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Diffstat (limited to 'contrib/SDL-3.2.8/test/testaudio.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testaudio.c | 1274 |
1 files changed, 1274 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testaudio.c b/contrib/SDL-3.2.8/test/testaudio.c new file mode 100644 index 0000000..8abb3b2 --- /dev/null +++ b/contrib/SDL-3.2.8/test/testaudio.c | |||
| @@ -0,0 +1,1274 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #define SDL_MAIN_USE_CALLBACKS 1 | ||
| 14 | #include <SDL3/SDL_test.h> | ||
| 15 | #include <SDL3/SDL_test_common.h> | ||
| 16 | #include <SDL3/SDL_main.h> | ||
| 17 | #include "testutils.h" | ||
| 18 | |||
| 19 | #define POOF_LIFETIME 250 | ||
| 20 | #define VISUALIZER_WIDTH 100 | ||
| 21 | #define VISUALIZER_HEIGHT 50 | ||
| 22 | |||
| 23 | typedef struct Texture | ||
| 24 | { | ||
| 25 | SDL_Texture *texture; | ||
| 26 | float w; | ||
| 27 | float h; | ||
| 28 | } Texture; | ||
| 29 | |||
| 30 | typedef enum ThingType | ||
| 31 | { | ||
| 32 | THING_NULL, | ||
| 33 | THING_PHYSDEV, | ||
| 34 | THING_PHYSDEV_RECORDING, | ||
| 35 | THING_LOGDEV, | ||
| 36 | THING_LOGDEV_RECORDING, | ||
| 37 | THING_TRASHCAN, | ||
| 38 | THING_STREAM, | ||
| 39 | THING_POOF, | ||
| 40 | THING_WAV | ||
| 41 | } ThingType; | ||
| 42 | |||
| 43 | |||
| 44 | typedef struct Thing Thing; | ||
| 45 | |||
| 46 | struct Thing | ||
| 47 | { | ||
| 48 | ThingType what; | ||
| 49 | |||
| 50 | union { | ||
| 51 | struct { | ||
| 52 | SDL_AudioDeviceID devid; | ||
| 53 | bool recording; | ||
| 54 | SDL_AudioSpec spec; | ||
| 55 | char *name; | ||
| 56 | } physdev; | ||
| 57 | struct { | ||
| 58 | SDL_AudioDeviceID devid; | ||
| 59 | bool recording; | ||
| 60 | SDL_AudioSpec spec; | ||
| 61 | Thing *physdev; | ||
| 62 | bool visualizer_enabled; | ||
| 63 | bool visualizer_updated; | ||
| 64 | SDL_Texture *visualizer; | ||
| 65 | SDL_Mutex *postmix_lock; | ||
| 66 | float *postmix_buffer; | ||
| 67 | int postmix_buflen; | ||
| 68 | int postmix_allocated; | ||
| 69 | SDL_AudioSpec postmix_spec; | ||
| 70 | SDL_AtomicInt postmix_updated; | ||
| 71 | } logdev; | ||
| 72 | struct { | ||
| 73 | SDL_AudioSpec spec; | ||
| 74 | Uint8 *buf; | ||
| 75 | Uint32 buflen; | ||
| 76 | } wav; | ||
| 77 | struct { | ||
| 78 | float startw; | ||
| 79 | float starth; | ||
| 80 | float centerx; | ||
| 81 | float centery; | ||
| 82 | } poof; | ||
| 83 | struct { | ||
| 84 | SDL_AudioStream *stream; | ||
| 85 | int total_bytes; | ||
| 86 | Uint64 next_level_update; | ||
| 87 | Uint8 levels[5]; | ||
| 88 | } stream; | ||
| 89 | } data; | ||
| 90 | |||
| 91 | Thing *line_connected_to; | ||
| 92 | char *titlebar; | ||
| 93 | SDL_FRect rect; | ||
| 94 | float z; | ||
| 95 | Uint8 r, g, b, a; | ||
| 96 | float progress; | ||
| 97 | float meter; | ||
| 98 | float scale; | ||
| 99 | Uint64 createticks; | ||
| 100 | Texture *texture; | ||
| 101 | const ThingType *can_be_dropped_onto; | ||
| 102 | |||
| 103 | void (*ontick)(Thing *thing, Uint64 now); | ||
| 104 | void (*ondrag)(Thing *thing, int button, float x, float y); | ||
| 105 | void (*ondrop)(Thing *thing, int button, float x, float y); | ||
| 106 | void (*ondraw)(Thing *thing, SDL_Renderer *renderer); | ||
| 107 | void (*onmousewheel)(Thing *thing, float y); | ||
| 108 | |||
| 109 | Thing *prev; | ||
| 110 | Thing *next; | ||
| 111 | }; | ||
| 112 | |||
| 113 | |||
| 114 | static Uint64 app_ready_ticks = 0; | ||
| 115 | static SDLTest_CommonState *state = NULL; | ||
| 116 | |||
| 117 | static Thing *things = NULL; | ||
| 118 | |||
| 119 | static Thing *mouseover_thing = NULL; | ||
| 120 | static Thing *droppable_highlighted_thing = NULL; | ||
| 121 | static Thing *dragging_thing = NULL; | ||
| 122 | static int dragging_button = -1; | ||
| 123 | static int dragging_button_real = -1; | ||
| 124 | static bool ctrl_held = false; | ||
| 125 | static bool alt_held = false; | ||
| 126 | |||
| 127 | static Texture *physdev_texture = NULL; | ||
| 128 | static Texture *logdev_texture = NULL; | ||
| 129 | static Texture *audio_texture = NULL; | ||
| 130 | static Texture *trashcan_texture = NULL; | ||
| 131 | static Texture *soundboard_texture = NULL; | ||
| 132 | static Texture *soundboard_levels_texture = NULL; | ||
| 133 | |||
| 134 | |||
| 135 | static void SetTitleBar(const char *fmt, ...) | ||
| 136 | { | ||
| 137 | char *title = NULL; | ||
| 138 | va_list ap; | ||
| 139 | va_start(ap, fmt); | ||
| 140 | SDL_vasprintf(&title, fmt, ap); | ||
| 141 | va_end(ap); | ||
| 142 | |||
| 143 | SDL_SetWindowTitle(state->windows[0], title); | ||
| 144 | SDL_free(title); | ||
| 145 | } | ||
| 146 | |||
| 147 | static void SetDefaultTitleBar(void) | ||
| 148 | { | ||
| 149 | SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver()); | ||
| 150 | } | ||
| 151 | |||
| 152 | static Thing *FindThingAtPoint(const float x, const float y) | ||
| 153 | { | ||
| 154 | const SDL_FPoint pt = { x, y }; | ||
| 155 | Thing *result = NULL; | ||
| 156 | Thing *i; | ||
| 157 | for (i = things; i; i = i->next) { | ||
| 158 | if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) { | ||
| 159 | result = i; /* keep going, though, because things drawn on top are later in the list. */ | ||
| 160 | } | ||
| 161 | } | ||
| 162 | return result; | ||
| 163 | } | ||
| 164 | |||
| 165 | static Thing *UpdateMouseOver(const float x, const float y) | ||
| 166 | { | ||
| 167 | Thing *thing; | ||
| 168 | |||
| 169 | if (dragging_thing) { | ||
| 170 | thing = dragging_thing; | ||
| 171 | } else { | ||
| 172 | thing = FindThingAtPoint(x, y); | ||
| 173 | } | ||
| 174 | |||
| 175 | mouseover_thing = thing; | ||
| 176 | |||
| 177 | if (!thing) { | ||
| 178 | SetDefaultTitleBar(); | ||
| 179 | } else if (thing->titlebar) { | ||
| 180 | SetTitleBar("%s", thing->titlebar); | ||
| 181 | } | ||
| 182 | |||
| 183 | return thing; | ||
| 184 | } | ||
| 185 | |||
| 186 | static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, const char *titlebar) | ||
| 187 | { | ||
| 188 | Thing *last = NULL; | ||
| 189 | Thing *i; | ||
| 190 | Thing *thing; | ||
| 191 | |||
| 192 | thing = (Thing *) SDL_calloc(1, sizeof (Thing)); | ||
