diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/psp/SDL_render_psp.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/psp/SDL_render_psp.c | 1400 |
1 files changed, 1400 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/psp/SDL_render_psp.c b/contrib/SDL-3.2.8/src/render/psp/SDL_render_psp.c new file mode 100644 index 0000000..3ce5036 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/psp/SDL_render_psp.c | |||
| @@ -0,0 +1,1400 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_VIDEO_RENDER_PSP | ||
| 24 | |||
| 25 | #include "../SDL_sysrender.h" | ||
| 26 | |||
| 27 | #include "SDL_render_psp_c.h" | ||
| 28 | |||
| 29 | #include <pspkernel.h> | ||
| 30 | #include <pspdisplay.h> | ||
| 31 | #include <pspgu.h> | ||
| 32 | #include <pspgum.h> | ||
| 33 | #include <stdio.h> | ||
| 34 | #include <string.h> | ||
| 35 | #include <math.h> | ||
| 36 | #include <pspge.h> | ||
| 37 | #include <stdarg.h> | ||
| 38 | #include <stdlib.h> | ||
| 39 | #include <vram.h> | ||
| 40 | |||
| 41 | // PSP renderer implementation, based on the PGE | ||
| 42 | |||
| 43 | static unsigned int __attribute__((aligned(16))) DisplayList[262144]; | ||
| 44 | |||
| 45 | #define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11)) | ||
| 46 | #define COL5551(r, g, b, a) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | (a > 0 ? 0x7000 : 0)) | ||
| 47 | #define COL4444(r, g, b, a) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12)) | ||
| 48 | #define COL8888(r, g, b, a) ((r) | ((g) << 8) | ((b) << 16) | ((a) << 24)) | ||
| 49 | |||
| 50 | /** | ||
| 51 | * Holds psp specific texture data | ||
| 52 | * | ||
| 53 | * Part of a hot-list of textures that are used as render targets | ||
| 54 | * When short of vram we spill Least-Recently-Used render targets to system memory | ||
| 55 | */ | ||
| 56 | typedef struct PSP_TextureData | ||
| 57 | { | ||
| 58 | void *data; /**< Image data. */ | ||
| 59 | unsigned int size; /**< Size of data in bytes. */ | ||
| 60 | unsigned int width; /**< Image width. */ | ||
| 61 | unsigned int height; /**< Image height. */ | ||
| 62 | unsigned int textureWidth; /**< Texture width (power of two). */ | ||
| 63 | unsigned int textureHeight; /**< Texture height (power of two). */ | ||
| 64 | unsigned int bits; /**< Image bits per pixel. */ | ||
| 65 | unsigned int format; /**< Image format - one of ::pgePixelFormat. */ | ||
| 66 | unsigned int pitch; | ||
| 67 | bool swizzled; /**< Is image swizzled. */ | ||
| 68 | struct PSP_TextureData *prevhotw; /**< More recently used render target */ | ||
| 69 | struct PSP_TextureData *nexthotw; /**< Less recently used render target */ | ||
| 70 | } PSP_TextureData; | ||
| 71 | |||
| 72 | typedef struct | ||
| 73 | { | ||
| 74 | SDL_BlendMode mode; | ||
| 75 | unsigned int color; | ||
| 76 | int shadeModel; | ||
| 77 | SDL_Texture *texture; | ||
| 78 | } PSP_BlendState; | ||
| 79 | |||
| 80 | typedef struct | ||
| 81 | { | ||
| 82 | unsigned int color; | ||
| 83 | } PSP_DrawStateCache; | ||
| 84 | |||
| 85 | typedef struct | ||
| 86 | { | ||
| 87 | void *frontbuffer; /**< main screen buffer */ | ||
| 88 | void *backbuffer; /**< buffer presented to display */ | ||
| 89 | SDL_Texture *boundTarget; /**< currently bound rendertarget */ | ||
| 90 | bool initialized; /**< is driver initialized */ | ||
| 91 | bool displayListAvail; /**< is the display list already initialized for this frame */ | ||
| 92 | unsigned int psm; /**< format of the display buffers */ | ||
| 93 | unsigned int bpp; /**< bits per pixel of the main display */ | ||
| 94 | |||
| 95 | bool vsync; /**< whether we do vsync */ | ||
| 96 | PSP_BlendState blendState; /**< current blend mode */ | ||
| 97 | PSP_TextureData *most_recent_target; /**< start of render target LRU double linked list */ | ||
| 98 | PSP_TextureData *least_recent_target; /**< end of the LRU list */ | ||
| 99 | |||
| 100 | bool vblank_not_reached; /**< whether vblank wasn't reached */ | ||
| 101 | } PSP_RenderData; | ||
| 102 | |||
| 103 | typedef struct | ||
| 104 | { | ||
| 105 | float x, y, z; | ||
| 106 | } VertV; | ||
| 107 | |||
| 108 | typedef struct | ||
| 109 | { | ||
| 110 | float u, v; | ||
| 111 | float x, y, z; | ||
| 112 | } VertTV; | ||
| 113 | |||
| 114 | typedef struct | ||
| 115 | { | ||
| 116 | SDL_Color col; | ||
| 117 | float x, y, z; | ||
| 118 | } VertCV; | ||
| 119 | |||
| 120 | typedef struct | ||
| 121 | { | ||
| 122 | float u, v; | ||
| 123 | SDL_Color col; | ||
| 124 | float x, y, z; | ||
| 125 | } VertTCV; | ||
| 126 | |||
| 127 | #define radToDeg(x) ((x)*180.f / SDL_PI_F) | ||
| 128 | #define degToRad(x) ((x)*SDL_PI_F / 180.f) | ||
| 129 | |||
| 130 | static float MathAbs(float x) | ||
| 131 | { | ||
| 132 | float result; | ||
| 133 | |||
| 134 | __asm__ volatile( | ||
| 135 | "mtv %1, S000\n" | ||
| 136 | "vabs.s S000, S000\n" | ||
| 137 | "mfv %0, S000\n" | ||
| 138 | : "=r"(result) | ||
| 139 | : "r"(x)); | ||
| 140 | |||
| 141 | return result; | ||
| 142 | } | ||
| 143 | |||
| 144 | static void MathSincos(float r, float *s, float *c) | ||
| 145 | { | ||
| 146 | __asm__ volatile( | ||
| 147 | "mtv %2, S002\n" | ||
| 148 | "vcst.s S003, VFPU_2_PI\n" | ||
| 149 | "vmul.s S002, S002, S003\n" | ||
| 150 | "vrot.p C000, S002, [s, c]\n" | ||
| 151 | "mfv %0, S000\n" | ||
| 152 | "mfv %1, S001\n" | ||
| 153 | : "=r"(*s), "=r"(*c) | ||
| 154 | : "r"(r)); | ||
| 155 | } | ||
| 156 | |||
| 157 | static void Swap(float *a, float *b) | ||
| 158 | { | ||
| 159 | float n = *a; | ||
| 160 | *a = *b; | ||
| 161 | *b = n; | ||
| 162 | } | ||
| 163 | |||
| 164 | static inline int InVram(void *data) | ||
| 165 | { | ||
| 166 | return data < (void *)0x04200000; | ||
| 167 | } | ||
| 168 | |||
| 169 | // Return next power of 2 | ||
| 170 | static int TextureNextPow2(unsigned int w) | ||
| 171 | { | ||
| 172 | unsigned int n = 2; | ||
| 173 | if (w == 0) { | ||
| 174 | return 0; | ||
| 175 | } | ||
| 176 | |||
| 177 | while (w > n) { | ||
| 178 | n <<= 1; | ||
| 179 | } | ||
| 180 | |||
| 181 | return n; | ||
| 182 | } | ||
| 183 | |||
| 184 | static void psp_on_vblank(u32 sub, PSP_RenderData *data) | ||
| 185 | { | ||
| 186 | if (data) { | ||
| 187 | data->vblank_not_reached = false; | ||
| 188 | } | ||
| 189 | } | ||
| 190 | |||
| 191 | static int PixelFormatToPSPFMT(SDL_PixelFormat format) | ||
| 192 | { | ||
| 193 | switch (format) { | ||
| 194 | case SDL_PIXELFORMAT_BGR565: | ||
