diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m new file mode 100644 index 0000000..010dae4 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m | |||
| @@ -0,0 +1,140 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /* | ||
| 23 | * @author Mark Callow, www.edgewise-consulting.com. | ||
| 24 | * | ||
| 25 | * Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer | ||
| 26 | * backed view. | ||
| 27 | */ | ||
| 28 | |||
| 29 | #include "SDL_internal.h" | ||
| 30 | |||
| 31 | #if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)) | ||
| 32 | |||
| 33 | #include "../SDL_sysvideo.h" | ||
| 34 | #include "../../events/SDL_windowevents_c.h" | ||
| 35 | |||
| 36 | #import "SDL_uikitwindow.h" | ||
| 37 | #import "SDL_uikitmetalview.h" | ||
| 38 | |||
| 39 | @implementation SDL_uikitmetalview | ||
| 40 | |||
| 41 | // Returns a Metal-compatible layer. | ||
| 42 | + (Class)layerClass | ||
| 43 | { | ||
| 44 | return [CAMetalLayer class]; | ||
| 45 | } | ||
| 46 | |||
| 47 | - (instancetype)initWithFrame:(CGRect)frame | ||
| 48 | scale:(CGFloat)scale | ||
| 49 | { | ||
| 50 | if ((self = [super initWithFrame:frame])) { | ||
| 51 | self.tag = SDL_METALVIEW_TAG; | ||
| 52 | self.layer.contentsScale = scale; | ||
| 53 | [self updateDrawableSize]; | ||
| 54 | } | ||
| 55 | |||
| 56 | return self; | ||
| 57 | } | ||
| 58 | |||
| 59 | // Set the size of the metal drawables when the view is resized. | ||
| 60 | - (void)layoutSubviews | ||
| 61 | { | ||
| 62 | [super layoutSubviews]; | ||
| 63 | [self updateDrawableSize]; | ||
| 64 | } | ||
| 65 | |||
| 66 | - (void)updateDrawableSize | ||
| 67 | { | ||
| 68 | CGSize size = self.bounds.size; | ||
| 69 | size.width *= self.layer.contentsScale; | ||
| 70 | size.height *= self.layer.contentsScale; | ||
| 71 | |||
| 72 | CAMetalLayer *metallayer = ((CAMetalLayer *)self.layer); | ||
| 73 | if (metallayer.drawableSize.width != size.width || | ||
| 74 | metallayer.drawableSize.height != size.height) { | ||
| 75 | metallayer.drawableSize = size; | ||
| 76 | SDL_SendWindowEvent([self getSDLWindow], SDL_EVENT_WINDOW_METAL_VIEW_RESIZED, 0, 0); | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | @end | ||
| 81 | |||
| 82 | SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window) | ||
| 83 | { | ||
| 84 | @autoreleasepool { | ||
| 85 | SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal; | ||
| 86 | CGFloat scale = 1.0; | ||
| 87 | SDL_uikitmetalview *metalview; | ||
| 88 | |||
| 89 | if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) { | ||
| 90 | /* Set the scale to the natural scale factor of the screen - then | ||
| 91 | * the backing dimensions of the Metal view will match the pixel | ||
| 92 | * dimensions of the screen rather than the dimensions in points | ||
| 93 | * yielding high resolution on retine displays. | ||
| 94 | */ | ||
| 95 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 96 | scale = data.uiwindow.screen.nativeScale; | ||
| 97 | #else | ||
| 98 | // VisionOS doesn't use the concept of "nativeScale" like other iOS devices. | ||
| 99 | // We use a fixed scale factor of 2.0 to achieve better pixel density. | ||
| 100 | // This is because VisionOS presents a virtual 1280x720 "screen", but we need | ||
| 101 | // to render at a higher resolution for optimal visual quality. | ||
| 102 | // TODO: Consider making this configurable or determining it dynamically | ||
| 103 | // based on the specific visionOS device capabilities. | ||
| 104 | scale = 2.0; | ||
| 105 | #endif | ||
| 106 | } | ||
| 107 | |||
| 108 | metalview = [[SDL_uikitmetalview alloc] initWithFrame:data.uiwindow.bounds | ||
| 109 | scale:scale]; | ||
| 110 | if (metalview == nil) { | ||
| 111 | SDL_OutOfMemory(); | ||
| 112 | return NULL; | ||
| 113 | } | ||
| 114 | |||
| 115 | [metalview setSDLWindow:window]; | ||
| 116 | |||
| 117 | return (void *)CFBridgingRetain(metalview); | ||
| 118 | } | ||
| 119 | } | ||
| 120 | |||
| 121 | void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view) | ||
| 122 | { | ||
| 123 | @autoreleasepool { | ||
| 124 | SDL_uikitmetalview *metalview = CFBridgingRelease(view); | ||
| 125 | |||
| 126 | if ([metalview isKindOfClass:[SDL_uikitmetalview class]]) { | ||
| 127 | [metalview setSDLWindow:NULL]; | ||
| 128 | } | ||
| 129 | } | ||
| 130 | } | ||
| 131 | |||
| 132 | void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view) | ||
| 133 | { | ||
| 134 | @autoreleasepool { | ||
| 135 | SDL_uikitview *uiview = (__bridge SDL_uikitview *)view; | ||
| 136 | return (__bridge void *)uiview.layer; | ||
| 137 | } | ||
| 138 | } | ||
| 139 | |||
| 140 | #endif // SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) | ||
