diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/SDL_render.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/SDL_render.c | 5676 |
1 files changed, 5676 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/SDL_render.c b/contrib/SDL-3.2.8/src/render/SDL_render.c new file mode 100644 index 0000000..82ecb88 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/SDL_render.c | |||
| @@ -0,0 +1,5676 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | // The SDL 2D rendering system | ||
| 24 | |||
| 25 | #include "SDL_sysrender.h" | ||
| 26 | #include "SDL_render_debug_font.h" | ||
| 27 | #include "software/SDL_render_sw_c.h" | ||
| 28 | #include "../events/SDL_windowevents_c.h" | ||
| 29 | #include "../video/SDL_pixels_c.h" | ||
| 30 | #include "../video/SDL_video_c.h" | ||
| 31 | |||
| 32 | #ifdef SDL_PLATFORM_ANDROID | ||
| 33 | #include "../core/android/SDL_android.h" | ||
| 34 | #include "../video/android/SDL_androidevents.h" | ||
| 35 | #endif | ||
| 36 | |||
| 37 | /* as a courtesy to iOS apps, we don't try to draw when in the background, as | ||
| 38 | that will crash the app. However, these apps _should_ have used | ||
| 39 | SDL_AddEventWatch to catch SDL_EVENT_WILL_ENTER_BACKGROUND events and stopped | ||
| 40 | drawing themselves. Other platforms still draw, as the compositor can use it, | ||
| 41 | and more importantly: drawing to render targets isn't lost. But I still think | ||
| 42 | this should probably be removed at some point in the future. --ryan. */ | ||
| 43 | #if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_ANDROID) | ||
| 44 | #define DONT_DRAW_WHILE_HIDDEN 1 | ||
| 45 | #else | ||
| 46 | #define DONT_DRAW_WHILE_HIDDEN 0 | ||
| 47 | #endif | ||
| 48 | |||
| 49 | #define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer" | ||
| 50 | #define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent" | ||
| 51 | |||
| 52 | #define CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result) \ | ||
| 53 | if (!SDL_ObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER)) { \ | ||
| 54 | SDL_InvalidParamError("renderer"); \ | ||
| 55 | return result; \ | ||
| 56 | } | ||
| 57 | |||
| 58 | #define CHECK_RENDERER_MAGIC(renderer, result) \ | ||
| 59 | CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result); \ | ||
| 60 | if ((renderer)->destroyed) { \ | ||
| 61 | SDL_SetError("Renderer's window has been destroyed, can't use further"); \ | ||
| 62 | return result; \ | ||
| 63 | } | ||
| 64 | |||
| 65 | #define CHECK_TEXTURE_MAGIC(texture, result) \ | ||
| 66 | if (!SDL_ObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE)) { \ | ||
| 67 | SDL_InvalidParamError("texture"); \ | ||
| 68 | return result; \ | ||
| 69 | } | ||
| 70 | |||
| 71 | // Predefined blend modes | ||
| 72 | #define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \ | ||
| 73 | srcAlphaFactor, dstAlphaFactor, alphaOperation) \ | ||
| 74 | (SDL_BlendMode)(((Uint32)(colorOperation) << 0) | \ | ||
| 75 | ((Uint32)(srcColorFactor) << 4) | \ | ||
| 76 | ((Uint32)(dstColorFactor) << 8) | \ | ||
| 77 | ((Uint32)(alphaOperation) << 16) | \ | ||
| 78 | ((Uint32)(srcAlphaFactor) << 20) | \ | ||
| 79 | ((Uint32)(dstAlphaFactor) << 24)) | ||
| 80 | |||
| 81 | #define SDL_BLENDMODE_NONE_FULL \ | ||
| 82 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \ | ||
| 83 | SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD) | ||
| 84 | |||
| 85 | #define SDL_BLENDMODE_BLEND_FULL \ | ||
| 86 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ | ||
| 87 | SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD) | ||
| 88 | |||
| 89 | #define SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL \ | ||
| 90 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ | ||
| 91 | SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD) | ||
| 92 | |||
| 93 | #define SDL_BLENDMODE_ADD_FULL \ | ||
| 94 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \ | ||
| 95 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) | ||
| 96 | |||
| 97 | #define SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL \ | ||
| 98 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \ | ||
| 99 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) | ||
| 100 | |||
| 101 | #define SDL_BLENDMODE_MOD_FULL \ | ||
| 102 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \ | ||
| 103 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) | ||
| 104 | |||
| 105 | #define SDL_BLENDMODE_MUL_FULL \ | ||
| 106 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ | ||
| 107 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) | ||
| 108 | |||
| 109 | #ifndef SDL_RENDER_DISABLED | ||
| 110 | static const SDL_RenderDriver *render_drivers[] = { | ||
| 111 | #ifdef SDL_VIDEO_RENDER_D3D11 | ||
| 112 | &D3D11_RenderDriver, | ||
| 113 | #endif | ||
| 114 | #ifdef SDL_VIDEO_RENDER_D3D12 | ||
| 115 | &D3D12_RenderDriver, | ||
| 116 | #endif | ||
| 117 | #ifdef SDL_VIDEO_RENDER_D3D | ||
| 118 | &D3D_RenderDriver, | ||
| 119 | #endif | ||
| 120 | #ifdef SDL_VIDEO_RENDER_METAL | ||
| 121 | &METAL_RenderDriver, | ||
| 122 | #endif | ||
| 123 | #ifdef SDL_VIDEO_RENDER_OGL | ||
| 124 | &GL_RenderDriver, | ||
| 125 | #endif | ||
| 126 | #ifdef SDL_VIDEO_RENDER_OGL_ES2 | ||
| 127 | &GLES2_RenderDriver, | ||
| 128 | #endif | ||
| 129 | #ifdef SDL_VIDEO_RENDER_PS2 | ||
| 130 | &PS2_RenderDriver, | ||
| 131 | #endif | ||
| 132 | #ifdef SDL_VIDEO_RENDER_PSP | ||
| 133 | &PSP_RenderDriver, | ||
| 134 | #endif | ||
| 135 | #ifdef SDL_VIDEO_RENDER_VITA_GXM | ||
| 136 | &VITA_GXM_RenderDriver, | ||
| 137 | #endif | ||
| 138 | #ifdef SDL_VIDEO_RENDER_VULKAN | ||
| 139 | &VULKAN_RenderDriver, | ||
| 140 | #endif | ||
| 141 | #ifdef SDL_VIDEO_RENDER_GPU | ||
| 142 | &GPU_RenderDriver, | ||
| 143 | #endif | ||
| 144 | #ifdef SDL_VIDEO_RENDER_SW | ||
| 145 | &SW_RenderDriver, | ||
| 146 | #endif | ||
| 147 | NULL | ||
| 148 | }; | ||
| 149 | #endif // !SDL_RENDER_DISABLED | ||
| 150 | |||
| 151 | static SDL_Renderer *SDL_renderers; | ||
| 152 | |||
| 153 | static const int rect_index_order[] = { 0, 1, 2, 0, 2, 3 }; | ||
| 154 | |||
| 155 | void SDL_QuitRender(void) | ||
| 156 | { | ||
| 157 | while (SDL_renderers) { | ||
| 158 | SDL_DestroyRenderer(SDL_renderers); | ||
| 159 | } | ||
| 160 | } | ||
| 161 | |||
| 162 | bool SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format) | ||
| 163 | { | ||
| 164 | SDL_PixelFormat *texture_formats = (SDL_PixelFormat *)SDL_realloc((void *)renderer->texture_formats, (renderer->num_texture_formats + 2) * sizeof(SDL_PixelFormat)); | ||
| 165 | if (!texture_formats) { | ||
| 166 | return false; | ||
| 167 | } | ||
| 168 | texture_formats[renderer->num_texture_formats++] = format; | ||
| 169 | texture_formats[renderer->num_texture_formats] = SDL_PIXELFORMAT_UNKNOWN; | ||
| 170 | renderer->texture_formats = texture_formats; | ||
| 171 | SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, texture_formats); | ||
| 172 | return true; | ||
| 173 | } | ||
| 174 | |||
| 175 | void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props) | ||
| 176 | { | ||
| 177 | renderer->output_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB); | ||
| 178 | } | ||
| 179 | |||
| 180 | bool SDL_RenderingLinearSpace(SDL_Renderer *renderer) | ||
| 181 | { | ||
| 182 | SDL_Colorspace colorspace; | ||
| 183 | |||
| 184 | if (renderer->target) { | ||
| 185 | colorspace = renderer->target->colorspace; | ||
| 186 | } else { | ||
| 187 | colorspace = renderer->output_colorspace; | ||
| 188 | } | ||
| 189 | if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) { | ||
| 190 | return true; | ||
| 191 | } | ||
| 192 | return false; | ||
| 193 | } | ||
| 194 | |||
| 195 | void SDL_ConvertToLinear(SDL_FColor *color) | ||
| 196 | { | ||
| 197 | color->r = SDL_sRGBtoLinear(color->r); | ||
| 198 | color->g = SDL_sRGBtoLinear(color->g); | ||
| 199 | color->b = SDL_sRGBtoLinear(color->b); | ||
| 200 | } | ||
| 201 | |||
| 202 | void SDL_ConvertFromLinear(SDL_FColor *color) | ||
| 203 | { | ||
| 204 | color->r = SDL_sRGBfromLinear(color->r); | ||
| 205 | color->g = SDL_sRGBfromLinear(color->g); | ||
| 206 | color->b = SDL_sRGBfromLinear(color->b); | ||
| 207 | } | ||
| 208 | |||
| 209 | static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd) | ||
| 210 | { | ||
| 211 | #if 0 | ||
| 212 | unsigned int i = 1; | ||
| 213 | SDL_Log("Render commands to flush:"); | ||
| 214 | while (cmd) { | ||
| 215 | switch (cmd->command) { | ||
| 216 | case SDL_RENDERCMD_NO_OP: | ||
| 217 | SDL_Log(" %u. no-op", i++); | ||
| 218 | break; | ||
| 219 | |||
| 220 | case SDL_RENDERCMD_SETVIEWPORT: | ||
| 221 | SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++, | ||
| 222 | (unsigned int) cmd->data.viewport.first, | ||
| 223 | cmd->data.viewport.rect.x, cmd->data.viewport.rect.y, | ||
| 224 | cmd->data.viewport.rect.w, cmd->data.viewport.rect.h); | ||
| 225 | break; | ||
| 226 | |||
| 227 | case SDL_RENDERCMD_SETCLIPRECT: | ||
| 228 | SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++, | ||
| 229 | cmd->data.cliprect.enabled ? "true" : "false", | ||
| 230 | cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y, | ||
| 231 | cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h); | ||
| 232 | break; | ||
| 233 | |||
| 234 | case SDL_RENDERCMD_SETDRAWCOLOR: | ||
| 235 | SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)", i++, | ||
| 236 | (unsigned int) cmd->data.color.first, | ||
| 237 | (int) cmd->data.color.color.r, (int) cmd->data.color.color.g, | ||
| 238 | (int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale); | ||
| 239 | break; | ||
| 240 | |||
| 241 | case SDL_RENDERCMD_CLEAR: | ||
| 242 | SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)", i++, | ||
| 243 | (unsigned int) cmd->data.color.first, | ||
| 244 | (int) cmd->data.color.color.r, (int) cmd->data.color.color.g, | ||
| 245 | (int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale); | ||
| 246 | break; | ||
| 247 | |||
| 248 | case SDL_RENDERCMD_DRAW_POINTS: | ||
| 249 | SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++, | ||
| 250 | (unsigned int) cmd->data.draw.first, | ||
| 251 | (unsigned int) cmd->data.draw.count, | ||
| 252 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, | ||
| 253 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, | ||
| 254 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale); | ||
| 255 | break; | ||
| 256 | |||
| 257 | case SDL_RENDERCMD_DRAW_LINES: | ||
| 258 | SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++, | ||
| 259 | (unsigned int) cmd->data.draw.first, | ||
| 260 | (unsigned int) cmd->data.draw.count, | ||
| 261 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, | ||
| 262 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, | ||
| 263 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale); | ||
| 264 | break; | ||
| 265 | |||
| 266 | case SDL_RENDERCMD_FILL_RECTS: | ||
| 267 | SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++, | ||
| 268 | (unsigned int) cmd->data.draw.first, | ||
| 269 | (unsigned int) cmd->data.draw.count, | ||
| 270 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, | ||
| 271 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, | ||
| 272 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale); | ||
| 273 | break; | ||
| 274 | |||
| 275 | case SDL_RENDERCMD_COPY: | ||
| 276 | SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++, | ||
| 277 | (unsigned int) cmd->data.draw.first, | ||
| 278 | (unsigned int) cmd->data.draw.count, | ||
| 279 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, | ||
| 280 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, | ||
| 281 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); | ||
| 282 | break; | ||
| 283 | |||
| 284 | |||
| 285 | case SDL_RENDERCMD_COPY_EX: | ||
| 286 | SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++, | ||
| 287 | (unsigned int) cmd->data.draw.first, | ||
| 288 | (unsigned int) cmd->data.draw.count, | ||
| 289 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, | ||
| 290 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, | ||
| 291 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); | ||
| 292 | break; | ||
| 293 | |||
| 294 | case SDL_RENDERCMD_GEOMETRY: | ||
| 295 | SDL_Log(" %u. geometry (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++, | ||
| 296 | (unsigned int) cmd->data.draw.first, | ||
| 297 | (unsigned int) cmd->data.draw.count, | ||
| 298 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, | ||
| 299 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, | ||
| 300 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); | ||
| 301 | break; | ||
| 302 | |||
| 303 | } | ||
| 304 | cmd = cmd->next; | ||
| 305 | } | ||
| 306 | #endif | ||
| 307 | } | ||
| 308 | |||
| 309 | static bool FlushRenderCommands(SDL_Renderer *renderer) | ||
| 310 | { | ||
| 311 | bool result; | ||
| 312 | |||
| 313 | SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL)); | ||
| 314 | |||
| 315 | if (!renderer->render_commands) { // nothing to do! | ||
| 316 | SDL_assert(renderer->vertex_data_used == 0); | ||
| 317 | return true; | ||
| 318 | } | ||
| 319 | |||
| 320 | DebugLogRenderCommands(renderer->render_commands); | ||
| 321 | |||
| 322 | result = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used); | ||
| 323 | |||
| 324 | // Move the whole render command queue to the unused pool so we can reuse them next time. | ||
| 325 | if (renderer->render_commands_tail) { | ||
| 326 | renderer->render_commands_tail->next = renderer->render_commands_pool; | ||
| 327 | renderer->render_commands_pool = renderer->render_commands; | ||
| 328 | renderer->render_commands_tail = NULL; | ||
| 329 | renderer->render_commands = NULL; | ||
| 330 | } | ||
| 331 | renderer->vertex_data_used = 0; | ||
| 332 | renderer->render_command_generation++; | ||
| 333 | renderer->color_queued = false; | ||
| 334 | renderer->viewport_queued = false; | ||
| 335 | renderer->cliprect_queued = false; | ||
| 336 | return result; | ||
| 337 | } | ||
| 338 | |||
| 339 | static bool FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture) | ||
| 340 | { | ||
| 341 | SDL_Renderer *renderer = texture->renderer; | ||
| 342 | if (texture->last_command_generation == renderer->render_command_generation) { | ||
| 343 | // the current command queue depends on this texture, flush the queue now before it changes | ||
| 344 | return FlushRenderCommands(renderer); | ||
| 345 | } | ||
| 346 | return true; | ||
| 347 | } | ||
| 348 | |||
| 349 | bool SDL_FlushRenderer(SDL_Renderer *renderer) | ||
| 350 | { | ||
| 351 | if (!FlushRenderCommands(renderer)) { | ||
| 352 | return false; | ||
| 353 | } | ||
| 354 | renderer->InvalidateCachedState(renderer); | ||
| 355 | return true; | ||
| 356 | } | ||
| 357 | |||
| 358 | void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, size_t numbytes, size_t alignment, size_t *offset) | ||
| 359 | { | ||
| 360 | const size_t needed = renderer->vertex_data_used + numbytes + alignment; | ||
| 361 | const size_t current_offset = renderer->vertex_data_used; | ||
| 362 | |||
| 363 | const size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0; | ||
| 364 | const size_t aligned = current_offset + aligner; | ||
| 365 | |||
| 366 | if (renderer->vertex_data_allocation < needed) { | ||
| 367 | const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024; | ||
| 368 | size_t newsize = current_allocation * 2; | ||
| 369 | void *ptr; | ||
| 370 | while (newsize < needed) { | ||
| 371 | newsize *= 2; | ||
| 372 | } | ||
| 373 | |||
| 374 | ptr = SDL_realloc(renderer->vertex_data, newsize); | ||
| 375 | |||
| 376 | if (!ptr) { | ||
| 377 | return NULL; | ||
| 378 | } | ||
| 379 | renderer->vertex_data = ptr; | ||
| 380 | renderer->vertex_data_allocation = newsize; | ||
| 381 | } | ||
| 382 | |||
| 383 | if (offset) { | ||
| 384 | *offset = aligned; | ||
| 385 | } | ||
| 386 | |||
| 387 | renderer->vertex_data_used += aligner + numbytes; | ||
| 388 | |||
| 389 | return ((Uint8 *)renderer->vertex_data) + aligned; | ||
| 390 | } | ||
| 391 | |||
| 392 | static SDL_RenderCommand *AllocateRenderCommand(SDL_Renderer *renderer) | ||
| 393 | { | ||
| 394 | SDL_RenderCommand *result = NULL; | ||
| 395 | |||
| 396 | result = renderer->render_commands_pool; | ||
| 397 | if (result) { | ||
| 398 | renderer->render_commands_pool = result->next; | ||
| 399 | result->next = NULL; | ||
| 400 | } else { | ||
| 401 | result = (SDL_RenderCommand *)SDL_calloc(1, sizeof(*result)); | ||
| 402 | if (!result) { | ||
| 403 | return NULL; | ||
| 404 | } | ||
| 405 | } | ||
| 406 | |||
| 407 | SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL)); | ||
| 408 | if (renderer->render_commands_tail) { | ||
| 409 | renderer->render_commands_tail->next = result; | ||
| 410 | } else { | ||
