summaryrefslogtreecommitdiff
path: root/contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.cc
blob: 469b7f6cf18c36a0ddbd698af2b597b7ee0ab7bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"

#if defined(SDL_VIDEO_DRIVER_HAIKU) && defined(SDL_VIDEO_OPENGL)

#include "SDL_bopengl.h"

#include <unistd.h>
#include <KernelKit.h>
#include <OpenGLKit.h>
#include "SDL_BWin.h"
#include "../../core/haiku/SDL_BApp.h"

#ifdef __cplusplus
extern "C" {
#endif


static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window)
{
    return (SDL_BWin *)(window->internal);
}

static SDL_INLINE SDL_BLooper *_GetBeLooper()
{
    return SDL_Looper;
}

// Passing a NULL path means load pointers from the application
bool HAIKU_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
{
// FIXME: Is this working correctly?
    image_info info;
            int32 cookie = 0;
    while (get_next_image_info(0, &cookie, &info) == B_OK) {
        void *location = NULL;
        if ( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
                &location) == B_OK) {

            _this->gl_config.dll_handle = (SDL_SharedObject *) (addr_t) info.id;
            _this->gl_config.driver_loaded = 1;
            SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
                    SDL_arraysize(_this->gl_config.driver_path));
        }
    }
    return true;
}

SDL_FunctionPointer HAIKU_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc)
{
    if (_this->gl_config.dll_handle) {
        void *location = NULL;
        status_t err;
        if ((err =
            get_image_symbol((image_id) (addr_t) _this->gl_config.dll_handle,
                              proc, B_SYMBOL_TYPE_ANY,
                              &location)) == B_OK) {
            return (SDL_FunctionPointer)location;
        } else {
                SDL_SetError("Couldn't find OpenGL symbol");
                return NULL;
        }
    } else {
        SDL_SetError("OpenGL library not loaded");
        return NULL;
    }
}


bool HAIKU_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
    _ToBeWin(window)->SwapBuffers();
    return true;
}

bool HAIKU_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window * window, SDL_GLContext context)
{
    BGLView* glView = (BGLView*)context;
    // printf("HAIKU_GL_MakeCurrent(%llx), win = %llx, thread = %d\n", (uint64)context, (uint64)window, find_thread(NULL));
    if (glView) {
        if ((glView->Window() == NULL) || (!window) || (_ToBeWin(window)->GetGLView() != glView)) {
            return SDL_SetError("MakeCurrent failed");
        }
    }
    _GetBeLooper()->SetCurrentContext(glView);
    return true;
}


SDL_GLContext HAIKU_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window * window)
{
    /* FIXME: Not sure what flags should be included here; may want to have
       most of them */
    SDL_BWin *bwin = _ToBeWin(window);
    // printf("HAIKU_GL_CreateContext, win = %llx, thread = %d\n", (uint64)window, find_thread(NULL));
    if (bwin->GetGLView() != NULL) {
        SDL_SetError("Context already creaded");
        return NULL;
    }
    Uint32 gl_flags = BGL_RGB;
    if (_this->gl_config.alpha_size) {
        gl_flags |= BGL_ALPHA;
    }
    if (_this->gl_config.depth_size) {
        gl_flags |= BGL_DEPTH;
    }
    if (_this->gl_config.stencil_size) {
        gl_flags |= BGL_STENCIL;
    }
    if (_this->gl_config.double_buffer) {
        gl_flags |= BGL_DOUBLE;
    } else {
        gl_flags |= BGL_SINGLE;
    }
    if (_this->gl_config.accum_red_size ||
            _this->gl_config.accum_green_size ||
            _this->gl_config.accum_blue_size ||
            _this->gl_config.accum_alpha_size) {
        gl_flags |= BGL_ACCUM;
    }
#if __GNUC__ > 3
    if (_this->gl_config.share_with_current_context) {
        gl_flags |= BGL_SHARE_CONTEXT;
    }
#endif
    bwin->CreateGLView(gl_flags);
    _GetBeLooper()->SetCurrentContext(bwin->GetGLView());
    return (SDL_GLContext)(bwin->GetGLView());
}

bool HAIKU_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context)
{
    // printf("HAIKU_GL_DestroyContext(%llx), thread = %d\n", (uint64)context, find_thread(NULL));
    BGLView* glView = (BGLView*)context;
    SDL_BWin *bwin = (SDL_BWin*)glView->Window();
    if (!bwin) {
        delete glView;
    } else {
        bwin->RemoveGLView();
    }
    return true;
}


bool HAIKU_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval)
{
    // TODO: Implement this, if necessary?
    return SDL_Unsupported();
}

bool HAIKU_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval)
{
    return SDL_Unsupported();
}


void HAIKU_GL_UnloadLibrary(SDL_VideoDevice *_this)
{
    // TODO: Implement this, if necessary?
}


/* FIXME: This function is meant to clear the OpenGL context when the video
   mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
   currently in use. */
void HAIKU_GL_RebootContexts(SDL_VideoDevice *_this)
{
    SDL_Window *window = _this->windows;
    while (window) {
        SDL_BWin *bwin = _ToBeWin(window);
        if (bwin->GetGLView()) {
            bwin->LockLooper();
            bwin->RemoveGLView();
            bwin->CreateGLView(bwin->GetGLType());
            bwin->UnlockLooper();
        }
        window = window->next;
    }
}


#ifdef __cplusplus
}
#endif

#endif // SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL