diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/gamepadutils.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/gamepadutils.c | 2972 |
1 files changed, 2972 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/gamepadutils.c b/contrib/SDL-3.2.8/test/gamepadutils.c new file mode 100644 index 0000000..910887f --- /dev/null +++ b/contrib/SDL-3.2.8/test/gamepadutils.c | |||
| @@ -0,0 +1,2972 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | #include <SDL3/SDL.h> | ||
| 13 | #include <SDL3/SDL_test_font.h> | ||
| 14 | |||
| 15 | #include "gamepadutils.h" | ||
| 16 | #include "gamepad_front.h" | ||
| 17 | #include "gamepad_back.h" | ||
| 18 | #include "gamepad_face_abxy.h" | ||
| 19 | #include "gamepad_face_bayx.h" | ||
| 20 | #include "gamepad_face_sony.h" | ||
| 21 | #include "gamepad_battery.h" | ||
| 22 | #include "gamepad_battery_wired.h" | ||
| 23 | #include "gamepad_touchpad.h" | ||
| 24 | #include "gamepad_button.h" | ||
| 25 | #include "gamepad_button_small.h" | ||
| 26 | #include "gamepad_axis.h" | ||
| 27 | #include "gamepad_axis_arrow.h" | ||
| 28 | #include "gamepad_button_background.h" | ||
| 29 | #include "gamepad_wired.h" | ||
| 30 | #include "gamepad_wireless.h" | ||
| 31 | |||
| 32 | |||
| 33 | /* This is indexed by gamepad element */ | ||
| 34 | static const struct | ||
| 35 | { | ||
| 36 | int x; | ||
| 37 | int y; | ||
| 38 | } button_positions[] = { | ||
| 39 | { 413, 190 }, /* SDL_GAMEPAD_BUTTON_SOUTH */ | ||
| 40 | { 456, 156 }, /* SDL_GAMEPAD_BUTTON_EAST */ | ||
| 41 | { 372, 159 }, /* SDL_GAMEPAD_BUTTON_WEST */ | ||
| 42 | { 415, 127 }, /* SDL_GAMEPAD_BUTTON_NORTH */ | ||
| 43 | { 199, 157 }, /* SDL_GAMEPAD_BUTTON_BACK */ | ||
| 44 | { 257, 153 }, /* SDL_GAMEPAD_BUTTON_GUIDE */ | ||
| 45 | { 314, 157 }, /* SDL_GAMEPAD_BUTTON_START */ | ||
| 46 | { 98, 177 }, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */ | ||
| 47 | { 331, 254 }, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */ | ||
| 48 | { 102, 65 }, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */ | ||
| 49 | { 421, 61 }, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */ | ||
| 50 | { 179, 213 }, /* SDL_GAMEPAD_BUTTON_DPAD_UP */ | ||
| 51 | { 179, 274 }, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */ | ||
| 52 | { 141, 242 }, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */ | ||
| 53 | { 211, 242 }, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */ | ||
| 54 | { 257, 199 }, /* SDL_GAMEPAD_BUTTON_MISC1 */ | ||
| 55 | { 157, 160 }, /* SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 */ | ||
| 56 | { 355, 160 }, /* SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 */ | ||
| 57 | { 157, 200 }, /* SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 */ | ||
| 58 | { 355, 200 }, /* SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 */ | ||
| 59 | }; | ||
| 60 | |||
| 61 | /* This is indexed by gamepad element */ | ||
| 62 | static const struct | ||
| 63 | { | ||
| 64 | int x; | ||
| 65 | int y; | ||
| 66 | double angle; | ||
| 67 | } axis_positions[] = { | ||
| 68 | { 99, 178, 270.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE */ | ||
| 69 | { 99, 178, 90.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE */ | ||
| 70 | { 99, 178, 0.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE */ | ||
| 71 | { 99, 178, 180.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE */ | ||
| 72 | { 331, 256, 270.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE */ | ||
| 73 | { 331, 256, 90.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE */ | ||
| 74 | { 331, 256, 0.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE */ | ||
| 75 | { 331, 256, 180.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE */ | ||
| 76 | { 116, 5, 180.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER */ | ||
| 77 | { 400, 5, 180.0 }, /* SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER */ | ||
| 78 | }; | ||
| 79 | |||
| 80 | static SDL_FRect touchpad_area = { | ||
| 81 | 148.0f, 20.0f, 216.0f, 118.0f | ||
| 82 | }; | ||
| 83 | |||
| 84 | typedef struct | ||
| 85 | { | ||
| 86 | bool down; | ||
| 87 | float x; | ||
| 88 | float y; | ||
| 89 | float pressure; | ||
| 90 | } GamepadTouchpadFinger; | ||
| 91 | |||
| 92 | struct GamepadImage | ||
| 93 | { | ||
| 94 | SDL_Renderer *renderer; | ||
| 95 | SDL_Texture *front_texture; | ||
| 96 | SDL_Texture *back_texture; | ||
| 97 | SDL_Texture *face_abxy_texture; | ||
| 98 | SDL_Texture *face_bayx_texture; | ||
| 99 | SDL_Texture *face_sony_texture; | ||
| 100 | SDL_Texture *connection_texture[2]; | ||
| 101 | SDL_Texture *battery_texture[2]; | ||
| 102 | SDL_Texture *touchpad_texture; | ||
| 103 | SDL_Texture *button_texture; | ||
| 104 | SDL_Texture *axis_texture; | ||
| 105 | float gamepad_width; | ||
| 106 | float gamepad_height; | ||
| 107 | float face_width; | ||
| 108 | float face_height; | ||
| 109 | float connection_width; | ||
| 110 | float connection_height; | ||
| 111 | float battery_width; | ||
| 112 | float battery_height; | ||
| 113 | float touchpad_width; | ||
| 114 | float touchpad_height; | ||
| 115 | float button_width; | ||
| 116 | float button_height; | ||
| 117 | float axis_width; | ||
| 118 | float axis_height; | ||
| 119 | |||
| 120 | float x; | ||
| 121 | float y; | ||
| 122 | bool showing_front; | ||
| 123 | bool showing_touchpad; | ||
| 124 | SDL_GamepadType type; | ||
| 125 | ControllerDisplayMode display_mode; | ||
| 126 | |||
| 127 | bool elements[SDL_GAMEPAD_ELEMENT_MAX]; | ||
| 128 | |||
| 129 | SDL_JoystickConnectionState connection_state; | ||
| 130 | SDL_PowerState battery_state; | ||
| 131 | int battery_percent; | ||
| 132 | |||
| 133 | int num_fingers; | ||
| 134 | GamepadTouchpadFinger *fingers; | ||
| 135 | }; | ||
| 136 | |||
| 137 | static SDL_Texture *CreateTexture(SDL_Renderer *renderer, unsigned char *data, unsigned int len) | ||
| 138 | { | ||
| 139 | SDL_Texture *texture = NULL; | ||
| 140 | SDL_Surface *surface; | ||
| 141 | SDL_IOStream *src = SDL_IOFromConstMem(data, len); | ||
| 142 | if (src) { | ||
| 143 | surface = SDL_LoadBMP_IO(src, true); | ||
| 144 | if (surface) { | ||
| 145 | texture = SDL_CreateTextureFromSurface(renderer, surface); | ||
| 146 | SDL_DestroySurface(surface); | ||
| 147 | } | ||
| 148 | } | ||
| 149 | return texture; | ||
| 150 | } | ||
| 151 | |||
| 152 | GamepadImage *CreateGamepadImage(SDL_Renderer *renderer) | ||
| 153 | { | ||
| 154 | GamepadImage *ctx = SDL_calloc(1, sizeof(*ctx)); | ||
| 155 | if (ctx) { | ||
| 156 | ctx->renderer = renderer; | ||
| 157 | ctx->front_texture = CreateTexture(renderer, gamepad_front_bmp, gamepad_front_bmp_len); | ||
| 158 | ctx->back_texture = CreateTexture(renderer, gamepad_back_bmp, gamepad_back_bmp_len); | ||
| 159 | SDL_GetTextureSize(ctx->front_texture, &ctx->gamepad_width, &ctx->gamepad_height); | ||
| 160 | |||
| 161 | ctx->face_abxy_texture = CreateTexture(renderer, gamepad_face_abxy_bmp, gamepad_face_abxy_bmp_len); | ||
| 162 | ctx->face_bayx_texture = CreateTexture(renderer, gamepad_face_bayx_bmp, gamepad_face_bayx_bmp_len); | ||
| 163 | ctx->face_sony_texture = CreateTexture(renderer, gamepad_face_sony_bmp, gamepad_face_sony_bmp_len); | ||
| 164 | SDL_GetTextureSize(ctx->face_abxy_texture, &ctx->face_width, &ctx->face_height); | ||
| 165 | |||
| 166 | ctx->connection_texture[0] = CreateTexture(renderer, gamepad_wired_bmp, gamepad_wired_bmp_len); | ||
| 167 | ctx->connection_texture[1] = CreateTexture(renderer, gamepad_wireless_bmp, gamepad_wireless_bmp_len); | ||
| 168 | SDL_GetTextureSize(ctx->connection_texture[0], &ctx->connection_width, &ctx->connection_height); | ||
| 169 | |||
| 170 | ctx->battery_texture[0] = CreateTexture(renderer, gamepad_battery_bmp, gamepad_battery_bmp_len); | ||
| 171 | ctx->battery_texture[1] = CreateTexture(renderer, gamepad_battery_wired_bmp, gamepad_battery_wired_bmp_len); | ||
| 172 | SDL_GetTextureSize(ctx->battery_texture[0], &ctx->battery_width, &ctx->battery_height); | ||
| 173 | |||
| 174 | ctx->touchpad_texture = CreateTexture(renderer, gamepad_touchpad_bmp, gamepad_touchpad_bmp_len); | ||
| 175 | SDL_GetTextureSize(ctx->touchpad_texture, &ctx->touchpad_width, &ctx->touchpad_height); | ||
| 176 | |||
| 177 | ctx->button_texture = CreateTexture(renderer, gamepad_button_bmp, gamepad_button_bmp_len); | ||
| 178 | SDL_GetTextureSize(ctx->button_texture, &ctx->button_width, &ctx->button_height); | ||
| 179 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 180 | |||
| 181 | ctx->axis_texture = CreateTexture(renderer, gamepad_axis_bmp, gamepad_axis_bmp_len); | ||
| 182 | SDL_GetTextureSize(ctx->axis_texture, &ctx->axis_width, &ctx->axis_height); | ||
| 183 | SDL_SetTextureColorMod(ctx->axis_texture, 10, 255, 21); | ||
| 184 | |||
| 185 | ctx->showing_front = true; | ||
| 186 | } | ||
| 187 | return ctx; | ||
| 188 | } | ||
| 189 | |||
| 190 | void SetGamepadImagePosition(GamepadImage *ctx, float x, float y) | ||
| 191 | { | ||
| 192 | if (!ctx) { | ||
| 193 | return; | ||
| 194 | } | ||
| 195 | |||
| 196 | ctx->x = x; | ||
| 197 | ctx->y = y; | ||
| 198 | } | ||
| 199 | |||
| 200 | void GetGamepadImageArea(GamepadImage *ctx, SDL_FRect *area) | ||
| 201 | { | ||
| 202 | if (!ctx) { | ||
| 203 | SDL_zerop(area); | ||
| 204 | return; | ||
| 205 | } | ||
| 206 | |||
| 207 | area->x = ctx->x; | ||
| 208 | area->y = ctx->y; | ||
| 209 | area->w = ctx->gamepad_width; | ||
| 210 | area->h = ctx->gamepad_height; | ||
| 211 | if (ctx->showing_touchpad) { | ||
| 212 | area->h += ctx->touchpad_height; | ||
| 213 | } | ||
| 214 | } | ||
| 215 | |||
| 216 | void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_FRect *area) | ||
| 217 | { | ||
| 218 | if (!ctx) { | ||
| 219 | SDL_zerop(area); | ||
| 220 | return; | ||
| 221 | } | ||
| 222 | |||
| 223 | area->x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2 + touchpad_area.x; | ||
| 224 | area->y = ctx->y + ctx->gamepad_height + touchpad_area.y; | ||
| 225 | area->w = touchpad_area.w; | ||
| 226 | area->h = touchpad_area.h; | ||
| 227 | } | ||
| 228 | |||
| 229 | void SetGamepadImageShowingFront(GamepadImage *ctx, bool showing_front) | ||
| 230 | { | ||
| 231 | if (!ctx) { | ||
| 232 | return; | ||
| 233 | } | ||
| 234 | |||
| 235 | ctx->showing_front = showing_front; | ||
| 236 | } | ||
| 237 | |||
| 238 | SDL_GamepadType GetGamepadImageType(GamepadImage *ctx) | ||
| 239 | { | ||
| 240 | if (!ctx) { | ||
| 241 | return SDL_GAMEPAD_TYPE_UNKNOWN; | ||
| 242 | } | ||
| 243 | |||
| 244 | return ctx->type; | ||
| 245 | } | ||
| 246 | |||
| 247 | void SetGamepadImageDisplayMode(GamepadImage *ctx, ControllerDisplayMode display_mode) | ||
| 248 | { | ||
| 249 | if (!ctx) { | ||
| 250 | return; | ||
| 251 | } | ||
| 252 | |||
| 253 | ctx->display_mode = display_mode; | ||
| 254 | } | ||
| 255 | |||
| 256 | float GetGamepadImageButtonWidth(GamepadImage *ctx) | ||
| 257 | { | ||
| 258 | if (!ctx) { | ||
| 259 | return 0; | ||
| 260 | } | ||
| 261 | |||
| 262 | return ctx->button_width; | ||
| 263 | } | ||
| 264 | |||
| 265 | float GetGamepadImageButtonHeight(GamepadImage *ctx) | ||
| 266 | { | ||
| 267 | if (!ctx) { | ||
| 268 | return 0; | ||
| 269 | } | ||
| 270 | |||
| 271 | return ctx->button_height; | ||
| 272 | } | ||
| 273 | |||
| 274 | float GetGamepadImageAxisWidth(GamepadImage *ctx) | ||
| 275 | { | ||
| 276 | if (!ctx) { | ||
| 277 | return 0; | ||
| 278 | } | ||
| 279 | |||
| 280 | return ctx->axis_width; | ||
| 281 | } | ||
| 282 | |||
| 283 | float GetGamepadImageAxisHeight(GamepadImage *ctx) | ||
| 284 | { | ||
| 285 | if (!ctx) { | ||
| 286 | return 0; | ||
| 287 | } | ||
| 288 | |||
| 289 | return ctx->axis_height; | ||
| 290 | } | ||
| 291 | |||
| 292 | int GetGamepadImageElementAt(GamepadImage *ctx, float x, float y) | ||
| 293 | { | ||
| 294 | SDL_FPoint point; | ||
| 295 | int i; | ||
| 296 | |||
| 297 | if (!ctx) { | ||
| 298 | return SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 299 | } | ||
| 300 | |||
| 301 | point.x = x; | ||
| 302 | point.y = y; | ||
| 303 | |||
| 304 | if (ctx->showing_front) { | ||
| 305 | for (i = 0; i < SDL_arraysize(axis_positions); ++i) { | ||
| 306 | const int element = SDL_GAMEPAD_BUTTON_COUNT + i; | ||
| 307 | SDL_FRect rect; | ||
| 308 | |||
| 309 | if (element == SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER || | ||
| 310 | element == SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER) { | ||
| 311 | rect.w = ctx->axis_width; | ||
| 312 | rect.h = ctx->axis_height; | ||
| 313 | rect.x = ctx->x + axis_positions[i].x - rect.w / 2; | ||
| 314 | rect.y = ctx->y + axis_positions[i].y - rect.h / 2; | ||
| 315 | if (SDL_PointInRectFloat(&point, &rect)) { | ||
| 316 | if (element == SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER) { | ||
| 317 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER; | ||
| 318 | } else { | ||
| 319 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER; | ||
| 320 | } | ||
| 321 | } | ||
| 322 | } else if (element == SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE) { | ||
| 323 | rect.w = ctx->button_width * 2.0f; | ||
| 324 | rect.h = ctx->button_height * 2.0f; | ||
| 325 | rect.x = ctx->x + button_positions[SDL_GAMEPAD_BUTTON_LEFT_STICK].x - rect.w / 2; | ||
| 326 | rect.y = ctx->y + button_positions[SDL_GAMEPAD_BUTTON_LEFT_STICK].y - rect.h / 2; | ||
| 327 | if (SDL_PointInRectFloat(&point, &rect)) { | ||
| 328 | float delta_x, delta_y; | ||
| 329 | float delta_squared; | ||
| 330 | float thumbstick_radius = ctx->button_width * 0.1f; | ||
| 331 | |||
| 332 | delta_x = (x - (ctx->x + button_positions[SDL_GAMEPAD_BUTTON_LEFT_STICK].x)); | ||
| 333 | delta_y = (y - (ctx->y + button_positions[SDL_GAMEPAD_BUTTON_LEFT_STICK].y)); | ||
| 334 | delta_squared = (delta_x * delta_x) + (delta_y * delta_y); | ||
| 335 | if (delta_squared > (thumbstick_radius * thumbstick_radius)) { | ||
| 336 | float angle = SDL_atan2f(delta_y, delta_x) + SDL_PI_F; | ||
| 337 | if (angle < SDL_PI_F * 0.25f) { | ||
| 338 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE; | ||
| 339 | } else if (angle < SDL_PI_F * 0.75f) { | ||
| 340 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE; | ||
| 341 | } else if (angle < SDL_PI_F * 1.25f) { | ||
| 342 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE; | ||