| 411 | renderer->render_commands = result; | ||
| 412 | } | ||
| 413 | renderer->render_commands_tail = result; | ||
| 414 | |||
| 415 | return result; | ||
| 416 | } | ||
| 417 | |||
| 418 | static void UpdatePixelViewport(SDL_Renderer *renderer, SDL_RenderViewState *view) | ||
| 419 | { | ||
| 420 | view->pixel_viewport.x = (int)SDL_floorf((view->viewport.x * view->current_scale.x) + view->logical_offset.x); | ||
| 421 | view->pixel_viewport.y = (int)SDL_floorf((view->viewport.y * view->current_scale.y) + view->logical_offset.y); | ||
| 422 | if (view->viewport.w >= 0) { | ||
| 423 | view->pixel_viewport.w = (int)SDL_ceilf(view->viewport.w * view->current_scale.x); | ||
| 424 | } else { | ||
| 425 | view->pixel_viewport.w = view->pixel_w; | ||
| 426 | } | ||
| 427 | if (view->viewport.h >= 0) { | ||
| 428 | view->pixel_viewport.h = (int)SDL_ceilf(view->viewport.h * view->current_scale.y); | ||
| 429 | } else { | ||
| 430 | view->pixel_viewport.h = view->pixel_h; | ||
| 431 | } | ||
| 432 | } | ||
| 433 | |||
| 434 | static bool QueueCmdSetViewport(SDL_Renderer *renderer) | ||
| 435 | { | ||
| 436 | bool result = true; | ||
| 437 | |||
| 438 | SDL_Rect viewport = renderer->view->pixel_viewport; | ||
| 439 | |||
| 440 | if (!renderer->viewport_queued || | ||
| 441 | SDL_memcmp(&viewport, &renderer->last_queued_viewport, sizeof(viewport)) != 0) { | ||
| 442 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); | ||
| 443 | if (cmd) { | ||
| 444 | cmd->command = SDL_RENDERCMD_SETVIEWPORT; | ||
| 445 | cmd->data.viewport.first = 0; // render backend will fill this in. | ||
| 446 | SDL_copyp(&cmd->data.viewport.rect, &viewport); | ||
| 447 | result = renderer->QueueSetViewport(renderer, cmd); | ||
| 448 | if (!result) { | ||
| 449 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 450 | } else { | ||
| 451 | SDL_copyp(&renderer->last_queued_viewport, &viewport); | ||
| 452 | renderer->viewport_queued = true; | ||
| 453 | } | ||
| 454 | } else { | ||
| 455 | result = false; | ||
| 456 | } | ||
| 457 | } | ||
| 458 | return result; | ||
| 459 | } | ||
| 460 | |||
| 461 | static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *view) | ||
| 462 | { | ||
| 463 | const float scale_x = view->current_scale.x; | ||
| 464 | const float scale_y = view->current_scale.y; | ||
| 465 | view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x); | ||
| 466 | view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y); | ||
| 467 | view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x); | ||
| 468 | view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y); | ||
| 469 | } | ||
| 470 | |||
| 471 | static bool QueueCmdSetClipRect(SDL_Renderer *renderer) | ||
| 472 | { | ||
| 473 | bool result = true; | ||
| 474 | |||
| 475 | const SDL_RenderViewState *view = renderer->view; | ||
| 476 | SDL_Rect clip_rect = view->pixel_clip_rect; | ||
| 477 | if (!renderer->cliprect_queued || | ||
| 478 | view->clipping_enabled != renderer->last_queued_cliprect_enabled || | ||
| 479 | SDL_memcmp(&clip_rect, &renderer->last_queued_cliprect, sizeof(clip_rect)) != 0) { | ||
| 480 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); | ||
| 481 | if (cmd) { | ||
| 482 | cmd->command = SDL_RENDERCMD_SETCLIPRECT; | ||
| 483 | cmd->data.cliprect.enabled = view->clipping_enabled; | ||
| 484 | SDL_copyp(&cmd->data.cliprect.rect, &clip_rect); | ||
| 485 | SDL_copyp(&renderer->last_queued_cliprect, &clip_rect); | ||
| 486 | renderer->last_queued_cliprect_enabled = view->clipping_enabled; | ||
| 487 | renderer->cliprect_queued = true; | ||
| 488 | } else { | ||
| 489 | result = false; | ||
| 490 | } | ||
| 491 | } | ||
| 492 | return result; | ||
| 493 | } | ||
| 494 | |||
| 495 | static bool QueueCmdSetDrawColor(SDL_Renderer *renderer, SDL_FColor *color) | ||
| 496 | { | ||
| 497 | bool result = true; | ||
| 498 | |||
| 499 | if (!renderer->color_queued || | ||
| 500 | color->r != renderer->last_queued_color.r || | ||
| 501 | color->g != renderer->last_queued_color.g || | ||
| 502 | color->b != renderer->last_queued_color.b || | ||
| 503 | color->a != renderer->last_queued_color.a) { | ||
| 504 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); | ||
| 505 | result = false; | ||
| 506 | |||
| 507 | if (cmd) { | ||
| 508 | cmd->command = SDL_RENDERCMD_SETDRAWCOLOR; | ||
| 509 | cmd->data.color.first = 0; // render backend will fill this in. | ||
| 510 | cmd->data.color.color_scale = renderer->color_scale; | ||
| 511 | cmd->data.color.color = *color; | ||
| 512 | result = renderer->QueueSetDrawColor(renderer, cmd); | ||
| 513 | if (!result) { | ||
| 514 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 515 | } else { | ||
| 516 | renderer->last_queued_color = *color; | ||
| 517 | renderer->color_queued = true; | ||
| 518 | } | ||
| 519 | } | ||
| 520 | } | ||
| 521 | return result; | ||
| 522 | } | ||
| 523 | |||
| 524 | static bool QueueCmdClear(SDL_Renderer *renderer) | ||
| 525 | { | ||
| 526 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); | ||
| 527 | if (!cmd) { | ||
| 528 | return false; | ||
| 529 | } | ||
| 530 | |||
| 531 | cmd->command = SDL_RENDERCMD_CLEAR; | ||
| 532 | cmd->data.color.first = 0; | ||
| 533 | cmd->data.color.color_scale = renderer->color_scale; | ||
| 534 | cmd->data.color.color = renderer->color; | ||
| 535 | return true; | ||
| 536 | } | ||
| 537 | |||
| 538 | static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype, SDL_Texture *texture) | ||
| 539 | { | ||
| 540 | SDL_RenderCommand *cmd = NULL; | ||
| 541 | bool result = true; | ||
| 542 | SDL_FColor *color; | ||
| 543 | SDL_BlendMode blendMode; | ||
| 544 | |||
| 545 | if (texture) { | ||
| 546 | color = &texture->color; | ||
| 547 | blendMode = texture->blendMode; | ||
| 548 | } else { | ||
| 549 | color = &renderer->color; | ||
| 550 | blendMode = renderer->blendMode; | ||
| 551 | } | ||
| 552 | |||
| 553 | if (cmdtype != SDL_RENDERCMD_GEOMETRY) { | ||
| 554 | result = QueueCmdSetDrawColor(renderer, color); | ||
| 555 | } | ||
| 556 | |||
| 557 | /* Set the viewport and clip rect directly before draws, so the backends | ||
| 558 | * don't have to worry about that state not being valid at draw time. */ | ||
| 559 | if (result && !renderer->viewport_queued) { | ||
| 560 | result = QueueCmdSetViewport(renderer); | ||
| 561 | } | ||
| 562 | if (result && !renderer->cliprect_queued) { | ||
| 563 | result = QueueCmdSetClipRect(renderer); | ||
| 564 | } | ||
| 565 | |||
| 566 | if (result) { | ||
| 567 | cmd = AllocateRenderCommand(renderer); | ||
| 568 | if (cmd) { | ||
| 569 | cmd->command = cmdtype; | ||
| 570 | cmd->data.draw.first = 0; // render backend will fill this in. | ||
| 571 | cmd->data.draw.count = 0; // render backend will fill this in. | ||
| 572 | cmd->data.draw.color_scale = renderer->color_scale; | ||
| 573 | cmd->data.draw.color = *color; | ||
| 574 | cmd->data.draw.blend = blendMode; | ||
| 575 | cmd->data.draw.texture = texture; | ||
| 576 | cmd->data.draw.texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP; | ||
| 577 | } | ||
| 578 | } | ||
| 579 | return cmd; | ||
| 580 | } | ||
| 581 | |||
| 582 | static bool QueueCmdDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) | ||
| 583 | { | ||
| 584 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_POINTS, NULL); | ||
| 585 | bool result = false; | ||
| 586 | if (cmd) { | ||
| 587 | result = renderer->QueueDrawPoints(renderer, cmd, points, count); | ||
| 588 | if (!result) { | ||
| 589 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 590 | } | ||
| 591 | } | ||
| 592 | return result; | ||
| 593 | } | ||
| 594 | |||
| 595 | static bool QueueCmdDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) | ||
| 596 | { | ||
| 597 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_LINES, NULL); | ||
| 598 | bool result = false; | ||
| 599 | if (cmd) { | ||
| 600 | result = renderer->QueueDrawLines(renderer, cmd, points, count); | ||
| 601 | if (!result) { | ||
| 602 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 603 | } | ||
| 604 | } | ||
| 605 | return result; | ||
| 606 | } | ||
| 607 | |||
| 608 | static bool QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, const int count) | ||
| 609 | { | ||
| 610 | SDL_RenderCommand *cmd; | ||
| 611 | bool result = false; | ||
| 612 | const int use_rendergeometry = (!renderer->QueueFillRects); | ||
| 613 | |||
| 614 | cmd = PrepQueueCmdDraw(renderer, (use_rendergeometry ? SDL_RENDERCMD_GEOMETRY : SDL_RENDERCMD_FILL_RECTS), NULL); | ||
| 615 | |||
| 616 | if (cmd) { | ||
| 617 | if (use_rendergeometry) { | ||
| 618 | bool isstack1; | ||
| 619 | bool isstack2; | ||
| 620 | float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1); | ||
| 621 | int *indices = SDL_small_alloc(int, 6 * count, &isstack2); | ||
| 622 | |||
| 623 | if (xy && indices) { | ||
| 624 | int i; | ||
| 625 | float *ptr_xy = xy; | ||
| 626 | int *ptr_indices = indices; | ||
| 627 | const int xy_stride = 2 * sizeof(float); | ||
| 628 | const int num_vertices = 4 * count; | ||
| 629 | const int num_indices = 6 * count; | ||
| 630 | const int size_indices = 4; | ||
| 631 | int cur_index = 0; | ||
| 632 | |||
| 633 | for (i = 0; i < count; ++i) { | ||
| 634 | float minx, miny, maxx, maxy; | ||
| 635 | |||
| 636 | minx = rects[i].x; | ||
| 637 | miny = rects[i].y; | ||
| 638 | maxx = rects[i].x + rects[i].w; | ||
| 639 | maxy = rects[i].y + rects[i].h; | ||
| 640 | |||
| 641 | *ptr_xy++ = minx; | ||
| 642 | *ptr_xy++ = miny; | ||
| 643 | *ptr_xy++ = maxx; | ||
| 644 | *ptr_xy++ = miny; | ||
| 645 | *ptr_xy++ = maxx; | ||
| 646 | *ptr_xy++ = maxy; | ||
| 647 | *ptr_xy++ = minx; | ||
| 648 | *ptr_xy++ = maxy; | ||
| 649 | |||
| 650 | *ptr_indices++ = cur_index + rect_index_order[0]; | ||
| 651 | *ptr_indices++ = cur_index + rect_index_order[1]; | ||
| 652 | *ptr_indices++ = cur_index + rect_index_order[2]; | ||
| 653 | *ptr_indices++ = cur_index + rect_index_order[3]; | ||
| 654 | *ptr_indices++ = cur_index + rect_index_order[4]; | ||
| 655 | *ptr_indices++ = cur_index + rect_index_order[5]; | ||
| 656 | cur_index += 4; | ||
| 657 | } | ||
| 658 | |||
| 659 | result = renderer->QueueGeometry(renderer, cmd, NULL, | ||
| 660 | xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0, | ||
| 661 | num_vertices, indices, num_indices, size_indices, | ||
| 662 | 1.0f, 1.0f); | ||
| 663 | |||
| 664 | if (!result) { | ||
| 665 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 666 | } | ||
| 667 | } | ||
| 668 | SDL_small_free(xy, isstack1); | ||
| 669 | SDL_small_free(indices, isstack2); | ||
| 670 | |||
| 671 | } else { | ||
| 672 | result = renderer->QueueFillRects(renderer, cmd, rects, count); | ||
| 673 | if (!result) { | ||
| 674 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 675 | } | ||
| 676 | } | ||
| 677 | } | ||
| 678 | return result; | ||
| 679 | } | ||
| 680 | |||
| 681 | static bool QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) | ||
| 682 | { | ||
| 683 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY, texture); | ||
| 684 | bool result = false; | ||
| 685 | if (cmd) { | ||
| 686 | result = renderer->QueueCopy(renderer, cmd, texture, srcrect, dstrect); | ||
| 687 | if (!result) { | ||
| 688 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 689 | } | ||
| 690 | } | ||
| 691 | return result; | ||
| 692 | } | ||
| 693 | |||
| 694 | static bool QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, | ||
| 695 | const SDL_FRect *srcquad, const SDL_FRect *dstrect, | ||
| 696 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y) | ||
| 697 | { | ||
| 698 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY_EX, texture); | ||
| 699 | bool result = false; | ||
| 700 | if (cmd) { | ||
| 701 | result = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip, scale_x, scale_y); | ||
| 702 | if (!result) { | ||
| 703 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 704 | } | ||
| 705 | } | ||
| 706 | return result; | ||
| 707 | } | ||
| 708 | |||
| 709 | static bool QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture, | ||
| 710 | const float *xy, int xy_stride, | ||
| 711 | const SDL_FColor *color, int color_stride, | ||
| 712 | const float *uv, int uv_stride, | ||
| 713 | int num_vertices, | ||
| 714 | const void *indices, int num_indices, int size_indices, | ||
| 715 | float scale_x, float scale_y, SDL_TextureAddressMode texture_address_mode) | ||
| 716 | { | ||
| 717 | SDL_RenderCommand *cmd; | ||
| 718 | bool result = false; | ||
| 719 | cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_GEOMETRY, texture); | ||
| 720 | if (cmd) { | ||
| 721 | cmd->data.draw.texture_address_mode = texture_address_mode; | ||
| 722 | result = renderer->QueueGeometry(renderer, cmd, texture, | ||
| 723 | xy, xy_stride, | ||
| 724 | color, color_stride, uv, uv_stride, | ||
| 725 | num_vertices, indices, num_indices, size_indices, | ||
| 726 | scale_x, scale_y); | ||
| 727 | if (!result) { | ||
| 728 | cmd->command = SDL_RENDERCMD_NO_OP; | ||
| 729 | } | ||
| 730 | } | ||
| 731 | return result; | ||
| 732 | } | ||
| 733 | |||
| 734 | static void UpdateMainViewDimensions(SDL_Renderer *renderer) | ||
| 735 | { | ||
| 736 | int window_w = 0, window_h = 0; | ||
| 737 | |||
| 738 | if (renderer->window) { | ||
| 739 | SDL_GetWindowSize(renderer->window, &window_w, &window_h); | ||
| 740 | } | ||
| 741 | |||
| 742 | SDL_GetRenderOutputSize(renderer, &renderer->main_view.pixel_w, &renderer->main_view.pixel_h); | ||
| 743 | |||
| 744 | if (window_w > 0 && window_h > 0) { | ||
| 745 | renderer->dpi_scale.x = (float)renderer->main_view.pixel_w / window_w; | ||
| 746 | renderer->dpi_scale.y = (float)renderer->main_view.pixel_h / window_h; | ||
| 747 | } else { | ||
| 748 | renderer->dpi_scale.x = 1.0f; | ||
| 749 | renderer->dpi_scale.y = 1.0f; | ||
| 750 | } | ||
| 751 | UpdatePixelViewport(renderer, &renderer->main_view); | ||
| 752 | } | ||
| 753 | |||
| 754 | static void UpdateColorScale(SDL_Renderer *renderer) | ||
| 755 | { | ||
| 756 | float SDR_white_point; | ||
| 757 | if (renderer->target) { | ||
| 758 | SDR_white_point = renderer->target->SDR_white_point; | ||
| 759 | } else { | ||
| 760 | SDR_white_point = renderer->SDR_white_point; | ||
| 761 | } | ||
| 762 | renderer->color_scale = renderer->desired_color_scale * SDR_white_point; | ||
| 763 | } | ||
| 764 | |||
| 765 | static void UpdateHDRProperties(SDL_Renderer *renderer) | ||
| 766 | { | ||
| 767 | SDL_PropertiesID window_props; | ||
| 768 | SDL_PropertiesID renderer_props; | ||
| 769 | |||
| 770 | window_props = SDL_GetWindowProperties(renderer->window); | ||
| 771 | if (!window_props) { | ||
| 772 | return; | ||
| 773 | } | ||
| 774 | |||
| 775 | renderer_props = SDL_GetRendererProperties(renderer); | ||
| 776 | if (!renderer_props) { | ||
| 777 | return; | ||
| 778 | } | ||
| 779 | |||
| 780 | if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) { | ||
| 781 | renderer->SDR_white_point = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT, 1.0f); | ||
| 782 | renderer->HDR_headroom = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT, 1.0f); | ||
| 783 | } else { | ||
| 784 | renderer->SDR_white_point = 1.0f; | ||
| 785 | renderer->HDR_headroom = 1.0f; | ||
| 786 | } | ||
| 787 | |||
| 788 | if (renderer->HDR_headroom > 1.0f) { | ||
| 789 | SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, true); | ||
| 790 | } else { | ||
| 791 | SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, false); | ||
| 792 | } | ||
| 793 | SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point); | ||
| 794 | SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT, renderer->HDR_headroom); | ||
| 795 | |||
| 796 | UpdateColorScale(renderer); | ||
| 797 | } | ||
| 798 | |||
| 799 | static void UpdateLogicalPresentation(SDL_Renderer *renderer); | ||
| 800 | |||
| 801 | |||
| 802 | int SDL_GetNumRenderDrivers(void) | ||
| 803 | { | ||
| 804 | #ifndef SDL_RENDER_DISABLED | ||
| 805 | return SDL_arraysize(render_drivers) - 1; | ||
| 806 | #else | ||
| 807 | return 0; | ||
| 808 | #endif | ||
| 809 | } | ||
| 810 | |||
| 811 | const char *SDL_GetRenderDriver(int index) | ||
| 812 | { | ||
| 813 | #ifndef SDL_RENDER_DISABLED | ||
| 814 | if (index < 0 || index >= SDL_GetNumRenderDrivers()) { | ||
| 815 | SDL_InvalidParamError("index"); | ||
| 816 | return NULL; | ||
| 817 | } | ||
| 818 | return render_drivers[index]->name; | ||
| 819 | #else | ||
| 820 | SDL_SetError("SDL not built with rendering support"); | ||
| 821 | return NULL; | ||
| 822 | #endif | ||
| 823 | } | ||
| 824 | |||
| 825 | static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event) | ||
| 826 | { | ||
| 827 | SDL_Renderer *renderer = (SDL_Renderer *)userdata; | ||
| 828 | SDL_Window *window = renderer->window; | ||
| 829 | |||
| 830 | if (renderer->WindowEvent) { | ||
