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/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_vitavideo_h
#define SDL_vitavideo_h
#include "SDL_internal.h"
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
#include <psp2/types.h>
#include <psp2/display.h>
#include <psp2/ime_dialog.h>
#include <psp2/sysmodule.h>
struct SDL_VideoData
{
bool egl_initialized; // OpenGL device initialization status
uint32_t egl_refcount; // OpenGL reference count
SceWChar16 ime_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
bool ime_active;
};
struct SDL_WindowData
{
bool uses_gles;
SceUID buffer_uid;
void *buffer;
#ifdef SDL_VIDEO_VITA_PVR
EGLSurface egl_surface;
EGLContext egl_context;
#endif
};
extern SDL_Window *Vita_Window;
/****************************************************************************/
// SDL_VideoDevice functions declaration
/****************************************************************************/
// Display and window functions
extern bool VITA_VideoInit(SDL_VideoDevice *_this);
extern void VITA_VideoQuit(SDL_VideoDevice *_this);
extern bool VITA_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
extern bool VITA_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern bool VITA_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
extern void VITA_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
extern bool VITA_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern bool VITA_SetWindowGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed);
extern void VITA_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
#ifdef SDL_VIDEO_DRIVER_VITA
#ifdef SDL_VIDEO_VITA_PVR_OGL
// OpenGL functions
extern bool VITA_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern SDL_GLContext VITA_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern SDL_FunctionPointer VITA_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
#endif
// OpenGLES functions
extern bool VITA_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern SDL_FunctionPointer VITA_GLES_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
extern void VITA_GLES_UnloadLibrary(SDL_VideoDevice *_this);
extern SDL_GLContext VITA_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern bool VITA_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context);
extern bool VITA_GLES_SetSwapInterval(SDL_VideoDevice *_this, int interval);
extern bool VITA_GLES_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
extern bool VITA_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern bool VITA_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
#endif
// VITA on screen keyboard
extern bool VITA_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
extern void VITA_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
extern void VITA_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window);
extern bool VITA_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window);
extern void VITA_PumpEvents(SDL_VideoDevice *_this);
#endif // SDL_pspvideo_h
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