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author3gg <3gg@shellblade.net>2025-11-02 15:57:16 -0800
committer3gg <3gg@shellblade.net>2025-11-02 15:57:16 -0800
commitd7220ee51c59cd3e51927f2f5e0388c8573f1792 (patch)
treed949b88768f09e06f9456a8028ae89ef53e8a091 /src
parentd3bfccdc4f90aabfa3493b0db0e6fe357a527485 (diff)
Fix view/accessor offset and invariants; fix loading of Flight Helmet
Diffstat (limited to 'src')
-rw-r--r--src/asset/model.c34
-rw-r--r--src/core/geometry.c73
-rw-r--r--src/render/imm.c14
-rw-r--r--src/util/geometry.c13
4 files changed, 68 insertions, 66 deletions
diff --git a/src/asset/model.c b/src/asset/model.c
index a97d20e..b5c6b0d 100644
--- a/src/asset/model.c
+++ b/src/asset/model.c
@@ -1030,7 +1030,6 @@ static bool load_meshes(
1030 const cgltf_attribute* attrib = &prim->attributes[a]; 1030 const cgltf_attribute* attrib = &prim->attributes[a];
1031 const cgltf_accessor* accessor = attrib->data; 1031 const cgltf_accessor* accessor = attrib->data;
1032 const cgltf_buffer_view* view = accessor->buffer_view; 1032 const cgltf_buffer_view* view = accessor->buffer_view;
1033 const cgltf_size offset = accessor->offset + view->offset;
1034 const cgltf_size buffer_index = view->buffer - data->buffers; 1033 const cgltf_size buffer_index = view->buffer - data->buffers;
1035 1034
1036 assert(buffer_index < data->buffers_count); 1035 assert(buffer_index < data->buffers_count);
@@ -1120,12 +1119,20 @@ static bool load_meshes(
1120 break; 1119 break;
1121 } 1120 }
1122 1121
1123#define CONFIGURE_BUFFER(buf) \ 1122 // See comments here for accessor/view/buffer invariants:
1124 if (buf) { \ 1123 // https://github.com/KhronosGroup/glTF-Sample-Assets/issues/242
1125 buf->buffer = buffer; \ 1124 // Gfx only has Buffer and BufferView, not accessors. We must combine
1126 buf->offset_bytes = offset; \ 1125 // the glTF's accessor and view offsets correctly.
1127 buf->size_bytes = view->size; \ 1126 const cgltf_size offset = accessor->offset + view->offset;
1128 buf->stride_bytes = view->stride; \ 1127 const cgltf_size size_bytes = view->size - accessor->offset;
1128
1129#define CONFIGURE_BUFFER(buf) \
1130 if (buf) { \
1131 buf->buffer = buffer; \
1132 buf->offset_bytes = offset; \
1133 buf->size_bytes = size_bytes; \
1134 buf->stride_bytes = view->stride; \
1135 buf->count = accessor->count; \
1129 } 1136 }
1130 CONFIGURE_BUFFER(buffer_view_2d); 1137 CONFIGURE_BUFFER(buffer_view_2d);
1131 CONFIGURE_BUFFER(buffer_view_3d); 1138 CONFIGURE_BUFFER(buffer_view_3d);
@@ -1160,14 +1167,11 @@ static bool load_meshes(
1160 // either 2d or 3d positions but not both, here we can perform addition 1167 // either 2d or 3d positions but not both, here we can perform addition
1161 // to compute the total number of vertices. 1168 // to compute the total number of vertices.
1162 geometry_desc.num_verts = 1169 geometry_desc.num_verts =
1163 (geometry_desc.positions2d.size_bytes / sizeof(vec2)) + 1170 geometry_desc.positions2d.count + geometry_desc.positions3d.count;
1164 (geometry_desc.positions3d.size_bytes / sizeof(vec3)); 1171
1165 1172#define CHECK_COUNT(buffer_view, type, num_components) \
1166#define CHECK_COUNT(buffer_view, type, num_components) \ 1173 if (geometry_desc.buffer_view.buffer) { \
1167 if (geometry_desc.buffer_view.buffer) { \ 1174 assert(geometry_desc.buffer_view.count == geometry_desc.num_verts); \
1168 assert( \
1169 (geometry_desc.buffer_view.size_bytes / \
1170 (num_components * sizeof(type))) == geometry_desc.num_verts); \
1171 } 1175 }
1172 1176
1173 // Check that the number of vertices is consistent across all vertex 1177 // Check that the number of vertices is consistent across all vertex
diff --git a/src/core/geometry.c b/src/core/geometry.c
index cfc749f..488dc23 100644
--- a/src/core/geometry.c
+++ b/src/core/geometry.c
@@ -12,7 +12,7 @@
12/// 12///
13/// Note that views are allowed to have no data, in which case a buffer of the 13/// Note that views are allowed to have no data, in which case a buffer of the
14/// specified size is created. 14/// specified size is created.