| 831 | renderer->WindowEvent(renderer, &event->window); | ||
| 832 | } | ||
| 833 | |||
| 834 | if (event->type == SDL_EVENT_WINDOW_RESIZED || | ||
| 835 | event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED || | ||
| 836 | event->type == SDL_EVENT_WINDOW_METAL_VIEW_RESIZED) { | ||
| 837 | SDL_RenderViewState *view = renderer->view; | ||
| 838 | renderer->view = &renderer->main_view; // only update the main_view (the window framebuffer) for window changes. | ||
| 839 | UpdateLogicalPresentation(renderer); | ||
| 840 | renderer->view = view; // put us back on whatever the current render target's actual view is. | ||
| 841 | } else if (event->type == SDL_EVENT_WINDOW_HIDDEN) { | ||
| 842 | renderer->hidden = true; | ||
| 843 | } else if (event->type == SDL_EVENT_WINDOW_SHOWN) { | ||
| 844 | if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) { | ||
| 845 | renderer->hidden = false; | ||
| 846 | } | ||
| 847 | } else if (event->type == SDL_EVENT_WINDOW_MINIMIZED) { | ||
| 848 | renderer->hidden = true; | ||
| 849 | } else if (event->type == SDL_EVENT_WINDOW_RESTORED || | ||
| 850 | event->type == SDL_EVENT_WINDOW_MAXIMIZED) { | ||
| 851 | if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) { | ||
| 852 | renderer->hidden = false; | ||
| 853 | } | ||
| 854 | } else if (event->type == SDL_EVENT_WINDOW_DISPLAY_CHANGED || | ||
| 855 | event->type == SDL_EVENT_WINDOW_HDR_STATE_CHANGED) { | ||
| 856 | UpdateHDRProperties(renderer); | ||
| 857 | } | ||
| 858 | return true; | ||
| 859 | } | ||
| 860 | |||
| 861 | bool SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer) | ||
| 862 | { | ||
| 863 | bool hidden = (window_flags & SDL_WINDOW_HIDDEN) != 0; | ||
| 864 | |||
| 865 | if (!window) { | ||
| 866 | return SDL_InvalidParamError("window"); | ||
| 867 | } | ||
| 868 | |||
| 869 | if (!renderer) { | ||
| 870 | return SDL_InvalidParamError("renderer"); | ||
| 871 | } | ||
| 872 | |||
| 873 | // Hide the window so if the renderer recreates it, we don't get a visual flash on screen | ||
| 874 | window_flags |= SDL_WINDOW_HIDDEN; | ||
| 875 | *window = SDL_CreateWindow(title, width, height, window_flags); | ||
| 876 | if (!*window) { | ||
| 877 | *renderer = NULL; | ||
| 878 | return false; | ||
| 879 | } | ||
| 880 | |||
| 881 | *renderer = SDL_CreateRenderer(*window, NULL); | ||
| 882 | if (!*renderer) { | ||
| 883 | SDL_DestroyWindow(*window); | ||
| 884 | *window = NULL; | ||
| 885 | return false; | ||
| 886 | } | ||
| 887 | |||
| 888 | if (!hidden) { | ||
| 889 | SDL_ShowWindow(*window); | ||
| 890 | } | ||
| 891 | |||
| 892 | return true; | ||
| 893 | } | ||
| 894 | |||
| 895 | #ifndef SDL_RENDER_DISABLED | ||
| 896 | static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer) | ||
| 897 | { | ||
| 898 | /* all of these functions are required to be implemented, even as no-ops, so we don't | ||
| 899 | have to check that they aren't NULL over and over. */ | ||
| 900 | SDL_assert(renderer->QueueSetViewport != NULL); | ||
| 901 | SDL_assert(renderer->QueueSetDrawColor != NULL); | ||
| 902 | SDL_assert(renderer->QueueDrawPoints != NULL); | ||
| 903 | SDL_assert(renderer->QueueDrawLines != NULL || renderer->QueueGeometry != NULL); | ||
| 904 | SDL_assert(renderer->QueueFillRects != NULL || renderer->QueueGeometry != NULL); | ||
| 905 | SDL_assert(renderer->QueueCopy != NULL || renderer->QueueGeometry != NULL); | ||
| 906 | SDL_assert(renderer->RunCommandQueue != NULL); | ||
| 907 | } | ||
| 908 | |||
| 909 | static SDL_RenderLineMethod SDL_GetRenderLineMethod(void) | ||
| 910 | { | ||
| 911 | const char *hint = SDL_GetHint(SDL_HINT_RENDER_LINE_METHOD); | ||
| 912 | |||
| 913 | int method = 0; | ||
| 914 | if (hint) { | ||
| 915 | method = SDL_atoi(hint); | ||
| 916 | } | ||
| 917 | switch (method) { | ||
| 918 | case 1: | ||
| 919 | return SDL_RENDERLINEMETHOD_POINTS; | ||
| 920 | case 2: | ||
| 921 | return SDL_RENDERLINEMETHOD_LINES; | ||
| 922 | case 3: | ||
| 923 | return SDL_RENDERLINEMETHOD_GEOMETRY; | ||
| 924 | default: | ||
| 925 | return SDL_RENDERLINEMETHOD_POINTS; | ||
| 926 | } | ||
| 927 | } | ||
| 928 | |||
| 929 | static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Window *window) | ||
| 930 | { | ||
| 931 | SDL_DisplayID displayID = SDL_GetDisplayForWindow(window); | ||
| 932 | const SDL_DisplayMode *mode; | ||
| 933 | int refresh_num, refresh_den; | ||
| 934 | |||
| 935 | if (displayID == 0) { | ||
| 936 | displayID = SDL_GetPrimaryDisplay(); | ||
| 937 | } | ||
| 938 | mode = SDL_GetDesktopDisplayMode(displayID); | ||
| 939 | if (mode && mode->refresh_rate_numerator > 0 && mode->refresh_rate_denominator > 0) { | ||
| 940 | refresh_num = mode->refresh_rate_numerator; | ||
| 941 | refresh_den = mode->refresh_rate_denominator; | ||
| 942 | } else { | ||
| 943 | // Pick a good default refresh rate | ||
| 944 | refresh_num = 60; | ||
| 945 | refresh_den = 1; | ||
| 946 | } | ||
| 947 | // Flip numerator and denominator to change from framerate to interval | ||
| 948 | renderer->simulate_vsync_interval_ns = (SDL_NS_PER_SECOND * refresh_den) / refresh_num; | ||
| 949 | } | ||
| 950 | |||
| 951 | #endif // !SDL_RENDER_DISABLED | ||
| 952 | |||
| 953 | |||
| 954 | SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props) | ||
| 955 | { | ||
| 956 | #ifndef SDL_RENDER_DISABLED | ||
| 957 | SDL_Window *window = (SDL_Window *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, NULL); | ||
| 958 | SDL_Surface *surface = (SDL_Surface *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, NULL); | ||
| 959 | const char *driver_name = SDL_GetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, NULL); | ||
| 960 | const char *hint; | ||
| 961 | SDL_PropertiesID new_props; | ||
| 962 | |||
| 963 | #ifdef SDL_PLATFORM_ANDROID | ||
| 964 | if (!Android_WaitActiveAndLockActivity()) { | ||
| 965 | return NULL; | ||
| 966 | } | ||
| 967 | #endif | ||
| 968 | |||
| 969 | SDL_Renderer *renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer)); | ||
| 970 | if (!renderer) { | ||
| 971 | goto error; | ||
| 972 | } | ||
| 973 | |||
| 974 | SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, true); | ||
| 975 | |||
| 976 | if ((!window && !surface) || (window && surface)) { | ||
| 977 | SDL_InvalidParamError("window"); | ||
| 978 | goto error; | ||
| 979 | } | ||
| 980 | |||
| 981 | if (window && SDL_WindowHasSurface(window)) { | ||
| 982 | SDL_SetError("Surface already associated with window"); | ||
| 983 | goto error; | ||
| 984 | } | ||
| 985 | |||
| 986 | if (window && SDL_GetRenderer(window)) { | ||
| 987 | SDL_SetError("Renderer already associated with window"); | ||
| 988 | goto error; | ||
| 989 | } | ||
| 990 | |||
| 991 | hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); | ||
| 992 | if (hint && *hint) { | ||
| 993 | SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, true)); | ||
| 994 | } | ||
| 995 | |||
| 996 | if (surface) { | ||
| 997 | #ifdef SDL_VIDEO_RENDER_SW | ||
| 998 | const bool rc = SW_CreateRendererForSurface(renderer, surface, props); | ||
| 999 | #else | ||
| 1000 | const bool rc = SDL_SetError("SDL not built with software renderer"); | ||
| 1001 | #endif | ||
| 1002 | if (!rc) { | ||
| 1003 | goto error; | ||
| 1004 | } | ||
| 1005 | } else { | ||
| 1006 | bool rc = false; | ||
| 1007 | if (!driver_name) { | ||
| 1008 | driver_name = SDL_GetHint(SDL_HINT_RENDER_DRIVER); | ||
| 1009 | } | ||
| 1010 | |||
| 1011 | if (driver_name && *driver_name != 0) { | ||
| 1012 | const char *driver_attempt = driver_name; | ||
| 1013 | while (driver_attempt && *driver_attempt != 0 && !rc) { | ||
| 1014 | const char *driver_attempt_end = SDL_strchr(driver_attempt, ','); | ||
| 1015 | const size_t driver_attempt_len = (driver_attempt_end) ? (driver_attempt_end - driver_attempt) : SDL_strlen(driver_attempt); | ||
| 1016 | |||
| 1017 | for (int i = 0; render_drivers[i]; i++) { | ||
| 1018 | const SDL_RenderDriver *driver = render_drivers[i]; | ||
| 1019 | if ((driver_attempt_len == SDL_strlen(driver->name)) && (SDL_strncasecmp(driver->name, driver_attempt, driver_attempt_len) == 0)) { | ||
| 1020 | rc = driver->CreateRenderer(renderer, window, props); | ||
| 1021 | if (rc) { | ||
| 1022 | break; | ||
| 1023 | } | ||
| 1024 | } | ||
| 1025 | } | ||
| 1026 | |||
| 1027 | driver_attempt = (driver_attempt_end) ? (driver_attempt_end + 1) : NULL; | ||
| 1028 | } | ||
| 1029 | } else { | ||
| 1030 | for (int i = 0; render_drivers[i]; i++) { | ||
| 1031 | const SDL_RenderDriver *driver = render_drivers[i]; | ||
| 1032 | rc = driver->CreateRenderer(renderer, window, props); | ||
| 1033 | if (rc) { | ||
| 1034 | break; | ||
| 1035 | } | ||
| 1036 | SDL_DestroyRendererWithoutFreeing(renderer); | ||
| 1037 | SDL_zerop(renderer); // make sure we don't leave function pointers from a previous CreateRenderer() in this struct. | ||
| 1038 | } | ||
| 1039 | } | ||
| 1040 | |||
| 1041 | if (!rc) { | ||
| 1042 | if (driver_name) { | ||
| 1043 | SDL_SetError("%s not available", driver_name); | ||
| 1044 | } else { | ||
| 1045 | SDL_SetError("Couldn't find matching render driver"); | ||
| 1046 | } | ||
| 1047 | goto error; | ||
| 1048 | } | ||
| 1049 | } | ||
| 1050 | |||
| 1051 | VerifyDrawQueueFunctions(renderer); | ||
| 1052 | |||
| 1053 | renderer->window = window; | ||
| 1054 | renderer->target_mutex = SDL_CreateMutex(); | ||
| 1055 | if (surface) { | ||
| 1056 | renderer->main_view.pixel_w = surface->w; | ||
| 1057 | renderer->main_view.pixel_h = surface->h; | ||
| 1058 | } | ||
| 1059 | renderer->main_view.viewport.w = -1; | ||
| 1060 | renderer->main_view.viewport.h = -1; | ||
| 1061 | renderer->main_view.scale.x = 1.0f; | ||
| 1062 | renderer->main_view.scale.y = 1.0f; | ||
| 1063 | renderer->main_view.logical_scale.x = 1.0f; | ||
| 1064 | renderer->main_view.logical_scale.y = 1.0f; | ||
| 1065 | renderer->main_view.current_scale.x = 1.0f; | ||
| 1066 | renderer->main_view.current_scale.y = 1.0f; | ||
| 1067 | renderer->view = &renderer->main_view; | ||
| 1068 | renderer->dpi_scale.x = 1.0f; | ||
| 1069 | renderer->dpi_scale.y = 1.0f; | ||
| 1070 | UpdatePixelViewport(renderer, &renderer->main_view); | ||
| 1071 | UpdatePixelClipRect(renderer, &renderer->main_view); | ||
| 1072 | UpdateMainViewDimensions(renderer); | ||
| 1073 | |||
| 1074 | // new textures start at zero, so we start at 1 so first render doesn't flush by accident. | ||
| 1075 | renderer->render_command_generation = 1; | ||
| 1076 | |||
| 1077 | if (renderer->software) { | ||
| 1078 | // Software renderer always uses line method, for speed | ||
| 1079 | renderer->line_method = SDL_RENDERLINEMETHOD_LINES; | ||
| 1080 | } else { | ||
| 1081 | renderer->line_method = SDL_GetRenderLineMethod(); | ||
| 1082 | } | ||
| 1083 | |||
| 1084 | renderer->SDR_white_point = 1.0f; | ||
| 1085 | renderer->HDR_headroom = 1.0f; | ||
| 1086 | renderer->desired_color_scale = 1.0f; | ||
| 1087 | renderer->color_scale = 1.0f; | ||
| 1088 | |||
| 1089 | if (window) { | ||
| 1090 | if (SDL_GetWindowFlags(window) & SDL_WINDOW_TRANSPARENT) { | ||
| 1091 | renderer->transparent_window = true; | ||
| 1092 | } | ||
| 1093 | |||
| 1094 | if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED)) { | ||
| 1095 | renderer->hidden = true; | ||
| 1096 | } | ||
| 1097 | } | ||
| 1098 | |||
| 1099 | new_props = SDL_GetRendererProperties(renderer); | ||
| 1100 | SDL_SetStringProperty(new_props, SDL_PROP_RENDERER_NAME_STRING, renderer->name); | ||
| 1101 | if (window) { | ||
| 1102 | SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_WINDOW_POINTER, window); | ||
| 1103 | } | ||
| 1104 | if (surface) { | ||
| 1105 | SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface); | ||
| 1106 | } | ||
| 1107 | SDL_SetNumberProperty(new_props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, renderer->output_colorspace); | ||
| 1108 | UpdateHDRProperties(renderer); | ||
| 1109 | |||
| 1110 | if (window) { | ||
| 1111 | SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer); | ||
| 1112 | SDL_AddWindowRenderer(window, renderer); | ||
| 1113 | } | ||
| 1114 | |||
| 1115 | SDL_SetRenderViewport(renderer, NULL); | ||
| 1116 | |||
| 1117 | if (window) { | ||
| 1118 | SDL_AddWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer); | ||
| 1119 | } | ||
| 1120 | |||
| 1121 | int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0); | ||
| 1122 | if (!SDL_SetRenderVSync(renderer, vsync)) { | ||
| 1123 | if (vsync == 0) { | ||
| 1124 | // Some renderers require vsync enabled | ||
| 1125 | SDL_SetRenderVSync(renderer, 1); | ||
| 1126 | } | ||
| 1127 | } | ||
| 1128 | SDL_CalculateSimulatedVSyncInterval(renderer, window); | ||
| 1129 | |||
| 1130 | SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, | ||
| 1131 | "Created renderer: %s", renderer->name); | ||
| 1132 | |||
| 1133 | renderer->next = SDL_renderers; | ||
| 1134 | SDL_renderers = renderer; | ||
| 1135 | |||
| 1136 | #ifdef SDL_PLATFORM_ANDROID | ||
| 1137 | Android_UnlockActivityMutex(); | ||
| 1138 | #endif | ||
| 1139 | |||
| 1140 | SDL_ClearError(); | ||
| 1141 | |||
| 1142 | return renderer; | ||
| 1143 | |||
| 1144 | error: | ||
| 1145 | #ifdef SDL_PLATFORM_ANDROID | ||
| 1146 | Android_UnlockActivityMutex(); | ||
| 1147 | #endif | ||
| 1148 | |||
| 1149 | if (renderer) { | ||
| 1150 | SDL_DestroyRenderer(renderer); | ||
| 1151 | } | ||
| 1152 | return NULL; | ||
| 1153 | |||
| 1154 | #else | ||
| 1155 | SDL_SetError("SDL not built with rendering support"); | ||
| 1156 | return NULL; | ||
| 1157 | #endif | ||
| 1158 | } | ||
| 1159 | |||
| 1160 | SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name) | ||
| 1161 | { | ||
| 1162 | SDL_Renderer *renderer; | ||
| 1163 | SDL_PropertiesID props = SDL_CreateProperties(); | ||
| 1164 | SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window); | ||
| 1165 | SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name); | ||
| 1166 | renderer = SDL_CreateRendererWithProperties(props); | ||
| 1167 | SDL_DestroyProperties(props); | ||
| 1168 | return renderer; | ||
| 1169 | } | ||
| 1170 | |||
| 1171 | SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface) | ||
| 1172 | { | ||
| 1173 | #ifdef SDL_VIDEO_RENDER_SW | ||
| 1174 | SDL_Renderer *renderer; | ||
| 1175 | |||
| 1176 | if (!surface) { | ||
| 1177 | SDL_InvalidParamError("surface"); | ||
| 1178 | return NULL; | ||
| 1179 | } | ||
| 1180 | |||
| 1181 | SDL_PropertiesID props = SDL_CreateProperties(); | ||
| 1182 | SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, surface); | ||
| 1183 | renderer = SDL_CreateRendererWithProperties(props); | ||
| 1184 | SDL_DestroyProperties(props); | ||
| 1185 | return renderer; | ||
| 1186 | #else | ||
| 1187 | SDL_SetError("SDL not built with rendering support"); | ||
| 1188 | return NULL; | ||
| 1189 | #endif // !SDL_RENDER_DISABLED | ||
| 1190 | } | ||
| 1191 | |||
| 1192 | SDL_Renderer *SDL_GetRenderer(SDL_Window *window) | ||
| 1193 | { | ||
| 1194 | return (SDL_Renderer *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, NULL); | ||
| 1195 | } | ||
| 1196 | |||
| 1197 | SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer) | ||
| 1198 | { | ||
| 1199 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 1200 | return renderer->window; | ||
| 1201 | } | ||
| 1202 | |||
| 1203 | const char *SDL_GetRendererName(SDL_Renderer *renderer) | ||
| 1204 | { | ||
| 1205 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 1206 | |||
| 1207 | return SDL_GetPersistentString(renderer->name); | ||
| 1208 | } | ||
| 1209 | |||
| 1210 | SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer) | ||
| 1211 | { | ||
| 1212 | CHECK_RENDERER_MAGIC(renderer, 0); | ||
| 1213 | |||
| 1214 | if (renderer->props == 0) { | ||
| 1215 | renderer->props = SDL_CreateProperties(); | ||
| 1216 | } | ||
| 1217 | return renderer->props; | ||
| 1218 | } | ||
| 1219 | |||
| 1220 | bool SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h) | ||
| 1221 | { | ||
| 1222 | if (w) { | ||
| 1223 | *w = 0; | ||
| 1224 | } | ||
| 1225 | if (h) { | ||
| 1226 | *h = 0; | ||
| 1227 | } | ||
| 1228 | |||
| 1229 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 1230 | |||
| 1231 | if (renderer->GetOutputSize) { | ||
| 1232 | return renderer->GetOutputSize(renderer, w, h); | ||
| 1233 | } else if (renderer->window) { | ||
| 1234 | return SDL_GetWindowSizeInPixels(renderer->window, w, h); | ||
| 1235 | } else { | ||
| 1236 | SDL_assert(!"This should never happen"); | ||
| 1237 | return SDL_SetError("Renderer doesn't support querying output size"); | ||
| 1238 | } | ||
| 1239 | } | ||
| 1240 | |||
| 1241 | bool SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h) | ||
| 1242 | { | ||
| 1243 | if (w) { | ||
| 1244 | *w = 0; | ||
| 1245 | } | ||
| 1246 | if (h) { | ||
| 1247 | *h = 0; | ||
| 1248 | } | ||
| 1249 | |||
| 1250 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 1251 | |||
