diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/VisualC-GDK | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/VisualC-GDK')
29 files changed, 3810 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/SDL.sln b/contrib/SDL-3.2.8/VisualC-GDK/SDL.sln new file mode 100644 index 0000000..14289c2 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/SDL.sln | |||
| @@ -0,0 +1,120 @@ | |||
| 1 | Microsoft Visual Studio Solution File, Format Version 12.00 | ||
| 2 | # Visual Studio Version 17 | ||
| 3 | VisualStudioVersion = 17.1.32414.318 | ||
| 4 | MinimumVisualStudioVersion = 10.0.40219.1 | ||
| 5 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}" | ||
| 6 | EndProject | ||
| 7 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" | ||
| 8 | EndProject | ||
| 9 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}" | ||
| 10 | EndProject | ||
| 11 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}" | ||
| 12 | EndProject | ||
| 13 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}" | ||
| 14 | ProjectSection(ProjectDependencies) = postProject | ||
| 15 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} | ||
| 16 | EndProjectSection | ||
| 17 | EndProject | ||
| 18 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}" | ||
| 19 | EndProject | ||
| 20 | Global | ||
| 21 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
| 22 | Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64 | ||
| 23 | Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 24 | Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 25 | Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64 | ||
| 26 | Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 27 | Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 28 | EndGlobalSection | ||
| 29 | GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
| 30 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64 | ||
| 31 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64 | ||
| 32 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 33 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 34 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 35 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 36 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64 | ||
| 37 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64 | ||
| 38 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64 | ||
| 39 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 40 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64 | ||
| 41 | {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 42 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64 | ||
| 43 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64 | ||
| 44 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64 | ||
| 45 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 46 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 47 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 48 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 49 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 50 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 51 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64 | ||
| 52 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64 | ||
| 53 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64 | ||
| 54 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64 | ||
| 55 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 56 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 57 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64 | ||
| 58 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 59 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 60 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64 | ||
| 61 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64 | ||
| 62 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 63 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 64 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 65 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 66 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64 | ||
| 67 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64 | ||
| 68 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64 | ||
| 69 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 70 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64 | ||
| 71 | {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 72 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64 | ||
| 73 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64 | ||
| 74 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64 | ||
| 75 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 76 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 77 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 78 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 79 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 80 | {55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 81 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64 | ||
| 82 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64 | ||
| 83 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64 | ||
| 84 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64 | ||
| 85 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 86 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 87 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64 | ||
| 88 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 89 | {55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 90 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64 | ||
| 91 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64 | ||
| 92 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64 | ||
| 93 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 94 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 95 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64 | ||
| 96 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 97 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 98 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64 | ||
| 99 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64 | ||
| 100 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64 | ||
| 101 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64 | ||
| 102 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64 | ||
| 103 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 104 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64 | ||
| 105 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64 | ||
| 106 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 107 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64 | ||
| 108 | EndGlobalSection | ||
| 109 | GlobalSection(SolutionProperties) = preSolution | ||
| 110 | HideSolutionNode = FALSE | ||
| 111 | EndGlobalSection | ||
| 112 | GlobalSection(NestedProjects) = preSolution | ||
| 113 | {40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A} | ||
| 114 | {55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A} | ||
| 115 | {1C9A3F71-35A5-4C56-B292-F4375B3C3649} = {D69D5741-611F-4E14-8541-1FEE94F50B5A} | ||
| 116 | EndGlobalSection | ||
| 117 | GlobalSection(ExtensibilityGlobals) = postSolution | ||
| 118 | SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD} | ||
| 119 | EndGlobalSection | ||
| 120 | EndGlobal | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj b/contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj new file mode 100644 index 0000000..5bf0004 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj | |||
| @@ -0,0 +1,918 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
| 3 | <ItemGroup Label="ProjectConfigurations"> | ||
| 4 | <ProjectConfiguration Include="Debug|Gaming.Desktop.x64"> | ||
| 5 | <Configuration>Debug</Configuration> | ||
| 6 | <Platform>Gaming.Desktop.x64</Platform> | ||
| 7 | </ProjectConfiguration> | ||
| 8 | <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64"> | ||
| 9 | <Configuration>Debug</Configuration> | ||
| 10 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
| 11 | </ProjectConfiguration> | ||
| 12 | <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64"> | ||
| 13 | <Configuration>Debug</Configuration> | ||
| 14 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
| 15 | </ProjectConfiguration> | ||
| 16 | <ProjectConfiguration Include="Release|Gaming.Desktop.x64"> | ||
| 17 | <Configuration>Release</Configuration> | ||
| 18 | <Platform>Gaming.Desktop.x64</Platform> | ||
| 19 | </ProjectConfiguration> | ||
| 20 | <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64"> | ||
| 21 | <Configuration>Release</Configuration> | ||
| 22 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
| 23 | </ProjectConfiguration> | ||
| 24 | <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64"> | ||
| 25 | <Configuration>Release</Configuration> | ||
| 26 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
| 27 | </ProjectConfiguration> | ||
| 28 | </ItemGroup> | ||
| 29 | <PropertyGroup Label="Globals"> | ||
| 30 | <ProjectName>SDL3</ProjectName> | ||
| 31 | <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid> | ||
| 32 | <RootNamespace>SDL</RootNamespace> | ||
| 33 | <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion> | ||
| 34 | </PropertyGroup> | ||
| 35 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
| 36 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration"> | ||
| 37 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 38 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 39 | </PropertyGroup> | ||
| 40 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
| 41 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 42 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 43 | </PropertyGroup> | ||
| 44 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
| 45 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 46 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 47 | </PropertyGroup> | ||
| 48 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration"> | ||
| 49 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 50 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 51 | </PropertyGroup> | ||
| 52 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
| 53 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 54 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 55 | </PropertyGroup> | ||
| 56 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