| 195 | return GU_PSM_5650; | ||
| 196 | case SDL_PIXELFORMAT_ABGR1555: | ||
| 197 | return GU_PSM_5551; | ||
| 198 | case SDL_PIXELFORMAT_ABGR4444: | ||
| 199 | return GU_PSM_4444; | ||
| 200 | case SDL_PIXELFORMAT_ABGR8888: | ||
| 201 | return GU_PSM_8888; | ||
| 202 | default: | ||
| 203 | return GU_PSM_8888; | ||
| 204 | } | ||
| 205 | } | ||
| 206 | |||
| 207 | /// SECTION render target LRU management | ||
| 208 | static void LRUTargetRelink(PSP_TextureData *psp_texture) | ||
| 209 | { | ||
| 210 | if (psp_texture->prevhotw) { | ||
| 211 | psp_texture->prevhotw->nexthotw = psp_texture->nexthotw; | ||
| 212 | } | ||
| 213 | if (psp_texture->nexthotw) { | ||
| 214 | psp_texture->nexthotw->prevhotw = psp_texture->prevhotw; | ||
| 215 | } | ||
| 216 | } | ||
| 217 | |||
| 218 | static void LRUTargetPushFront(PSP_RenderData *data, PSP_TextureData *psp_texture) | ||
| 219 | { | ||
| 220 | psp_texture->nexthotw = data->most_recent_target; | ||
| 221 | if (data->most_recent_target) { | ||
| 222 | data->most_recent_target->prevhotw = psp_texture; | ||
| 223 | } | ||
| 224 | data->most_recent_target = psp_texture; | ||
| 225 | if (!data->least_recent_target) { | ||
| 226 | data->least_recent_target = psp_texture; | ||
| 227 | } | ||
| 228 | } | ||
| 229 | |||
| 230 | static void LRUTargetRemove(PSP_RenderData *data, PSP_TextureData *psp_texture) | ||
| 231 | { | ||
| 232 | LRUTargetRelink(psp_texture); | ||
| 233 | if (data->most_recent_target == psp_texture) { | ||
| 234 | data->most_recent_target = psp_texture->nexthotw; | ||
| 235 | } | ||
| 236 | if (data->least_recent_target == psp_texture) { | ||
| 237 | data->least_recent_target = psp_texture->prevhotw; | ||
| 238 | } | ||
| 239 | psp_texture->prevhotw = NULL; | ||
| 240 | psp_texture->nexthotw = NULL; | ||
| 241 | } | ||
| 242 | |||
| 243 | static void LRUTargetBringFront(PSP_RenderData *data, PSP_TextureData *psp_texture) | ||
| 244 | { | ||
| 245 | if (data->most_recent_target == psp_texture) { | ||
| 246 | return; // nothing to do | ||
| 247 | } | ||
| 248 | LRUTargetRemove(data, psp_texture); | ||
| 249 | LRUTargetPushFront(data, psp_texture); | ||
| 250 | } | ||
| 251 | |||
| 252 | static void TextureStorageFree(void *storage) | ||
| 253 | { | ||
| 254 | if (InVram(storage)) { | ||
| 255 | vfree(storage); | ||
| 256 | } else { | ||
| 257 | SDL_free(storage); | ||
| 258 | } | ||
| 259 | } | ||
| 260 | |||
| 261 | static bool TextureSwizzle(PSP_TextureData *psp_texture, void *dst) | ||
| 262 | { | ||
| 263 | int bytewidth, height; | ||
| 264 | int rowblocks, rowblocksadd; | ||
| 265 | int i, j; | ||
| 266 | unsigned int blockaddress = 0; | ||
| 267 | unsigned int *src = NULL; | ||
| 268 | unsigned char *data = NULL; | ||
| 269 | |||
| 270 | if (psp_texture->swizzled) { | ||
| 271 | return true; | ||
| 272 | } | ||
| 273 | |||
| 274 | bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3); | ||
| 275 | height = psp_texture->size / bytewidth; | ||
| 276 | |||
| 277 | rowblocks = (bytewidth >> 4); | ||
| 278 | rowblocksadd = (rowblocks - 1) << 7; | ||
| 279 | |||
| 280 | src = (unsigned int *)psp_texture->data; | ||
| 281 | |||
| 282 | data = dst; | ||
| 283 | if (!data) { | ||
| 284 | data = SDL_malloc(psp_texture->size); | ||
| 285 | } | ||
| 286 | |||
| 287 | if (!data) { | ||
| 288 | return false; | ||
| 289 | } | ||
| 290 | |||
| 291 | for (j = 0; j < height; j++, blockaddress += 16) { | ||
| 292 | unsigned int *block; | ||
| 293 | |||
| 294 | block = (unsigned int *)&data[blockaddress]; | ||
| 295 | |||
| 296 | for (i = 0; i < rowblocks; i++) { | ||
| 297 | *block++ = *src++; | ||
| 298 | *block++ = *src++; | ||
| 299 | *block++ = *src++; | ||
| 300 | *block++ = *src++; | ||
| 301 | block += 28; | ||
| 302 | } | ||
| 303 | |||
| 304 | if ((j & 0x7) == 0x7) { | ||
| 305 | blockaddress += rowblocksadd; | ||
| 306 | } | ||
| 307 | } | ||
| 308 | |||
| 309 | TextureStorageFree(psp_texture->data); | ||
| 310 | psp_texture->data = data; | ||
| 311 | psp_texture->swizzled = true; | ||
| 312 | |||
| 313 | sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size); | ||
| 314 | return true; | ||
| 315 | } | ||
| 316 | |||
| 317 | static bool TextureUnswizzle(PSP_TextureData *psp_texture, void *dst) | ||
| 318 | { | ||
| 319 | int bytewidth, height; | ||
| 320 | int widthblocks, heightblocks; | ||
| 321 | int dstpitch, dstrow; | ||
| 322 | int blockx, blocky; | ||
| 323 | int j; | ||
| 324 | unsigned int *src = NULL; | ||
| 325 | unsigned char *data = NULL; | ||
| 326 | unsigned char *ydst = NULL; | ||
| 327 | |||
| 328 | if (!psp_texture->swizzled) { | ||
| 329 | return true; | ||
| 330 | } | ||
| 331 | |||
| 332 | bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3); | ||
| 333 | height = psp_texture->size / bytewidth; | ||
| 334 | |||
| 335 | widthblocks = bytewidth / 16; | ||
| 336 | heightblocks = height / 8; | ||
| 337 | |||
| 338 | dstpitch = (bytewidth - 16) / 4; | ||
| 339 | dstrow = bytewidth * 8; | ||
| 340 | |||
| 341 | src = (unsigned int *)psp_texture->data; | ||
| 342 | |||
| 343 | data = dst; | ||
| 344 | |||
| 345 | if (!data) { | ||
| 346 | data = SDL_malloc(psp_texture->size); | ||
| 347 | } | ||
| 348 | |||
| 349 | if (!data) { | ||
| 350 | return false; | ||
| 351 | } | ||
| 352 | |||
| 353 | ydst = (unsigned char *)data; | ||
| 354 | |||
| 355 | for (blocky = 0; blocky < heightblocks; ++blocky) { | ||
| 356 | unsigned char *xdst = ydst; | ||
| 357 | |||
| 358 | for (blockx = 0; blockx < widthblocks; ++blockx) { | ||
| 359 | unsigned int *block; | ||
| 360 | |||
| 361 | block = (unsigned int *)xdst; | ||
| 362 | |||
| 363 | for (j = 0; j < 8; ++j) { | ||
| 364 | *(block++) = *(src++); | ||
| 365 | *(block++) = *(src++); | ||
| 366 | *(block++) = *(src++); | ||
| 367 | *(block++) = *(src++); | ||
| 368 | block += dstpitch; | ||
| 369 | } | ||
| 370 | |||
| 371 | xdst += 16; | ||
| 372 | } | ||
| 373 | |||
| 374 | ydst += dstrow; | ||
| 375 | } | ||
| 376 | |||
| 377 | TextureStorageFree(psp_texture->data); | ||
| 378 | |||
| 379 | psp_texture->data = data; | ||
| 380 | |||
| 381 | psp_texture->swizzled = false; | ||
| 382 | |||
| 383 | sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size); | ||
| 384 | return true; | ||
| 385 | } | ||
| 386 | |||
| 387 | static bool TextureSpillToSram(PSP_RenderData *data, PSP_TextureData *psp_texture) | ||
| 388 | { | ||
