diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/testgles2.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testgles2.c | 956 |
1 files changed, 956 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testgles2.c b/contrib/SDL-3.2.8/test/testgles2.c new file mode 100644 index 0000000..1184eab --- /dev/null +++ b/contrib/SDL-3.2.8/test/testgles2.c | |||
| @@ -0,0 +1,956 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #include <SDL3/SDL_test_common.h> | ||
| 14 | #include <SDL3/SDL_main.h> | ||
| 15 | |||
| 16 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 17 | #include <emscripten/emscripten.h> | ||
| 18 | #endif | ||
| 19 | |||
| 20 | #include <stdlib.h> | ||
| 21 | |||
| 22 | #if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_ANDROID) || defined(SDL_PLATFORM_EMSCRIPTEN) || defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_LINUX) | ||
| 23 | #define HAVE_OPENGLES2 | ||
| 24 | #endif | ||
| 25 | |||
| 26 | #ifdef HAVE_OPENGLES2 | ||
| 27 | |||
| 28 | #include <SDL3/SDL_opengles2.h> | ||
| 29 | |||
| 30 | typedef struct GLES2_Context | ||
| 31 | { | ||
| 32 | #define SDL_PROC(ret, func, params) ret (APIENTRY *func) params; | ||
| 33 | #include "../src/render/opengles2/SDL_gles2funcs.h" | ||
| 34 | #undef SDL_PROC | ||
| 35 | } GLES2_Context; | ||
| 36 | |||
| 37 | typedef struct shader_data | ||
| 38 | { | ||
| 39 | GLuint shader_program, shader_frag, shader_vert; | ||
| 40 | |||
| 41 | GLint attr_position; | ||
| 42 | GLint attr_color, attr_mvp; | ||
| 43 | |||
| 44 | int angle_x, angle_y, angle_z; | ||
| 45 | |||
| 46 | GLuint position_buffer; | ||
| 47 | GLuint color_buffer; | ||
| 48 | } shader_data; | ||
| 49 | |||
| 50 | typedef enum wait_state | ||
| 51 | { | ||
| 52 | WAIT_STATE_GO = 0, | ||
| 53 | WAIT_STATE_ENTER_SEM, | ||
| 54 | WAIT_STATE_WAITING_ON_SEM, | ||
| 55 | } wait_state; | ||
| 56 | |||
| 57 | typedef struct thread_data | ||
| 58 | { | ||
| 59 | SDL_Thread *thread; | ||
| 60 | SDL_Semaphore *suspend_sem; | ||
| 61 | SDL_AtomicInt suspended; | ||
| 62 | int done; | ||
| 63 | int index; | ||
| 64 | } thread_data; | ||
| 65 | |||
| 66 | static SDLTest_CommonState *state; | ||
| 67 | static SDL_GLContext *context = NULL; | ||
| 68 | static int depth = 16; | ||
| 69 | static bool suspend_when_occluded; | ||
| 70 | static GLES2_Context ctx; | ||
| 71 | static shader_data *datas; | ||
| 72 | |||
| 73 | static bool LoadContext(GLES2_Context *data) | ||
| 74 | { | ||
| 75 | #ifdef SDL_VIDEO_DRIVER_UIKIT | ||
| 76 | #define __SDL_NOGETPROCADDR__ | ||
| 77 | #elif defined(SDL_VIDEO_DRIVER_ANDROID) | ||
| 78 | #define __SDL_NOGETPROCADDR__ | ||
| 79 | #endif | ||
| 80 | |||
| 81 | #if defined __SDL_NOGETPROCADDR__ | ||
| 82 | #define SDL_PROC(ret, func, params) data->func = func; | ||
| 83 | #else | ||
| 84 | #define SDL_PROC(ret, func, params) \ | ||
| 85 | do { \ | ||
| 86 | data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \ | ||
| 87 | if (!data->func) { \ | ||
| 88 | return SDL_SetError("Couldn't load GLES2 function %s: %s", #func, SDL_GetError()); \ | ||
| 89 | } \ | ||
| 90 | } while (0); | ||
| 91 | #endif /* __SDL_NOGETPROCADDR__ */ | ||
| 92 | |||
| 93 | #include "../src/render/opengles2/SDL_gles2funcs.h" | ||
| 94 | #undef SDL_PROC | ||
| 95 | return true; | ||
| 96 | } | ||
| 97 | |||
| 98 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
| 99 | static void | ||
| 100 | quit(int rc) | ||
| 101 | { | ||
| 102 | int i; | ||
| 103 | |||
| 104 | SDL_free(datas); | ||
| 105 | if (context) { | ||
| 106 | for (i = 0; i < state->num_windows; i++) { | ||
| 107 | if (context[i]) { | ||
| 108 | SDL_GL_DestroyContext(context[i]); | ||
| 109 | } | ||
| 110 | } | ||
| 111 | |||
| 112 | SDL_free(context); | ||
| 113 | } | ||
| 114 | |||
| 115 | SDLTest_CommonQuit(state); | ||
| 116 | /* Let 'main()' return normally */ | ||
| 117 | if (rc != 0) { | ||
| 118 | exit(rc); | ||
| 119 | } | ||
| 120 | } | ||
| 121 | |||
| 122 | #define GL_CHECK(x) \ | ||
| 123 | x; \ | ||
| 124 | { \ | ||
| 125 | GLenum glError = ctx.glGetError(); \ | ||
| 126 | if (glError != GL_NO_ERROR) { \ | ||