| 343 | } else if (angle < SDL_PI_F * 1.75f) { | ||
| 344 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE; | ||
| 345 | } else { | ||
| 346 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE; | ||
| 347 | } | ||
| 348 | } | ||
| 349 | } | ||
| 350 | } else if (element == SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE) { | ||
| 351 | rect.w = ctx->button_width * 2.0f; | ||
| 352 | rect.h = ctx->button_height * 2.0f; | ||
| 353 | rect.x = ctx->x + button_positions[SDL_GAMEPAD_BUTTON_RIGHT_STICK].x - rect.w / 2; | ||
| 354 | rect.y = ctx->y + button_positions[SDL_GAMEPAD_BUTTON_RIGHT_STICK].y - rect.h / 2; | ||
| 355 | if (SDL_PointInRectFloat(&point, &rect)) { | ||
| 356 | float delta_x, delta_y; | ||
| 357 | float delta_squared; | ||
| 358 | float thumbstick_radius = ctx->button_width * 0.1f; | ||
| 359 | |||
| 360 | delta_x = (x - (ctx->x + button_positions[SDL_GAMEPAD_BUTTON_RIGHT_STICK].x)); | ||
| 361 | delta_y = (y - (ctx->y + button_positions[SDL_GAMEPAD_BUTTON_RIGHT_STICK].y)); | ||
| 362 | delta_squared = (delta_x * delta_x) + (delta_y * delta_y); | ||
| 363 | if (delta_squared > (thumbstick_radius * thumbstick_radius)) { | ||
| 364 | float angle = SDL_atan2f(delta_y, delta_x) + SDL_PI_F; | ||
| 365 | if (angle < SDL_PI_F * 0.25f) { | ||
| 366 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE; | ||
| 367 | } else if (angle < SDL_PI_F * 0.75f) { | ||
| 368 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE; | ||
| 369 | } else if (angle < SDL_PI_F * 1.25f) { | ||
| 370 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE; | ||
| 371 | } else if (angle < SDL_PI_F * 1.75f) { | ||
| 372 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE; | ||
| 373 | } else { | ||
| 374 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE; | ||
| 375 | } | ||
| 376 | } | ||
| 377 | } | ||
| 378 | } | ||
| 379 | } | ||
| 380 | } | ||
| 381 | |||
| 382 | for (i = 0; i < SDL_arraysize(button_positions); ++i) { | ||
| 383 | bool on_front = true; | ||
| 384 | |||
| 385 | if (i >= SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 && i <= SDL_GAMEPAD_BUTTON_LEFT_PADDLE2) { | ||
| 386 | on_front = false; | ||
| 387 | } | ||
| 388 | if (on_front == ctx->showing_front) { | ||
| 389 | SDL_FRect rect; | ||
| 390 | rect.x = ctx->x + button_positions[i].x - ctx->button_width / 2; | ||
| 391 | rect.y = ctx->y + button_positions[i].y - ctx->button_height / 2; | ||
| 392 | rect.w = ctx->button_width; | ||
| 393 | rect.h = ctx->button_height; | ||
| 394 | if (SDL_PointInRectFloat(&point, &rect)) { | ||
| 395 | return (SDL_GamepadButton)i; | ||
| 396 | } | ||
| 397 | } | ||
| 398 | } | ||
| 399 | return SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 400 | } | ||
| 401 | |||
| 402 | void ClearGamepadImage(GamepadImage *ctx) | ||
| 403 | { | ||
| 404 | if (!ctx) { | ||
| 405 | return; | ||
| 406 | } | ||
| 407 | |||
| 408 | SDL_zeroa(ctx->elements); | ||
| 409 | } | ||
| 410 | |||
| 411 | void SetGamepadImageElement(GamepadImage *ctx, int element, bool active) | ||
| 412 | { | ||
| 413 | if (!ctx) { | ||
| 414 | return; | ||
| 415 | } | ||
| 416 | |||
| 417 | ctx->elements[element] = active; | ||
| 418 | } | ||
| 419 | |||
| 420 | void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad) | ||
| 421 | { | ||
| 422 | int i; | ||
| 423 | |||
| 424 | if (!ctx) { | ||
| 425 | return; | ||
| 426 | } | ||
| 427 | |||
| 428 | ctx->type = SDL_GetGamepadType(gamepad); | ||
| 429 | char *mapping = SDL_GetGamepadMapping(gamepad); | ||
| 430 | if (mapping) { | ||
| 431 | if (SDL_strstr(mapping, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS")) { | ||
| 432 | /* Just for display purposes */ | ||
| 433 | ctx->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO; | ||
| 434 | } | ||
| 435 | SDL_free(mapping); | ||
| 436 | } | ||
| 437 | |||
| 438 | for (i = 0; i < SDL_GAMEPAD_BUTTON_TOUCHPAD; ++i) { | ||
| 439 | const SDL_GamepadButton button = (SDL_GamepadButton)i; | ||
| 440 | |||
| 441 | SetGamepadImageElement(ctx, button, SDL_GetGamepadButton(gamepad, button)); | ||
| 442 | } | ||
| 443 | |||
| 444 | for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) { | ||
| 445 | const SDL_GamepadAxis axis = (SDL_GamepadAxis)i; | ||
| 446 | const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */ | ||
| 447 | const Sint16 value = SDL_GetGamepadAxis(gamepad, axis); | ||
| 448 | switch (i) { | ||
| 449 | case SDL_GAMEPAD_AXIS_LEFTX: | ||
| 450 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE, (value < -deadzone)); | ||
| 451 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE, (value > deadzone)); | ||
| 452 | break; | ||
| 453 | case SDL_GAMEPAD_AXIS_RIGHTX: | ||
| 454 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE, (value < -deadzone)); | ||
| 455 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE, (value > deadzone)); | ||
| 456 | break; | ||
| 457 | case SDL_GAMEPAD_AXIS_LEFTY: | ||
| 458 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE, (value < -deadzone)); | ||
| 459 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE, (value > deadzone)); | ||
| 460 | break; | ||
| 461 | case SDL_GAMEPAD_AXIS_RIGHTY: | ||
| 462 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE, (value < -deadzone)); | ||
| 463 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE, (value > deadzone)); | ||
| 464 | break; | ||
| 465 | case SDL_GAMEPAD_AXIS_LEFT_TRIGGER: | ||
| 466 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER, (value > deadzone)); | ||
| 467 | break; | ||
| 468 | case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER: | ||
| 469 | SetGamepadImageElement(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER, (value > deadzone)); | ||
| 470 | break; | ||
| 471 | default: | ||
| 472 | break; | ||
| 473 | } | ||
| 474 | } | ||
| 475 | |||
| 476 | ctx->connection_state = SDL_GetGamepadConnectionState(gamepad); | ||
| 477 | ctx->battery_state = SDL_GetGamepadPowerInfo(gamepad, &ctx->battery_percent); | ||
| 478 | |||
| 479 | if (SDL_GetNumGamepadTouchpads(gamepad) > 0) { | ||
| 480 | int num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, 0); | ||
| 481 | if (num_fingers != ctx->num_fingers) { | ||
| 482 | GamepadTouchpadFinger *fingers = (GamepadTouchpadFinger *)SDL_realloc(ctx->fingers, num_fingers * sizeof(*fingers)); | ||
| 483 | if (fingers) { | ||
| 484 | ctx->fingers = fingers; | ||
| 485 | ctx->num_fingers = num_fingers; | ||
| 486 | } else { | ||
| 487 | num_fingers = SDL_min(ctx->num_fingers, num_fingers); | ||
| 488 | } | ||
| 489 | } | ||
| 490 | for (i = 0; i < num_fingers; ++i) { | ||
| 491 | GamepadTouchpadFinger *finger = &ctx->fingers[i]; | ||
| 492 | |||
| 493 | SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &finger->down, &finger->x, &finger->y, &finger->pressure); | ||
| 494 | } | ||
| 495 | ctx->showing_touchpad = true; | ||
| 496 | } else { | ||
| 497 | if (ctx->fingers) { | ||
| 498 | SDL_free(ctx->fingers); | ||
| 499 | ctx->fingers = NULL; | ||
| 500 | ctx->num_fingers = 0; | ||
| 501 | } | ||
| 502 | ctx->showing_touchpad = false; | ||
| 503 | } | ||
| 504 | } | ||
| 505 | |||
| 506 | void RenderGamepadImage(GamepadImage *ctx) | ||
| 507 | { | ||
| 508 | SDL_FRect dst; | ||
| 509 | int i; | ||
| 510 | |||
| 511 | if (!ctx) { | ||
| 512 | return; | ||
| 513 | } | ||
| 514 | |||
| 515 | dst.x = ctx->x; | ||
| 516 | dst.y = ctx->y; | ||
| 517 | dst.w = ctx->gamepad_width; | ||
| 518 | dst.h = ctx->gamepad_height; | ||
| 519 | |||
| 520 | if (ctx->showing_front) { | ||
| 521 | SDL_RenderTexture(ctx->renderer, ctx->front_texture, NULL, &dst); | ||
| 522 | } else { | ||
| 523 | SDL_RenderTexture(ctx->renderer, ctx->back_texture, NULL, &dst); | ||
| 524 | } | ||
| 525 | |||
| 526 | for (i = 0; i < SDL_arraysize(button_positions); ++i) { | ||
| 527 | if (ctx->elements[i]) { | ||
| 528 | SDL_GamepadButton button_position = (SDL_GamepadButton)i; | ||
| 529 | bool on_front = true; | ||
| 530 | |||
| 531 | if (i >= SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 && i <= SDL_GAMEPAD_BUTTON_LEFT_PADDLE2) { | ||
| 532 | on_front = false; | ||
| 533 | } | ||
| 534 | if (on_front == ctx->showing_front) { | ||
| 535 | dst.w = ctx->button_width; | ||
| 536 | dst.h = ctx->button_height; | ||
| 537 | dst.x = ctx->x + button_positions[button_position].x - dst.w / 2; | ||
| 538 | dst.y = ctx->y + button_positions[button_position].y - dst.h / 2; | ||
| 539 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 540 | } | ||
| 541 | } | ||
| 542 | } | ||
| 543 | |||
| 544 | if (ctx->showing_front) { | ||
| 545 | dst.x = ctx->x + 363; | ||
| 546 | dst.y = ctx->y + 118; | ||
| 547 | dst.w = ctx->face_width; | ||
| 548 | dst.h = ctx->face_height; | ||
| 549 | |||
| 550 | switch (SDL_GetGamepadButtonLabelForType(ctx->type, SDL_GAMEPAD_BUTTON_SOUTH)) { | ||
| 551 | case SDL_GAMEPAD_BUTTON_LABEL_A: | ||
| 552 | SDL_RenderTexture(ctx->renderer, ctx->face_abxy_texture, NULL, &dst); | ||
| 553 | break; | ||
| 554 | case SDL_GAMEPAD_BUTTON_LABEL_B: | ||
| 555 | SDL_RenderTexture(ctx->renderer, ctx->face_bayx_texture, NULL, &dst); | ||
| 556 | break; | ||
| 557 | case SDL_GAMEPAD_BUTTON_LABEL_CROSS: | ||
| 558 | SDL_RenderTexture(ctx->renderer, ctx->face_sony_texture, NULL, &dst); | ||
| 559 | break; | ||
| 560 | default: | ||
| 561 | break; | ||
| 562 | } | ||
| 563 | } | ||
| 564 | |||
| 565 | if (ctx->showing_front) { | ||
| 566 | for (i = 0; i < SDL_arraysize(axis_positions); ++i) { | ||
| 567 | const int element = SDL_GAMEPAD_BUTTON_COUNT + i; | ||
| 568 | if (ctx->elements[element]) { | ||
| 569 | const double angle = axis_positions[i].angle; | ||
| 570 | dst.w = ctx->axis_width; | ||
| 571 | dst.h = ctx->axis_height; | ||
| 572 | dst.x = ctx->x + axis_positions[i].x - dst.w / 2; | ||
| 573 | dst.y = ctx->y + axis_positions[i].y - dst.h / 2; | ||
| 574 | SDL_RenderTextureRotated(ctx->renderer, ctx->axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE); | ||
| 575 | } | ||
| 576 | } | ||
| 577 | } | ||
| 578 | |||
| 579 | if (ctx->display_mode == CONTROLLER_MODE_TESTING) { | ||
| 580 | dst.x = ctx->x + ctx->gamepad_width - ctx->battery_width - 4 - ctx->connection_width; | ||
| 581 | dst.y = ctx->y; | ||
| 582 | dst.w = ctx->connection_width; | ||
| 583 | dst.h = ctx->connection_height; | ||
| 584 | |||
| 585 | switch (ctx->connection_state) { | ||
| 586 | case SDL_JOYSTICK_CONNECTION_WIRED: | ||
| 587 | SDL_RenderTexture(ctx->renderer, ctx->connection_texture[0], NULL, &dst); | ||
| 588 | break; | ||
| 589 | case SDL_JOYSTICK_CONNECTION_WIRELESS: | ||
| 590 | SDL_RenderTexture(ctx->renderer, ctx->connection_texture[1], NULL, &dst); | ||
| 591 | break; | ||
| 592 | default: | ||
| 593 | break; | ||
| 594 | } | ||
| 595 | } | ||
| 596 | |||
| 597 | if (ctx->display_mode == CONTROLLER_MODE_TESTING && | ||
| 598 | ctx->battery_state != SDL_POWERSTATE_NO_BATTERY && | ||
| 599 | ctx->battery_state != SDL_POWERSTATE_UNKNOWN) { | ||
| 600 | Uint8 r, g, b, a; | ||
| 601 | SDL_FRect fill; | ||
| 602 | |||
| 603 | dst.x = ctx->x + ctx->gamepad_width - ctx->battery_width; | ||
| 604 | dst.y = ctx->y; | ||
| 605 | dst.w = ctx->battery_width; | ||
| 606 | dst.h = ctx->battery_height; | ||
| 607 | |||
| 608 | SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); | ||
| 609 | if (ctx->battery_percent > 40) { | ||
| 610 | SDL_SetRenderDrawColor(ctx->renderer, 0x00, 0xD4, 0x50, 0xFF); | ||
| 611 | } else if (ctx->battery_percent > 10) { | ||
| 612 | SDL_SetRenderDrawColor(ctx->renderer, 0xFF, 0xC7, 0x00, 0xFF); | ||
| 613 | } else { | ||
| 614 | SDL_SetRenderDrawColor(ctx->renderer, 0xC8, 0x1D, 0x13, 0xFF); | ||
| 615 | } | ||
| 616 | |||
| 617 | fill = dst; | ||
| 618 | fill.x += 2; | ||
| 619 | fill.y += 2; | ||
| 620 | fill.h -= 4; | ||
| 621 | fill.w = 25.0f * (ctx->battery_percent / 100.0f); | ||
| 622 | SDL_RenderFillRect(ctx->renderer, &fill); | ||
| 623 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 624 | |||
| 625 | if (ctx->battery_state == SDL_POWERSTATE_ON_BATTERY) { | ||
| 626 | SDL_RenderTexture(ctx->renderer, ctx->battery_texture[0], NULL, &dst); | ||
| 627 | } else { | ||
| 628 | SDL_RenderTexture(ctx->renderer, ctx->battery_texture[1], NULL, &dst); | ||
| 629 | } | ||
| 630 | } | ||
| 631 | |||
| 632 | if (ctx->display_mode == CONTROLLER_MODE_TESTING && ctx->showing_touchpad) { | ||
| 633 | dst.x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2; | ||
| 634 | dst.y = ctx->y + ctx->gamepad_height; | ||
| 635 | dst.w = ctx->touchpad_width; | ||
| 636 | dst.h = ctx->touchpad_height; | ||
| 637 | SDL_RenderTexture(ctx->renderer, ctx->touchpad_texture, NULL, &dst); | ||
| 638 | |||
| 639 | for (i = 0; i < ctx->num_fingers; ++i) { | ||
| 640 | GamepadTouchpadFinger *finger = &ctx->fingers[i]; | ||
| 641 | |||
| 642 | if (finger->down) { | ||
| 643 | dst.x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2; | ||
| 644 | dst.x += touchpad_area.x + finger->x * touchpad_area.w; | ||
| 645 | dst.x -= ctx->button_width / 2; | ||
| 646 | dst.y = ctx->y + ctx->gamepad_height; | ||
| 647 | dst.y += touchpad_area.y + finger->y * touchpad_area.h; | ||
| 648 | dst.y -= ctx->button_height / 2; | ||
| 649 | dst.w = ctx->button_width; | ||
| 650 | dst.h = ctx->button_height; | ||
| 651 | SDL_SetTextureAlphaMod(ctx->button_texture, (Uint8)(finger->pressure * SDL_ALPHA_OPAQUE)); | ||
| 652 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 653 | SDL_SetTextureAlphaMod(ctx->button_texture, SDL_ALPHA_OPAQUE); | ||
| 654 | } | ||
| 655 | } | ||
| 656 | } | ||
| 657 | } | ||
| 658 | |||
| 659 | void DestroyGamepadImage(GamepadImage *ctx) | ||
| 660 | { | ||
| 661 | if (ctx) { | ||
| 662 | int i; | ||
| 663 | |||
| 664 | SDL_DestroyTexture(ctx->front_texture); | ||
| 665 | SDL_DestroyTexture(ctx->back_texture); | ||
| 666 | SDL_DestroyTexture(ctx->face_abxy_texture); | ||
| 667 | SDL_DestroyTexture(ctx->face_bayx_texture); | ||
| 668 | SDL_DestroyTexture(ctx->face_sony_texture); | ||
| 669 | for (i = 0; i < SDL_arraysize(ctx->battery_texture); ++i) { | ||
| 670 | SDL_DestroyTexture(ctx->battery_texture[i]); | ||
| 671 | } | ||
| 672 | SDL_DestroyTexture(ctx->touchpad_texture); | ||
| 673 | SDL_DestroyTexture(ctx->button_texture); | ||
| 674 | SDL_DestroyTexture(ctx->axis_texture); | ||
| 675 | SDL_free(ctx); | ||
| 676 | } | ||
| 677 | } | ||
| 678 | |||
| 679 | |||
| 680 | static const char *gamepad_button_names[] = { | ||
| 681 | "South", | ||
| 682 | "East", | ||
| 683 | "West", | ||
| 684 | "North", | ||
| 685 | "Back", | ||
| 686 | "Guide", | ||
| 687 | "Start", | ||
| 688 | "Left Stick", | ||
| 689 | "Right Stick", | ||
| 690 | "Left Shoulder", | ||
| 691 | "Right Shoulder", | ||
| 692 | "DPAD Up", | ||
| 693 | "DPAD Down", | ||
| 694 | "DPAD Left", | ||
| 695 | "DPAD Right", | ||
| 696 | "Misc1", | ||
| 697 | "Right Paddle 1", | ||
| 698 | "Left Paddle 1", | ||
| 699 | "Right Paddle 2", | ||
| 700 | "Left Paddle 2", | ||
| 701 | "Touchpad", | ||
| 702 | "Misc2", | ||
| 703 | "Misc3", | ||
| 704 | "Misc4", | ||
| 705 | "Misc5", | ||
| 706 | "Misc6", | ||
| 707 | }; | ||
| 708 | SDL_COMPILE_TIME_ASSERT(gamepad_button_names, SDL_arraysize(gamepad_button_names) == SDL_GAMEPAD_BUTTON_COUNT); | ||
| 709 | |||
| 710 | static const char *gamepad_axis_names[] = { | ||
| 711 | "LeftX", | ||
| 712 | "LeftY", | ||
| 713 | "RightX", | ||
| 714 | "RightY", | ||
| 715 | "Left Trigger", | ||
| 716 | "Right Trigger", | ||
| 717 | }; | ||
| 718 | SDL_COMPILE_TIME_ASSERT(gamepad_axis_names, SDL_arraysize(gamepad_axis_names) == SDL_GAMEPAD_AXIS_COUNT); | ||
| 719 | |||
| 720 | struct GamepadDisplay | ||
| 721 | { | ||
| 722 | SDL_Renderer *renderer; | ||
| 723 | SDL_Texture *button_texture; | ||
| 724 | SDL_Texture *arrow_texture; | ||
| 725 | float button_width; | ||
| 726 | float button_height; | ||
| 727 | float arrow_width; | ||
| 728 | float arrow_height; | ||
| 729 | |||
| 730 | float accel_data[3]; | ||
| 731 | float gyro_data[3]; | ||
| 732 | Uint64 last_sensor_update; | ||
| 733 | |||
| 734 | ControllerDisplayMode display_mode; | ||
| 735 | int element_highlighted; | ||
| 736 | bool element_pressed; | ||
| 737 | int element_selected; | ||
| 738 | |||
| 739 | SDL_FRect area; | ||
| 740 | }; | ||
| 741 | |||
| 742 | GamepadDisplay *CreateGamepadDisplay(SDL_Renderer *renderer) | ||
| 743 | { | ||
| 744 | GamepadDisplay *ctx = SDL_calloc(1, sizeof(*ctx)); | ||
| 745 | if (ctx) { | ||
| 746 | ctx->renderer = renderer; | ||
| 747 | |||
| 748 | ctx->button_texture = CreateTexture(renderer, gamepad_button_small_bmp, gamepad_button_small_bmp_len); | ||
| 749 | SDL_GetTextureSize(ctx->button_texture, &ctx->button_width, &ctx->button_height); | ||
| 750 | |||
| 751 | ctx->arrow_texture = CreateTexture(renderer, gamepad_axis_arrow_bmp, gamepad_axis_arrow_bmp_len); | ||
| 752 | SDL_GetTextureSize(ctx->arrow_texture, &ctx->arrow_width, &ctx->arrow_height); | ||
| 753 | |||
| 754 | ctx->element_highlighted = SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 755 | ctx->element_selected = SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 756 | } | ||
| 757 | return ctx; | ||
| 758 | } | ||
| 759 | |||
| 760 | void SetGamepadDisplayDisplayMode(GamepadDisplay *ctx, ControllerDisplayMode display_mode) | ||
| 761 | { | ||
| 762 | if (!ctx) { | ||
| 763 | return; | ||
| 764 | } | ||
| 765 | |||
| 766 | ctx->display_mode = display_mode; | ||
| 767 | } | ||
| 768 | |||
| 769 | void SetGamepadDisplayArea(GamepadDisplay *ctx, const SDL_FRect *area) | ||
| 770 | { | ||
| 771 | if (!ctx) { | ||
| 772 | return; | ||
| 773 | } | ||
| 774 | |||
| 775 | SDL_copyp(&ctx->area, area); | ||
| 776 | } | ||
| 777 | |||
| 778 | static bool GetBindingString(const char *label, const char *mapping, char *text, size_t size) | ||
| 779 | { | ||
| 780 | char *key; | ||
| 781 | char *value, *end; | ||
| 782 | size_t length; | ||
| 783 | bool found = false; | ||
| 784 | |||
| 785 | *text = '\0'; | ||
| 786 | |||
| 787 | if (!mapping) { | ||
| 788 | return false; | ||
| 789 | } | ||
| 790 | |||
| 791 | key = SDL_strstr(mapping, label); | ||
| 792 | while (key && size > 1) { | ||
| 793 | if (found) { | ||
| 794 | *text++ = ','; | ||
| 795 | *text = '\0'; | ||
| 796 | --size; | ||
| 797 | } else { | ||
| 798 | found = true; | ||
| 799 | } | ||
| 800 | value = key + SDL_strlen(label); | ||
| 801 | end = SDL_strchr(value, ','); | ||
| 802 | if (end) { | ||
| 803 | length = (end - value); | ||
| 804 | } else { | ||
| 805 | length = SDL_strlen(value); | ||
| 806 | } | ||
| 807 | if (length >= size) { | ||
| 808 | length = size - 1; | ||
| 809 | } | ||
| 810 | SDL_memcpy(text, value, length); | ||
| 811 | text[length] = '\0'; | ||
| 812 | text += length; | ||
| 813 | size -= length; | ||
| 814 | key = SDL_strstr(value, label); | ||
| 815 | } | ||
| 816 | return found; | ||
| 817 | } | ||
| 818 | |||
| 819 | static bool GetButtonBindingString(SDL_GamepadButton button, const char *mapping, char *text, size_t size) | ||
| 820 | { | ||
| 821 | char label[32]; | ||
| 822 | bool baxy_mapping = false; | ||
| 823 | |||
| 824 | if (!mapping) { | ||
| 825 | return false; | ||
| 826 | } | ||
| 827 | |||
| 828 | SDL_snprintf(label, sizeof(label), ",%s:", SDL_GetGamepadStringForButton(button)); | ||
| 829 | if (GetBindingString(label, mapping, text, size)) { | ||
| 830 | return true; | ||
| 831 | } | ||
| 832 | |||
| 833 | /* Try the legacy button names */ | ||
| 834 | if (SDL_strstr(mapping, ",hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1") != NULL) { | ||
| 835 | baxy_mapping = true; | ||
| 836 | } | ||
| 837 | switch (button) { | ||
| 838 | case SDL_GAMEPAD_BUTTON_SOUTH: | ||
| 839 | if (baxy_mapping) { | ||
| 840 | return GetBindingString(",b:", mapping, text, size); | ||
| 841 | } else { | ||
| 842 | return GetBindingString(",a:", mapping, text, size); | ||
| 843 | } | ||
| 844 | case SDL_GAMEPAD_BUTTON_EAST: | ||
| 845 | if (baxy_mapping) { | ||
| 846 | return GetBindingString(",a:", mapping, text, size); | ||
| 847 | } else { | ||
| 848 | return GetBindingString(",b:", mapping, text, size); | ||
| 849 | } | ||
| 850 | case SDL_GAMEPAD_BUTTON_WEST: | ||
| 851 | if (baxy_mapping) { | ||
| 852 | return GetBindingString(",y:", mapping, text, size); | ||
| 853 | } else { | ||
| 854 | return GetBindingString(",x:", mapping, text, size); | ||
| 855 | } | ||
| 856 | case SDL_GAMEPAD_BUTTON_NORTH: | ||
| 857 | if (baxy_mapping) { | ||
| 858 | return GetBindingString(",x:", mapping, text, size); | ||
| 859 | } else { | ||
| 860 | return GetBindingString(",y:", mapping, text, size); | ||
| 861 | } | ||
| 862 | default: | ||
| 863 | return false; | ||
| 864 | } | ||
| 865 | } | ||
| 866 | |||
| 867 | static bool GetAxisBindingString(SDL_GamepadAxis axis, int direction, const char *mapping, char *text, size_t size) | ||
| 868 | { | ||
| 869 | char label[32]; | ||
| 870 | |||
| 871 | /* Check for explicit half-axis */ | ||
| 872 | if (direction < 0) { | ||
| 873 | SDL_snprintf(label, sizeof(label), ",-%s:", SDL_GetGamepadStringForAxis(axis)); | ||
| 874 | } else { | ||
| 875 | SDL_snprintf(label, sizeof(label), ",+%s:", SDL_GetGamepadStringForAxis(axis)); | ||
| 876 | } | ||
| 877 | if (GetBindingString(label, mapping, text, size)) { | ||
| 878 | return true; | ||
| 879 | } | ||
| 880 | |||
| 881 | /* Get the binding for the whole axis and split it if necessary */ | ||
| 882 | SDL_snprintf(label, sizeof(label), ",%s:", SDL_GetGamepadStringForAxis(axis)); | ||
| 883 | if (!GetBindingString(label, mapping, text, size)) { | ||
| 884 | return false; | ||
| 885 | } | ||
| 886 | if (axis != SDL_GAMEPAD_AXIS_LEFT_TRIGGER && axis != SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) { | ||
| 887 | if (*text == 'a') { | ||
| 888 | /* Split the axis */ | ||
| 889 | size_t length = SDL_strlen(text) + 1; | ||
| 890 | if ((length + 1) <= size) { | ||
| 891 | SDL_memmove(text + 1, text, length); | ||
| 892 | if (text[SDL_strlen(text) - 1] == '~') { | ||
| 893 | direction *= -1; | ||
| 894 | text[SDL_strlen(text) - 1] = '\0'; | ||
| 895 | } | ||
| 896 | if (direction > 0) { | ||
| 897 | *text = '+'; | ||
| 898 | } else { | ||
| 899 | *text = '-'; | ||
| 900 | } | ||
| 901 | } | ||
| 902 | } | ||
| 903 | } | ||
| 904 | return true; | ||
| 905 | } | ||
| 906 | |||
| 907 | void SetGamepadDisplayHighlight(GamepadDisplay *ctx, int element, bool pressed) | ||
| 908 | { | ||
| 909 | if (!ctx) { | ||
| 910 | return; | ||
| 911 | } | ||
| 912 | |||
| 913 | ctx->element_highlighted = element; | ||
| 914 | ctx->element_pressed = pressed; | ||
| 915 | } | ||
| 916 | |||
| 917 | void SetGamepadDisplaySelected(GamepadDisplay *ctx, int element) | ||
| 918 | { | ||
| 919 | if (!ctx) { | ||
| 920 | return; | ||
| 921 | } | ||
| 922 | |||
| 923 | ctx->element_selected = element; | ||
| 924 | } | ||
| 925 | |||
| 926 | int GetGamepadDisplayElementAt(GamepadDisplay *ctx, SDL_Gamepad *gamepad, float x, float y) | ||
| 927 | { | ||
| 928 | int i; | ||
| 929 | const float margin = 8.0f; | ||
| 930 | const float center = ctx->area.w / 2.0f; | ||
| 931 | const float arrow_extent = 48.0f; | ||
| 932 | SDL_FPoint point; | ||
| 933 | SDL_FRect rect; | ||
| 934 | |||
| 935 | if (!ctx) { | ||
| 936 | return SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 937 | } | ||
| 938 | |||
| 939 | point.x = x; | ||
| 940 | point.y = y; | ||
| 941 | |||
| 942 | rect.x = ctx->area.x + margin; | ||
| 943 | rect.y = ctx->area.y + margin + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 944 | rect.w = ctx->area.w - (margin * 2); | ||
| 945 | rect.h = ctx->button_height; | ||
| 946 | |||
| 947 | for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) { | ||
| 948 | SDL_GamepadButton button = (SDL_GamepadButton)i; | ||
| 949 | |||
| 950 | if (ctx->display_mode == CONTROLLER_MODE_TESTING && | ||
| 951 | !SDL_GamepadHasButton(gamepad, button)) { | ||
| 952 | continue; | ||
| 953 | } | ||
| 954 | |||
| 955 | |||
| 956 | if (SDL_PointInRectFloat(&point, &rect)) { | ||
| 957 | return i; | ||
| 958 | } | ||
| 959 | |||
| 960 | rect.y += ctx->button_height + 2.0f; | ||
| 961 | } | ||
| 962 | |||
| 963 | for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) { | ||
| 964 | SDL_GamepadAxis axis = (SDL_GamepadAxis)i; | ||
| 965 | SDL_FRect area; | ||
| 966 | |||
| 967 | if (ctx->display_mode == CONTROLLER_MODE_TESTING && | ||
| 968 | !SDL_GamepadHasAxis(gamepad, axis)) { | ||
| 969 | continue; | ||
| 970 | } | ||
| 971 | |||
| 972 | area.x = rect.x + center + 2.0f; | ||
| 973 | area.y = rect.y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 974 | area.w = ctx->arrow_width + arrow_extent; | ||
| 975 | area.h = ctx->button_height; | ||
| 976 | |||
| 977 | if (SDL_PointInRectFloat(&point, &area)) { | ||
| 978 | switch (axis) { | ||
| 979 | case SDL_GAMEPAD_AXIS_LEFTX: | ||
| 980 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE; | ||
| 981 | case SDL_GAMEPAD_AXIS_LEFTY: | ||
| 982 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE; | ||
| 983 | case SDL_GAMEPAD_AXIS_RIGHTX: | ||
| 984 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE; | ||
| 985 | case SDL_GAMEPAD_AXIS_RIGHTY: | ||
| 986 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE; | ||
| 987 | default: | ||
| 988 | break; | ||
| 989 | } | ||
| 990 | } | ||
| 991 | |||
| 992 | area.x += area.w; | ||
| 993 | |||
| 994 | if (SDL_PointInRectFloat(&point, &area)) { | ||
| 995 | switch (axis) { | ||
| 996 | case SDL_GAMEPAD_AXIS_LEFTX: | ||
| 997 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE; | ||
| 998 | case SDL_GAMEPAD_AXIS_LEFTY: | ||
| 999 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE; | ||
| 1000 | case SDL_GAMEPAD_AXIS_RIGHTX: | ||
| 1001 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE; | ||
| 1002 | case SDL_GAMEPAD_AXIS_RIGHTY: | ||
| 1003 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE; | ||
| 1004 | case SDL_GAMEPAD_AXIS_LEFT_TRIGGER: | ||
| 1005 | return SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER; | ||
| 1006 | case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER: | ||
| 1007 | return SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER; | ||
| 1008 | default: | ||
| 1009 | break; | ||
| 1010 | } | ||
| 1011 | } | ||
| 1012 | |||
| 1013 | rect.y += ctx->button_height + 2.0f; | ||
| 1014 | } | ||
| 1015 | return SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 1016 | } | ||
| 1017 | |||
| 1018 | static void RenderGamepadElementHighlight(GamepadDisplay *ctx, int element, const SDL_FRect *area) | ||
| 1019 | { | ||
| 1020 | if (element == ctx->element_highlighted || element == ctx->element_selected) { | ||
| 1021 | Uint8 r, g, b, a; | ||
| 1022 | |||
| 1023 | SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); | ||
| 1024 | |||
| 1025 | if (element == ctx->element_highlighted) { | ||
| 1026 | if (ctx->element_pressed) { | ||
| 1027 | SDL_SetRenderDrawColor(ctx->renderer, PRESSED_COLOR); | ||
| 1028 | } else { | ||
| 1029 | SDL_SetRenderDrawColor(ctx->renderer, HIGHLIGHT_COLOR); | ||
| 1030 | } | ||
| 1031 | } else { | ||
| 1032 | SDL_SetRenderDrawColor(ctx->renderer, SELECTED_COLOR); | ||
| 1033 | } | ||
| 1034 | SDL_RenderFillRect(ctx->renderer, area); | ||
| 1035 | |||
| 1036 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1037 | } | ||
| 1038 | } | ||
| 1039 | |||
| 1040 | void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad) | ||
| 1041 | { | ||
| 1042 | float x, y; | ||
| 1043 | int i; | ||
| 1044 | char text[128], binding[32]; | ||
| 1045 | const float margin = 8.0f; | ||
| 1046 | const float center = ctx->area.w / 2.0f; | ||
| 1047 | const float arrow_extent = 48.0f; | ||
| 1048 | SDL_FRect dst, rect, highlight; | ||
| 1049 | Uint8 r, g, b, a; | ||
| 1050 | char *mapping; | ||
| 1051 | bool has_accel; | ||
| 1052 | bool has_gyro; | ||
| 1053 | |||
| 1054 | if (!ctx) { | ||
| 1055 | return; | ||
| 1056 | } | ||
| 1057 | |||
| 1058 | SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); | ||
| 1059 | |||
| 1060 | mapping = SDL_GetGamepadMapping(gamepad); | ||
| 1061 | |||
| 1062 | x = ctx->area.x + margin; | ||
| 1063 | y = ctx->area.y + margin; | ||
| 1064 | |||
| 1065 | for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) { | ||
| 1066 | SDL_GamepadButton button = (SDL_GamepadButton)i; | ||
| 1067 | |||
| 1068 | if (ctx->display_mode == CONTROLLER_MODE_TESTING && | ||
| 1069 | !SDL_GamepadHasButton(gamepad, button)) { | ||
| 1070 | continue; | ||
| 1071 | } | ||
| 1072 | |||
| 1073 | highlight.x = x; | ||
| 1074 | highlight.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1075 | highlight.w = ctx->area.w - (margin * 2); | ||