15#define view_is_populated(BUFFER_VIEW) (BUFFER_VIEW.size_bytes > 0) 15#define view_is_populated(BUFFER_VIEW) (BUFFER_VIEW.count > 0)
16 16
17static GLenum primitive_type_to_gl(PrimitiveType type) { 17static GLenum primitive_type_to_gl(PrimitiveType type) {
18 switch (type) { 18 switch (type) {
@@ -34,30 +34,25 @@ void init_view_buffer(
34 BufferUsage buffer_usage) { 34 BufferUsage buffer_usage) {
35 if (!view->buffer) { 35 if (!view->buffer) {
36 view->buffer = gfx_make_buffer( 36 view->buffer = gfx_make_buffer(
37 gfxcore, 37 gfxcore, &(BufferDesc){.usage = buffer_usage,
38 &(BufferDesc){ 38 .type = buffer_type,
39 .usage = buffer_usage, 39 .data.data = view->data,
40 .type = buffer_type, 40 .data.count = view->count});
41 .data.data = view->data, 41 assert(view->buffer);
42 .data.count = view->size_bytes /
43 gfx_get_buffer_type_size_bytes(buffer_type)});
44 } 42 }
45 assert(view->size_bytes <= view->buffer->size_bytes);
46} 43}
47 44
48/// Configure the buffer in teh VAO. 45/// Configure the buffer in the VAO.
49static void configure_buffer( 46static void configure_buffer(
50 GfxCore* gfxcore, const GeometryDesc* desc, BufferView* view, 47 GfxCore* gfxcore, const GeometryDesc* desc, BufferView* view,
51 size_t num_components, size_t component_size_bytes, GLenum component_type, 48 size_t num_components, GLenum component_type, GLboolean normalized,
52 GLboolean normalized, GLuint channel) { 49 GLuint channel) {
53 assert(gfxcore); 50 assert(gfxcore);
54 assert(desc); 51 assert(desc);
55 assert(view); 52 assert(view);
56 assert(view->buffer); 53 assert(view->buffer);
57 assert( 54 assert(view->count == desc->num_verts);
58 desc->num_verts <= 55 assert((view->offset_bytes + view->size_bytes) <= view->buffer->size_bytes);
59 view->size_bytes / (num_components * component_size_bytes));
60 assert(view->size_bytes <= view->buffer->size_bytes);
61 56
62 glBindBuffer(GL_ARRAY_BUFFER, view->buffer->vbo); 57 glBindBuffer(GL_ARRAY_BUFFER, view->buffer->vbo);
63 glEnableVertexAttribArray(channel); 58 glEnableVertexAttribArray(channel);
@@ -89,8 +84,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
89 return false; 84 return false;
90 } 85 }
91 configure_buffer( 86 configure_buffer(
92 gfxcore, desc, (BufferView*)&desc->positions3d, 3, sizeof(float), 87 gfxcore, desc, (BufferView*)&desc->positions3d, 3, GL_FLOAT, GL_FALSE,
93 GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); 88 GFX_POSITION_CHANNEL);
94 } else if (view_is_populated(desc->positions2d)) { 89 } else if (view_is_populated(desc->positions2d)) {
95 init_view_buffer( 90 init_view_buffer(
96 gfxcore, (BufferView*)&desc->positions2d, Buffer2d, desc->buffer_usage); 91 gfxcore, (BufferView*)&desc->positions2d, Buffer2d, desc->buffer_usage);
@@ -98,8 +93,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
98 return false; 93 return false;
99 } 94 }
100 configure_buffer( 95 configure_buffer(
101 gfxcore, desc, (BufferView*)&desc->positions2d, 2, sizeof(float), 96 gfxcore, desc, (BufferView*)&desc->positions2d, 2, GL_FLOAT, GL_FALSE,
102 GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); 97 GFX_POSITION_CHANNEL);
103 } 98 }
104 if (view_is_populated(desc->normals)) { 99 if (view_is_populated(desc->normals)) {
105 init_view_buffer( 100 init_view_buffer(
@@ -108,8 +103,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
108 return false; 103 return false;
109 } 104 }
110 configure_buffer( 105 configure_buffer(