| 127 | SDL_Log("glGetError() = %i (0x%.8x) at line %i", glError, glError, __LINE__); \ | ||
| 128 | quit(1); \ | ||
| 129 | } \ | ||
| 130 | } | ||
| 131 | |||
| 132 | /** | ||
| 133 | * Simulates desktop's glRotatef. The matrix is returned in column-major | ||
| 134 | * order. | ||
| 135 | */ | ||
| 136 | static void | ||
| 137 | rotate_matrix(float angle, float x, float y, float z, float *r) | ||
| 138 | { | ||
| 139 | float radians, c, s, c1, u[3], length; | ||
| 140 | int i, j; | ||
| 141 | |||
| 142 | radians = (angle * SDL_PI_F) / 180.0f; | ||
| 143 | |||
| 144 | c = SDL_cosf(radians); | ||
| 145 | s = SDL_sinf(radians); | ||
| 146 | |||
| 147 | c1 = 1.0f - SDL_cosf(radians); | ||
| 148 | |||
| 149 | length = (float)SDL_sqrt(x * x + y * y + z * z); | ||
| 150 | |||
| 151 | u[0] = x / length; | ||
| 152 | u[1] = y / length; | ||
| 153 | u[2] = z / length; | ||
| 154 | |||
| 155 | for (i = 0; i < 16; i++) { | ||
| 156 | r[i] = 0.0; | ||
| 157 | } | ||
| 158 | |||
| 159 | r[15] = 1.0; | ||
| 160 | |||
| 161 | for (i = 0; i < 3; i++) { | ||
| 162 | r[i * 4 + (i + 1) % 3] = u[(i + 2) % 3] * s; | ||
| 163 | r[i * 4 + (i + 2) % 3] = -u[(i + 1) % 3] * s; | ||
| 164 | } | ||
| 165 | |||
| 166 | for (i = 0; i < 3; i++) { | ||
| 167 | for (j = 0; j < 3; j++) { | ||
| 168 | r[i * 4 + j] += c1 * u[i] * u[j] + (i == j ? c : 0.0f); | ||
| 169 | } | ||
| 170 | } | ||
| 171 | } | ||
| 172 | |||
| 173 | /** | ||
| 174 | * Simulates gluPerspectiveMatrix | ||
| 175 | */ | ||
| 176 | static void | ||
| 177 | perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r) | ||
| 178 | { | ||
| 179 | int i; | ||
| 180 | float f; | ||
| 181 | |||
| 182 | f = 1.0f / SDL_tanf(fovy * 0.5f); | ||
| 183 | |||
| 184 | for (i = 0; i < 16; i++) { | ||
| 185 | r[i] = 0.0; | ||
| 186 | } | ||
| 187 | |||
| 188 | r[0] = f / aspect; | ||
| 189 | r[5] = f; | ||
| 190 | r[10] = (znear + zfar) / (znear - zfar); | ||
| 191 | r[11] = -1.0f; | ||
| 192 | r[14] = (2.0f * znear * zfar) / (znear - zfar); | ||
| 193 | r[15] = 0.0f; | ||
| 194 | } | ||
| 195 | |||
| 196 | /** | ||
| 197 | * Multiplies lhs by rhs and writes out to r. All matrices are 4x4 and column | ||
| 198 | * major. In-place multiplication is supported. | ||
| 199 | */ | ||
| 200 | static void | ||
| 201 | multiply_matrix(const float *lhs, const float *rhs, float *r) | ||
| 202 | { | ||
| 203 | int i, j, k; | ||
| 204 | float tmp[16]; | ||
| 205 | |||
| 206 | for (i = 0; i < 4; i++) { | ||
| 207 | for (j = 0; j < 4; j++) { | ||
| 208 | tmp[j * 4 + i] = 0.0; | ||
| 209 | |||
| 210 | for (k = 0; k < 4; k++) { | ||
| 211 | tmp[j * 4 + i] += lhs[k * 4 + i] * rhs[j * 4 + k]; | ||
| 212 | } | ||
| 213 | } | ||
| 214 | } | ||
| 215 | |||
| 216 | for (i = 0; i < 16; i++) { | ||
| 217 | r[i] = tmp[i]; | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | /** | ||
| 222 | * Create shader, load in source, compile, dump debug as necessary. | ||
| 223 | * | ||
| 224 | * shader: Pointer to return created shader ID. | ||
| 225 | * source: Passed-in shader source code. | ||
| 226 | * shader_type: Passed to GL, e.g. GL_VERTEX_SHADER. | ||
| 227 | */ | ||
| 228 | static void | ||
| 229 | process_shader(GLuint *shader, const char *source, GLint shader_type) | ||
| 230 | { | ||
| 231 | GLint status = GL_FALSE; | ||
| 232 | const char *shaders[1] = { NULL }; | ||
| 233 | char buffer[1024]; | ||
| 234 | GLsizei length = 0; | ||
| 235 | |||
| 236 | /* Create shader and load into GL. */ | ||
| 237 | *shader = GL_CHECK(ctx.glCreateShader(shader_type)); | ||
| 238 | |||
| 239 | shaders[0] = source; | ||
| 240 | |||
| 241 | GL_CHECK(ctx.glShaderSource(*shader, 1, shaders, NULL)); | ||
| 242 | |||
| 243 | /* Clean up shader source. */ | ||
| 244 | shaders[0] = NULL; | ||
| 245 | |||
| 246 | /* Try compiling the shader. */ | ||
| 247 | GL_CHECK(ctx.glCompileShader(*shader)); | ||
| 248 | GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status)); | ||
| 249 | |||
| 250 | /* Dump debug info (source and log) if compilation failed. */ | ||
| 251 | if (status != GL_TRUE) { | ||
| 252 | ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]); | ||