| 193 | if (!thing) { | ||
| 194 | SDL_Log("Out of memory!"); | ||
| 195 | return NULL; | ||
| 196 | } | ||
| 197 | |||
| 198 | if ((w < 0) || (h < 0)) { | ||
| 199 | SDL_assert(texture != NULL); | ||
| 200 | if (w < 0) { | ||
| 201 | w = texture->w; | ||
| 202 | } | ||
| 203 | if (h < 0) { | ||
| 204 | h = texture->h; | ||
| 205 | } | ||
| 206 | } | ||
| 207 | |||
| 208 | thing->what = what; | ||
| 209 | thing->rect.x = x; | ||
| 210 | thing->rect.y = y; | ||
| 211 | thing->rect.w = w; | ||
| 212 | thing->rect.h = h; | ||
| 213 | thing->z = z; | ||
| 214 | thing->r = 255; | ||
| 215 | thing->g = 255; | ||
| 216 | thing->b = 255; | ||
| 217 | thing->a = 255; | ||
| 218 | thing->scale = 1.0f; | ||
| 219 | thing->createticks = SDL_GetTicks(); | ||
| 220 | thing->texture = texture; | ||
| 221 | thing->titlebar = titlebar ? SDL_strdup(titlebar) : NULL; /* if allocation fails, oh well. */ | ||
| 222 | |||
| 223 | /* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */ | ||
| 224 | if (!things) { | ||
| 225 | things = thing; | ||
| 226 | return thing; | ||
| 227 | } | ||
| 228 | |||
| 229 | for (i = things; i; i = i->next) { | ||
| 230 | if (z > i->z) { /* insert here. */ | ||
| 231 | thing->next = i; | ||
| 232 | thing->prev = i->prev; | ||
| 233 | |||
| 234 | SDL_assert(i->prev == last); | ||
| 235 | |||
| 236 | if (i->prev) { | ||
| 237 | i->prev->next = thing; | ||
| 238 | } else { | ||
| 239 | SDL_assert(i == things); | ||
| 240 | things = thing; | ||
| 241 | } | ||
| 242 | i->prev = thing; | ||
| 243 | return thing; | ||
| 244 | } | ||
| 245 | last = i; | ||
| 246 | } | ||
| 247 | |||
| 248 | if (last) { | ||
| 249 | last->next = thing; | ||
| 250 | thing->prev = last; | ||
| 251 | } | ||
| 252 | return thing; | ||
| 253 | } | ||
| 254 | |||
| 255 | static void DestroyThing(Thing *thing) | ||
| 256 | { | ||
| 257 | if (!thing) { | ||
| 258 | return; | ||
| 259 | } | ||
| 260 | |||
| 261 | if (mouseover_thing == thing) { | ||
| 262 | mouseover_thing = NULL; | ||
| 263 | } | ||
| 264 | |||
| 265 | if (droppable_highlighted_thing == thing) { | ||
| 266 | droppable_highlighted_thing = NULL; | ||
| 267 | } | ||
| 268 | |||
| 269 | if (dragging_thing == thing) { | ||
| 270 | dragging_thing = NULL; | ||
| 271 | } | ||
| 272 | |||
| 273 | switch (thing->what) { | ||
| 274 | case THING_POOF: break; | ||
| 275 | case THING_NULL: break; | ||
| 276 | case THING_TRASHCAN: break; | ||
| 277 | |||
| 278 | case THING_LOGDEV: | ||
| 279 | case THING_LOGDEV_RECORDING: | ||
| 280 | SDL_CloseAudioDevice(thing->data.logdev.devid); | ||
| 281 | if (state->renderers[0] != NULL) { | ||
| 282 | SDL_DestroyTexture(thing->data.logdev.visualizer); | ||
| 283 | } | ||
| 284 | SDL_DestroyMutex(thing->data.logdev.postmix_lock); | ||
| 285 | SDL_free(thing->data.logdev.postmix_buffer); | ||
| 286 | break; | ||
| 287 | |||
| 288 | case THING_PHYSDEV: | ||
| 289 | case THING_PHYSDEV_RECORDING: | ||
| 290 | SDL_free(thing->data.physdev.name); | ||
| 291 | break; | ||
| 292 | |||
| 293 | case THING_WAV: | ||
| 294 | SDL_free(thing->data.wav.buf); | ||
| 295 | break; | ||
| 296 | |||
| 297 | case THING_STREAM: | ||
| 298 | SDL_DestroyAudioStream(thing->data.stream.stream); | ||
| 299 | break; | ||
| 300 | } | ||
| 301 | |||
| 302 | if (thing->prev) { | ||
| 303 | SDL_assert(thing != things); | ||
| 304 | thing->prev->next = thing->next; | ||
| 305 | } else { | ||
| 306 | SDL_assert(thing == things); | ||
| 307 | things = thing->next; | ||
| 308 | } | ||
| 309 | |||
| 310 | if (thing->next) { | ||
| 311 | thing->next->prev = thing->prev; | ||
| 312 | } | ||
| 313 | |||
| 314 | SDL_free(thing->titlebar); | ||
| 315 | SDL_free(thing); | ||
| 316 | } | ||
| 317 | |||
| 318 | static void DrawOneThing(SDL_Renderer *renderer, Thing *thing) | ||
| 319 | { | ||
| 320 | SDL_FRect dst; | ||
| 321 | SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect)); | ||
| 322 | if (thing->scale != 1.0f) { | ||
| 323 | const float centerx = thing->rect.x + (thing->rect.w / 2); | ||
| 324 | const float centery = thing->rect.y + (thing->rect.h / 2); | ||
| 325 | const int w = thing->texture ? (int) thing->texture->w : 128; | ||
| 326 | const int h = thing->texture ? (int) thing->texture->h : 128; | ||
| 327 | dst.w = w * thing->scale; | ||
| 328 | dst.h = h * thing->scale; | ||
| 329 | dst.x = centerx - (dst.w / 2); | ||
| 330 | dst.y = centery - (dst.h / 2); | ||
| 331 | } | ||
| 332 | |||
| 333 | if (thing->texture) { | ||
| 334 | if (droppable_highlighted_thing == thing) { | ||
| 335 | SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100); | ||
| 336 | SDL_RenderFillRect(renderer, &dst); | ||
| 337 | } | ||
| 338 | SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); | ||
| 339 | SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst); | ||
| 340 | } else { | ||
| 341 | SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); | ||
| 342 | SDL_RenderFillRect(renderer, &dst); | ||
| 343 | } | ||
| 344 | |||
| 345 | if (thing->ondraw) { | ||
| 346 | thing->ondraw(thing, renderer); | ||
| 347 | } | ||
| 348 | |||
| 349 | if (thing->progress > 0.0f) { | ||
| 350 | SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f }; | ||
| 351 | r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress); | ||
| 352 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128); | ||
| 353 | SDL_RenderFillRect(renderer, &r); | ||
| 354 | } | ||
| 355 | |||
| 356 | if (thing->meter > 0.0f) { | ||
| 357 | SDL_FRect r; | ||
| 358 | r.w = 10.0f; | ||
| 359 | r.h = thing->rect.h * ((thing->meter > 1.0f) ? 1.0f : thing->meter); | ||
| 360 | r.x = thing->rect.x + thing->rect.w + 2.0f; | ||
| 361 | r.y = (thing->rect.y + thing->rect.h) - r.h; | ||
| 362 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128); | ||
| 363 | SDL_RenderFillRect(renderer, &r); | ||
| 364 | } | ||
| 365 | } | ||
| 366 | |||
| 367 | static void DrawThings(SDL_Renderer *renderer) | ||
| 368 | { | ||
| 369 | Thing *i; | ||
| 370 | |||
| 371 | /* draw connecting lines first, so they're behind everything else. */ | ||
| 372 | for (i = things; i && (i->z >= 0.0f); i = i->next) { | ||
| 373 | Thing *dst = i->line_connected_to; | ||
| 374 | if (dst) { | ||
