diff options
Diffstat (limited to 'contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj')
| -rw-r--r-- | contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj | 918 |
1 files changed, 918 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj b/contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj new file mode 100644 index 0000000..5bf0004 --- /dev/null +++ b/contrib/SDL-3.2.8/VisualC-GDK/SDL/SDL.vcxproj | |||
| @@ -0,0 +1,918 @@ | |||
| 1 | <?xml version="1.0" encoding="utf-8"?> | ||
| 2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
| 3 | <ItemGroup Label="ProjectConfigurations"> | ||
| 4 | <ProjectConfiguration Include="Debug|Gaming.Desktop.x64"> | ||
| 5 | <Configuration>Debug</Configuration> | ||
| 6 | <Platform>Gaming.Desktop.x64</Platform> | ||
| 7 | </ProjectConfiguration> | ||
| 8 | <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64"> | ||
| 9 | <Configuration>Debug</Configuration> | ||
| 10 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
| 11 | </ProjectConfiguration> | ||
| 12 | <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64"> | ||
| 13 | <Configuration>Debug</Configuration> | ||
| 14 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
| 15 | </ProjectConfiguration> | ||
| 16 | <ProjectConfiguration Include="Release|Gaming.Desktop.x64"> | ||
| 17 | <Configuration>Release</Configuration> | ||
| 18 | <Platform>Gaming.Desktop.x64</Platform> | ||
| 19 | </ProjectConfiguration> | ||
| 20 | <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64"> | ||
| 21 | <Configuration>Release</Configuration> | ||
| 22 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
| 23 | </ProjectConfiguration> | ||
| 24 | <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64"> | ||
| 25 | <Configuration>Release</Configuration> | ||
| 26 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
| 27 | </ProjectConfiguration> | ||
| 28 | </ItemGroup> | ||
| 29 | <PropertyGroup Label="Globals"> | ||
| 30 | <ProjectName>SDL3</ProjectName> | ||
| 31 | <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid> | ||
| 32 | <RootNamespace>SDL</RootNamespace> | ||
| 33 | <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion> | ||
| 34 | </PropertyGroup> | ||
| 35 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
| 36 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration"> | ||
| 37 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 38 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 39 | </PropertyGroup> | ||
| 40 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
| 41 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 42 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 43 | </PropertyGroup> | ||
| 44 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
| 45 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 46 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 47 | </PropertyGroup> | ||
| 48 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration"> | ||
| 49 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 50 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 51 | </PropertyGroup> | ||
| 52 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
| 53 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 54 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 55 | </PropertyGroup> | ||
| 56 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
| 57 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
| 58 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
| 59 | </PropertyGroup> | ||
| 60 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
| 61 | <ImportGroup Label="ExtensionSettings"> | ||
| 62 | <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" /> | ||
| 63 | </ImportGroup> | ||
| 64 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
| 65 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 66 | </ImportGroup> | ||
| 67 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
| 68 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 69 | </ImportGroup> | ||
| 70 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
| 71 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 72 | </ImportGroup> | ||
| 73 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
| 74 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 75 | </ImportGroup> | ||
| 76 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
| 77 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 78 | </ImportGroup> | ||
| 79 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
| 80 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
| 81 | </ImportGroup> | ||
| 82 | <PropertyGroup Label="UserMacros" /> | ||
| 83 | <PropertyGroup> | ||
| 84 | <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> | ||
| 85 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 86 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 87 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 88 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> | ||
| 89 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> | ||
| 90 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> | ||
| 91 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> | ||
| 92 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> | ||
| 93 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> | ||
| 94 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 95 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 96 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
| 97 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> | ||
| 98 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> | ||
| 99 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> | ||
| 100 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> | ||
| 101 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> | ||
| 102 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> | ||
| 103 | </PropertyGroup> | ||
| 104 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
| 105 | <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath> | ||
| 106 | </PropertyGroup> | ||
| 107 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