| 1252 | const SDL_RenderViewState *view = renderer->view; | ||
| 1253 | if (w) { | ||
| 1254 | *w = view->pixel_w; | ||
| 1255 | } | ||
| 1256 | if (h) { | ||
| 1257 | *h = view->pixel_h; | ||
| 1258 | } | ||
| 1259 | return true; | ||
| 1260 | } | ||
| 1261 | |||
| 1262 | static bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) | ||
| 1263 | { | ||
| 1264 | switch (blendMode) { | ||
| 1265 | // These are required to be supported by all renderers | ||
| 1266 | case SDL_BLENDMODE_NONE: | ||
| 1267 | case SDL_BLENDMODE_BLEND: | ||
| 1268 | case SDL_BLENDMODE_BLEND_PREMULTIPLIED: | ||
| 1269 | case SDL_BLENDMODE_ADD: | ||
| 1270 | case SDL_BLENDMODE_ADD_PREMULTIPLIED: | ||
| 1271 | case SDL_BLENDMODE_MOD: | ||
| 1272 | case SDL_BLENDMODE_MUL: | ||
| 1273 | return true; | ||
| 1274 | |||
| 1275 | default: | ||
| 1276 | return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode); | ||
| 1277 | } | ||
| 1278 | } | ||
| 1279 | |||
| 1280 | static bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format) | ||
| 1281 | { | ||
| 1282 | int i; | ||
| 1283 | |||
| 1284 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1285 | if (renderer->texture_formats[i] == format) { | ||
| 1286 | return true; | ||
| 1287 | } | ||
| 1288 | } | ||
| 1289 | return false; | ||
| 1290 | } | ||
| 1291 | |||
| 1292 | static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format) | ||
| 1293 | { | ||
| 1294 | int i; | ||
| 1295 | |||
| 1296 | if (format == SDL_PIXELFORMAT_MJPG) { | ||
| 1297 | // We'll decode to SDL_PIXELFORMAT_NV12 or SDL_PIXELFORMAT_RGBA32 | ||
| 1298 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1299 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_NV12) { | ||
| 1300 | return renderer->texture_formats[i]; | ||
| 1301 | } | ||
| 1302 | } | ||
| 1303 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1304 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_RGBA32) { | ||
| 1305 | return renderer->texture_formats[i]; | ||
| 1306 | } | ||
| 1307 | } | ||
| 1308 | } else if (SDL_ISPIXELFORMAT_FOURCC(format)) { | ||
| 1309 | // Look for an exact match | ||
| 1310 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1311 | if (renderer->texture_formats[i] == format) { | ||
| 1312 | return renderer->texture_formats[i]; | ||
| 1313 | } | ||
| 1314 | } | ||
| 1315 | } else if (SDL_ISPIXELFORMAT_10BIT(format) || SDL_ISPIXELFORMAT_FLOAT(format)) { | ||
| 1316 | if (SDL_ISPIXELFORMAT_10BIT(format)) { | ||
| 1317 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1318 | if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) { | ||
| 1319 | return renderer->texture_formats[i]; | ||
| 1320 | } | ||
| 1321 | } | ||
| 1322 | } | ||
| 1323 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1324 | if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) { | ||
| 1325 | return renderer->texture_formats[i]; | ||
| 1326 | } | ||
| 1327 | } | ||
| 1328 | } else { | ||
| 1329 | bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format); | ||
| 1330 | |||
| 1331 | // We just want to match the first format that has the same channels | ||
| 1332 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1333 | if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) && | ||
| 1334 | SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == hasAlpha) { | ||
| 1335 | return renderer->texture_formats[i]; | ||
| 1336 | } | ||
| 1337 | } | ||
| 1338 | } | ||
| 1339 | return renderer->texture_formats[0]; | ||
| 1340 | } | ||
| 1341 | |||
| 1342 | SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props) | ||
| 1343 | { | ||
| 1344 | SDL_Texture *texture; | ||
| 1345 | SDL_PixelFormat format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN); | ||
| 1346 | SDL_TextureAccess access = (SDL_TextureAccess)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC); | ||
| 1347 | int w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, 0); | ||
| 1348 | int h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, 0); | ||
| 1349 | SDL_Colorspace default_colorspace; | ||
| 1350 | bool texture_is_fourcc_and_target; | ||
| 1351 | |||
| 1352 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 1353 | |||
| 1354 | if (!format) { | ||
| 1355 | format = renderer->texture_formats[0]; | ||
| 1356 | } | ||
| 1357 | if (SDL_BYTESPERPIXEL(format) == 0) { | ||
| 1358 | SDL_SetError("Invalid texture format"); | ||
| 1359 | return NULL; | ||
| 1360 | } | ||
| 1361 | if (SDL_ISPIXELFORMAT_INDEXED(format)) { | ||
| 1362 | if (!IsSupportedFormat(renderer, format)) { | ||
| 1363 | SDL_SetError("Palettized textures are not supported"); | ||
| 1364 | return NULL; | ||
| 1365 | } | ||
| 1366 | } | ||
| 1367 | if (w <= 0 || h <= 0) { | ||
| 1368 | SDL_SetError("Texture dimensions can't be 0"); | ||
| 1369 | return NULL; | ||
| 1370 | } | ||
| 1371 | int max_texture_size = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 0); | ||
| 1372 | if (max_texture_size && (w > max_texture_size || h > max_texture_size)) { | ||
| 1373 | SDL_SetError("Texture dimensions are limited to %dx%d", max_texture_size, max_texture_size); | ||
| 1374 | return NULL; | ||
| 1375 | } | ||
| 1376 | |||
| 1377 | default_colorspace = SDL_GetDefaultColorspaceForFormat(format); | ||
| 1378 | |||
| 1379 | texture = (SDL_Texture *)SDL_calloc(1, sizeof(*texture)); | ||
| 1380 | if (!texture) { | ||
| 1381 | return NULL; | ||
| 1382 | } | ||
| 1383 | texture->refcount = 1; | ||
| 1384 | SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, true); | ||
| 1385 | texture->colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace); | ||
| 1386 | texture->format = format; | ||
| 1387 | texture->access = access; | ||
| 1388 | texture->w = w; | ||
| 1389 | texture->h = h; | ||
| 1390 | texture->color.r = 1.0f; | ||
| 1391 | texture->color.g = 1.0f; | ||
| 1392 | texture->color.b = 1.0f; | ||
| 1393 | texture->color.a = 1.0f; | ||
| 1394 | texture->blendMode = SDL_ISPIXELFORMAT_ALPHA(format) ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE; | ||
| 1395 | texture->scaleMode = SDL_SCALEMODE_LINEAR; | ||
| 1396 | texture->view.pixel_w = w; | ||
| 1397 | texture->view.pixel_h = h; | ||
| 1398 | texture->view.viewport.w = -1; | ||
| 1399 | texture->view.viewport.h = -1; | ||
| 1400 | texture->view.scale.x = 1.0f; | ||
| 1401 | texture->view.scale.y = 1.0f; | ||
| 1402 | texture->view.logical_scale.x = 1.0f; | ||
| 1403 | texture->view.logical_scale.y = 1.0f; | ||
| 1404 | texture->view.current_scale.x = 1.0f; | ||
| 1405 | texture->view.current_scale.y = 1.0f; | ||
| 1406 | texture->renderer = renderer; | ||
| 1407 | texture->next = renderer->textures; | ||
| 1408 | if (renderer->textures) { | ||
| 1409 | renderer->textures->prev = texture; | ||
| 1410 | } | ||
| 1411 | renderer->textures = texture; | ||
| 1412 | |||
| 1413 | UpdatePixelViewport(renderer, &texture->view); | ||
| 1414 | UpdatePixelClipRect(renderer, &texture->view); | ||
| 1415 | |||
| 1416 | texture->SDR_white_point = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, SDL_GetDefaultSDRWhitePoint(texture->colorspace)); | ||
| 1417 | texture->HDR_headroom = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, SDL_GetDefaultHDRHeadroom(texture->colorspace)); | ||
| 1418 | |||
| 1419 | // FOURCC format cannot be used directly by renderer back-ends for target texture | ||
| 1420 | texture_is_fourcc_and_target = (access == SDL_TEXTUREACCESS_TARGET && SDL_ISPIXELFORMAT_FOURCC(format)); | ||
| 1421 | |||
| 1422 | if (!texture_is_fourcc_and_target && IsSupportedFormat(renderer, format)) { | ||
| 1423 | if (!renderer->CreateTexture(renderer, texture, props)) { | ||
| 1424 | SDL_DestroyTexture(texture); | ||
| 1425 | return NULL; | ||
| 1426 | } | ||
| 1427 | } else { | ||
| 1428 | SDL_PixelFormat closest_format; | ||
| 1429 | SDL_PropertiesID native_props = SDL_CreateProperties(); | ||
| 1430 | |||
| 1431 | if (!texture_is_fourcc_and_target) { | ||
| 1432 | closest_format = GetClosestSupportedFormat(renderer, format); | ||
| 1433 | } else { | ||
| 1434 | closest_format = renderer->texture_formats[0]; | ||
| 1435 | } | ||
| 1436 | |||
| 1437 | if (format == SDL_PIXELFORMAT_MJPG && closest_format == SDL_PIXELFORMAT_NV12) { | ||
| 1438 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG); | ||
| 1439 | } else { | ||
| 1440 | default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format); | ||
| 1441 | if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace)) { | ||
| 1442 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace); | ||
| 1443 | } else { | ||
| 1444 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace); | ||
| 1445 | } | ||
| 1446 | } | ||
| 1447 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, closest_format); | ||
| 1448 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, texture->access); | ||
| 1449 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, texture->w); | ||
| 1450 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, texture->h); | ||
| 1451 | |||
| 1452 | texture->native = SDL_CreateTextureWithProperties(renderer, native_props); | ||
| 1453 | SDL_DestroyProperties(native_props); | ||
| 1454 | if (!texture->native) { | ||
| 1455 | SDL_DestroyTexture(texture); | ||
| 1456 | return NULL; | ||
| 1457 | } | ||
| 1458 | |||
| 1459 | SDL_SetPointerProperty(SDL_GetTextureProperties(texture->native), SDL_PROP_TEXTURE_PARENT_POINTER, texture); | ||
| 1460 | |||
| 1461 | // Swap textures to have texture before texture->native in the list | ||
| 1462 | texture->native->next = texture->next; | ||
| 1463 | if (texture->native->next) { | ||
| 1464 | texture->native->next->prev = texture->native; | ||
| 1465 | } | ||
| 1466 | texture->prev = texture->native->prev; | ||
| 1467 | if (texture->prev) { | ||
| 1468 | texture->prev->next = texture; | ||
| 1469 | } | ||
| 1470 | texture->native->prev = texture; | ||
| 1471 | texture->next = texture->native; | ||
| 1472 | renderer->textures = texture; | ||
| 1473 | |||
| 1474 | if (texture->format == SDL_PIXELFORMAT_MJPG) { | ||
| 1475 | // We have a custom decode + upload path for this | ||
| 1476 | } else if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { | ||
| 1477 | #ifdef SDL_HAVE_YUV | ||
| 1478 | texture->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->colorspace, w, h); | ||
| 1479 | #else | ||
| 1480 | SDL_SetError("SDL not built with YUV support"); | ||
| 1481 | #endif | ||
| 1482 | if (!texture->yuv) { | ||
| 1483 | SDL_DestroyTexture(texture); | ||
| 1484 | return NULL; | ||
| 1485 | } | ||
| 1486 | } else if (access == SDL_TEXTUREACCESS_STREAMING) { | ||
| 1487 | // The pitch is 4 byte aligned | ||
| 1488 | texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3); | ||
| 1489 | texture->pixels = SDL_calloc(1, (size_t)texture->pitch * h); | ||
| 1490 | if (!texture->pixels) { | ||
| 1491 | SDL_DestroyTexture(texture); | ||
| 1492 | return NULL; | ||
| 1493 | } | ||
| 1494 | } | ||
| 1495 | } | ||
| 1496 | |||
| 1497 | // Now set the properties for the new texture | ||
| 1498 | props = SDL_GetTextureProperties(texture); | ||
| 1499 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_COLORSPACE_NUMBER, texture->colorspace); | ||
| 1500 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, texture->format); | ||
| 1501 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, texture->access); | ||
| 1502 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, texture->w); | ||
| 1503 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, texture->h); | ||
| 1504 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT, texture->SDR_white_point); | ||
| 1505 | if (texture->HDR_headroom > 0.0f) { | ||
| 1506 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT, texture->HDR_headroom); | ||
| 1507 | } | ||
| 1508 | return texture; | ||
| 1509 | } | ||
| 1510 | |||
| 1511 | SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h) | ||
| 1512 | { | ||
| 1513 | SDL_Texture *texture; | ||
| 1514 | SDL_PropertiesID props = SDL_CreateProperties(); | ||
| 1515 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format); | ||
| 1516 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access); | ||
| 1517 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, w); | ||
| 1518 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, h); | ||
| 1519 | texture = SDL_CreateTextureWithProperties(renderer, props); | ||
| 1520 | SDL_DestroyProperties(props); | ||
| 1521 | return texture; | ||
| 1522 | } | ||
| 1523 | |||
| 1524 | static bool SDL_UpdateTextureFromSurface(SDL_Texture *texture, SDL_Rect *rect, SDL_Surface *surface) | ||
| 1525 | { | ||
| 1526 | SDL_TextureAccess access; | ||
| 1527 | bool direct_update; | ||
| 1528 | SDL_PixelFormat tex_format; | ||
| 1529 | SDL_PropertiesID surface_props; | ||
| 1530 | SDL_PropertiesID tex_props; | ||
| 1531 | SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN; | ||
| 1532 | SDL_Colorspace texture_colorspace = SDL_COLORSPACE_UNKNOWN; | ||
| 1533 | |||
| 1534 | if (texture == NULL || surface == NULL) { | ||
| 1535 | return false; | ||
| 1536 | } | ||
| 1537 | |||
| 1538 | tex_props = SDL_GetTextureProperties(texture); | ||
| 1539 | if (!tex_props) { | ||
| 1540 | return false; | ||
| 1541 | } | ||
| 1542 | |||
| 1543 | surface_props = SDL_GetSurfaceProperties(surface); | ||
| 1544 | if (!surface_props) { | ||
| 1545 | return false; | ||
| 1546 | } | ||
| 1547 | |||
| 1548 | tex_format = (SDL_PixelFormat)SDL_GetNumberProperty(tex_props, SDL_PROP_TEXTURE_FORMAT_NUMBER, 0); | ||
| 1549 | access = (SDL_TextureAccess)SDL_GetNumberProperty(tex_props, SDL_PROP_TEXTURE_ACCESS_NUMBER, 0); | ||
| 1550 | |||
| 1551 | if (access != SDL_TEXTUREACCESS_STATIC && access != SDL_TEXTUREACCESS_STREAMING) { | ||
| 1552 | return false; | ||
| 1553 | } | ||
| 1554 | |||
| 1555 | surface_colorspace = SDL_GetSurfaceColorspace(surface); | ||
| 1556 | texture_colorspace = surface_colorspace; | ||
| 1557 | |||
| 1558 | if (surface_colorspace == SDL_COLORSPACE_SRGB_LINEAR || | ||
| 1559 | SDL_COLORSPACETRANSFER(surface_colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) { | ||
| 1560 | if (SDL_ISPIXELFORMAT_FLOAT(tex_format)) { | ||
| 1561 | texture_colorspace = SDL_COLORSPACE_SRGB_LINEAR; | ||
| 1562 | } else if (SDL_ISPIXELFORMAT_10BIT(tex_format)) { | ||
| 1563 | texture_colorspace = SDL_COLORSPACE_HDR10; | ||
| 1564 | } else { | ||
| 1565 | texture_colorspace = SDL_COLORSPACE_SRGB; | ||
| 1566 | } | ||
| 1567 | } | ||
| 1568 | |||
| 1569 | if (tex_format == surface->format && texture_colorspace == surface_colorspace) { | ||
| 1570 | if (SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) { | ||
| 1571 | /* Surface and Renderer formats are identical. | ||
| 1572 | * Intermediate conversion is needed to convert color key to alpha (SDL_ConvertColorkeyToAlpha()). */ | ||
| 1573 | direct_update = false; | ||
| 1574 | } else { | ||
| 1575 | // Update Texture directly | ||
| 1576 | direct_update = true; | ||
| 1577 | } | ||
| 1578 | } else { | ||
| 1579 | // Surface and Renderer formats are different, it needs an intermediate conversion. | ||
| 1580 | direct_update = false; | ||
| 1581 | } | ||
| 1582 | |||
| 1583 | if (direct_update) { | ||
| 1584 | if (SDL_MUSTLOCK(surface)) { | ||
| 1585 | SDL_LockSurface(surface); | ||
| 1586 | SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch); | ||
| 1587 | SDL_UnlockSurface(surface); | ||
| 1588 | } else { | ||
| 1589 | SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch); | ||
| 1590 | } | ||
| 1591 | } else { | ||
| 1592 | SDL_Surface *temp = NULL; | ||
| 1593 | |||
| 1594 | // Set up a destination surface for the texture update | ||
| 1595 | temp = SDL_ConvertSurfaceAndColorspace(surface, tex_format, NULL, texture_colorspace, surface_props); | ||
| 1596 | if (temp) { | ||
| 1597 | SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); | ||
| 1598 | SDL_DestroySurface(temp); | ||
| 1599 | } else { | ||
| 1600 | return false; | ||
| 1601 | } | ||
| 1602 | } | ||
| 1603 | |||
| 1604 | { | ||
| 1605 | Uint8 r, g, b, a; | ||
| 1606 | SDL_BlendMode blendMode; | ||
| 1607 | |||
| 1608 | SDL_GetSurfaceColorMod(surface, &r, &g, &b); | ||
| 1609 | SDL_SetTextureColorMod(texture, r, g, b); | ||
| 1610 | |||
| 1611 | SDL_GetSurfaceAlphaMod(surface, &a); | ||
| 1612 | SDL_SetTextureAlphaMod(texture, a); | ||
| 1613 | |||
| 1614 | if (SDL_SurfaceHasColorKey(surface)) { | ||
| 1615 | // We converted to a texture with alpha format | ||
| 1616 | SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); | ||
| 1617 | } else { | ||
| 1618 | SDL_GetSurfaceBlendMode(surface, &blendMode); | ||
| 1619 | SDL_SetTextureBlendMode(texture, blendMode); | ||
| 1620 | } | ||
| 1621 | } | ||
| 1622 | |||
| 1623 | return true; | ||
| 1624 | } | ||
| 1625 | |||
| 1626 | SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface) | ||
