diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/testaudiorecording.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testaudiorecording.c | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testaudiorecording.c b/contrib/SDL-3.2.8/test/testaudiorecording.c new file mode 100644 index 0000000..2e33da8 --- /dev/null +++ b/contrib/SDL-3.2.8/test/testaudiorecording.c | |||
| @@ -0,0 +1,214 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #define SDL_MAIN_USE_CALLBACKS 1 | ||
| 14 | #include <SDL3/SDL.h> | ||
| 15 | #include <SDL3/SDL_main.h> | ||
| 16 | #include <SDL3/SDL_test.h> | ||
| 17 | |||
| 18 | static SDL_Window *window = NULL; | ||
| 19 | static SDL_Renderer *renderer = NULL; | ||
| 20 | static SDL_AudioStream *stream_in = NULL; | ||
| 21 | static SDL_AudioStream *stream_out = NULL; | ||
| 22 | static SDLTest_CommonState *state = NULL; | ||
| 23 | |||
| 24 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) | ||
| 25 | { | ||
| 26 | SDL_AudioDeviceID *devices; | ||
| 27 | SDL_AudioSpec outspec; | ||
| 28 | SDL_AudioSpec inspec; | ||
| 29 | SDL_AudioDeviceID device; | ||
| 30 | SDL_AudioDeviceID want_device = SDL_AUDIO_DEVICE_DEFAULT_RECORDING; | ||
| 31 | const char *devname = NULL; | ||
| 32 | int i; | ||
| 33 | |||
| 34 | /* this doesn't have to run very much, so give up tons of CPU time between iterations. */ | ||
| 35 | SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "15"); | ||
| 36 | |||
| 37 | /* Initialize test framework */ | ||
| 38 | state = SDLTest_CommonCreateState(argv, 0); | ||
| 39 | if (!state) { | ||
| 40 | return SDL_APP_SUCCESS; | ||
| 41 | } | ||
| 42 | |||
| 43 | /* Parse commandline */ | ||
| 44 | for (i = 1; i < argc;) { | ||
| 45 | int consumed; | ||
| 46 | |||
| 47 | consumed = SDLTest_CommonArg(state, i); | ||
| 48 | if (!consumed) { | ||
| 49 | if (!devname) { | ||
| 50 | devname = argv[i]; | ||
| 51 | consumed = 1; | ||
| 52 | } | ||
| 53 | } | ||
| 54 | if (consumed <= 0) { | ||
| 55 | static const char *options[] = { "[device_name]", NULL }; | ||
| 56 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 57 | return SDL_APP_FAILURE; | ||
| 58 | } | ||
| 59 | |||
| 60 | i += consumed; | ||
| 61 | } | ||
| 62 | |||
| 63 | /* Load the SDL library */ | ||
| 64 | if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { | ||
| 65 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); | ||
| 66 | return SDL_APP_SUCCESS; | ||
| 67 | } | ||
| 68 | |||
| 69 | if (!SDL_CreateWindowAndRenderer("testaudiorecording", 320, 240, 0, &window, &renderer)) { | ||
| 70 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window and renderer: %s", SDL_GetError()); | ||
| 71 | return SDL_APP_SUCCESS; | ||
| 72 | } | ||
| 73 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | ||
| 74 | SDL_RenderClear(renderer); | ||
| 75 | SDL_RenderPresent(renderer); | ||
| 76 | |||
| 77 | SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver()); | ||
| 78 | |||
| 79 | devices = SDL_GetAudioRecordingDevices(NULL); | ||
| 80 | for (i = 0; devices[i] != 0; i++) { | ||
| 81 | const char *name = SDL_GetAudioDeviceName(devices[i]); | ||
| 82 | SDL_Log(" Recording device #%d: '%s'", i, name); | ||
| 83 | if (devname && (SDL_strcmp(devname, name) == 0)) { | ||
| 84 | want_device = devices[i]; | ||
| 85 | } | ||
| 86 | } | ||
| 87 | |||
| 88 | if (devname && (want_device == SDL_AUDIO_DEVICE_DEFAULT_RECORDING)) { | ||
| 89 | SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Didn't see a recording device named '%s', using the system default instead.", devname); | ||
| 90 | devname = NULL; | ||
| 91 | } | ||
| 92 | |||
| 93 | /* DirectSound can fail in some instances if you open the same hardware | ||
| 94 | for both recording and output and didn't open the output end first, | ||
| 95 | according to the docs, so if you're doing something like this, always | ||
| 96 | open your recording devices second in case you land in those bizarre | ||
| 97 | circumstances. */ | ||
| 98 | |||
| 99 | SDL_Log("Opening default playback device..."); | ||
| 100 | device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); | ||
| 101 | if (!device) { | ||
| 102 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!", SDL_GetError()); | ||
| 103 | SDL_free(devices); | ||
| 104 | return SDL_APP_FAILURE; | ||
| 105 | } | ||
| 106 | SDL_PauseAudioDevice(device); | ||
| 107 | SDL_GetAudioDeviceFormat(device, &outspec, NULL); | ||
| 108 | stream_out = SDL_CreateAudioStream(&outspec, &outspec); | ||
| 109 | if (!stream_out) { | ||
| 110 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for playback: %s!", SDL_GetError()); | ||