| 108 | <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath> | ||
| 109 | </PropertyGroup> | ||
| 110 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
| 111 | <Midl> | ||
| 112 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 113 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 114 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 115 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
| 116 | </Midl> | ||
| 117 | <ClCompile> | ||
| 118 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 119 | <Optimization>Disabled</Optimization> | ||
| 120 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 121 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 122 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 123 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 124 | <WarningLevel>Level3</WarningLevel> | ||
| 125 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 126 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 127 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 128 | <PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
| 129 | <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile> | ||
| 130 | </ClCompile> | ||
| 131 | <ResourceCompile> | ||
| 132 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 133 | </ResourceCompile> | ||
| 134 | <Link> | ||
| 135 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 136 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 137 | <SubSystem>Windows</SubSystem> | ||
| 138 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 139 | </Link> | ||
| 140 | </ItemDefinitionGroup> | ||
| 141 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> | ||
| 142 | <Midl> | ||
| 143 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 144 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 145 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 146 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
| 147 | </Midl> | ||
| 148 | <ClCompile> | ||
| 149 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 150 | <Optimization>Disabled</Optimization> | ||
| 151 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 152 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 153 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 154 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 155 | <WarningLevel>Level3</WarningLevel> | ||
| 156 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 157 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 158 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 159 | </ClCompile> | ||
| 160 | <ResourceCompile> | ||
| 161 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 162 | </ResourceCompile> | ||
| 163 | <Link> | ||
| 164 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 165 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 166 | <SubSystem>Windows</SubSystem> | ||
| 167 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 168 | </Link> | ||
| 169 | <PreBuildEvent> | ||
| 170 | <Command> | ||
| 171 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 172 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 173 | </Command> | ||
| 174 | </PreBuildEvent> | ||
| 175 | <PreBuildEvent> | ||
| 176 | <Message>Building shader blobs (Xbox Series)</Message> | ||
| 177 | </PreBuildEvent> | ||
| 178 | </ItemDefinitionGroup> | ||
| 179 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'"> | ||
| 180 | <Midl> | ||
| 181 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 182 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 183 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 184 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
| 185 | </Midl> | ||
| 186 | <ClCompile> | ||
| 187 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 188 | <Optimization>Disabled</Optimization> | ||
| 189 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 190 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 191 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 192 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 193 | <WarningLevel>Level3</WarningLevel> | ||
| 194 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
| 195 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 196 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 197 | </ClCompile> | ||
| 198 | <ResourceCompile> | ||
| 199 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 200 | </ResourceCompile> | ||
| 201 | <Link> | ||
| 202 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 203 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 204 | <SubSystem>Windows</SubSystem> | ||
| 205 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 206 | </Link> | ||
| 207 | <PreBuildEvent> | ||
| 208 | <Command> | ||
| 209 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 210 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 211 | </Command> | ||
| 212 | </PreBuildEvent> | ||
| 213 | <PreBuildEvent> | ||
| 214 | <Message>Building shader blobs (Xbox One)</Message> | ||
| 215 | </PreBuildEvent> | ||
| 216 | </ItemDefinitionGroup> | ||
| 217 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
| 218 | <Midl> | ||
| 219 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 220 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 221 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 222 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
| 223 | </Midl> | ||
| 224 | <ClCompile> | ||
| 225 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 226 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 227 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 228 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 229 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 230 | <WarningLevel>Level3</WarningLevel> | ||
| 231 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
| 232 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 233 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 234 | <PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
| 235 | <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile> | ||