| 1627 | { | ||
| 1628 | bool needAlpha; | ||
| 1629 | int i; | ||
| 1630 | SDL_PixelFormat format = SDL_PIXELFORMAT_UNKNOWN; | ||
| 1631 | SDL_Palette *palette; | ||
| 1632 | SDL_Texture *texture; | ||
| 1633 | SDL_PropertiesID props; | ||
| 1634 | SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN; | ||
| 1635 | SDL_Colorspace texture_colorspace = SDL_COLORSPACE_UNKNOWN; | ||
| 1636 | |||
| 1637 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 1638 | |||
| 1639 | if (!SDL_SurfaceValid(surface)) { | ||
| 1640 | SDL_InvalidParamError("SDL_CreateTextureFromSurface(): surface"); | ||
| 1641 | return NULL; | ||
| 1642 | } | ||
| 1643 | |||
| 1644 | // See what the best texture format is | ||
| 1645 | if (SDL_ISPIXELFORMAT_ALPHA(surface->format) || SDL_SurfaceHasColorKey(surface)) { | ||
| 1646 | needAlpha = true; | ||
| 1647 | } else { | ||
| 1648 | needAlpha = false; | ||
| 1649 | } | ||
| 1650 | |||
| 1651 | // If Palette contains alpha values, promotes to alpha format | ||
| 1652 | palette = SDL_GetSurfacePalette(surface); | ||
| 1653 | if (palette) { | ||
| 1654 | bool is_opaque, has_alpha_channel; | ||
| 1655 | SDL_DetectPalette(palette, &is_opaque, &has_alpha_channel); | ||
| 1656 | if (!is_opaque) { | ||
| 1657 | needAlpha = true; | ||
| 1658 | } | ||
| 1659 | } | ||
| 1660 | |||
| 1661 | surface_colorspace = SDL_GetSurfaceColorspace(surface); | ||
| 1662 | |||
| 1663 | // Try to have the best pixel format for the texture | ||
| 1664 | // No alpha, but a colorkey => promote to alpha | ||
| 1665 | if (!SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) { | ||
| 1666 | if (surface->format == SDL_PIXELFORMAT_XRGB8888) { | ||
| 1667 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1668 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) { | ||
| 1669 | format = SDL_PIXELFORMAT_ARGB8888; | ||
| 1670 | break; | ||
| 1671 | } | ||
| 1672 | } | ||
| 1673 | } else if (surface->format == SDL_PIXELFORMAT_XBGR8888) { | ||
| 1674 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1675 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) { | ||
| 1676 | format = SDL_PIXELFORMAT_ABGR8888; | ||
| 1677 | break; | ||
| 1678 | } | ||
| 1679 | } | ||
| 1680 | } | ||
| 1681 | } else { | ||
| 1682 | // Exact match would be fine | ||
| 1683 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1684 | if (renderer->texture_formats[i] == surface->format) { | ||
| 1685 | format = surface->format; | ||
| 1686 | break; | ||
| 1687 | } | ||
| 1688 | } | ||
| 1689 | } | ||
| 1690 | |||
| 1691 | // Look for 10-bit pixel formats if needed | ||
| 1692 | if (format == SDL_PIXELFORMAT_UNKNOWN && SDL_ISPIXELFORMAT_10BIT(surface->format)) { | ||
| 1693 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1694 | if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) { | ||
| 1695 | format = renderer->texture_formats[i]; | ||
| 1696 | break; | ||
| 1697 | } | ||
| 1698 | } | ||
| 1699 | } | ||
| 1700 | |||
| 1701 | // Look for floating point pixel formats if needed | ||
| 1702 | if (format == SDL_PIXELFORMAT_UNKNOWN && | ||
| 1703 | (SDL_ISPIXELFORMAT_10BIT(surface->format) || SDL_ISPIXELFORMAT_FLOAT(surface->format))) { | ||
| 1704 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1705 | if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) { | ||
| 1706 | format = renderer->texture_formats[i]; | ||
| 1707 | break; | ||
| 1708 | } | ||
| 1709 | } | ||
| 1710 | } | ||
| 1711 | |||
| 1712 | // Fallback, choose a valid pixel format | ||
| 1713 | if (format == SDL_PIXELFORMAT_UNKNOWN) { | ||
| 1714 | format = renderer->texture_formats[0]; | ||
| 1715 | for (i = 0; i < renderer->num_texture_formats; ++i) { | ||
| 1716 | if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) && | ||
| 1717 | SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == needAlpha) { | ||
| 1718 | format = renderer->texture_formats[i]; | ||
| 1719 | break; | ||
| 1720 | } | ||
| 1721 | } | ||
| 1722 | } | ||
| 1723 | |||
| 1724 | if (surface_colorspace == SDL_COLORSPACE_SRGB_LINEAR || | ||
| 1725 | SDL_COLORSPACETRANSFER(surface_colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) { | ||
| 1726 | if (SDL_ISPIXELFORMAT_FLOAT(format)) { | ||
| 1727 | texture_colorspace = SDL_COLORSPACE_SRGB_LINEAR; | ||
| 1728 | } else if (SDL_ISPIXELFORMAT_10BIT(format)) { | ||
| 1729 | texture_colorspace = SDL_COLORSPACE_HDR10; | ||
| 1730 | } else { | ||
| 1731 | texture_colorspace = SDL_COLORSPACE_SRGB; | ||
| 1732 | } | ||
| 1733 | } | ||
| 1734 | |||
| 1735 | props = SDL_CreateProperties(); | ||
| 1736 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture_colorspace); | ||
| 1737 | if (surface_colorspace == texture_colorspace) { | ||
| 1738 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, | ||
| 1739 | SDL_GetSurfaceSDRWhitePoint(surface, surface_colorspace)); | ||
| 1740 | } | ||
| 1741 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, | ||
| 1742 | SDL_GetSurfaceHDRHeadroom(surface, surface_colorspace)); | ||
| 1743 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format); | ||
| 1744 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC); | ||
| 1745 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, surface->w); | ||
| 1746 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, surface->h); | ||
| 1747 | texture = SDL_CreateTextureWithProperties(renderer, props); | ||
| 1748 | SDL_DestroyProperties(props); | ||
| 1749 | if (!texture) { | ||
| 1750 | return NULL; | ||
| 1751 | } | ||
| 1752 | |||
| 1753 | if (!SDL_UpdateTextureFromSurface(texture, NULL, surface)) { | ||
| 1754 | SDL_DestroyTexture(texture); | ||
| 1755 | return NULL; | ||
| 1756 | } | ||
| 1757 | |||
| 1758 | return texture; | ||
| 1759 | } | ||
| 1760 | |||
| 1761 | SDL_Renderer *SDL_GetRendererFromTexture(SDL_Texture *texture) | ||
| 1762 | { | ||
| 1763 | CHECK_TEXTURE_MAGIC(texture, NULL); | ||
| 1764 | |||
| 1765 | return texture->renderer; | ||
| 1766 | } | ||
| 1767 | |||
| 1768 | SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture) | ||
| 1769 | { | ||
| 1770 | CHECK_TEXTURE_MAGIC(texture, 0); | ||
| 1771 | |||
| 1772 | if (texture->props == 0) { | ||
| 1773 | texture->props = SDL_CreateProperties(); | ||
| 1774 | } | ||
| 1775 | return texture->props; | ||
| 1776 | } | ||
| 1777 | |||
| 1778 | bool SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h) | ||
| 1779 | { | ||
| 1780 | if (w) { | ||
| 1781 | *w = 0; | ||
| 1782 | } | ||
| 1783 | if (h) { | ||
| 1784 | *h = 0; | ||
| 1785 | } | ||
| 1786 | |||
| 1787 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1788 | |||
| 1789 | if (w) { | ||
| 1790 | *w = (float)texture->w; | ||
| 1791 | } | ||
| 1792 | if (h) { | ||
| 1793 | *h = (float)texture->h; | ||
| 1794 | } | ||
| 1795 | return true; | ||
| 1796 | } | ||
| 1797 | |||
| 1798 | bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b) | ||
| 1799 | { | ||
| 1800 | const float fR = (float)r / 255.0f; | ||
| 1801 | const float fG = (float)g / 255.0f; | ||
| 1802 | const float fB = (float)b / 255.0f; | ||
| 1803 | |||
| 1804 | return SDL_SetTextureColorModFloat(texture, fR, fG, fB); | ||
| 1805 | } | ||
| 1806 | |||
| 1807 | bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b) | ||
| 1808 | { | ||
| 1809 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1810 | |||
| 1811 | texture->color.r = r; | ||
| 1812 | texture->color.g = g; | ||
| 1813 | texture->color.b = b; | ||
| 1814 | if (texture->native) { | ||
| 1815 | return SDL_SetTextureColorModFloat(texture->native, r, g, b); | ||
| 1816 | } | ||
| 1817 | return true; | ||
| 1818 | } | ||
| 1819 | |||
| 1820 | bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b) | ||
| 1821 | { | ||
| 1822 | float fR = 1.0f, fG = 1.0f, fB = 1.0f; | ||
| 1823 | |||
| 1824 | if (!SDL_GetTextureColorModFloat(texture, &fR, &fG, &fB)) { | ||
| 1825 | if (r) { | ||
| 1826 | *r = 255; | ||
| 1827 | } | ||
| 1828 | if (g) { | ||
| 1829 | *g = 255; | ||
| 1830 | } | ||
| 1831 | if (b) { | ||
| 1832 | *b = 255; | ||
| 1833 | } | ||
| 1834 | return false; | ||
| 1835 | } | ||
| 1836 | |||
| 1837 | if (r) { | ||
| 1838 | *r = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f); | ||
| 1839 | } | ||
| 1840 | if (g) { | ||
| 1841 | *g = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f); | ||
| 1842 | } | ||
| 1843 | if (b) { | ||
| 1844 | *b = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f); | ||
| 1845 | } | ||
| 1846 | return true; | ||
| 1847 | } | ||
| 1848 | |||
| 1849 | bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b) | ||
| 1850 | { | ||
| 1851 | SDL_FColor color; | ||
| 1852 | |||
| 1853 | if (r) { | ||
| 1854 | *r = 1.0f; | ||
| 1855 | } | ||
| 1856 | if (g) { | ||
| 1857 | *g = 1.0f; | ||
| 1858 | } | ||
| 1859 | if (b) { | ||
| 1860 | *b = 1.0f; | ||
| 1861 | } | ||
| 1862 | |||
| 1863 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1864 | |||
| 1865 | color = texture->color; | ||
| 1866 | |||
| 1867 | if (r) { | ||
| 1868 | *r = color.r; | ||
| 1869 | } | ||
| 1870 | if (g) { | ||
| 1871 | *g = color.g; | ||
| 1872 | } | ||
| 1873 | if (b) { | ||
| 1874 | *b = color.b; | ||
| 1875 | } | ||
| 1876 | return true; | ||
| 1877 | } | ||
| 1878 | |||
| 1879 | bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha) | ||
| 1880 | { | ||
| 1881 | const float fA = (float)alpha / 255.0f; | ||
| 1882 | |||
| 1883 | return SDL_SetTextureAlphaModFloat(texture, fA); | ||
| 1884 | } | ||
| 1885 | |||
| 1886 | bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha) | ||
| 1887 | { | ||
| 1888 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1889 | |||
| 1890 | texture->color.a = alpha; | ||
| 1891 | if (texture->native) { | ||
| 1892 | return SDL_SetTextureAlphaModFloat(texture->native, alpha); | ||
| 1893 | } | ||
| 1894 | return true; | ||
| 1895 | } | ||
| 1896 | |||
| 1897 | bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha) | ||
| 1898 | { | ||
| 1899 | float fA = 1.0f; | ||
| 1900 | |||
| 1901 | if (!SDL_GetTextureAlphaModFloat(texture, &fA)) { | ||
| 1902 | if (alpha) { | ||
| 1903 | *alpha = 255; | ||
| 1904 | } | ||
| 1905 | return false; | ||
| 1906 | } | ||
| 1907 | |||
| 1908 | if (alpha) { | ||
| 1909 | *alpha = (Uint8)SDL_roundf(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f); | ||
| 1910 | } | ||
| 1911 | return true; | ||
| 1912 | } | ||
| 1913 | |||
| 1914 | bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha) | ||
| 1915 | { | ||
| 1916 | if (alpha) { | ||
| 1917 | *alpha = 1.0f; | ||
| 1918 | } | ||
| 1919 | |||
| 1920 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1921 | |||
| 1922 | if (alpha) { | ||
| 1923 | *alpha = texture->color.a; | ||
| 1924 | } | ||
| 1925 | return true; | ||
| 1926 | } | ||
| 1927 | |||
| 1928 | bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode) | ||
| 1929 | { | ||
| 1930 | SDL_Renderer *renderer; | ||
| 1931 | |||
| 1932 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1933 | |||
| 1934 | if (blendMode == SDL_BLENDMODE_INVALID) { | ||
| 1935 | return SDL_InvalidParamError("blendMode"); | ||
| 1936 | } | ||
| 1937 | |||
| 1938 | renderer = texture->renderer; | ||
| 1939 | if (!IsSupportedBlendMode(renderer, blendMode)) { | ||
| 1940 | return SDL_Unsupported(); | ||
| 1941 | } | ||
| 1942 | texture->blendMode = blendMode; | ||
| 1943 | if (texture->native) { | ||
| 1944 | return SDL_SetTextureBlendMode(texture->native, blendMode); | ||
| 1945 | } | ||
| 1946 | return true; | ||
| 1947 | } | ||
| 1948 | |||
| 1949 | bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode) | ||
| 1950 | { | ||
| 1951 | if (blendMode) { | ||
| 1952 | *blendMode = SDL_BLENDMODE_INVALID; | ||
| 1953 | } | ||
| 1954 | |||
| 1955 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1956 | |||
| 1957 | if (blendMode) { | ||
| 1958 | *blendMode = texture->blendMode; | ||
| 1959 | } | ||
| 1960 | return true; | ||
| 1961 | } | ||
| 1962 | |||
| 1963 | bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode) | ||
| 1964 | { | ||
| 1965 | SDL_Renderer *renderer; | ||
| 1966 | |||
| 1967 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1968 | |||
| 1969 | if (scaleMode != SDL_SCALEMODE_NEAREST && | ||
| 1970 | scaleMode != SDL_SCALEMODE_LINEAR) { | ||
| 1971 | return SDL_InvalidParamError("scaleMode"); | ||
| 1972 | } | ||
| 1973 | |||
| 1974 | renderer = texture->renderer; | ||
| 1975 | texture->scaleMode = scaleMode; | ||
| 1976 | if (texture->native) { | ||
| 1977 | return SDL_SetTextureScaleMode(texture->native, scaleMode); | ||
| 1978 | } else { | ||
| 1979 | renderer->SetTextureScaleMode(renderer, texture, scaleMode); | ||
| 1980 | } | ||
| 1981 | return true; | ||
| 1982 | } | ||
| 1983 | |||
| 1984 | bool SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode) | ||
| 1985 | { | ||
| 1986 | if (scaleMode) { | ||
| 1987 | *scaleMode = SDL_SCALEMODE_LINEAR; | ||
| 1988 | } | ||
| 1989 | |||
| 1990 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 1991 | |||
| 1992 | if (scaleMode) { | ||
| 1993 | *scaleMode = texture->scaleMode; | ||
| 1994 | } | ||
| 1995 | return true; | ||
| 1996 | } | ||
| 1997 | |||
| 1998 | #ifdef SDL_HAVE_YUV | ||
| 1999 | static bool SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2000 | const void *pixels, int pitch) | ||
| 2001 | { | ||
| 2002 | SDL_Texture *native = texture->native; | ||
| 2003 | SDL_Rect full_rect; | ||
| 2004 | |||
| 2005 | if (!SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch)) { | ||
| 2006 | return false; | ||
| 2007 | } | ||
| 2008 | |||
| 2009 | full_rect.x = 0; | ||
| 2010 | full_rect.y = 0; | ||
| 2011 | full_rect.w = texture->w; | ||
| 2012 | full_rect.h = texture->h; | ||
| 2013 | rect = &full_rect; | ||
| 2014 | |||
| 2015 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { | ||
| 2016 | // We can lock the texture and copy to it | ||
| 2017 | void *native_pixels = NULL; | ||
| 2018 | int native_pitch = 0; | ||
| 2019 | |||
| 2020 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { | ||
| 2021 | return false; | ||
| 2022 | } | ||
| 2023 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, | ||
| 2024 | rect->w, rect->h, native_pixels, native_pitch); | ||
| 2025 | SDL_UnlockTexture(native); | ||
| 2026 | } else { | ||
| 2027 | // Use a temporary buffer for updating | ||
| 2028 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); | ||
| 2029 | const size_t alloclen = (size_t)rect->h * temp_pitch; | ||
| 2030 | if (alloclen > 0) { | ||
| 2031 | void *temp_pixels = SDL_malloc(alloclen); | ||
| 2032 | if (!temp_pixels) { | ||
| 2033 | return false; | ||
| 2034 | } | ||
| 2035 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, | ||
| 2036 | rect->w, rect->h, temp_pixels, temp_pitch); | ||
| 2037 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); | ||
| 2038 | SDL_free(temp_pixels); | ||
| 2039 | } | ||
| 2040 | } | ||
| 2041 | return true; | ||
| 2042 | } | ||
| 2043 | #endif // SDL_HAVE_YUV | ||
| 2044 | |||
| 2045 | static bool SDL_UpdateTextureNative(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2046 | const void *pixels, int pitch) | ||
| 2047 | { | ||
| 2048 | SDL_Texture *native = texture->native; | ||
| 2049 | |||
| 2050 | if (!rect->w || !rect->h) { | ||
| 2051 | return true; // nothing to do. | ||
| 2052 | } | ||
| 2053 | |||
| 2054 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { | ||
| 2055 | // We can lock the texture and copy to it | ||
| 2056 | void *native_pixels = NULL; | ||
| 2057 | int native_pitch = 0; | ||
| 2058 | |||
| 2059 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { | ||
| 2060 | return false; | ||
| 2061 | } | ||
| 2062 | SDL_ConvertPixelsAndColorspace(rect->w, rect->h, | ||
| 2063 | texture->format, texture->colorspace, 0, pixels, pitch, | ||
| 2064 | native->format, native->colorspace, 0, native_pixels, native_pitch); | ||
| 2065 | SDL_UnlockTexture(native); | ||
| 2066 | } else { | ||
| 2067 | // Use a temporary buffer for updating | ||
| 2068 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); | ||
| 2069 | const size_t alloclen = (size_t)rect->h * temp_pitch; | ||
| 2070 | if (alloclen > 0) { | ||
| 2071 | void *temp_pixels = SDL_malloc(alloclen); | ||
| 2072 | if (!temp_pixels) { | ||
| 2073 | return false; | ||
| 2074 | } | ||
| 2075 | SDL_ConvertPixelsAndColorspace(rect->w, rect->h, | ||
| 2076 | texture->format, texture->colorspace, 0, pixels, pitch, | ||
| 2077 | native->format, native->colorspace, 0, temp_pixels, temp_pitch); | ||
| 2078 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); | ||
| 2079 | SDL_free(temp_pixels); | ||
| 2080 | } | ||
| 2081 | } | ||
| 2082 | return true; | ||
| 2083 | } | ||
| 2084 | |||
| 2085 | bool SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch) | ||
| 2086 | { | ||
| 2087 | SDL_Rect real_rect; | ||
| 2088 | |||
| 2089 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 2090 | |||
