summaryrefslogtreecommitdiff
path: root/src/contrib/SDL-3.2.20/test/testdrawchessboard.c
blob: c68771c17a0fe6d8eac64067fbd1d5bc7b6bee2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
/*
   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>

   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely.

   This file is created by : Nitin Jain (nitin.j4\samsung.com)
*/

/* Sample program:  Draw a Chess Board  by using the SDL render API */

/* This allows testing SDL_CreateSoftwareRenderer with the window surface API. Undefine it to use the accelerated renderer instead. */
#define USE_SOFTWARE_RENDERER

#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>

#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif

static SDL_Window *window;
static SDL_Renderer *renderer;
static int done;

#ifdef USE_SOFTWARE_RENDERER
static SDL_Surface *surface;
#endif

static void DrawChessBoard(void)
{
    int row = 0, column = 0, x = 0;
    SDL_FRect rect;
    SDL_Rect darea;

    /* Get the Size of drawing surface */
    SDL_GetRenderViewport(renderer, &darea);

    for (; row < 8; row++) {
        column = row % 2;
        x = column;
        for (; column < 4 + (row % 2); column++) {
            SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);

            rect.w = (float)(darea.w / 8);
            rect.h = (float)(darea.h / 8);
            rect.x = x * rect.w;
            rect.y = row * rect.h;
            x = x + 2;
            SDL_RenderFillRect(renderer, &rect);

            /* Draw a red diagonal line through the upper left rectangle */
            if (column == 0 && row == 0) {
                SDL_SetRenderDrawColor(renderer, 0xFF, 0, 0, 0xFF);
                SDL_RenderLine(renderer, 0, 0, rect.w, rect.h);
            }
        }
    }
}

static void loop(void)
{
    SDL_Event e;
    while (SDL_PollEvent(&e)) {

#ifdef USE_SOFTWARE_RENDERER
        /* Re-create when window surface has been resized */
        if (e.type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {

            SDL_DestroyRenderer(renderer);

            surface = SDL_GetWindowSurface(window);
            renderer = SDL_CreateSoftwareRenderer(surface);
            /* Clear the rendering surface with the specified color */
            SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
            SDL_RenderClear(renderer);
        }
#endif

        if (e.type == SDL_EVENT_QUIT) {
            done = 1;
#ifdef SDL_PLATFORM_EMSCRIPTEN
            emscripten_cancel_main_loop();
#endif
            return;
        }

        if ((e.type == SDL_EVENT_KEY_DOWN) && (e.key.key == SDLK_ESCAPE)) {
            done = 1;
#ifdef SDL_PLATFORM_EMSCRIPTEN
            emscripten_cancel_main_loop();
#endif
            return;
        }
    }

    /* Clear the rendering surface with the specified color */
    SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
    SDL_RenderClear(renderer);

    DrawChessBoard();

    SDL_RenderPresent(renderer);

#ifdef USE_SOFTWARE_RENDERER
    /* Got everything on rendering surface,
       now Update the drawing image on window screen */
    SDL_UpdateWindowSurface(window);
#endif
}

int main(int argc, char *argv[])
{
    SDLTest_CommonState *state;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, 0);
    if (!state) {
        return 1;
    }

    /* Parse commandline */
    if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
        return 1;
    }

    /* Initialize SDL */
    if (!SDL_Init(SDL_INIT_VIDEO)) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s", SDL_GetError());
        return 1;
    }

    /* Create window and renderer for given surface */
    window = SDL_CreateWindow("Chess Board", 640, 480, SDL_WINDOW_RESIZABLE);
    if (!window) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s", SDL_GetError());
        return 1;
    }
#ifdef USE_SOFTWARE_RENDERER
    surface = SDL_GetWindowSurface(window);
    renderer = SDL_CreateSoftwareRenderer(surface);
#else
    renderer = SDL_CreateRenderer(window, NULL);
#endif
    if (!renderer) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s", SDL_GetError());
        return 1;
    }

    /* Draw the Image on rendering surface */
    done = 0;
#ifdef SDL_PLATFORM_EMSCRIPTEN
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        loop();
    }
#endif

    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);

    SDL_Quit();
    SDLTest_CommonDestroyState(state);
    return 0;
}