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author3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
committer3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
commit6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch)
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parent8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff)
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1# Simple DirectMedia Layer CREDITS
2
3Thanks to everyone who made this possible, including:
4
5- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
6- Ryan Gordon for helping everybody out and keeping the dream alive. :)
7- Frank Praznik for his Wayland support and general windowing development.
8- Ozkan Sezer for sanity checks and make sure the i's are dotted and t's are crossed.
9- Anonymous Maarten for CMake support and build system development.
10- Evan Hemsley, Caleb Cornett, and Ethan Lee for SDL GPU development.
11- Gabriel Jacobo for his work on the Android port and generally helping out all around.
12- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
13- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
14- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
15- Alfred Reynolds for the game controller API and general (in)sanity
16- Jørgen Tjernø¸ for numerous magical macOS fixes.
17- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
18- Julian Winter for the SDL 2.0 website.
19- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
20- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
21- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
22- Jim Grandpre for his work on multi-touch and gesture recognition during
23 the Google Summer of Code 2010.
24- Edgar "bobbens" Simo for his force feedback API development during the
25 Google Summer of Code 2008.
26- Aaron Wishnick for his work on audio resampling and pitch shifting during
27 the Google Summer of Code 2008.
28- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
29 Google Summer of Code 2008.
30- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
31- Everybody at Loki Software, Inc. and Valve Corporation for their great contributions!
32
33 And a big hand to everyone else who has contributed over the years.
34
35THANKS! :)
36
37 -- Sam Lantinga <slouken@libsdl.org>
38