| 375 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); | ||
| 376 | SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2)); | ||
| 377 | } | ||
| 378 | } | ||
| 379 | |||
| 380 | /* Draw the actual things. */ | ||
| 381 | for (i = things; i && (i->z >= 0.0f); i = i->next) { | ||
| 382 | if (i != dragging_thing) { | ||
| 383 | DrawOneThing(renderer, i); | ||
| 384 | } | ||
| 385 | } | ||
| 386 | |||
| 387 | if (dragging_thing) { | ||
| 388 | DrawOneThing(renderer, dragging_thing); /* draw last so it's always on top. */ | ||
| 389 | } | ||
| 390 | } | ||
| 391 | |||
| 392 | static void Draw(void) | ||
| 393 | { | ||
| 394 | SDL_Renderer *renderer = state->renderers[0]; | ||
| 395 | if (renderer) { /* might be NULL if we're shutting down. */ | ||
| 396 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); | ||
| 397 | SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255); | ||
| 398 | SDL_RenderClear(renderer); | ||
| 399 | DrawThings(renderer); | ||
| 400 | SDL_RenderPresent(renderer); | ||
| 401 | } | ||
| 402 | } | ||
| 403 | |||
| 404 | static void RepositionRowOfThings(const ThingType what, const float y) | ||
| 405 | { | ||
| 406 | int total_things = 0; | ||
| 407 | float texw = 0.0f; | ||
| 408 | float texh = 0.0f; | ||
| 409 | Thing *i; | ||
| 410 | |||
| 411 | for (i = things; i; i = i->next) { | ||
| 412 | if (i->what == what) { | ||
| 413 | texw = i->rect.w; | ||
| 414 | texh = i->rect.h; | ||
| 415 | total_things++; | ||
| 416 | } | ||
| 417 | } | ||
| 418 | |||
| 419 | if (total_things > 0) { | ||
| 420 | int w, h; | ||
| 421 | SDL_GetWindowSize(state->windows[0], &w, &h); | ||
| 422 | const float spacing = w / ((float) total_things); | ||
| 423 | float x = (spacing - texw) / 2.0f; | ||
| 424 | for (i = things; i; i = i->next) { | ||
| 425 | if (i->what == what) { | ||
| 426 | i->rect.x = x; | ||
| 427 | i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh); | ||
| 428 | x += spacing; | ||
| 429 | } | ||
| 430 | } | ||
| 431 | } | ||
| 432 | } | ||
| 433 | |||
| 434 | static const char *AudioChansToStr(const int channels) | ||
| 435 | { | ||
| 436 | switch (channels) { | ||
| 437 | case 1: return "mono"; | ||
| 438 | case 2: return "stereo"; | ||
| 439 | case 3: return "2.1"; | ||
| 440 | case 4: return "quad"; | ||
| 441 | case 5: return "4.1"; | ||
| 442 | case 6: return "5.1"; | ||
| 443 | case 7: return "6.1"; | ||
| 444 | case 8: return "7.1"; | ||
| 445 | default: break; | ||
| 446 | } | ||
| 447 | return "?"; | ||
| 448 | } | ||
| 449 | |||
| 450 | static void PoofThing_ondrag(Thing *thing, int button, float x, float y) | ||
| 451 | { | ||
| 452 | dragging_thing = NULL; /* refuse to be dragged. */ | ||
| 453 | } | ||
| 454 | |||
| 455 | static void PoofThing_ontick(Thing *thing, Uint64 now) | ||
| 456 | { | ||
| 457 | const int lifetime = POOF_LIFETIME; | ||
| 458 | const int elapsed = (int) (now - thing->createticks); | ||
| 459 | if (elapsed > lifetime) { | ||
| 460 | DestroyThing(thing); | ||
| 461 | } else { | ||
| 462 | const float pct = ((float) elapsed) / ((float) lifetime); | ||
| 463 | thing->a = (Uint8) (int) (255.0f - (pct * 255.0f)); | ||
| 464 | thing->scale = 1.0f - pct; /* shrink to nothing! */ | ||
| 465 | } | ||
| 466 | } | ||
| 467 | |||
| 468 | static Thing *CreatePoofThing(Thing *poofing_thing) | ||
| 469 | { | ||
| 470 | const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2); | ||
| 471 | const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2); | ||
| 472 | const float z = poofing_thing->z; | ||
| 473 | Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL); | ||
| 474 | if (thing) { | ||
| 475 | thing->data.poof.startw = poofing_thing->rect.w; | ||
| 476 | thing->data.poof.starth = poofing_thing->rect.h; | ||
| 477 | thing->data.poof.centerx = centerx; | ||
| 478 | thing->data.poof.centery = centery; | ||
| 479 | thing->ontick = PoofThing_ontick; | ||
| 480 | thing->ondrag = PoofThing_ondrag; | ||
| 481 | } | ||
| 482 | return thing; | ||
| 483 | } | ||
| 484 | |||
| 485 | static void DestroyThingInPoof(Thing *thing) | ||
| 486 | { | ||
| 487 | if (thing) { | ||
| 488 | if (thing->what != THING_POOF) { | ||
| 489 | CreatePoofThing(thing); | ||
| 490 | } | ||
| 491 | DestroyThing(thing); | ||
| 492 | } | ||
| 493 | } | ||
| 494 | |||
| 495 | /* this poofs a thing and additionally poofs all things connected to the thing. */ | ||
| 496 | static void TrashThing(Thing *thing) | ||
| 497 | { | ||
| 498 | Thing *i, *next; | ||
| 499 | for (i = things; i; i = next) { | ||
| 500 | next = i->next; | ||
| 501 | if (i->line_connected_to == thing) { | ||
| 502 | TrashThing(i); | ||
| 503 | next = things; /* start over in case this blew up the list. */ | ||
| 504 | } | ||
| 505 | } | ||
| 506 | DestroyThingInPoof(thing); | ||
| 507 | } | ||
| 508 | |||
| 509 | static void StreamThing_ontick(Thing *thing, Uint64 now) | ||
| 510 | { | ||
| 511 | if (!thing->line_connected_to) { | ||
| 512 | return; | ||
| 513 | } | ||
| 514 | |||
| 515 | /* are we playing? See if we're done, or update state. */ | ||
| 516 | if (thing->line_connected_to->what == THING_LOGDEV) { | ||
| 517 | const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream); | ||
| 518 | if (!available) { | ||
| 519 | DestroyThingInPoof(thing); | ||
| 520 | return; | ||
| 521 | } else { | ||
| 522 | thing->progress = 1.0f - (thing->data.stream.total_bytes ? (((float) (available)) / ((float) thing->data.stream.total_bytes)) : 0.0f); | ||
| 523 | } | ||
| 524 | } | ||
| 525 | |||
| 526 | if (thing->data.stream.next_level_update <= now) { | ||
| 527 | Uint64 perf = SDL_GetPerformanceCounter(); | ||
| 528 | int i; | ||
| 529 | for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) { | ||
| 530 | thing->data.stream.levels[i] = (Uint8) (perf % 6); | ||
| 531 | perf >>= 3; | ||
| 532 | } | ||
| 533 | thing->data.stream.next_level_update += 150; | ||
| 534 | } | ||
| 535 | } | ||
| 536 | |||
| 537 | static void StreamThing_ondrag(Thing *thing, int button, float x, float y) | ||
| 538 | { | ||
| 539 | if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */ | ||
| 540 | if (thing->line_connected_to) { | ||
