diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h b/contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h new file mode 100644 index 0000000..807c44c --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h | |||
| @@ -0,0 +1,63 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #ifndef SDL_yuv_sw_c_h_ | ||
| 23 | #define SDL_yuv_sw_c_h_ | ||
| 24 | |||
| 25 | #include "SDL_internal.h" | ||
| 26 | |||
| 27 | // This is the software implementation of the YUV texture support | ||
| 28 | |||
| 29 | struct SDL_SW_YUVTexture | ||
| 30 | { | ||
| 31 | SDL_PixelFormat format; | ||
| 32 | SDL_Colorspace colorspace; | ||
| 33 | SDL_PixelFormat target_format; | ||
| 34 | int w, h; | ||
| 35 | Uint8 *pixels; | ||
| 36 | |||
| 37 | // These are just so we don't have to allocate them separately | ||
| 38 | int pitches[3]; | ||
| 39 | Uint8 *planes[3]; | ||
| 40 | |||
| 41 | // This is a temporary surface in case we have to stretch copy | ||
| 42 | SDL_Surface *stretch; | ||
| 43 | SDL_Surface *display; | ||
| 44 | }; | ||
| 45 | |||
| 46 | typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; | ||
| 47 | |||
| 48 | extern SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, SDL_Colorspace colorspace, int w, int h); | ||
| 49 | extern bool SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels, int *pitch); | ||
| 50 | extern bool SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const void *pixels, int pitch); | ||
| 51 | extern bool SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, | ||
| 52 | const Uint8 *Yplane, int Ypitch, | ||
| 53 | const Uint8 *Uplane, int Upitch, | ||
| 54 | const Uint8 *Vplane, int Vpitch); | ||
| 55 | extern bool SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, | ||
| 56 | const Uint8 *Yplane, int Ypitch, | ||
| 57 | const Uint8 *UVplane, int UVpitch); | ||
| 58 | extern bool SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, void **pixels, int *pitch); | ||
| 59 | extern void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata); | ||
| 60 | extern bool SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, SDL_PixelFormat target_format, int w, int h, void *pixels, int pitch); | ||
| 61 | extern void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata); | ||
| 62 | |||
| 63 | #endif // SDL_yuv_sw_c_h_ | ||