| 389 | // Assumes the texture is in VRAM | ||
| 390 | if (psp_texture->swizzled) { | ||
| 391 | // Texture was swizzled in vram, just copy to system memory | ||
| 392 | void *sdata = SDL_malloc(psp_texture->size); | ||
| 393 | if (!sdata) { | ||
| 394 | return false; | ||
| 395 | } | ||
| 396 | |||
| 397 | SDL_memcpy(sdata, psp_texture->data, psp_texture->size); | ||
| 398 | vfree(psp_texture->data); | ||
| 399 | psp_texture->data = sdata; | ||
| 400 | return true; | ||
| 401 | } else { | ||
| 402 | return TextureSwizzle(psp_texture, NULL); // Will realloc in sysram | ||
| 403 | } | ||
| 404 | } | ||
| 405 | |||
| 406 | static bool TexturePromoteToVram(PSP_RenderData *data, PSP_TextureData *psp_texture, bool target) | ||
| 407 | { | ||
| 408 | // Assumes texture in sram and a large enough continuous block in vram | ||
| 409 | void *tdata = vramalloc(psp_texture->size); | ||
| 410 | if (psp_texture->swizzled && target) { | ||
| 411 | return TextureUnswizzle(psp_texture, tdata); | ||
| 412 | } else { | ||
| 413 | SDL_memcpy(tdata, psp_texture->data, psp_texture->size); | ||
| 414 | SDL_free(psp_texture->data); | ||
| 415 | psp_texture->data = tdata; | ||
| 416 | return true; | ||
| 417 | } | ||
| 418 | } | ||
| 419 | |||
| 420 | static bool TextureSpillLRU(PSP_RenderData *data, size_t wanted) | ||
| 421 | { | ||
| 422 | PSP_TextureData *lru = data->least_recent_target; | ||
| 423 | if (lru) { | ||
| 424 | if (!TextureSpillToSram(data, lru)) { | ||
| 425 | return false; | ||
| 426 | } | ||
| 427 | LRUTargetRemove(data, lru); | ||
| 428 | } else { | ||
| 429 | // Asked to spill but there nothing to spill | ||
| 430 | return SDL_SetError("Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail() / 1024, vlargestblock() / 1024, wanted / 1024); | ||
| 431 | } | ||
| 432 | return true; | ||
| 433 | } | ||
| 434 | |||
| 435 | static bool TextureSpillTargetsForSpace(PSP_RenderData *data, size_t size) | ||
| 436 | { | ||
| 437 | while (vlargestblock() < size) { | ||
| 438 | if (!TextureSpillLRU(data, size)) { | ||
| 439 | return false; | ||
| 440 | } | ||
| 441 | } | ||
| 442 | return true; | ||
| 443 | } | ||
| 444 | |||
| 445 | static bool TextureBindAsTarget(PSP_RenderData *data, PSP_TextureData *psp_texture) | ||
| 446 | { | ||
| 447 | unsigned int dstFormat; | ||
| 448 | |||
| 449 | if (!InVram(psp_texture->data)) { | ||
| 450 | // Bring back the texture in vram | ||
| 451 | if (!TextureSpillTargetsForSpace(data, psp_texture->size)) { | ||
| 452 | return false; | ||
| 453 | } | ||
| 454 | if (!TexturePromoteToVram(data, psp_texture, true)) { | ||
| 455 | return false; | ||
| 456 | } | ||
| 457 | } | ||
| 458 | LRUTargetBringFront(data, psp_texture); | ||
| 459 | sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth); | ||
| 460 | |||
| 461 | // Stencil alpha dst hack | ||
| 462 | dstFormat = psp_texture->format; | ||
| 463 | if (dstFormat == GU_PSM_5551) { | ||
| 464 | sceGuEnable(GU_STENCIL_TEST); | ||
| 465 | sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE); | ||
| 466 | sceGuStencilFunc(GU_GEQUAL, 0xff, 0xff); | ||
| 467 | sceGuEnable(GU_ALPHA_TEST); | ||
| 468 | sceGuAlphaFunc(GU_GREATER, 0x00, 0xff); | ||
| 469 | } else { | ||
| 470 | sceGuDisable(GU_STENCIL_TEST); | ||
| 471 | sceGuDisable(GU_ALPHA_TEST); | ||
| 472 | } | ||
| 473 | return true; | ||
| 474 | } | ||
| 475 | |||
| 476 | static void PSP_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event) | ||
| 477 | { | ||
| 478 | } | ||
| 479 | |||
| 480 | static bool PSP_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) | ||
| 481 | { | ||
| 482 | PSP_RenderData *data = renderer->internal; | ||
| 483 | PSP_TextureData *psp_texture = (PSP_TextureData *)SDL_calloc(1, sizeof(*psp_texture)); | ||
| 484 | |||
| 485 | if (!psp_texture) { | ||
| 486 | return false; | ||
| 487 | } | ||
| 488 | |||
| 489 | psp_texture->swizzled = false; | ||
| 490 | psp_texture->width = texture->w; | ||
| 491 | psp_texture->height = texture->h; | ||
| 492 | psp_texture->textureHeight = TextureNextPow2(texture->h); | ||
| 493 | psp_texture->textureWidth = TextureNextPow2(texture->w); | ||
| 494 | psp_texture->format = PixelFormatToPSPFMT(texture->format); | ||
| 495 | |||
| 496 | switch (psp_texture->format) { | ||
| 497 | case GU_PSM_5650: | ||
| 498 | case GU_PSM_5551: | ||
| 499 | case GU_PSM_4444: | ||
| 500 | psp_texture->bits = 16; | ||
| 501 | break; | ||
| 502 | |||
| 503 | case GU_PSM_8888: | ||
| 504 | psp_texture->bits = 32; | ||
| 505 | break; | ||
| 506 | |||
| 507 | default: | ||
| 508 | SDL_free(psp_texture); | ||
| 509 | return false; | ||
| 510 | } | ||
| 511 | |||
| 512 | psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format); | ||
| 513 | psp_texture->size = psp_texture->textureHeight * psp_texture->pitch; | ||
| 514 | if (texture->access == SDL_TEXTUREACCESS_TARGET) { | ||
| 515 | if (!TextureSpillTargetsForSpace(renderer->internal, psp_texture->size)) { | ||
| 516 | SDL_free(psp_texture); | ||
| 517 | return false; | ||
| 518 | } | ||
| 519 | psp_texture->data = vramalloc(psp_texture->size); | ||
| 520 | if (psp_texture->data) { | ||
| 521 | LRUTargetPushFront(data, psp_texture); | ||
| 522 | } | ||
| 523 | } else { | ||
| 524 | psp_texture->data = SDL_calloc(1, psp_texture->size); | ||
| 525 | } | ||
| 526 | |||
| 527 | if (!psp_texture->data) { | ||
| 528 | SDL_free(psp_texture); | ||
| 529 | return false; | ||
| 530 | } | ||
| 531 | texture->internal = psp_texture; | ||
| 532 | |||
| 533 | return true; | ||
| 534 | } | ||
| 535 | |||
| 536 | static bool TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *texture) | ||
| 537 | { | ||
| 538 | return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data)) && texture->access != SDL_TEXTUREACCESS_STREAMING && (texture->w >= 16 || texture->h >= 16); | ||
| 539 | } | ||
| 540 | |||
| 541 | static void TextureActivate(SDL_Texture *texture) | ||
| 542 | { | ||
| 543 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | ||
| 544 | int scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GU_NEAREST : GU_LINEAR; | ||
| 545 | |||
| 546 | // Swizzling is useless with small textures. | ||
| 547 | if (TextureShouldSwizzle(psp_texture, texture)) { | ||
| 548 | TextureSwizzle(psp_texture, NULL); | ||
| 549 | } | ||
| 550 | |||
| 551 | sceGuTexWrap(GU_REPEAT, GU_REPEAT); | ||
| 552 | sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled); | ||