| 541 | SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */ | ||
| 542 | if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) { | ||
| 543 | SDL_FlushAudioStream(thing->data.stream.stream); | ||
| 544 | } | ||
| 545 | thing->line_connected_to = NULL; | ||
| 546 | } | ||
| 547 | } | ||
| 548 | } | ||
| 549 | |||
| 550 | static void StreamThing_ondrop(Thing *thing, int button, float x, float y) | ||
| 551 | { | ||
| 552 | if (droppable_highlighted_thing) { | ||
| 553 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
| 554 | TrashThing(thing); | ||
| 555 | } else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_RECORDING)) && (droppable_highlighted_thing != thing->line_connected_to)) { | ||
| 556 | /* connect to a logical device! */ | ||
| 557 | SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid); | ||
| 558 | if (thing->line_connected_to) { | ||
| 559 | SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */ | ||
| 560 | if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) { | ||
| 561 | SDL_FlushAudioStream(thing->data.stream.stream); | ||
| 562 | } | ||
| 563 | } | ||
| 564 | |||
| 565 | SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */ | ||
| 566 | thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream); | ||
| 567 | thing->progress = 0.0f; /* ontick will adjust this if we're on a playback device.*/ | ||
| 568 | thing->data.stream.next_level_update = SDL_GetTicks() + 100; | ||
| 569 | thing->line_connected_to = droppable_highlighted_thing; | ||
| 570 | } | ||
| 571 | } | ||
| 572 | } | ||
| 573 | |||
| 574 | static void StreamThing_onmousewheel(Thing *thing, float y) | ||
| 575 | { | ||
| 576 | thing->meter += y * 0.01f; | ||
| 577 | thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f); | ||
| 578 | SDL_SetAudioStreamGain(thing->data.stream.stream, thing->meter); | ||
| 579 | } | ||
| 580 | |||
| 581 | static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer) | ||
| 582 | { | ||
| 583 | if (thing->line_connected_to) { /* are we playing? Update progress bar, and bounce the levels a little. */ | ||
| 584 | static const float xlocs[5] = { 18, 39, 59, 79, 99 }; | ||
| 585 | static const float ylocs[5] = { 49, 39, 29, 19, 10 }; | ||
| 586 | const float blockw = soundboard_levels_texture->w; | ||
| 587 | const float blockh = soundboard_levels_texture->h / 5.0f; | ||
| 588 | int i, j; | ||
| 589 | SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); | ||
| 590 | for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) { | ||
| 591 | const int level = (int) thing->data.stream.levels[i]; | ||
| 592 | const float x = xlocs[i]; | ||
| 593 | for (j = 0; j < level; j++) { | ||
| 594 | const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh }; | ||
| 595 | const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh }; | ||
| 596 | SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst); | ||
| 597 | } | ||
| 598 | } | ||
| 599 | } | ||
| 600 | } | ||
| 601 | |||
| 602 | static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y) | ||
| 603 | { | ||
| 604 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_RECORDING, THING_NULL }; | ||
| 605 | Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname); | ||
| 606 | if (thing) { | ||
| 607 | SDL_Log("Adding audio stream for %s", fname ? fname : "(null)"); | ||
| 608 | thing->data.stream.stream = SDL_CreateAudioStream(spec, spec); | ||
| 609 | if (buf && buflen) { | ||
| 610 | SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen); | ||
| 611 | SDL_FlushAudioStream(thing->data.stream.stream); | ||
| 612 | thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream); | ||
| 613 | } | ||
| 614 | thing->ontick = StreamThing_ontick; | ||
| 615 | thing->ondrag = StreamThing_ondrag; | ||
| 616 | thing->ondrop = StreamThing_ondrop; | ||
| 617 | thing->ondraw = StreamThing_ondraw; | ||
| 618 | thing->onmousewheel = StreamThing_onmousewheel; | ||
| 619 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
| 620 | thing->meter = 1.0f; /* gain. */ | ||
| 621 | } | ||
| 622 | return thing; | ||
| 623 | } | ||
| 624 | |||
| 625 | static void WavThing_ondrag(Thing *thing, int button, float x, float y) | ||
| 626 | { | ||
| 627 | if (button == SDL_BUTTON_RIGHT) { /* drag out a new audio stream. */ | ||
| 628 | dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2)); | ||
| 629 | } | ||
| 630 | } | ||
| 631 | |||
| 632 | static void WavThing_ondrop(Thing *thing, int button, float x, float y) | ||
| 633 | { | ||
| 634 | if (droppable_highlighted_thing) { | ||
| 635 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
| 636 | TrashThing(thing); | ||
| 637 | } | ||
| 638 | } | ||
| 639 | } | ||
| 640 | |||
| 641 | static Thing *LoadWavThing(const char *fname, float x, float y) | ||
| 642 | { | ||
| 643 | Thing *thing = NULL; | ||
| 644 | char *path; | ||
| 645 | SDL_AudioSpec spec; | ||
| 646 | Uint8 *buf = NULL; | ||
| 647 | Uint32 buflen = 0; | ||
| 648 | |||
| 649 | path = GetNearbyFilename(fname); | ||
| 650 | if (path) { | ||
| 651 | fname = path; | ||
| 652 | } | ||
| 653 | |||
| 654 | if (SDL_LoadWAV(fname, &spec, &buf, &buflen)) { | ||
| 655 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; | ||
| 656 | char *titlebar = NULL; | ||
| 657 | const char *nodirs = SDL_strrchr(fname, '/'); | ||
| 658 | #ifdef SDL_PLATFORM_WINDOWS | ||
| 659 | const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\'); | ||
| 660 | if (nodirs2) { | ||
| 661 | nodirs = nodirs2; | ||
| 662 | } | ||
| 663 | #endif | ||
| 664 | |||
| 665 | SDL_Log("Adding WAV file '%s'", fname); | ||
| 666 | |||
| 667 | if (nodirs) { | ||
| 668 | nodirs++; | ||
| 669 | } else { | ||
| 670 | nodirs = fname; | ||
| 671 | } | ||
| 672 | |||
| 673 | SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq); | ||
| 674 | thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar); | ||
| 675 | if (thing) { | ||
| 676 | SDL_free(titlebar); | ||
| 677 | SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec)); | ||
| 678 | thing->data.wav.buf = buf; | ||
| 679 | thing->data.wav.buflen = buflen; | ||
| 680 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
| 681 | thing->ondrag = WavThing_ondrag; | ||