| 1076 | highlight.h = ctx->button_height; | ||
| 1077 | RenderGamepadElementHighlight(ctx, i, &highlight); | ||
| 1078 | |||
| 1079 | SDL_snprintf(text, sizeof(text), "%s:", gamepad_button_names[i]); | ||
| 1080 | SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text); | ||
| 1081 | |||
| 1082 | if (SDL_GetGamepadButton(gamepad, button)) { | ||
| 1083 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 1084 | } else { | ||
| 1085 | SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255); | ||
| 1086 | } | ||
| 1087 | |||
| 1088 | dst.x = x + center + 2.0f; | ||
| 1089 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1090 | dst.w = ctx->button_width; | ||
| 1091 | dst.h = ctx->button_height; | ||
| 1092 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 1093 | |||
| 1094 | if (ctx->display_mode == CONTROLLER_MODE_BINDING) { | ||
| 1095 | if (GetButtonBindingString(button, mapping, binding, sizeof(binding))) { | ||
| 1096 | dst.x += dst.w + 2 * margin; | ||
| 1097 | SDLTest_DrawString(ctx->renderer, dst.x, y, binding); | ||
| 1098 | } | ||
| 1099 | } | ||
| 1100 | |||
| 1101 | y += ctx->button_height + 2.0f; | ||
| 1102 | } | ||
| 1103 | |||
| 1104 | for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) { | ||
| 1105 | SDL_GamepadAxis axis = (SDL_GamepadAxis)i; | ||
| 1106 | bool has_negative = (axis != SDL_GAMEPAD_AXIS_LEFT_TRIGGER && axis != SDL_GAMEPAD_AXIS_RIGHT_TRIGGER); | ||
| 1107 | Sint16 value; | ||
| 1108 | |||
| 1109 | if (ctx->display_mode == CONTROLLER_MODE_TESTING && | ||
| 1110 | !SDL_GamepadHasAxis(gamepad, axis)) { | ||
| 1111 | continue; | ||
| 1112 | } | ||
| 1113 | |||
| 1114 | value = SDL_GetGamepadAxis(gamepad, axis); | ||
| 1115 | |||
| 1116 | SDL_snprintf(text, sizeof(text), "%s:", gamepad_axis_names[i]); | ||
| 1117 | SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text); | ||
| 1118 | |||
| 1119 | highlight.x = x + center + 2.0f; | ||
| 1120 | highlight.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1121 | highlight.w = ctx->arrow_width + arrow_extent; | ||
| 1122 | highlight.h = ctx->button_height; | ||
| 1123 | |||
| 1124 | switch (axis) { | ||
| 1125 | case SDL_GAMEPAD_AXIS_LEFTX: | ||
| 1126 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE, &highlight); | ||
| 1127 | break; | ||
| 1128 | case SDL_GAMEPAD_AXIS_LEFTY: | ||
| 1129 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE, &highlight); | ||
| 1130 | break; | ||
| 1131 | case SDL_GAMEPAD_AXIS_RIGHTX: | ||
| 1132 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE, &highlight); | ||
| 1133 | break; | ||
| 1134 | case SDL_GAMEPAD_AXIS_RIGHTY: | ||
| 1135 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE, &highlight); | ||
| 1136 | break; | ||
| 1137 | default: | ||
| 1138 | break; | ||
| 1139 | } | ||
| 1140 | |||
| 1141 | highlight.x += highlight.w; | ||
| 1142 | |||
| 1143 | switch (axis) { | ||
| 1144 | case SDL_GAMEPAD_AXIS_LEFTX: | ||
| 1145 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE, &highlight); | ||
| 1146 | break; | ||
| 1147 | case SDL_GAMEPAD_AXIS_LEFTY: | ||
| 1148 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE, &highlight); | ||
| 1149 | break; | ||
| 1150 | case SDL_GAMEPAD_AXIS_RIGHTX: | ||
| 1151 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE, &highlight); | ||
| 1152 | break; | ||
| 1153 | case SDL_GAMEPAD_AXIS_RIGHTY: | ||
| 1154 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE, &highlight); | ||
| 1155 | break; | ||
| 1156 | case SDL_GAMEPAD_AXIS_LEFT_TRIGGER: | ||
| 1157 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER, &highlight); | ||
| 1158 | break; | ||
| 1159 | case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER: | ||
| 1160 | RenderGamepadElementHighlight(ctx, SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER, &highlight); | ||
| 1161 | break; | ||
| 1162 | default: | ||
| 1163 | break; | ||
| 1164 | } | ||
| 1165 | |||
| 1166 | dst.x = x + center + 2.0f; | ||
| 1167 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->arrow_height / 2; | ||
| 1168 | dst.w = ctx->arrow_width; | ||
| 1169 | dst.h = ctx->arrow_height; | ||
| 1170 | |||
| 1171 | if (has_negative) { | ||
| 1172 | if (value == SDL_MIN_SINT16) { | ||
| 1173 | SDL_SetTextureColorMod(ctx->arrow_texture, 10, 255, 21); | ||
| 1174 | } else { | ||
| 1175 | SDL_SetTextureColorMod(ctx->arrow_texture, 255, 255, 255); | ||
| 1176 | } | ||
| 1177 | SDL_RenderTextureRotated(ctx->renderer, ctx->arrow_texture, NULL, &dst, 0.0f, NULL, SDL_FLIP_HORIZONTAL); | ||
| 1178 | } | ||
| 1179 | |||
| 1180 | dst.x += ctx->arrow_width; | ||
| 1181 | |||
| 1182 | SDL_SetRenderDrawColor(ctx->renderer, 200, 200, 200, SDL_ALPHA_OPAQUE); | ||
| 1183 | rect.x = dst.x + arrow_extent - 2.0f; | ||
| 1184 | rect.y = dst.y; | ||
| 1185 | rect.w = 4.0f; | ||
| 1186 | rect.h = ctx->arrow_height; | ||
| 1187 | SDL_RenderFillRect(ctx->renderer, &rect); | ||
| 1188 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1189 | |||
| 1190 | if (value < 0) { | ||
| 1191 | SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE); | ||
| 1192 | rect.w = ((float)value / SDL_MIN_SINT16) * arrow_extent; | ||
| 1193 | rect.x = dst.x + arrow_extent - rect.w; | ||
| 1194 | rect.y = dst.y + ctx->arrow_height * 0.25f; | ||
| 1195 | rect.h = ctx->arrow_height / 2.0f; | ||
| 1196 | SDL_RenderFillRect(ctx->renderer, &rect); | ||
| 1197 | } | ||
| 1198 | |||
| 1199 | if (ctx->display_mode == CONTROLLER_MODE_BINDING && has_negative) { | ||
| 1200 | if (GetAxisBindingString(axis, -1, mapping, binding, sizeof(binding))) { | ||
| 1201 | float text_x; | ||
| 1202 | |||
| 1203 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1204 | text_x = dst.x + arrow_extent / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(binding)) / 2; | ||
| 1205 | SDLTest_DrawString(ctx->renderer, text_x, y, binding); | ||
| 1206 | } | ||
| 1207 | } | ||
| 1208 | |||
| 1209 | dst.x += arrow_extent; | ||
| 1210 | |||
| 1211 | if (value > 0) { | ||
| 1212 | SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE); | ||
| 1213 | rect.w = ((float)value / SDL_MAX_SINT16) * arrow_extent; | ||
| 1214 | rect.x = dst.x; | ||
| 1215 | rect.y = dst.y + ctx->arrow_height * 0.25f; | ||
| 1216 | rect.h = ctx->arrow_height / 2.0f; | ||
| 1217 | SDL_RenderFillRect(ctx->renderer, &rect); | ||
| 1218 | } | ||
| 1219 | |||
| 1220 | if (ctx->display_mode == CONTROLLER_MODE_BINDING) { | ||
| 1221 | if (GetAxisBindingString(axis, 1, mapping, binding, sizeof(binding))) { | ||
| 1222 | float text_x; | ||
| 1223 | |||
| 1224 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1225 | text_x = dst.x + arrow_extent / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(binding)) / 2; | ||
| 1226 | SDLTest_DrawString(ctx->renderer, text_x, y, binding); | ||
| 1227 | } | ||
| 1228 | } | ||
| 1229 | |||
| 1230 | dst.x += arrow_extent; | ||
| 1231 | |||
| 1232 | if (value == SDL_MAX_SINT16) { | ||
| 1233 | SDL_SetTextureColorMod(ctx->arrow_texture, 10, 255, 21); | ||
| 1234 | } else { | ||
| 1235 | SDL_SetTextureColorMod(ctx->arrow_texture, 255, 255, 255); | ||
| 1236 | } | ||
| 1237 | SDL_RenderTexture(ctx->renderer, ctx->arrow_texture, NULL, &dst); | ||
| 1238 | |||
| 1239 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1240 | |||
| 1241 | y += ctx->button_height + 2.0f; | ||
| 1242 | } | ||
| 1243 | |||
| 1244 | if (ctx->display_mode == CONTROLLER_MODE_TESTING) { | ||
| 1245 | if (SDL_GetNumGamepadTouchpads(gamepad) > 0) { | ||
| 1246 | int num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, 0); | ||
| 1247 | for (i = 0; i < num_fingers; ++i) { | ||
| 1248 | bool down; | ||
| 1249 | float finger_x, finger_y, finger_pressure; | ||
| 1250 | |||
| 1251 | if (!SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &down, &finger_x, &finger_y, &finger_pressure)) { | ||
| 1252 | continue; | ||
| 1253 | } | ||
| 1254 | |||
| 1255 | SDL_snprintf(text, sizeof(text), "Touch finger %d:", i); | ||
| 1256 | SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text); | ||
| 1257 | |||
| 1258 | if (down) { | ||
| 1259 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 1260 | } else { | ||
| 1261 | SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255); | ||
| 1262 | } | ||
| 1263 | |||
| 1264 | dst.x = x + center + 2.0f; | ||
| 1265 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1266 | dst.w = ctx->button_width; | ||
| 1267 | dst.h = ctx->button_height; | ||
| 1268 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 1269 | |||
| 1270 | if (down) { | ||
| 1271 | SDL_snprintf(text, sizeof(text), "(%.2f,%.2f)", finger_x, finger_y); | ||
| 1272 | SDLTest_DrawString(ctx->renderer, x + center + ctx->button_width + 4.0f, y, text); | ||
| 1273 | } | ||
| 1274 | |||
| 1275 | y += ctx->button_height + 2.0f; | ||
| 1276 | } | ||
| 1277 | } | ||
| 1278 | |||
| 1279 | has_accel = SDL_GamepadHasSensor(gamepad, SDL_SENSOR_ACCEL); | ||
| 1280 | has_gyro = SDL_GamepadHasSensor(gamepad, SDL_SENSOR_GYRO); | ||
| 1281 | if (has_accel || has_gyro) { | ||
| 1282 | const int SENSOR_UPDATE_INTERVAL_MS = 100; | ||
| 1283 | Uint64 now = SDL_GetTicks(); | ||
| 1284 | |||
| 1285 | if (now >= ctx->last_sensor_update + SENSOR_UPDATE_INTERVAL_MS) { | ||
| 1286 | if (has_accel) { | ||
| 1287 | SDL_GetGamepadSensorData(gamepad, SDL_SENSOR_ACCEL, ctx->accel_data, SDL_arraysize(ctx->accel_data)); | ||
| 1288 | } | ||
| 1289 | if (has_gyro) { | ||
| 1290 | SDL_GetGamepadSensorData(gamepad, SDL_SENSOR_GYRO, ctx->gyro_data, SDL_arraysize(ctx->gyro_data)); | ||
| 1291 | } | ||
| 1292 | ctx->last_sensor_update = now; | ||
| 1293 | } | ||
| 1294 | |||
| 1295 | if (has_accel) { | ||
| 1296 | SDL_strlcpy(text, "Accelerometer:", sizeof(text)); | ||
| 1297 | SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text); | ||
| 1298 | SDL_snprintf(text, sizeof(text), "(%.2f,%.2f,%.2f)", ctx->accel_data[0], ctx->accel_data[1], ctx->accel_data[2]); | ||
| 1299 | SDLTest_DrawString(ctx->renderer, x + center + 2.0f, y, text); | ||
| 1300 | |||
| 1301 | y += ctx->button_height + 2.0f; | ||
| 1302 | } | ||
| 1303 | |||
| 1304 | if (has_gyro) { | ||
| 1305 | SDL_strlcpy(text, "Gyro:", sizeof(text)); | ||
| 1306 | SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text); | ||
| 1307 | SDL_snprintf(text, sizeof(text), "(%.2f,%.2f,%.2f)", ctx->gyro_data[0], ctx->gyro_data[1], ctx->gyro_data[2]); | ||
| 1308 | SDLTest_DrawString(ctx->renderer, x + center + 2.0f, y, text); | ||
| 1309 | |||
| 1310 | y += ctx->button_height + 2.0f; | ||
| 1311 | } | ||
| 1312 | } | ||
| 1313 | } | ||
| 1314 | SDL_free(mapping); | ||
| 1315 | } | ||
| 1316 | |||
| 1317 | void DestroyGamepadDisplay(GamepadDisplay *ctx) | ||
| 1318 | { | ||
| 1319 | if (!ctx) { | ||
| 1320 | return; | ||
| 1321 | } | ||
| 1322 | |||
| 1323 | SDL_DestroyTexture(ctx->button_texture); | ||
| 1324 | SDL_DestroyTexture(ctx->arrow_texture); | ||
| 1325 | SDL_free(ctx); | ||
| 1326 | } | ||
| 1327 | |||
| 1328 | struct GamepadTypeDisplay | ||
| 1329 | { | ||
| 1330 | SDL_Renderer *renderer; | ||
| 1331 | |||
| 1332 | int type_highlighted; | ||
| 1333 | bool type_pressed; | ||
| 1334 | int type_selected; | ||
| 1335 | SDL_GamepadType real_type; | ||
| 1336 | |||
| 1337 | SDL_FRect area; | ||
| 1338 | }; | ||
| 1339 | |||
| 1340 | GamepadTypeDisplay *CreateGamepadTypeDisplay(SDL_Renderer *renderer) | ||
| 1341 | { | ||
| 1342 | GamepadTypeDisplay *ctx = SDL_calloc(1, sizeof(*ctx)); | ||
| 1343 | if (ctx) { | ||
| 1344 | ctx->renderer = renderer; | ||
| 1345 | |||
| 1346 | ctx->type_highlighted = SDL_GAMEPAD_TYPE_UNSELECTED; | ||
| 1347 | ctx->type_selected = SDL_GAMEPAD_TYPE_UNSELECTED; | ||
| 1348 | ctx->real_type = SDL_GAMEPAD_TYPE_UNKNOWN; | ||
| 1349 | } | ||
| 1350 | return ctx; | ||
| 1351 | } | ||
| 1352 | |||
| 1353 | void SetGamepadTypeDisplayArea(GamepadTypeDisplay *ctx, const SDL_FRect *area) | ||
| 1354 | { | ||
| 1355 | if (!ctx) { | ||
| 1356 | return; | ||
| 1357 | } | ||
| 1358 | |||
| 1359 | SDL_copyp(&ctx->area, area); | ||
| 1360 | } | ||
| 1361 | |||
| 1362 | void SetGamepadTypeDisplayHighlight(GamepadTypeDisplay *ctx, int type, bool pressed) | ||
| 1363 | { | ||
| 1364 | if (!ctx) { | ||
| 1365 | return; | ||
| 1366 | } | ||
| 1367 | |||
| 1368 | ctx->type_highlighted = type; | ||
| 1369 | ctx->type_pressed = pressed; | ||
| 1370 | } | ||
| 1371 | |||
| 1372 | void SetGamepadTypeDisplaySelected(GamepadTypeDisplay *ctx, int type) | ||
| 1373 | { | ||
| 1374 | if (!ctx) { | ||
| 1375 | return; | ||
| 1376 | } | ||
| 1377 | |||
| 1378 | ctx->type_selected = type; | ||
| 1379 | } | ||
| 1380 | |||
| 1381 | void SetGamepadTypeDisplayRealType(GamepadTypeDisplay *ctx, SDL_GamepadType type) | ||
| 1382 | { | ||
| 1383 | if (!ctx) { | ||
| 1384 | return; | ||
| 1385 | } | ||
| 1386 | |||
| 1387 | ctx->real_type = type; | ||
| 1388 | } | ||
| 1389 | |||
| 1390 | int GetGamepadTypeDisplayAt(GamepadTypeDisplay *ctx, float x, float y) | ||
| 1391 | { | ||
| 1392 | int i; | ||
| 1393 | const float margin = 8.0f; | ||
| 1394 | const float line_height = 16.0f; | ||
| 1395 | SDL_FRect highlight; | ||
| 1396 | SDL_FPoint point; | ||
| 1397 | |||
| 1398 | if (!ctx) { | ||
| 1399 | return SDL_GAMEPAD_TYPE_UNSELECTED; | ||
| 1400 | } | ||
| 1401 | |||
| 1402 | point.x = x; | ||
| 1403 | point.y = y; | ||
| 1404 | |||
| 1405 | x = ctx->area.x + margin; | ||
| 1406 | y = ctx->area.y + margin; | ||
| 1407 | |||
| 1408 | for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_COUNT; ++i) { | ||
| 1409 | highlight.x = x; | ||
| 1410 | highlight.y = y; | ||
| 1411 | highlight.w = ctx->area.w - (margin * 2); | ||
| 1412 | highlight.h = line_height; | ||
| 1413 | |||
| 1414 | if (SDL_PointInRectFloat(&point, &highlight)) { | ||
| 1415 | return i; | ||
| 1416 | } | ||
| 1417 | |||
| 1418 | y += line_height; | ||
| 1419 | } | ||
| 1420 | return SDL_GAMEPAD_TYPE_UNSELECTED; | ||
| 1421 | } | ||
| 1422 | |||
| 1423 | static void RenderGamepadTypeHighlight(GamepadTypeDisplay *ctx, int type, const SDL_FRect *area) | ||
| 1424 | { | ||
| 1425 | if (type == ctx->type_highlighted || type == ctx->type_selected) { | ||
| 1426 | Uint8 r, g, b, a; | ||
| 1427 | |||
| 1428 | SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); | ||
| 1429 | |||
| 1430 | if (type == ctx->type_highlighted) { | ||
| 1431 | if (ctx->type_pressed) { | ||
| 1432 | SDL_SetRenderDrawColor(ctx->renderer, PRESSED_COLOR); | ||
| 1433 | } else { | ||
| 1434 | SDL_SetRenderDrawColor(ctx->renderer, HIGHLIGHT_COLOR); | ||
| 1435 | } | ||
| 1436 | } else { | ||
| 1437 | SDL_SetRenderDrawColor(ctx->renderer, SELECTED_COLOR); | ||
| 1438 | } | ||
| 1439 | SDL_RenderFillRect(ctx->renderer, area); | ||
| 1440 | |||
| 1441 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1442 | } | ||
| 1443 | } | ||
| 1444 | |||
| 1445 | void RenderGamepadTypeDisplay(GamepadTypeDisplay *ctx) | ||
| 1446 | { | ||
| 1447 | float x, y; | ||
| 1448 | int i; | ||
| 1449 | char text[128]; | ||
| 1450 | const float margin = 8.0f; | ||
| 1451 | const float line_height = 16.0f; | ||
| 1452 | SDL_FPoint dst; | ||
| 1453 | SDL_FRect highlight; | ||
| 1454 | |||
| 1455 | if (!ctx) { | ||
| 1456 | return; | ||
| 1457 | } | ||
| 1458 | |||
| 1459 | x = ctx->area.x + margin; | ||
| 1460 | y = ctx->area.y + margin; | ||
| 1461 | |||
| 1462 | for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_COUNT; ++i) { | ||
| 1463 | highlight.x = x; | ||
| 1464 | highlight.y = y; | ||
| 1465 | highlight.w = ctx->area.w - (margin * 2); | ||
| 1466 | highlight.h = line_height; | ||
| 1467 | RenderGamepadTypeHighlight(ctx, i, &highlight); | ||
| 1468 | |||
| 1469 | if (i == SDL_GAMEPAD_TYPE_UNKNOWN) { | ||
| 1470 | if (ctx->real_type == SDL_GAMEPAD_TYPE_UNKNOWN || | ||
| 1471 | ctx->real_type == SDL_GAMEPAD_TYPE_STANDARD) { | ||
| 1472 | SDL_strlcpy(text, "Auto (Standard)", sizeof(text)); | ||
| 1473 | } else { | ||
| 1474 | SDL_snprintf(text, sizeof(text), "Auto (%s)", GetGamepadTypeString(ctx->real_type)); | ||
| 1475 | } | ||
| 1476 | } else if (i == SDL_GAMEPAD_TYPE_STANDARD) { | ||
| 1477 | SDL_strlcpy(text, "Standard", sizeof(text)); | ||
| 1478 | } else { | ||
| 1479 | SDL_strlcpy(text, GetGamepadTypeString((SDL_GamepadType)i), sizeof(text)); | ||
| 1480 | } | ||
| 1481 | |||
| 1482 | dst.x = x + margin; | ||
| 1483 | dst.y = y + line_height / 2 - FONT_CHARACTER_SIZE / 2; | ||
| 1484 | SDLTest_DrawString(ctx->renderer, dst.x, dst.y, text); | ||
| 1485 | |||
| 1486 | y += line_height; | ||
| 1487 | } | ||
| 1488 | } | ||
| 1489 | |||
| 1490 | void DestroyGamepadTypeDisplay(GamepadTypeDisplay *ctx) | ||
| 1491 | { | ||
| 1492 | if (!ctx) { | ||
| 1493 | return; | ||
| 1494 | } | ||
| 1495 | |||
| 1496 | SDL_free(ctx); | ||
| 1497 | } | ||
| 1498 | |||
| 1499 | |||
| 1500 | struct JoystickDisplay | ||
| 1501 | { | ||
| 1502 | SDL_Renderer *renderer; | ||
| 1503 | SDL_Texture *button_texture; | ||
| 1504 | SDL_Texture *arrow_texture; | ||
| 1505 | float button_width; | ||
| 1506 | float button_height; | ||
| 1507 | float arrow_width; | ||
| 1508 | float arrow_height; | ||
| 1509 | |||
| 1510 | SDL_FRect area; | ||
| 1511 | |||
| 1512 | char *element_highlighted; | ||
| 1513 | bool element_pressed; | ||
| 1514 | }; | ||
| 1515 | |||
| 1516 | JoystickDisplay *CreateJoystickDisplay(SDL_Renderer *renderer) | ||
| 1517 | { | ||
| 1518 | JoystickDisplay *ctx = SDL_calloc(1, sizeof(*ctx)); | ||
| 1519 | if (ctx) { | ||
| 1520 | ctx->renderer = renderer; | ||
| 1521 | |||
| 1522 | ctx->button_texture = CreateTexture(renderer, gamepad_button_small_bmp, gamepad_button_small_bmp_len); | ||
| 1523 | SDL_GetTextureSize(ctx->button_texture, &ctx->button_width, &ctx->button_height); | ||
| 1524 | |||
| 1525 | ctx->arrow_texture = CreateTexture(renderer, gamepad_axis_arrow_bmp, gamepad_axis_arrow_bmp_len); | ||
| 1526 | SDL_GetTextureSize(ctx->arrow_texture, &ctx->arrow_width, &ctx->arrow_height); | ||
| 1527 | } | ||
| 1528 | return ctx; | ||
| 1529 | } | ||
| 1530 | |||
| 1531 | void SetJoystickDisplayArea(JoystickDisplay *ctx, const SDL_FRect *area) | ||
| 1532 | { | ||
| 1533 | if (!ctx) { | ||
| 1534 | return; | ||
| 1535 | } | ||
| 1536 | |||
| 1537 | SDL_copyp(&ctx->area, area); | ||
| 1538 | } | ||
| 1539 | |||
| 1540 | char *GetJoystickDisplayElementAt(JoystickDisplay *ctx, SDL_Joystick *joystick, float x, float y) | ||
| 1541 | { | ||
| 1542 | SDL_FPoint point; | ||
| 1543 | int i; | ||
| 1544 | int nbuttons = SDL_GetNumJoystickButtons(joystick); | ||
| 1545 | int naxes = SDL_GetNumJoystickAxes(joystick); | ||
| 1546 | int nhats = SDL_GetNumJoystickHats(joystick); | ||
| 1547 | char text[32]; | ||
| 1548 | const float margin = 8.0f; | ||
| 1549 | const float center = 80.0f; | ||
| 1550 | const float arrow_extent = 48.0f; | ||
| 1551 | SDL_FRect dst, highlight; | ||
| 1552 | char *element = NULL; | ||
| 1553 | |||
| 1554 | if (!ctx) { | ||
| 1555 | return NULL; | ||
| 1556 | } | ||
| 1557 | |||
| 1558 | point.x = x; | ||
| 1559 | point.y = y; | ||
| 1560 | |||
| 1561 | x = ctx->area.x + margin; | ||
| 1562 | y = ctx->area.y + margin; | ||
| 1563 | |||
| 1564 | if (nbuttons > 0) { | ||
| 1565 | y += FONT_LINE_HEIGHT + 2; | ||
| 1566 | |||
| 1567 | for (i = 0; i < nbuttons; ++i) { | ||
| 1568 | highlight.x = x; | ||
| 1569 | highlight.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1570 | highlight.w = center - (margin * 2); | ||
| 1571 | highlight.h = ctx->button_height; | ||
| 1572 | if (SDL_PointInRectFloat(&point, &highlight)) { | ||
| 1573 | SDL_asprintf(&element, "b%d", i); | ||
| 1574 | return element; | ||
| 1575 | } | ||
| 1576 | |||
| 1577 | y += ctx->button_height + 2; | ||
| 1578 | } | ||
| 1579 | } | ||
| 1580 | |||
| 1581 | x = ctx->area.x + margin + center + margin; | ||
| 1582 | y = ctx->area.y + margin; | ||
| 1583 | |||
| 1584 | if (naxes > 0) { | ||
| 1585 | y += FONT_LINE_HEIGHT + 2; | ||
| 1586 | |||
| 1587 | for (i = 0; i < naxes; ++i) { | ||
| 1588 | SDL_snprintf(text, sizeof(text), "%d:", i); | ||
| 1589 | |||
| 1590 | highlight.x = x + FONT_CHARACTER_SIZE * SDL_strlen(text) + 2.0f; | ||
| 1591 | highlight.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1592 | highlight.w = ctx->arrow_width + arrow_extent; | ||
| 1593 | highlight.h = ctx->button_height; | ||
| 1594 | if (SDL_PointInRectFloat(&point, &highlight)) { | ||
| 1595 | SDL_asprintf(&element, "-a%d", i); | ||
| 1596 | return element; | ||
| 1597 | } | ||
| 1598 | |||
| 1599 | highlight.x += highlight.w; | ||
| 1600 | if (SDL_PointInRectFloat(&point, &highlight)) { | ||
| 1601 | SDL_asprintf(&element, "+a%d", i); | ||
| 1602 | return element; | ||
| 1603 | } | ||
| 1604 | |||
| 1605 | y += ctx->button_height + 2; | ||
| 1606 | } | ||
| 1607 | } | ||
| 1608 | |||
| 1609 | y += FONT_LINE_HEIGHT + 2; | ||
| 1610 | |||
| 1611 | if (nhats > 0) { | ||
| 1612 | y += FONT_LINE_HEIGHT + 2 + 1.5f * ctx->button_height - FONT_CHARACTER_SIZE / 2; | ||
| 1613 | |||
| 1614 | for (i = 0; i < nhats; ++i) { | ||
| 1615 | SDL_snprintf(text, sizeof(text), "%d:", i); | ||
| 1616 | |||
| 1617 | dst.x = x + FONT_CHARACTER_SIZE * SDL_strlen(text) + 2; | ||
| 1618 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1619 | dst.w = ctx->button_width; | ||
| 1620 | dst.h = ctx->button_height; | ||
| 1621 | if (SDL_PointInRectFloat(&point, &dst)) { | ||
| 1622 | SDL_asprintf(&element, "h%d.%d", i, SDL_HAT_LEFT); | ||
| 1623 | return element; | ||
| 1624 | } | ||
| 1625 | |||
| 1626 | dst.x += ctx->button_width; | ||
| 1627 | dst.y -= ctx->button_height; | ||
| 1628 | if (SDL_PointInRectFloat(&point, &dst)) { | ||
| 1629 | SDL_asprintf(&element, "h%d.%d", i, SDL_HAT_UP); | ||
| 1630 | return element; | ||
| 1631 | } | ||
| 1632 | |||
| 1633 | dst.y += ctx->button_height * 2; | ||
| 1634 | if (SDL_PointInRectFloat(&point, &dst)) { | ||
| 1635 | SDL_asprintf(&element, "h%d.%d", i, SDL_HAT_DOWN); | ||
| 1636 | return element; | ||
| 1637 | } | ||
| 1638 | |||
| 1639 | dst.x += ctx->button_width; | ||
| 1640 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1641 | if (SDL_PointInRectFloat(&point, &dst)) { | ||
| 1642 | SDL_asprintf(&element, "h%d.%d", i, SDL_HAT_RIGHT); | ||
| 1643 | return element; | ||
| 1644 | } | ||
| 1645 | |||
| 1646 | y += 3 * ctx->button_height + 2; | ||
| 1647 | } | ||
| 1648 | } | ||
| 1649 | return NULL; | ||
| 1650 | } | ||
| 1651 | |||
| 1652 | void SetJoystickDisplayHighlight(JoystickDisplay *ctx, const char *element, bool pressed) | ||
| 1653 | { | ||
| 1654 | if (ctx->element_highlighted) { | ||
| 1655 | SDL_free(ctx->element_highlighted); | ||
| 1656 | ctx->element_highlighted = NULL; | ||
| 1657 | ctx->element_pressed = false; | ||
| 1658 | } | ||
| 1659 | |||
| 1660 | if (element) { | ||
| 1661 | ctx->element_highlighted = SDL_strdup(element); | ||
| 1662 | ctx->element_pressed = pressed; | ||
| 1663 | } | ||
| 1664 | } | ||
| 1665 | |||
| 1666 | static void RenderJoystickButtonHighlight(JoystickDisplay *ctx, int button, const SDL_FRect *area) | ||
| 1667 | { | ||
| 1668 | if (!ctx->element_highlighted || *ctx->element_highlighted != 'b') { | ||
| 1669 | return; | ||
| 1670 | } | ||
| 1671 | |||
| 1672 | if (SDL_atoi(ctx->element_highlighted + 1) == button) { | ||
| 1673 | Uint8 r, g, b, a; | ||
| 1674 | |||
| 1675 | SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); | ||
| 1676 | |||
| 1677 | if (ctx->element_pressed) { | ||
| 1678 | SDL_SetRenderDrawColor(ctx->renderer, PRESSED_COLOR); | ||
| 1679 | } else { | ||
| 1680 | SDL_SetRenderDrawColor(ctx->renderer, HIGHLIGHT_COLOR); | ||
| 1681 | } | ||
| 1682 | SDL_RenderFillRect(ctx->renderer, area); | ||
| 1683 | |||
| 1684 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1685 | } | ||
| 1686 | } | ||
| 1687 | |||
| 1688 | static void RenderJoystickAxisHighlight(JoystickDisplay *ctx, int axis, int direction, const SDL_FRect *area) | ||
| 1689 | { | ||
| 1690 | char prefix = (direction < 0 ? '-' : '+'); | ||
| 1691 | |||
| 1692 | if (!ctx->element_highlighted || | ||
| 1693 | ctx->element_highlighted[0] != prefix || | ||
| 1694 | ctx->element_highlighted[1] != 'a') { | ||
| 1695 | return; | ||
| 1696 | } | ||
| 1697 | |||
| 1698 | if (SDL_atoi(ctx->element_highlighted + 2) == axis) { | ||
| 1699 | Uint8 r, g, b, a; | ||
| 1700 | |||
| 1701 | SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); | ||
| 1702 | |||
| 1703 | if (ctx->element_pressed) { | ||
| 1704 | SDL_SetRenderDrawColor(ctx->renderer, PRESSED_COLOR); | ||
| 1705 | } else { | ||
| 1706 | SDL_SetRenderDrawColor(ctx->renderer, HIGHLIGHT_COLOR); | ||
| 1707 | } | ||
| 1708 | SDL_RenderFillRect(ctx->renderer, area); | ||
| 1709 | |||
| 1710 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1711 | } | ||
| 1712 | } | ||
| 1713 | |||
| 1714 | static bool SetupJoystickHatHighlight(JoystickDisplay *ctx, int hat, int direction) | ||
| 1715 | { | ||
| 1716 | if (!ctx->element_highlighted || *ctx->element_highlighted != 'h') { | ||
| 1717 | return false; | ||
| 1718 | } | ||
| 1719 | |||
| 1720 | if (SDL_atoi(ctx->element_highlighted + 1) == hat && | ||
| 1721 | ctx->element_highlighted[2] == '.' && | ||
| 1722 | SDL_atoi(ctx->element_highlighted + 3) == direction) { | ||
| 1723 | if (ctx->element_pressed) { | ||
| 1724 | SDL_SetTextureColorMod(ctx->button_texture, PRESSED_TEXTURE_MOD); | ||
| 1725 | } else { | ||
| 1726 | SDL_SetTextureColorMod(ctx->button_texture, HIGHLIGHT_TEXTURE_MOD); | ||
| 1727 | } | ||
| 1728 | return true; | ||
| 1729 | } | ||
| 1730 | return false; | ||
| 1731 | } | ||
| 1732 | |||
| 1733 | void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick) | ||
| 1734 | { | ||
| 1735 | float x, y; | ||
| 1736 | int i; | ||
| 1737 | int nbuttons = SDL_GetNumJoystickButtons(joystick); | ||
| 1738 | int naxes = SDL_GetNumJoystickAxes(joystick); | ||
| 1739 | int nhats = SDL_GetNumJoystickHats(joystick); | ||
| 1740 | char text[32]; | ||
| 1741 | const float margin = 8.0f; | ||
| 1742 | const float center = 80.0f; | ||
| 1743 | const float arrow_extent = 48.0f; | ||
| 1744 | SDL_FRect dst, rect, highlight; | ||
| 1745 | Uint8 r, g, b, a; | ||
| 1746 | |||
| 1747 | if (!ctx) { | ||
| 1748 | return; | ||
| 1749 | } | ||
| 1750 | |||
| 1751 | SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); | ||
| 1752 | |||
| 1753 | x = ctx->area.x + margin; | ||
| 1754 | y = ctx->area.y + margin; | ||
| 1755 | |||
| 1756 | if (nbuttons > 0) { | ||
| 1757 | SDLTest_DrawString(ctx->renderer, x, y, "BUTTONS"); | ||
| 1758 | y += FONT_LINE_HEIGHT + 2; | ||
| 1759 | |||
| 1760 | for (i = 0; i < nbuttons; ++i) { | ||
| 1761 | highlight.x = x; | ||
| 1762 | highlight.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1763 | highlight.w = center - (margin * 2); | ||
| 1764 | highlight.h = ctx->button_height; | ||
| 1765 | RenderJoystickButtonHighlight(ctx, i, &highlight); | ||
| 1766 | |||
| 1767 | SDL_snprintf(text, sizeof(text), "%2d:", i); | ||
| 1768 | SDLTest_DrawString(ctx->renderer, x, y, text); | ||
| 1769 | |||
| 1770 | if (SDL_GetJoystickButton(joystick, (Uint8)i)) { | ||
| 1771 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 1772 | } else { | ||
| 1773 | SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255); | ||
| 1774 | } | ||
| 1775 | |||
| 1776 | dst.x = x + FONT_CHARACTER_SIZE * SDL_strlen(text) + 2; | ||
| 1777 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1778 | dst.w = ctx->button_width; | ||
| 1779 | dst.h = ctx->button_height; | ||
| 1780 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 1781 | |||
| 1782 | y += ctx->button_height + 2; | ||
| 1783 | } | ||
| 1784 | } | ||
| 1785 | |||
| 1786 | x = ctx->area.x + margin + center + margin; | ||
| 1787 | y = ctx->area.y + margin; | ||
| 1788 | |||
| 1789 | if (naxes > 0) { | ||
| 1790 | SDLTest_DrawString(ctx->renderer, x, y, "AXES"); | ||
| 1791 | y += FONT_LINE_HEIGHT + 2; | ||
| 1792 | |||
| 1793 | for (i = 0; i < naxes; ++i) { | ||
| 1794 | Sint16 value = SDL_GetJoystickAxis(joystick, i); | ||
| 1795 | |||
| 1796 | SDL_snprintf(text, sizeof(text), "%d:", i); | ||
| 1797 | SDLTest_DrawString(ctx->renderer, x, y, text); | ||
| 1798 | |||
| 1799 | highlight.x = x + FONT_CHARACTER_SIZE * SDL_strlen(text) + 2.0f; | ||
| 1800 | highlight.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1801 | highlight.w = ctx->arrow_width + arrow_extent; | ||
| 1802 | highlight.h = ctx->button_height; | ||
| 1803 | RenderJoystickAxisHighlight(ctx, i, -1, &highlight); | ||
| 1804 | |||
| 1805 | highlight.x += highlight.w; | ||
| 1806 | RenderJoystickAxisHighlight(ctx, i, 1, &highlight); | ||
| 1807 | |||
| 1808 | dst.x = x + FONT_CHARACTER_SIZE * SDL_strlen(text) + 2.0f; | ||
| 1809 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->arrow_height / 2; | ||
| 1810 | dst.w = ctx->arrow_width; | ||
| 1811 | dst.h = ctx->arrow_height; | ||
| 1812 | |||
| 1813 | if (value == SDL_MIN_SINT16) { | ||
| 1814 | SDL_SetTextureColorMod(ctx->arrow_texture, 10, 255, 21); | ||
| 1815 | } else { | ||
| 1816 | SDL_SetTextureColorMod(ctx->arrow_texture, 255, 255, 255); | ||
| 1817 | } | ||
| 1818 | SDL_RenderTextureRotated(ctx->renderer, ctx->arrow_texture, NULL, &dst, 0.0f, NULL, SDL_FLIP_HORIZONTAL); | ||
| 1819 | |||
| 1820 | dst.x += ctx->arrow_width; | ||
| 1821 | |||
| 1822 | SDL_SetRenderDrawColor(ctx->renderer, 200, 200, 200, SDL_ALPHA_OPAQUE); | ||
| 1823 | rect.x = dst.x + arrow_extent - 2.0f; | ||
| 1824 | rect.y = dst.y; | ||
| 1825 | rect.w = 4.0f; | ||
| 1826 | rect.h = ctx->arrow_height; | ||
| 1827 | SDL_RenderFillRect(ctx->renderer, &rect); | ||
| 1828 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1829 | |||
| 1830 | if (value < 0) { | ||
| 1831 | SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE); | ||
| 1832 | rect.w = ((float)value / SDL_MIN_SINT16) * arrow_extent; | ||
| 1833 | rect.x = dst.x + arrow_extent - rect.w; | ||
| 1834 | rect.y = dst.y + ctx->arrow_height * 0.25f; | ||
| 1835 | rect.h = ctx->arrow_height / 2.0f; | ||
| 1836 | SDL_RenderFillRect(ctx->renderer, &rect); | ||
| 1837 | } | ||
| 1838 | |||
| 1839 | dst.x += arrow_extent; | ||
| 1840 | |||
| 1841 | if (value > 0) { | ||
| 1842 | SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE); | ||
| 1843 | rect.w = ((float)value / SDL_MAX_SINT16) * arrow_extent; | ||
| 1844 | rect.x = dst.x; | ||
| 1845 | rect.y = dst.y + ctx->arrow_height * 0.25f; | ||
| 1846 | rect.h = ctx->arrow_height / 2.0f; | ||
| 1847 | SDL_RenderFillRect(ctx->renderer, &rect); | ||
| 1848 | } | ||
| 1849 | |||
| 1850 | dst.x += arrow_extent; | ||
| 1851 | |||
| 1852 | if (value == SDL_MAX_SINT16) { | ||
| 1853 | SDL_SetTextureColorMod(ctx->arrow_texture, 10, 255, 21); | ||
| 1854 | } else { | ||
| 1855 | SDL_SetTextureColorMod(ctx->arrow_texture, 255, 255, 255); | ||
| 1856 | } | ||
| 1857 | SDL_RenderTexture(ctx->renderer, ctx->arrow_texture, NULL, &dst); | ||
| 1858 | |||
| 1859 | SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); | ||
| 1860 | |||
| 1861 | y += ctx->button_height + 2; | ||
| 1862 | } | ||
| 1863 | } | ||
| 1864 | |||
| 1865 | y += FONT_LINE_HEIGHT + 2; | ||
| 1866 | |||
| 1867 | if (nhats > 0) { | ||
| 1868 | SDLTest_DrawString(ctx->renderer, x, y, "HATS"); | ||
| 1869 | y += FONT_LINE_HEIGHT + 2 + 1.5f * ctx->button_height - FONT_CHARACTER_SIZE / 2; | ||
| 1870 | |||
| 1871 | for (i = 0; i < nhats; ++i) { | ||
| 1872 | Uint8 value = SDL_GetJoystickHat(joystick, i); | ||
| 1873 | |||
| 1874 | SDL_snprintf(text, sizeof(text), "%d:", i); | ||
| 1875 | SDLTest_DrawString(ctx->renderer, x, y, text); | ||
| 1876 | |||
| 1877 | if (value & SDL_HAT_LEFT) { | ||
| 1878 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 1879 | } else if (!SetupJoystickHatHighlight(ctx, i, SDL_HAT_LEFT)) { | ||
| 1880 | SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255); | ||
| 1881 | } | ||
| 1882 | |||
| 1883 | dst.x = x + FONT_CHARACTER_SIZE * SDL_strlen(text) + 2; | ||
| 1884 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1885 | dst.w = ctx->button_width; | ||
| 1886 | dst.h = ctx->button_height; | ||
| 1887 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 1888 | |||
| 1889 | if (value & SDL_HAT_UP) { | ||
| 1890 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 1891 | } else if (!SetupJoystickHatHighlight(ctx, i, SDL_HAT_UP)) { | ||
| 1892 | SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255); | ||
| 1893 | } | ||
| 1894 | |||
| 1895 | dst.x += ctx->button_width; | ||
| 1896 | dst.y -= ctx->button_height; | ||
| 1897 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 1898 | |||
| 1899 | if (value & SDL_HAT_DOWN) { | ||
| 1900 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 1901 | } else if (!SetupJoystickHatHighlight(ctx, i, SDL_HAT_DOWN)) { | ||
| 1902 | SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255); | ||
| 1903 | } | ||
| 1904 | |||
| 1905 | dst.y += ctx->button_height * 2; | ||
| 1906 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 1907 | |||
| 1908 | if (value & SDL_HAT_RIGHT) { | ||
| 1909 | SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21); | ||
| 1910 | } else if (!SetupJoystickHatHighlight(ctx, i, SDL_HAT_RIGHT)) { | ||
| 1911 | SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255); | ||
| 1912 | } | ||
| 1913 | |||
| 1914 | dst.x += ctx->button_width; | ||
| 1915 | dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2; | ||
| 1916 | SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst); | ||
| 1917 | |||
| 1918 | y += 3 * ctx->button_height + 2; | ||
| 1919 | } | ||
| 1920 | } | ||
| 1921 | } | ||
| 1922 | |||
| 1923 | void DestroyJoystickDisplay(JoystickDisplay *ctx) | ||
| 1924 | { | ||
| 1925 | if (!ctx) { | ||
| 1926 | return; | ||
| 1927 | } | ||
| 1928 | |||
| 1929 | SDL_DestroyTexture(ctx->button_texture); | ||
| 1930 | SDL_DestroyTexture(ctx->arrow_texture); | ||
| 1931 | SDL_free(ctx); | ||
| 1932 | } | ||
| 1933 | |||
| 1934 | |||
| 1935 | struct GamepadButton | ||
| 1936 | { | ||
| 1937 | SDL_Renderer *renderer; | ||
| 1938 | SDL_Texture *background; | ||
| 1939 | float background_width; | ||
| 1940 | float background_height; | ||
| 1941 | |||
| 1942 | SDL_FRect area; | ||
| 1943 | |||
| 1944 | char *label; | ||
| 1945 | float label_width; | ||
| 1946 | float label_height; | ||
| 1947 | |||
| 1948 | bool highlight; | ||
| 1949 | bool pressed; | ||
| 1950 | }; | ||
| 1951 | |||
| 1952 | GamepadButton *CreateGamepadButton(SDL_Renderer *renderer, const char *label) | ||
| 1953 | { | ||
| 1954 | GamepadButton *ctx = SDL_calloc(1, sizeof(*ctx)); | ||
| 1955 | if (ctx) { | ||
| 1956 | ctx->renderer = renderer; | ||
| 1957 | |||
| 1958 | ctx->background = CreateTexture(renderer, gamepad_button_background_bmp, gamepad_button_background_bmp_len); | ||
| 1959 | SDL_GetTextureSize(ctx->background, &ctx->background_width, &ctx->background_height); | ||
| 1960 | |||
| 1961 | ctx->label = SDL_strdup(label); | ||
| 1962 | ctx->label_width = (float)(FONT_CHARACTER_SIZE * SDL_strlen(label)); | ||
| 1963 | ctx->label_height = (float)FONT_CHARACTER_SIZE; | ||
| 1964 | } | ||
| 1965 | return ctx; | ||
| 1966 | } | ||
| 1967 | |||
| 1968 | void SetGamepadButtonArea(GamepadButton *ctx, const SDL_FRect *area) | ||
| 1969 | { | ||
| 1970 | if (!ctx) { | ||
| 1971 | return; | ||
| 1972 | } | ||
| 1973 | |||
| 1974 | SDL_copyp(&ctx->area, area); | ||
| 1975 | } | ||
| 1976 | |||
| 1977 | void GetGamepadButtonArea(GamepadButton *ctx, SDL_FRect *area) | ||
| 1978 | { | ||
| 1979 | if (!ctx) { | ||
| 1980 | SDL_zerop(area); | ||
| 1981 | return; | ||
| 1982 | } | ||
| 1983 | |||
| 1984 | SDL_copyp(area, &ctx->area); | ||
| 1985 | } | ||
| 1986 | |||
| 1987 | void SetGamepadButtonHighlight(GamepadButton *ctx, bool highlight, bool pressed) | ||
| 1988 | { | ||
| 1989 | if (!ctx) { | ||
| 1990 | return; | ||
| 1991 | } | ||
| 1992 | |||
| 1993 | ctx->highlight = highlight; | ||
| 1994 | if (highlight) { | ||
| 1995 | ctx->pressed = pressed; | ||
| 1996 | } else { | ||
| 1997 | ctx->pressed = false; | ||
| 1998 | } | ||
| 1999 | } | ||
| 2000 | |||
| 2001 | float GetGamepadButtonLabelWidth(GamepadButton *ctx) | ||
| 2002 | { | ||
| 2003 | if (!ctx) { | ||
| 2004 | return 0; | ||
| 2005 | } | ||
| 2006 | |||
| 2007 | return ctx->label_width; | ||
| 2008 | } | ||
| 2009 | |||
| 2010 | float GetGamepadButtonLabelHeight(GamepadButton *ctx) | ||
| 2011 | { | ||
| 2012 | if (!ctx) { | ||
| 2013 | return 0; | ||
| 2014 | } | ||
| 2015 | |||
| 2016 | return ctx->label_height; | ||
| 2017 | } | ||
| 2018 | |||
| 2019 | bool GamepadButtonContains(GamepadButton *ctx, float x, float y) | ||
| 2020 | { | ||
| 2021 | SDL_FPoint point; | ||
| 2022 | |||
| 2023 | if (!ctx) { | ||
| 2024 | return false; | ||
| 2025 | } | ||
| 2026 | |||
| 2027 | point.x = x; | ||
| 2028 | point.y = y; | ||
| 2029 | return SDL_PointInRectFloat(&point, &ctx->area); | ||
| 2030 | } | ||
| 2031 | |||
| 2032 | void RenderGamepadButton(GamepadButton *ctx) | ||
| 2033 | { | ||
| 2034 | SDL_FRect src, dst; | ||
| 2035 | float one_third_src_width; | ||
| 2036 | float one_third_src_height; | ||
| 2037 | |||
| 2038 | if (!ctx) { | ||
| 2039 | return; | ||
| 2040 | } | ||
| 2041 | |||
| 2042 | one_third_src_width = ctx->background_width / 3; | ||
| 2043 | one_third_src_height = ctx->background_height / 3; | ||
| 2044 | |||
| 2045 | if (ctx->pressed) { | ||
| 2046 | SDL_SetTextureColorMod(ctx->background, PRESSED_TEXTURE_MOD); | ||
| 2047 | } else if (ctx->highlight) { | ||
| 2048 | SDL_SetTextureColorMod(ctx->background, HIGHLIGHT_TEXTURE_MOD); | ||
| 2049 | } else { | ||
| 2050 | SDL_SetTextureColorMod(ctx->background, 255, 255, 255); | ||
| 2051 | } | ||
| 2052 | |||
| 2053 | /* Top left */ | ||
| 2054 | src.x = 0.0f; | ||
| 2055 | src.y = 0.0f; | ||
| 2056 | src.w = one_third_src_width; | ||
| 2057 | src.h = one_third_src_height; | ||
| 2058 | dst.x = ctx->area.x; | ||
| 2059 | dst.y = ctx->area.y; | ||
| 2060 | dst.w = src.w; | ||
| 2061 | dst.h = src.h; | ||
| 2062 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2063 | |||
| 2064 | /* Bottom left */ | ||
| 2065 | src.y = ctx->background_height - src.h; | ||
| 2066 | dst.y = ctx->area.y + ctx->area.h - dst.h; | ||
| 2067 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2068 | |||
| 2069 | /* Bottom right */ | ||
| 2070 | src.x = ctx->background_width - src.w; | ||
| 2071 | dst.x = ctx->area.x + ctx->area.w - dst.w; | ||
| 2072 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2073 | |||
| 2074 | /* Top right */ | ||
| 2075 | src.y = 0.0f; | ||
| 2076 | dst.y = ctx->area.y; | ||
| 2077 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2078 | |||
| 2079 | /* Left */ | ||
| 2080 | src.x = 0.0f; | ||
| 2081 | src.y = one_third_src_height; | ||
| 2082 | dst.x = ctx->area.x; | ||
| 2083 | dst.y = ctx->area.y + one_third_src_height; | ||
| 2084 | dst.w = one_third_src_width; | ||
| 2085 | dst.h = ctx->area.h - 2 * one_third_src_height; | ||
| 2086 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2087 | |||
| 2088 | /* Right */ | ||
| 2089 | src.x = ctx->background_width - one_third_src_width; | ||
| 2090 | dst.x = ctx->area.x + ctx->area.w - one_third_src_width; | ||
| 2091 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2092 | |||
| 2093 | /* Top */ | ||
| 2094 | src.x = one_third_src_width; | ||
| 2095 | src.y = 0.0f; | ||
| 2096 | dst.x = ctx->area.x + one_third_src_width; | ||
| 2097 | dst.y = ctx->area.y; | ||
| 2098 | dst.w = ctx->area.w - 2 * one_third_src_width; | ||
| 2099 | dst.h = one_third_src_height; | ||
| 2100 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2101 | |||
| 2102 | /* Bottom */ | ||
| 2103 | src.y = ctx->background_height - src.h; | ||
| 2104 | dst.y = ctx->area.y + ctx->area.h - one_third_src_height; | ||
| 2105 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2106 | |||
| 2107 | /* Center */ | ||
| 2108 | src.x = one_third_src_width; | ||
| 2109 | src.y = one_third_src_height; | ||
| 2110 | dst.x = ctx->area.x + one_third_src_width; | ||
| 2111 | dst.y = ctx->area.y + one_third_src_height; | ||
| 2112 | dst.w = ctx->area.w - 2 * one_third_src_width; | ||
| 2113 | dst.h = ctx->area.h - 2 * one_third_src_height; | ||
| 2114 | SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst); | ||
| 2115 | |||
| 2116 | /* Label */ | ||
| 2117 | dst.x = ctx->area.x + ctx->area.w / 2 - ctx->label_width / 2; | ||
| 2118 | dst.y = ctx->area.y + ctx->area.h / 2 - ctx->label_height / 2; | ||
| 2119 | SDLTest_DrawString(ctx->renderer, dst.x, dst.y, ctx->label); | ||
| 2120 | } | ||
| 2121 | |||
| 2122 | void DestroyGamepadButton(GamepadButton *ctx) | ||
| 2123 | { | ||
| 2124 | if (!ctx) { | ||
| 2125 | return; | ||
| 2126 | } | ||
| 2127 | |||
| 2128 | SDL_DestroyTexture(ctx->background); | ||
| 2129 | SDL_free(ctx->label); | ||
| 2130 | SDL_free(ctx); | ||
| 2131 | } | ||
| 2132 | |||
| 2133 | |||
| 2134 | typedef struct | ||
| 2135 | { | ||
| 2136 | char *guid; | ||
| 2137 | char *name; | ||
| 2138 | int num_elements; | ||
| 2139 | char **keys; | ||
| 2140 | char **values; | ||
| 2141 | } MappingParts; | ||
| 2142 | |||
| 2143 | static bool AddMappingKeyValue(MappingParts *parts, char *key, char *value); | ||
| 2144 | |||
| 2145 | static bool AddMappingHalfAxisValue(MappingParts *parts, const char *key, const char *value, char sign) | ||
| 2146 | { | ||
| 2147 | char *new_key, *new_value; | ||
| 2148 | |||
| 2149 | if (SDL_asprintf(&new_key, "%c%s", sign, key) < 0) { | ||
| 2150 | return false; | ||
| 2151 | } | ||
| 2152 | |||
| 2153 | if (*value && value[SDL_strlen(value) - 1] == '~') { | ||
| 2154 | /* Invert the sign of the bound axis */ | ||
| 2155 | if (sign == '+') { | ||
| 2156 | sign = '-'; | ||
| 2157 | } else { | ||
| 2158 | sign = '+'; | ||
| 2159 | } | ||
| 2160 | } | ||
| 2161 | |||
| 2162 | if (SDL_asprintf(&new_value, "%c%s", sign, value) < 0) { | ||
| 2163 | SDL_free(new_key); | ||
| 2164 | return false; | ||
| 2165 | } | ||
| 2166 | if (new_value[SDL_strlen(new_value) - 1] == '~') { | ||
| 2167 | new_value[SDL_strlen(new_value) - 1] = '\0'; | ||
| 2168 | } | ||
| 2169 | |||
| 2170 | return AddMappingKeyValue(parts, new_key, new_value); | ||
| 2171 | } | ||
| 2172 | |||
| 2173 | static bool AddMappingKeyValue(MappingParts *parts, char *key, char *value) | ||
| 2174 | { | ||
| 2175 | int axis; | ||
| 2176 | char **new_keys, **new_values; | ||
| 2177 | |||
| 2178 | if (!key || !value) { | ||
| 2179 | SDL_free(key); | ||
| 2180 | SDL_free(value); | ||
| 2181 | return false; | ||
| 2182 | } | ||
| 2183 | |||
| 2184 | /* Split axis values for easy binding purposes */ | ||
| 2185 | for (axis = 0; axis < SDL_GAMEPAD_AXIS_LEFT_TRIGGER; ++axis) { | ||
| 2186 | if (SDL_strcmp(key, SDL_GetGamepadStringForAxis((SDL_GamepadAxis)axis)) == 0) { | ||
| 2187 | bool result; | ||
| 2188 | |||
| 2189 | result = AddMappingHalfAxisValue(parts, key, value, '-') && | ||
| 2190 | AddMappingHalfAxisValue(parts, key, value, '+'); | ||
| 2191 | SDL_free(key); | ||
