diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/testviewport.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testviewport.c | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testviewport.c b/contrib/SDL-3.2.8/test/testviewport.c new file mode 100644 index 0000000..01e27e7 --- /dev/null +++ b/contrib/SDL-3.2.8/test/testviewport.c | |||
| @@ -0,0 +1,234 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | /* Simple program: Check viewports */ | ||
| 13 | |||
| 14 | #include <SDL3/SDL_test.h> | ||
| 15 | #include <SDL3/SDL_test_common.h> | ||
| 16 | #include <SDL3/SDL_main.h> | ||
| 17 | #include "testutils.h" | ||
| 18 | |||
| 19 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 20 | #include <emscripten/emscripten.h> | ||
| 21 | #endif | ||
| 22 | |||
| 23 | #include <stdlib.h> | ||
| 24 | |||
| 25 | static SDLTest_CommonState *state; | ||
| 26 | |||
| 27 | static SDL_Rect viewport; | ||
| 28 | static int done, j; | ||
| 29 | static bool use_target = false; | ||
| 30 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 31 | static Uint32 wait_start; | ||
| 32 | #endif | ||
| 33 | static SDL_Texture *sprite; | ||
| 34 | static int sprite_w, sprite_h; | ||
| 35 | |||
| 36 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
| 37 | static void | ||
| 38 | quit(int rc) | ||
| 39 | { | ||
| 40 | SDLTest_CommonQuit(state); | ||
| 41 | /* Let 'main()' return normally */ | ||
| 42 | if (rc != 0) { | ||
| 43 | exit(rc); | ||
| 44 | } | ||
| 45 | } | ||
| 46 | |||
| 47 | static void DrawOnViewport(SDL_Renderer *renderer) | ||
| 48 | { | ||
| 49 | SDL_FRect rect; | ||
| 50 | SDL_Rect cliprect; | ||
| 51 | |||
| 52 | /* Set the viewport */ | ||
| 53 | SDL_SetRenderViewport(renderer, &viewport); | ||
| 54 | |||
| 55 | /* Draw a gray background */ | ||
| 56 | SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); | ||
| 57 | SDL_RenderClear(renderer); | ||
| 58 | |||
| 59 | /* Test inside points */ | ||
| 60 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); | ||
| 61 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 + 20), (float)(viewport.w / 2)); | ||
| 62 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 - 20), (float)(viewport.w / 2)); | ||
| 63 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 - 20)); | ||
| 64 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 + 20)); | ||
| 65 | |||
| 66 | /* Test horizontal and vertical lines */ | ||
| 67 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); | ||
| 68 | SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f); | ||
| 69 | SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1)); | ||
| 70 | SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2)); | ||
| 71 | SDL_RenderLine(renderer, (float)(viewport.w - 1), 1.0f, (float)(viewport.w - 1), (float)(viewport.h - 2)); | ||
| 72 | |||
| 73 | /* Test diagonal lines */ | ||
| 74 | SDL_SetRenderDrawColor(renderer, 0x00, 0xff, 0xFF, 0xFF); | ||
| 75 | SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1)); | ||
| 76 | SDL_RenderLine(renderer, (float)(viewport.w - 1), 0.0f, 0.0f, (float)(viewport.h - 1)); | ||
| 77 | |||
| 78 | /* Test outside points */ | ||
| 79 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); | ||
| 80 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 + viewport.h), (float)(viewport.w / 2)); | ||
| 81 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 - viewport.h), (float)(viewport.w / 2)); | ||
| 82 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 - viewport.w)); | ||
| 83 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 + viewport.w)); | ||
| 84 | |||
| 85 | /* Add a box at the top */ | ||
| 86 | rect.w = 8.0f; | ||
| 87 | rect.h = 8.0f; | ||
| 88 | rect.x = (viewport.w - rect.w) / 2; | ||
| 89 | rect.y = 0.0f; | ||
| 90 | SDL_RenderFillRect(renderer, &rect); | ||
| 91 | |||
| 92 | /* Add a clip rect and fill it with the sprite */ | ||
| 93 | cliprect.x = (viewport.w - sprite->w) / 2; | ||
| 94 | cliprect.y = (viewport.h - sprite->h) / 2; | ||
| 95 | cliprect.w = sprite->w; | ||
| 96 | cliprect.h = sprite->h; | ||
| 97 | SDL_RectToFRect(&cliprect, &rect); | ||
| 98 | SDL_SetRenderClipRect(renderer, &cliprect); | ||
| 99 | SDL_RenderTexture(renderer, sprite, NULL, &rect); | ||
| 100 | SDL_SetRenderClipRect(renderer, NULL); | ||
| 101 | } | ||
| 102 | |||
