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-rw-r--r--contrib/SDL-3.2.8/src/render/direct3d12/D3D12_PixelShader_Textures.hlsl8
1 files changed, 8 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/D3D12_PixelShader_Textures.hlsl b/contrib/SDL-3.2.8/src/render/direct3d12/D3D12_PixelShader_Textures.hlsl
new file mode 100644
index 0000000..f705742
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/render/direct3d12/D3D12_PixelShader_Textures.hlsl
@@ -0,0 +1,8 @@
1
2#include "D3D12_PixelShader_Common.hlsli"
3
4[RootSignature(TextureRS)]
5float4 main(PixelShaderInput input) : SV_TARGET
6{
7 return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
8}