| 253 | buffer[length] = '\0'; | ||
| 254 | SDL_Log("Shader compilation failed: %s", buffer); | ||
| 255 | quit(-1); | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | static void | ||
| 260 | link_program(struct shader_data *data) | ||
| 261 | { | ||
| 262 | GLint status = GL_FALSE; | ||
| 263 | char buffer[1024]; | ||
| 264 | GLsizei length = 0; | ||
| 265 | |||
| 266 | GL_CHECK(ctx.glAttachShader(data->shader_program, data->shader_vert)); | ||
| 267 | GL_CHECK(ctx.glAttachShader(data->shader_program, data->shader_frag)); | ||
| 268 | GL_CHECK(ctx.glLinkProgram(data->shader_program)); | ||
| 269 | GL_CHECK(ctx.glGetProgramiv(data->shader_program, GL_LINK_STATUS, &status)); | ||
| 270 | |||
| 271 | if (status != GL_TRUE) { | ||
| 272 | ctx.glGetProgramInfoLog(data->shader_program, sizeof(buffer), &length, &buffer[0]); | ||
| 273 | buffer[length] = '\0'; | ||
| 274 | SDL_Log("Program linking failed: %s", buffer); | ||
| 275 | quit(-1); | ||
| 276 | } | ||
| 277 | } | ||
| 278 | |||
| 279 | /* 3D data. Vertex range -0.5..0.5 in all axes. | ||
| 280 | * Z -0.5 is near, 0.5 is far. */ | ||
| 281 | static const float g_vertices[] = { | ||
| 282 | /* Front face. */ | ||
| 283 | /* Bottom left */ | ||
| 284 | -0.5, | ||
| 285 | 0.5, | ||
| 286 | -0.5, | ||
| 287 | 0.5, | ||
| 288 | -0.5, | ||
| 289 | -0.5, | ||
| 290 | -0.5, | ||
| 291 | -0.5, | ||
| 292 | -0.5, | ||
| 293 | /* Top right */ | ||
| 294 | -0.5, | ||
| 295 | 0.5, | ||
| 296 | -0.5, | ||
| 297 | 0.5, | ||
| 298 | 0.5, | ||
| 299 | -0.5, | ||
| 300 | 0.5, | ||
| 301 | -0.5, | ||
| 302 | -0.5, | ||
| 303 | /* Left face */ | ||
| 304 | /* Bottom left */ | ||
| 305 | -0.5, | ||
| 306 | 0.5, | ||
| 307 | 0.5, | ||
| 308 | -0.5, | ||
| 309 | -0.5, | ||
| 310 | -0.5, | ||
| 311 | -0.5, | ||
| 312 | -0.5, | ||
| 313 | 0.5, | ||
| 314 | /* Top right */ | ||
| 315 | -0.5, | ||
| 316 | 0.5, | ||
| 317 | 0.5, | ||
| 318 | -0.5, | ||
| 319 | 0.5, | ||
| 320 | -0.5, | ||
| 321 | -0.5, | ||
| 322 | -0.5, | ||
| 323 | -0.5, | ||
| 324 | /* Top face */ | ||
| 325 | /* Bottom left */ | ||
| 326 | -0.5, | ||
| 327 | 0.5, | ||
| 328 | 0.5, | ||
| 329 | 0.5, | ||
| 330 | 0.5, | ||
| 331 | -0.5, | ||
| 332 | -0.5, | ||
| 333 | 0.5, | ||
| 334 | -0.5, | ||
| 335 | /* Top right */ | ||
| 336 | -0.5, | ||
| 337 | 0.5, | ||
| 338 | 0.5, | ||
| 339 | 0.5, | ||
| 340 | 0.5, | ||
| 341 | 0.5, | ||
| 342 | 0.5, | ||
| 343 | 0.5, | ||
| 344 | -0.5, | ||
| 345 | /* Right face */ | ||
| 346 | /* Bottom left */ | ||
| 347 | 0.5, | ||
| 348 | 0.5, | ||
| 349 | -0.5, | ||
| 350 | 0.5, | ||
| 351 | -0.5, | ||
| 352 | 0.5, | ||
| 353 | 0.5, | ||
| 354 | -0.5, | ||
| 355 | -0.5, | ||
| 356 | /* Top right */ | ||
| 357 | 0.5, | ||
| 358 | 0.5, | ||
| 359 | -0.5, | ||
| 360 | 0.5, | ||
| 361 | 0.5, | ||
| 362 | 0.5, | ||
| 363 | 0.5, | ||
| 364 | -0.5, | ||
| 365 | 0.5, | ||
| 366 | /* Back face */ | ||
| 367 | /* Bottom left */ | ||
| 368 | 0.5, | ||
| 369 | 0.5, | ||
| 370 | 0.5, | ||
| 371 | -0.5, | ||
| 372 | -0.5, | ||
| 373 | 0.5, | ||
| 374 | 0.5, | ||
| 375 | -0.5, | ||
| 376 | 0.5, | ||
| 377 | /* Top right */ | ||
| 378 | 0.5, | ||
| 379 | 0.5, | ||
| 380 | 0.5, | ||
| 381 | -0.5, | ||
| 382 | 0.5, | ||
| 383 | 0.5, | ||
| 384 | -0.5, | ||
| 385 | -0.5, | ||
| 386 | 0.5, | ||
| 387 | /* Bottom face */ | ||
| 388 | /* Bottom left */ | ||
| 389 | -0.5, | ||
| 390 | -0.5, | ||
| 391 | -0.5, | ||
| 392 | 0.5, | ||
| 393 | -0.5, | ||
| 394 | 0.5, | ||
| 395 | -0.5, | ||
| 396 | -0.5, | ||
| 397 | 0.5, | ||
| 398 | /* Top right */ | ||
| 399 | -0.5, | ||
| 400 | -0.5, | ||
| 401 | -0.5, | ||
| 402 | 0.5, | ||
| 403 | -0.5, | ||
| 404 | -0.5, | ||
| 405 | 0.5, | ||
| 406 | -0.5, | ||
| 407 | 0.5, | ||
| 408 | }; | ||
| 409 | |||
| 410 | static const float g_colors[] = { | ||
| 411 | /* Front face */ | ||
| 412 | /* Bottom left */ | ||
| 413 | 1.0, 0.0, 0.0, /* red */ | ||
| 414 | 0.0, 0.0, 1.0, /* blue */ | ||
| 415 | 0.0, 1.0, 0.0, /* green */ | ||
| 416 | /* Top right */ | ||
| 417 | 1.0, 0.0, 0.0, /* red */ | ||
| 418 | 1.0, 1.0, 0.0, /* yellow */ | ||
| 419 | 0.0, 0.0, 1.0, /* blue */ | ||