| 57 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 58 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 59 | </PropertyGroup> | ||
| 60 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
| 61 | <ImportGroup Label="ExtensionSettings"> | ||
| 62 | <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" /> | ||
| 63 | </ImportGroup> | ||
| 64 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
| 65 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 66 | </ImportGroup> | ||
| 67 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
| 68 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 69 | </ImportGroup> | ||
| 70 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
| 71 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 72 | </ImportGroup> | ||
| 73 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
| 74 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 75 | </ImportGroup> | ||
| 76 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
| 77 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 78 | </ImportGroup> | ||
| 79 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
| 80 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 81 | </ImportGroup> | ||
| 82 | <PropertyGroup Label="UserMacros" /> | ||
| 83 | <PropertyGroup> | ||
| 84 | <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> | ||
| 85 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 86 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 87 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 88 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> | ||
| 89 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> | ||
| 90 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> | ||
| 91 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> | ||
| 92 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> | ||
| 93 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> | ||
| 94 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 95 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 96 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 97 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> | ||
| 98 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> | ||
| 99 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> | ||
| 100 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> | ||
| 101 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> | ||
| 102 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> | ||
| 103 | </PropertyGroup> | ||
| 104 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
| 105 | <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath> | ||
| 106 | </PropertyGroup> | ||
| 107 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
| 108 | <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath> | ||
| 109 | </PropertyGroup> | ||
| 110 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
| 111 | <Midl> | ||
| 112 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 113 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 114 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 115 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
| 116 | </Midl> | ||
| 117 | <ClCompile> | ||
| 118 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 119 | <Optimization>Disabled</Optimization> | ||
| 120 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 121 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 122 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 123 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 124 | <WarningLevel>Level3</WarningLevel> | ||
| 125 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 126 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 127 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 128 | <PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
| 129 | <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile> | ||
| 130 | </ClCompile> | ||
| 131 | <ResourceCompile> | ||
| 132 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 133 | </ResourceCompile> | ||
| 134 | <Link> | ||
| 135 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 136 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 137 | <SubSystem>Windows</SubSystem> | ||
| 138 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 139 | </Link> | ||
| 140 | </ItemDefinitionGroup> | ||
| 141 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> | ||
| 142 | <Midl> | ||
| 143 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 144 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 145 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 146 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
| 147 | </Midl> | ||
| 148 | <ClCompile> | ||
| 149 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 150 | <Optimization>Disabled</Optimization> | ||
| 151 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 152 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 153 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 154 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 155 | <WarningLevel>Level3</WarningLevel> | ||
| 156 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 157 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 158 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 159 | </ClCompile> | ||
| 160 | <ResourceCompile> | ||
| 161 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 162 | </ResourceCompile> | ||
| 163 | <Link> | ||
| 164 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 165 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 166 | <SubSystem>Windows</SubSystem> | ||
| 167 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 168 | </Link> | ||
| 169 | <PreBuildEvent> | ||
| 170 | <Command> | ||
| 171 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 172 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 173 | </Command> | ||
| 174 | </PreBuildEvent> | ||
| 175 | <PreBuildEvent> | ||
| 176 | <Message>Building shader blobs (Xbox Series)</Message> | ||
| 177 | </PreBuildEvent> | ||
| 178 | </ItemDefinitionGroup> | ||
| 179 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'"> | ||
| 180 | <Midl> | ||
| 181 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 182 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 183 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 184 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
| 185 | </Midl> | ||
| 186 | <ClCompile> | ||
| 187 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 188 | <Optimization>Disabled</Optimization> | ||
| 189 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 190 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 191 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 192 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 193 | <WarningLevel>Level3</WarningLevel> | ||
| 194 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 195 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 196 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 197 | </ClCompile> | ||
| 198 | <ResourceCompile> | ||
| 199 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 200 | </ResourceCompile> | ||
| 201 | <Link> | ||
| 202 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 203 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 204 | <SubSystem>Windows</SubSystem> | ||
| 205 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 206 | </Link> | ||
| 207 | <PreBuildEvent> | ||
| 208 | <Command> | ||
| 209 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 210 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 211 | </Command> | ||
| 212 | </PreBuildEvent> | ||
| 213 | <PreBuildEvent> | ||
| 214 | <Message>Building shader blobs (Xbox One)</Message> | ||
| 215 | </PreBuildEvent> | ||
| 216 | </ItemDefinitionGroup> | ||
| 217 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
| 218 | <Midl> | ||
| 219 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 220 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 221 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 222 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
| 223 | </Midl> | ||
| 224 | <ClCompile> | ||
| 225 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 226 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 227 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 228 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 229 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 230 | <WarningLevel>Level3</WarningLevel> | ||
| 231 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
| 232 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 233 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 234 | <PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
| 235 | <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile> | ||
| 236 | </ClCompile> | ||
| 237 | <ResourceCompile> | ||
| 238 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 239 | </ResourceCompile> | ||
| 240 | <Link> | ||
| 241 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 242 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 243 | <SubSystem>Windows</SubSystem> | ||
| 244 | <OptimizeReferences>true</OptimizeReferences> | ||
| 245 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
| 246 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 247 | </Link> | ||
| 248 | </ItemDefinitionGroup> | ||
| 249 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> | ||
| 250 | <Midl> | ||
| 251 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 252 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 253 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 254 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
| 255 | </Midl> | ||
| 256 | <ClCompile> | ||
| 257 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 258 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 259 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 260 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 261 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 262 | <WarningLevel>Level3</WarningLevel> | ||
| 263 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
| 264 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 265 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 266 | </ClCompile> | ||
| 267 | <ResourceCompile> | ||
| 268 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 269 | </ResourceCompile> | ||
| 270 | <Link> | ||
| 271 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 272 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 273 | <SubSystem>Windows</SubSystem> | ||
| 274 | <OptimizeReferences>true</OptimizeReferences> | ||
| 275 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
| 276 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 277 | </Link> | ||
| 278 | <PreBuildEvent> | ||
| 279 | <Command> | ||
| 280 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 281 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 282 | </Command> | ||
| 283 | </PreBuildEvent> | ||
| 284 | <PreBuildEvent> | ||
| 285 | <Message>Building shader blobs (Xbox Series)</Message> | ||
| 286 | </PreBuildEvent> | ||
| 287 | </ItemDefinitionGroup> | ||
| 288 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'"> | ||
| 289 | <Midl> | ||
| 290 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 291 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 292 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 293 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
| 294 | </Midl> | ||
| 295 | <ClCompile> | ||
| 296 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 297 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 298 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 299 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 300 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 301 | <WarningLevel>Level3</WarningLevel> | ||
| 302 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
| 303 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 304 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 305 | </ClCompile> | ||
| 306 | <ResourceCompile> | ||
| 307 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 308 | </ResourceCompile> | ||
| 309 | <Link> | ||
| 310 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 311 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 312 | <SubSystem>Windows</SubSystem> | ||
| 313 | <OptimizeReferences>true</OptimizeReferences> | ||
| 314 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
| 315 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 316 | </Link> | ||
| 317 | <PreBuildEvent> | ||
| 318 | <Command> | ||
| 319 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 320 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 321 | </Command> | ||
| 322 | </PreBuildEvent> | ||
| 323 | <PreBuildEvent> | ||
| 324 | <Message>Building shader blobs (Xbox One)</Message> | ||
| 325 | </PreBuildEvent> | ||
| 326 | </ItemDefinitionGroup> | ||
| 327 | <ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''"> | ||
| 328 | <ClCompile> | ||
| 329 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 330 | <TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError> | ||
| 331 | </ClCompile> | ||
| 332 | </ItemDefinitionGroup> | ||
| 333 | <ItemGroup> | ||
| 334 | <ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" /> | ||
| 335 | <ClInclude Include="..\..\include\SDL3\SDL_camera.h" /> | ||
| 336 | <ClInclude Include="..\..\include\SDL3\SDL_close_code.h" /> | ||
| 337 | <ClInclude Include="..\..\include\SDL3\SDL.h" /> | ||
| 338 | <ClInclude Include="..\..\include\SDL3\SDL_assert.h" /> | ||
| 339 | <ClInclude Include="..\..\include\SDL3\SDL_atomic.h" /> | ||
| 340 | <ClInclude Include="..\..\include\SDL3\SDL_audio.h" /> | ||
| 341 | <ClInclude Include="..\..\include\SDL3\SDL_bits.h" /> | ||
| 342 | <ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" /> | ||
| 343 | <ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" /> | ||
| 344 | <ClInclude Include="..\..\include\SDL3\SDL_copying.h" /> | ||
| 345 | <ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" /> | ||
| 346 | <ClInclude Include="..\..\include\SDL3\SDL_egl.h" /> | ||
| 347 | <ClInclude Include="..\..\include\SDL3\SDL_endian.h" /> | ||
| 348 | <ClInclude Include="..\..\include\SDL3\SDL_error.h" /> | ||
| 349 | <ClInclude Include="..\..\include\SDL3\SDL_events.h" /> | ||
| 350 | <ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" /> | ||
| 351 | <ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" /> | ||
| 352 | <ClInclude Include="..\..\include\SDL3\SDL_gpu.h" /> | ||
| 353 | <ClInclude Include="..\..\include\SDL3\SDL_guid.h" /> | ||
| 354 | <ClInclude Include="..\..\include\SDL3\SDL_haptic.h" /> | ||
| 355 | <ClInclude Include="..\..\include\SDL3\SDL_hints.h" /> | ||
| 356 | <ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" /> | ||
| 357 | <ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" /> | ||
| 358 | <ClInclude Include="..\..\include\SDL3\SDL_joystick.h" /> | ||
| 359 | <ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" /> | ||
| 360 | <ClInclude Include="..\..\include\SDL3\SDL_keycode.h" /> | ||
| 361 | <ClInclude Include="..\..\include\SDL3\SDL_loadso.h" /> | ||
| 362 | <ClInclude Include="..\..\include\SDL3\SDL_locale.h" /> | ||
| 363 | <ClInclude Include="..\..\include\SDL3\SDL_log.h" /> | ||
| 364 | <ClInclude Include="..\..\include\SDL3\SDL_main.h" /> | ||
| 365 | <ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" /> | ||
| 366 | <ClInclude Include="..\..\include\SDL3\SDL_metal.h" /> | ||
| 367 | <ClInclude Include="..\..\include\SDL3\SDL_misc.h" /> | ||
| 368 | <ClInclude Include="..\..\include\SDL3\SDL_mouse.h" /> | ||
| 369 | <ClInclude Include="..\..\include\SDL3\SDL_mutex.h" /> | ||
| 370 | <ClInclude Include="..\..\include\SDL3\SDL_opengl.h" /> | ||
| 371 | <ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" /> | ||
| 372 | <ClInclude Include="..\..\include\SDL3\SDL_opengles.h" /> | ||
| 373 | <ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" /> | ||
| 374 | <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" /> | ||
| 375 | <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" /> | ||
| 376 | <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" /> | ||
| 377 | <ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" /> | ||
| 378 | <ClInclude Include="..\..\include\SDL3\SDL_pen.h" /> | ||
| 379 | <ClInclude Include="..\..\include\SDL3\SDL_pixels.h" /> | ||
| 380 | <ClInclude Include="..\..\include\SDL3\SDL_platform.h" /> | ||
| 381 | <ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" /> | ||
| 382 | <ClInclude Include="..\..\include\SDL3\SDL_power.h" /> | ||
| 383 | <ClInclude Include="..\..\include\SDL3\SDL_process.h" /> | ||
| 384 | <ClInclude Include="..\..\include\SDL3\SDL_properties.h" /> | ||
| 385 | <ClInclude Include="..\..\include\SDL3\SDL_rect.h" /> | ||
| 386 | <ClInclude Include="..\..\include\SDL3\SDL_render.h" /> | ||
| 387 | <ClInclude Include="..\..\include\SDL3\SDL_revision.h" /> | ||
| 388 | <ClInclude Include="..\..\include\SDL3\SDL_iostream.h" /> | ||
| 389 | <ClInclude Include="..\..\include\SDL3\SDL_scancode.h" /> | ||
| 390 | <ClInclude Include="..\..\include\SDL3\SDL_sensor.h" /> | ||
| 391 | <ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" /> | ||
| 392 | <ClInclude Include="..\..\include\SDL3\SDL_storage.h" /> | ||
| 393 | <ClInclude Include="..\..\include\SDL3\SDL_surface.h" /> | ||
| 394 | <ClInclude Include="..\..\include\SDL3\SDL_system.h" /> | ||
| 395 | <ClInclude Include="..\..\include\SDL3\SDL_test.h" /> | ||
| 396 | <ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" /> | ||
| 397 | <ClInclude Include="..\..\include\SDL3\SDL_test_common.h" /> | ||
| 398 | <ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" /> | ||
| 399 | <ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" /> | ||
| 400 | <ClInclude Include="..\..\include\SDL3\SDL_test_font.h" /> | ||
| 401 | <ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" /> | ||
| 402 | <ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" /> | ||
| 403 | <ClInclude Include="..\..\include\SDL3\SDL_test_log.h" /> | ||
| 404 | <ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" /> | ||
| 405 | <ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" /> | ||
| 406 | <ClInclude Include="..\..\include\SDL3\SDL_thread.h" /> | ||
| 407 | <ClInclude Include="..\..\include\SDL3\SDL_time.h" /> | ||
| 408 | <ClInclude Include="..\..\include\SDL3\SDL_timer.h" /> | ||
| 409 | <ClInclude Include="..\..\include\SDL3\SDL_touch.h" /> | ||
| 410 | <ClInclude Include="..\..\include\SDL3\SDL_types.h" /> | ||
| 411 | <ClInclude Include="..\..\include\SDL3\SDL_version.h" /> | ||
| 412 | <ClInclude Include="..\..\include\SDL3\SDL_video.h" /> | ||
| 413 | <ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" /> | ||
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| 58 | <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> | ||
| 59 | <ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" /> | ||
| 60 | <ClCompile Include="..\..\src\joystick\controller_type.c" /> | ||
| 61 | <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" /> | ||
| 62 | <ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" /> | ||
| 63 | <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" /> | ||
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diff --git a/contrib/SDL-3.2.8/VisualC-GDK/SDL_test/SDL_test.vcxproj b/contrib/SDL-3.2.8/VisualC-GDK/SDL_test/SDL_test.vcxproj new file mode 100644 index 0000000..8d5106c --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/SDL_test/SDL_test.vcxproj | |||
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diff --git a/contrib/SDL-3.2.8/VisualC-GDK/clean.sh b/contrib/SDL-3.2.8/VisualC-GDK/clean.sh new file mode 100755 index 0000000..235b79c --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/clean.sh | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | #!/bin/sh | ||
| 2 | find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete | ||
| 3 | find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete | ||
| 4 | find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \; | ||
| 5 | find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \; | ||
| 6 | find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \; | ||
