diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/emscripten/SDL_emscriptenframebuffer.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/emscripten/SDL_emscriptenframebuffer.c | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/emscripten/SDL_emscriptenframebuffer.c b/contrib/SDL-3.2.8/src/video/emscripten/SDL_emscriptenframebuffer.c new file mode 100644 index 0000000..503fac6 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/emscripten/SDL_emscriptenframebuffer.c | |||
| @@ -0,0 +1,161 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_VIDEO_DRIVER_EMSCRIPTEN | ||
| 24 | |||
| 25 | #include "SDL_emscriptenvideo.h" | ||
| 26 | #include "SDL_emscriptenframebuffer.h" | ||
| 27 | |||
| 28 | #include <emscripten/threading.h> | ||
| 29 | |||
| 30 | bool Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch) | ||
| 31 | { | ||
| 32 | SDL_Surface *surface; | ||
| 33 | const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_XBGR8888; | ||
| 34 | int w, h; | ||
| 35 | |||
| 36 | // Free the old framebuffer surface | ||
| 37 | SDL_WindowData *data = window->internal; | ||
| 38 | surface = data->surface; | ||
| 39 | SDL_DestroySurface(surface); | ||
| 40 | |||
| 41 | // Create a new one | ||
| 42 | SDL_GetWindowSizeInPixels(window, &w, &h); | ||
| 43 | |||
| 44 | surface = SDL_CreateSurface(w, h, surface_format); | ||
| 45 | if (!surface) { | ||
| 46 | return false; | ||
| 47 | } | ||
| 48 | |||
| 49 | // Save the info and return! | ||
| 50 | data->surface = surface; | ||
| 51 | *format = surface_format; | ||
| 52 | *pixels = surface->pixels; | ||
| 53 | *pitch = surface->pitch; | ||
| 54 | return true; | ||
| 55 | } | ||
| 56 | |||
| 57 | bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects) | ||
| 58 | { | ||
| 59 | SDL_Surface *surface; | ||
| 60 | |||
| 61 | SDL_WindowData *data = window->internal; | ||
| 62 | surface = data->surface; | ||
| 63 | if (!surface) { | ||
| 64 | return SDL_SetError("Couldn't find framebuffer surface for window"); | ||
| 65 | } | ||
| 66 | |||
| 67 | // Send the data to the display | ||
| 68 | |||
| 69 | /* *INDENT-OFF* */ // clang-format off | ||
| 70 | MAIN_THREAD_EM_ASM({ | ||
| 71 | var w = $0; | ||
| 72 | var h = $1; | ||
| 73 | var pixels = $2; | ||
| 74 | var canvasId = UTF8ToString($3); | ||
| 75 | var canvas = document.querySelector(canvasId); | ||
| 76 | |||
| 77 | //TODO: this should store a context per canvas | ||
| 78 | if (!Module['SDL3']) Module['SDL3'] = {}; | ||
| 79 | var SDL3 = Module['SDL3']; | ||
| 80 | if (SDL3.ctxCanvas !== canvas) { | ||
| 81 | SDL3.ctx = Module['createContext'](canvas, false, true); | ||
| 82 | SDL3.ctxCanvas = canvas; | ||
| 83 | } | ||
| 84 | if (SDL3.w !== w || SDL3.h !== h || SDL3.imageCtx !== SDL3.ctx) { | ||
| 85 | SDL3.image = SDL3.ctx.createImageData(w, h); | ||
| 86 | SDL3.w = w; | ||
| 87 | SDL3.h = h; | ||
| 88 | SDL3.imageCtx = SDL3.ctx; | ||
| 89 | } | ||
| 90 | var data = SDL3.image.data; | ||
| 91 | var src = pixels / 4; | ||
| 92 | var dst = 0; | ||
| 93 | var num; | ||
| 94 | |||
| 95 | if (SDL3.data32Data !== data) { | ||
| 96 | SDL3.data32 = new Int32Array(data.buffer); | ||
| 97 | SDL3.data8 = new Uint8Array(data.buffer); | ||
| 98 | SDL3.data32Data = data; | ||
| 99 | } | ||
| 100 | var data32 = SDL3.data32; | ||
| 101 | num = data32.length; | ||
| 102 | // logically we need to do | ||
| 103 | // while (dst < num) { | ||
| 104 | // data32[dst++] = HEAP32[src++] | 0xff000000 | ||
| 105 | // } | ||
| 106 | // the following code is faster though, because | ||
| 107 | // .set() is almost free - easily 10x faster due to | ||
| 108 | // native SDL_memcpy efficiencies, and the remaining loop | ||
| 109 | // just stores, not load + store, so it is faster | ||
| 110 | data32.set(HEAP32.subarray(src, src + num)); | ||
| 111 | var data8 = SDL3.data8; | ||
| 112 | var i = 3; | ||
| 113 | var j = i + 4*num; | ||
| 114 | if (num % 8 == 0) { | ||
| 115 | // unrolling gives big speedups | ||
| 116 | while (i < j) { | ||
| 117 | data8[i] = 0xff; | ||
| 118 | i = i + 4 | 0; | ||
| 119 | data8[i] = 0xff; | ||
| 120 | i = i + 4 | 0; | ||
| 121 | data8[i] = 0xff; | ||
| 122 | i = i + 4 | 0; | ||
| 123 | data8[i] = 0xff; | ||
| 124 | i = i + 4 | 0; | ||
| 125 | data8[i] = 0xff; | ||
| 126 | i = i + 4 | 0; | ||
| 127 | data8[i] = 0xff; | ||
| 128 | i = i + 4 | 0; | ||
| 129 | data8[i] = 0xff; | ||
| 130 | i = i + 4 | 0; | ||
| 131 | data8[i] = 0xff; | ||
| 132 | i = i + 4 | 0; | ||
| 133 | } | ||
| 134 | } else { | ||
| 135 | while (i < j) { | ||
| 136 | data8[i] = 0xff; | ||
| 137 | i = i + 4 | 0; | ||
| 138 | } | ||
| 139 | } | ||
| 140 | |||
| 141 | SDL3.ctx.putImageData(SDL3.image, 0, 0); | ||
| 142 | }, surface->w, surface->h, surface->pixels, data->canvas_id); | ||
| 143 | /* *INDENT-ON* */ // clang-format on | ||
| 144 | |||
| 145 | if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, true)) { | ||
| 146 | // give back control to browser for screen refresh | ||
| 147 | emscripten_sleep(0); | ||
| 148 | } | ||
| 149 | |||
| 150 | return true; | ||
| 151 | } | ||
| 152 | |||
| 153 | void Emscripten_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window) | ||
| 154 | { | ||
| 155 | SDL_WindowData *data = window->internal; | ||
| 156 | |||
| 157 | SDL_DestroySurface(data->surface); | ||
| 158 | data->surface = NULL; | ||
| 159 | } | ||
| 160 | |||
| 161 | #endif // SDL_VIDEO_DRIVER_EMSCRIPTEN | ||
