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Diffstat (limited to 'contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.cpp')
-rw-r--r--contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.cpp174
1 files changed, 174 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.cpp b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.cpp
new file mode 100644
index 0000000..2ea3cf1
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.cpp
@@ -0,0 +1,174 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#include "../../SDL_internal.h"
23#if defined(SDL_VIDEO_RENDER_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
24#include "SDL_render_d3d12_xbox.h"
25#include "../../core/windows/SDL_windows.h"
26#include <XGameRuntime.h>
27
28#if defined(_MSC_VER) && !defined(__clang__)
29#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
30#else
31#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
32#endif
33
34static const GUID SDL_IID_ID3D12Device1 = { 0x77acce80, 0x638e, 0x4e65, { 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e } };
35static const GUID SDL_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
36static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
37
38extern "C"
39HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug)
40{
41 HRESULT result;
42 D3D12XBOX_CREATE_DEVICE_PARAMETERS params;
43 IDXGIDevice1 *dxgiDevice;
44 IDXGIAdapter *dxgiAdapter;
45 IDXGIOutput *dxgiOutput;
46 SDL_zero(params);
47
48 params.Version = D3D12_SDK_VERSION;
49 params.ProcessDebugFlags = createDebug ? D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED : D3D12XBOX_PROCESS_DEBUG_FLAG_NONE;
50 params.GraphicsCommandQueueRingSizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
51 params.GraphicsScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
52 params.ComputeScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
53
54 result = D3D12XboxCreateDevice(NULL, &params, SDL_IID_ID3D12Device1, (void **) device);
55 if (FAILED(result)) {
56 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] D3D12XboxCreateDevice"), result);
57 goto done;
58 }
59
60 result = (*device)->QueryInterface(SDL_IID_IDXGIDevice1, (void **) &dxgiDevice);
61 if (FAILED(result)) {
62 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ID3D12Device to IDXGIDevice1"), result);
63 goto done;
64 }
65
66 result = dxgiDevice->GetAdapter(&dxgiAdapter);
67 if (FAILED(result)) {
68 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiDevice->GetAdapter"), result);
69 goto done;
70 }
71
72 result = dxgiAdapter->EnumOutputs(0, &dxgiOutput);
73 if (FAILED(result)) {
74 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiAdapter->EnumOutputs"), result);
75 goto done;
76 }
77
78 // Set frame interval
79 result = (*device)->SetFrameIntervalX(dxgiOutput, D3D12XBOX_FRAME_INTERVAL_60_HZ, 1, D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
80 if (FAILED(result)) {
81 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] SetFrameIntervalX"), result);
82 goto done;
83 }
84
85 result = (*device)->ScheduleFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, 0, NULL, D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE);
86 if (FAILED(result)) {
87 WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ScheduleFrameEventX"), result);
88 goto done;
89 }
90
91done:
92 return result;
93}
94
95extern "C"
96HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource)
97{
98
99 D3D12_HEAP_PROPERTIES heapProps;
100 D3D12_RESOURCE_DESC resourceDesc;
101
102 SDL_zero(heapProps);
103 heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
104 heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
105 heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
106 heapProps.CreationNodeMask = 1;
107 heapProps.VisibleNodeMask = 1;
108
109 SDL_zero(resourceDesc);
110 resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
111 resourceDesc.Alignment = 0;
112 resourceDesc.Width = width;
113 resourceDesc.Height = height;
114 resourceDesc.DepthOrArraySize = 1;
115 resourceDesc.MipLevels = 1;
116 resourceDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
117 resourceDesc.SampleDesc.Count = 1;
118 resourceDesc.SampleDesc.Quality = 0;
119 resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
120 resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
121
122 return device->CreateCommittedResource(&heapProps,
123 D3D12_HEAP_FLAG_ALLOW_DISPLAY,
124 &resourceDesc,
125 D3D12_RESOURCE_STATE_PRESENT,
126 NULL,
127 SDL_IID_ID3D12Resource,
128 resource
129 );
130}
131
132extern "C"
133HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken)
134{
135 *outToken = D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL;
136 return device->WaitFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, INFINITE, NULL, D3D12XBOX_WAIT_FRAME_EVENT_FLAG_NONE, outToken);
137}
138
139extern "C"
140HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget)
141{
142 D3D12XBOX_PRESENT_PLANE_PARAMETERS planeParameters;
143 SDL_zero(planeParameters);
144 planeParameters.Token = token;
145 planeParameters.ResourceCount = 1;
146 planeParameters.ppResources = &renderTarget;
147 return commandQueue->PresentX(1, &planeParameters, NULL);
148}
149
150extern "C"
151void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height)
152{
153 switch (XSystemGetDeviceType()) {
154 case XSystemDeviceType::XboxScarlettLockhart:
155 *width = 2560;
156 *height = 1440;
157 break;
158
159 case XSystemDeviceType::XboxOneX:
160 case XSystemDeviceType::XboxScarlettAnaconda:
161 case XSystemDeviceType::XboxOneXDevkit:
162 case XSystemDeviceType::XboxScarlettDevkit:
163 *width = 3840;
164 *height = 2160;
165 break;
166
167 default:
168 *width = 1920;
169 *height = 1080;
170 break;
171 }
172}
173
174#endif // SDL_VIDEO_RENDER_D3D12 && (SDL_PLATFORM_XBOXONE || SDL_PLATFORM_XBOXSERIES)