| 553 | sceGuTexFilter(scaleMode, scaleMode); // GU_NEAREST good for tile-map | ||
| 554 | // GU_LINEAR good for scaling | ||
| 555 | sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data); | ||
| 556 | } | ||
| 557 | |||
| 558 | static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, | ||
| 559 | const SDL_Rect *rect, void **pixels, int *pitch); | ||
| 560 | |||
| 561 | static bool PSP_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, | ||
| 562 | const SDL_Rect *rect, const void *pixels, int pitch) | ||
| 563 | { | ||
| 564 | /* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->internal; */ | ||
| 565 | const Uint8 *src; | ||
| 566 | Uint8 *dst; | ||
| 567 | int row, length, dpitch; | ||
| 568 | src = pixels; | ||
| 569 | |||
| 570 | PSP_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch); | ||
| 571 | length = rect->w * SDL_BYTESPERPIXEL(texture->format); | ||
| 572 | if (length == pitch && length == dpitch) { | ||
| 573 | SDL_memcpy(dst, src, length * rect->h); | ||
| 574 | } else { | ||
| 575 | for (row = 0; row < rect->h; ++row) { | ||
| 576 | SDL_memcpy(dst, src, length); | ||
| 577 | src += pitch; | ||
| 578 | dst += dpitch; | ||
| 579 | } | ||
| 580 | } | ||
| 581 | |||
| 582 | sceKernelDcacheWritebackAll(); | ||
| 583 | return true; | ||
| 584 | } | ||
| 585 | |||
| 586 | static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, | ||
| 587 | const SDL_Rect *rect, void **pixels, int *pitch) | ||
| 588 | { | ||
| 589 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | ||
| 590 | |||
| 591 | *pixels = | ||
| 592 | (void *)((Uint8 *)psp_texture->data + rect->y * psp_texture->pitch + | ||
| 593 | rect->x * SDL_BYTESPERPIXEL(texture->format)); | ||
| 594 | *pitch = psp_texture->pitch; | ||
| 595 | return true; | ||
| 596 | } | ||
| 597 | |||
| 598 | static void PSP_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) | ||
| 599 | { | ||
| 600 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | ||
| 601 | SDL_Rect rect; | ||
| 602 | |||
| 603 | // We do whole texture updates, at least for now | ||
| 604 | rect.x = 0; | ||
| 605 | rect.y = 0; | ||
| 606 | rect.w = texture->w; | ||
| 607 | rect.h = texture->h; | ||
| 608 | PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch); | ||
| 609 | } | ||
| 610 | |||
| 611 | static void PSP_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode) | ||
| 612 | { | ||
| 613 | // Nothing to do because TextureActivate takes care of it | ||
| 614 | } | ||
| 615 | |||
| 616 | static bool PSP_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) | ||
| 617 | { | ||
| 618 | return true; | ||
| 619 | } | ||
| 620 | |||
| 621 | static bool PSP_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) | ||
| 622 | { | ||
| 623 | return true; // nothing to do in this backend. | ||
| 624 | } | ||
| 625 | |||
| 626 | static bool PSP_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) | ||
| 627 | { | ||
| 628 | VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertV), 4, &cmd->data.draw.first); | ||
| 629 | int i; | ||
| 630 | |||
| 631 | if (!verts) { | ||
| 632 | return false; | ||
| 633 | } | ||
| 634 | |||
| 635 | cmd->data.draw.count = count; | ||
| 636 | |||
| 637 | for (i = 0; i < count; i++, verts++, points++) { | ||
| 638 | verts->x = points->x; | ||
| 639 | verts->y = points->y; | ||
| 640 | verts->z = 0.0f; | ||
| 641 | } | ||
| 642 | |||
| 643 | return true; | ||
| 644 | } | ||
| 645 | |||
| 646 | static bool PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, | ||
| 647 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, | ||
| 648 | int num_vertices, const void *indices, int num_indices, int size_indices, | ||
| 649 | float scale_x, float scale_y) | ||
| 650 | { | ||
| 651 | int i; | ||
| 652 | int count = indices ? num_indices : num_vertices; | ||
| 653 | const float color_scale = cmd->data.draw.color_scale; | ||
| 654 | |||
| 655 | cmd->data.draw.count = count; | ||
| 656 | size_indices = indices ? size_indices : 0; | ||
| 657 | |||
| 658 | if (!texture) { | ||
| 659 | VertCV *verts; | ||
| 660 | verts = (VertCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertCV), 4, &cmd->data.draw.first); | ||
| 661 | if (!verts) { | ||
| 662 | return false; | ||
| 663 | } | ||
| 664 | |||
| 665 | for (i = 0; i < count; i++) { | ||
| 666 | int j; | ||
| 667 | float *xy_; | ||
| 668 | SDL_FColor *col_; | ||
| 669 | if (size_indices == 4) { | ||
| 670 | j = ((const Uint32 *)indices)[i]; | ||
| 671 | } else if (size_indices == 2) { | ||
| 672 | j = ((const Uint16 *)indices)[i]; | ||
| 673 | } else if (size_indices == 1) { | ||
| 674 | j = ((const Uint8 *)indices)[i]; | ||
| 675 | } else { | ||
| 676 | j = i; | ||
| 677 | } | ||
| 678 | |||
| 679 | xy_ = (float *)((char *)xy + j * xy_stride); | ||
| 680 | col_ = (SDL_FColor *)((char *)color + j * color_stride); | ||
| 681 | |||
| 682 | verts->x = xy_[0] * scale_x; | ||
| 683 | verts->y = xy_[1] * scale_y; | ||
| 684 | verts->z = 0; | ||
| 685 | |||
| 686 | verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 687 | verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 688 | verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 689 | verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f); | ||
| 690 | |||
| 691 | verts++; | ||
| 692 | } | ||
| 693 | } else { | ||
| 694 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | ||
| 695 | VertTCV *verts; | ||
| 696 | verts = (VertTCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertTCV), 4, &cmd->data.draw.first); | ||
| 697 | if (!verts) { | ||
| 698 | return false; | ||
| 699 | } | ||
| 700 | |||
| 701 | for (i = 0; i < count; i++) { | ||
| 702 | int j; | ||
| 703 | float *xy_; | ||
| 704 | SDL_FColor *col_; | ||
| 705 | float *uv_; | ||
| 706 | |||
| 707 | if (size_indices == 4) { | ||
| 708 | j = ((const Uint32 *)indices)[i]; | ||
| 709 | } else if (size_indices == 2) { | ||
| 710 | j = ((const Uint16 *)indices)[i]; | ||
| 711 | } else if (size_indices == 1) { | ||
| 712 | j = ((const Uint8 *)indices)[i]; | ||
| 713 | } else { | ||
| 714 | j = i; | ||
| 715 | } | ||
| 716 | |||
| 717 | xy_ = (float *)((char *)xy + j * xy_stride); | ||
| 718 | col_ = (SDL_FColor *)((char *)color + j * color_stride); | ||
| 719 | uv_ = (float *)((char *)uv + j * uv_stride); | ||
| 720 | |||
| 721 | verts->x = xy_[0] * scale_x; | ||
| 722 | verts->y = xy_[1] * scale_y; | ||
| 723 | verts->z = 0; | ||
