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-rw-r--r--contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl9
1 files changed, 0 insertions, 9 deletions
diff --git a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl b/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl
deleted file mode 100644
index f2ecf18..0000000
--- a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl
+++ /dev/null
@@ -1,9 +0,0 @@
1Texture2D theTexture : register(t0);
2SamplerState theSampler : register(s0);
3
4#include "D3D11_PixelShader_Common.hlsli"
5
6float4 main(PixelShaderInput input) : SV_TARGET
7{
8 return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color;
9}