| 2192 | SDL_free(value); | ||
| 2193 | return result; | ||
| 2194 | } | ||
| 2195 | } | ||
| 2196 | |||
| 2197 | new_keys = (char **)SDL_realloc(parts->keys, (parts->num_elements + 1) * sizeof(*new_keys)); | ||
| 2198 | if (!new_keys) { | ||
| 2199 | return false; | ||
| 2200 | } | ||
| 2201 | parts->keys = new_keys; | ||
| 2202 | |||
| 2203 | new_values = (char **)SDL_realloc(parts->values, (parts->num_elements + 1) * sizeof(*new_values)); | ||
| 2204 | if (!new_values) { | ||
| 2205 | return false; | ||
| 2206 | } | ||
| 2207 | parts->values = new_values; | ||
| 2208 | |||
| 2209 | new_keys[parts->num_elements] = key; | ||
| 2210 | new_values[parts->num_elements] = value; | ||
| 2211 | ++parts->num_elements; | ||
| 2212 | return true; | ||
| 2213 | } | ||
| 2214 | |||
| 2215 | static void SplitMapping(const char *mapping, MappingParts *parts) | ||
| 2216 | { | ||
| 2217 | const char *current, *comma, *colon, *key, *value; | ||
| 2218 | char *new_key, *new_value; | ||
| 2219 | |||
| 2220 | SDL_zerop(parts); | ||
| 2221 | |||
| 2222 | if (!mapping || !*mapping) { | ||
| 2223 | return; | ||
| 2224 | } | ||
| 2225 | |||
| 2226 | /* Get the guid */ | ||
| 2227 | current = mapping; | ||
| 2228 | comma = SDL_strchr(current, ','); | ||
| 2229 | if (!comma) { | ||
| 2230 | parts->guid = SDL_strdup(current); | ||
| 2231 | return; | ||
| 2232 | } | ||
| 2233 | parts->guid = SDL_strndup(current, (comma - current)); | ||
| 2234 | current = comma + 1; | ||
| 2235 | |||
| 2236 | /* Get the name */ | ||
| 2237 | comma = SDL_strchr(current, ','); | ||
| 2238 | if (!comma) { | ||
| 2239 | parts->name = SDL_strdup(current); | ||
| 2240 | return; | ||
| 2241 | } | ||
| 2242 | if (*current != '*') { | ||
| 2243 | parts->name = SDL_strndup(current, (comma - current)); | ||
| 2244 | } | ||
| 2245 | current = comma + 1; | ||
| 2246 | |||
| 2247 | for (;;) { | ||
| 2248 | colon = SDL_strchr(current, ':'); | ||
| 2249 | if (!colon) { | ||
| 2250 | break; | ||
| 2251 | } | ||
| 2252 | |||
| 2253 | key = current; | ||
| 2254 | value = colon + 1; | ||
| 2255 | comma = SDL_strchr(value, ','); | ||
| 2256 | |||
| 2257 | new_key = SDL_strndup(key, (colon - key)); | ||
| 2258 | if (comma) { | ||
| 2259 | new_value = SDL_strndup(value, (comma - value)); | ||
| 2260 | } else { | ||
| 2261 | new_value = SDL_strdup(value); | ||
| 2262 | } | ||
| 2263 | if (!AddMappingKeyValue(parts, new_key, new_value)) { | ||
| 2264 | break; | ||
| 2265 | } | ||
| 2266 | |||
| 2267 | if (comma) { | ||
| 2268 | current = comma + 1; | ||
| 2269 | } else { | ||
| 2270 | break; | ||
| 2271 | } | ||
| 2272 | } | ||
| 2273 | } | ||
| 2274 | |||
| 2275 | static int FindMappingKey(const MappingParts *parts, const char *key) | ||
| 2276 | { | ||
| 2277 | int i; | ||
| 2278 | |||
| 2279 | if (key) { | ||
| 2280 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2281 | if (SDL_strcmp(key, parts->keys[i]) == 0) { | ||
| 2282 | return i; | ||
| 2283 | } | ||
| 2284 | } | ||
| 2285 | } | ||
| 2286 | return -1; | ||
| 2287 | } | ||
| 2288 | |||
| 2289 | static void RemoveMappingValueAt(MappingParts *parts, int index) | ||
| 2290 | { | ||
| 2291 | SDL_free(parts->keys[index]); | ||
| 2292 | SDL_free(parts->values[index]); | ||
| 2293 | --parts->num_elements; | ||
| 2294 | if (index < parts->num_elements) { | ||
| 2295 | SDL_memmove(&parts->keys[index], &parts->keys[index] + 1, (parts->num_elements - index) * sizeof(parts->keys[index])); | ||
| 2296 | SDL_memmove(&parts->values[index], &parts->values[index] + 1, (parts->num_elements - index) * sizeof(parts->values[index])); | ||
| 2297 | } | ||
| 2298 | } | ||
| 2299 | |||
| 2300 | static void ConvertBAXYMapping(MappingParts *parts) | ||
| 2301 | { | ||
| 2302 | int i; | ||
| 2303 | bool baxy_mapping = false; | ||
| 2304 | |||
| 2305 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2306 | const char *key = parts->keys[i]; | ||
| 2307 | const char *value = parts->values[i]; | ||
| 2308 | |||
| 2309 | if (SDL_strcmp(key, "hint") == 0 && | ||
| 2310 | SDL_strcmp(value, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1") == 0) { | ||
| 2311 | baxy_mapping = true; | ||
| 2312 | } | ||
| 2313 | } | ||
| 2314 | |||
| 2315 | if (!baxy_mapping) { | ||
| 2316 | return; | ||
| 2317 | } | ||
| 2318 | |||
| 2319 | /* Swap buttons, invert hint */ | ||
| 2320 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2321 | char *key = parts->keys[i]; | ||
| 2322 | char *value = parts->values[i]; | ||
| 2323 | |||
| 2324 | if (SDL_strcmp(key, "a") == 0) { | ||
| 2325 | parts->keys[i] = SDL_strdup("b"); | ||
| 2326 | SDL_free(key); | ||
| 2327 | } else if (SDL_strcmp(key, "b") == 0) { | ||
| 2328 | parts->keys[i] = SDL_strdup("a"); | ||
| 2329 | SDL_free(key); | ||
| 2330 | } else if (SDL_strcmp(key, "x") == 0) { | ||
| 2331 | parts->keys[i] = SDL_strdup("y"); | ||
| 2332 | SDL_free(key); | ||
| 2333 | } else if (SDL_strcmp(key, "y") == 0) { | ||
| 2334 | parts->keys[i] = SDL_strdup("x"); | ||
| 2335 | SDL_free(key); | ||
| 2336 | } else if (SDL_strcmp(key, "hint") == 0 && | ||
| 2337 | SDL_strcmp(value, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1") == 0) { | ||
| 2338 | parts->values[i] = SDL_strdup("!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1"); | ||
| 2339 | SDL_free(value); | ||
| 2340 | } | ||
| 2341 | } | ||
| 2342 | } | ||
| 2343 | |||
| 2344 | static void UpdateLegacyElements(MappingParts *parts) | ||
| 2345 | { | ||
| 2346 | ConvertBAXYMapping(parts); | ||
| 2347 | } | ||
| 2348 | |||
| 2349 | static bool CombineMappingAxes(MappingParts *parts) | ||
| 2350 | { | ||
| 2351 | int i, matching, axis; | ||
| 2352 | |||
| 2353 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2354 | char *key = parts->keys[i]; | ||
| 2355 | char *current_value; | ||
| 2356 | char *matching_key; | ||
| 2357 | char *matching_value; | ||
| 2358 | |||
| 2359 | if (*key != '-' && *key != '+') { | ||
| 2360 | continue; | ||
| 2361 | } | ||
| 2362 | |||
| 2363 | for (axis = 0; axis < SDL_GAMEPAD_AXIS_LEFT_TRIGGER; ++axis) { | ||
| 2364 | if (SDL_strcmp(key + 1, SDL_GetGamepadStringForAxis((SDL_GamepadAxis)axis)) == 0) { | ||
| 2365 | /* Look for a matching axis with the opposite sign */ | ||
| 2366 | if (SDL_asprintf(&matching_key, "%c%s", (*key == '-' ? '+' : '-'), key + 1) < 0) { | ||
| 2367 | return false; | ||
| 2368 | } | ||
| 2369 | matching = FindMappingKey(parts, matching_key); | ||
| 2370 | if (matching >= 0) { | ||
| 2371 | /* Check to see if they're bound to the same axis */ | ||
| 2372 | current_value = parts->values[i]; | ||
| 2373 | matching_value = parts->values[matching]; | ||
| 2374 | if (((*current_value == '-' && *matching_value == '+') || | ||
| 2375 | (*current_value == '+' && *matching_value == '-')) && | ||
| 2376 | SDL_strcmp(current_value + 1, matching_value + 1) == 0) { | ||
| 2377 | /* Combine these axes */ | ||
| 2378 | if (*key == *current_value) { | ||
| 2379 | SDL_memmove(current_value, current_value + 1, SDL_strlen(current_value)); | ||
| 2380 | } else { | ||
| 2381 | /* Invert the bound axis */ | ||
| 2382 | SDL_memmove(current_value, current_value + 1, SDL_strlen(current_value)-1); | ||
| 2383 | current_value[SDL_strlen(current_value) - 1] = '~'; | ||
| 2384 | } | ||
| 2385 | SDL_memmove(key, key + 1, SDL_strlen(key)); | ||
| 2386 | RemoveMappingValueAt(parts, matching); | ||
| 2387 | } | ||
| 2388 | } | ||
| 2389 | SDL_free(matching_key); | ||
| 2390 | break; | ||
| 2391 | } | ||
| 2392 | } | ||
| 2393 | } | ||
| 2394 | return true; | ||
| 2395 | } | ||
| 2396 | |||
| 2397 | typedef struct | ||
| 2398 | { | ||
| 2399 | MappingParts *parts; | ||
| 2400 | int index; | ||
| 2401 | } MappingSortEntry; | ||
| 2402 | |||
| 2403 | static int SDLCALL SortMapping(const void *a, const void *b) | ||
| 2404 | { | ||
| 2405 | MappingSortEntry *A = (MappingSortEntry *)a; | ||
| 2406 | MappingSortEntry *B = (MappingSortEntry *)b; | ||
| 2407 | const char *keyA = A->parts->keys[A->index]; | ||
| 2408 | const char *keyB = B->parts->keys[B->index]; | ||
| 2409 | |||
| 2410 | return SDL_strcmp(keyA, keyB); | ||
| 2411 | } | ||
| 2412 | |||
| 2413 | static void MoveSortedEntry(const char *key, MappingSortEntry *sort_order, int num_elements, bool front) | ||
| 2414 | { | ||
| 2415 | int i; | ||
| 2416 | |||
| 2417 | for (i = 0; i < num_elements; ++i) { | ||
| 2418 | MappingSortEntry *entry = &sort_order[i]; | ||
| 2419 | if (SDL_strcmp(key, entry->parts->keys[entry->index]) == 0) { | ||
| 2420 | if (front && i != 0) { | ||
| 2421 | MappingSortEntry tmp = sort_order[i]; | ||
| 2422 | SDL_memmove(&sort_order[1], &sort_order[0], sizeof(*sort_order)*i); | ||
| 2423 | sort_order[0] = tmp; | ||
| 2424 | } else if (!front && i != (num_elements - 1)) { | ||
| 2425 | MappingSortEntry tmp = sort_order[i]; | ||
| 2426 | SDL_memmove(&sort_order[i], &sort_order[i + 1], sizeof(*sort_order)*(num_elements - i - 1)); | ||
| 2427 | sort_order[num_elements - 1] = tmp; | ||
| 2428 | } | ||
| 2429 | break; | ||
| 2430 | } | ||
| 2431 | } | ||
| 2432 | } | ||
| 2433 | |||
| 2434 | static char *JoinMapping(MappingParts *parts) | ||
| 2435 | { | ||
| 2436 | int i; | ||
| 2437 | size_t length; | ||
| 2438 | char *mapping; | ||
| 2439 | const char *guid; | ||
| 2440 | const char *name; | ||
| 2441 | MappingSortEntry *sort_order; | ||
| 2442 | |||
| 2443 | UpdateLegacyElements(parts); | ||
| 2444 | CombineMappingAxes(parts); | ||
| 2445 | |||
| 2446 | guid = parts->guid; | ||
| 2447 | if (!guid || !*guid) { | ||
| 2448 | guid = "*"; | ||
| 2449 | } | ||
| 2450 | |||
| 2451 | name = parts->name; | ||
| 2452 | if (!name || !*name) { | ||
| 2453 | name = "*"; | ||
| 2454 | } | ||
| 2455 | |||
| 2456 | length = SDL_strlen(guid) + 1 + SDL_strlen(name) + 1; | ||
| 2457 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2458 | length += SDL_strlen(parts->keys[i]) + 1; | ||
| 2459 | length += SDL_strlen(parts->values[i]) + 1; | ||
| 2460 | } | ||
| 2461 | length += 1; | ||
| 2462 | |||
| 2463 | /* The sort order is: crc, platform, type, *, sdk, hint */ | ||
| 2464 | sort_order = SDL_stack_alloc(MappingSortEntry, parts->num_elements); | ||
| 2465 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2466 | sort_order[i].parts = parts; | ||
| 2467 | sort_order[i].index = i; | ||
| 2468 | } | ||
| 2469 | SDL_qsort(sort_order, parts->num_elements, sizeof(*sort_order), SortMapping); | ||
| 2470 | MoveSortedEntry("type", sort_order, parts->num_elements, true); | ||
| 2471 | MoveSortedEntry("platform", sort_order, parts->num_elements, true); | ||
| 2472 | MoveSortedEntry("crc", sort_order, parts->num_elements, true); | ||
| 2473 | MoveSortedEntry("sdk>=", sort_order, parts->num_elements, false); | ||
| 2474 | MoveSortedEntry("sdk<=", sort_order, parts->num_elements, false); | ||
| 2475 | MoveSortedEntry("hint", sort_order, parts->num_elements, false); | ||
| 2476 | |||
| 2477 | /* Move platform to the front */ | ||
| 2478 | |||
| 2479 | mapping = (char *)SDL_malloc(length); | ||
| 2480 | if (mapping) { | ||
| 2481 | *mapping = '\0'; | ||
| 2482 | SDL_strlcat(mapping, guid, length); | ||
| 2483 | SDL_strlcat(mapping, ",", length); | ||
| 2484 | SDL_strlcat(mapping, name, length); | ||
| 2485 | SDL_strlcat(mapping, ",", length); | ||
| 2486 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2487 | int next = sort_order[i].index; | ||
| 2488 | SDL_strlcat(mapping, parts->keys[next], length); | ||
| 2489 | SDL_strlcat(mapping, ":", length); | ||
| 2490 | SDL_strlcat(mapping, parts->values[next], length); | ||
| 2491 | SDL_strlcat(mapping, ",", length); | ||
| 2492 | } | ||
| 2493 | } | ||
| 2494 | |||
| 2495 | SDL_stack_free(sort_order); | ||
| 2496 | |||
| 2497 | return mapping; | ||
| 2498 | } | ||
| 2499 | |||
| 2500 | static void FreeMappingParts(MappingParts *parts) | ||
| 2501 | { | ||
| 2502 | int i; | ||
| 2503 | |||
| 2504 | SDL_free(parts->guid); | ||
| 2505 | SDL_free(parts->name); | ||
| 2506 | for (i = 0; i < parts->num_elements; ++i) { | ||
| 2507 | SDL_free(parts->keys[i]); | ||
| 2508 | SDL_free(parts->values[i]); | ||
| 2509 | } | ||
| 2510 | SDL_free(parts->keys); | ||
| 2511 | SDL_free(parts->values); | ||
| 2512 | SDL_zerop(parts); | ||
| 2513 | } | ||
| 2514 | |||
| 2515 | /* Create a new mapping from the parts and free the old mapping and parts */ | ||
| 2516 | static char *RecreateMapping(MappingParts *parts, char *mapping) | ||
| 2517 | { | ||
| 2518 | char *new_mapping = JoinMapping(parts); | ||
| 2519 | if (new_mapping) { | ||
| 2520 | SDL_free(mapping); | ||
| 2521 | mapping = new_mapping; | ||
| 2522 | } | ||
| 2523 | FreeMappingParts(parts); | ||
| 2524 | return mapping; | ||
| 2525 | } | ||
| 2526 | |||
| 2527 | static const char *GetLegacyKey(const char *key, bool baxy) | ||
| 2528 | { | ||
| 2529 | if (SDL_strcmp(key, SDL_GetGamepadStringForButton(SDL_GAMEPAD_BUTTON_SOUTH)) == 0) { | ||
| 2530 | if (baxy) { | ||
| 2531 | return "b"; | ||
| 2532 | } else { | ||
| 2533 | return "a"; | ||
| 2534 | } | ||
| 2535 | } | ||
| 2536 | |||
| 2537 | if (SDL_strcmp(key, SDL_GetGamepadStringForButton(SDL_GAMEPAD_BUTTON_EAST)) == 0) { | ||
| 2538 | if (baxy) { | ||
| 2539 | return "a"; | ||
| 2540 | } else { | ||
| 2541 | return "b"; | ||
| 2542 | } | ||
| 2543 | } | ||
| 2544 | |||
| 2545 | if (SDL_strcmp(key, SDL_GetGamepadStringForButton(SDL_GAMEPAD_BUTTON_WEST)) == 0) { | ||
| 2546 | if (baxy) { | ||
| 2547 | return "y"; | ||
| 2548 | } else { | ||
| 2549 | return "x"; | ||
| 2550 | } | ||
| 2551 | } | ||
| 2552 | |||
| 2553 | if (SDL_strcmp(key, SDL_GetGamepadStringForButton(SDL_GAMEPAD_BUTTON_NORTH)) == 0) { | ||
| 2554 | if (baxy) { | ||
| 2555 | return "y"; | ||
| 2556 | } else { | ||
| 2557 | return "x"; | ||
| 2558 | } | ||
| 2559 | } | ||
| 2560 | |||
| 2561 | return key; | ||
| 2562 | } | ||
| 2563 | |||
| 2564 | static bool MappingHasKey(const char *mapping, const char *key) | ||
| 2565 | { | ||
| 2566 | int i; | ||
| 2567 | MappingParts parts; | ||
| 2568 | bool result = false; | ||
| 2569 | |||
| 2570 | SplitMapping(mapping, &parts); | ||
| 2571 | i = FindMappingKey(&parts, key); | ||
| 2572 | if (i < 0) { | ||
| 2573 | bool baxy_mapping = false; | ||
| 2574 | |||
| 2575 | if (mapping && SDL_strstr(mapping, ",hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1") != NULL) { | ||
| 2576 | baxy_mapping = true; | ||