| 7 | rm shaders/*.h | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo100x100.png b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo100x100.png new file mode 100644 index 0000000..2d0333d --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo100x100.png | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo150x150.png b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo150x150.png new file mode 100644 index 0000000..046a8fb --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo150x150.png | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo44x44.png b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo44x44.png new file mode 100644 index 0000000..3ca25b5 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo44x44.png | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo480x480.png b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo480x480.png new file mode 100644 index 0000000..1123150 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/logos/Logo480x480.png | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/logos/SplashScreenImage.png b/contrib/SDL-3.2.8/VisualC-GDK/logos/SplashScreenImage.png new file mode 100644 index 0000000..def578f --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/logos/SplashScreenImage.png | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/PackageLayout.xml b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/PackageLayout.xml new file mode 100644 index 0000000..2fc9a76 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/PackageLayout.xml | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | <Package> | ||
| 2 | <Chunk Id="1000" Marker="Launch"> | ||
| 3 | <FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" /> | ||
| 4 | <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" /> | ||
| 5 | <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" /> | ||
| 6 | <FileGroup DestinationPath="." SourcePath="." Include="*.png" /> | ||
| 7 | <FileGroup DestinationPath="." SourcePath="." Include="*.dll" /> | ||
| 8 | </Chunk> | ||
| 9 | </Package> | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj new file mode 100644 index 0000000..f600ce2 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj | |||
| @@ -0,0 +1,345 @@ | |||
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| 279 | <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> | ||
| 280 | <ReferenceOutputAssembly>true</ReferenceOutputAssembly> | ||
| 281 | </ProjectReference> | ||
| 282 | <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj"> | ||
| 283 | <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project> | ||
| 284 | <Private>false</Private> | ||
| 285 | <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> | ||
| 286 | <ReferenceOutputAssembly>true</ReferenceOutputAssembly> | ||
| 287 | </ProjectReference> | ||
| 288 | </ItemGroup> | ||
| 289 | <ItemGroup> | ||
| 290 | <ClCompile Include="..\..\..\test\gamepadutils.c" /> | ||
| 291 | <ClCompile Include="..\..\..\test\testcontroller.c" /> | ||
| 292 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
| 293 | </ItemGroup> | ||
| 294 | <ItemGroup> | ||
| 295 | <CopyFileToFolders Include="wingdk\MicrosoftGame.config"> | ||
| 296 | <FileType>Document</FileType> | ||
| 297 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 298 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 299 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 300 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 301 | </CopyFileToFolders> | ||
| 302 | </ItemGroup> | ||
| 303 | <ItemGroup> | ||
| 304 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
| 305 | </ItemGroup> | ||
| 306 | <ItemGroup> | ||
| 307 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png" /> | ||
| 308 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png" /> | ||
| 309 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png" /> | ||
| 310 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png" /> | ||
| 311 | </ItemGroup> | ||
| 312 | <ItemGroup> | ||
| 313 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
| 314 | <FileType>Document</FileType> | ||
| 315 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 316 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 317 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 318 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 319 | </CopyFileToFolders> | ||
| 320 | </ItemGroup> | ||
| 321 | <ItemGroup> | ||
| 322 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
| 323 | <FileType>Document</FileType> | ||
| 324 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 325 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 326 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 327 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 328 | </CopyFileToFolders> | ||
| 329 | </ItemGroup> | ||
| 330 | <ItemGroup> | ||
| 331 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
| 332 | <FileType>Document</FileType> | ||
| 333 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 334 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 335 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 336 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 337 | </CopyFileToFolders> | ||
| 338 | </ItemGroup> | ||
| 339 | <ItemGroup> | ||
| 340 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" /> | ||
| 341 | </ItemGroup> | ||
| 342 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
| 343 | <ImportGroup Label="ExtensionTargets"> | ||
| 344 | </ImportGroup> | ||
| 345 | </Project> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters new file mode 100644 index 0000000..90aec1b --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters | |||
| @@ -0,0 +1,52 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
| 3 | <ItemGroup> | ||
| 4 | <ClCompile Include="..\..\..\test\testcontroller.c" /> | ||
| 5 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
| 6 | <ClCompile Include="..\..\..\test\gamepadutils.c" /> | ||
| 7 | </ItemGroup> | ||
| 8 | <ItemGroup> | ||
| 9 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png"> | ||
| 10 | <Filter>logos</Filter> | ||
| 11 | </CopyFileToFolders> | ||
| 12 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png"> | ||
| 13 | <Filter>logos</Filter> | ||
| 14 | </CopyFileToFolders> | ||
| 15 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png"> | ||
| 16 | <Filter>logos</Filter> | ||
| 17 | </CopyFileToFolders> | ||
| 18 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png"> | ||
| 19 | <Filter>logos</Filter> | ||
| 20 | </CopyFileToFolders> | ||
| 21 | <CopyFileToFolders Include="wingdk\MicrosoftGame.config"> | ||
| 22 | <Filter>wingdk</Filter> | ||
| 23 | </CopyFileToFolders> | ||
| 24 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
| 25 | <Filter>xboxseries</Filter> | ||
| 26 | </CopyFileToFolders> | ||
| 27 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
| 28 | <Filter>xboxone</Filter> | ||
| 29 | </CopyFileToFolders> | ||
| 30 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png"> | ||
| 31 | <Filter>logos</Filter> | ||
| 32 | </CopyFileToFolders> | ||
| 33 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
| 34 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
| 35 | <Filter>wingdk</Filter> | ||
| 36 | </CopyFileToFolders> | ||
| 37 | </ItemGroup> | ||
| 38 | <ItemGroup> | ||
| 39 | <Filter Include="logos"> | ||
| 40 | <UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier> | ||
| 41 | </Filter> | ||
| 42 | <Filter Include="xboxseries"> | ||
| 43 | <UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier> | ||
| 44 | </Filter> | ||
| 45 | <Filter Include="wingdk"> | ||
| 46 | <UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier> | ||
| 47 | </Filter> | ||
| 48 | <Filter Include="xboxone"> | ||
| 49 | <UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier> | ||
| 50 | </Filter> | ||
| 51 | </ItemGroup> | ||
| 52 | </Project> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..162624a --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testcontroller.exe" | ||
| 11 | TargetDeviceFamily="PC" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <DesktopRegistration> | ||
| 16 | <DependencyList> | ||
| 17 | <KnownDependency Name="VC14"/> | ||
| 18 | </DependencyList> | ||
| 19 | </DesktopRegistration> | ||
| 20 | |||
| 21 | <!-- Set these to the correct values from Partner Center --> | ||
| 22 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 23 | <TitleId>FFFFFFFF</TitleId> | ||
| 24 | |||
| 25 | <ShellVisuals DefaultDisplayName="testcontroller" | ||
| 26 | PublisherDisplayName="SDL" | ||
| 27 | Square480x480Logo="Logo480x480.png" | ||
| 28 | Square150x150Logo="Logo150x150.png" | ||
| 29 | Square44x44Logo="Logo44x44.png" | ||
| 30 | Description="testcontroller" | ||
| 31 | ForegroundText="light" | ||
| 32 | BackgroundColor="#000000" | ||
| 33 | StoreLogo="Logo100x100.png"/> | ||
| 34 | </Game> | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..9d908c9 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testcontroller.exe" | ||
| 11 | TargetDeviceFamily="XboxOne" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <!-- Set these to the correct values from Partner Center --> | ||
| 16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 17 | <TitleId>FFFFFFFF</TitleId> | ||
| 18 | |||
| 19 | <ShellVisuals DefaultDisplayName="testcontroller" | ||
| 20 | PublisherDisplayName="SDL" | ||
| 21 | Square480x480Logo="Logo480x480.png" | ||
| 22 | Square150x150Logo="Logo150x150.png" | ||
| 23 | Square44x44Logo="Logo44x44.png" | ||
| 24 | SplashScreenImage="SplashScreenImage.png" | ||
| 25 | Description="testcontroller" | ||
| 26 | ForegroundText="light" | ||
| 27 | BackgroundColor="#000000" | ||
| 28 | StoreLogo="Logo100x100.png"/> | ||
| 29 | </Game> | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..6d1829b --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testcontroller.exe" | ||
| 11 | TargetDeviceFamily="Scarlett" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <!-- Set these to the correct values from Partner Center --> | ||
| 16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 17 | <TitleId>FFFFFFFF</TitleId> | ||
| 18 | |||
| 19 | <ShellVisuals DefaultDisplayName="testcontroller" | ||
| 20 | PublisherDisplayName="SDL" | ||
| 21 | Square480x480Logo="Logo480x480.png" | ||
| 22 | Square150x150Logo="Logo150x150.png" | ||
| 23 | Square44x44Logo="Logo44x44.png" | ||
| 24 | SplashScreenImage="SplashScreenImage.png" | ||
| 25 | Description="testcontroller" | ||
| 26 | ForegroundText="light" | ||
| 27 | BackgroundColor="#000000" | ||
| 28 | StoreLogo="Logo100x100.png"/> | ||
| 29 | </Game> | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/PackageLayout.xml b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/PackageLayout.xml new file mode 100644 index 0000000..abee981 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/PackageLayout.xml | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | <Package> | ||
| 2 | <Chunk Id="1000" Marker="Launch"> | ||
