diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/opengles2/SDL_gles2funcs.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/opengles2/SDL_gles2funcs.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/opengles2/SDL_gles2funcs.h b/contrib/SDL-3.2.8/src/render/opengles2/SDL_gles2funcs.h new file mode 100644 index 0000000..bbc47a4 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/opengles2/SDL_gles2funcs.h | |||
| @@ -0,0 +1,78 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | SDL_PROC(void, glActiveTexture, (GLenum)) | ||
| 23 | SDL_PROC(void, glAttachShader, (GLuint, GLuint)) | ||
| 24 | SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *)) | ||
| 25 | SDL_PROC(void, glBindTexture, (GLenum, GLuint)) | ||
| 26 | SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum)) | ||
| 27 | SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum)) | ||
| 28 | SDL_PROC(void, glClear, (GLbitfield)) | ||
| 29 | SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) | ||
| 30 | SDL_PROC(void, glCompileShader, (GLuint)) | ||
| 31 | SDL_PROC(GLuint, glCreateProgram, (void)) | ||
| 32 | SDL_PROC(GLuint, glCreateShader, (GLenum)) | ||
| 33 | SDL_PROC(void, glDeleteProgram, (GLuint)) | ||
| 34 | SDL_PROC(void, glDeleteShader, (GLuint)) | ||
| 35 | SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) | ||
| 36 | SDL_PROC(void, glDisable, (GLenum)) | ||
| 37 | SDL_PROC(void, glDisableVertexAttribArray, (GLuint)) | ||
| 38 | SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) | ||
| 39 | SDL_PROC(void, glEnable, (GLenum)) | ||
| 40 | SDL_PROC(void, glEnableVertexAttribArray, (GLuint)) | ||
| 41 | SDL_PROC(void, glFinish, (void)) | ||
| 42 | SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *)) | ||
| 43 | SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) | ||
| 44 | SDL_PROC(const GLubyte *, glGetString, (GLenum)) | ||
| 45 | SDL_PROC(GLenum, glGetError, (void)) | ||
| 46 | SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) | ||
| 47 | SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *)) | ||
| 48 | SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *)) | ||
| 49 | SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *)) | ||
| 50 | SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *)) | ||
| 51 | SDL_PROC(void, glLinkProgram, (GLuint)) | ||
| 52 | SDL_PROC(void, glPixelStorei, (GLenum, GLint)) | ||
| 53 | SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) | ||
| 54 | SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei)) | ||
| 55 | SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei)) | ||
| 56 | SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar *const *, const GLint *)) | ||
| 57 | SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)) | ||
| 58 | SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) | ||
| 59 | SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) | ||
| 60 | SDL_PROC(void, glUniform1i, (GLint, GLint)) | ||
| 61 | SDL_PROC(void, glUniform3f, (GLint, GLfloat, GLfloat, GLfloat)) | ||
| 62 | SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat)) | ||
| 63 | SDL_PROC(void, glUniformMatrix3fv, (GLint, GLsizei, GLboolean, const GLfloat *)) | ||
| 64 | SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *)) | ||
| 65 | SDL_PROC(void, glUseProgram, (GLuint)) | ||
| 66 | SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)) | ||
| 67 | SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) | ||
| 68 | SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint)) | ||
| 69 | SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint)) | ||
| 70 | SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum)) | ||
| 71 | SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *)) | ||
| 72 | SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *)) | ||
| 73 | SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei *, GLchar *)) | ||
| 74 | SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *)) | ||
| 75 | SDL_PROC(void, glDeleteBuffers, (GLsizei, const GLuint *)) | ||
| 76 | SDL_PROC(void, glBindBuffer, (GLenum, GLuint)) | ||
| 77 | SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum)) | ||
| 78 | SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *)) | ||