| 724 | |||
| 725 | verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 726 | verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 727 | verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 728 | verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f); | ||
| 729 | |||
| 730 | verts->u = uv_[0] * psp_texture->textureWidth; | ||
| 731 | verts->v = uv_[1] * psp_texture->textureHeight; | ||
| 732 | |||
| 733 | verts++; | ||
| 734 | } | ||
| 735 | } | ||
| 736 | |||
| 737 | return true; | ||
| 738 | } | ||
| 739 | |||
| 740 | static bool PSP_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count) | ||
| 741 | { | ||
| 742 | VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertV), 4, &cmd->data.draw.first); | ||
| 743 | int i; | ||
| 744 | |||
| 745 | if (!verts) { | ||
| 746 | return false; | ||
| 747 | } | ||
| 748 | |||
| 749 | cmd->data.draw.count = count; | ||
| 750 | for (i = 0; i < count; i++, rects++) { | ||
| 751 | verts->x = rects->x; | ||
| 752 | verts->y = rects->y; | ||
| 753 | verts->z = 0.0f; | ||
| 754 | verts++; | ||
| 755 | |||
| 756 | verts->x = rects->x + rects->w + 0.5f; | ||
| 757 | verts->y = rects->y + rects->h + 0.5f; | ||
| 758 | verts->z = 0.0f; | ||
| 759 | verts++; | ||
| 760 | } | ||
| 761 | |||
| 762 | return true; | ||
| 763 | } | ||
| 764 | |||
| 765 | static bool PSP_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, | ||
| 766 | const SDL_FRect *srcrect, const SDL_FRect *dstrect) | ||
| 767 | { | ||
| 768 | VertTV *verts; | ||
| 769 | const float x = dstrect->x; | ||
| 770 | const float y = dstrect->y; | ||
| 771 | const float width = dstrect->w; | ||
| 772 | const float height = dstrect->h; | ||
| 773 | |||
| 774 | const float u0 = srcrect->x; | ||
| 775 | const float v0 = srcrect->y; | ||
| 776 | const float u1 = srcrect->x + srcrect->w; | ||
| 777 | const float v1 = srcrect->y + srcrect->h; | ||
| 778 | |||
| 779 | if ((MathAbs(u1) - MathAbs(u0)) < 64.0f) { | ||
| 780 | verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(VertTV), 4, &cmd->data.draw.first); | ||
| 781 | if (!verts) { | ||
| 782 | return false; | ||
| 783 | } | ||
| 784 | |||
| 785 | cmd->data.draw.count = 1; | ||
| 786 | |||
| 787 | verts->u = u0; | ||
| 788 | verts->v = v0; | ||
| 789 | verts->x = x; | ||
| 790 | verts->y = y; | ||
| 791 | verts->z = 0; | ||
| 792 | verts++; | ||
| 793 | |||
| 794 | verts->u = u1; | ||
| 795 | verts->v = v1; | ||
| 796 | verts->x = x + width; | ||
| 797 | verts->y = y + height; | ||
| 798 | verts->z = 0; | ||
| 799 | verts++; | ||
| 800 | } else { | ||
| 801 | float start, end; | ||
| 802 | float curU = u0; | ||
| 803 | float curX = x; | ||
| 804 | const float endX = x + width; | ||
| 805 | const float slice = 64.0f; | ||
| 806 | const size_t count = (size_t)SDL_ceilf(width / slice); | ||
| 807 | size_t i; | ||
| 808 | float ustep = (u1 - u0) / width * slice; | ||
| 809 | |||
| 810 | if (ustep < 0.0f) { | ||
| 811 | ustep = -ustep; | ||
| 812 | } | ||
| 813 | |||
| 814 | cmd->data.draw.count = count; | ||
| 815 | |||
| 816 | verts = (VertTV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertTV), 4, &cmd->data.draw.first); | ||
| 817 | if (!verts) { | ||
| 818 | return false; | ||
| 819 | } | ||
| 820 | |||
| 821 | for (i = 0, start = 0, end = width; i < count; i++, start += slice) { | ||
| 822 | const float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice; | ||
| 823 | const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep; | ||
| 824 | |||
| 825 | SDL_assert(start < end); | ||
| 826 | |||
| 827 | verts->u = curU; | ||
| 828 | verts->v = v0; | ||
| 829 | verts->x = curX; | ||
| 830 | verts->y = y; | ||
| 831 | verts->z = 0; | ||
| 832 | verts++; | ||
| 833 | |||
| 834 | curU += sourceWidth; | ||
| 835 | curX += polyWidth; | ||
| 836 | |||
| 837 | verts->u = curU; | ||
| 838 | verts->v = v1; | ||
| 839 | verts->x = curX; | ||
| 840 | verts->y = (y + height); | ||
| 841 | verts->z = 0; | ||
| 842 | verts++; | ||
| 843 | } | ||
| 844 | } | ||
| 845 | |||
| 846 | return true; | ||
| 847 | } | ||
| 848 | |||
| 849 | static bool PSP_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, | ||
| 850 | const SDL_FRect *srcrect, const SDL_FRect *dstrect, | ||
| 851 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y) | ||
| 852 | { | ||
| 853 | VertTV *verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 4 * sizeof(VertTV), 4, &cmd->data.draw.first); | ||
| 854 | const float centerx = center->x; | ||
| 855 | const float centery = center->y; | ||
| 856 | const float x = dstrect->x + centerx; | ||
| 857 | const float y = dstrect->y + centery; | ||
| 858 | const float width = dstrect->w - centerx; | ||
| 859 | const float height = dstrect->h - centery; | ||
| 860 | float s, c; | ||
| 861 | float cw1, sw1, ch1, sh1, cw2, sw2, ch2, sh2; | ||
| 862 | |||
| 863 | float u0 = srcrect->x; | ||
| 864 | float v0 = srcrect->y; | ||
| 865 | float u1 = srcrect->x + srcrect->w; | ||
| 866 | float v1 = srcrect->y + srcrect->h; | ||
| 867 | |||
| 868 | if (!verts) { | ||
| 869 | return false; | ||
| 870 | } | ||
| 871 | |||
| 872 | cmd->data.draw.count = 1; | ||
| 873 | |||
| 874 | MathSincos(degToRad((float)(360 - angle)), &s, &c); | ||
| 875 | |||
| 876 | cw1 = c * -centerx; | ||
| 877 | sw1 = s * -centerx; | ||
| 878 | ch1 = c * -centery; | ||
| 879 | sh1 = s * -centery; | ||
| 880 | cw2 = c * width; | ||
| 881 | sw2 = s * width; | ||
| 882 | ch2 = c * height; | ||
| 883 | sh2 = s * height; | ||
| 884 | |||
| 885 | if (flip & SDL_FLIP_VERTICAL) { | ||
| 886 | Swap(&v0, &v1); | ||
| 887 | } | ||
| 888 | |||
| 889 | if (flip & SDL_FLIP_HORIZONTAL) { | ||
| 890 | Swap(&u0, &u1); | ||
| 891 | } | ||
| 892 | |||
| 893 | verts->u = u0; | ||
| 894 | verts->v = v0; | ||
| 895 | verts->x = x + cw1 + sh1; | ||
| 896 | verts->y = y - sw1 + ch1; | ||
| 897 | verts->z = 0; | ||
| 898 | verts++; | ||
| 899 | |||
| 900 | verts->u = u0; | ||
| 901 | verts->v = v1; | ||
| 902 | verts->x = x + cw1 + sh2; | ||
| 903 | verts->y = y - sw1 + ch2; | ||
| 904 | verts->z = 0; | ||
| 905 | verts++; | ||
| 906 | |||
| 907 | verts->u = u1; | ||
| 908 | verts->v = v1; | ||
| 909 | verts->x = x + cw2 + sh2; | ||
| 910 | verts->y = y - sw2 + ch2; | ||
| 911 | verts->z = 0; | ||
| 912 | verts++; | ||
| 913 | |||
| 914 | verts->u = u1; | ||
| 915 | verts->v = v0; | ||
| 916 | verts->x = x + cw2 + sh1; | ||
| 917 | verts->y = y - sw2 + ch1; | ||