| 3 | <FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" /> | ||
| 4 | <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" /> | ||
| 5 | <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" /> | ||
| 6 | <FileGroup DestinationPath="." SourcePath="." Include="*.wav" /> | ||
| 7 | <FileGroup DestinationPath="." SourcePath="." Include="*.png" /> | ||
| 8 | <FileGroup DestinationPath="." SourcePath="." Include="*.dll" /> | ||
| 9 | </Chunk> | ||
| 10 | </Package> | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/src/testgdk.cpp b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/src/testgdk.cpp new file mode 100644 index 0000000..51fc75b --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/src/testgdk.cpp | |||
| @@ -0,0 +1,462 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | /* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK. | ||
| 13 | * NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is | ||
| 14 | * configured properly. See README-gdk.md. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #include <stdlib.h> | ||
| 18 | #include <stdio.h> | ||
| 19 | #include <time.h> | ||
| 20 | |||
| 21 | #include <SDL3/SDL_test.h> | ||
| 22 | #include <SDL3/SDL_test_common.h> | ||
| 23 | #include "../src/core/windows/SDL_windows.h" | ||
| 24 | #include <SDL3/SDL_main.h> | ||
| 25 | |||
| 26 | extern "C" { | ||
| 27 | #include "../test/testutils.h" | ||
| 28 | } | ||
| 29 | |||
| 30 | #include <XGameRuntime.h> | ||
| 31 | |||
| 32 | #define NUM_SPRITES 100 | ||
| 33 | #define MAX_SPEED 1 | ||
| 34 | |||
| 35 | static SDLTest_CommonState *state; | ||
| 36 | static int num_sprites; | ||
| 37 | static SDL_Texture **sprites; | ||
| 38 | static bool cycle_color; | ||
| 39 | static bool cycle_alpha; | ||
| 40 | static int cycle_direction = 1; | ||
| 41 | static int current_alpha = 0; | ||
| 42 | static int current_color = 0; | ||
| 43 | static int sprite_w, sprite_h; | ||
| 44 | static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; | ||
| 45 | |||
| 46 | int done; | ||
| 47 | |||
| 48 | static struct | ||
| 49 | { | ||
| 50 | SDL_AudioSpec spec; | ||
| 51 | Uint8 *sound; /* Pointer to wave data */ | ||
| 52 | Uint32 soundlen; /* Length of wave data */ | ||
| 53 | int soundpos; /* Current play position */ | ||
| 54 | } wave; | ||
| 55 | |||
| 56 | static SDL_AudioStream *stream; | ||
| 57 | |||
| 58 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
| 59 | static void | ||
| 60 | quit(int rc) | ||
| 61 | { | ||
| 62 | SDL_free(sprites); | ||
| 63 | SDL_DestroyAudioStream(stream); | ||
| 64 | SDL_free(wave.sound); | ||
| 65 | SDLTest_CommonQuit(state); | ||
| 66 | /* If rc is 0, just let main return normally rather than calling exit. | ||
| 67 | * This allows testing of platforms where SDL_main is required and does meaningful cleanup. | ||
| 68 | */ | ||
| 69 | if (rc != 0) { | ||
| 70 | exit(rc); | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | static int fillerup(void) | ||
| 75 | { | ||
| 76 | const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2; | ||
| 77 | if (SDL_GetAudioStreamQueued(stream) < minimum) { | ||
| 78 | SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen); | ||
| 79 | } | ||
| 80 | return 0; | ||
| 81 | } | ||
| 82 | |||
| 83 | void | ||
| 84 | UserLoggedIn(XUserHandle user) | ||
| 85 | { | ||
| 86 | HRESULT hr; | ||
| 87 | char gamertag[128]; | ||
| 88 | hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL); | ||
| 89 | |||
| 90 | if (SUCCEEDED(hr)) { | ||
| 91 | SDL_Log("User logged in: %s", gamertag); | ||
| 92 | } else { | ||
| 93 | SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr); | ||
| 94 | } | ||
| 95 | |||
| 96 | XUserCloseHandle(user); | ||
| 97 | } | ||
| 98 | |||
| 99 | void | ||
| 100 | AddUserUICallback(XAsyncBlock *asyncBlock) | ||
| 101 | { | ||
| 102 | HRESULT hr; | ||
| 103 | XUserHandle user = NULL; | ||
| 104 | |||
| 105 | hr = XUserAddResult(asyncBlock, &user); | ||
| 106 | if (SUCCEEDED(hr)) { | ||
| 107 | uint64_t userId; | ||
| 108 | |||
| 109 | hr = XUserGetId(user, &userId); | ||
| 110 | if (FAILED(hr)) { | ||
| 111 | /* If unable to get the user ID, it means the account is banned, etc. */ | ||
| 112 | SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr); | ||
| 113 | XUserCloseHandle(user); | ||
| 114 | |||
| 115 | /* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */ | ||
| 116 | } else { | ||
| 117 | UserLoggedIn(user); | ||
| 118 | } | ||
| 119 | } else { | ||
| 120 | SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr); | ||
| 121 | } | ||
| 122 | |||
| 123 | delete asyncBlock; | ||
| 124 | } | ||
| 125 | |||
| 126 | void | ||
| 127 | AddUserUI() | ||
| 128 | { | ||
| 129 | HRESULT hr; | ||
| 130 | XAsyncBlock *asyncBlock = new XAsyncBlock; | ||
| 131 | |||
| 132 | asyncBlock->context = NULL; | ||
| 133 | asyncBlock->queue = NULL; /* A null queue will use the global process task queue */ | ||
| 134 | asyncBlock->callback = &AddUserUICallback; | ||
| 135 | |||
| 136 | hr = XUserAddAsync(XUserAddOptions::None, asyncBlock); | ||
| 137 | |||
| 138 | if (FAILED(hr)) { | ||
| 139 | delete asyncBlock; | ||
| 140 | SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr); | ||
| 141 | } | ||
| 142 | } | ||
| 143 | |||
| 144 | void | ||
| 145 | AddUserSilentCallback(XAsyncBlock *asyncBlock) | ||
| 146 | { | ||
| 147 | HRESULT hr; | ||
| 148 | XUserHandle user = NULL; | ||
| 149 | |||
| 150 | hr = XUserAddResult(asyncBlock, &user); | ||
| 151 | if (SUCCEEDED(hr)) { | ||
| 152 | uint64_t userId; | ||
| 153 | |||
| 154 | hr = XUserGetId(user, &userId); | ||
| 155 | if (FAILED(hr)) { | ||
| 156 | /* If unable to get the user ID, it means the account is banned, etc. */ | ||
| 157 | SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr); | ||
| 158 | XUserCloseHandle(user); | ||
| 159 | AddUserUI(); | ||
| 160 | } else { | ||
| 161 | UserLoggedIn(user); | ||
| 162 | } | ||
| 163 | } else { | ||
| 164 | SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr); | ||
| 165 | AddUserUI(); | ||
| 166 | } | ||
| 167 | |||
| 168 | delete asyncBlock; | ||
| 169 | } | ||
| 170 | |||
| 171 | void | ||
| 172 | AddUserSilent() | ||
| 173 | { | ||
| 174 | HRESULT hr; | ||
| 175 | XAsyncBlock *asyncBlock = new XAsyncBlock; | ||
| 176 | |||
| 177 | asyncBlock->context = NULL; | ||
| 178 | asyncBlock->queue = NULL; /* A null queue will use the global process task queue */ | ||
| 179 | asyncBlock->callback = &AddUserSilentCallback; | ||
| 180 | |||
| 181 | hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock); | ||
| 182 | |||
| 183 | if (FAILED(hr)) { | ||
| 184 | delete asyncBlock; | ||
| 185 | SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr); | ||
| 186 | } | ||
| 187 | } | ||
| 188 | |||
| 189 | int | ||
| 190 | LoadSprite(const char *file) | ||
| 191 | { | ||
| 192 | int i; | ||
| 193 | |||
| 194 | for (i = 0; i < state->num_windows; ++i) { | ||
| 195 | /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */ | ||
| 196 | sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h); | ||
| 197 | if (!sprites[i]) { | ||
| 198 | return -1; | ||
| 199 | } | ||
| 200 | if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) { | ||
| 201 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError()); | ||
| 202 | SDL_DestroyTexture(sprites[i]); | ||
| 203 | return -1; | ||
| 204 | } | ||
| 205 | } | ||
| 206 | |||
| 207 | /* We're ready to roll. :) */ | ||
| 208 | return 0; | ||
| 209 | } | ||
| 210 | |||
| 211 | void | ||
| 212 | DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite) | ||
| 213 | { | ||
| 214 | SDL_Rect viewport; | ||
| 215 | SDL_FRect temp; | ||
| 216 | |||
| 217 | /* Query the sizes */ | ||
| 218 | SDL_GetRenderViewport(renderer, &viewport); | ||
| 219 | |||
| 220 | /* Cycle the color and alpha, if desired */ | ||
| 221 | if (cycle_color) { | ||
| 222 | current_color += cycle_direction; | ||
| 223 | if (current_color < 0) { | ||
| 224 | current_color = 0; | ||
| 225 | cycle_direction = -cycle_direction; | ||
| 226 | } | ||
| 227 | if (current_color > 255) { | ||
| 228 | current_color = 255; | ||
| 229 | cycle_direction = -cycle_direction; | ||
| 230 | } | ||
| 231 | SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, | ||
| 232 | (Uint8) current_color); | ||
| 233 | } | ||
| 234 | if (cycle_alpha) { | ||
| 235 | current_alpha += cycle_direction; | ||
| 236 | if (current_alpha < 0) { | ||
| 237 | current_alpha = 0; | ||
| 238 | cycle_direction = -cycle_direction; | ||
| 239 | } | ||
| 240 | if (current_alpha > 255) { | ||
| 241 | current_alpha = 255; | ||
| 242 | cycle_direction = -cycle_direction; | ||
| 243 | } | ||
| 244 | SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); | ||
| 245 | } | ||
| 246 | |||
| 247 | /* Draw a gray background */ | ||
| 248 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
| 249 | SDL_RenderClear(renderer); | ||
| 250 | |||
| 251 | /* Test points */ | ||
| 252 | SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF); | ||
| 253 | SDL_RenderPoint(renderer, 0.0f, 0.0f); | ||
| 254 | SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f); | ||
| 255 | SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1)); | ||
| 256 | SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1)); | ||
| 257 | |||
| 258 | /* Test horizontal and vertical lines */ | ||
| 259 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); | ||
| 260 | SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f); | ||
| 261 | SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1)); | ||
| 262 | SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2)); | ||
| 263 | SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2)); | ||
| 264 | |||
| 265 | /* Test fill and copy */ | ||
| 266 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); | ||
| 267 | temp.x = 1.0f; | ||
| 268 | temp.y = 1.0f; | ||
| 269 | temp.w = (float)sprite_w; | ||
| 270 | temp.h = (float)sprite_h; | ||
| 271 | SDL_RenderFillRect(renderer, &temp); | ||
| 272 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
| 273 | temp.x = (float)(viewport.w-sprite_w-1); | ||
| 274 | temp.y = 1.0f; | ||
| 275 | temp.w = (float)sprite_w; | ||
| 276 | temp.h = (float)sprite_h; | ||
| 277 | SDL_RenderFillRect(renderer, &temp); | ||
| 278 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
| 279 | temp.x = 1.0f; | ||
| 280 | temp.y = (float)(viewport.h-sprite_h-1); | ||
| 281 | temp.w = (float)sprite_w; | ||
| 282 | temp.h = (float)sprite_h; | ||
| 283 | SDL_RenderFillRect(renderer, &temp); | ||