| 420 | /* Left face */ | ||
| 421 | /* Bottom left */ | ||
| 422 | 1.0, 1.0, 1.0, /* white */ | ||
| 423 | 0.0, 1.0, 0.0, /* green */ | ||
| 424 | 0.0, 1.0, 1.0, /* cyan */ | ||
| 425 | /* Top right */ | ||
| 426 | 1.0, 1.0, 1.0, /* white */ | ||
| 427 | 1.0, 0.0, 0.0, /* red */ | ||
| 428 | 0.0, 1.0, 0.0, /* green */ | ||
| 429 | /* Top face */ | ||
| 430 | /* Bottom left */ | ||
| 431 | 1.0, 1.0, 1.0, /* white */ | ||
| 432 | 1.0, 1.0, 0.0, /* yellow */ | ||
| 433 | 1.0, 0.0, 0.0, /* red */ | ||
| 434 | /* Top right */ | ||
| 435 | 1.0, 1.0, 1.0, /* white */ | ||
| 436 | 0.0, 0.0, 0.0, /* black */ | ||
| 437 | 1.0, 1.0, 0.0, /* yellow */ | ||
| 438 | /* Right face */ | ||
| 439 | /* Bottom left */ | ||
| 440 | 1.0, 1.0, 0.0, /* yellow */ | ||
| 441 | 1.0, 0.0, 1.0, /* magenta */ | ||
| 442 | 0.0, 0.0, 1.0, /* blue */ | ||
| 443 | /* Top right */ | ||
| 444 | 1.0, 1.0, 0.0, /* yellow */ | ||
| 445 | 0.0, 0.0, 0.0, /* black */ | ||
| 446 | 1.0, 0.0, 1.0, /* magenta */ | ||
| 447 | /* Back face */ | ||
| 448 | /* Bottom left */ | ||
| 449 | 0.0, 0.0, 0.0, /* black */ | ||
| 450 | 0.0, 1.0, 1.0, /* cyan */ | ||
| 451 | 1.0, 0.0, 1.0, /* magenta */ | ||
| 452 | /* Top right */ | ||
| 453 | 0.0, 0.0, 0.0, /* black */ | ||
| 454 | 1.0, 1.0, 1.0, /* white */ | ||
| 455 | 0.0, 1.0, 1.0, /* cyan */ | ||
| 456 | /* Bottom face */ | ||
| 457 | /* Bottom left */ | ||
| 458 | 0.0, 1.0, 0.0, /* green */ | ||
| 459 | 1.0, 0.0, 1.0, /* magenta */ | ||
| 460 | 0.0, 1.0, 1.0, /* cyan */ | ||
| 461 | /* Top right */ | ||
| 462 | 0.0, 1.0, 0.0, /* green */ | ||
| 463 | 0.0, 0.0, 1.0, /* blue */ | ||
| 464 | 1.0, 0.0, 1.0, /* magenta */ | ||
| 465 | }; | ||
| 466 | |||
| 467 | static const char *g_shader_vert_src = | ||
| 468 | " attribute vec4 av4position; " | ||
| 469 | " attribute vec3 av3color; " | ||
| 470 | " uniform mat4 mvp; " | ||
| 471 | " varying vec3 vv3color; " | ||
| 472 | " void main() { " | ||
| 473 | " vv3color = av3color; " | ||
| 474 | " gl_Position = mvp * av4position; " | ||
| 475 | " } "; | ||
| 476 | |||
| 477 | static const char *g_shader_frag_src = | ||
| 478 | " precision lowp float; " | ||
| 479 | " varying vec3 vv3color; " | ||
| 480 | " void main() { " | ||
| 481 | " gl_FragColor = vec4(vv3color, 1.0); " | ||
| 482 | " } "; | ||
| 483 | |||
| 484 | static void | ||
| 485 | Render(unsigned int width, unsigned int height, shader_data *data) | ||
| 486 | { | ||
| 487 | float matrix_rotate[16], matrix_modelview[16], matrix_perspective[16], matrix_mvp[16]; | ||
| 488 | |||
| 489 | /* | ||
| 490 | * Do some rotation with Euler angles. It is not a fixed axis as | ||
| 491 | * quaterions would be, but the effect is cool. | ||
| 492 | */ | ||
| 493 | rotate_matrix((float)data->angle_x, 1.0f, 0.0f, 0.0f, matrix_modelview); | ||
| 494 | rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); | ||
| 495 | |||
| 496 | multiply_matrix(matrix_rotate, matrix_modelview, matrix_modelview); | ||
| 497 | |||
| 498 | rotate_matrix((float)data->angle_z, 0.0f, 1.0f, 0.0f, matrix_rotate); | ||
| 499 | |||
| 500 | multiply_matrix(matrix_rotate, matrix_modelview, matrix_modelview); | ||
| 501 | |||
| 502 | /* Pull the camera back from the cube */ | ||
| 503 | matrix_modelview[14] -= 2.5f; | ||
| 504 | |||
| 505 | perspective_matrix(45.0f, (float)width / height, 0.01f, 100.0f, matrix_perspective); | ||
| 506 | multiply_matrix(matrix_perspective, matrix_modelview, matrix_mvp); | ||
| 507 | |||
| 508 | GL_CHECK(ctx.glUniformMatrix4fv(data->attr_mvp, 1, GL_FALSE, matrix_mvp)); | ||
| 509 | |||
| 510 | data->angle_x += 3; | ||
| 511 | data->angle_y += 2; | ||
| 512 | data->angle_z += 1; | ||
| 513 | |||
| 514 | if (data->angle_x >= 360) { | ||
| 515 | data->angle_x -= 360; | ||
| 516 | } | ||
| 517 | if (data->angle_x < 0) { | ||
| 518 | data->angle_x += 360; | ||
| 519 | } | ||
| 520 | if (data->angle_y >= 360) { | ||
| 521 | data->angle_y -= 360; | ||
| 522 | } | ||
| 523 | if (data->angle_y < 0) { | ||
| 524 | data->angle_y += 360; | ||
| 525 | } | ||
| 526 | if (data->angle_z >= 360) { | ||
| 527 | data->angle_z -= 360; | ||
| 528 | } | ||
| 529 | if (data->angle_z < 0) { | ||
| 530 | data->angle_z += 360; | ||
| 531 | } | ||
| 532 | |||
| 533 | GL_CHECK(ctx.glViewport(0, 0, width, height)); | ||
| 534 | GL_CHECK(ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); | ||
| 535 | GL_CHECK(ctx.glDrawArrays(GL_TRIANGLES, 0, 36)); | ||
| 536 | } | ||
| 537 | |||
| 538 | static int done; | ||
| 539 | static Uint32 frames; | ||
| 540 | #ifndef SDL_PLATFORM_EMSCRIPTEN | ||
| 541 | static thread_data *threads; | ||
| 542 | #endif | ||
| 543 | |||
| 544 | static void | ||
| 545 | render_window(int index) | ||
| 546 | { | ||
| 547 | int w, h; | ||
| 548 | |||
| 549 | if (!state->windows[index]) { | ||
| 550 | return; | ||
| 551 | } | ||
| 552 | |||
| 553 | if (!SDL_GL_MakeCurrent(state->windows[index], context[index])) { | ||
| 554 | SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError()); | ||
| 555 | return; | ||
| 556 | } | ||
| 557 | |||
| 558 | SDL_GetWindowSizeInPixels(state->windows[index], &w, &h); | ||
| 559 | Render(w, h, &datas[index]); | ||
| 560 | SDL_GL_SwapWindow(state->windows[index]); | ||
| 561 | ++frames; | ||
| 562 | } | ||
| 563 | |||
| 564 | #ifndef SDL_PLATFORM_EMSCRIPTEN | ||
| 565 | static int SDLCALL | ||
| 566 | render_thread_fn(void *render_ctx) | ||
| 567 | { | ||
| 568 | thread_data *thread = render_ctx; | ||
| 569 | |||
| 570 | while (!done && !thread->done && state->windows[thread->index]) { | ||
| 571 | if (SDL_CompareAndSwapAtomicInt(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) { | ||
| 572 | SDL_WaitSemaphore(thread->suspend_sem); | ||
| 573 | } | ||
| 574 | render_window(thread->index); | ||
| 575 | } | ||
| 576 | |||
| 577 | SDL_GL_MakeCurrent(state->windows[thread->index], NULL); | ||
| 578 | return 0; | ||
| 579 | } | ||
| 580 | |||
| 581 | static thread_data *GetThreadDataForWindow(SDL_WindowID id) | ||
| 582 | { | ||
| 583 | int i; | ||
| 584 | SDL_Window *window = SDL_GetWindowFromID(id); | ||
| 585 | if (window) { | ||
| 586 | for (i = 0; i < state->num_windows; ++i) { | ||
| 587 | if (window == state->windows[i]) { | ||
| 588 | return &threads[i]; | ||
| 589 | } | ||
| 590 | } | ||
| 591 | } | ||
| 592 | return NULL; | ||
| 593 | } | ||
| 594 | |||
| 595 | static void | ||
| 596 | loop_threaded(void) | ||
| 597 | { | ||
| 598 | SDL_Event event; | ||
| 599 | thread_data *tdata; | ||
| 600 | |||
| 601 | /* Wait for events */ | ||
| 602 | while (SDL_WaitEvent(&event) && !done) { | ||
| 603 | if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_OCCLUDED) { | ||
| 604 | tdata = GetThreadDataForWindow(event.window.windowID); | ||
| 605 | if (tdata) { | ||
| 606 | SDL_CompareAndSwapAtomicInt(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM); | ||
| 607 | } | ||
| 608 | } else if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_EXPOSED) { | ||
| 609 | tdata = GetThreadDataForWindow(event.window.windowID); | ||
| 610 | if (tdata) { | ||
| 611 | if (SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) { | ||
| 612 | SDL_SignalSemaphore(tdata->suspend_sem); | ||
| 613 | } | ||
| 614 | } | ||
| 615 | } else if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) { | ||
| 616 | tdata = GetThreadDataForWindow(event.window.windowID); | ||
| 617 | if (tdata) { | ||
| 618 | /* Stop the render thread when the window is closed */ | ||
| 619 | tdata->done = 1; | ||
| 620 | if (tdata->thread) { | ||
| 621 | SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO); | ||
| 622 | SDL_SignalSemaphore(tdata->suspend_sem); | ||
| 623 | SDL_WaitThread(tdata->thread, NULL); | ||
| 624 | tdata->thread = NULL; | ||
| 625 | SDL_DestroySemaphore(tdata->suspend_sem); | ||
| 626 | } | ||
| 627 | break; | ||
| 628 | } | ||
| 629 | } | ||
| 630 | SDLTest_CommonEvent(state, &event, &done); | ||
| 631 | } | ||
| 632 | } | ||
| 633 | #endif | ||
| 634 | |||
| 635 | static void | ||
| 636 | loop(void) | ||
| 637 | { | ||
| 638 | SDL_Event event; | ||
| 639 | int i; | ||
| 640 | int active_windows = 0; | ||
| 641 | |||
| 642 | /* Check for events */ | ||
| 643 | while (SDL_PollEvent(&event) && !done) { | ||
| 644 | SDLTest_CommonEvent(state, &event, &done); | ||