| 918 | verts->z = 0; | ||
| 919 | |||
| 920 | if (scale_x != 1.0f || scale_y != 1.0f) { | ||
| 921 | verts->x *= scale_x; | ||
| 922 | verts->y *= scale_y; | ||
| 923 | verts--; | ||
| 924 | verts->x *= scale_x; | ||
| 925 | verts->y *= scale_y; | ||
| 926 | verts--; | ||
| 927 | verts->x *= scale_x; | ||
| 928 | verts->y *= scale_y; | ||
| 929 | verts--; | ||
| 930 | verts->x *= scale_x; | ||
| 931 | verts->y *= scale_y; | ||
| 932 | } | ||
| 933 | |||
| 934 | return true; | ||
| 935 | } | ||
| 936 | |||
| 937 | static void ResetBlendState(PSP_BlendState *state) | ||
| 938 | { | ||
| 939 | sceGuColor(0xffffffff); | ||
| 940 | state->color = 0xffffffff; | ||
| 941 | state->mode = SDL_BLENDMODE_INVALID; | ||
| 942 | state->texture = NULL; | ||
| 943 | sceGuDisable(GU_TEXTURE_2D); | ||
| 944 | sceGuShadeModel(GU_SMOOTH); | ||
| 945 | state->shadeModel = GU_SMOOTH; | ||
| 946 | } | ||
| 947 | |||
| 948 | static void StartDrawing(SDL_Renderer *renderer) | ||
| 949 | { | ||
| 950 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | ||
| 951 | |||
| 952 | // Check if we need to start GU displaylist | ||
| 953 | if (!data->displayListAvail) { | ||
| 954 | sceGuStart(GU_DIRECT, DisplayList); | ||
| 955 | data->displayListAvail = true; | ||
| 956 | // ResetBlendState(&data->blendState); | ||
| 957 | } | ||
| 958 | |||
| 959 | // Check if we need a draw buffer change | ||
| 960 | if (renderer->target != data->boundTarget) { | ||
| 961 | SDL_Texture *texture = renderer->target; | ||
| 962 | if (texture) { | ||
| 963 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | ||
| 964 | // Set target, registering LRU | ||
| 965 | TextureBindAsTarget(data, psp_texture); | ||
| 966 | } else { | ||
| 967 | // Set target back to screen | ||
| 968 | sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH); | ||
| 969 | } | ||
| 970 | data->boundTarget = texture; | ||
| 971 | } | ||
| 972 | } | ||
| 973 | |||
| 974 | static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state) | ||
| 975 | { | ||
| 976 | PSP_BlendState *current = &data->blendState; | ||
| 977 | |||
| 978 | if (state->mode != current->mode) { | ||
| 979 | switch (state->mode) { | ||
| 980 | case SDL_BLENDMODE_NONE: | ||
| 981 | sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); | ||
| 982 | sceGuDisable(GU_BLEND); | ||
| 983 | break; | ||
| 984 | case SDL_BLENDMODE_BLEND: | ||
| 985 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | ||
| 986 | sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); | ||
| 987 | sceGuEnable(GU_BLEND); | ||
| 988 | break; | ||
| 989 | case SDL_BLENDMODE_BLEND_PREMULTIPLIED: | ||
| 990 | sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA); | ||
| 991 | sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0x00FFFFFF, 0 ); | ||
| 992 | sceGuEnable(GU_BLEND); | ||
| 993 | break; | ||
| 994 | case SDL_BLENDMODE_ADD: | ||
| 995 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | ||
| 996 | sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF); | ||
| 997 | sceGuEnable(GU_BLEND); | ||
| 998 | break; | ||
| 999 | case SDL_BLENDMODE_ADD_PREMULTIPLIED: | ||
| 1000 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | ||
| 1001 | sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0, 0x00FFFFFF); | ||
| 1002 | sceGuEnable(GU_BLEND); | ||
| 1003 | break; | ||
| 1004 | case SDL_BLENDMODE_MOD: | ||
| 1005 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | ||
| 1006 | sceGuBlendFunc(GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0); | ||
| 1007 | sceGuEnable(GU_BLEND); | ||
| 1008 | break; | ||
| 1009 | case SDL_BLENDMODE_MUL: | ||
| 1010 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | ||
| 1011 | // FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed. | ||
| 1012 | sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0); | ||
| 1013 | sceGuEnable(GU_BLEND); | ||
| 1014 | break; | ||
| 1015 | case SDL_BLENDMODE_INVALID: | ||
| 1016 | break; | ||
| 1017 | } | ||
| 1018 | } | ||
| 1019 | |||
| 1020 | if (state->color != current->color) { | ||
| 1021 | sceGuColor(state->color); | ||
| 1022 | } | ||
| 1023 | |||
| 1024 | if (state->shadeModel != current->shadeModel) { | ||
| 1025 | sceGuShadeModel(state->shadeModel); | ||
| 1026 | } | ||
| 1027 | |||
| 1028 | if (state->texture != current->texture) { | ||
| 1029 | if (state->texture) { | ||
| 1030 | TextureActivate(state->texture); | ||
| 1031 | sceGuEnable(GU_TEXTURE_2D); | ||
| 1032 | } else { | ||
| 1033 | sceGuDisable(GU_TEXTURE_2D); | ||
| 1034 | } | ||
| 1035 | } | ||
| 1036 | |||
| 1037 | *current = *state; | ||
| 1038 | } | ||
| 1039 | |||
| 1040 | static void PSP_InvalidateCachedState(SDL_Renderer *renderer) | ||
| 1041 | { | ||
| 1042 | // currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this. | ||
| 1043 | } | ||
| 1044 | |||
| 1045 | static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) | ||
| 1046 | { | ||
| 1047 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | ||
| 1048 | Uint8 *gpumem = NULL; | ||
| 1049 | PSP_DrawStateCache drawstate; | ||
| 1050 | |||
| 1051 | drawstate.color = 0; | ||
| 1052 | |||
| 1053 | StartDrawing(renderer); | ||
| 1054 | |||
| 1055 | /* note that before the renderer interface change, this would do extremely small | ||
| 1056 | batches with sceGuGetMemory()--a few vertices at a time--and it's not clear that | ||
| 1057 | this won't fail if you try to push 100,000 draw calls in a single batch. | ||
| 1058 | I don't know what the limits on PSP hardware are. It might be useful to have | ||
| 1059 | rendering backends report a reasonable maximum, so the higher level can flush | ||
| 1060 | if we appear to be exceeding that. */ | ||
| 1061 | gpumem = (Uint8 *)sceGuGetMemory(vertsize); | ||
| 1062 | if (!gpumem) { | ||
| 1063 | return SDL_SetError("Couldn't obtain a %d-byte vertex buffer!", (int)vertsize); | ||
| 1064 | } | ||
| 1065 | SDL_memcpy(gpumem, vertices, vertsize); | ||
| 1066 | |||
| 1067 | while (cmd) { | ||
| 1068 | switch (cmd->command) { | ||
| 1069 | case SDL_RENDERCMD_SETDRAWCOLOR: | ||
| 1070 | { | ||
| 1071 | const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 1072 | const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 1073 | const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 1074 | const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f); | ||
| 1075 | drawstate.color = GU_RGBA(r, g, b, a); | ||
