diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h b/contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h new file mode 100644 index 0000000..e71f8ce --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h | |||
| @@ -0,0 +1,65 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifndef SDL_shaders_gles2_h_ | ||
| 24 | #define SDL_shaders_gles2_h_ | ||
| 25 | |||
| 26 | #ifdef SDL_VIDEO_RENDER_OGL_ES2 | ||
| 27 | |||
| 28 | typedef enum | ||
| 29 | { | ||
| 30 | GLES2_SHADER_FRAGMENT_INCLUDE_NONE = 0, | ||
| 31 | GLES2_SHADER_FRAGMENT_INCLUDE_BEST_TEXCOORD_PRECISION, | ||
| 32 | GLES2_SHADER_FRAGMENT_INCLUDE_MEDIUM_TEXCOORD_PRECISION, | ||
| 33 | GLES2_SHADER_FRAGMENT_INCLUDE_HIGH_TEXCOORD_PRECISION, | ||
| 34 | GLES2_SHADER_FRAGMENT_INCLUDE_UNDEF_PRECISION, | ||
| 35 | GLES2_SHADER_FRAGMENT_INCLUDE_COUNT | ||
| 36 | } GLES2_ShaderIncludeType; | ||
| 37 | |||
| 38 | typedef enum | ||
| 39 | { | ||
| 40 | GLES2_SHADER_VERTEX_DEFAULT = 0, | ||
| 41 | GLES2_SHADER_FRAGMENT_SOLID, | ||
| 42 | GLES2_SHADER_FRAGMENT_TEXTURE_ABGR, | ||
| 43 | GLES2_SHADER_FRAGMENT_TEXTURE_ARGB, | ||
| 44 | GLES2_SHADER_FRAGMENT_TEXTURE_BGR, | ||
| 45 | GLES2_SHADER_FRAGMENT_TEXTURE_RGB, | ||
| 46 | #ifdef SDL_HAVE_YUV | ||
| 47 | GLES2_SHADER_FRAGMENT_TEXTURE_YUV, | ||
| 48 | GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA, | ||
| 49 | GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG, | ||
| 50 | GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RA, | ||
| 51 | GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RG, | ||
| 52 | #endif | ||
| 53 | // Shaders beyond this point are optional and not cached at render creation | ||
| 54 | GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES, | ||
| 55 | GLES2_SHADER_COUNT | ||
| 56 | } GLES2_ShaderType; | ||
| 57 | |||
| 58 | extern const char *GLES2_GetShaderPrologue(GLES2_ShaderType type); | ||
| 59 | extern const char *GLES2_GetShaderInclude(GLES2_ShaderIncludeType type); | ||
| 60 | extern const char *GLES2_GetShader(GLES2_ShaderType type); | ||
| 61 | extern GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint(void); | ||
| 62 | |||
| 63 | #endif // SDL_VIDEO_RENDER_OGL_ES2 | ||
| 64 | |||
| 65 | #endif // SDL_shaders_gles2_h_ | ||
