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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#if defined(SDL_VIDEO_DRIVER_COCOA) && defined(SDL_VIDEO_OPENGL_EGL)
24
25#include "SDL_cocoavideo.h"
26#include "SDL_cocoaopengles.h"
27#include "SDL_cocoaopengl.h"
28
29// EGL implementation of SDL OpenGL support
30
31bool Cocoa_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
32{
33 // If the profile requested is not GL ES, switch over to WIN_GL functions
34 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
35#ifdef SDL_VIDEO_OPENGL_CGL
36 Cocoa_GLES_UnloadLibrary(_this);
37 _this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
38 _this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
39 _this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
40 _this->GL_CreateContext = Cocoa_GL_CreateContext;
41 _this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
42 _this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
43 _this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
44 _this->GL_SwapWindow = Cocoa_GL_SwapWindow;
45 _this->GL_DestroyContext = Cocoa_GL_DestroyContext;
46 _this->GL_GetEGLSurface = NULL;
47 return Cocoa_GL_LoadLibrary(_this, path);
48#else
49 return SDL_SetError("SDL not configured with OpenGL/CGL support");
50#endif
51 }
52
53 if (_this->egl_data == NULL) {
54 return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform);
55 }
56
57 return true;
58}
59
60SDL_GLContext Cocoa_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
61{
62 @autoreleasepool {
63 SDL_GLContext context;
64 SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
65
66#ifdef SDL_VIDEO_OPENGL_CGL
67 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
68 // Switch to CGL based functions
69 Cocoa_GLES_UnloadLibrary(_this);
70 _this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
71 _this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
72 _this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
73 _this->GL_CreateContext = Cocoa_GL_CreateContext;
74 _this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
75 _this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
76 _this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
77 _this->GL_SwapWindow = Cocoa_GL_SwapWindow;
78 _this->GL_DestroyContext = Cocoa_GL_DestroyContext;
79 _this->GL_GetEGLSurface = NULL;
80
81 if (!Cocoa_GL_LoadLibrary(_this, NULL)) {
82 return NULL;
83 }
84
85 return Cocoa_GL_CreateContext(_this, window);
86 }
87#endif
88
89 context = SDL_EGL_CreateContext(_this, data.egl_surface);
90 return context;
91 }
92}
93
94bool Cocoa_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context)
95{
96 @autoreleasepool {
97 SDL_EGL_DestroyContext(_this, context);
98 }
99 return true;
100}
101
102bool Cocoa_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
103{
104 @autoreleasepool {
105 return SDL_EGL_SwapBuffers(_this, ((__bridge SDL_CocoaWindowData *)window->internal).egl_surface);
106 }
107}
108
109bool Cocoa_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context)
110{
111 @autoreleasepool {
112 return SDL_EGL_MakeCurrent(_this, window ? ((__bridge SDL_CocoaWindowData *)window->internal).egl_surface : EGL_NO_SURFACE, context);
113 }
114}
115
116bool Cocoa_GLES_SetupWindow(SDL_VideoDevice *_this, SDL_Window *window)
117{
118 @autoreleasepool {
119 NSView *v;
120 // The current context is lost in here; save it and reset it.
121 SDL_CocoaWindowData *windowdata = (__bridge SDL_CocoaWindowData *)window->internal;
122 SDL_Window *current_win = SDL_GL_GetCurrentWindow();
123 SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
124
125 if (_this->egl_data == NULL) {
126// !!! FIXME: commenting out this assertion is (I think) incorrect; figure out why driver_loaded is wrong for ANGLE instead. --ryan.
127#if 0 // When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function.
128 SDL_assert(!_this->gl_config.driver_loaded);
129#endif
130 if (!SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform)) {
131 SDL_EGL_UnloadLibrary(_this);
132 return false;
133 }
134 _this->gl_config.driver_loaded = 1;
135 }
136
137 // Create the GLES window surface
138 v = windowdata.nswindow.contentView;
139 windowdata.egl_surface = SDL_EGL_CreateSurface(_this, window, (__bridge NativeWindowType)[v layer]);
140
141 if (windowdata.egl_surface == EGL_NO_SURFACE) {
142 return SDL_SetError("Could not create GLES window surface");
143 }
144
145 return Cocoa_GLES_MakeCurrent(_this, current_win, current_ctx);
146 }
147}
148
149SDL_EGLSurface Cocoa_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window)
150{
151 @autoreleasepool {
152 return ((__bridge SDL_CocoaWindowData *)window->internal).egl_surface;
153 }
154}
155
156#endif // SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL