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author3gg <3gg@shellblade.net>2025-11-02 15:59:09 -0800
committer3gg <3gg@shellblade.net>2025-11-02 15:59:09 -0800
commit3e559ab467857e49941d08b91873ceaa6d1f9d8d (patch)
tree2064151a75cee011c8cc1296837d31d163e18b3b /src
parentd7220ee51c59cd3e51927f2f5e0388c8573f1792 (diff)
Add TODO
Diffstat (limited to 'src')
-rw-r--r--src/render/renderer.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/renderer.c b/src/render/renderer.c
index 26b63bc..6962d6b 100644
--- a/src/render/renderer.c
+++ b/src/render/renderer.c
@@ -236,6 +236,8 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) {
236 // potentially renders the scene multiple times as needed. For example, a 236 // potentially renders the scene multiple times as needed. For example, a
237 // depth-prepass, followed by G-buffer, followed by some post-processing, 237 // depth-prepass, followed by G-buffer, followed by some post-processing,
238 // etc. Rename this renderer to scene_renderer? 238 // etc. Rename this renderer to scene_renderer?
239 // TODO: When rendering transparent geometry, we need to turn off depth
240 // writes.
239 // Opaque. 241 // Opaque.
240 state.filter = RenderOpaqueAndAlphaMasked; 242 state.filter = RenderOpaqueAndAlphaMasked;
241 draw_recursively(&state, mat4_id(), gfx_get_scene_root(scene)); 243 draw_recursively(&state, mat4_id(), gfx_get_scene_root(scene));