diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/testnative.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testnative.c | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testnative.c b/contrib/SDL-3.2.8/test/testnative.c new file mode 100644 index 0000000..a4b58fa --- /dev/null +++ b/contrib/SDL-3.2.8/test/testnative.c | |||
| @@ -0,0 +1,234 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | /* Simple program: Create a native window and attach an SDL renderer */ | ||
| 13 | |||
| 14 | #include "testnative.h" | ||
| 15 | |||
| 16 | #include <SDL3/SDL.h> | ||
| 17 | #include <SDL3/SDL_main.h> | ||
| 18 | #include <SDL3/SDL_test.h> | ||
| 19 | |||
| 20 | #include "testutils.h" | ||
| 21 | |||
| 22 | #include <stdlib.h> | ||
| 23 | |||
| 24 | #define WINDOW_W 640 | ||
| 25 | #define WINDOW_H 480 | ||
| 26 | #define NUM_SPRITES 100 | ||
| 27 | #define MAX_SPEED 1 | ||
| 28 | |||
| 29 | static NativeWindowFactory *factories[] = { | ||
| 30 | #ifdef TEST_NATIVE_WINDOWS | ||
| 31 | &WindowsWindowFactory, | ||
| 32 | #endif | ||
| 33 | #ifdef TEST_NATIVE_WAYLAND | ||
| 34 | &WaylandWindowFactory, | ||
| 35 | #endif | ||
| 36 | #ifdef TEST_NATIVE_X11 | ||
| 37 | &X11WindowFactory, | ||
| 38 | #endif | ||
| 39 | #ifdef TEST_NATIVE_COCOA | ||
| 40 | &CocoaWindowFactory, | ||
| 41 | #endif | ||
| 42 | NULL | ||
| 43 | }; | ||
| 44 | static NativeWindowFactory *factory = NULL; | ||
| 45 | static void *native_window; | ||
| 46 | static SDL_FRect *positions, *velocities; | ||
| 47 | static SDLTest_CommonState *state; | ||
| 48 | |||
| 49 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
| 50 | static void | ||
| 51 | quit(int rc) | ||
| 52 | { | ||
| 53 | if (native_window && factory) { | ||
| 54 | factory->DestroyNativeWindow(native_window); | ||
| 55 | } | ||
| 56 | SDL_Quit(); | ||
| 57 | SDLTest_CommonDestroyState(state); | ||
| 58 | /* Let 'main()' return normally */ | ||
| 59 | if (rc != 0) { | ||
| 60 | exit(rc); | ||
| 61 | } | ||
| 62 | } | ||
| 63 | |||
| 64 | static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite) | ||
| 65 | { | ||
| 66 | int i; | ||
| 67 | SDL_Rect viewport; | ||
| 68 | SDL_FRect *position, *velocity; | ||
| 69 | |||
| 70 | /* Query the sizes */ | ||
| 71 | SDL_GetRenderViewport(renderer, &viewport); | ||
| 72 | |||
| 73 | /* Draw a gray background */ | ||
| 74 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
| 75 | SDL_RenderClear(renderer); | ||
| 76 | |||
| 77 | /* Move the sprite, bounce at the wall, and draw */ | ||
| 78 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
| 79 | position = &positions[i]; | ||
| 80 | velocity = &velocities[i]; | ||
| 81 | position->x += velocity->x; | ||
| 82 | if ((position->x < 0) || (position->x >= (viewport.w - sprite->w))) { | ||
| 83 | velocity->x = -velocity->x; | ||
| 84 | position->x += velocity->x; | ||
| 85 | } | ||
| 86 | position->y += velocity->y; | ||
| 87 | if ((position->y < 0) || (position->y >= (viewport.h - sprite->h))) { | ||
| 88 | velocity->y = -velocity->y; | ||
| 89 | position->y += velocity->y; | ||
| 90 | } | ||
| 91 | |||
| 92 | /* Blit the sprite onto the screen */ | ||
| 93 | SDL_RenderTexture(renderer, sprite, NULL, position); | ||
| 94 | } | ||
| 95 | |||
| 96 | /* Update the screen! */ | ||
| 97 | SDL_RenderPresent(renderer); | ||
| 98 | } | ||
| 99 | |||
| 100 | int main(int argc, char *argv[]) | ||
| 101 | { | ||
| 102 | int i, done; | ||
| 103 | const char *driver; | ||
| 104 | SDL_PropertiesID props; | ||
| 105 | SDL_Window *window; | ||
| 106 | SDL_Renderer *renderer; | ||
| 107 | SDL_Texture *sprite; | ||
| 108 | int window_w, window_h; | ||
| 109 | SDL_Event event; | ||
| 110 | |||
| 111 | /* Initialize test framework */ | ||
| 112 | state = SDLTest_CommonCreateState(argv, 0); | ||
| 113 | if (!state) { | ||
| 114 | return 1; | ||
| 115 | } | ||
| 116 | |||
| 117 | /* Parse commandline */ | ||
| 118 | if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { | ||
| 119 | return 1; | ||
| 120 | } | ||
| 121 | |||
| 122 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
| 123 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s", | ||
| 124 | SDL_GetError()); | ||
| 125 | exit(1); | ||
| 126 | } | ||
| 127 | driver = SDL_GetCurrentVideoDriver(); | ||
