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/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
// General quit handling code for SDL
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include "SDL_events_c.h"
#if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION)
#define HAVE_SIGNAL_SUPPORT 1
#endif
#ifdef HAVE_SIGNAL_SUPPORT
static bool disable_signals = false;
static bool send_quit_pending = false;
#ifdef SDL_BACKGROUNDING_SIGNAL
static bool send_backgrounding_pending = false;
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
static bool send_foregrounding_pending = false;
#endif
static void SDL_HandleSIG(int sig)
{
// Reset the signal handler
(void)signal(sig, SDL_HandleSIG);
// Send a quit event next time the event loop pumps.
// We can't send it in signal handler; SDL_malloc() might be interrupted!
if ((sig == SIGINT) || (sig == SIGTERM)) {
send_quit_pending = true;
}
#ifdef SDL_BACKGROUNDING_SIGNAL
else if (sig == SDL_BACKGROUNDING_SIGNAL) {
send_backgrounding_pending = true;
}
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
else if (sig == SDL_FOREGROUNDING_SIGNAL) {
send_foregrounding_pending = true;
}
#endif
}
static void SDL_EventSignal_Init(const int sig)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(sig, NULL, &action);
#ifdef HAVE_SA_SIGACTION
if (action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL) {
#else
if (action.sa_handler == SIG_DFL) {
#endif
action.sa_handler = SDL_HandleSIG;
sigaction(sig, &action, NULL);
}
#elif defined(HAVE_SIGNAL_H)
void (*ohandler)(int) = signal(sig, SDL_HandleSIG);
if (ohandler != SIG_DFL) {
signal(sig, ohandler);
}
#endif
}
static void SDL_EventSignal_Quit(const int sig)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(sig, NULL, &action);
if (action.sa_handler == SDL_HandleSIG) {
action.sa_handler = SIG_DFL;
sigaction(sig, &action, NULL);
}
#elif defined(HAVE_SIGNAL_H)
void (*ohandler)(int) = signal(sig, SIG_DFL);
if (ohandler != SDL_HandleSIG) {
signal(sig, ohandler);
}
#endif // HAVE_SIGNAL_H
}
// Public functions
static bool SDL_QuitInit_Internal(void)
{
// Both SIGINT and SIGTERM are translated into quit interrupts
// and SDL can be built to simulate iOS/Android semantics with arbitrary signals.
SDL_EventSignal_Init(SIGINT);
SDL_EventSignal_Init(SIGTERM);
#ifdef SDL_BACKGROUNDING_SIGNAL
SDL_EventSignal_Init(SDL_BACKGROUNDING_SIGNAL);
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
SDL_EventSignal_Init(SDL_FOREGROUNDING_SIGNAL);
#endif
// That's it!
return true;
}
static void SDL_QuitQuit_Internal(void)
{
SDL_EventSignal_Quit(SIGINT);
SDL_EventSignal_Quit(SIGTERM);
#ifdef SDL_BACKGROUNDING_SIGNAL
SDL_EventSignal_Quit(SDL_BACKGROUNDING_SIGNAL);
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
SDL_EventSignal_Quit(SDL_FOREGROUNDING_SIGNAL);
#endif
}
#endif
bool SDL_InitQuit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, false)) {
return SDL_QuitInit_Internal();
}
#endif
return true;
}
void SDL_QuitQuit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (!disable_signals) {
SDL_QuitQuit_Internal();
}
#endif
}
void SDL_SendPendingSignalEvents(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (send_quit_pending) {
SDL_SendQuit();
SDL_assert(!send_quit_pending);
}
#ifdef SDL_BACKGROUNDING_SIGNAL
if (send_backgrounding_pending) {
send_backgrounding_pending = false;
SDL_OnApplicationWillEnterBackground();
}
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
if (send_foregrounding_pending) {
send_foregrounding_pending = false;
SDL_OnApplicationDidEnterForeground();
}
#endif
#endif
}
void SDL_SendQuit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
send_quit_pending = false;
#endif
SDL_SendAppEvent(SDL_EVENT_QUIT);
}
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