| 2577 | } | ||
| 2578 | i = FindMappingKey(&parts, GetLegacyKey(key, baxy_mapping)); | ||
| 2579 | } | ||
| 2580 | if (i >= 0) { | ||
| 2581 | result = true; | ||
| 2582 | } | ||
| 2583 | FreeMappingParts(&parts); | ||
| 2584 | |||
| 2585 | return result; | ||
| 2586 | } | ||
| 2587 | |||
| 2588 | static char *GetMappingValue(const char *mapping, const char *key) | ||
| 2589 | { | ||
| 2590 | int i; | ||
| 2591 | MappingParts parts; | ||
| 2592 | char *value = NULL; | ||
| 2593 | |||
| 2594 | SplitMapping(mapping, &parts); | ||
| 2595 | i = FindMappingKey(&parts, key); | ||
| 2596 | if (i < 0) { | ||
| 2597 | bool baxy_mapping = false; | ||
| 2598 | |||
| 2599 | if (mapping && SDL_strstr(mapping, ",hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1") != NULL) { | ||
| 2600 | baxy_mapping = true; | ||
| 2601 | } | ||
| 2602 | i = FindMappingKey(&parts, GetLegacyKey(key, baxy_mapping)); | ||
| 2603 | } | ||
| 2604 | if (i >= 0) { | ||
| 2605 | value = parts.values[i]; | ||
| 2606 | parts.values[i] = NULL; /* So we don't free it */ | ||
| 2607 | } | ||
| 2608 | FreeMappingParts(&parts); | ||
| 2609 | |||
| 2610 | return value; | ||
| 2611 | } | ||
| 2612 | |||
| 2613 | static char *SetMappingValue(char *mapping, const char *key, const char *value) | ||
| 2614 | { | ||
| 2615 | MappingParts parts; | ||
| 2616 | int i; | ||
| 2617 | char *new_key = NULL; | ||
| 2618 | char *new_value = NULL; | ||
| 2619 | char **new_keys = NULL; | ||
| 2620 | char **new_values = NULL; | ||
| 2621 | bool result = false; | ||
| 2622 | |||
| 2623 | if (!key) { | ||
| 2624 | return mapping; | ||
| 2625 | } | ||
| 2626 | |||
| 2627 | SplitMapping(mapping, &parts); | ||
| 2628 | i = FindMappingKey(&parts, key); | ||
| 2629 | if (i >= 0) { | ||
| 2630 | new_value = SDL_strdup(value); | ||
| 2631 | if (new_value) { | ||
| 2632 | SDL_free(parts.values[i]); | ||
| 2633 | parts.values[i] = new_value; | ||
| 2634 | result = true; | ||
| 2635 | } | ||
| 2636 | } else { | ||
| 2637 | int count = parts.num_elements; | ||
| 2638 | |||
| 2639 | new_key = SDL_strdup(key); | ||
| 2640 | if (new_key) { | ||
| 2641 | new_value = SDL_strdup(value); | ||
| 2642 | if (new_value) { | ||
| 2643 | new_keys = (char **)SDL_realloc(parts.keys, (count + 1) * sizeof(*new_keys)); | ||
| 2644 | if (new_keys) { | ||
| 2645 | new_values = (char **)SDL_realloc(parts.values, (count + 1) * sizeof(*new_values)); | ||
| 2646 | if (new_values) { | ||
| 2647 | new_keys[count] = new_key; | ||
| 2648 | new_values[count] = new_value; | ||
| 2649 | parts.num_elements = (count + 1); | ||
| 2650 | parts.keys = new_keys; | ||
| 2651 | parts.values = new_values; | ||
| 2652 | result = true; | ||
| 2653 | } | ||
| 2654 | } | ||
| 2655 | } | ||
| 2656 | } | ||
| 2657 | } | ||
| 2658 | |||
| 2659 | if (result) { | ||
| 2660 | mapping = RecreateMapping(&parts, mapping); | ||
| 2661 | } else { | ||
| 2662 | SDL_free(new_key); | ||
| 2663 | SDL_free(new_value); | ||
| 2664 | SDL_free(new_keys); | ||
| 2665 | SDL_free(new_values); | ||
| 2666 | } | ||
| 2667 | return mapping; | ||
| 2668 | } | ||
| 2669 | |||
| 2670 | static char *RemoveMappingValue(char *mapping, const char *key) | ||
| 2671 | { | ||
| 2672 | MappingParts parts; | ||
| 2673 | int i; | ||
| 2674 | |||
| 2675 | SplitMapping(mapping, &parts); | ||
| 2676 | i = FindMappingKey(&parts, key); | ||
| 2677 | if (i >= 0) { | ||
| 2678 | RemoveMappingValueAt(&parts, i); | ||
| 2679 | } | ||
| 2680 | return RecreateMapping(&parts, mapping); | ||
| 2681 | } | ||
| 2682 | |||
| 2683 | bool MappingHasBindings(const char *mapping) | ||
| 2684 | { | ||
| 2685 | MappingParts parts; | ||
| 2686 | int i; | ||
| 2687 | bool result = false; | ||
| 2688 | |||
| 2689 | if (!mapping || !*mapping) { | ||
| 2690 | return false; | ||
| 2691 | } | ||
| 2692 | |||
| 2693 | SplitMapping(mapping, &parts); | ||
| 2694 | for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) { | ||
| 2695 | if (FindMappingKey(&parts, SDL_GetGamepadStringForButton((SDL_GamepadButton)i)) >= 0) { | ||
| 2696 | result = true; | ||
| 2697 | break; | ||
| 2698 | } | ||
| 2699 | } | ||
| 2700 | if (!result) { | ||
| 2701 | for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) { | ||
| 2702 | if (FindMappingKey(&parts, SDL_GetGamepadStringForAxis((SDL_GamepadAxis)i)) >= 0) { | ||
| 2703 | result = true; | ||
| 2704 | break; | ||
| 2705 | } | ||
| 2706 | } | ||
| 2707 | } | ||
| 2708 | FreeMappingParts(&parts); | ||
| 2709 | |||
| 2710 | return result; | ||
| 2711 | } | ||
| 2712 | |||
| 2713 | bool MappingHasName(const char *mapping) | ||
| 2714 | { | ||
| 2715 | MappingParts parts; | ||
| 2716 | bool result; | ||
| 2717 | |||
| 2718 | SplitMapping(mapping, &parts); | ||
| 2719 | result = parts.name ? true : false; | ||
| 2720 | FreeMappingParts(&parts); | ||
| 2721 | return result; | ||
| 2722 | } | ||
| 2723 | |||
| 2724 | char *GetMappingName(const char *mapping) | ||
| 2725 | { | ||
| 2726 | MappingParts parts; | ||
| 2727 | char *name; | ||
| 2728 | |||
| 2729 | SplitMapping(mapping, &parts); | ||
| 2730 | name = parts.name; | ||
| 2731 | parts.name = NULL; /* Don't free the name we're about to return */ | ||
| 2732 | FreeMappingParts(&parts); | ||
| 2733 | return name; | ||
| 2734 | } | ||
| 2735 | |||
| 2736 | char *SetMappingName(char *mapping, const char *name) | ||
| 2737 | { | ||
| 2738 | MappingParts parts; | ||
| 2739 | char *new_name, *spot; | ||
| 2740 | size_t length; | ||
| 2741 | |||
| 2742 | if (!name) { | ||
| 2743 | return mapping; | ||
| 2744 | } | ||
| 2745 | |||
| 2746 | /* Remove any leading whitespace */ | ||
| 2747 | while (*name && SDL_isspace(*name)) { | ||
| 2748 | ++name; | ||
| 2749 | } | ||
| 2750 | |||
| 2751 | new_name = SDL_strdup(name); | ||
| 2752 | if (!new_name) { | ||
| 2753 | return mapping; | ||
| 2754 | } | ||
| 2755 | |||
| 2756 | /* Remove any commas, which are field separators in the mapping */ | ||
| 2757 | length = SDL_strlen(new_name); | ||
| 2758 | while ((spot = SDL_strchr(new_name, ',')) != NULL) { | ||
| 2759 | SDL_memmove(spot, spot + 1, length - (spot - new_name) + 1); | ||
| 2760 | --length; | ||
| 2761 | } | ||
| 2762 | |||
| 2763 | /* Remove any trailing whitespace */ | ||
| 2764 | while (length > 0 && SDL_isspace(new_name[length - 1])) { | ||
| 2765 | --length; | ||
| 2766 | } | ||
| 2767 | |||
| 2768 | /* See if we have anything left */ | ||
| 2769 | if (length == 0) { | ||
| 2770 | SDL_free(new_name); | ||
| 2771 | return mapping; | ||
| 2772 | } | ||
| 2773 | |||
| 2774 | /* null terminate to cut off anything we've trimmed */ | ||
| 2775 | new_name[length] = '\0'; | ||
| 2776 | |||
| 2777 | SplitMapping(mapping, &parts); | ||
| 2778 | SDL_free(parts.name); | ||
| 2779 | parts.name = new_name; | ||
| 2780 | return RecreateMapping(&parts, mapping); | ||
| 2781 | } | ||
| 2782 | |||
| 2783 | |||
| 2784 | const char *GetGamepadTypeString(SDL_GamepadType type) | ||
| 2785 | { | ||
| 2786 | switch (type) { | ||
| 2787 | case SDL_GAMEPAD_TYPE_XBOX360: | ||
| 2788 | return "Xbox 360"; | ||
| 2789 | case SDL_GAMEPAD_TYPE_XBOXONE: | ||
| 2790 | return "Xbox One"; | ||
| 2791 | case SDL_GAMEPAD_TYPE_PS3: | ||
| 2792 | return "PS3"; | ||
| 2793 | case SDL_GAMEPAD_TYPE_PS4: | ||
| 2794 | return "PS4"; | ||
| 2795 | case SDL_GAMEPAD_TYPE_PS5: | ||
| 2796 | return "PS5"; | ||
| 2797 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: | ||
| 2798 | return "Nintendo Switch"; | ||
| 2799 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: | ||
| 2800 | return "Joy-Con (L)"; | ||
| 2801 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: | ||
| 2802 | return "Joy-Con (R)"; | ||
| 2803 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: | ||
| 2804 | return "Joy-Con Pair"; | ||
| 2805 | default: | ||
| 2806 | return ""; | ||
| 2807 | } | ||
| 2808 | } | ||
| 2809 | |||
| 2810 | SDL_GamepadType GetMappingType(const char *mapping) | ||
| 2811 | { | ||
| 2812 | return SDL_GetGamepadTypeFromString(GetMappingValue(mapping, "type")); | ||
| 2813 | } | ||
| 2814 | |||
| 2815 | char *SetMappingType(char *mapping, SDL_GamepadType type) | ||
| 2816 | { | ||
| 2817 | const char *type_string = SDL_GetGamepadStringForType(type); | ||
| 2818 | if (!type_string || type == SDL_GAMEPAD_TYPE_UNKNOWN) { | ||
| 2819 | return RemoveMappingValue(mapping, "type"); | ||
| 2820 | } else { | ||
| 2821 | return SetMappingValue(mapping, "type", type_string); | ||
| 2822 | } | ||
| 2823 | } | ||
| 2824 | |||
| 2825 | static const char *GetElementKey(int element) | ||
| 2826 | { | ||
| 2827 | if (element < SDL_GAMEPAD_BUTTON_COUNT) { | ||
| 2828 | return SDL_GetGamepadStringForButton((SDL_GamepadButton)element); | ||
| 2829 | } else { | ||
| 2830 | static char key[16]; | ||
| 2831 | |||
| 2832 | switch (element) { | ||
| 2833 | case SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE: | ||
| 2834 | SDL_snprintf(key, sizeof(key), "-%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTX)); | ||
| 2835 | break; | ||
| 2836 | case SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE: | ||
| 2837 | SDL_snprintf(key, sizeof(key), "+%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTX)); | ||
| 2838 | break; | ||
| 2839 | case SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE: | ||
| 2840 | SDL_snprintf(key, sizeof(key), "-%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTY)); | ||
| 2841 | break; | ||
| 2842 | case SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE: | ||
| 2843 | SDL_snprintf(key, sizeof(key), "+%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTY)); | ||
| 2844 | break; | ||
| 2845 | case SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE: | ||
| 2846 | SDL_snprintf(key, sizeof(key), "-%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTX)); | ||
| 2847 | break; | ||
| 2848 | case SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE: | ||
| 2849 | SDL_snprintf(key, sizeof(key), "+%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTX)); | ||
| 2850 | break; | ||
| 2851 | case SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE: | ||
| 2852 | SDL_snprintf(key, sizeof(key), "-%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTY)); | ||
| 2853 | break; | ||
| 2854 | case SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE: | ||
| 2855 | SDL_snprintf(key, sizeof(key), "+%s", SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTY)); | ||
| 2856 | break; | ||
| 2857 | case SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER: | ||
| 2858 | return SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFT_TRIGGER); | ||
| 2859 | case SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER: | ||
| 2860 | return SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHT_TRIGGER); | ||
| 2861 | default: | ||
| 2862 | return NULL; | ||
| 2863 | } | ||
| 2864 | return key; | ||
| 2865 | } | ||
| 2866 | } | ||
| 2867 | |||
| 2868 | bool MappingHasElement(const char *mapping, int element) | ||
| 2869 | { | ||
| 2870 | const char *key; | ||
| 2871 | |||
| 2872 | key = GetElementKey(element); | ||
| 2873 | if (!key) { | ||
| 2874 | return false; | ||
| 2875 | } | ||
| 2876 | return MappingHasKey(mapping, key); | ||
| 2877 | } | ||
| 2878 | |||
| 2879 | char *GetElementBinding(const char *mapping, int element) | ||
| 2880 | { | ||
| 2881 | const char *key; | ||
| 2882 | |||
| 2883 | key = GetElementKey(element); | ||
| 2884 | if (!key) { | ||
| 2885 | return NULL; | ||
| 2886 | } | ||
| 2887 | return GetMappingValue(mapping, key); | ||
| 2888 | } | ||
| 2889 | |||
| 2890 | char *SetElementBinding(char *mapping, int element, const char *binding) | ||
| 2891 | { | ||
| 2892 | if (binding) { | ||
| 2893 | return SetMappingValue(mapping, GetElementKey(element), binding); | ||
| 2894 | } else { | ||
| 2895 | return RemoveMappingValue(mapping, GetElementKey(element)); | ||
| 2896 | } | ||
| 2897 | } | ||
| 2898 | |||
| 2899 | int GetElementForBinding(char *mapping, const char *binding) | ||
| 2900 | { | ||
| 2901 | MappingParts parts; | ||
| 2902 | int i, element; | ||
| 2903 | int result = SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 2904 | |||
| 2905 | if (!binding) { | ||
| 2906 | return SDL_GAMEPAD_ELEMENT_INVALID; | ||
| 2907 | } | ||
| 2908 | |||
| 2909 | SplitMapping(mapping, &parts); | ||
| 2910 | for (i = 0; i < parts.num_elements; ++i) { | ||
| 2911 | if (SDL_strcmp(binding, parts.values[i]) == 0) { | ||
| 2912 | for (element = 0; element < SDL_GAMEPAD_ELEMENT_MAX; ++element) { | ||
| 2913 | const char *key = GetElementKey(element); | ||
| 2914 | if (key && SDL_strcmp(key, parts.keys[i]) == 0) { | ||
| 2915 | result = element; | ||
| 2916 | break; | ||
| 2917 | } | ||
| 2918 | } | ||
| 2919 | break; | ||
| 2920 | } | ||
| 2921 | } | ||
| 2922 | FreeMappingParts(&parts); | ||
| 2923 | |||
| 2924 | return result; | ||
| 2925 | } | ||
| 2926 | |||
| 2927 | bool MappingHasBinding(const char *mapping, const char *binding) | ||
| 2928 | { | ||
| 2929 | MappingParts parts; | ||
| 2930 | int i; | ||
| 2931 | bool result = false; | ||
| 2932 | |||
| 2933 | if (!binding) { | ||
| 2934 | return false; | ||
| 2935 | } | ||
| 2936 | |||
| 2937 | SplitMapping(mapping, &parts); | ||
| 2938 | for (i = 0; i < parts.num_elements; ++i) { | ||
| 2939 | if (SDL_strcmp(binding, parts.values[i]) == 0) { | ||
| 2940 | result = true; | ||
| 2941 | break; | ||
| 2942 | } | ||
| 2943 | } | ||
| 2944 | FreeMappingParts(&parts); | ||
| 2945 | |||
| 2946 | return result; | ||
| 2947 | } | ||
| 2948 | |||
| 2949 | char *ClearMappingBinding(char *mapping, const char *binding) | ||
| 2950 | { | ||
| 2951 | MappingParts parts; | ||
| 2952 | int i; | ||
| 2953 | bool modified = false; | ||
| 2954 | |||
| 2955 | if (!binding) { | ||
| 2956 | return mapping; | ||
| 2957 | } | ||
| 2958 | |||
| 2959 | SplitMapping(mapping, &parts); | ||
| 2960 | for (i = parts.num_elements - 1; i >= 0; --i) { | ||
| 2961 | if (SDL_strcmp(binding, parts.values[i]) == 0) { | ||
| 2962 | RemoveMappingValueAt(&parts, i); | ||
| 2963 | modified = true; | ||
| 2964 | } | ||
| 2965 | } | ||
| 2966 | if (modified) { | ||
| 2967 | return RecreateMapping(&parts, mapping); | ||
| 2968 | } else { | ||
| 2969 | FreeMappingParts(&parts); | ||
| 2970 | return mapping; | ||
| 2971 | } | ||
| 2972 | } | ||
