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-rw-r--r--contrib/SDL-3.2.8/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl7
1 files changed, 0 insertions, 7 deletions
diff --git a/contrib/SDL-3.2.8/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl b/contrib/SDL-3.2.8/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl
deleted file mode 100644
index e665291..0000000
--- a/contrib/SDL-3.2.8/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl
+++ /dev/null
@@ -1,7 +0,0 @@
1
2#include "VULKAN_PixelShader_Common.hlsli"
3
4float4 main(PixelShaderInput input) : SV_TARGET
5{
6 return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
7}