| 645 | } | ||
| 646 | if (!done) { | ||
| 647 | for (i = 0; i < state->num_windows; ++i) { | ||
| 648 | if (state->windows[i] == NULL || | ||
| 649 | (suspend_when_occluded && (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_OCCLUDED))) { | ||
| 650 | continue; | ||
| 651 | } | ||
| 652 | ++active_windows; | ||
| 653 | render_window(i); | ||
| 654 | } | ||
| 655 | } | ||
| 656 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 657 | else { | ||
| 658 | emscripten_cancel_main_loop(); | ||
| 659 | } | ||
| 660 | #endif | ||
| 661 | |||
| 662 | /* If all windows are occluded, throttle event polling to 15hz. */ | ||
| 663 | if (!done && !active_windows) { | ||
| 664 | SDL_DelayNS(SDL_NS_PER_SECOND / 15); | ||
| 665 | } | ||
| 666 | } | ||
| 667 | |||
| 668 | int main(int argc, char *argv[]) | ||
| 669 | { | ||
| 670 | int fsaa, accel, threaded; | ||
| 671 | int value; | ||
| 672 | int i; | ||
| 673 | const SDL_DisplayMode *mode; | ||
| 674 | Uint64 then, now; | ||
| 675 | shader_data *data; | ||
| 676 | |||
| 677 | /* Initialize parameters */ | ||
| 678 | fsaa = 0; | ||
| 679 | accel = 0; | ||
| 680 | threaded = 0; | ||
| 681 | |||
| 682 | /* Initialize test framework */ | ||
| 683 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
| 684 | if (!state) { | ||
| 685 | return 1; | ||
| 686 | } | ||
| 687 | for (i = 1; i < argc;) { | ||
| 688 | int consumed; | ||
| 689 | |||
| 690 | consumed = SDLTest_CommonArg(state, i); | ||
| 691 | if (consumed == 0) { | ||
| 692 | if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { | ||
| 693 | ++fsaa; | ||
| 694 | consumed = 1; | ||
| 695 | } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { | ||
| 696 | ++accel; | ||
| 697 | consumed = 1; | ||
| 698 | } else if (SDL_strcasecmp(argv[i], "--threaded") == 0) { | ||
| 699 | ++threaded; | ||
| 700 | consumed = 1; | ||
| 701 | } else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) { | ||
| 702 | suspend_when_occluded = true; | ||
| 703 | consumed = 1; | ||
| 704 | } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) { | ||
| 705 | i++; | ||
| 706 | if (!argv[i]) { | ||
| 707 | consumed = -1; | ||
| 708 | } else { | ||
| 709 | char *endptr = NULL; | ||
| 710 | depth = (int)SDL_strtol(argv[i], &endptr, 0); | ||
| 711 | if (endptr != argv[i] && *endptr == '\0') { | ||
| 712 | consumed = 1; | ||
| 713 | } else { | ||
| 714 | consumed = -1; | ||
| 715 | } | ||
| 716 | } | ||
| 717 | } else { | ||
| 718 | consumed = -1; | ||
| 719 | } | ||
| 720 | } | ||
| 721 | if (consumed < 0) { | ||
| 722 | static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", "[--threaded]", "[--suspend-when-occluded]",NULL }; | ||
| 723 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 724 | quit(1); | ||
| 725 | } | ||
| 726 | i += consumed; | ||
| 727 | } | ||
| 728 | |||
| 729 | /* Set OpenGL parameters */ | ||
| 730 | state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; | ||
| 731 | state->gl_red_size = 5; | ||
| 732 | state->gl_green_size = 5; | ||
| 733 | state->gl_blue_size = 5; | ||
| 734 | state->gl_depth_size = depth; | ||
| 735 | state->gl_major_version = 2; | ||
| 736 | state->gl_minor_version = 0; | ||
| 737 | state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES; | ||
| 738 | |||
| 739 | if (fsaa) { | ||
| 740 | state->gl_multisamplebuffers = 1; | ||
| 741 | state->gl_multisamplesamples = fsaa; | ||
| 742 | } | ||
| 743 | if (accel) { | ||
| 744 | state->gl_accelerated = 1; | ||
| 745 | } | ||
| 746 | if (!SDLTest_CommonInit(state)) { | ||
| 747 | quit(2); | ||
| 748 | return 0; | ||
| 749 | } | ||
| 750 | |||
| 751 | context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(*context)); | ||
| 752 | if (!context) { | ||
| 753 | SDL_Log("Out of memory!"); | ||
| 754 | quit(2); | ||
| 755 | } | ||
| 756 | |||
| 757 | /* Create OpenGL ES contexts */ | ||
| 758 | for (i = 0; i < state->num_windows; i++) { | ||
| 759 | context[i] = SDL_GL_CreateContext(state->windows[i]); | ||
| 760 | if (!context[i]) { | ||
| 761 | SDL_Log("SDL_GL_CreateContext(): %s", SDL_GetError()); | ||
| 762 | quit(2); | ||
