diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/testdrawchessboard.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testdrawchessboard.c | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testdrawchessboard.c b/contrib/SDL-3.2.8/test/testdrawchessboard.c new file mode 100644 index 0000000..c68771c --- /dev/null +++ b/contrib/SDL-3.2.8/test/testdrawchessboard.c | |||
| @@ -0,0 +1,172 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | |||
| 12 | This file is created by : Nitin Jain (nitin.j4\samsung.com) | ||
| 13 | */ | ||
| 14 | |||
| 15 | /* Sample program: Draw a Chess Board by using the SDL render API */ | ||
| 16 | |||
| 17 | /* This allows testing SDL_CreateSoftwareRenderer with the window surface API. Undefine it to use the accelerated renderer instead. */ | ||
| 18 | #define USE_SOFTWARE_RENDERER | ||
| 19 | |||
| 20 | #include <SDL3/SDL.h> | ||
| 21 | #include <SDL3/SDL_main.h> | ||
| 22 | #include <SDL3/SDL_test.h> | ||
| 23 | |||
| 24 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 25 | #include <emscripten/emscripten.h> | ||
| 26 | #endif | ||
| 27 | |||
| 28 | static SDL_Window *window; | ||
| 29 | static SDL_Renderer *renderer; | ||
| 30 | static int done; | ||
| 31 | |||
| 32 | #ifdef USE_SOFTWARE_RENDERER | ||
| 33 | static SDL_Surface *surface; | ||
| 34 | #endif | ||
| 35 | |||
| 36 | static void DrawChessBoard(void) | ||
| 37 | { | ||
| 38 | int row = 0, column = 0, x = 0; | ||
| 39 | SDL_FRect rect; | ||
| 40 | SDL_Rect darea; | ||
| 41 | |||
| 42 | /* Get the Size of drawing surface */ | ||
| 43 | SDL_GetRenderViewport(renderer, &darea); | ||
| 44 | |||
| 45 | for (; row < 8; row++) { | ||
| 46 | column = row % 2; | ||
| 47 | x = column; | ||
| 48 | for (; column < 4 + (row % 2); column++) { | ||
| 49 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); | ||
| 50 | |||
| 51 | rect.w = (float)(darea.w / 8); | ||
| 52 | rect.h = (float)(darea.h / 8); | ||
| 53 | rect.x = x * rect.w; | ||
| 54 | rect.y = row * rect.h; | ||
| 55 | x = x + 2; | ||
| 56 | SDL_RenderFillRect(renderer, &rect); | ||
| 57 | |||
| 58 | /* Draw a red diagonal line through the upper left rectangle */ | ||
| 59 | if (column == 0 && row == 0) { | ||
| 60 | SDL_SetRenderDrawColor(renderer, 0xFF, 0, 0, 0xFF); | ||
| 61 | SDL_RenderLine(renderer, 0, 0, rect.w, rect.h); | ||
| 62 | } | ||
| 63 | } | ||
| 64 | } | ||
| 65 | } | ||
| 66 | |||
| 67 | static void loop(void) | ||
| 68 | { | ||
| 69 | SDL_Event e; | ||
| 70 | while (SDL_PollEvent(&e)) { | ||
| 71 | |||
| 72 | #ifdef USE_SOFTWARE_RENDERER | ||
| 73 | /* Re-create when window surface has been resized */ | ||
| 74 | if (e.type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) { | ||
| 75 | |||
| 76 | SDL_DestroyRenderer(renderer); | ||
| 77 | |||
| 78 | surface = SDL_GetWindowSurface(window); | ||
| 79 | renderer = SDL_CreateSoftwareRenderer(surface); | ||
| 80 | /* Clear the rendering surface with the specified color */ | ||
| 81 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); | ||
| 82 | SDL_RenderClear(renderer); | ||
| 83 | } | ||
| 84 | #endif | ||
| 85 | |||
| 86 | if (e.type == SDL_EVENT_QUIT) { | ||
| 87 | done = 1; | ||
| 88 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 89 | emscripten_cancel_main_loop(); | ||
| 90 | #endif | ||
| 91 | return; | ||
| 92 | } | ||
| 93 | |||
| 94 | if ((e.type == SDL_EVENT_KEY_DOWN) && (e.key.key == SDLK_ESCAPE)) { | ||
| 95 | done = 1; | ||
| 96 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 97 | emscripten_cancel_main_loop(); | ||
| 98 | #endif | ||
| 99 | return; | ||
| 100 | } | ||
| 101 | } | ||
| 102 | |||
| 103 | /* Clear the rendering surface with the specified color */ | ||
| 104 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); | ||
| 105 | SDL_RenderClear(renderer); | ||
| 106 | |||
| 107 | DrawChessBoard(); | ||
| 108 | |||
| 109 | SDL_RenderPresent(renderer); | ||
| 110 | |||
| 111 | #ifdef USE_SOFTWARE_RENDERER | ||
| 112 | /* Got everything on rendering surface, | ||
| 113 | now Update the drawing image on window screen */ | ||
| 114 | SDL_UpdateWindowSurface(window); | ||
| 115 | #endif | ||
| 116 | } | ||
| 117 | |||
| 118 | int main(int argc, char *argv[]) | ||
| 119 | { | ||
| 120 | SDLTest_CommonState *state; | ||
| 121 | |||
| 122 | /* Initialize test framework */ | ||
| 123 | state = SDLTest_CommonCreateState(argv, 0); | ||
| 124 | if (!state) { | ||
| 125 | return 1; | ||
| 126 | } | ||
| 127 | |||
| 128 | /* Parse commandline */ | ||
| 129 | if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { | ||
| 130 | return 1; | ||
| 131 | } | ||
| 132 | |||
| 133 | /* Initialize SDL */ | ||
| 134 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
| 135 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s", SDL_GetError()); | ||
| 136 | return 1; | ||
| 137 | } | ||
| 138 | |||
| 139 | /* Create window and renderer for given surface */ | ||
| 140 | window = SDL_CreateWindow("Chess Board", 640, 480, SDL_WINDOW_RESIZABLE); | ||
| 141 | if (!window) { | ||
| 142 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s", SDL_GetError()); | ||
| 143 | return 1; | ||
| 144 | } | ||
| 145 | #ifdef USE_SOFTWARE_RENDERER | ||
| 146 | surface = SDL_GetWindowSurface(window); | ||
| 147 | renderer = SDL_CreateSoftwareRenderer(surface); | ||
| 148 | #else | ||
| 149 | renderer = SDL_CreateRenderer(window, NULL); | ||
| 150 | #endif | ||
| 151 | if (!renderer) { | ||
| 152 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s", SDL_GetError()); | ||
| 153 | return 1; | ||
| 154 | } | ||
| 155 | |||
| 156 | /* Draw the Image on rendering surface */ | ||
| 157 | done = 0; | ||
| 158 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 159 | emscripten_set_main_loop(loop, 0, 1); | ||
| 160 | #else | ||
| 161 | while (!done) { | ||
| 162 | loop(); | ||
| 163 | } | ||
| 164 | #endif | ||
| 165 | |||
| 166 | SDL_DestroyRenderer(renderer); | ||
| 167 | SDL_DestroyWindow(window); | ||
| 168 | |||
| 169 | SDL_Quit(); | ||
| 170 | SDLTest_CommonDestroyState(state); | ||
| 171 | return 0; | ||
| 172 | } | ||