| 128 | |||
| 129 | /* Find a native window driver and create a native window */ | ||
| 130 | for (i = 0; factories[i]; ++i) { | ||
| 131 | if (SDL_strcmp(driver, factories[i]->tag) == 0) { | ||
| 132 | factory = factories[i]; | ||
| 133 | break; | ||
| 134 | } | ||
| 135 | } | ||
| 136 | if (!factory) { | ||
| 137 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver", | ||
| 138 | driver); | ||
| 139 | quit(2); | ||
| 140 | } | ||
| 141 | SDL_Log("Creating native window for %s driver", driver); | ||
| 142 | native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H); | ||
| 143 | if (!native_window) { | ||
| 144 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window"); | ||
| 145 | quit(3); | ||
| 146 | } | ||
| 147 | props = SDL_CreateProperties(); | ||
| 148 | SDL_SetPointerProperty(props, "sdl2-compat.external_window", native_window); | ||
| 149 | SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); | ||
| 150 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W); | ||
| 151 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H); | ||
| 152 | window = SDL_CreateWindowWithProperties(props); | ||
| 153 | SDL_DestroyProperties(props); | ||
| 154 | if (!window) { | ||
| 155 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s", SDL_GetError()); | ||
| 156 | quit(4); | ||
| 157 | } | ||
| 158 | SDL_SetWindowTitle(window, "SDL Native Window Test"); | ||
| 159 | |||
| 160 | /* Create the renderer */ | ||
| 161 | renderer = SDL_CreateRenderer(window, NULL); | ||
| 162 | if (!renderer) { | ||
| 163 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError()); | ||
| 164 | quit(5); | ||
| 165 | } | ||
| 166 | |||
| 167 | /* Clear the window, load the sprite and go! */ | ||
| 168 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
| 169 | SDL_RenderClear(renderer); | ||
| 170 | |||
| 171 | sprite = LoadTexture(renderer, "icon.bmp", true, NULL, NULL); | ||
| 172 | if (!sprite) { | ||
| 173 | quit(6); | ||
| 174 | } | ||
| 175 | |||
| 176 | /* Allocate memory for the sprite info */ | ||
| 177 | SDL_GetWindowSize(window, &window_w, &window_h); | ||
| 178 | positions = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*positions)); | ||
| 179 | velocities = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*velocities)); | ||
| 180 | if (!positions || !velocities) { | ||
| 181 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); | ||
| 182 | quit(2); | ||
| 183 | } | ||
| 184 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
| 185 | positions[i].x = (float)SDL_rand(window_w - sprite->w); | ||
| 186 | positions[i].y = (float)SDL_rand(window_h - sprite->h); | ||
| 187 | positions[i].w = (float)sprite->w; | ||
| 188 | positions[i].h = (float)sprite->h; | ||
| 189 | velocities[i].x = 0.0f; | ||
| 190 | velocities[i].y = 0.0f; | ||
| 191 | while (velocities[i].x == 0.f && velocities[i].y == 0.f) { | ||
| 192 | velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); | ||
| 193 | velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); | ||
| 194 | } | ||
| 195 | } | ||
| 196 | |||
| 197 | /* Main render loop */ | ||
| 198 | done = 0; | ||
| 199 | while (!done) { | ||
| 200 | /* Check for events */ | ||
| 201 | while (SDL_PollEvent(&event)) { | ||
| 202 | if (state->verbose & VERBOSE_EVENT) { | ||
| 203 | if (((event.type != SDL_EVENT_MOUSE_MOTION) && | ||
| 204 | (event.type != SDL_EVENT_FINGER_MOTION)) || | ||
| 205 | (state->verbose & VERBOSE_MOTION)) { | ||
| 206 | SDLTest_PrintEvent(&event); | ||
| 207 | } | ||
| 208 | } | ||
| 209 | |||
| 210 | switch (event.type) { | ||
| 211 | case SDL_EVENT_WINDOW_EXPOSED: | ||
| 212 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
| 213 | SDL_RenderClear(renderer); | ||
| 214 | break; | ||
| 215 | case SDL_EVENT_QUIT: | ||
| 216 | done = 1; | ||
| 217 | break; | ||
| 218 | default: | ||
| 219 | break; | ||
| 220 | } | ||
| 221 | } | ||
| 222 | MoveSprites(renderer, sprite); | ||
| 223 | } | ||
| 224 | |||
| 225 | SDL_DestroyTexture(sprite); | ||
| 226 | SDL_DestroyRenderer(renderer); | ||
| 227 | SDL_DestroyWindow(window); | ||
| 228 | SDL_free(positions); | ||
| 229 | SDL_free(velocities); | ||
| 230 | |||
| 231 | quit(0); | ||
| 232 | |||
| 233 | return 0; /* to prevent compiler warning */ | ||
| 234 | } | ||