| 763 | } | ||
| 764 | } | ||
| 765 | |||
| 766 | /* Important: call this *after* creating the context */ | ||
| 767 | if (!LoadContext(&ctx)) { | ||
| 768 | SDL_Log("Could not load GLES2 functions"); | ||
| 769 | quit(2); | ||
| 770 | return 0; | ||
| 771 | } | ||
| 772 | |||
| 773 | SDL_GL_SetSwapInterval(state->render_vsync); | ||
| 774 | |||
| 775 | mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay()); | ||
| 776 | SDL_Log("Threaded : %s", threaded ? "yes" : "no"); | ||
| 777 | if (mode) { | ||
| 778 | SDL_Log("Screen bpp: %d", SDL_BITSPERPIXEL(mode->format)); | ||
| 779 | SDL_Log("%s", ""); | ||
| 780 | } | ||
| 781 | SDL_Log("Vendor : %s", ctx.glGetString(GL_VENDOR)); | ||
| 782 | SDL_Log("Renderer : %s", ctx.glGetString(GL_RENDERER)); | ||
| 783 | SDL_Log("Version : %s", ctx.glGetString(GL_VERSION)); | ||
| 784 | SDL_Log("Extensions : %s", ctx.glGetString(GL_EXTENSIONS)); | ||
| 785 | SDL_Log("%s", ""); | ||
| 786 | |||
| 787 | if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value)) { | ||
| 788 | SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d", 5, value); | ||
| 789 | } else { | ||
| 790 | SDL_Log("Failed to get SDL_GL_RED_SIZE: %s", | ||
| 791 | SDL_GetError()); | ||
| 792 | } | ||
| 793 | if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value)) { | ||
| 794 | SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d", 5, value); | ||
| 795 | } else { | ||
| 796 | SDL_Log("Failed to get SDL_GL_GREEN_SIZE: %s", | ||
| 797 | SDL_GetError()); | ||
| 798 | } | ||
| 799 | if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value)) { | ||
| 800 | SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d", 5, value); | ||
| 801 | } else { | ||
| 802 | SDL_Log("Failed to get SDL_GL_BLUE_SIZE: %s", | ||
| 803 | SDL_GetError()); | ||
| 804 | } | ||
| 805 | if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value)) { | ||
| 806 | SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d", depth, value); | ||
| 807 | } else { | ||
| 808 | SDL_Log("Failed to get SDL_GL_DEPTH_SIZE: %s", | ||
| 809 | SDL_GetError()); | ||
| 810 | } | ||
| 811 | if (fsaa) { | ||
| 812 | if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) { | ||
| 813 | SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d", value); | ||
| 814 | } else { | ||
| 815 | SDL_Log("Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s", | ||
| 816 | SDL_GetError()); | ||
| 817 | } | ||
| 818 | if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value)) { | ||
| 819 | SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d", fsaa, | ||
| 820 | value); | ||
| 821 | } else { | ||
| 822 | SDL_Log("Failed to get SDL_GL_MULTISAMPLESAMPLES: %s", | ||
| 823 | SDL_GetError()); | ||
| 824 | } | ||
| 825 | } | ||
| 826 | if (accel) { | ||
| 827 | if (SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value)) { | ||
| 828 | SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d", value); | ||
| 829 | } else { | ||
| 830 | SDL_Log("Failed to get SDL_GL_ACCELERATED_VISUAL: %s", | ||
| 831 | SDL_GetError()); | ||
| 832 | } | ||
| 833 | } | ||
| 834 | |||
| 835 | datas = (shader_data *)SDL_calloc(state->num_windows, sizeof(shader_data)); | ||
| 836 | |||
| 837 | /* Set rendering settings for each context */ | ||
| 838 | for (i = 0; i < state->num_windows; ++i) { | ||
| 839 | |||
| 840 | int w, h; | ||
| 841 | if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) { | ||
| 842 | SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError()); | ||
| 843 | |||
| 844 | /* Continue for next window */ | ||
| 845 | continue; | ||
| 846 | } | ||
| 847 | SDL_GetWindowSizeInPixels(state->windows[i], &w, &h); | ||
| 848 | ctx.glViewport(0, 0, w, h); | ||
| 849 | |||
| 850 | data = &datas[i]; | ||
| 851 | data->angle_x = 0; | ||
| 852 | data->angle_y = 0; | ||
| 853 | data->angle_z = 0; | ||
| 854 | |||
| 855 | /* Shader Initialization */ | ||
| 856 | process_shader(&data->shader_vert, g_shader_vert_src, GL_VERTEX_SHADER); | ||
| 857 | process_shader(&data->shader_frag, g_shader_frag_src, GL_FRAGMENT_SHADER); | ||
| 858 | |||
| 859 | /* Create shader_program (ready to attach shaders) */ | ||
