From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m | 140 +++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m') diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m new file mode 100644 index 0000000..010dae4 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m @@ -0,0 +1,140 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + */ + +/* + * @author Mark Callow, www.edgewise-consulting.com. + * + * Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer + * backed view. + */ + +#include "SDL_internal.h" + +#if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)) + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_windowevents_c.h" + +#import "SDL_uikitwindow.h" +#import "SDL_uikitmetalview.h" + +@implementation SDL_uikitmetalview + +// Returns a Metal-compatible layer. ++ (Class)layerClass +{ + return [CAMetalLayer class]; +} + +- (instancetype)initWithFrame:(CGRect)frame + scale:(CGFloat)scale +{ + if ((self = [super initWithFrame:frame])) { + self.tag = SDL_METALVIEW_TAG; + self.layer.contentsScale = scale; + [self updateDrawableSize]; + } + + return self; +} + +// Set the size of the metal drawables when the view is resized. +- (void)layoutSubviews +{ + [super layoutSubviews]; + [self updateDrawableSize]; +} + +- (void)updateDrawableSize +{ + CGSize size = self.bounds.size; + size.width *= self.layer.contentsScale; + size.height *= self.layer.contentsScale; + + CAMetalLayer *metallayer = ((CAMetalLayer *)self.layer); + if (metallayer.drawableSize.width != size.width || + metallayer.drawableSize.height != size.height) { + metallayer.drawableSize = size; + SDL_SendWindowEvent([self getSDLWindow], SDL_EVENT_WINDOW_METAL_VIEW_RESIZED, 0, 0); + } +} + +@end + +SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window) +{ + @autoreleasepool { + SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal; + CGFloat scale = 1.0; + SDL_uikitmetalview *metalview; + + if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) { + /* Set the scale to the natural scale factor of the screen - then + * the backing dimensions of the Metal view will match the pixel + * dimensions of the screen rather than the dimensions in points + * yielding high resolution on retine displays. + */ +#ifndef SDL_PLATFORM_VISIONOS + scale = data.uiwindow.screen.nativeScale; +#else + // VisionOS doesn't use the concept of "nativeScale" like other iOS devices. + // We use a fixed scale factor of 2.0 to achieve better pixel density. + // This is because VisionOS presents a virtual 1280x720 "screen", but we need + // to render at a higher resolution for optimal visual quality. + // TODO: Consider making this configurable or determining it dynamically + // based on the specific visionOS device capabilities. + scale = 2.0; +#endif + } + + metalview = [[SDL_uikitmetalview alloc] initWithFrame:data.uiwindow.bounds + scale:scale]; + if (metalview == nil) { + SDL_OutOfMemory(); + return NULL; + } + + [metalview setSDLWindow:window]; + + return (void *)CFBridgingRetain(metalview); + } +} + +void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view) +{ + @autoreleasepool { + SDL_uikitmetalview *metalview = CFBridgingRelease(view); + + if ([metalview isKindOfClass:[SDL_uikitmetalview class]]) { + [metalview setSDLWindow:NULL]; + } + } +} + +void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view) +{ + @autoreleasepool { + SDL_uikitview *uiview = (__bridge SDL_uikitview *)view; + return (__bridge void *)uiview.layer; + } +} + +#endif // SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) -- cgit v1.2.3