diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.m')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.m | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.m b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.m new file mode 100644 index 0000000..a73588b --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.m | |||
| @@ -0,0 +1,221 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)) | ||
| 24 | |||
| 25 | #include "SDL_uikitopengles.h" | ||
| 26 | #import "SDL_uikitopenglview.h" | ||
| 27 | #include "SDL_uikitmodes.h" | ||
| 28 | #include "SDL_uikitwindow.h" | ||
| 29 | #include "SDL_uikitevents.h" | ||
| 30 | #include "../SDL_sysvideo.h" | ||
| 31 | #include "../../events/SDL_keyboard_c.h" | ||
| 32 | #include "../../events/SDL_mouse_c.h" | ||
| 33 | #include "../../power/uikit/SDL_syspower.h" | ||
| 34 | #include <dlfcn.h> | ||
| 35 | |||
| 36 | @interface SDLEAGLContext : EAGLContext | ||
| 37 | |||
| 38 | // The OpenGL ES context owns a view / drawable. | ||
| 39 | @property(nonatomic, strong) SDL_uikitopenglview *sdlView; | ||
| 40 | |||
| 41 | @end | ||
| 42 | |||
| 43 | @implementation SDLEAGLContext | ||
| 44 | |||
| 45 | - (void)dealloc | ||
| 46 | { | ||
| 47 | /* When the context is deallocated, its view should be removed from any | ||
| 48 | * SDL window that it's attached to. */ | ||
| 49 | [self.sdlView setSDLWindow:NULL]; | ||
| 50 | } | ||
| 51 | |||
| 52 | @end | ||
| 53 | |||
| 54 | SDL_FunctionPointer UIKit_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc) | ||
| 55 | { | ||
| 56 | /* Look through all SO's for the proc symbol. Here's why: | ||
| 57 | * -Looking for the path to the OpenGL Library seems not to work in the iOS Simulator. | ||
| 58 | * -We don't know that the path won't change in the future. */ | ||
| 59 | return dlsym(RTLD_DEFAULT, proc); | ||
| 60 | } | ||
| 61 | |||
| 62 | /* | ||
| 63 | note that SDL_GL_DestroyContext makes it current without passing the window | ||
| 64 | */ | ||
| 65 | bool UIKit_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context) | ||
| 66 | { | ||
| 67 | @autoreleasepool { | ||
| 68 | SDLEAGLContext *eaglcontext = (__bridge SDLEAGLContext *)context; | ||
| 69 | |||
| 70 | if (![EAGLContext setCurrentContext:eaglcontext]) { | ||
| 71 | return SDL_SetError("Could not make EAGL context current"); | ||
| 72 | } | ||
| 73 | |||
| 74 | if (eaglcontext) { | ||
| 75 | [eaglcontext.sdlView setSDLWindow:window]; | ||
| 76 | } | ||
| 77 | } | ||
| 78 | |||
| 79 | return true; | ||
| 80 | } | ||
| 81 | |||
| 82 | bool UIKit_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path) | ||
| 83 | { | ||
| 84 | /* We shouldn't pass a path to this function, since we've already loaded the | ||
| 85 | * library. */ | ||
| 86 | if (path != NULL) { | ||
| 87 | return SDL_SetError("iOS GL Load Library just here for compatibility"); | ||
| 88 | } | ||
| 89 | return true; | ||
| 90 | } | ||
| 91 | |||
| 92 | bool UIKit_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window) | ||
| 93 | { | ||
| 94 | @autoreleasepool { | ||
| 95 | SDLEAGLContext *context = (__bridge SDLEAGLContext *)SDL_GL_GetCurrentContext(); | ||
| 96 | |||
| 97 | #ifdef SDL_POWER_UIKIT | ||
| 98 | // Check once a frame to see if we should turn off the battery monitor. | ||
| 99 | SDL_UIKit_UpdateBatteryMonitoring(); | ||
| 100 | #endif | ||
| 101 | |||
| 102 | [context.sdlView swapBuffers]; | ||
| 103 | |||
| 104 | /* You need to pump events in order for the OS to make changes visible. | ||
| 105 | * We don't pump events here because we don't want iOS application events | ||
| 106 | * (low memory, terminate, etc.) to happen inside low level rendering. */ | ||
| 107 | } | ||
| 108 | return true; | ||
| 109 | } | ||
| 110 | |||
| 111 | SDL_GLContext UIKit_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window) | ||
| 112 | { | ||
| 113 | @autoreleasepool { | ||
| 114 | SDLEAGLContext *context = nil; | ||
| 115 | SDL_uikitopenglview *view; | ||
| 116 | SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal; | ||
| 117 | CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen); | ||
| 118 | EAGLSharegroup *sharegroup = nil; | ||
| 119 | CGFloat scale = 1.0; | ||
| 120 | int samples = 0; | ||
| 121 | int major = _this->gl_config.major_version; | ||
| 122 | int minor = _this->gl_config.minor_version; | ||
| 123 | |||
| 124 | /* The EAGLRenderingAPI enum values currently map 1:1 to major GLES | ||
