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diff --git a/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h b/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_pspvideo_h_
23#define SDL_pspvideo_h_
24
25#include <GLES/egl.h>
26
27#include "SDL_internal.h"
28#include "../SDL_sysvideo.h"
29
30struct SDL_VideoData
31{
32 bool egl_initialized; // OpenGL ES device initialization status
33 uint32_t egl_refcount; // OpenGL ES reference count
34
35};
36
37struct SDL_WindowData
38{
39 bool uses_gles; // if true window must support OpenGL ES
40
41};
42
43/****************************************************************************/
44// SDL_VideoDevice functions declaration
45/****************************************************************************/
46
47// Display and window functions
48extern bool PSP_VideoInit(SDL_VideoDevice *_this);
49extern void PSP_VideoQuit(SDL_VideoDevice *_this);
50extern bool PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
51extern bool PSP_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
52extern bool PSP_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
53extern void PSP_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
54extern bool PSP_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
55extern void PSP_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
56extern void PSP_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
57extern void PSP_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
58extern void PSP_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
59extern void PSP_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
60extern void PSP_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
61extern void PSP_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
62extern void PSP_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
63
64// OpenGL/OpenGL ES functions
65extern bool PSP_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
66extern SDL_FunctionPointer PSP_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
67extern void PSP_GL_UnloadLibrary(SDL_VideoDevice *_this);
68extern SDL_GLContext PSP_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
69extern bool PSP_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context);
70extern bool PSP_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval);
71extern bool PSP_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
72extern bool PSP_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
73extern bool PSP_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
74
75// PSP on screen keyboard
76extern bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
77extern void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
78extern void PSP_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window);
79extern bool PSP_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window);
80
81#endif // SDL_pspvideo_h_