| 284 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
| 285 | temp.x = (float)(viewport.w-sprite_w-1); | ||
| 286 | temp.y = (float)(viewport.h-sprite_h-1); | ||
| 287 | temp.w = (float)(sprite_w); | ||
| 288 | temp.h = (float)(sprite_h); | ||
| 289 | SDL_RenderFillRect(renderer, &temp); | ||
| 290 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
| 291 | |||
| 292 | /* Test diagonal lines */ | ||
| 293 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); | ||
| 294 | SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h, | ||
| 295 | (float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2)); | ||
| 296 | SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h, | ||
| 297 | (float)sprite_w, (float)(viewport.h-sprite_h-2)); | ||
| 298 | |||
| 299 | /* Update the screen! */ | ||
| 300 | SDL_RenderPresent(renderer); | ||
| 301 | } | ||
| 302 | |||
| 303 | void | ||
| 304 | loop() | ||
| 305 | { | ||
| 306 | int i; | ||
| 307 | SDL_Event event; | ||
| 308 | |||
| 309 | /* Check for events */ | ||
| 310 | while (SDL_PollEvent(&event)) { | ||
| 311 | if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) { | ||
| 312 | SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.scancode)); | ||
| 313 | } | ||
| 314 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 315 | /* On Xbox, ignore the keydown event because the features aren't supported */ | ||
| 316 | if (event.type != SDL_EVENT_KEY_DOWN) { | ||
| 317 | SDLTest_CommonEvent(state, &event, &done); | ||
| 318 | } | ||
| 319 | #else | ||
| 320 | SDLTest_CommonEvent(state, &event, &done); | ||
| 321 | #endif | ||
| 322 | } | ||
| 323 | for (i = 0; i < state->num_windows; ++i) { | ||
| 324 | if (state->windows[i] == NULL) { | ||
| 325 | continue; | ||
| 326 | } | ||
| 327 | DrawSprites(state->renderers[i], sprites[i]); | ||
| 328 | } | ||
| 329 | fillerup(); | ||
| 330 | } | ||
| 331 | |||
| 332 | int | ||
| 333 | main(int argc, char *argv[]) | ||
| 334 | { | ||
| 335 | int i; | ||
| 336 | const char *icon = "icon.bmp"; | ||
| 337 | char *soundname = NULL; | ||
| 338 | |||
| 339 | /* Initialize parameters */ | ||
| 340 | num_sprites = NUM_SPRITES; | ||
| 341 | |||
| 342 | /* Initialize test framework */ | ||
| 343 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO); | ||
| 344 | if (!state) { | ||
| 345 | return 1; | ||
| 346 | } | ||
| 347 | |||
| 348 | for (i = 1; i < argc;) { | ||
| 349 | int consumed; | ||
| 350 | |||
| 351 | consumed = SDLTest_CommonArg(state, i); | ||
| 352 | if (consumed == 0) { | ||
| 353 | consumed = -1; | ||
| 354 | if (SDL_strcasecmp(argv[i], "--blend") == 0) { | ||
| 355 | if (argv[i + 1]) { | ||
| 356 | if (SDL_strcasecmp(argv[i + 1], "none") == 0) { | ||
| 357 | blendMode = SDL_BLENDMODE_NONE; | ||
| 358 | consumed = 2; | ||
| 359 | } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { | ||
| 360 | blendMode = SDL_BLENDMODE_BLEND; | ||
| 361 | consumed = 2; | ||
| 362 | } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { | ||
| 363 | blendMode = SDL_BLENDMODE_ADD; | ||
| 364 | consumed = 2; | ||
| 365 | } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { | ||
| 366 | blendMode = SDL_BLENDMODE_MOD; | ||
| 367 | consumed = 2; | ||
| 368 | } else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) { | ||
| 369 | blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT); | ||
| 370 | consumed = 2; | ||
| 371 | } | ||
| 372 | } | ||
| 373 | } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { | ||
| 374 | cycle_color = true; | ||
| 375 | consumed = 1; | ||
| 376 | } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { | ||
| 377 | cycle_alpha = true; | ||
| 378 | consumed = 1; | ||
| 379 | } else if (SDL_isdigit(*argv[i])) { | ||
| 380 | num_sprites = SDL_atoi(argv[i]); | ||
| 381 | consumed = 1; | ||
| 382 | } else if (argv[i][0] != '-') { | ||
| 383 | icon = argv[i]; | ||
| 384 | consumed = 1; | ||
| 385 | } | ||
| 386 | } | ||
| 387 | if (consumed < 0) { | ||
| 388 | static const char *options[] = { | ||
| 389 | "[--blend none|blend|add|mod]", | ||
| 390 | "[--cyclecolor]", | ||
| 391 | "[--cyclealpha]", | ||
| 392 | "[num_sprites]", | ||
| 393 | "[icon.bmp]", | ||
| 394 | NULL }; | ||
| 395 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 396 | quit(1); | ||
| 397 | } | ||
| 398 | i += consumed; | ||
| 399 | } | ||
| 400 | if (!SDLTest_CommonInit(state)) { | ||
| 401 | quit(2); | ||
| 402 | } | ||
| 403 | |||
| 404 | /* Create the windows, initialize the renderers, and load the textures */ | ||
| 405 | sprites = | ||
| 406 | (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites)); | ||
| 407 | if (!sprites) { | ||
| 408 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); | ||
| 409 | quit(2); | ||
| 410 | } | ||
| 411 | for (i = 0; i < state->num_windows; ++i) { | ||
| 412 | SDL_Renderer *renderer = state->renderers[i]; | ||
| 413 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
| 414 | SDL_RenderClear(renderer); | ||
| 415 | } | ||
| 416 | if (LoadSprite(icon) < 0) { | ||
| 417 | quit(2); | ||
| 418 | } | ||
| 419 | |||
| 420 | soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav"); | ||
| 421 | |||
| 422 | if (!soundname) { | ||
| 423 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError()); | ||
| 424 | quit(1); | ||
| 425 | } | ||
| 426 | |||
| 427 | /* Load the wave file into memory */ | ||
| 428 | if (!SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen)) { | ||
| 429 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", soundname, SDL_GetError()); | ||
| 430 | quit(1); | ||
| 431 | } | ||
| 432 | |||
| 433 | /* Show the list of available drivers */ | ||
| 434 | SDL_Log("Available audio drivers:"); | ||
| 435 | for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { | ||
| 436 | SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); | ||
| 437 | } | ||
| 438 | |||
| 439 | SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver()); | ||
| 440 | |||
| 441 | stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL); | ||
| 442 | if (!stream) { | ||
| 443 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s", SDL_GetError()); | ||
| 444 | return -1; | ||
| 445 | } | ||
| 446 | SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream)); | ||
| 447 | |||
| 448 | /* Main render loop */ | ||
| 449 | done = 0; | ||
| 450 | |||
| 451 | /* Try to add the default user silently */ | ||
| 452 | AddUserSilent(); | ||
| 453 | |||
| 454 | while (!done) { | ||
| 455 | loop(); | ||
| 456 | } | ||
| 457 | |||
| 458 | quit(0); | ||
| 459 | |||
| 460 | SDL_free(soundname); | ||
| 461 | return 0; | ||
| 462 | } | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/testgdk.vcxproj b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/testgdk.vcxproj new file mode 100644 index 0000000..c16fade --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/testgdk.vcxproj | |||
| @@ -0,0 +1,401 @@ | |||
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| 165 | <AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 166 | </Link> | ||
| 167 | <PostBuildEvent> | ||
| 168 | <Command> | ||
| 169 | </Command> | ||
| 170 | </PostBuildEvent> | ||
| 171 | </ItemDefinitionGroup> | ||
| 172 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'"> | ||
| 173 | <Midl> | ||
| 174 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 175 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 176 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 177 | <TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName> | ||
| 178 | </Midl> | ||
| 179 | <ClCompile> | ||
| 180 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 181 | <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 182 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 183 | <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 184 | <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> | ||
| 185 | <WarningLevel>Level3</WarningLevel> | ||
| 186 | </ClCompile> | ||
| 187 | <ResourceCompile> | ||
| 188 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 189 | <Culture>0x0409</Culture> | ||
| 190 | </ResourceCompile> | ||
| 191 | <Link> | ||
| 192 | <SubSystem>Windows</SubSystem> | ||
| 193 | <AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 194 | </Link> | ||
| 195 | <PostBuildEvent> | ||
| 196 | <Command> | ||
| 197 | </Command> | ||
| 198 | </PostBuildEvent> | ||
| 199 | </ItemDefinitionGroup> | ||
| 200 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
| 201 | <Midl> | ||
| 202 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 203 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 204 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 205 | <TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName> | ||
| 206 | </Midl> | ||
| 207 | <ClCompile> | ||
| 208 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 209 | <Optimization>Disabled</Optimization> | ||
| 210 | <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 211 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 212 | <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 213 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> | ||
| 214 | <WarningLevel>Level3</WarningLevel> | ||
| 215 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 216 | </ClCompile> | ||
| 217 | <ResourceCompile> | ||
| 218 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 219 | <Culture>0x0409</Culture> | ||
| 220 | </ResourceCompile> | ||
| 221 | <Link> | ||
| 222 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 223 | <SubSystem>Windows</SubSystem> | ||
| 224 | <AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 225 | </Link> | ||
| 226 | <PostBuildEvent> | ||
| 227 | <Command> | ||
| 228 | </Command> | ||
| 229 | </PostBuildEvent> | ||
| 230 | </ItemDefinitionGroup> | ||
| 231 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> | ||
| 232 | <Midl> | ||
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| 234 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 235 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 236 | <TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName> | ||
| 237 | </Midl> | ||
| 238 | <ClCompile> | ||
| 239 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 240 | <Optimization>Disabled</Optimization> | ||
| 241 | <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 242 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 243 | <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 244 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> | ||