| 682 | thing->ondrop = WavThing_ondrop; | ||
| 683 | } | ||
| 684 | } | ||
| 685 | |||
| 686 | SDL_free(path); | ||
| 687 | |||
| 688 | return thing; | ||
| 689 | } | ||
| 690 | |||
| 691 | static Thing *LoadStockWavThing(const char *fname) | ||
| 692 | { | ||
| 693 | char *path = GetNearbyFilename(fname); | ||
| 694 | Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f); /* will reposition in a moment. */ | ||
| 695 | SDL_free(path); | ||
| 696 | return thing; | ||
| 697 | } | ||
| 698 | |||
| 699 | static void LoadStockWavThings(void) | ||
| 700 | { | ||
| 701 | LoadStockWavThing("sample.wav"); | ||
| 702 | RepositionRowOfThings(THING_WAV, -10.0f); | ||
| 703 | } | ||
| 704 | |||
| 705 | static void DestroyTexture(Texture *tex) | ||
| 706 | { | ||
| 707 | if (tex) { | ||
| 708 | if (state->renderers[0] != NULL) { /* if the renderer went away, this pointer is already bogus. */ | ||
| 709 | SDL_DestroyTexture(tex->texture); | ||
| 710 | } | ||
| 711 | SDL_free(tex); | ||
| 712 | } | ||
| 713 | } | ||
| 714 | |||
| 715 | static Texture *CreateTexture(const char *fname) | ||
| 716 | { | ||
| 717 | Texture *tex = (Texture *) SDL_calloc(1, sizeof (Texture)); | ||
| 718 | if (!tex) { | ||
| 719 | SDL_Log("Out of memory!"); | ||
| 720 | } else { | ||
| 721 | int texw, texh; | ||
| 722 | tex->texture = LoadTexture(state->renderers[0], fname, true, &texw, &texh); | ||
| 723 | if (!tex->texture) { | ||
| 724 | SDL_Log("Failed to load '%s': %s", fname, SDL_GetError()); | ||
| 725 | SDL_free(tex); | ||
| 726 | return NULL; | ||
| 727 | } | ||
| 728 | SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND); | ||
| 729 | tex->w = (float) texw; | ||
| 730 | tex->h = (float) texh; | ||
| 731 | } | ||
| 732 | return tex; | ||
| 733 | } | ||
| 734 | |||
| 735 | static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y); | ||
| 736 | |||
| 737 | static void DeviceThing_ondrag(Thing *thing, int button, float x, float y) | ||
| 738 | { | ||
| 739 | if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_RECORDING)) { /* drag out a new stream. This is a UX mess. :/ */ | ||
| 740 | dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y); | ||
| 741 | if (dragging_thing) { | ||
| 742 | dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100; | ||
| 743 | SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */ | ||
| 744 | dragging_thing->line_connected_to = thing; | ||
| 745 | } | ||
| 746 | } else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */ | ||
| 747 | const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_RECORDING)) ? thing->data.logdev.devid : thing->data.physdev.devid; | ||
| 748 | const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL); | ||
| 749 | dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL; | ||
| 750 | } | ||
| 751 | } | ||
| 752 | |||
| 753 | static void SetLogicalDeviceTitlebar(Thing *thing) | ||
| 754 | { | ||
| 755 | SDL_AudioSpec *spec = &thing->data.logdev.spec; | ||
| 756 | int frames = 0; | ||
| 757 | SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec, &frames); | ||
| 758 | SDL_free(thing->titlebar); | ||
| 759 | SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.recording ? "RECORDING" : "PLAYBACK", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
| 760 | } | ||
| 761 | |||
| 762 | static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y) | ||
| 763 | { | ||
| 764 | if (droppable_highlighted_thing) { | ||
| 765 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
| 766 | TrashThing(thing); | ||
| 767 | } | ||
| 768 | } | ||
| 769 | } | ||
| 770 | |||
| 771 | static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen) | ||
| 772 | { | ||
| 773 | Thing *thing = (Thing *) userdata; | ||
| 774 | |||
| 775 | SDL_LockMutex(thing->data.logdev.postmix_lock); | ||
| 776 | |||
| 777 | if (thing->data.logdev.postmix_allocated < buflen) { | ||
| 778 | void *ptr = SDL_realloc(thing->data.logdev.postmix_buffer, buflen); | ||
| 779 | if (!ptr) { | ||
| 780 | SDL_UnlockMutex(thing->data.logdev.postmix_lock); | ||
| 781 | return; /* oh well. */ | ||
| 782 | } | ||
| 783 | thing->data.logdev.postmix_buffer = (float *) ptr; | ||
| 784 | thing->data.logdev.postmix_allocated = buflen; | ||
| 785 | } | ||
| 786 | |||
| 787 | SDL_copyp(&thing->data.logdev.postmix_spec, spec); | ||
| 788 | SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen); | ||
| 789 | thing->data.logdev.postmix_buflen = buflen; | ||
| 790 | SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1); | ||
| 791 | |||
| 792 | SDL_UnlockMutex(thing->data.logdev.postmix_lock); | ||
| 793 | } | ||
| 794 | |||
| 795 | static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, const int channels, const float *buffer, const int buflen) | ||
| 796 | { | ||
| 797 | static const SDL_Color channel_colors[8] = { | ||
| 798 | { 255, 255, 255, 255 }, | ||
| 799 | { 255, 0, 0, 255 }, | ||
| 800 | { 0, 255, 0, 255 }, | ||
| 801 | { 0, 0, 255, 255 }, | ||
| 802 | { 255, 255, 0, 255 }, | ||
| 803 | { 0, 255, 255, 255 }, | ||
| 804 | { 255, 0, 255, 255 }, | ||
| 805 | { 127, 127, 127, 255 } | ||
| 806 | }; | ||
| 807 | |||
| 808 | SDL_SetRenderTarget(renderer, visualizer); | ||
| 809 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); | ||
| 810 | SDL_RenderClear(renderer); | ||
| 811 | |||
| 812 | if (buffer && buflen) { | ||
| 813 | const int frames = (buflen / sizeof (float)) / channels; | ||
| 814 | const int skip = frames / (VISUALIZER_WIDTH * 2); | ||
| 815 | int i, j; | ||
| 816 | |||
| 817 | for (i = channels - 1; i >= 0; i--) { | ||
| 818 | const SDL_Color *color = &channel_colors[i % SDL_arraysize(channel_colors)]; | ||
| 819 | SDL_FPoint points[VISUALIZER_WIDTH + 2]; | ||
| 820 | float prevx = 0.0f; | ||
| 821 | int pointidx = 1; | ||
| 822 | |||
| 823 | points[0].x = 0.0f; | ||
| 824 | points[0].y = VISUALIZER_HEIGHT * 0.5f; | ||
| 825 | |||
| 826 | for (j = 0; j < (SDL_arraysize(points)-1); j++) { | ||
| 827 | const float val = buffer[((j * skip) * channels) + i]; | ||
| 828 | const float x = prevx + 2; | ||
| 829 | const float y = (VISUALIZER_HEIGHT * 0.5f) - (VISUALIZER_HEIGHT * (val * 0.5f)); | ||
| 830 | SDL_assert(pointidx < SDL_arraysize(points)); | ||
