diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/testrelative.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testrelative.c | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testrelative.c b/contrib/SDL-3.2.8/test/testrelative.c new file mode 100644 index 0000000..b230606 --- /dev/null +++ b/contrib/SDL-3.2.8/test/testrelative.c | |||
| @@ -0,0 +1,218 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | |||
| 13 | /* Simple program: Test relative mouse motion */ | ||
| 14 | |||
| 15 | #include <SDL3/SDL_test.h> | ||
| 16 | #include <SDL3/SDL_test_common.h> | ||
| 17 | #include <SDL3/SDL_main.h> | ||
| 18 | |||
| 19 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 20 | #include <emscripten/emscripten.h> | ||
| 21 | #endif | ||
| 22 | |||
| 23 | static SDLTest_CommonState *state; | ||
| 24 | static int i, done; | ||
| 25 | static SDL_FRect rect; | ||
| 26 | static SDL_Event event; | ||
| 27 | static bool warp; | ||
| 28 | |||
| 29 | static void DrawRects(SDL_Renderer *renderer) | ||
| 30 | { | ||
| 31 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); | ||
| 32 | SDL_RenderFillRect(renderer, &rect); | ||
| 33 | |||
| 34 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 35 | |||
| 36 | if (SDL_GetWindowRelativeMouseMode(SDL_GetRenderWindow(renderer))) { | ||
| 37 | SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Enabled"); | ||
| 38 | } else { | ||
| 39 | SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Disabled"); | ||
| 40 | } | ||
| 41 | } | ||
| 42 | |||
| 43 | static void CenterMouse(void) | ||
| 44 | { | ||
| 45 | /* Warp the mouse back to the center of the window with input focus to use the | ||
| 46 | * center point for calculating future motion deltas. | ||
| 47 | * | ||
| 48 | * NOTE: DO NOT DO THIS IN REAL APPS/GAMES! | ||
| 49 | * | ||
| 50 | * This is an outdated method of handling relative pointer motion, and | ||
| 51 | * may not work properly, if at all, on some platforms. It is here *only* | ||
| 52 | * for testing the warp emulation code path internal to SDL. | ||
| 53 | * | ||
| 54 | * Relative mouse mode should be used instead! | ||
| 55 | */ | ||
| 56 | SDL_Window *window = SDL_GetKeyboardFocus(); | ||
| 57 | if (window) { | ||
| 58 | int w, h; | ||
| 59 | float cx, cy; | ||
| 60 | |||
| 61 | SDL_GetWindowSize(window, &w, &h); | ||
| 62 | cx = (float)w / 2.f; | ||
| 63 | cy = (float)h / 2.f; | ||
| 64 | |||
| 65 | SDL_WarpMouseInWindow(window, cx, cy); | ||
| 66 | } | ||
| 67 | } | ||
| 68 | |||
| 69 | static void loop(void) | ||
| 70 | { | ||
| 71 | /* Check for events */ | ||
| 72 | while (SDL_PollEvent(&event)) { | ||
| 73 | SDLTest_CommonEvent(state, &event, &done); | ||
| 74 | switch (event.type) { | ||
| 75 | case SDL_EVENT_WINDOW_FOCUS_GAINED: | ||
| 76 | if (warp) { | ||
| 77 | /* This should activate relative mode for warp emulation, unless disabled via a hint. */ | ||
| 78 | CenterMouse(); | ||
| 79 | } | ||
| 80 | break; | ||
| 81 | case SDL_EVENT_KEY_DOWN: | ||
| 82 | if (event.key.key == SDLK_C) { | ||
| 83 | /* If warp emulation is active, showing the cursor should turn | ||
| 84 | * relative mode off, and it should re-activate after a warp | ||
| 85 | * when hidden again. | ||
| 86 | */ | ||
| 87 | if (SDL_CursorVisible()) { | ||
| 88 | SDL_HideCursor(); | ||
| 89 | } else { | ||
| 90 | SDL_ShowCursor(); | ||
| 91 | } | ||
| 92 | } | ||
| 93 | break; | ||
| 94 | case SDL_EVENT_MOUSE_MOTION: | ||
| 95 | { | ||
| 96 | rect.x += event.motion.xrel; | ||
| 97 | rect.y += event.motion.yrel; | ||
| 98 | |||
| 99 | if (warp) { | ||
| 100 | CenterMouse(); | ||
| 101 | } | ||
| 102 | } break; | ||
| 103 | default: | ||
| 104 | break; | ||
| 105 | } | ||
| 106 | } | ||
| 107 | |||
| 108 | for (i = 0; i < state->num_windows; ++i) { | ||
| 109 | SDL_Rect viewport; | ||
| 110 | SDL_Renderer *renderer = state->renderers[i]; | ||
| 111 | if (state->windows[i] == NULL) { | ||
| 112 | continue; | ||
| 113 | } | ||
| 114 | |||
| 115 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); | ||
| 116 | SDL_RenderClear(renderer); | ||
| 117 | |||
| 118 | /* Wrap the cursor rectangle at the screen edges to keep it visible */ | ||
| 119 | SDL_GetRenderViewport(renderer, &viewport); | ||
| 120 | if (rect.x < viewport.x) { | ||
| 121 | rect.x += viewport.w; | ||
| 122 | } | ||
| 123 | if (rect.y < viewport.y) { | ||
| 124 | rect.y += viewport.h; | ||
| 125 | } | ||
| 126 | if (rect.x > viewport.x + viewport.w) { | ||
| 127 | rect.x -= viewport.w; | ||
| 128 | } | ||
| 129 | if (rect.y > viewport.y + viewport.h) { | ||
| 130 | rect.y -= viewport.h; | ||
| 131 | } | ||
| 132 | |||
| 133 | DrawRects(renderer); | ||
| 134 | |||
| 135 | SDL_RenderPresent(renderer); | ||
| 136 | } | ||
| 137 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 138 | if (done) { | ||
| 139 | emscripten_cancel_main_loop(); | ||
| 140 | } | ||
| 141 | #endif | ||
| 142 | } | ||
| 143 | |||
| 144 | int main(int argc, char *argv[]) | ||
| 145 | { | ||
| 146 | /* Initialize test framework */ | ||
| 147 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
| 148 | if (!state) { | ||
| 149 | return 1; | ||
| 150 | } | ||
| 151 | |||
| 152 | /* Parse commandline */ | ||
| 153 | for (i = 1; i < argc;) { | ||
| 154 | int consumed; | ||
| 155 | |||
| 156 | consumed = SDLTest_CommonArg(state, i); | ||
| 157 | if (consumed == 0) { | ||
| 158 | consumed = -1; | ||
| 159 | if (SDL_strcasecmp(argv[i], "--warp") == 0) { | ||
| 160 | warp = true; | ||
| 161 | consumed = 1; | ||
| 162 | } | ||
| 163 | } | ||
| 164 | |||
| 165 | if (consumed < 0) { | ||
| 166 | static const char *options[] = { | ||
| 167 | "[--warp]", | ||
| 168 | NULL | ||
| 169 | }; | ||
| 170 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 171 | return 1; | ||
| 172 | } | ||
| 173 | i += consumed; | ||
| 174 | } | ||
| 175 | |||
| 176 | if (!SDLTest_CommonInit(state)) { | ||
| 177 | return 2; | ||
| 178 | } | ||
| 179 | |||
| 180 | /* Create the windows and initialize the renderers */ | ||
| 181 | for (i = 0; i < state->num_windows; ++i) { | ||
| 182 | SDL_Renderer *renderer = state->renderers[i]; | ||
| 183 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); | ||
| 184 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
| 185 | SDL_RenderClear(renderer); | ||
| 186 | } | ||
| 187 | |||
| 188 | /* If warp mode is activated, the cursor will be repeatedly warped back to | ||
| 189 | * the center of the window to simulate the behavior of older games. The cursor | ||
| 190 | * is initially hidden in this case to trigger the warp emulation unless it has | ||
| 191 | * been explicitly disabled via a hint. | ||
| 192 | * | ||
| 193 | * Otherwise, try to activate relative mode. | ||
| 194 | */ | ||
| 195 | if (warp) { | ||
| 196 | SDL_HideCursor(); | ||
| 197 | } else { | ||
| 198 | for (i = 0; i < state->num_windows; ++i) { | ||
| 199 | SDL_SetWindowRelativeMouseMode(state->windows[i], true); | ||
| 200 | } | ||
| 201 | } | ||
| 202 | |||
| 203 | rect.x = DEFAULT_WINDOW_WIDTH / 2; | ||
| 204 | rect.y = DEFAULT_WINDOW_HEIGHT / 2; | ||
| 205 | rect.w = 10; | ||
| 206 | rect.h = 10; | ||
| 207 | /* Main render loop */ | ||
| 208 | done = 0; | ||
| 209 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 210 | emscripten_set_main_loop(loop, 0, 1); | ||
| 211 | #else | ||
| 212 | while (!done) { | ||
| 213 | loop(); | ||
| 214 | } | ||
| 215 | #endif | ||
| 216 | SDLTest_CommonQuit(state); | ||
| 217 | return 0; | ||
| 218 | } | ||