| 245 | <WarningLevel>Level3</WarningLevel> | ||
| 246 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 247 | </ClCompile> | ||
| 248 | <ResourceCompile> | ||
| 249 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 250 | <Culture>0x0409</Culture> | ||
| 251 | </ResourceCompile> | ||
| 252 | <Link> | ||
| 253 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 254 | <SubSystem>Windows</SubSystem> | ||
| 255 | <AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 256 | </Link> | ||
| 257 | <PostBuildEvent> | ||
| 258 | <Command> | ||
| 259 | </Command> | ||
| 260 | </PostBuildEvent> | ||
| 261 | </ItemDefinitionGroup> | ||
| 262 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'"> | ||
| 263 | <Midl> | ||
| 264 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 265 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 266 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 267 | <TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName> | ||
| 268 | </Midl> | ||
| 269 | <ClCompile> | ||
| 270 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 271 | <Optimization>Disabled</Optimization> | ||
| 272 | <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 273 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 274 | <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 275 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> | ||
| 276 | <WarningLevel>Level3</WarningLevel> | ||
| 277 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 278 | </ClCompile> | ||
| 279 | <ResourceCompile> | ||
| 280 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 281 | <Culture>0x0409</Culture> | ||
| 282 | </ResourceCompile> | ||
| 283 | <Link> | ||
| 284 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 285 | <SubSystem>Windows</SubSystem> | ||
| 286 | <AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 287 | </Link> | ||
| 288 | <PostBuildEvent> | ||
| 289 | <Command> | ||
| 290 | </Command> | ||
| 291 | </PostBuildEvent> | ||
| 292 | </ItemDefinitionGroup> | ||
| 293 | <ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''"> | ||
| 294 | <ClCompile> | ||
| 295 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 296 | <TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError> | ||
| 297 | </ClCompile> | ||
| 298 | </ItemDefinitionGroup> | ||
| 299 | <ItemGroup> | ||
| 300 | <ProjectReference Include="..\..\SDL\SDL.vcxproj"> | ||
| 301 | <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project> | ||
| 302 | <Private>false</Private> | ||
| 303 | <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> | ||
| 304 | <ReferenceOutputAssembly>true</ReferenceOutputAssembly> | ||
| 305 | </ProjectReference> | ||
| 306 | <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj"> | ||
| 307 | <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project> | ||
| 308 | <Private>false</Private> | ||
| 309 | <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> | ||
| 310 | <ReferenceOutputAssembly>true</ReferenceOutputAssembly> | ||
| 311 | </ProjectReference> | ||
| 312 | </ItemGroup> | ||
| 313 | <ItemGroup> | ||
| 314 | <CopyFileToFolders Include="..\..\..\test\icon.bmp"> | ||
| 315 | <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message> | ||
| 316 | <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message> | ||
| 317 | <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message> | ||
| 318 | <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
| 319 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
| 320 | <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
| 321 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
| 322 | <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
| 323 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
| 324 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
| 325 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
| 326 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
| 327 | <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message> | ||
| 328 | <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message> | ||
| 329 | <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message> | ||
| 330 | <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
| 331 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
| 332 | <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
| 333 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
| 334 | <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
| 335 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
| 336 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
| 337 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
| 338 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
| 339 | </CopyFileToFolders> | ||
| 340 | </ItemGroup> | ||
| 341 | <ItemGroup> | ||
| 342 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
| 343 | <ClCompile Include="src\testgdk.cpp" /> | ||
| 344 | </ItemGroup> | ||
| 345 | <ItemGroup> | ||
| 346 | <CopyFileToFolders Include="wingdk\MicrosoftGame.config"> | ||
| 347 | <FileType>Document</FileType> | ||
| 348 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 349 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 350 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 351 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 352 | </CopyFileToFolders> | ||
| 353 | </ItemGroup> | ||
| 354 | <ItemGroup> | ||
| 355 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
| 356 | <FileType>Document</FileType> | ||
| 357 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 358 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 359 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 360 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 361 | </CopyFileToFolders> | ||
| 362 | </ItemGroup> | ||
| 363 | <ItemGroup> | ||
| 364 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png" /> | ||
| 365 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png" /> | ||
| 366 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png" /> | ||
| 367 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png" /> | ||
| 368 | </ItemGroup> | ||
| 369 | <ItemGroup> | ||
| 370 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
| 371 | </ItemGroup> | ||
| 372 | <ItemGroup> | ||
| 373 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
| 374 | <FileType>Document</FileType> | ||
| 375 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 376 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 377 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 378 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 379 | </CopyFileToFolders> | ||
| 380 | </ItemGroup> | ||
| 381 | <ItemGroup> | ||
| 382 | <CopyFileToFolders Include="..\..\..\test\sample.wav"> | ||
| 383 | <FileType>Document</FileType> | ||
| 384 | </CopyFileToFolders> | ||
| 385 | </ItemGroup> | ||
| 386 | <ItemGroup> | ||
| 387 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
| 388 | <FileType>Document</FileType> | ||
| 389 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 390 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 391 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 392 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 393 | </CopyFileToFolders> | ||
| 394 | </ItemGroup> | ||
| 395 | <ItemGroup> | ||
| 396 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" /> | ||
| 397 | </ItemGroup> | ||
| 398 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
| 399 | <ImportGroup Label="ExtensionTargets"> | ||
| 400 | </ImportGroup> | ||
| 401 | </Project> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters new file mode 100644 index 0000000..1cbae86 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters | |||
| @@ -0,0 +1,53 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
| 3 | <ItemGroup> | ||
| 4 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
| 5 | <ClCompile Include="src\testgdk.cpp" /> | ||
| 6 | </ItemGroup> | ||
| 7 | <ItemGroup> | ||
| 8 | <CopyFileToFolders Include="..\..\..\test\icon.bmp" /> | ||
| 9 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png"> | ||
| 10 | <Filter>logos</Filter> | ||
| 11 | </CopyFileToFolders> | ||
| 12 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png"> | ||
| 13 | <Filter>logos</Filter> | ||
| 14 | </CopyFileToFolders> | ||
| 15 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png"> | ||
| 16 | <Filter>logos</Filter> | ||
| 17 | </CopyFileToFolders> | ||
| 18 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png"> | ||
| 19 | <Filter>logos</Filter> | ||
| 20 | </CopyFileToFolders> | ||
| 21 | <CopyFileToFolders Include="wingdk\MicrosoftGame.config"> | ||
| 22 | <Filter>wingdk</Filter> | ||
| 23 | </CopyFileToFolders> | ||
| 24 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
| 25 | <Filter>xboxseries</Filter> | ||
| 26 | </CopyFileToFolders> | ||
| 27 | <CopyFileToFolders Include="..\..\..\test\sample.wav" /> | ||
| 28 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
| 29 | <Filter>xboxone</Filter> | ||
| 30 | </CopyFileToFolders> | ||
| 31 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png"> | ||
| 32 | <Filter>logos</Filter> | ||
| 33 | </CopyFileToFolders> | ||
| 34 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
| 35 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
| 36 | <Filter>wingdk</Filter> | ||
| 37 | </CopyFileToFolders> | ||
| 38 | </ItemGroup> | ||
| 39 | <ItemGroup> | ||
| 40 | <Filter Include="logos"> | ||
| 41 | <UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier> | ||
| 42 | </Filter> | ||
| 43 | <Filter Include="wingdk"> | ||
| 44 | <UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier> | ||
| 45 | </Filter> | ||
| 46 | <Filter Include="xboxseries"> | ||
| 47 | <UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier> | ||
| 48 | </Filter> | ||
| 49 | <Filter Include="xboxone"> | ||
| 50 | <UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier> | ||
| 51 | </Filter> | ||
| 52 | </ItemGroup> | ||
| 53 | </Project> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..afd57d6 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testgdk.exe" | ||
| 11 | TargetDeviceFamily="PC" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <DesktopRegistration> | ||
| 16 | <DependencyList> | ||
| 17 | <KnownDependency Name="VC14"/> | ||
| 18 | </DependencyList> | ||
| 19 | </DesktopRegistration> | ||
| 20 | |||