| 831 | points[pointidx].x = x; | ||
| 832 | points[pointidx].y = y; | ||
| 833 | pointidx++; | ||
| 834 | prevx = x; | ||
| 835 | } | ||
| 836 | |||
| 837 | SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, 255); | ||
| 838 | SDL_RenderLines(renderer, points, pointidx); | ||
| 839 | } | ||
| 840 | } | ||
| 841 | |||
| 842 | SDL_SetRenderTarget(renderer, NULL); | ||
| 843 | } | ||
| 844 | |||
| 845 | static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now) | ||
| 846 | { | ||
| 847 | const bool ismousedover = (thing == mouseover_thing); | ||
| 848 | |||
| 849 | if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) { /* need these to work, skip if they failed. */ | ||
| 850 | return; | ||
| 851 | } | ||
| 852 | |||
| 853 | if (thing->data.logdev.visualizer_enabled != ismousedover) { | ||
| 854 | thing->data.logdev.visualizer_enabled = ismousedover; | ||
| 855 | if (!ismousedover) { | ||
| 856 | SDL_SetAudioPostmixCallback(thing->data.logdev.devid, NULL, NULL); | ||
| 857 | } else { | ||
| 858 | if (thing->data.logdev.postmix_buffer) { | ||
| 859 | SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen); | ||
| 860 | } | ||
| 861 | SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */ | ||
| 862 | SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing); | ||
| 863 | } | ||
| 864 | } | ||
| 865 | } | ||
| 866 | |||
| 867 | static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer) | ||
| 868 | { | ||
| 869 | if (thing->data.logdev.visualizer_enabled) { | ||
| 870 | SDL_FRect dst; | ||
| 871 | dst.w = thing->rect.w; | ||
| 872 | dst.h = thing->rect.h; | ||
| 873 | dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2); | ||
| 874 | dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2); | ||
| 875 | |||
| 876 | if (SDL_GetAtomicInt(&thing->data.logdev.postmix_updated)) { | ||
| 877 | float *buffer; | ||
| 878 | int channels; | ||
| 879 | int buflen; | ||
| 880 | |||
| 881 | SDL_LockMutex(thing->data.logdev.postmix_lock); | ||
| 882 | channels = thing->data.logdev.postmix_spec.channels; | ||
| 883 | buflen = thing->data.logdev.postmix_buflen; | ||
| 884 | buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen); | ||
| 885 | if (buffer) { | ||
| 886 | SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen); | ||
| 887 | SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 0); | ||
| 888 | } | ||
| 889 | SDL_UnlockMutex(thing->data.logdev.postmix_lock); | ||
| 890 | |||
| 891 | UpdateVisualizer(renderer, thing->data.logdev.visualizer, channels, buffer, buflen); | ||
| 892 | SDL_free(buffer); | ||
| 893 | } | ||
| 894 | |||
| 895 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 30); | ||
| 896 | SDL_RenderTexture(renderer, thing->data.logdev.visualizer, NULL, &dst); | ||
| 897 | } | ||
| 898 | } | ||
| 899 | |||
| 900 | static void LogicalDeviceThing_onmousewheel(Thing *thing, float y) | ||
| 901 | { | ||
| 902 | thing->meter += y * 0.01f; | ||
| 903 | thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f); | ||
| 904 | SDL_SetAudioDeviceGain(thing->data.logdev.devid, thing->meter); | ||
| 905 | } | ||
| 906 | |||
| 907 | static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y) | ||
| 908 | { | ||
| 909 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; | ||
| 910 | Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_RECORDING)) ? parent->data.logdev.physdev : parent; | ||
| 911 | const bool recording = physthing->data.physdev.recording; | ||
| 912 | Thing *thing; | ||
| 913 | |||
| 914 | SDL_Log("Adding logical audio device %u", (unsigned int) which); | ||
| 915 | thing = CreateThing(recording ? THING_LOGDEV_RECORDING : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL); | ||
| 916 | if (thing) { | ||
| 917 | thing->data.logdev.devid = which; | ||
| 918 | thing->data.logdev.recording = recording; | ||
| 919 | thing->data.logdev.physdev = physthing; | ||
| 920 | thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT); | ||
| 921 | thing->data.logdev.postmix_lock = SDL_CreateMutex(); | ||
| 922 | if (thing->data.logdev.visualizer) { | ||
| 923 | SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND); | ||
| 924 | } | ||
| 925 | thing->line_connected_to = physthing; | ||
| 926 | thing->meter = 1.0f; | ||
| 927 | thing->ontick = LogicalDeviceThing_ontick; | ||
| 928 | thing->ondrag = DeviceThing_ondrag; | ||
| 929 | thing->ondrop = LogicalDeviceThing_ondrop; | ||
| 930 | thing->ondraw = LogicalDeviceThing_ondraw; | ||
| 931 | thing->onmousewheel = LogicalDeviceThing_onmousewheel; | ||
| 932 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
| 933 | |||
| 934 | SetLogicalDeviceTitlebar(thing); | ||
| 935 | } | ||
| 936 | return thing; | ||
| 937 | } | ||
| 938 | |||
| 939 | static void SetPhysicalDeviceTitlebar(Thing *thing) | ||
| 940 | { | ||
| 941 | int frames = 0; | ||
| 942 | SDL_AudioSpec *spec = &thing->data.physdev.spec; | ||
| 943 | SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec, &frames); | ||
| 944 | SDL_free(thing->titlebar); | ||
| 945 | if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) { | ||
| 946 | SDL_asprintf(&thing->titlebar, "Default system device (RECORDING, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
| 947 | } else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) { | ||
| 948 | SDL_asprintf(&thing->titlebar, "Default system device (PLAYBACK, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
| 949 | } else { | ||
| 950 | SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.recording ? "RECORDING" : "PLAYBACK", thing->data.physdev.name, SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
| 951 | } | ||
| 952 | } | ||
| 953 | |||
| 954 | static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y) | ||
| 955 | { | ||
| 956 | if (droppable_highlighted_thing) { | ||
| 957 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
| 958 | TrashThing(thing); | ||
| 959 | } | ||
| 960 | } | ||
| 961 | } | ||
| 962 | |||
| 963 | static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now) | ||
| 964 | { | ||
| 965 | const int lifetime = POOF_LIFETIME; | ||
| 966 | const int elapsed = (int) (now - thing->createticks); | ||