| 125 | * versions. */ | ||
| 126 | EAGLRenderingAPI api = major; | ||
| 127 | |||
| 128 | // iOS currently doesn't support GLES >3.0. | ||
| 129 | if (major > 3 || (major == 3 && minor > 0)) { | ||
| 130 | SDL_SetError("OpenGL ES %d.%d context could not be created", major, minor); | ||
| 131 | return NULL; | ||
| 132 | } | ||
| 133 | |||
| 134 | if (_this->gl_config.multisamplebuffers > 0) { | ||
| 135 | samples = _this->gl_config.multisamplesamples; | ||
| 136 | } | ||
| 137 | |||
| 138 | if (_this->gl_config.share_with_current_context) { | ||
| 139 | EAGLContext *currContext = (__bridge EAGLContext *)SDL_GL_GetCurrentContext(); | ||
| 140 | sharegroup = currContext.sharegroup; | ||
| 141 | } | ||
| 142 | |||
| 143 | if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) { | ||
| 144 | /* Set the scale to the natural scale factor of the screen - the | ||
| 145 | * backing dimensions of the OpenGL view will match the pixel | ||
| 146 | * dimensions of the screen rather than the dimensions in points. */ | ||
| 147 | scale = data.uiwindow.screen.nativeScale; | ||
| 148 | } | ||
| 149 | |||
| 150 | context = [[SDLEAGLContext alloc] initWithAPI:api sharegroup:sharegroup]; | ||
| 151 | if (!context) { | ||
| 152 | SDL_SetError("OpenGL ES %d context could not be created", _this->gl_config.major_version); | ||
| 153 | return NULL; | ||
| 154 | } | ||
| 155 | |||
| 156 | // construct our view, passing in SDL's OpenGL configuration data | ||
| 157 | view = [[SDL_uikitopenglview alloc] initWithFrame:frame | ||
| 158 | scale:scale | ||
| 159 | retainBacking:_this->gl_config.retained_backing | ||
| 160 | rBits:_this->gl_config.red_size | ||
| 161 | gBits:_this->gl_config.green_size | ||
| 162 | bBits:_this->gl_config.blue_size | ||
| 163 | aBits:_this->gl_config.alpha_size | ||
| 164 | depthBits:_this->gl_config.depth_size | ||
| 165 | stencilBits:_this->gl_config.stencil_size | ||
| 166 | sRGB:_this->gl_config.framebuffer_srgb_capable | ||
| 167 | multisamples:samples | ||
| 168 | context:context]; | ||
| 169 | |||
| 170 | if (!view) { | ||
| 171 | return NULL; | ||
| 172 | } | ||
| 173 | |||
| 174 | SDL_PropertiesID props = SDL_GetWindowProperties(window); | ||
| 175 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER, view.drawableFramebuffer); | ||
| 176 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER, view.drawableRenderbuffer); | ||
| 177 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER, view.msaaResolveFramebuffer); | ||
| 178 | |||
| 179 | // The context owns the view / drawable. | ||
| 180 | context.sdlView = view; | ||
| 181 | |||
| 182 | if (!UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext)context)) { | ||
| 183 | UIKit_GL_DestroyContext(_this, (SDL_GLContext)CFBridgingRetain(context)); | ||
| 184 | return NULL; | ||
| 185 | } | ||
| 186 | |||
| 187 | /* We return a +1'd context. The window's internal owns the view (via | ||
| 188 | * MakeCurrent.) */ | ||
| 189 | return (SDL_GLContext)CFBridgingRetain(context); | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | bool UIKit_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context) | ||
| 194 | { | ||
| 195 | @autoreleasepool { | ||
| 196 | /* The context was retained in SDL_GL_CreateContext, so we release it | ||
| 197 | * here. The context's view will be detached from its window when the | ||
| 198 | * context is deallocated. */ | ||
| 199 | CFRelease(context); | ||
| 200 | } | ||
| 201 | return true; | ||
| 202 | } | ||
| 203 | |||
| 204 | void UIKit_GL_RestoreCurrentContext(void) | ||
| 205 | { | ||
| 206 | @autoreleasepool { | ||
| 207 | /* Some iOS system functionality (such as Dictation on the on-screen | ||
| 208 | keyboard) uses its own OpenGL ES context but doesn't restore the | ||
| 209 | previous one when it's done. This is a workaround to make sure the | ||
| 210 | expected SDL-created OpenGL ES context is active after the OS is | ||
| 211 | finished running its own code for the frame. If this isn't done, the | ||
| 212 | app may crash or have other nasty symptoms when Dictation is used. | ||
| 213 | */ | ||
| 214 | EAGLContext *context = (__bridge EAGLContext *)SDL_GL_GetCurrentContext(); | ||
| 215 | if (context != NULL && [EAGLContext currentContext] != context) { | ||
| 216 | [EAGLContext setCurrentContext:context]; | ||
| 217 | } | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | #endif // SDL_VIDEO_DRIVER_UIKIT | ||
