diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c b/contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c new file mode 100644 index 0000000..6c02cf2 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c | |||
| @@ -0,0 +1,60 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_VIDEO_RENDER_VULKAN | ||
| 24 | |||
| 25 | #include "SDL_shaders_vulkan.h" | ||
| 26 | |||
| 27 | // The shaders here were compiled with compile_shaders.bat | ||
| 28 | #include "VULKAN_PixelShader_Colors.h" | ||
| 29 | #include "VULKAN_PixelShader_Textures.h" | ||
| 30 | #include "VULKAN_PixelShader_Advanced.h" | ||
| 31 | #include "VULKAN_VertexShader.h" | ||
| 32 | |||
| 33 | static struct | ||
| 34 | { | ||
| 35 | const void *ps_shader_data; | ||
| 36 | size_t ps_shader_size; | ||
| 37 | const void *vs_shader_data; | ||
| 38 | size_t vs_shader_size; | ||
| 39 | } VULKAN_shaders[NUM_SHADERS] = { | ||
| 40 | { VULKAN_PixelShader_Colors, sizeof(VULKAN_PixelShader_Colors), | ||
| 41 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, | ||
| 42 | { VULKAN_PixelShader_Textures, sizeof(VULKAN_PixelShader_Textures), | ||
| 43 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, | ||
| 44 | { VULKAN_PixelShader_Advanced, sizeof(VULKAN_PixelShader_Advanced), | ||
| 45 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, | ||
| 46 | }; | ||
| 47 | |||
| 48 | void VULKAN_GetVertexShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) | ||
| 49 | { | ||
| 50 | *outBytecode = (const uint32_t *)VULKAN_shaders[shader].vs_shader_data; | ||
| 51 | *outSize = VULKAN_shaders[shader].vs_shader_size; | ||
| 52 | } | ||
| 53 | |||
| 54 | void VULKAN_GetPixelShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) | ||
| 55 | { | ||
| 56 | *outBytecode = (const uint32_t *)VULKAN_shaders[shader].ps_shader_data; | ||
| 57 | *outSize = VULKAN_shaders[shader].ps_shader_size; | ||
| 58 | } | ||
| 59 | |||
| 60 | #endif // SDL_VIDEO_RENDER_VULKAN | ||