| 967 | if (elapsed > lifetime) { | ||
| 968 | thing->scale = 1.0f; | ||
| 969 | thing->a = 255; | ||
| 970 | thing->ontick = NULL; /* no more ticking. */ | ||
| 971 | } else { | ||
| 972 | const float pct = ((float) elapsed) / ((float) lifetime); | ||
| 973 | thing->a = (Uint8) (int) (pct * 255.0f); | ||
| 974 | thing->scale = pct; /* grow to normal size */ | ||
| 975 | } | ||
| 976 | } | ||
| 977 | |||
| 978 | |||
| 979 | static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const bool recording) | ||
| 980 | { | ||
| 981 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; | ||
| 982 | static float next_physdev_x = 0; | ||
| 983 | Thing *thing; | ||
| 984 | int winw, winh; | ||
| 985 | |||
| 986 | SDL_GetWindowSize(state->windows[0], &winw, &winh); | ||
| 987 | if (next_physdev_x > (winw-physdev_texture->w)) { | ||
| 988 | next_physdev_x = 0; | ||
| 989 | } | ||
| 990 | |||
| 991 | SDL_Log("Adding physical audio device %u", (unsigned int) which); | ||
| 992 | thing = CreateThing(recording ? THING_PHYSDEV_RECORDING : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL); | ||
| 993 | if (thing) { | ||
| 994 | const char *name = SDL_GetAudioDeviceName(which); | ||
| 995 | thing->data.physdev.devid = which; | ||
| 996 | thing->data.physdev.recording = recording; | ||
| 997 | thing->data.physdev.name = name ? SDL_strdup(name) : NULL; | ||
| 998 | thing->ondrag = DeviceThing_ondrag; | ||
| 999 | thing->ondrop = PhysicalDeviceThing_ondrop; | ||
| 1000 | thing->ontick = PhysicalDeviceThing_ontick; | ||
| 1001 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
| 1002 | |||
| 1003 | SetPhysicalDeviceTitlebar(thing); | ||
| 1004 | if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */ | ||
| 1005 | RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */ | ||
| 1006 | RepositionRowOfThings(THING_PHYSDEV_RECORDING, 170.0f); /* don't rearrange them after the initial add. */ | ||
| 1007 | next_physdev_x = 0.0f; | ||
| 1008 | } else { | ||
| 1009 | next_physdev_x += physdev_texture->w * 1.5f; | ||
| 1010 | } | ||
| 1011 | } | ||
| 1012 | |||
| 1013 | return thing; | ||
| 1014 | } | ||
| 1015 | |||
| 1016 | static Thing *CreateTrashcanThing(void) | ||
| 1017 | { | ||
| 1018 | int winw, winh; | ||
| 1019 | SDL_GetWindowSize(state->windows[0], &winw, &winh); | ||
| 1020 | return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them."); | ||
| 1021 | } | ||
| 1022 | |||
| 1023 | static Thing *CreateDefaultPhysicalDevice(const bool recording) | ||
| 1024 | { | ||
| 1025 | return CreatePhysicalDeviceThing(recording ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, recording); | ||
| 1026 | } | ||
| 1027 | |||
| 1028 | static void TickThings(void) | ||
| 1029 | { | ||
| 1030 | Thing *i; | ||
| 1031 | Thing *next; | ||
| 1032 | const Uint64 now = SDL_GetTicks(); | ||
| 1033 | for (i = things; i; i = next) { | ||
| 1034 | next = i->next; /* in case this deletes itself. */ | ||
| 1035 | if (i->ontick) { | ||
| 1036 | i->ontick(i, now); | ||
| 1037 | } | ||
| 1038 | } | ||
| 1039 | } | ||
| 1040 | |||
| 1041 | static void WindowResized(const int newwinw, const int newwinh) | ||
| 1042 | { | ||
| 1043 | Thing *i; | ||
| 1044 | const float neww = (float) newwinw; | ||
| 1045 | const float newh = (float) newwinh; | ||
| 1046 | const float oldw = (float) state->window_w; | ||
| 1047 | const float oldh = (float) state->window_h; | ||
| 1048 | for (i = things; i; i = i->next) { | ||
| 1049 | const float halfw = i->rect.w / 2.0f; | ||
| 1050 | const float halfh = i->rect.h / 2.0f; | ||
| 1051 | const float x = (i->rect.x + halfw) / oldw; | ||
| 1052 | const float y = (i->rect.y + halfh) / oldh; | ||
| 1053 | i->rect.x = (x * neww) - halfw; | ||
| 1054 | i->rect.y = (y * newh) - halfh; | ||
| 1055 | } | ||
| 1056 | state->window_w = newwinw; | ||
| 1057 | state->window_h = newwinh; | ||
| 1058 | } | ||
| 1059 | |||
| 1060 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
| 1061 | { | ||
| 1062 | int i; | ||
| 1063 | |||
| 1064 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO); | ||
| 1065 | if (!state) { | ||
| 1066 | return SDL_APP_FAILURE; | ||
| 1067 | } | ||
| 1068 | |||
| 1069 | state->window_flags |= SDL_WINDOW_RESIZABLE; | ||
| 1070 | |||
| 1071 | for (i = 1; i < argc;) { | ||
| 1072 | int consumed = SDLTest_CommonArg(state, i); | ||
| 1073 | if (consumed == 0) { | ||
| 1074 | consumed = -1; | ||
| 1075 | /* add our own command lines here. */ | ||
| 1076 | } | ||
| 1077 | if (consumed < 0) { | ||
| 1078 | static const char *options[] = { | ||
| 1079 | /* add our own command lines here. */ | ||
| 1080 | /*"[--blend none|blend|add|mod|mul|sub]",*/ | ||
| 1081 | NULL | ||
| 1082 | }; | ||
| 1083 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 1084 | return SDL_APP_FAILURE; | ||
| 1085 | } | ||
| 1086 | i += consumed; | ||
| 1087 | } | ||
| 1088 | |||
| 1089 | if (!SDLTest_CommonInit(state)) { | ||
| 1090 | return SDL_APP_FAILURE; | ||
| 1091 | } | ||
| 1092 | |||
| 1093 | if (state->audio_id) { | ||
| 1094 | SDL_CloseAudioDevice(state->audio_id); | ||
| 1095 | state->audio_id = 0; | ||
| 1096 | } | ||
| 1097 | |||
| 1098 | SetDefaultTitleBar(); | ||
| 1099 | |||
| 1100 | if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
| 1101 | if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
| 1102 | if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
| 1103 | if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
| 1104 | if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
| 1105 | if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
| 1106 | |||
| 1107 | LoadStockWavThings(); | ||
| 1108 | CreateTrashcanThing(); | ||
| 1109 | CreateDefaultPhysicalDevice(false); | ||
| 1110 | CreateDefaultPhysicalDevice(true); | ||
| 1111 | |||
| 1112 | return SDL_APP_CONTINUE; | ||
| 1113 | } | ||
| 1114 | |||
| 1115 | |||
| 1116 | static bool saw_event = false; | ||
| 1117 | |||
| 1118 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 1119 | { | ||
| 1120 | Thing *thing = NULL; | ||
| 1121 | |||
| 1122 | saw_event = true; | ||
| 1123 | SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(event)), event); | ||
| 1124 | |||