| 2091 | if (!pixels) { | ||
| 2092 | return SDL_InvalidParamError("pixels"); | ||
| 2093 | } | ||
| 2094 | if (!pitch) { | ||
| 2095 | return SDL_InvalidParamError("pitch"); | ||
| 2096 | } | ||
| 2097 | |||
| 2098 | real_rect.x = 0; | ||
| 2099 | real_rect.y = 0; | ||
| 2100 | real_rect.w = texture->w; | ||
| 2101 | real_rect.h = texture->h; | ||
| 2102 | if (rect) { | ||
| 2103 | if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) { | ||
| 2104 | return true; | ||
| 2105 | } | ||
| 2106 | } | ||
| 2107 | |||
| 2108 | if (real_rect.w == 0 || real_rect.h == 0) { | ||
| 2109 | return true; // nothing to do. | ||
| 2110 | #ifdef SDL_HAVE_YUV | ||
| 2111 | } else if (texture->yuv) { | ||
| 2112 | return SDL_UpdateTextureYUV(texture, &real_rect, pixels, pitch); | ||
| 2113 | #endif | ||
| 2114 | } else if (texture->native) { | ||
| 2115 | return SDL_UpdateTextureNative(texture, &real_rect, pixels, pitch); | ||
| 2116 | } else { | ||
| 2117 | SDL_Renderer *renderer = texture->renderer; | ||
| 2118 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { | ||
| 2119 | return false; | ||
| 2120 | } | ||
| 2121 | return renderer->UpdateTexture(renderer, texture, &real_rect, pixels, pitch); | ||
| 2122 | } | ||
| 2123 | } | ||
| 2124 | |||
| 2125 | #ifdef SDL_HAVE_YUV | ||
| 2126 | static bool SDL_UpdateTextureYUVPlanar(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2127 | const Uint8 *Yplane, int Ypitch, | ||
| 2128 | const Uint8 *Uplane, int Upitch, | ||
| 2129 | const Uint8 *Vplane, int Vpitch) | ||
| 2130 | { | ||
| 2131 | SDL_Texture *native = texture->native; | ||
| 2132 | SDL_Rect full_rect; | ||
| 2133 | |||
| 2134 | if (!SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch)) { | ||
| 2135 | return false; | ||
| 2136 | } | ||
| 2137 | |||
| 2138 | full_rect.x = 0; | ||
| 2139 | full_rect.y = 0; | ||
| 2140 | full_rect.w = texture->w; | ||
| 2141 | full_rect.h = texture->h; | ||
| 2142 | rect = &full_rect; | ||
| 2143 | |||
| 2144 | if (!rect->w || !rect->h) { | ||
| 2145 | return true; // nothing to do. | ||
| 2146 | } | ||
| 2147 | |||
| 2148 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { | ||
| 2149 | // We can lock the texture and copy to it | ||
| 2150 | void *native_pixels = NULL; | ||
| 2151 | int native_pitch = 0; | ||
| 2152 | |||
| 2153 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { | ||
| 2154 | return false; | ||
| 2155 | } | ||
| 2156 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, | ||
| 2157 | rect->w, rect->h, native_pixels, native_pitch); | ||
| 2158 | SDL_UnlockTexture(native); | ||
| 2159 | } else { | ||
| 2160 | // Use a temporary buffer for updating | ||
| 2161 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); | ||
| 2162 | const size_t alloclen = (size_t)rect->h * temp_pitch; | ||
| 2163 | if (alloclen > 0) { | ||
| 2164 | void *temp_pixels = SDL_malloc(alloclen); | ||
| 2165 | if (!temp_pixels) { | ||
| 2166 | return false; | ||
| 2167 | } | ||
| 2168 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, | ||
| 2169 | rect->w, rect->h, temp_pixels, temp_pitch); | ||
| 2170 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); | ||
| 2171 | SDL_free(temp_pixels); | ||
| 2172 | } | ||
| 2173 | } | ||
| 2174 | return true; | ||
| 2175 | } | ||
| 2176 | |||
| 2177 | static bool SDL_UpdateTextureNVPlanar(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2178 | const Uint8 *Yplane, int Ypitch, | ||
| 2179 | const Uint8 *UVplane, int UVpitch) | ||
| 2180 | { | ||
| 2181 | SDL_Texture *native = texture->native; | ||
| 2182 | SDL_Rect full_rect; | ||
| 2183 | |||
| 2184 | if (!SDL_SW_UpdateNVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, UVplane, UVpitch)) { | ||
| 2185 | return false; | ||
| 2186 | } | ||
| 2187 | |||
| 2188 | full_rect.x = 0; | ||
| 2189 | full_rect.y = 0; | ||
| 2190 | full_rect.w = texture->w; | ||
| 2191 | full_rect.h = texture->h; | ||
| 2192 | rect = &full_rect; | ||
| 2193 | |||
| 2194 | if (!rect->w || !rect->h) { | ||
| 2195 | return true; // nothing to do. | ||
| 2196 | } | ||
| 2197 | |||
| 2198 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { | ||
| 2199 | // We can lock the texture and copy to it | ||
| 2200 | void *native_pixels = NULL; | ||
| 2201 | int native_pitch = 0; | ||
| 2202 | |||
| 2203 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { | ||
| 2204 | return false; | ||
| 2205 | } | ||
| 2206 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, | ||
| 2207 | rect->w, rect->h, native_pixels, native_pitch); | ||
| 2208 | SDL_UnlockTexture(native); | ||
| 2209 | } else { | ||
| 2210 | // Use a temporary buffer for updating | ||
| 2211 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); | ||
| 2212 | const size_t alloclen = (size_t)rect->h * temp_pitch; | ||
| 2213 | if (alloclen > 0) { | ||
| 2214 | void *temp_pixels = SDL_malloc(alloclen); | ||
| 2215 | if (!temp_pixels) { | ||
| 2216 | return false; | ||
| 2217 | } | ||
| 2218 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, | ||
| 2219 | rect->w, rect->h, temp_pixels, temp_pitch); | ||
| 2220 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); | ||
| 2221 | SDL_free(temp_pixels); | ||
| 2222 | } | ||
| 2223 | } | ||
| 2224 | return true; | ||
| 2225 | } | ||
| 2226 | |||
| 2227 | #endif // SDL_HAVE_YUV | ||
| 2228 | |||
| 2229 | bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2230 | const Uint8 *Yplane, int Ypitch, | ||
| 2231 | const Uint8 *Uplane, int Upitch, | ||
| 2232 | const Uint8 *Vplane, int Vpitch) | ||
| 2233 | { | ||
| 2234 | #ifdef SDL_HAVE_YUV | ||
| 2235 | SDL_Renderer *renderer; | ||
| 2236 | SDL_Rect real_rect; | ||
| 2237 | |||
| 2238 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 2239 | |||
| 2240 | if (!Yplane) { | ||
| 2241 | return SDL_InvalidParamError("Yplane"); | ||
| 2242 | } | ||
| 2243 | if (!Ypitch) { | ||
| 2244 | return SDL_InvalidParamError("Ypitch"); | ||
| 2245 | } | ||
| 2246 | if (!Uplane) { | ||
| 2247 | return SDL_InvalidParamError("Uplane"); | ||
| 2248 | } | ||
| 2249 | if (!Upitch) { | ||
| 2250 | return SDL_InvalidParamError("Upitch"); | ||
| 2251 | } | ||
| 2252 | if (!Vplane) { | ||
| 2253 | return SDL_InvalidParamError("Vplane"); | ||
| 2254 | } | ||
| 2255 | if (!Vpitch) { | ||
| 2256 | return SDL_InvalidParamError("Vpitch"); | ||
| 2257 | } | ||
| 2258 | |||
| 2259 | if (texture->format != SDL_PIXELFORMAT_YV12 && | ||
| 2260 | texture->format != SDL_PIXELFORMAT_IYUV) { | ||
| 2261 | return SDL_SetError("Texture format must by YV12 or IYUV"); | ||
| 2262 | } | ||
| 2263 | |||
| 2264 | real_rect.x = 0; | ||
| 2265 | real_rect.y = 0; | ||
| 2266 | real_rect.w = texture->w; | ||
| 2267 | real_rect.h = texture->h; | ||
| 2268 | if (rect) { | ||
| 2269 | SDL_GetRectIntersection(rect, &real_rect, &real_rect); | ||
| 2270 | } | ||
| 2271 | |||
| 2272 | if (real_rect.w == 0 || real_rect.h == 0) { | ||
| 2273 | return true; // nothing to do. | ||
| 2274 | } | ||
| 2275 | |||
| 2276 | if (texture->yuv) { | ||
| 2277 | return SDL_UpdateTextureYUVPlanar(texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); | ||
| 2278 | } else { | ||
| 2279 | SDL_assert(!texture->native); | ||
| 2280 | renderer = texture->renderer; | ||
| 2281 | SDL_assert(renderer->UpdateTextureYUV); | ||
| 2282 | if (renderer->UpdateTextureYUV) { | ||
| 2283 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { | ||
| 2284 | return false; | ||
| 2285 | } | ||
| 2286 | return renderer->UpdateTextureYUV(renderer, texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); | ||
| 2287 | } else { | ||
| 2288 | return SDL_Unsupported(); | ||
| 2289 | } | ||
| 2290 | } | ||
| 2291 | #else | ||
| 2292 | return false; | ||
| 2293 | #endif | ||
| 2294 | } | ||
| 2295 | |||
| 2296 | bool SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2297 | const Uint8 *Yplane, int Ypitch, | ||
| 2298 | const Uint8 *UVplane, int UVpitch) | ||
| 2299 | { | ||
| 2300 | #ifdef SDL_HAVE_YUV | ||
| 2301 | SDL_Renderer *renderer; | ||
| 2302 | SDL_Rect real_rect; | ||
| 2303 | |||
| 2304 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 2305 | |||
| 2306 | if (!Yplane) { | ||
| 2307 | return SDL_InvalidParamError("Yplane"); | ||
| 2308 | } | ||
| 2309 | if (!Ypitch) { | ||
| 2310 | return SDL_InvalidParamError("Ypitch"); | ||
| 2311 | } | ||
| 2312 | if (!UVplane) { | ||
| 2313 | return SDL_InvalidParamError("UVplane"); | ||
| 2314 | } | ||
| 2315 | if (!UVpitch) { | ||
| 2316 | return SDL_InvalidParamError("UVpitch"); | ||
| 2317 | } | ||
| 2318 | |||
| 2319 | if (texture->format != SDL_PIXELFORMAT_NV12 && | ||
| 2320 | texture->format != SDL_PIXELFORMAT_NV21) { | ||
| 2321 | return SDL_SetError("Texture format must by NV12 or NV21"); | ||
| 2322 | } | ||
| 2323 | |||
| 2324 | real_rect.x = 0; | ||
| 2325 | real_rect.y = 0; | ||
| 2326 | real_rect.w = texture->w; | ||
| 2327 | real_rect.h = texture->h; | ||
| 2328 | if (rect) { | ||
| 2329 | SDL_GetRectIntersection(rect, &real_rect, &real_rect); | ||
| 2330 | } | ||
| 2331 | |||
| 2332 | if (real_rect.w == 0 || real_rect.h == 0) { | ||
| 2333 | return true; // nothing to do. | ||
| 2334 | } | ||
| 2335 | |||
| 2336 | if (texture->yuv) { | ||
| 2337 | return SDL_UpdateTextureNVPlanar(texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch); | ||
| 2338 | } else { | ||
| 2339 | SDL_assert(!texture->native); | ||
| 2340 | renderer = texture->renderer; | ||
| 2341 | SDL_assert(renderer->UpdateTextureNV); | ||
| 2342 | if (renderer->UpdateTextureNV) { | ||
| 2343 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { | ||
| 2344 | return false; | ||
| 2345 | } | ||
| 2346 | return renderer->UpdateTextureNV(renderer, texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch); | ||
| 2347 | } else { | ||
| 2348 | return SDL_Unsupported(); | ||
| 2349 | } | ||
| 2350 | } | ||
| 2351 | #else | ||
| 2352 | return false; | ||
| 2353 | #endif | ||
| 2354 | } | ||
| 2355 | |||
| 2356 | #ifdef SDL_HAVE_YUV | ||
| 2357 | static bool SDL_LockTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2358 | void **pixels, int *pitch) | ||
| 2359 | { | ||
| 2360 | return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch); | ||
| 2361 | } | ||
| 2362 | #endif // SDL_HAVE_YUV | ||
| 2363 | |||
| 2364 | static bool SDL_LockTextureNative(SDL_Texture *texture, const SDL_Rect *rect, | ||
| 2365 | void **pixels, int *pitch) | ||
| 2366 | { | ||
| 2367 | texture->locked_rect = *rect; | ||
| 2368 | *pixels = (void *)((Uint8 *)texture->pixels + | ||
| 2369 | rect->y * texture->pitch + | ||
| 2370 | rect->x * SDL_BYTESPERPIXEL(texture->format)); | ||
| 2371 | *pitch = texture->pitch; | ||
| 2372 | return true; | ||
| 2373 | } | ||
| 2374 | |||
| 2375 | bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch) | ||
| 2376 | { | ||
| 2377 | SDL_Rect full_rect; | ||
| 2378 | |||
| 2379 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 2380 | |||
| 2381 | if (texture->access != SDL_TEXTUREACCESS_STREAMING) { | ||
| 2382 | return SDL_SetError("SDL_LockTexture(): texture must be streaming"); | ||
| 2383 | } | ||
| 2384 | |||
| 2385 | if (!rect) { | ||
| 2386 | full_rect.x = 0; | ||
| 2387 | full_rect.y = 0; | ||
| 2388 | full_rect.w = texture->w; | ||
| 2389 | full_rect.h = texture->h; | ||
| 2390 | rect = &full_rect; | ||
| 2391 | } | ||
| 2392 | |||
| 2393 | #ifdef SDL_HAVE_YUV | ||
| 2394 | if (texture->yuv) { | ||
| 2395 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { | ||
| 2396 | return false; | ||
| 2397 | } | ||
| 2398 | return SDL_LockTextureYUV(texture, rect, pixels, pitch); | ||
| 2399 | } else | ||
| 2400 | #endif | ||
| 2401 | if (texture->native) { | ||
| 2402 | // Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. | ||
| 2403 | return SDL_LockTextureNative(texture, rect, pixels, pitch); | ||
| 2404 | } else { | ||
| 2405 | SDL_Renderer *renderer = texture->renderer; | ||
| 2406 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { | ||
| 2407 | return false; | ||
| 2408 | } | ||
| 2409 | return renderer->LockTexture(renderer, texture, rect, pixels, pitch); | ||
| 2410 | } | ||
| 2411 | } | ||
| 2412 | |||
| 2413 | bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface) | ||
| 2414 | { | ||
| 2415 | SDL_Rect real_rect; | ||
| 2416 | void *pixels = NULL; | ||
| 2417 | int pitch = 0; // fix static analysis | ||
| 2418 | |||
| 2419 | if (!texture || !surface) { | ||
| 2420 | return false; | ||
| 2421 | } | ||
| 2422 | |||
| 2423 | real_rect.x = 0; | ||
| 2424 | real_rect.y = 0; | ||
| 2425 | real_rect.w = texture->w; | ||
| 2426 | real_rect.h = texture->h; | ||
| 2427 | if (rect) { | ||
| 2428 | SDL_GetRectIntersection(rect, &real_rect, &real_rect); | ||
| 2429 | } | ||
| 2430 | |||
| 2431 | if (!SDL_LockTexture(texture, &real_rect, &pixels, &pitch)) { | ||
| 2432 | return false; | ||
| 2433 | } | ||
| 2434 | |||
| 2435 | texture->locked_surface = SDL_CreateSurfaceFrom(real_rect.w, real_rect.h, texture->format, pixels, pitch); | ||
| 2436 | if (!texture->locked_surface) { | ||
| 2437 | SDL_UnlockTexture(texture); | ||
| 2438 | return false; | ||
| 2439 | } | ||
| 2440 | |||
| 2441 | *surface = texture->locked_surface; | ||
| 2442 | return true; | ||
| 2443 | } | ||
| 2444 | |||
| 2445 | #ifdef SDL_HAVE_YUV | ||
| 2446 | static void SDL_UnlockTextureYUV(SDL_Texture *texture) | ||
| 2447 | { | ||
| 2448 | SDL_Texture *native = texture->native; | ||
| 2449 | void *native_pixels = NULL; | ||
| 2450 | int native_pitch = 0; | ||
| 2451 | SDL_Rect rect; | ||
| 2452 | |||
| 2453 | rect.x = 0; | ||
| 2454 | rect.y = 0; | ||
| 2455 | rect.w = texture->w; | ||
| 2456 | rect.h = texture->h; | ||
| 2457 | |||
| 2458 | if (!SDL_LockTexture(native, &rect, &native_pixels, &native_pitch)) { | ||
| 2459 | return; | ||
| 2460 | } | ||
| 2461 | SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format, | ||
| 2462 | rect.w, rect.h, native_pixels, native_pitch); | ||
| 2463 | SDL_UnlockTexture(native); | ||
| 2464 | } | ||
| 2465 | #endif // SDL_HAVE_YUV | ||
| 2466 | |||
| 2467 | static void SDL_UnlockTextureNative(SDL_Texture *texture) | ||
| 2468 | { | ||
| 2469 | SDL_Texture *native = texture->native; | ||
| 2470 | void *native_pixels = NULL; | ||
| 2471 | int native_pitch = 0; | ||
| 2472 | const SDL_Rect *rect = &texture->locked_rect; | ||
| 2473 | const void *pixels = (void *)((Uint8 *)texture->pixels + | ||
| 2474 | rect->y * texture->pitch + | ||
| 2475 | rect->x * SDL_BYTESPERPIXEL(texture->format)); | ||
| 2476 | int pitch = texture->pitch; | ||
| 2477 | |||
| 2478 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { | ||
| 2479 | return; | ||
| 2480 | } | ||
| 2481 | SDL_ConvertPixels(rect->w, rect->h, | ||
| 2482 | texture->format, pixels, pitch, | ||
| 2483 | native->format, native_pixels, native_pitch); | ||
| 2484 | SDL_UnlockTexture(native); | ||
| 2485 | } | ||
| 2486 | |||
| 2487 | void SDL_UnlockTexture(SDL_Texture *texture) | ||
| 2488 | { | ||
| 2489 | CHECK_TEXTURE_MAGIC(texture,); | ||
| 2490 | |||
| 2491 | if (texture->access != SDL_TEXTUREACCESS_STREAMING) { | ||
| 2492 | return; | ||
| 2493 | } | ||
| 2494 | #ifdef SDL_HAVE_YUV | ||
| 2495 | if (texture->yuv) { | ||
| 2496 | SDL_UnlockTextureYUV(texture); | ||
| 2497 | } else | ||
| 2498 | #endif | ||
| 2499 | if (texture->native) { | ||
| 2500 | SDL_UnlockTextureNative(texture); | ||
| 2501 | } else { | ||
| 2502 | SDL_Renderer *renderer = texture->renderer; | ||
| 2503 | renderer->UnlockTexture(renderer, texture); | ||
| 2504 | } | ||
| 2505 | |||
| 2506 | SDL_DestroySurface(texture->locked_surface); | ||
| 2507 | texture->locked_surface = NULL; | ||
| 2508 | } | ||
| 2509 | |||
| 2510 | bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) | ||
| 2511 | { | ||
| 2512 | // texture == NULL is valid and means reset the target to the window | ||
| 2513 | if (texture) { | ||
| 2514 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 2515 | if (renderer != texture->renderer) { | ||
| 2516 | return SDL_SetError("Texture was not created with this renderer"); | ||
| 2517 | } | ||
| 2518 | if (texture->access != SDL_TEXTUREACCESS_TARGET) { | ||
| 2519 | return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET"); | ||
| 2520 | } | ||
| 2521 | if (texture->native) { | ||
| 2522 | // Always render to the native texture | ||
| 2523 | texture = texture->native; | ||
| 2524 | } | ||
| 2525 | } | ||
| 2526 | |||
| 2527 | if (texture == renderer->target) { | ||
| 2528 | // Nothing to do! | ||
| 2529 | return true; | ||
| 2530 | } | ||
| 2531 | |||
| 2532 | FlushRenderCommands(renderer); // time to send everything to the GPU! | ||
| 2533 | |||
| 2534 | SDL_LockMutex(renderer->target_mutex); | ||
| 2535 | |||
| 2536 | renderer->target = texture; | ||
| 2537 | if (texture) { | ||
| 2538 | renderer->view = &texture->view; | ||
| 2539 | } else { | ||
| 2540 | renderer->view = &renderer->main_view; | ||
| 2541 | } | ||