| 103 | static void loop(void) | ||
| 104 | { | ||
| 105 | SDL_Event event; | ||
| 106 | int i; | ||
| 107 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 108 | /* Avoid using delays */ | ||
| 109 | if (SDL_GetTicks() - wait_start < 1000) { | ||
| 110 | return; | ||
| 111 | } | ||
| 112 | wait_start = SDL_GetTicks(); | ||
| 113 | #endif | ||
| 114 | /* Check for events */ | ||
| 115 | while (SDL_PollEvent(&event)) { | ||
| 116 | SDLTest_CommonEvent(state, &event, &done); | ||
| 117 | } | ||
| 118 | |||
| 119 | /* Move a viewport box in steps around the screen */ | ||
| 120 | viewport.x = j * 100; | ||
| 121 | viewport.y = viewport.x; | ||
| 122 | viewport.w = 100 + j * 50; | ||
| 123 | viewport.h = 100 + j * 50; | ||
| 124 | j = (j + 1) % 4; | ||
| 125 | SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h); | ||
| 126 | |||
| 127 | for (i = 0; i < state->num_windows; ++i) { | ||
| 128 | if (state->windows[i] == NULL) { | ||
| 129 | continue; | ||
| 130 | } | ||
| 131 | |||
| 132 | /* Draw using viewport */ | ||
| 133 | DrawOnViewport(state->renderers[i]); | ||
| 134 | |||
| 135 | /* Update the screen! */ | ||
| 136 | if (use_target) { | ||
| 137 | SDL_SetRenderTarget(state->renderers[i], NULL); | ||
| 138 | SDL_RenderTexture(state->renderers[i], state->targets[i], NULL, NULL); | ||
| 139 | SDL_RenderPresent(state->renderers[i]); | ||
| 140 | SDL_SetRenderTarget(state->renderers[i], state->targets[i]); | ||
| 141 | } else { | ||
| 142 | SDL_RenderPresent(state->renderers[i]); | ||
| 143 | } | ||
| 144 | } | ||
| 145 | |||
| 146 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 147 | if (done) { | ||
| 148 | emscripten_cancel_main_loop(); | ||
| 149 | } | ||
| 150 | #endif | ||
| 151 | } | ||
| 152 | |||
| 153 | int main(int argc, char *argv[]) | ||
| 154 | { | ||
| 155 | int i; | ||
| 156 | Uint64 then, now; | ||
| 157 | Uint32 frames; | ||
| 158 | |||
| 159 | /* Initialize test framework */ | ||
| 160 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
| 161 | if (!state) { | ||
| 162 | return 1; | ||
| 163 | } | ||
| 164 | |||
| 165 | for (i = 1; i < argc;) { | ||
| 166 | int consumed; | ||
| 167 | |||
| 168 | consumed = SDLTest_CommonArg(state, i); | ||
| 169 | if (consumed == 0) { | ||
| 170 | consumed = -1; | ||
| 171 | if (SDL_strcasecmp(argv[i], "--target") == 0) { | ||
| 172 | use_target = true; | ||
| 173 | consumed = 1; | ||
| 174 | } | ||
| 175 | } | ||
| 176 | if (consumed < 0) { | ||
| 177 | static const char *options[] = { "[--target]", NULL }; | ||
| 178 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 179 | quit(1); | ||
| 180 | } | ||
| 181 | i += consumed; | ||
| 182 | } | ||
| 183 | if (!SDLTest_CommonInit(state)) { | ||
| 184 | quit(2); | ||
| 185 | } | ||
| 186 | |||
| 187 | sprite = LoadTexture(state->renderers[0], "icon.bmp", true, &sprite_w, &sprite_h); | ||
| 188 | |||
| 189 | if (!sprite) { | ||
| 190 | quit(2); | ||
| 191 | } | ||
| 192 | |||
| 193 | if (use_target) { | ||
| 194 | int w, h; | ||
| 195 | |||
| 196 | for (i = 0; i < state->num_windows; ++i) { | ||
| 197 | SDL_GetWindowSize(state->windows[i], &w, &h); | ||
| 198 | state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); | ||
| 199 | SDL_SetRenderTarget(state->renderers[i], state->targets[i]); | ||
| 200 | } | ||
| 201 | } | ||
| 202 | |||
| 203 | for (i = 0; i < state->num_windows; ++i) { | ||
| 204 | SDL_Renderer *renderer = state->renderers[i]; | ||
| 205 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
| 206 | SDL_RenderClear(renderer); | ||
| 207 | } | ||
| 208 | |||
| 209 | /* Main render loop */ | ||
| 210 | frames = 0; | ||
| 211 | then = SDL_GetTicks(); | ||
| 212 | done = 0; | ||
| 213 | j = 0; | ||
| 214 | |||
| 215 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 216 | wait_start = SDL_GetTicks(); | ||
| 217 | emscripten_set_main_loop(loop, 0, 1); | ||
| 218 | #else | ||
| 219 | while (!done) { | ||
| 220 | ++frames; | ||
| 221 | loop(); | ||
| 222 | SDL_Delay(1000); | ||
| 223 | } | ||
| 224 | #endif | ||
| 225 | |||
| 226 | /* Print out some timing information */ | ||
| 227 | now = SDL_GetTicks(); | ||
| 228 | if (now > then) { | ||
| 229 | double fps = ((double)frames * 1000) / (now - then); | ||
| 230 | SDL_Log("%2.2f frames per second", fps); | ||
| 231 | } | ||
| 232 | quit(0); | ||
| 233 | return 0; | ||
| 234 | } | ||
