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Diffstat (limited to 'contrib/SDL-3.2.8/test/gamepadutils.h')
| -rw-r--r-- | contrib/SDL-3.2.8/test/gamepadutils.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/gamepadutils.h b/contrib/SDL-3.2.8/test/gamepadutils.h new file mode 100644 index 0000000..c08261d --- /dev/null +++ b/contrib/SDL-3.2.8/test/gamepadutils.h | |||
| @@ -0,0 +1,169 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | |||
| 13 | /* Gamepad image */ | ||
| 14 | |||
| 15 | typedef struct GamepadImage GamepadImage; | ||
| 16 | |||
| 17 | typedef enum | ||
| 18 | { | ||
| 19 | CONTROLLER_MODE_TESTING, | ||
| 20 | CONTROLLER_MODE_BINDING, | ||
| 21 | } ControllerDisplayMode; | ||
| 22 | |||
| 23 | enum | ||
| 24 | { | ||
| 25 | SDL_GAMEPAD_ELEMENT_INVALID = -1, | ||
| 26 | |||
| 27 | /* ... SDL_GamepadButton ... */ | ||
| 28 | |||
| 29 | SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE = SDL_GAMEPAD_BUTTON_COUNT, | ||
| 30 | SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE, | ||
| 31 | SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE, | ||
| 32 | SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE, | ||
| 33 | SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE, | ||
| 34 | SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE, | ||
| 35 | SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE, | ||
| 36 | SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE, | ||
| 37 | SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER, | ||
| 38 | SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER, | ||
| 39 | SDL_GAMEPAD_ELEMENT_AXIS_MAX, | ||
| 40 | |||
| 41 | SDL_GAMEPAD_ELEMENT_NAME = SDL_GAMEPAD_ELEMENT_AXIS_MAX, | ||
| 42 | SDL_GAMEPAD_ELEMENT_TYPE, | ||
| 43 | SDL_GAMEPAD_ELEMENT_MAX, | ||
| 44 | }; | ||
| 45 | |||
| 46 | #define HIGHLIGHT_COLOR 224, 255, 255, SDL_ALPHA_OPAQUE | ||
| 47 | #define HIGHLIGHT_TEXTURE_MOD 224, 255, 255 | ||
| 48 | #define PRESSED_COLOR 175, 238, 238, SDL_ALPHA_OPAQUE | ||
| 49 | #define PRESSED_TEXTURE_MOD 175, 238, 238 | ||
| 50 | #define SELECTED_COLOR 224, 255, 224, SDL_ALPHA_OPAQUE | ||
| 51 | |||
| 52 | /* Gamepad image display */ | ||
| 53 | |||
| 54 | extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer); | ||
| 55 | extern void SetGamepadImagePosition(GamepadImage *ctx, float x, float y); | ||
| 56 | extern void GetGamepadImageArea(GamepadImage *ctx, SDL_FRect *area); | ||
| 57 | extern void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_FRect *area); | ||
| 58 | extern void SetGamepadImageShowingFront(GamepadImage *ctx, bool showing_front); | ||
| 59 | extern SDL_GamepadType GetGamepadImageType(GamepadImage *ctx); | ||
| 60 | extern void SetGamepadImageDisplayMode(GamepadImage *ctx, ControllerDisplayMode display_mode); | ||
| 61 | extern float GetGamepadImageButtonWidth(GamepadImage *ctx); | ||
| 62 | extern float GetGamepadImageButtonHeight(GamepadImage *ctx); | ||
| 63 | extern float GetGamepadImageAxisWidth(GamepadImage *ctx); | ||
| 64 | extern float GetGamepadImageAxisHeight(GamepadImage *ctx); | ||
| 65 | extern int GetGamepadImageElementAt(GamepadImage *ctx, float x, float y); | ||
| 66 | |||
| 67 | extern void ClearGamepadImage(GamepadImage *ctx); | ||
| 68 | extern void SetGamepadImageElement(GamepadImage *ctx, int element, bool active); | ||
| 69 | |||
| 70 | extern void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad); | ||
| 71 | extern void RenderGamepadImage(GamepadImage *ctx); | ||
| 72 | extern void DestroyGamepadImage(GamepadImage *ctx); | ||
| 73 | |||
| 74 | /* Gamepad element display */ | ||
| 75 | |||
| 76 | typedef struct GamepadDisplay GamepadDisplay; | ||
| 77 | |||
| 78 | extern GamepadDisplay *CreateGamepadDisplay(SDL_Renderer *renderer); | ||
| 79 | extern void SetGamepadDisplayDisplayMode(GamepadDisplay *ctx, ControllerDisplayMode display_mode); | ||
| 80 | extern void SetGamepadDisplayArea(GamepadDisplay *ctx, const SDL_FRect *area); | ||
| 81 | extern int GetGamepadDisplayElementAt(GamepadDisplay *ctx, SDL_Gamepad *gamepad, float x, float y); | ||
| 82 | extern void SetGamepadDisplayHighlight(GamepadDisplay *ctx, int element, bool pressed); | ||
| 83 | extern void SetGamepadDisplaySelected(GamepadDisplay *ctx, int element); | ||
| 84 | extern void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad); | ||
| 85 | extern void DestroyGamepadDisplay(GamepadDisplay *ctx); | ||
| 86 | |||
| 87 | /* Gamepad type display */ | ||
| 88 | |||
| 89 | enum | ||
| 90 | { | ||
| 91 | SDL_GAMEPAD_TYPE_UNSELECTED = -1 | ||
| 92 | }; | ||
| 93 | |||
| 94 | typedef struct GamepadTypeDisplay GamepadTypeDisplay; | ||
| 95 | |||