| 2542 | UpdateColorScale(renderer); | ||
| 2543 | |||
| 2544 | if (!renderer->SetRenderTarget(renderer, texture)) { | ||
| 2545 | SDL_UnlockMutex(renderer->target_mutex); | ||
| 2546 | return false; | ||
| 2547 | } | ||
| 2548 | |||
| 2549 | SDL_UnlockMutex(renderer->target_mutex); | ||
| 2550 | |||
| 2551 | if (!QueueCmdSetViewport(renderer)) { | ||
| 2552 | return false; | ||
| 2553 | } | ||
| 2554 | if (!QueueCmdSetClipRect(renderer)) { | ||
| 2555 | return false; | ||
| 2556 | } | ||
| 2557 | |||
| 2558 | // All set! | ||
| 2559 | return true; | ||
| 2560 | } | ||
| 2561 | |||
| 2562 | SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer) | ||
| 2563 | { | ||
| 2564 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 2565 | if (!renderer->target) { | ||
| 2566 | return NULL; | ||
| 2567 | } | ||
| 2568 | return (SDL_Texture *) SDL_GetPointerProperty(SDL_GetTextureProperties(renderer->target), SDL_PROP_TEXTURE_PARENT_POINTER, renderer->target); | ||
| 2569 | } | ||
| 2570 | |||
| 2571 | static void UpdateLogicalPresentation(SDL_Renderer *renderer) | ||
| 2572 | { | ||
| 2573 | SDL_RenderViewState *view = renderer->view; | ||
| 2574 | const bool is_main_view = (view == &renderer->main_view); | ||
| 2575 | const float logical_w = view->logical_w; | ||
| 2576 | const float logical_h = view->logical_h; | ||
| 2577 | int iwidth, iheight; | ||
| 2578 | |||
| 2579 | if (renderer->target) { | ||
| 2580 | iwidth = (int)renderer->target->w; | ||
| 2581 | iheight = (int)renderer->target->h; | ||
| 2582 | } else { | ||
| 2583 | SDL_GetRenderOutputSize(renderer, &iwidth, &iheight); | ||
| 2584 | } | ||
| 2585 | |||
| 2586 | view->logical_src_rect.x = 0.0f; | ||
| 2587 | view->logical_src_rect.y = 0.0f; | ||
| 2588 | view->logical_src_rect.w = logical_w; | ||
| 2589 | view->logical_src_rect.h = logical_h; | ||
| 2590 | |||
| 2591 | if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) { | ||
| 2592 | view->logical_dst_rect.x = 0.0f; | ||
| 2593 | view->logical_dst_rect.y = 0.0f; | ||
| 2594 | view->logical_dst_rect.w = iwidth; | ||
| 2595 | view->logical_dst_rect.h = iheight; | ||
| 2596 | view->logical_offset.x = view->logical_offset.y = 0.0f; | ||
| 2597 | view->logical_scale.x = view->logical_scale.y = 1.0f; | ||
| 2598 | view->current_scale.x = view->scale.x; // skip the multiplications against 1.0f. | ||
| 2599 | view->current_scale.y = view->scale.y; | ||
| 2600 | } else { | ||
| 2601 | const float output_w = (float)iwidth; | ||
| 2602 | const float output_h = (float)iheight; | ||
| 2603 | const float want_aspect = logical_w / logical_h; | ||
| 2604 | const float real_aspect = output_w / output_h; | ||
| 2605 | |||
| 2606 | if ((logical_w <= 0.0f) || (logical_h <= 0.0f)) { | ||
| 2607 | view->logical_dst_rect.x = 0.0f; | ||
| 2608 | view->logical_dst_rect.y = 0.0f; | ||
| 2609 | view->logical_dst_rect.w = output_w; | ||
| 2610 | view->logical_dst_rect.h = output_h; | ||
| 2611 | } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) { | ||
| 2612 | float scale; | ||
| 2613 | if (want_aspect > real_aspect) { | ||
| 2614 | scale = (float)((int)output_w / (int)logical_w); // This an integer division! | ||
| 2615 | } else { | ||
| 2616 | scale = (float)((int)output_h / (int)logical_h); // This an integer division! | ||
| 2617 | } | ||
| 2618 | |||
| 2619 | if (scale < 1.0f) { | ||
| 2620 | scale = 1.0f; | ||
| 2621 | } | ||
| 2622 | |||
| 2623 | view->logical_dst_rect.w = SDL_floorf(logical_w * scale); | ||
| 2624 | view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; | ||
| 2625 | view->logical_dst_rect.h = SDL_floorf(logical_h * scale); | ||
| 2626 | view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; | ||
| 2627 | |||
| 2628 | } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_STRETCH || SDL_fabsf(want_aspect - real_aspect) < 0.0001f) { | ||
| 2629 | view->logical_dst_rect.x = 0.0f; | ||
| 2630 | view->logical_dst_rect.y = 0.0f; | ||
| 2631 | view->logical_dst_rect.w = output_w; | ||
| 2632 | view->logical_dst_rect.h = output_h; | ||
| 2633 | |||
| 2634 | } else if (want_aspect > real_aspect) { | ||
| 2635 | if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { | ||
| 2636 | // We want a wider aspect ratio than is available - letterbox it | ||
| 2637 | const float scale = output_w / logical_w; | ||
| 2638 | view->logical_dst_rect.x = 0.0f; | ||
| 2639 | view->logical_dst_rect.w = output_w; | ||
| 2640 | view->logical_dst_rect.h = SDL_floorf(logical_h * scale); | ||
| 2641 | view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; | ||
| 2642 | } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN | ||
| 2643 | /* We want a wider aspect ratio than is available - | ||
| 2644 | zoom so logical height matches the real height | ||
| 2645 | and the width will grow off the screen | ||
| 2646 | */ | ||
| 2647 | const float scale = output_h / logical_h; | ||
| 2648 | view->logical_dst_rect.y = 0.0f; | ||
| 2649 | view->logical_dst_rect.h = output_h; | ||
| 2650 | view->logical_dst_rect.w = SDL_floorf(logical_w * scale); | ||
| 2651 | view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; | ||
| 2652 | } | ||
| 2653 | } else { | ||
| 2654 | if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { | ||
| 2655 | // We want a narrower aspect ratio than is available - use side-bars | ||
| 2656 | const float scale = output_h / logical_h; | ||
| 2657 | view->logical_dst_rect.y = 0.0f; | ||
| 2658 | view->logical_dst_rect.h = output_h; | ||
| 2659 | view->logical_dst_rect.w = SDL_floorf(logical_w * scale); | ||
| 2660 | view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; | ||
| 2661 | } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN | ||
| 2662 | /* We want a narrower aspect ratio than is available - | ||
| 2663 | zoom so logical width matches the real width | ||
| 2664 | and the height will grow off the screen | ||
| 2665 | */ | ||
| 2666 | const float scale = output_w / logical_w; | ||
| 2667 | view->logical_dst_rect.x = 0.0f; | ||
| 2668 | view->logical_dst_rect.w = output_w; | ||
| 2669 | view->logical_dst_rect.h = SDL_floorf(logical_h * scale); | ||
| 2670 | view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; | ||
| 2671 | } | ||
| 2672 | } | ||
| 2673 | |||
| 2674 | view->logical_scale.x = (logical_w > 0.0f) ? view->logical_dst_rect.w / logical_w : 0.0f; | ||
| 2675 | view->logical_scale.y = (logical_h > 0.0f) ? view->logical_dst_rect.h / logical_h : 0.0f; | ||
| 2676 | view->current_scale.x = view->scale.x * view->logical_scale.x; | ||
| 2677 | view->current_scale.y = view->scale.y * view->logical_scale.y; | ||
| 2678 | view->logical_offset.x = view->logical_dst_rect.x; | ||
| 2679 | view->logical_offset.y = view->logical_dst_rect.y; | ||
| 2680 | } | ||
| 2681 | |||
| 2682 | if (is_main_view) { | ||
| 2683 | // This makes sure the dpi_scale is right. It also sets pixel_w and pixel_h, but we're going to change them directly below here. | ||
| 2684 | UpdateMainViewDimensions(renderer); | ||
| 2685 | } | ||
| 2686 | |||
| 2687 | view->pixel_w = (int) view->logical_dst_rect.w; | ||
| 2688 | view->pixel_h = (int) view->logical_dst_rect.h; | ||
| 2689 | UpdatePixelViewport(renderer, view); | ||
| 2690 | UpdatePixelClipRect(renderer, view); | ||
| 2691 | } | ||
| 2692 | |||
| 2693 | bool SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode) | ||
| 2694 | { | ||
| 2695 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 2696 | |||
| 2697 | SDL_RenderViewState *view = renderer->view; | ||
| 2698 | view->logical_presentation_mode = mode; | ||
| 2699 | view->logical_w = w; | ||
| 2700 | view->logical_h = h; | ||
| 2701 | |||
| 2702 | UpdateLogicalPresentation(renderer); | ||
| 2703 | |||
| 2704 | return true; | ||
| 2705 | } | ||
| 2706 | |||
| 2707 | bool SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode) | ||
| 2708 | { | ||
| 2709 | #define SETVAL(ptr, val) if (ptr) { *ptr = val; } | ||
| 2710 | |||
| 2711 | SETVAL(w, 0); | ||
| 2712 | SETVAL(h, 0); | ||
| 2713 | SETVAL(mode, SDL_LOGICAL_PRESENTATION_DISABLED); | ||
| 2714 | |||
| 2715 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 2716 | |||
| 2717 | const SDL_RenderViewState *view = renderer->view; | ||
| 2718 | SETVAL(w, view->logical_w); | ||
| 2719 | SETVAL(h, view->logical_h); | ||
| 2720 | SETVAL(mode, view->logical_presentation_mode); | ||
| 2721 | |||
| 2722 | #undef SETVAL | ||
| 2723 | |||
| 2724 | return true; | ||
| 2725 | } | ||
| 2726 | |||
| 2727 | bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect) | ||
| 2728 | { | ||
| 2729 | if (rect) { | ||
| 2730 | SDL_zerop(rect); | ||
| 2731 | } | ||
| 2732 | |||
| 2733 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 2734 | |||
| 2735 | if (rect) { | ||
| 2736 | SDL_copyp(rect, &renderer->view->logical_dst_rect); | ||
| 2737 | } | ||
| 2738 | return true; | ||
| 2739 | } | ||
| 2740 | |||
| 2741 | static void SDL_RenderLogicalBorders(SDL_Renderer *renderer, const SDL_FRect *dst) | ||
| 2742 | { | ||
| 2743 | const SDL_RenderViewState *view = renderer->view; | ||
| 2744 | |||
| 2745 | if (dst->x > 0.0f || dst->y > 0.0f) { | ||
| 2746 | SDL_BlendMode saved_blend_mode = renderer->blendMode; | ||
| 2747 | SDL_FColor saved_color = renderer->color; | ||
| 2748 | |||
| 2749 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); | ||
| 2750 | SDL_SetRenderDrawColorFloat(renderer, 0.0f, 0.0f, 0.0f, 1.0f); | ||
| 2751 | |||
| 2752 | if (dst->x > 0.0f) { | ||
| 2753 | SDL_FRect rect; | ||
| 2754 | |||
| 2755 | rect.x = 0.0f; | ||
| 2756 | rect.y = 0.0f; | ||
| 2757 | rect.w = dst->x; | ||
| 2758 | rect.h = (float)view->pixel_h; | ||
| 2759 | SDL_RenderFillRect(renderer, &rect); | ||
| 2760 | |||
| 2761 | rect.x = dst->x + dst->w; | ||
| 2762 | rect.w = (float)view->pixel_w - rect.x; | ||
| 2763 | SDL_RenderFillRect(renderer, &rect); | ||
| 2764 | } | ||
| 2765 | |||
| 2766 | if (dst->y > 0.0f) { | ||
| 2767 | SDL_FRect rect; | ||
| 2768 | |||
| 2769 | rect.x = 0.0f; | ||
| 2770 | rect.y = 0.0f; | ||
| 2771 | rect.w = (float)view->pixel_w; | ||
| 2772 | rect.h = dst->y; | ||
| 2773 | SDL_RenderFillRect(renderer, &rect); | ||
| 2774 | |||
| 2775 | rect.y = dst->y + dst->h; | ||
| 2776 | rect.h = (float)view->pixel_h - rect.y; | ||
| 2777 | SDL_RenderFillRect(renderer, &rect); | ||
| 2778 | } | ||
| 2779 | |||
| 2780 | SDL_SetRenderDrawBlendMode(renderer, saved_blend_mode); | ||
| 2781 | SDL_SetRenderDrawColorFloat(renderer, saved_color.r, saved_color.g, saved_color.b, saved_color.a); | ||
| 2782 | } | ||
| 2783 | } | ||
| 2784 | |||
| 2785 | static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer) | ||
| 2786 | { | ||
| 2787 | SDL_assert(renderer->view == &renderer->main_view); | ||
| 2788 | |||
| 2789 | SDL_RenderViewState *view = &renderer->main_view; | ||
| 2790 | const SDL_RendererLogicalPresentation mode = view->logical_presentation_mode; | ||
| 2791 | if (mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { | ||
| 2792 | // save off some state we're going to trample. | ||
| 2793 | const int logical_w = view->logical_w; | ||
| 2794 | const int logical_h = view->logical_h; | ||
| 2795 | const float scale_x = view->scale.x; | ||
| 2796 | const float scale_y = view->scale.y; | ||
| 2797 | const bool clipping_enabled = view->clipping_enabled; | ||
| 2798 | SDL_Rect orig_viewport, orig_cliprect; | ||
| 2799 | const SDL_FRect logical_dst_rect = view->logical_dst_rect; | ||
| 2800 | |||
| 2801 | SDL_copyp(&orig_viewport, &view->viewport); | ||
| 2802 | if (clipping_enabled) { | ||
| 2803 | SDL_copyp(&orig_cliprect, &view->clip_rect); | ||
| 2804 | } | ||
| 2805 | |||
| 2806 | // trample some state. | ||
| 2807 | SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, SDL_LOGICAL_PRESENTATION_DISABLED); | ||
| 2808 | SDL_SetRenderViewport(renderer, NULL); | ||
| 2809 | if (clipping_enabled) { | ||
| 2810 | SDL_SetRenderClipRect(renderer, NULL); | ||
| 2811 | } | ||
| 2812 | SDL_SetRenderScale(renderer, 1.0f, 1.0f); | ||
| 2813 | |||
| 2814 | // draw the borders. | ||
| 2815 | SDL_RenderLogicalBorders(renderer, &logical_dst_rect); | ||
| 2816 | |||
| 2817 | // now set everything back. | ||
| 2818 | view->logical_presentation_mode = mode; | ||
| 2819 | SDL_SetRenderViewport(renderer, &orig_viewport); | ||
| 2820 | if (clipping_enabled) { | ||
| 2821 | SDL_SetRenderClipRect(renderer, &orig_cliprect); | ||
| 2822 | } | ||
| 2823 | SDL_SetRenderScale(renderer, scale_x, scale_y); | ||
| 2824 | |||
| 2825 | SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, mode); | ||
| 2826 | } | ||
| 2827 | } | ||
| 2828 | |||
| 2829 | static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *dx, float *dy) | ||
| 2830 | { | ||
| 2831 | // Convert from window coordinates to pixels within the window | ||
| 2832 | window_dx *= renderer->dpi_scale.x; | ||
| 2833 | window_dy *= renderer->dpi_scale.y; | ||
| 2834 | |||
| 2835 | // Convert from pixels within the window to pixels within the view | ||
| 2836 | const SDL_RenderViewState *view = &renderer->main_view; | ||
| 2837 | if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { | ||
| 2838 | const SDL_FRect *src = &view->logical_src_rect; | ||
| 2839 | const SDL_FRect *dst = &view->logical_dst_rect; | ||
| 2840 | window_dx = (window_dx * src->w) / dst->w; | ||
| 2841 | window_dy = (window_dy * src->h) / dst->h; | ||
| 2842 | } | ||
| 2843 | |||
| 2844 | window_dx /= view->scale.x; | ||
| 2845 | window_dy /= view->scale.y; | ||
| 2846 | |||
| 2847 | *dx = window_dx; | ||
| 2848 | *dy = window_dy; | ||
| 2849 | return true; | ||
| 2850 | } | ||
| 2851 | |||
| 2852 | bool SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y) | ||
| 2853 | { | ||
| 2854 | float render_x, render_y; | ||
| 2855 | |||
| 2856 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 2857 | |||
| 2858 | // Convert from window coordinates to pixels within the window | ||
| 2859 | render_x = window_x * renderer->dpi_scale.x; | ||
| 2860 | render_y = window_y * renderer->dpi_scale.y; | ||
| 2861 | |||
| 2862 | // Convert from pixels within the window to pixels within the view | ||
| 2863 | const SDL_RenderViewState *view = &renderer->main_view; | ||
| 2864 | if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { | ||
| 2865 | const SDL_FRect *src = &view->logical_src_rect; | ||
| 2866 | const SDL_FRect *dst = &view->logical_dst_rect; | ||
| 2867 | render_x = ((render_x - dst->x) * src->w) / dst->w; | ||
| 2868 | render_y = ((render_y - dst->y) * src->h) / dst->h; | ||
| 2869 | } | ||
| 2870 | |||
| 2871 | render_x = (render_x / view->scale.x) - view->viewport.x; | ||
| 2872 | render_y = (render_y / view->scale.y) - view->viewport.y; | ||
| 2873 | |||
| 2874 | if (x) { | ||
| 2875 | *x = render_x; | ||
| 2876 | } | ||
| 2877 | if (y) { | ||
| 2878 | *y = render_y; | ||
| 2879 | } | ||
| 2880 | return true; | ||
| 2881 | } | ||
| 2882 | |||
| 2883 | bool SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y) | ||
| 2884 | { | ||
| 2885 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 2886 | |||
| 2887 | const SDL_RenderViewState *view = &renderer->main_view; | ||
| 2888 | x = (view->viewport.x + x) * view->scale.x; | ||
| 2889 | y = (view->viewport.y + y) * view->scale.y; | ||
| 2890 | |||
| 2891 | // Convert from render coordinates to pixels within the window | ||
| 2892 | if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { | ||
| 2893 | const SDL_FRect *src = &view->logical_src_rect; | ||
| 2894 | const SDL_FRect *dst = &view->logical_dst_rect; | ||
| 2895 | x = dst->x + ((x * dst->w) / src->w); | ||
| 2896 | y = dst->y + ((y * dst->h) / src->h); | ||
| 2897 | } | ||
| 2898 | |||
| 2899 | // Convert from pixels within the window to window coordinates | ||
| 2900 | x /= renderer->dpi_scale.x; | ||
| 2901 | y /= renderer->dpi_scale.y; | ||
| 2902 | |||
| 2903 | if (window_x) { | ||
| 2904 | *window_x = x; | ||
| 2905 | } | ||
| 2906 | if (window_y) { | ||
| 2907 | *window_y = y; | ||
| 2908 | } | ||
| 2909 | return true; | ||
| 2910 | } | ||
| 2911 | |||
| 2912 | bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event) | ||
| 2913 | { | ||
| 2914 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 2915 | |||
| 2916 | if (event->type == SDL_EVENT_MOUSE_MOTION) { | ||
| 2917 | SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID); | ||
| 2918 | if (window == renderer->window) { | ||
| 2919 | SDL_RenderCoordinatesFromWindow(renderer, event->motion.x, event->motion.y, &event->motion.x, &event->motion.y); | ||
| 2920 | SDL_RenderVectorFromWindow(renderer, event->motion.xrel, event->motion.yrel, &event->motion.xrel, &event->motion.yrel); | ||
| 2921 | } | ||
| 2922 | } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN || | ||
| 2923 | event->type == SDL_EVENT_MOUSE_BUTTON_UP) { | ||
| 2924 | SDL_Window *window = SDL_GetWindowFromID(event->button.windowID); | ||
| 2925 | if (window == renderer->window) { | ||