| 1076 | break; | ||
| 1077 | } | ||
| 1078 | |||
| 1079 | case SDL_RENDERCMD_SETVIEWPORT: | ||
| 1080 | { | ||
| 1081 | SDL_Rect *viewport = &cmd->data.viewport.rect; | ||
| 1082 | sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1)); | ||
| 1083 | sceGuViewport(2048, 2048, viewport->w, viewport->h); | ||
| 1084 | sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h); | ||
| 1085 | // FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094 | ||
| 1086 | break; | ||
| 1087 | } | ||
| 1088 | |||
| 1089 | case SDL_RENDERCMD_SETCLIPRECT: | ||
| 1090 | { | ||
| 1091 | const SDL_Rect *rect = &cmd->data.cliprect.rect; | ||
| 1092 | if (cmd->data.cliprect.enabled) { | ||
| 1093 | sceGuEnable(GU_SCISSOR_TEST); | ||
| 1094 | sceGuScissor(rect->x, rect->y, rect->w, rect->h); | ||
| 1095 | } else { | ||
| 1096 | sceGuDisable(GU_SCISSOR_TEST); | ||
| 1097 | } | ||
| 1098 | break; | ||
| 1099 | } | ||
| 1100 | |||
| 1101 | case SDL_RENDERCMD_CLEAR: | ||
| 1102 | { | ||
| 1103 | const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 1104 | const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 1105 | const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | ||
| 1106 | const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f); | ||
| 1107 | sceGuClearColor(GU_RGBA(r, g, b, a)); | ||
| 1108 | sceGuClearStencil(a); | ||
| 1109 | sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT); | ||
| 1110 | break; | ||
| 1111 | } | ||
| 1112 | |||
| 1113 | case SDL_RENDERCMD_DRAW_POINTS: | ||
| 1114 | { | ||
| 1115 | const size_t count = cmd->data.draw.count; | ||
| 1116 | const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first); | ||
| 1117 | PSP_BlendState state = { | ||
| 1118 | .color = drawstate.color, | ||
| 1119 | .texture = NULL, | ||
| 1120 | .mode = cmd->data.draw.blend, | ||
| 1121 | .shadeModel = GU_FLAT | ||
| 1122 | }; | ||
| 1123 | PSP_SetBlendState(data, &state); | ||
| 1124 | sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | ||
| 1125 | break; | ||
| 1126 | } | ||
| 1127 | |||
| 1128 | case SDL_RENDERCMD_DRAW_LINES: | ||
| 1129 | { | ||
| 1130 | const size_t count = cmd->data.draw.count; | ||
| 1131 | const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first); | ||
| 1132 | PSP_BlendState state = { | ||
| 1133 | .color = drawstate.color, | ||
| 1134 | .texture = NULL, | ||
| 1135 | .mode = cmd->data.draw.blend, | ||
| 1136 | .shadeModel = GU_FLAT | ||
| 1137 | }; | ||
| 1138 | PSP_SetBlendState(data, &state); | ||
| 1139 | sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | ||
| 1140 | break; | ||
| 1141 | } | ||
| 1142 | |||
| 1143 | case SDL_RENDERCMD_FILL_RECTS: | ||
| 1144 | { | ||
| 1145 | const size_t count = cmd->data.draw.count; | ||
| 1146 | const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first); | ||
| 1147 | PSP_BlendState state = { | ||
| 1148 | .color = drawstate.color, | ||
| 1149 | .texture = NULL, | ||
| 1150 | .mode = cmd->data.draw.blend, | ||
| 1151 | .shadeModel = GU_FLAT | ||
| 1152 | }; | ||
| 1153 | PSP_SetBlendState(data, &state); | ||
| 1154 | sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts); | ||
| 1155 | break; | ||
| 1156 | } | ||
| 1157 | |||
| 1158 | case SDL_RENDERCMD_COPY: | ||
| 1159 | { | ||
| 1160 | const size_t count = cmd->data.draw.count; | ||
| 1161 | const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first); | ||
| 1162 | PSP_BlendState state = { | ||
| 1163 | .color = drawstate.color, | ||
| 1164 | .texture = cmd->data.draw.texture, | ||
| 1165 | .mode = cmd->data.draw.blend, | ||
| 1166 | .shadeModel = GU_SMOOTH | ||
| 1167 | }; | ||
| 1168 | PSP_SetBlendState(data, &state); | ||
| 1169 | sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts); | ||
| 1170 | break; | ||
| 1171 | } | ||
| 1172 | |||
| 1173 | case SDL_RENDERCMD_COPY_EX: | ||
| 1174 | { | ||
| 1175 | const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first); | ||
| 1176 | PSP_BlendState state = { | ||
| 1177 | .color = drawstate.color, | ||
| 1178 | .texture = cmd->data.draw.texture, | ||
| 1179 | .mode = cmd->data.draw.blend, | ||
| 1180 | .shadeModel = GU_SMOOTH | ||
| 1181 | }; | ||
| 1182 | PSP_SetBlendState(data, &state); | ||
| 1183 | sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 4, 0, verts); | ||
| 1184 | break; | ||
| 1185 | } | ||
| 1186 | |||
| 1187 | case SDL_RENDERCMD_GEOMETRY: | ||
| 1188 | { | ||
| 1189 | const size_t count = cmd->data.draw.count; | ||
| 1190 | if (!cmd->data.draw.texture) { | ||
| 1191 | const VertCV *verts = (VertCV *)(gpumem + cmd->data.draw.first); | ||
| 1192 | sceGuDisable(GU_TEXTURE_2D); | ||
| 1193 | // In GU_SMOOTH mode | ||
| 1194 | sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | ||
| 1195 | sceGuEnable(GU_TEXTURE_2D); | ||
| 1196 | } else { | ||
| 1197 | const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first); | ||
| 1198 | PSP_BlendState state = { | ||
| 1199 | .color = drawstate.color, | ||
| 1200 | .texture = NULL, | ||
| 1201 | .mode = cmd->data.draw.blend, | ||
| 1202 | .shadeModel = GU_FLAT | ||
| 1203 | }; | ||
| 1204 | TextureActivate(cmd->data.draw.texture); | ||
| 1205 | PSP_SetBlendState(data, &state); | ||
| 1206 | sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | ||
| 1207 | } | ||
| 1208 | break; | ||
| 1209 | } | ||
| 1210 | |||
| 1211 | case SDL_RENDERCMD_NO_OP: | ||
| 1212 | break; | ||
| 1213 | } | ||
| 1214 | |||
| 1215 | cmd = cmd->next; | ||
| 1216 | } | ||
| 1217 | |||
| 1218 | return true; | ||
| 1219 | } | ||
| 1220 | |||
| 1221 | static bool PSP_RenderPresent(SDL_Renderer *renderer) | ||
| 1222 | { | ||
| 1223 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | ||
| 1224 | if (!data->displayListAvail) { | ||
| 1225 | return false; | ||
| 1226 | } | ||
| 1227 | |||
| 1228 | data->displayListAvail = false; | ||
| 1229 | sceGuFinish(); | ||
| 1230 | sceGuSync(0, 0); | ||
| 1231 | |||
| 1232 | if ((data->vsync) && (data->vblank_not_reached)) { | ||
| 1233 | sceDisplayWaitVblankStart(); | ||
| 1234 | } | ||
| 1235 | data->vblank_not_reached = true; | ||
| 1236 | |||
| 1237 | data->backbuffer = data->frontbuffer; | ||
| 1238 | data->frontbuffer = vabsptr(sceGuSwapBuffers()); | ||
| 1239 | |||
| 1240 | return true; | ||
| 1241 | } | ||
| 1242 | |||
| 1243 | static void PSP_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) | ||
| 1244 | { | ||
| 1245 | PSP_RenderData *renderdata = (PSP_RenderData *)renderer->internal; | ||