| 111 | SDL_free(devices); | ||
| 112 | return SDL_APP_FAILURE; | ||
| 113 | } else if (!SDL_BindAudioStream(device, stream_out)) { | ||
| 114 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for playback: %s!", SDL_GetError()); | ||
| 115 | SDL_free(devices); | ||
| 116 | return SDL_APP_FAILURE; | ||
| 117 | } | ||
| 118 | |||
| 119 | SDL_Log("Opening recording device %s%s%s...", | ||
| 120 | devname ? "'" : "", | ||
| 121 | devname ? devname : "[[default]]", | ||
| 122 | devname ? "'" : ""); | ||
| 123 | |||
| 124 | device = SDL_OpenAudioDevice(want_device, NULL); | ||
| 125 | if (!device) { | ||
| 126 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for recording: %s!", SDL_GetError()); | ||
| 127 | SDL_free(devices); | ||
| 128 | return SDL_APP_FAILURE; | ||
| 129 | } | ||
| 130 | SDL_free(devices); | ||
| 131 | SDL_PauseAudioDevice(device); | ||
| 132 | SDL_GetAudioDeviceFormat(device, &inspec, NULL); | ||
| 133 | stream_in = SDL_CreateAudioStream(&inspec, &inspec); | ||
| 134 | if (!stream_in) { | ||
| 135 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for recording: %s!", SDL_GetError()); | ||
| 136 | return SDL_APP_FAILURE; | ||
| 137 | } else if (!SDL_BindAudioStream(device, stream_in)) { | ||
| 138 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for recording: %s!", SDL_GetError()); | ||
| 139 | return SDL_APP_FAILURE; | ||
| 140 | } | ||
| 141 | |||
| 142 | SDL_SetAudioStreamFormat(stream_in, NULL, &outspec); /* make sure we output at the playback format. */ | ||
| 143 | |||
| 144 | SDL_Log("Ready! Hold down mouse or finger to record!"); | ||
| 145 | |||
| 146 | return SDL_APP_CONTINUE; | ||
| 147 | } | ||
| 148 | |||
| 149 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 150 | { | ||
| 151 | if (event->type == SDL_EVENT_QUIT) { | ||
| 152 | return SDL_APP_SUCCESS; | ||
| 153 | } else if (event->type == SDL_EVENT_KEY_DOWN) { | ||
| 154 | if (event->key.key == SDLK_ESCAPE) { | ||
| 155 | return SDL_APP_SUCCESS; | ||
| 156 | } | ||
| 157 | } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) { | ||
| 158 | if (event->button.button == 1) { | ||
| 159 | SDL_PauseAudioStreamDevice(stream_out); | ||
| 160 | SDL_FlushAudioStream(stream_out); /* so no samples are held back for resampling purposes. */ | ||
| 161 | SDL_ResumeAudioStreamDevice(stream_in); | ||
| 162 | } | ||
| 163 | } else if (event->type == SDL_EVENT_MOUSE_BUTTON_UP) { | ||
| 164 | if (event->button.button == 1) { | ||
| 165 | SDL_PauseAudioStreamDevice(stream_in); | ||
| 166 | SDL_FlushAudioStream(stream_in); /* so no samples are held back for resampling purposes. */ | ||
| 167 | SDL_ResumeAudioStreamDevice(stream_out); | ||
| 168 | } | ||
| 169 | } | ||
| 170 | return SDL_APP_CONTINUE; | ||
| 171 | } | ||
| 172 | |||
| 173 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 174 | { | ||
| 175 | if (!SDL_AudioStreamDevicePaused(stream_in)) { | ||
| 176 | SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); | ||
| 177 | } else { | ||
| 178 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); | ||
| 179 | } | ||
| 180 | SDL_RenderClear(renderer); | ||
| 181 | SDL_RenderPresent(renderer); | ||
| 182 | |||
| 183 | /* Feed any new data we recorded to the output stream. It'll play when we unpause the device. */ | ||
| 184 | while (SDL_GetAudioStreamAvailable(stream_in) > 0) { | ||
| 185 | Uint8 buf[1024]; | ||
| 186 | const int br = SDL_GetAudioStreamData(stream_in, buf, sizeof(buf)); | ||
| 187 | if (br < 0) { | ||
| 188 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s", SDL_GetError()); | ||
| 189 | return SDL_APP_FAILURE; | ||
| 190 | } else if (!SDL_PutAudioStreamData(stream_out, buf, br)) { | ||
| 191 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s", SDL_GetError()); | ||
| 192 | return SDL_APP_FAILURE; | ||
| 193 | } | ||
| 194 | } | ||
| 195 | |||
| 196 | return SDL_APP_CONTINUE; | ||
| 197 | } | ||
| 198 | |||
| 199 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 200 | { | ||
| 201 | SDL_Log("Shutting down."); | ||
| 202 | const SDL_AudioDeviceID devid_in = SDL_GetAudioStreamDevice(stream_in); | ||
| 203 | const SDL_AudioDeviceID devid_out = SDL_GetAudioStreamDevice(stream_out); | ||
| 204 | SDL_CloseAudioDevice(devid_in); /* !!! FIXME: use SDL_OpenAudioDeviceStream instead so we can dump this. */ | ||
| 205 | SDL_CloseAudioDevice(devid_out); | ||
| 206 | SDL_DestroyAudioStream(stream_in); | ||
| 207 | SDL_DestroyAudioStream(stream_out); | ||
| 208 | SDL_DestroyRenderer(renderer); | ||
| 209 | SDL_DestroyWindow(window); | ||
| 210 | SDL_Quit(); | ||
| 211 | SDLTest_CommonDestroyState(state); | ||
| 212 | } | ||
| 213 | |||
| 214 | |||
