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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/android/SDL_androidwindow.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifndef SDL_androidwindow_h_
24#define SDL_androidwindow_h_
25
26#include "../../core/android/SDL_android.h"
27#include "../SDL_egl_c.h"
28
29extern bool Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
30extern void Android_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
31extern SDL_FullscreenResult Android_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
32extern void Android_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
33extern void Android_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable);
34
35extern void Android_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
36extern SDL_Window *Android_Window;
37
38struct SDL_WindowData
39{
40#ifdef SDL_VIDEO_OPENGL_EGL
41 EGLSurface egl_surface;
42 EGLContext egl_context; // We use this to preserve the context when losing focus
43 int has_swap_interval; // Save/Restore the swap interval / vsync
44 int swap_interval;
45#endif
46 bool backup_done;
47 ANativeWindow *native_window;
48
49};
50
51#endif // SDL_androidwindow_h_