111 gfxcore, desc, (BufferView*)&desc->normals, 3, sizeof(float), GL_FLOAT, 106 gfxcore, desc, (BufferView*)&desc->normals, 3, GL_FLOAT, GL_FALSE,
112 GL_FALSE, GFX_NORMAL_CHANNEL); 107 GFX_NORMAL_CHANNEL);
113 } 108 }
114 if (view_is_populated(desc->tangents)) { 109 if (view_is_populated(desc->tangents)) {
115 init_view_buffer( 110 init_view_buffer(
@@ -118,8 +113,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
118 return false; 113 return false;
119 } 114 }
120 configure_buffer( 115 configure_buffer(
121 gfxcore, desc, (BufferView*)&desc->tangents, 4, sizeof(float), GL_FLOAT, 116 gfxcore, desc, (BufferView*)&desc->tangents, 4, GL_FLOAT, GL_FALSE,
122 GL_FALSE, GFX_TANGENT_CHANNEL); 117 GFX_TANGENT_CHANNEL);
123 } 118 }
124 if (view_is_populated(desc->texcoords)) { 119 if (view_is_populated(desc->texcoords)) {
125 init_view_buffer( 120 init_view_buffer(
@@ -128,8 +123,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
128 return false; 123 return false;
129 } 124 }
130 configure_buffer( 125 configure_buffer(
131 gfxcore, desc, (BufferView*)&desc->texcoords, 2, sizeof(float), 126 gfxcore, desc, (BufferView*)&desc->texcoords, 2, GL_FLOAT, GL_FALSE,
132 GL_FLOAT, GL_FALSE, GFX_TEXCOORDS_CHANNEL); 127 GFX_TEXCOORDS_CHANNEL);
133 } 128 }
134 if (view_is_populated(desc->joints.u8)) { 129 if (view_is_populated(desc->joints.u8)) {
135 init_view_buffer( 130 init_view_buffer(
@@ -138,8 +133,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
138 return false; 133 return false;
139 } 134 }
140 configure_buffer( 135 configure_buffer(
141 gfxcore, desc, (BufferView*)&desc->joints.u8, 4, sizeof(uint8_t), 136 gfxcore, desc, (BufferView*)&desc->joints.u8, 4, GL_UNSIGNED_BYTE,
142 GL_UNSIGNED_BYTE, GL_FALSE, GFX_JOINTS_CHANNEL); 137 GL_FALSE, GFX_JOINTS_CHANNEL);
143 } else if (view_is_populated(desc->joints.u16)) { 138 } else if (view_is_populated(desc->joints.u16)) {
144 init_view_buffer( 139 init_view_buffer(
145 gfxcore, (BufferView*)&desc->joints.u16, BufferU16, desc->buffer_usage); 140 gfxcore, (BufferView*)&desc->joints.u16, BufferU16, desc->buffer_usage);
@@ -147,8 +142,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
147 return false; 142 return false;
148 } 143 }
149 configure_buffer( 144 configure_buffer(
150 gfxcore, desc, (BufferView*)&desc->joints.u16, 4, sizeof(uint16_t), 145 gfxcore, desc, (BufferView*)&desc->joints.u16, 4, GL_UNSIGNED_SHORT,
151 GL_UNSIGNED_SHORT, GL_FALSE, GFX_JOINTS_CHANNEL); 146 GL_FALSE, GFX_JOINTS_CHANNEL);
152 } 147 }
153 148
154 // If weights are given as unsigned integers, then they are normalized 149 // If weights are given as unsigned integers, then they are normalized
@@ -160,8 +155,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
160 return false; 155 return false;
161 } 156 }
162 configure_buffer( 157 configure_buffer(
163 gfxcore, desc, (BufferView*)&desc->weights.u8, 4, sizeof(uint8_t), 158 gfxcore, desc, (BufferView*)&desc->weights.u8, 4, GL_UNSIGNED_BYTE,
164 GL_UNSIGNED_BYTE, GL_TRUE, GFX_WEIGHTS_CHANNEL); 159 GL_TRUE, GFX_WEIGHTS_CHANNEL);
165 } else if (view_is_populated(desc->weights.u16)) { 160 } else if (view_is_populated(desc->weights.u16)) {
166 init_view_buffer( 161 init_view_buffer(
167 gfxcore, (BufferView*)&desc->weights.u16, BufferU16, 162 gfxcore, (BufferView*)&desc->weights.u16, BufferU16,
@@ -170,8 +165,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