| 96 | extern GamepadTypeDisplay *CreateGamepadTypeDisplay(SDL_Renderer *renderer); | ||
| 97 | extern void SetGamepadTypeDisplayArea(GamepadTypeDisplay *ctx, const SDL_FRect *area); | ||
| 98 | extern int GetGamepadTypeDisplayAt(GamepadTypeDisplay *ctx, float x, float y); | ||
| 99 | extern void SetGamepadTypeDisplayHighlight(GamepadTypeDisplay *ctx, int type, bool pressed); | ||
| 100 | extern void SetGamepadTypeDisplaySelected(GamepadTypeDisplay *ctx, int type); | ||
| 101 | extern void SetGamepadTypeDisplayRealType(GamepadTypeDisplay *ctx, SDL_GamepadType type); | ||
| 102 | extern void RenderGamepadTypeDisplay(GamepadTypeDisplay *ctx); | ||
| 103 | extern void DestroyGamepadTypeDisplay(GamepadTypeDisplay *ctx); | ||
| 104 | |||
| 105 | /* Joystick element display */ | ||
| 106 | |||
| 107 | typedef struct JoystickDisplay JoystickDisplay; | ||
| 108 | |||
| 109 | extern JoystickDisplay *CreateJoystickDisplay(SDL_Renderer *renderer); | ||
| 110 | extern void SetJoystickDisplayArea(JoystickDisplay *ctx, const SDL_FRect *area); | ||
| 111 | extern char *GetJoystickDisplayElementAt(JoystickDisplay *ctx, SDL_Joystick *joystick, float x, float y); | ||
| 112 | extern void SetJoystickDisplayHighlight(JoystickDisplay *ctx, const char *element, bool pressed); | ||
| 113 | extern void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick); | ||
| 114 | extern void DestroyJoystickDisplay(JoystickDisplay *ctx); | ||
| 115 | |||
| 116 | /* Simple buttons */ | ||
| 117 | |||
| 118 | typedef struct GamepadButton GamepadButton; | ||
| 119 | |||
| 120 | extern GamepadButton *CreateGamepadButton(SDL_Renderer *renderer, const char *label); | ||
| 121 | extern void SetGamepadButtonArea(GamepadButton *ctx, const SDL_FRect *area); | ||
| 122 | extern void GetGamepadButtonArea(GamepadButton *ctx, SDL_FRect *area); | ||
| 123 | extern void SetGamepadButtonHighlight(GamepadButton *ctx, bool highlight, bool pressed); | ||
| 124 | extern float GetGamepadButtonLabelWidth(GamepadButton *ctx); | ||
| 125 | extern float GetGamepadButtonLabelHeight(GamepadButton *ctx); | ||
| 126 | extern bool GamepadButtonContains(GamepadButton *ctx, float x, float y); | ||
| 127 | extern void RenderGamepadButton(GamepadButton *ctx); | ||
| 128 | extern void DestroyGamepadButton(GamepadButton *ctx); | ||
| 129 | |||
| 130 | /* Working with mappings and bindings */ | ||
| 131 | |||
| 132 | /* Return whether a mapping has any bindings */ | ||
| 133 | extern bool MappingHasBindings(const char *mapping); | ||
| 134 | |||
| 135 | /* Return true if the mapping has a controller name */ | ||
| 136 | extern bool MappingHasName(const char *mapping); | ||
| 137 | |||
| 138 | /* Return the name from a mapping, which should be freed using SDL_free(), or NULL if there is no name specified */ | ||
| 139 | extern char *GetMappingName(const char *mapping); | ||
| 140 | |||
| 141 | /* Set the name in a mapping, freeing the mapping passed in and returning a new mapping */ | ||
| 142 | extern char *SetMappingName(char *mapping, const char *name); | ||
| 143 | |||
| 144 | /* Get the friendly string for an SDL_GamepadType */ | ||
| 145 | extern const char *GetGamepadTypeString(SDL_GamepadType type); | ||
| 146 | |||
| 147 | /* Return the type from a mapping, which should be freed using SDL_free(), or NULL if there is no type specified */ | ||
| 148 | extern SDL_GamepadType GetMappingType(const char *mapping); | ||
| 149 | |||
| 150 | /* Set the type in a mapping, freeing the mapping passed in and returning a new mapping */ | ||
| 151 | extern char *SetMappingType(char *mapping, SDL_GamepadType type); | ||
| 152 | |||
| 153 | /* Return true if a mapping has this element bound */ | ||
| 154 | extern bool MappingHasElement(const char *mapping, int element); | ||
| 155 | |||
| 156 | /* Get the binding for an element, which should be freed using SDL_free(), or NULL if the element isn't bound */ | ||
| 157 | extern char *GetElementBinding(const char *mapping, int element); | ||
| 158 | |||
| 159 | /* Set the binding for an element, or NULL to clear it, freeing the mapping passed in and returning a new mapping */ | ||
| 160 | extern char *SetElementBinding(char *mapping, int element, const char *binding); | ||
| 161 | |||
| 162 | /* Get the element for a binding, or SDL_GAMEPAD_ELEMENT_INVALID if that binding isn't used */ | ||
| 163 | extern int GetElementForBinding(char *mapping, const char *binding); | ||
| 164 | |||
| 165 | /* Return true if a mapping contains this binding */ | ||
| 166 | extern bool MappingHasBinding(const char *mapping, const char *binding); | ||
| 167 | |||
| 168 | /* Clear any previous binding */ | ||
| 169 | extern char *ClearMappingBinding(char *mapping, const char *binding); | ||