| 236 | </ClCompile> | ||
| 237 | <ResourceCompile> | ||
| 238 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 239 | </ResourceCompile> | ||
| 240 | <Link> | ||
| 241 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 242 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 243 | <SubSystem>Windows</SubSystem> | ||
| 244 | <OptimizeReferences>true</OptimizeReferences> | ||
| 245 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
| 246 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 247 | </Link> | ||
| 248 | </ItemDefinitionGroup> | ||
| 249 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> | ||
| 250 | <Midl> | ||
| 251 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 252 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 253 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 254 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
| 255 | </Midl> | ||
| 256 | <ClCompile> | ||
| 257 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 258 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 259 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 260 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 261 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 262 | <WarningLevel>Level3</WarningLevel> | ||
| 263 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
| 264 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 265 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 266 | </ClCompile> | ||
| 267 | <ResourceCompile> | ||
| 268 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 269 | </ResourceCompile> | ||
| 270 | <Link> | ||
| 271 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 272 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 273 | <SubSystem>Windows</SubSystem> | ||
| 274 | <OptimizeReferences>true</OptimizeReferences> | ||
| 275 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
| 276 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 277 | </Link> | ||
| 278 | <PreBuildEvent> | ||
| 279 | <Command> | ||
| 280 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 281 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
| 282 | </Command> | ||
| 283 | </PreBuildEvent> | ||
| 284 | <PreBuildEvent> | ||
| 285 | <Message>Building shader blobs (Xbox Series)</Message> | ||
| 286 | </PreBuildEvent> | ||
| 287 | </ItemDefinitionGroup> | ||
| 288 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'"> | ||
| 289 | <Midl> | ||
| 290 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 291 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
| 292 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
| 293 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
| 294 | </Midl> | ||
| 295 | <ClCompile> | ||
| 296 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 297 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
| 298 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
| 299 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 300 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
| 301 | <WarningLevel>Level3</WarningLevel> | ||
| 302 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
| 303 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
| 304 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
| 305 | </ClCompile> | ||
| 306 | <ResourceCompile> | ||
| 307 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
| 308 | </ResourceCompile> | ||
| 309 | <Link> | ||
| 310 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
| 311 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
| 312 | <SubSystem>Windows</SubSystem> | ||
| 313 | <OptimizeReferences>true</OptimizeReferences> | ||
| 314 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
| 315 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
| 316 | </Link> | ||
| 317 | <PreBuildEvent> | ||
| 318 | <Command> | ||
| 319 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 320 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
| 321 | </Command> | ||
| 322 | </PreBuildEvent> | ||
| 323 | <PreBuildEvent> | ||
| 324 | <Message>Building shader blobs (Xbox One)</Message> | ||
| 325 | </PreBuildEvent> | ||
| 326 | </ItemDefinitionGroup> | ||
| 327 | <ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''"> | ||
| 328 | <ClCompile> | ||
| 329 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
| 330 | <TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError> | ||
| 331 | </ClCompile> | ||
| 332 | </ItemDefinitionGroup> | ||
| 333 | <ItemGroup> | ||
| 334 | <ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" /> | ||
| 335 | <ClInclude Include="..\..\include\SDL3\SDL_camera.h" /> | ||
| 336 | <ClInclude Include="..\..\include\SDL3\SDL_close_code.h" /> | ||
| 337 | <ClInclude Include="..\..\include\SDL3\SDL.h" /> | ||
| 338 | <ClInclude Include="..\..\include\SDL3\SDL_assert.h" /> | ||
| 339 | <ClInclude Include="..\..\include\SDL3\SDL_atomic.h" /> | ||
| 340 | <ClInclude Include="..\..\include\SDL3\SDL_audio.h" /> | ||
| 341 | <ClInclude Include="..\..\include\SDL3\SDL_bits.h" /> | ||
| 342 | <ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" /> | ||
| 343 | <ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" /> | ||
| 344 | <ClInclude Include="..\..\include\SDL3\SDL_copying.h" /> | ||
| 345 | <ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" /> | ||
| 346 | <ClInclude Include="..\..\include\SDL3\SDL_egl.h" /> | ||
| 347 | <ClInclude Include="..\..\include\SDL3\SDL_endian.h" /> | ||
| 348 | <ClInclude Include="..\..\include\SDL3\SDL_error.h" /> | ||
| 349 | <ClInclude Include="..\..\include\SDL3\SDL_events.h" /> | ||
| 350 | <ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" /> | ||
| 351 | <ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" /> | ||
| 352 | <ClInclude Include="..\..\include\SDL3\SDL_gpu.h" /> | ||
| 353 | <ClInclude Include="..\..\include\SDL3\SDL_guid.h" /> | ||
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| 915 | <ImportGroup Label="ExtensionTargets"> | ||
| 916 | <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" /> | ||
| 917 | </ImportGroup> | ||
| 918 | </Project> | ||