| 1246 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | ||
| 1247 | |||
| 1248 | if (!renderdata) { | ||
| 1249 | return; | ||
| 1250 | } | ||
| 1251 | |||
| 1252 | if (!psp_texture) { | ||
| 1253 | return; | ||
| 1254 | } | ||
| 1255 | |||
| 1256 | LRUTargetRemove(renderdata, psp_texture); | ||
| 1257 | TextureStorageFree(psp_texture->data); | ||
| 1258 | SDL_free(psp_texture); | ||
| 1259 | texture->internal = NULL; | ||
| 1260 | } | ||
| 1261 | |||
| 1262 | static void PSP_DestroyRenderer(SDL_Renderer *renderer) | ||
| 1263 | { | ||
| 1264 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | ||
| 1265 | if (data) { | ||
| 1266 | if (!data->initialized) { | ||
| 1267 | return; | ||
| 1268 | } | ||
| 1269 | |||
| 1270 | sceKernelDisableSubIntr(PSP_VBLANK_INT, 0); | ||
| 1271 | sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT, 0); | ||
| 1272 | sceDisplayWaitVblankStart(); | ||
| 1273 | sceGuDisplay(GU_FALSE); | ||
| 1274 | sceGuTerm(); | ||
| 1275 | vfree(data->backbuffer); | ||
| 1276 | vfree(data->frontbuffer); | ||
| 1277 | |||
| 1278 | data->initialized = false; | ||
| 1279 | data->displayListAvail = false; | ||
| 1280 | SDL_free(data); | ||
| 1281 | } | ||
| 1282 | } | ||
| 1283 | |||
| 1284 | static bool PSP_SetVSync(SDL_Renderer *renderer, const int vsync) | ||
| 1285 | { | ||
| 1286 | PSP_RenderData *data = renderer->internal; | ||
| 1287 | data->vsync = vsync; | ||
| 1288 | return true; | ||
| 1289 | } | ||
| 1290 | |||
| 1291 | static bool PSP_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) | ||
| 1292 | { | ||
| 1293 | PSP_RenderData *data; | ||
| 1294 | int pixelformat; | ||
| 1295 | void *doublebuffer = NULL; | ||
| 1296 | |||
| 1297 | SDL_SetupRendererColorspace(renderer, create_props); | ||
| 1298 | |||
| 1299 | if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { | ||
| 1300 | return SDL_SetError("Unsupported output colorspace"); | ||
| 1301 | } | ||
| 1302 | |||
| 1303 | data = (PSP_RenderData *)SDL_calloc(1, sizeof(*data)); | ||
| 1304 | if (!data) { | ||
| 1305 | return false; | ||
| 1306 | } | ||
| 1307 | |||
| 1308 | renderer->WindowEvent = PSP_WindowEvent; | ||
| 1309 | renderer->CreateTexture = PSP_CreateTexture; | ||
| 1310 | renderer->UpdateTexture = PSP_UpdateTexture; | ||
| 1311 | renderer->LockTexture = PSP_LockTexture; | ||
| 1312 | renderer->UnlockTexture = PSP_UnlockTexture; | ||
| 1313 | renderer->SetTextureScaleMode = PSP_SetTextureScaleMode; | ||
| 1314 | renderer->SetRenderTarget = PSP_SetRenderTarget; | ||
| 1315 | renderer->QueueSetViewport = PSP_QueueNoOp; | ||
| 1316 | renderer->QueueSetDrawColor = PSP_QueueNoOp; | ||
| 1317 | renderer->QueueDrawPoints = PSP_QueueDrawPoints; | ||
| 1318 | renderer->QueueDrawLines = PSP_QueueDrawPoints; // lines and points queue vertices the same way. | ||
| 1319 | renderer->QueueGeometry = PSP_QueueGeometry; | ||
| 1320 | renderer->QueueFillRects = PSP_QueueFillRects; | ||
| 1321 | renderer->QueueCopy = PSP_QueueCopy; | ||
| 1322 | renderer->QueueCopyEx = PSP_QueueCopyEx; | ||
| 1323 | renderer->InvalidateCachedState = PSP_InvalidateCachedState; | ||
| 1324 | renderer->RunCommandQueue = PSP_RunCommandQueue; | ||
| 1325 | renderer->RenderPresent = PSP_RenderPresent; | ||
| 1326 | renderer->DestroyTexture = PSP_DestroyTexture; | ||
| 1327 | renderer->DestroyRenderer = PSP_DestroyRenderer; | ||
| 1328 | renderer->SetVSync = PSP_SetVSync; | ||
| 1329 | renderer->internal = data; | ||
| 1330 | PSP_InvalidateCachedState(renderer); | ||
| 1331 | renderer->window = window; | ||
| 1332 | |||
| 1333 | renderer->name = PSP_RenderDriver.name; | ||
| 1334 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGR565); | ||
| 1335 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555); | ||
| 1336 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR4444); | ||
| 1337 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); | ||
| 1338 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 512); | ||
| 1339 | |||
| 1340 | data->initialized = true; | ||
| 1341 | data->most_recent_target = NULL; | ||
| 1342 | data->least_recent_target = NULL; | ||
| 1343 | |||
| 1344 | pixelformat = PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window)); | ||
| 1345 | switch (pixelformat) { | ||
| 1346 | case GU_PSM_4444: | ||
| 1347 | case GU_PSM_5650: | ||
| 1348 | case GU_PSM_5551: | ||
| 1349 | data->bpp = 2; | ||
| 1350 | data->psm = pixelformat; | ||
| 1351 | break; | ||
| 1352 | default: | ||
| 1353 | data->bpp = 4; | ||
| 1354 | data->psm = GU_PSM_8888; | ||
| 1355 | break; | ||
| 1356 | } | ||
| 1357 | |||
| 1358 | doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * data->bpp * 2); | ||
| 1359 | data->backbuffer = doublebuffer; | ||
| 1360 | data->frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * data->bpp; | ||
| 1361 | |||
| 1362 | sceGuInit(); | ||
| 1363 | // setup GU | ||
| 1364 | sceGuStart(GU_DIRECT, DisplayList); | ||
| 1365 | sceGuDrawBuffer(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH); | ||
| 1366 | sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(data->backbuffer), PSP_FRAME_BUFFER_WIDTH); | ||
| 1367 | |||
| 1368 | sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1)); | ||
| 1369 | sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); | ||
| 1370 | |||
| 1371 | sceGuDisable(GU_DEPTH_TEST); | ||
| 1372 | |||
| 1373 | // Scissoring | ||
| 1374 | sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); | ||
| 1375 | sceGuEnable(GU_SCISSOR_TEST); | ||
| 1376 | |||
| 1377 | // Backface culling | ||
| 1378 | sceGuDisable(GU_CULL_FACE); | ||
| 1379 | |||
| 1380 | // Setup initial blend state | ||
| 1381 | ResetBlendState(&data->blendState); | ||
| 1382 | |||
| 1383 | sceGuFinish(); | ||
| 1384 | sceGuSync(0, 0); | ||
| 1385 | sceDisplayWaitVblankStartCB(); | ||
| 1386 | sceGuDisplay(GU_TRUE); | ||
| 1387 | |||
| 1388 | // Improve performance when VSYC is enabled and it is not reaching the 60 FPS | ||
| 1389 | data->vblank_not_reached = true; | ||
| 1390 | sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data); | ||
| 1391 | sceKernelEnableSubIntr(PSP_VBLANK_INT, 0); | ||
| 1392 | |||
| 1393 | return true; | ||
| 1394 | } | ||
| 1395 | |||
| 1396 | SDL_RenderDriver PSP_RenderDriver = { | ||
| 1397 | PSP_CreateRenderer, "PSP" | ||
| 1398 | }; | ||
| 1399 | |||
| 1400 | #endif // SDL_VIDEO_RENDER_PSP | ||
