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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/qnx/SDL_qnx.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 2017 BlackBerry Limited
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef __SDL_QNX_H__
23#define __SDL_QNX_H__
24
25#include "../SDL_sysvideo.h"
26#include <screen/screen.h>
27#include <EGL/egl.h>
28
29typedef struct
30{
31 screen_window_t window;
32 EGLSurface surface;
33 EGLConfig conf;
34} window_impl_t;
35
36extern void handleKeyboardEvent(screen_event_t event);
37
38extern bool glGetConfig(EGLConfig *pconf, int *pformat);
39extern bool glLoadLibrary(SDL_VideoDevice *_this, const char *name);
40extern SDL_FunctionPointer glGetProcAddress(SDL_VideoDevice *_this, const char *proc);
41extern SDL_GLContext glCreateContext(SDL_VideoDevice *_this, SDL_Window *window);
42extern bool glSetSwapInterval(SDL_VideoDevice *_this, int interval);
43extern bool glSwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
44extern bool glMakeCurrent(SDL_VideoDevice *_this, SDL_Window * window, SDL_GLContext context);
45extern void glDeleteContext(SDL_VideoDevice *_this, SDL_GLContext context);
46extern void glUnloadLibrary(SDL_VideoDevice *_this);
47
48#endif