| 860 | data->shader_program = GL_CHECK(ctx.glCreateProgram()); | ||
| 861 | |||
| 862 | /* Attach shaders and link shader_program */ | ||
| 863 | link_program(data); | ||
| 864 | |||
| 865 | /* Get attribute locations of non-fixed attributes like color and texture coordinates. */ | ||
| 866 | data->attr_position = GL_CHECK(ctx.glGetAttribLocation(data->shader_program, "av4position")); | ||
| 867 | data->attr_color = GL_CHECK(ctx.glGetAttribLocation(data->shader_program, "av3color")); | ||
| 868 | |||
| 869 | /* Get uniform locations */ | ||
| 870 | data->attr_mvp = GL_CHECK(ctx.glGetUniformLocation(data->shader_program, "mvp")); | ||
| 871 | |||
| 872 | GL_CHECK(ctx.glUseProgram(data->shader_program)); | ||
| 873 | |||
| 874 | /* Enable attributes for position, color and texture coordinates etc. */ | ||
| 875 | GL_CHECK(ctx.glEnableVertexAttribArray(data->attr_position)); | ||
| 876 | GL_CHECK(ctx.glEnableVertexAttribArray(data->attr_color)); | ||
| 877 | |||
| 878 | /* Populate attributes for position, color and texture coordinates etc. */ | ||
| 879 | |||
| 880 | GL_CHECK(ctx.glGenBuffers(1, &data->position_buffer)); | ||
| 881 | GL_CHECK(ctx.glBindBuffer(GL_ARRAY_BUFFER, data->position_buffer)); | ||
| 882 | GL_CHECK(ctx.glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertices), g_vertices, GL_STATIC_DRAW)); | ||
| 883 | GL_CHECK(ctx.glVertexAttribPointer(data->attr_position, 3, GL_FLOAT, GL_FALSE, 0, 0)); | ||
| 884 | GL_CHECK(ctx.glBindBuffer(GL_ARRAY_BUFFER, 0)); | ||
| 885 | |||
| 886 | GL_CHECK(ctx.glGenBuffers(1, &data->color_buffer)); | ||
| 887 | GL_CHECK(ctx.glBindBuffer(GL_ARRAY_BUFFER, data->color_buffer)); | ||
| 888 | GL_CHECK(ctx.glBufferData(GL_ARRAY_BUFFER, sizeof(g_colors), g_colors, GL_STATIC_DRAW)); | ||
| 889 | GL_CHECK(ctx.glVertexAttribPointer(data->attr_color, 3, GL_FLOAT, GL_FALSE, 0, 0)); | ||
| 890 | GL_CHECK(ctx.glBindBuffer(GL_ARRAY_BUFFER, 0)); | ||
| 891 | |||
| 892 | GL_CHECK(ctx.glEnable(GL_CULL_FACE)); | ||
| 893 | GL_CHECK(ctx.glEnable(GL_DEPTH_TEST)); | ||
| 894 | |||
| 895 | SDL_GL_MakeCurrent(state->windows[i], NULL); | ||
| 896 | } | ||
| 897 | |||
| 898 | /* Main render loop */ | ||
| 899 | frames = 0; | ||
| 900 | then = SDL_GetTicks(); | ||
| 901 | done = 0; | ||
| 902 | |||
| 903 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 904 | emscripten_set_main_loop(loop, 0, 1); | ||
| 905 | #else | ||
| 906 | if (threaded) { | ||
| 907 | threads = (thread_data *)SDL_calloc(state->num_windows, sizeof(thread_data)); | ||
| 908 | |||
| 909 | /* Start a render thread for each window */ | ||
| 910 | for (i = 0; i < state->num_windows; ++i) { | ||
| 911 | threads[i].index = i; | ||
| 912 | SDL_SetAtomicInt(&threads[i].suspended, 0); | ||
| 913 | threads[i].suspend_sem = SDL_CreateSemaphore(0); | ||
| 914 | threads[i].thread = SDL_CreateThread(render_thread_fn, "RenderThread", &threads[i]); | ||
| 915 | } | ||
| 916 | |||
| 917 | while (!done) { | ||
| 918 | loop_threaded(); | ||
| 919 | } | ||
| 920 | |||
| 921 | /* Join the remaining render threads (if any) */ | ||
| 922 | for (i = 0; i < state->num_windows; ++i) { | ||
| 923 | threads[i].done = 1; | ||
| 924 | if (threads[i].thread) { | ||
| 925 | SDL_WaitThread(threads[i].thread, NULL); | ||
| 926 | } | ||
| 927 | } | ||
| 928 | SDL_free(threads); | ||
| 929 | } else { | ||
| 930 | while (!done) { | ||
| 931 | loop(); | ||
| 932 | } | ||
| 933 | } | ||
| 934 | #endif | ||
| 935 | |||
| 936 | /* Print out some timing information */ | ||
| 937 | now = SDL_GetTicks(); | ||
| 938 | if (now > then) { | ||
| 939 | SDL_Log("%2.2f frames per second", | ||
| 940 | ((double)frames * 1000) / (now - then)); | ||
| 941 | } | ||
| 942 | #ifndef SDL_PLATFORM_ANDROID | ||
| 943 | quit(0); | ||
| 944 | #endif | ||
| 945 | return 0; | ||
| 946 | } | ||
| 947 | |||
| 948 | #else /* HAVE_OPENGLES2 */ | ||
| 949 | |||
| 950 | int main(int argc, char *argv[]) | ||
| 951 | { | ||
| 952 | SDL_Log("No OpenGL ES support on this system"); | ||
| 953 | return 1; | ||
| 954 | } | ||
| 955 | |||
| 956 | #endif /* HAVE_OPENGLES2 */ | ||