170 return false; 165 return false;
171 } 166 }
172 configure_buffer( 167 configure_buffer(
173 gfxcore, desc, (BufferView*)&desc->weights.u16, 4, sizeof(uint16_t), 168 gfxcore, desc, (BufferView*)&desc->weights.u16, 4, GL_UNSIGNED_SHORT,
174 GL_UNSIGNED_SHORT, GL_TRUE, GFX_WEIGHTS_CHANNEL); 169 GL_TRUE, GFX_WEIGHTS_CHANNEL);
175 } else if (view_is_populated(desc->weights.floats)) { 170 } else if (view_is_populated(desc->weights.floats)) {
176 init_view_buffer( 171 init_view_buffer(
177 gfxcore, (BufferView*)&desc->weights.floats, BufferFloat, 172 gfxcore, (BufferView*)&desc->weights.floats, BufferFloat,
@@ -180,8 +175,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) {
180 return false; 175 return false;
181 } 176 }
182 configure_buffer( 177 configure_buffer(
183 gfxcore, desc, (BufferView*)&desc->weights.floats, 4, sizeof(float), 178 gfxcore, desc, (BufferView*)&desc->weights.floats, 4, GL_FLOAT,
184 GL_FLOAT, GL_FALSE, GFX_WEIGHTS_CHANNEL); 179 GL_FALSE, GFX_WEIGHTS_CHANNEL);
185 } 180 }
186 181
187 return true; 182 return true;
@@ -282,9 +277,9 @@ void gfx_update_geometry(Geometry* geometry, const GeometryDesc* desc) {
282 assert(geometry->desc.positions3d.buffer); 277 assert(geometry->desc.positions3d.buffer);
283 gfx_update_buffer( 278 gfx_update_buffer(
284 geometry->desc.positions3d.buffer, 279 geometry->desc.positions3d.buffer,
285 &(BufferDataDesc){ 280 &(BufferDataDesc){.vec3s = desc->positions3d.data,
286 .vec3s = desc->positions3d.data, 281 .count =
287 .count = desc->positions3d.size_bytes / sizeof(vec3)}); 282 desc->positions3d.size_bytes / sizeof(vec3)});
288 } 283 }
289 // TODO: more 284 // TODO: more
290 else { 285 else {
diff --git a/src/render/imm.c b/src/render/imm.c
index 8a93488..7ab8d62 100644
--- a/src/render/imm.c
+++ b/src/render/imm.c
@@ -21,12 +21,14 @@ bool gfx_imm_make(Imm* renderer, GfxCore* gfxcore, LLR* llr) {
21 renderer->llr = llr; 21 renderer->llr = llr;
22 22
23 renderer->triangles = gfx_make_geometry( 23 renderer->triangles = gfx_make_geometry(
24 gfxcore, 24 gfxcore, &(GeometryDesc){
25 &(GeometryDesc){.type = Triangles, 25 .type = Triangles,
26 .buffer_usage = BufferDynamic, 26 .buffer_usage = BufferDynamic,
27 .num_verts = num_triangle_verts, 27 .num_verts = num_triangle_verts,
28 .positions3d = (BufferView3d){ 28 .positions3d = (BufferView3d){
29 .size_bytes = num_triangle_verts * sizeof(vec3)}}); 29 .size_bytes = num_triangle_verts * sizeof(vec3),
30 .count = num_triangle_verts}
31 });
30 if (!renderer->triangles) { 32 if (!renderer->triangles) {
31 goto cleanup; 33 goto cleanup;
32 } 34 }
diff --git a/src/util/geometry.c b/src/util/geometry.c
index afe0109..2ea0c82 100644
--- a/src/util/geometry.c
+++ b/src/util/geometry.c
@@ -17,12 +17,13 @@ static void make_quad_01_positions(vec2 positions[4]) {
17} 17}
18 18
19static GeometryDesc make_quad_desc(vec2 positions[4]) { 19static GeometryDesc make_quad_desc(vec2 positions[4]) {
20 GeometryDesc desc = (GeometryDesc){0}; 20 return (GeometryDesc){
21 desc.positions2d.data = positions; 21 .positions2d = (BufferView2d){.data = positions,
22 desc.positions2d.size_bytes = 4 * sizeof(vec2); 22 .size_bytes = 4 * sizeof(vec2),
23 desc.num_verts = 4; 23 .count = 4},
24 desc.type = TriangleStrip; 24 .num_verts = 4,
25 return desc; 25 .type = TriangleStrip
26 };
26} 27}
27 28
28Geometry* gfx_make_quad_11(GfxCore* gfxcore) { 29Geometry* gfx_make_quad_11(GfxCore* gfxcore) {