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author3gg <3gg@shellblade.net>2023-06-02 08:43:55 -0700
committer3gg <3gg@shellblade.net>2023-06-02 08:43:55 -0700
commit95fe0b952f9091054a62a7f7e8df57a9ba3016c1 (patch)
tree2f840089707daa79c876ab0283f41fd6cc919748
parentf7863ba011432d1c9b28601dfb5dcece2c37fd62 (diff)
Cleanup.
-rw-r--r--gltfview/src/game.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c
index c711ce1..5e45c58 100644
--- a/gltfview/src/game.c
+++ b/gltfview/src/game.c
@@ -9,7 +9,6 @@
9#include <gfx/scene/node.h> 9#include <gfx/scene/node.h>
10#include <gfx/scene/object.h> 10#include <gfx/scene/object.h>
11#include <gfx/util/geometry.h> 11#include <gfx/util/geometry.h>
12#include <gfx/util/ibl.h>
13#include <gfx/util/scene.h> 12#include <gfx/util/scene.h>
14#include <gfx/util/shader.h> 13#include <gfx/util/shader.h>
15#include <gfx/util/skyquad.h> 14#include <gfx/util/skyquad.h>
@@ -22,7 +21,6 @@
22#include <stdbool.h> 21#include <stdbool.h>
23#include <stdio.h> 22#include <stdio.h>
24#include <string.h> 23#include <string.h>
25#include <unistd.h> // usleep; TODO Remove.
26 24
27// Paths to various scene files. 25// Paths to various scene files.
28static const char* BOX = "/assets/models/box.gltf"; 26static const char* BOX = "/assets/models/box.gltf";
@@ -83,9 +81,6 @@ static SceneNode* load_scene(
83 return 0; 81 return 0;
84 } 82 }
85 Camera* camera = gfx_get_camera_camera(game->camera); 83 Camera* camera = gfx_get_camera_camera(game->camera);
86 // Sponza.
87 // spatial3_set_position(&camera->spatial, vec3_make(0, 100, 50));
88 // Damaged helmet.
89 spatial3_set_position(&camera->spatial, vec3_make(0, 0, 2)); 84 spatial3_set_position(&camera->spatial, vec3_make(0, 0, 2));
90 85
91 SceneNode* sky_light_node = load_skyquad(game); 86 SceneNode* sky_light_node = load_skyquad(game);