From 95fe0b952f9091054a62a7f7e8df57a9ba3016c1 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 2 Jun 2023 08:43:55 -0700 Subject: Cleanup. --- gltfview/src/game.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/gltfview/src/game.c b/gltfview/src/game.c index c711ce1..5e45c58 100644 --- a/gltfview/src/game.c +++ b/gltfview/src/game.c @@ -9,7 +9,6 @@ #include <gfx/scene/node.h> #include <gfx/scene/object.h> #include <gfx/util/geometry.h> -#include <gfx/util/ibl.h> #include <gfx/util/scene.h> #include <gfx/util/shader.h> #include <gfx/util/skyquad.h> @@ -22,7 +21,6 @@ #include <stdbool.h> #include <stdio.h> #include <string.h> -#include <unistd.h> // usleep; TODO Remove. // Paths to various scene files. static const char* BOX = "/assets/models/box.gltf"; @@ -83,9 +81,6 @@ static SceneNode* load_scene( return 0; } Camera* camera = gfx_get_camera_camera(game->camera); - // Sponza. - // spatial3_set_position(&camera->spatial, vec3_make(0, 100, 50)); - // Damaged helmet. spatial3_set_position(&camera->spatial, vec3_make(0, 0, 2)); SceneNode* sky_light_node = load_skyquad(game); -- cgit v1.2.3