From 95fe0b952f9091054a62a7f7e8df57a9ba3016c1 Mon Sep 17 00:00:00 2001
From: 3gg <3gg@shellblade.net>
Date: Fri, 2 Jun 2023 08:43:55 -0700
Subject: Cleanup.

---
 gltfview/src/game.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/gltfview/src/game.c b/gltfview/src/game.c
index c711ce1..5e45c58 100644
--- a/gltfview/src/game.c
+++ b/gltfview/src/game.c
@@ -9,7 +9,6 @@
 #include <gfx/scene/node.h>
 #include <gfx/scene/object.h>
 #include <gfx/util/geometry.h>
-#include <gfx/util/ibl.h>
 #include <gfx/util/scene.h>
 #include <gfx/util/shader.h>
 #include <gfx/util/skyquad.h>
@@ -22,7 +21,6 @@
 #include <stdbool.h>
 #include <stdio.h>
 #include <string.h>
-#include <unistd.h> // usleep; TODO Remove.
 
 // Paths to various scene files.
 static const char* BOX     = "/assets/models/box.gltf";
@@ -83,9 +81,6 @@ static SceneNode* load_scene(
     return 0;
   }
   Camera* camera = gfx_get_camera_camera(game->camera);
-  // Sponza.
-  // spatial3_set_position(&camera->spatial, vec3_make(0, 100, 50));
-  // Damaged helmet.
   spatial3_set_position(&camera->spatial, vec3_make(0, 0, 2));
 
   SceneNode* sky_light_node = load_skyquad(game);
-- 
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