| 1125 | switch (event->type) { | ||
| 1126 | case SDL_EVENT_MOUSE_MOTION: | ||
| 1127 | thing = UpdateMouseOver(event->motion.x, event->motion.y); | ||
| 1128 | if ((dragging_button == -1) && event->motion.state) { | ||
| 1129 | if (event->motion.state & SDL_BUTTON_LMASK) { | ||
| 1130 | /* for people that don't have all three buttons... */ | ||
| 1131 | if (ctrl_held) { | ||
| 1132 | dragging_button = SDL_BUTTON_RIGHT; | ||
| 1133 | } else if (alt_held) { | ||
| 1134 | dragging_button = SDL_BUTTON_MIDDLE; | ||
| 1135 | } else { | ||
| 1136 | dragging_button = SDL_BUTTON_LEFT; | ||
| 1137 | } | ||
| 1138 | dragging_button_real = SDL_BUTTON_LEFT; | ||
| 1139 | } else if (event->motion.state & SDL_BUTTON_RMASK) { | ||
| 1140 | dragging_button = SDL_BUTTON_RIGHT; | ||
| 1141 | dragging_button_real = SDL_BUTTON_RIGHT; | ||
| 1142 | } else if (event->motion.state & SDL_BUTTON_MMASK) { | ||
| 1143 | dragging_button = SDL_BUTTON_MIDDLE; | ||
| 1144 | dragging_button_real = SDL_BUTTON_MIDDLE; | ||
| 1145 | } | ||
| 1146 | |||
| 1147 | if (dragging_button != -1) { | ||
| 1148 | dragging_thing = thing; | ||
| 1149 | if (thing && thing->ondrag) { | ||
| 1150 | thing->ondrag(thing, dragging_button, event->motion.x, event->motion.y); | ||
| 1151 | } | ||
| 1152 | } | ||
| 1153 | } | ||
| 1154 | |||
| 1155 | droppable_highlighted_thing = NULL; | ||
| 1156 | if (dragging_thing) { | ||
| 1157 | dragging_thing->rect.x = event->motion.x - (dragging_thing->rect.w / 2); | ||
| 1158 | dragging_thing->rect.y = event->motion.y - (dragging_thing->rect.h / 2); | ||
| 1159 | if (dragging_thing->can_be_dropped_onto) { | ||
| 1160 | thing = FindThingAtPoint(event->motion.x, event->motion.y); | ||
| 1161 | if (thing) { | ||
| 1162 | int i; | ||
| 1163 | for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) { | ||
| 1164 | if (dragging_thing->can_be_dropped_onto[i] == thing->what) { | ||
| 1165 | droppable_highlighted_thing = thing; | ||
| 1166 | break; | ||
| 1167 | } | ||
| 1168 | } | ||
| 1169 | } | ||
| 1170 | } | ||
| 1171 | } | ||
| 1172 | break; | ||
| 1173 | |||
| 1174 | case SDL_EVENT_MOUSE_BUTTON_DOWN: | ||
| 1175 | thing = UpdateMouseOver(event->button.x, event->button.y); | ||
| 1176 | break; | ||
| 1177 | |||
| 1178 | case SDL_EVENT_MOUSE_BUTTON_UP: | ||
| 1179 | if (dragging_button_real == event->button.button) { | ||
| 1180 | Thing *dropped_thing = dragging_thing; | ||
| 1181 | dragging_thing = NULL; | ||
| 1182 | dragging_button = -1; | ||
| 1183 | dragging_button_real = -1; | ||
| 1184 | if (dropped_thing && dropped_thing->ondrop) { | ||
| 1185 | dropped_thing->ondrop(dropped_thing, event->button.button, event->button.x, event->button.y); | ||
| 1186 | } | ||
| 1187 | droppable_highlighted_thing = NULL; | ||
| 1188 | } | ||
| 1189 | thing = UpdateMouseOver(event->button.x, event->button.y); | ||
| 1190 | break; | ||
| 1191 | |||
| 1192 | case SDL_EVENT_MOUSE_WHEEL: | ||
| 1193 | thing = UpdateMouseOver(event->wheel.mouse_x, event->wheel.mouse_y); | ||
| 1194 | if (thing && thing->onmousewheel) { | ||
| 1195 | thing->onmousewheel(thing, event->wheel.y * ((event->wheel.direction == SDL_MOUSEWHEEL_FLIPPED) ? -1.0f : 1.0f)); | ||
| 1196 | } | ||
| 1197 | break; | ||
| 1198 | |||
| 1199 | case SDL_EVENT_KEY_DOWN: | ||
| 1200 | case SDL_EVENT_KEY_UP: | ||
| 1201 | ctrl_held = ((event->key.mod & SDL_KMOD_CTRL) != 0); | ||
| 1202 | alt_held = ((event->key.mod & SDL_KMOD_ALT) != 0); | ||
| 1203 | break; | ||
| 1204 | |||
| 1205 | case SDL_EVENT_DROP_FILE: | ||
| 1206 | SDL_Log("Drop file! '%s'", event->drop.data); | ||
| 1207 | LoadWavThing(event->drop.data, event->drop.x, event->drop.y); | ||
| 1208 | /* SDL frees event->drop.data for you when you use SDL_AppEvent(). */ | ||
| 1209 | break; | ||
| 1210 | |||
| 1211 | case SDL_EVENT_WINDOW_RESIZED: | ||
| 1212 | WindowResized(event->window.data1, event->window.data2); | ||
| 1213 | break; | ||
| 1214 | |||
| 1215 | case SDL_EVENT_AUDIO_DEVICE_ADDED: | ||
| 1216 | CreatePhysicalDeviceThing(event->adevice.which, event->adevice.recording); | ||
| 1217 | break; | ||
| 1218 | |||
| 1219 | case SDL_EVENT_AUDIO_DEVICE_REMOVED: { | ||
| 1220 | const SDL_AudioDeviceID which = event->adevice.which; | ||
| 1221 | Thing *i, *next; | ||
| 1222 | SDL_Log("Removing audio device %u", (unsigned int) which); | ||
| 1223 | for (i = things; i; i = next) { | ||
| 1224 | next = i->next; | ||
| 1225 | if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_RECORDING)) && (i->data.physdev.devid == which)) { | ||
| 1226 | TrashThing(i); | ||
| 1227 | next = things; /* in case we mangled the list. */ | ||
| 1228 | } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_RECORDING)) && (i->data.logdev.devid == which)) { | ||
| 1229 | TrashThing(i); | ||
| 1230 | next = things; /* in case we mangled the list. */ | ||
| 1231 | } | ||
| 1232 | } | ||
| 1233 | break; | ||
| 1234 | } | ||
| 1235 | |||
| 1236 | default: break; | ||
| 1237 | } | ||
| 1238 | |||
| 1239 | return SDLTest_CommonEventMainCallbacks(state, event); | ||
| 1240 | } | ||
| 1241 | |||
| 1242 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 1243 | { | ||
| 1244 | if (app_ready_ticks == 0) { | ||
| 1245 | app_ready_ticks = SDL_GetTicks(); | ||
| 1246 | } | ||
| 1247 | |||
| 1248 | TickThings(); | ||
| 1249 | Draw(); | ||
| 1250 | |||
| 1251 | if (saw_event) { | ||
| 1252 | saw_event = false; /* reset this so we know when SDL_AppEvent() runs again */ | ||
| 1253 | } else { | ||
| 1254 | SDL_Delay(10); | ||
| 1255 | } | ||
| 1256 | |||
| 1257 | return SDL_APP_CONTINUE; | ||
| 1258 | } | ||
| 1259 | |||
| 1260 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 1261 | { | ||
| 1262 | while (things) { | ||
| 1263 | DestroyThing(things); /* make sure all the audio devices are closed, etc. */ | ||
| 1264 | } | ||
| 1265 | |||
| 1266 | DestroyTexture(physdev_texture); | ||
| 1267 | DestroyTexture(logdev_texture); | ||
| 1268 | DestroyTexture(audio_texture); | ||
| 1269 | DestroyTexture(trashcan_texture); | ||
| 1270 | DestroyTexture(soundboard_texture); | ||
| 1271 | DestroyTexture(soundboard_levels_texture); | ||
| 1272 | SDLTest_CommonQuit(state); | ||
| 1273 | } | ||
| 1274 | |||