| 21 | <!-- Set these to the correct values from Partner Center --> | ||
| 22 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 23 | <TitleId>FFFFFFFF</TitleId> | ||
| 24 | |||
| 25 | <ShellVisuals DefaultDisplayName="testgdk" | ||
| 26 | PublisherDisplayName="SDL" | ||
| 27 | Square480x480Logo="Logo480x480.png" | ||
| 28 | Square150x150Logo="Logo150x150.png" | ||
| 29 | Square44x44Logo="Logo44x44.png" | ||
| 30 | Description="testgdk" | ||
| 31 | ForegroundText="light" | ||
| 32 | BackgroundColor="#000000" | ||
| 33 | StoreLogo="Logo100x100.png"/> | ||
| 34 | </Game> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..a593bd1 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testgdk.exe" | ||
| 11 | TargetDeviceFamily="XboxOne" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <!-- Set these to the correct values from Partner Center --> | ||
| 16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 17 | <TitleId>FFFFFFFF</TitleId> | ||
| 18 | |||
| 19 | <ShellVisuals DefaultDisplayName="testgdk" | ||
| 20 | PublisherDisplayName="SDL" | ||
| 21 | Square480x480Logo="Logo480x480.png" | ||
| 22 | Square150x150Logo="Logo150x150.png" | ||
| 23 | Square44x44Logo="Logo44x44.png" | ||
| 24 | SplashScreenImage="SplashScreenImage.png" | ||
| 25 | Description="testgdk" | ||
| 26 | ForegroundText="light" | ||
| 27 | BackgroundColor="#000000" | ||
| 28 | StoreLogo="Logo100x100.png"/> | ||
| 29 | </Game> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..1ab7c17 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testgdk.exe" | ||
| 11 | TargetDeviceFamily="Scarlett" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <!-- Set these to the correct values from Partner Center --> | ||
| 16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 17 | <TitleId>FFFFFFFF</TitleId> | ||
| 18 | |||
| 19 | <ShellVisuals DefaultDisplayName="testgdk" | ||
| 20 | PublisherDisplayName="SDL" | ||
| 21 | Square480x480Logo="Logo480x480.png" | ||
| 22 | Square150x150Logo="Logo150x150.png" | ||
| 23 | Square44x44Logo="Logo44x44.png" | ||
| 24 | SplashScreenImage="SplashScreenImage.png" | ||
| 25 | Description="testgdk" | ||
| 26 | ForegroundText="light" | ||
| 27 | BackgroundColor="#000000" | ||
| 28 | StoreLogo="Logo100x100.png"/> | ||
| 29 | </Game> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/PackageLayout.xml b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/PackageLayout.xml new file mode 100644 index 0000000..60a8378 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/PackageLayout.xml | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | <Package> | ||
| 2 | <Chunk Id="1000" Marker="Launch"> | ||
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| @@ -0,0 +1,395 @@ | |||
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| 348 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 349 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 350 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 351 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 352 | </CopyFileToFolders> | ||
| 353 | </ItemGroup> | ||
| 354 | <ItemGroup> | ||
| 355 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
| 356 | <FileType>Document</FileType> | ||
| 357 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 358 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 359 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 360 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 361 | </CopyFileToFolders> | ||
| 362 | </ItemGroup> | ||
| 363 | <ItemGroup> | ||
| 364 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png" /> | ||
| 365 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png" /> | ||
| 366 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png" /> | ||
| 367 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png" /> | ||
| 368 | </ItemGroup> | ||
| 369 | <ItemGroup> | ||
| 370 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
| 371 | </ItemGroup> | ||
| 372 | <ItemGroup> | ||
| 373 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
| 374 | <FileType>Document</FileType> | ||
| 375 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 376 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 377 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 378 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
| 379 | </CopyFileToFolders> | ||
| 380 | </ItemGroup> | ||
| 381 | <ItemGroup> | ||
| 382 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
| 383 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 384 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
| 385 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 386 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
| 387 | </CopyFileToFolders> | ||
| 388 | </ItemGroup> | ||
| 389 | <ItemGroup> | ||
| 390 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" /> | ||
| 391 | </ItemGroup> | ||
| 392 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
| 393 | <ImportGroup Label="ExtensionTargets"> | ||
| 394 | </ImportGroup> | ||
| 395 | </Project> | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters new file mode 100644 index 0000000..ac1cda6 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters | |||
| @@ -0,0 +1,52 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
| 3 | <ItemGroup> | ||
| 4 | <ClCompile Include="..\..\..\test\testsprite.c" /> | ||
| 5 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
| 6 | </ItemGroup> | ||
| 7 | <ItemGroup> | ||
| 8 | <CopyFileToFolders Include="..\..\..\test\icon.bmp" /> | ||
| 9 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png"> | ||
| 10 | <Filter>logos</Filter> | ||
| 11 | </CopyFileToFolders> | ||
| 12 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png"> | ||
| 13 | <Filter>logos</Filter> | ||
| 14 | </CopyFileToFolders> | ||
| 15 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png"> | ||
| 16 | <Filter>logos</Filter> | ||
| 17 | </CopyFileToFolders> | ||
| 18 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png"> | ||
| 19 | <Filter>logos</Filter> | ||
| 20 | </CopyFileToFolders> | ||
| 21 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
| 22 | <Filter>xboxseries</Filter> | ||
| 23 | </CopyFileToFolders> | ||
| 24 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
| 25 | <Filter>xboxone</Filter> | ||
| 26 | </CopyFileToFolders> | ||
| 27 | <CopyFileToFolders Include="wingdk/MicrosoftGame.config"> | ||
| 28 | <Filter>wingdk</Filter> | ||
| 29 | </CopyFileToFolders> | ||
| 30 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png"> | ||
| 31 | <Filter>logos</Filter> | ||
| 32 | </CopyFileToFolders> | ||
| 33 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
| 34 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
| 35 | <Filter>wingdk</Filter> | ||
| 36 | </CopyFileToFolders> | ||
| 37 | </ItemGroup> | ||
| 38 | <ItemGroup> | ||
| 39 | <Filter Include="logos"> | ||
| 40 | <UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier> | ||
| 41 | </Filter> | ||
| 42 | <Filter Include="wingdk"> | ||
| 43 | <UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier> | ||
| 44 | </Filter> | ||
| 45 | <Filter Include="xboxseries"> | ||
| 46 | <UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier> | ||
| 47 | </Filter> | ||
| 48 | <Filter Include="xboxone"> | ||
| 49 | <UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier> | ||
| 50 | </Filter> | ||
| 51 | </ItemGroup> | ||
| 52 | </Project> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..bbb839c --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testsprite.exe" | ||
| 11 | TargetDeviceFamily="PC" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <DesktopRegistration> | ||
| 16 | <DependencyList> | ||
| 17 | <KnownDependency Name="VC14"/> | ||
| 18 | </DependencyList> | ||
| 19 | </DesktopRegistration> | ||
| 20 | |||
| 21 | <!-- Set these to the correct values from Partner Center --> | ||
| 22 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 23 | <TitleId>FFFFFFFF</TitleId> | ||
| 24 | |||
| 25 | <ShellVisuals DefaultDisplayName="testsprite" | ||
| 26 | PublisherDisplayName="SDL" | ||
| 27 | Square480x480Logo="Logo480x480.png" | ||
| 28 | Square150x150Logo="Logo150x150.png" | ||
| 29 | Square44x44Logo="Logo44x44.png" | ||
| 30 | Description="testsprite" | ||
| 31 | ForegroundText="light" | ||
| 32 | BackgroundColor="#000000" | ||
| 33 | StoreLogo="Logo100x100.png"/> | ||
| 34 | </Game> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..14fbf7d --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testsprite.exe" | ||
| 11 | TargetDeviceFamily="XboxOne" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <!-- Set these to the correct values from Partner Center --> | ||
| 16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 17 | <TitleId>FFFFFFFF</TitleId> | ||
| 18 | |||
| 19 | <ShellVisuals DefaultDisplayName="testsprite" | ||
| 20 | PublisherDisplayName="SDL" | ||
| 21 | Square480x480Logo="Logo480x480.png" | ||
| 22 | Square150x150Logo="Logo150x150.png" | ||
| 23 | Square44x44Logo="Logo44x44.png" | ||
| 24 | SplashScreenImage="SplashScreenImage.png" | ||
| 25 | Description="testsprite" | ||
| 26 | ForegroundText="light" | ||
| 27 | BackgroundColor="#000000" | ||
| 28 | StoreLogo="Logo100x100.png"/> | ||
| 29 | </Game> \ No newline at end of file | ||
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..402b89e --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Game configVersion="1"> | ||
| 3 | |||
| 4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
| 5 | <Identity Name="SDL" | ||
| 6 | Version="1.0.0.0" | ||
| 7 | Publisher="CN=Publisher"/> | ||
| 8 | |||
| 9 | <ExecutableList> | ||
| 10 | <Executable Name="testsprite.exe" | ||
| 11 | TargetDeviceFamily="Scarlett" | ||
| 12 | Id="Game" /> | ||
| 13 | </ExecutableList> | ||
| 14 | |||
| 15 | <!-- Set these to the correct values from Partner Center --> | ||
| 16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
| 17 | <TitleId>FFFFFFFF</TitleId> | ||
| 18 | |||
| 19 | <ShellVisuals DefaultDisplayName="testsprite" | ||
| 20 | PublisherDisplayName="SDL" | ||
| 21 | Square480x480Logo="Logo480x480.png" | ||
| 22 | Square150x150Logo="Logo150x150.png" | ||
| 23 | Square44x44Logo="Logo44x44.png" | ||
| 24 | Description="testsprite" | ||
| 25 | SplashScreenImage="SplashScreenImage.png" | ||
| 26 | ForegroundText="light" | ||
| 27 | BackgroundColor="#000000" | ||
| 28 | StoreLogo="Logo100x100.png"/> | ||
| 29 | </Game> \ No newline at end of file | ||