| 2926 | SDL_RenderCoordinatesFromWindow(renderer, event->button.x, event->button.y, &event->button.x, &event->button.y); | ||
| 2927 | } | ||
| 2928 | } else if (event->type == SDL_EVENT_MOUSE_WHEEL) { | ||
| 2929 | SDL_Window *window = SDL_GetWindowFromID(event->wheel.windowID); | ||
| 2930 | if (window == renderer->window) { | ||
| 2931 | SDL_RenderCoordinatesFromWindow(renderer, event->wheel.mouse_x, | ||
| 2932 | event->wheel.mouse_y, | ||
| 2933 | &event->wheel.mouse_x, | ||
| 2934 | &event->wheel.mouse_y); | ||
| 2935 | } | ||
| 2936 | } else if (event->type == SDL_EVENT_FINGER_DOWN || | ||
| 2937 | event->type == SDL_EVENT_FINGER_UP || | ||
| 2938 | event->type == SDL_EVENT_FINGER_CANCELED || | ||
| 2939 | event->type == SDL_EVENT_FINGER_MOTION) { | ||
| 2940 | // FIXME: Are these events guaranteed to be window relative? | ||
| 2941 | if (renderer->window) { | ||
| 2942 | int w, h; | ||
| 2943 | if (!SDL_GetWindowSize(renderer->window, &w, &h)) { | ||
| 2944 | return false; | ||
| 2945 | } | ||
| 2946 | SDL_RenderCoordinatesFromWindow(renderer, event->tfinger.x * w, event->tfinger.y * h, &event->tfinger.x, &event->tfinger.y); | ||
| 2947 | SDL_RenderVectorFromWindow(renderer, event->tfinger.dx * w, event->tfinger.dy * h, &event->tfinger.dx, &event->tfinger.dy); | ||
| 2948 | } | ||
| 2949 | } else if (event->type == SDL_EVENT_PEN_MOTION) { | ||
| 2950 | SDL_Window *window = SDL_GetWindowFromID(event->pmotion.windowID); | ||
| 2951 | if (window == renderer->window) { | ||
| 2952 | SDL_RenderCoordinatesFromWindow(renderer, event->pmotion.x, event->pmotion.y, &event->pmotion.x, &event->pmotion.y); | ||
| 2953 | } | ||
| 2954 | } else if ((event->type == SDL_EVENT_PEN_DOWN) || (event->type == SDL_EVENT_PEN_UP)) { | ||
| 2955 | SDL_Window *window = SDL_GetWindowFromID(event->ptouch.windowID); | ||
| 2956 | if (window == renderer->window) { | ||
| 2957 | SDL_RenderCoordinatesFromWindow(renderer, event->ptouch.x, event->ptouch.y, &event->ptouch.x, &event->ptouch.y); | ||
| 2958 | } | ||
| 2959 | } else if ((event->type == SDL_EVENT_PEN_BUTTON_DOWN) || (event->type == SDL_EVENT_PEN_BUTTON_UP)) { | ||
| 2960 | SDL_Window *window = SDL_GetWindowFromID(event->pbutton.windowID); | ||
| 2961 | if (window == renderer->window) { | ||
| 2962 | SDL_RenderCoordinatesFromWindow(renderer, event->pbutton.x, event->pbutton.y, &event->pbutton.x, &event->pbutton.y); | ||
| 2963 | } | ||
| 2964 | } else if (event->type == SDL_EVENT_PEN_AXIS) { | ||
| 2965 | SDL_Window *window = SDL_GetWindowFromID(event->paxis.windowID); | ||
| 2966 | if (window == renderer->window) { | ||
| 2967 | SDL_RenderCoordinatesFromWindow(renderer, event->paxis.x, event->paxis.y, &event->paxis.x, &event->paxis.y); | ||
| 2968 | } | ||
| 2969 | } else if (event->type == SDL_EVENT_DROP_POSITION || | ||
| 2970 | event->type == SDL_EVENT_DROP_FILE || | ||
| 2971 | event->type == SDL_EVENT_DROP_TEXT || | ||
| 2972 | event->type == SDL_EVENT_DROP_COMPLETE) { | ||
| 2973 | SDL_Window *window = SDL_GetWindowFromID(event->drop.windowID); | ||
| 2974 | if (window == renderer->window) { | ||
| 2975 | SDL_RenderCoordinatesFromWindow(renderer, event->drop.x, event->drop.y, &event->drop.x, &event->drop.y); | ||
| 2976 | } | ||
| 2977 | } | ||
| 2978 | return true; | ||
| 2979 | } | ||
| 2980 | |||
| 2981 | bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect) | ||
| 2982 | { | ||
| 2983 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 2984 | |||
| 2985 | SDL_RenderViewState *view = renderer->view; | ||
| 2986 | if (rect) { | ||
| 2987 | if ((rect->w < 0) || (rect->h < 0)) { | ||
| 2988 | return SDL_SetError("rect has a negative size"); | ||
| 2989 | } | ||
| 2990 | SDL_copyp(&view->viewport, rect); | ||
| 2991 | } else { | ||
| 2992 | view->viewport.x = view->viewport.y = 0; | ||
| 2993 | view->viewport.w = view->viewport.h = -1; | ||
| 2994 | } | ||
| 2995 | UpdatePixelViewport(renderer, view); | ||
| 2996 | |||
| 2997 | return QueueCmdSetViewport(renderer); | ||
| 2998 | } | ||
| 2999 | |||
| 3000 | bool SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect) | ||
| 3001 | { | ||
| 3002 | if (rect) { | ||
| 3003 | SDL_zerop(rect); | ||
| 3004 | } | ||
| 3005 | |||
| 3006 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3007 | |||
| 3008 | if (rect) { | ||
| 3009 | const SDL_RenderViewState *view = renderer->view; | ||
| 3010 | rect->x = view->viewport.x; | ||
| 3011 | rect->y = view->viewport.y; | ||
| 3012 | if (view->viewport.w >= 0) { | ||
| 3013 | rect->w = view->viewport.w; | ||
| 3014 | } else { | ||
| 3015 | rect->w = (int)SDL_ceilf(view->pixel_w / view->current_scale.x); | ||
| 3016 | } | ||
| 3017 | if (view->viewport.h >= 0) { | ||
| 3018 | rect->h = view->viewport.h; | ||
| 3019 | } else { | ||
| 3020 | rect->h = (int)SDL_ceilf(view->pixel_h / view->current_scale.y); | ||
| 3021 | } | ||
| 3022 | } | ||
| 3023 | return true; | ||
| 3024 | } | ||
| 3025 | |||
| 3026 | bool SDL_RenderViewportSet(SDL_Renderer *renderer) | ||
| 3027 | { | ||
| 3028 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3029 | |||
| 3030 | const SDL_RenderViewState *view = renderer->view; | ||
| 3031 | return (view->viewport.w >= 0 && view->viewport.h >= 0); | ||
| 3032 | } | ||
| 3033 | |||
| 3034 | static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect) | ||
| 3035 | { | ||
| 3036 | const SDL_RenderViewState *view = renderer->view; | ||
| 3037 | const float scale_x = view->current_scale.x; | ||
| 3038 | const float scale_y = view->current_scale.y; | ||
| 3039 | |||
| 3040 | rect->x = 0.0f; | ||
| 3041 | rect->y = 0.0f; | ||
| 3042 | |||
| 3043 | if (view->viewport.w >= 0) { | ||
| 3044 | rect->w = (float)view->viewport.w; | ||
| 3045 | } else { | ||
| 3046 | rect->w = view->pixel_w / scale_x; | ||
| 3047 | } | ||
| 3048 | |||
| 3049 | if (view->viewport.h >= 0) { | ||
| 3050 | rect->h = (float)view->viewport.h; | ||
| 3051 | } else { | ||
| 3052 | rect->h = view->pixel_h / scale_y; | ||
| 3053 | } | ||
| 3054 | } | ||
| 3055 | |||
| 3056 | bool SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect) | ||
| 3057 | { | ||
| 3058 | if (rect) { | ||
| 3059 | SDL_zerop(rect); | ||
| 3060 | } | ||
| 3061 | |||
| 3062 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3063 | |||
| 3064 | if (renderer->target || !renderer->window) { | ||
| 3065 | // The entire viewport is safe for rendering | ||
| 3066 | return SDL_GetRenderViewport(renderer, rect); | ||
| 3067 | } | ||
| 3068 | |||
| 3069 | if (rect) { | ||
| 3070 | // Get the window safe rect | ||
| 3071 | SDL_Rect safe; | ||
| 3072 | if (!SDL_GetWindowSafeArea(renderer->window, &safe)) { | ||
| 3073 | return false; | ||
| 3074 | } | ||
| 3075 | |||
| 3076 | // Convert the coordinates into the render space | ||
| 3077 | float minx = (float)safe.x; | ||
| 3078 | float miny = (float)safe.y; | ||
| 3079 | float maxx = (float)safe.x + safe.w; | ||
| 3080 | float maxy = (float)safe.y + safe.h; | ||
| 3081 | if (!SDL_RenderCoordinatesFromWindow(renderer, minx, miny, &minx, &miny) || | ||
| 3082 | !SDL_RenderCoordinatesFromWindow(renderer, maxx, maxy, &maxx, &maxy)) { | ||
| 3083 | return false; | ||
| 3084 | } | ||
| 3085 | |||
| 3086 | rect->x = (int)SDL_ceilf(minx); | ||
| 3087 | rect->y = (int)SDL_ceilf(miny); | ||
| 3088 | rect->w = (int)SDL_ceilf(maxx - minx); | ||
| 3089 | rect->h = (int)SDL_ceilf(maxy - miny); | ||
| 3090 | |||
| 3091 | // Clip with the viewport | ||
| 3092 | SDL_Rect viewport; | ||
| 3093 | if (!SDL_GetRenderViewport(renderer, &viewport)) { | ||
| 3094 | return false; | ||
| 3095 | } | ||
| 3096 | if (!SDL_GetRectIntersection(rect, &viewport, rect)) { | ||
| 3097 | return SDL_SetError("No safe area within viewport"); | ||
| 3098 | } | ||
| 3099 | } | ||
| 3100 | return true; | ||
| 3101 | } | ||
| 3102 | |||
| 3103 | bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect) | ||
| 3104 | { | ||
| 3105 | CHECK_RENDERER_MAGIC(renderer, false) | ||
| 3106 | |||
| 3107 | SDL_RenderViewState *view = renderer->view; | ||
| 3108 | if (rect && rect->w >= 0 && rect->h >= 0) { | ||
| 3109 | view->clipping_enabled = true; | ||
| 3110 | SDL_copyp(&view->clip_rect, rect); | ||
| 3111 | } else { | ||
| 3112 | view->clipping_enabled = false; | ||
| 3113 | SDL_zero(view->clip_rect); | ||
| 3114 | } | ||
| 3115 | UpdatePixelClipRect(renderer, view); | ||
| 3116 | |||
| 3117 | return QueueCmdSetClipRect(renderer); | ||
| 3118 | } | ||
| 3119 | |||
| 3120 | bool SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect) | ||
| 3121 | { | ||
| 3122 | if (rect) { | ||
| 3123 | SDL_zerop(rect); | ||
| 3124 | } | ||
| 3125 | |||
| 3126 | CHECK_RENDERER_MAGIC(renderer, false) | ||
| 3127 | |||
| 3128 | if (rect) { | ||
| 3129 | SDL_copyp(rect, &renderer->view->clip_rect); | ||
| 3130 | } | ||
| 3131 | return true; | ||
| 3132 | } | ||
| 3133 | |||
| 3134 | bool SDL_RenderClipEnabled(SDL_Renderer *renderer) | ||
| 3135 | { | ||
| 3136 | CHECK_RENDERER_MAGIC(renderer, false) | ||
| 3137 | return renderer->view->clipping_enabled; | ||
| 3138 | } | ||
| 3139 | |||
| 3140 | bool SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY) | ||
| 3141 | { | ||
| 3142 | bool result = true; | ||
| 3143 | |||
| 3144 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3145 | |||
| 3146 | SDL_RenderViewState *view = renderer->view; | ||
| 3147 | |||
| 3148 | if ((view->scale.x == scaleX) && (view->scale.y == scaleY)) { | ||
| 3149 | return true; | ||
| 3150 | } | ||
| 3151 | |||
| 3152 | view->scale.x = scaleX; | ||
| 3153 | view->scale.y = scaleY; | ||
| 3154 | view->current_scale.x = scaleX * view->logical_scale.x; | ||
| 3155 | view->current_scale.y = scaleY * view->logical_scale.y; | ||
| 3156 | UpdatePixelViewport(renderer, view); | ||
| 3157 | UpdatePixelClipRect(renderer, view); | ||
| 3158 | |||
| 3159 | // The scale affects the existing viewport and clip rectangle | ||
| 3160 | result &= QueueCmdSetViewport(renderer); | ||
| 3161 | result &= QueueCmdSetClipRect(renderer); | ||
| 3162 | return result; | ||
| 3163 | } | ||
| 3164 | |||
| 3165 | bool SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY) | ||
| 3166 | { | ||
| 3167 | if (scaleX) { | ||
| 3168 | *scaleX = 1.0f; | ||
| 3169 | } | ||
| 3170 | if (scaleY) { | ||
| 3171 | *scaleY = 1.0f; | ||
| 3172 | } | ||
| 3173 | |||
| 3174 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3175 | |||
| 3176 | const SDL_RenderViewState *view = renderer->view; | ||
| 3177 | |||
| 3178 | if (scaleX) { | ||
| 3179 | *scaleX = view->scale.x; | ||
| 3180 | } | ||
| 3181 | if (scaleY) { | ||
| 3182 | *scaleY = view->scale.y; | ||
| 3183 | } | ||
| 3184 | return true; | ||
| 3185 | } | ||
| 3186 | |||
| 3187 | bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a) | ||
| 3188 | { | ||
| 3189 | const float fR = (float)r / 255.0f; | ||
| 3190 | const float fG = (float)g / 255.0f; | ||
| 3191 | const float fB = (float)b / 255.0f; | ||
| 3192 | const float fA = (float)a / 255.0f; | ||
| 3193 | |||
| 3194 | return SDL_SetRenderDrawColorFloat(renderer, fR, fG, fB, fA); | ||
| 3195 | } | ||
| 3196 | |||
| 3197 | bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a) | ||
| 3198 | { | ||
| 3199 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3200 | |||
| 3201 | renderer->color.r = r; | ||
| 3202 | renderer->color.g = g; | ||
| 3203 | renderer->color.b = b; | ||
| 3204 | renderer->color.a = a; | ||
| 3205 | return true; | ||
| 3206 | } | ||
| 3207 | |||
| 3208 | bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) | ||
| 3209 | { | ||
| 3210 | float fR, fG, fB, fA; | ||
| 3211 | |||
| 3212 | if (!SDL_GetRenderDrawColorFloat(renderer, &fR, &fG, &fB, &fA)) { | ||
| 3213 | if (r) { | ||
| 3214 | *r = 0; | ||
| 3215 | } | ||
| 3216 | if (g) { | ||
| 3217 | *g = 0; | ||
| 3218 | } | ||
| 3219 | if (b) { | ||
| 3220 | *b = 0; | ||
| 3221 | } | ||
| 3222 | if (a) { | ||
| 3223 | *a = 0; | ||
| 3224 | } | ||
| 3225 | return false; | ||
| 3226 | } | ||
| 3227 | |||
| 3228 | if (r) { | ||
| 3229 | *r = (Uint8)(fR * 255.0f); | ||
| 3230 | } | ||
| 3231 | if (g) { | ||
| 3232 | *g = (Uint8)(fG * 255.0f); | ||
| 3233 | } | ||
| 3234 | if (b) { | ||
| 3235 | *b = (Uint8)(fB * 255.0f); | ||
| 3236 | } | ||
| 3237 | if (a) { | ||
| 3238 | *a = (Uint8)(fA * 255.0f); | ||
| 3239 | } | ||
| 3240 | return true; | ||
| 3241 | } | ||
| 3242 | |||
| 3243 | bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a) | ||
| 3244 | { | ||
| 3245 | SDL_FColor color; | ||
| 3246 | |||
| 3247 | if (r) { | ||
| 3248 | *r = 0.0f; | ||
| 3249 | } | ||
| 3250 | if (g) { | ||
| 3251 | *g = 0.0f; | ||
| 3252 | } | ||
| 3253 | if (b) { | ||
| 3254 | *b = 0.0f; | ||
| 3255 | } | ||
| 3256 | if (a) { | ||
| 3257 | *a = 0.0f; | ||
| 3258 | } | ||
| 3259 | |||
| 3260 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3261 | |||
| 3262 | color = renderer->color; | ||
| 3263 | |||
| 3264 | if (r) { | ||
| 3265 | *r = color.r; | ||
| 3266 | } | ||
| 3267 | if (g) { | ||
| 3268 | *g = color.g; | ||
| 3269 | } | ||
| 3270 | if (b) { | ||
| 3271 | *b = color.b; | ||
| 3272 | } | ||
| 3273 | if (a) { | ||
| 3274 | *a = color.a; | ||
| 3275 | } | ||
| 3276 | return true; | ||
| 3277 | } | ||
| 3278 | |||
| 3279 | bool SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale) | ||
| 3280 | { | ||
| 3281 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3282 | |||
| 3283 | renderer->desired_color_scale = scale; | ||
| 3284 | UpdateColorScale(renderer); | ||
| 3285 | return true; | ||
| 3286 | } | ||
| 3287 | |||
| 3288 | bool SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale) | ||
| 3289 | { | ||
| 3290 | if (scale) { | ||
| 3291 | *scale = 1.0f; | ||
| 3292 | } | ||
| 3293 | |||
| 3294 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3295 | |||
| 3296 | if (scale) { | ||
| 3297 | *scale = renderer->desired_color_scale; | ||
| 3298 | } | ||
| 3299 | return true; | ||
| 3300 | } | ||
| 3301 | |||
| 3302 | bool SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) | ||
| 3303 | { | ||
| 3304 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3305 | |||
| 3306 | if (blendMode == SDL_BLENDMODE_INVALID) { | ||
| 3307 | return SDL_InvalidParamError("blendMode"); | ||
| 3308 | } | ||
| 3309 | |||
| 3310 | if (blendMode == SDL_BLENDMODE_INVALID) { | ||
| 3311 | return SDL_InvalidParamError("blendMode"); | ||
| 3312 | } | ||
| 3313 | |||
| 3314 | if (!IsSupportedBlendMode(renderer, blendMode)) { | ||
| 3315 | return SDL_Unsupported(); | ||
| 3316 | } | ||
| 3317 | |||
| 3318 | renderer->blendMode = blendMode; | ||
| 3319 | return true; | ||
| 3320 | } | ||
| 3321 | |||
| 3322 | bool SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode) | ||
| 3323 | { | ||
| 3324 | if (blendMode) { | ||
| 3325 | *blendMode = SDL_BLENDMODE_INVALID; | ||
| 3326 | } | ||
| 3327 | |||
| 3328 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3329 | |||
| 3330 | if (blendMode) { | ||
| 3331 | *blendMode = renderer->blendMode; | ||
| 3332 | } | ||
| 3333 | return true; | ||
| 3334 | } | ||
| 3335 | |||
| 3336 | bool SDL_RenderClear(SDL_Renderer *renderer) | ||
| 3337 | { | ||
| 3338 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3339 | |||
| 3340 | return QueueCmdClear(renderer); | ||
| 3341 | } | ||
| 3342 | |||
| 3343 | bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y) | ||
| 3344 | { | ||
| 3345 | SDL_FPoint fpoint; | ||
| 3346 | fpoint.x = x; | ||
| 3347 | fpoint.y = y; | ||
| 3348 | return SDL_RenderPoints(renderer, &fpoint, 1); | ||
| 3349 | } | ||
| 3350 | |||
| 3351 | static bool RenderPointsWithRects(SDL_Renderer *renderer, const SDL_FPoint *fpoints, const int count) | ||
| 3352 | { | ||
| 3353 | bool result; | ||
| 3354 | bool isstack; | ||
| 3355 | SDL_FRect *frects; | ||
| 3356 | int i; | ||
| 3357 | |||
| 3358 | if (count < 1) { | ||
| 3359 | return true; | ||
| 3360 | } | ||
| 3361 | |||
| 3362 | frects = SDL_small_alloc(SDL_FRect, count, &isstack); | ||
| 3363 | if (!frects) { | ||
| 3364 | return false; | ||
| 3365 | } | ||
| 3366 | |||
| 3367 | const SDL_RenderViewState *view = renderer->view; | ||
| 3368 | const float scale_x = view->current_scale.x; | ||
| 3369 | const float scale_y = view->current_scale.y; | ||
| 3370 | for (i = 0; i < count; ++i) { | ||
| 3371 | frects[i].x = fpoints[i].x * scale_x; | ||
| 3372 | frects[i].y = fpoints[i].y * scale_y; | ||
| 3373 | frects[i].w = scale_x; | ||
| 3374 | frects[i].h = scale_y; | ||
| 3375 | } | ||
| 3376 | |||
| 3377 | result = QueueCmdFillRects(renderer, frects, count); | ||
| 3378 | |||
| 3379 | SDL_small_free(frects, isstack); | ||
| 3380 | |||
| 3381 | return result; | ||
| 3382 | } | ||
| 3383 | |||
| 3384 | bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count) | ||
| 3385 | { | ||
| 3386 | bool result; | ||
| 3387 | |||
| 3388 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3389 | |||
| 3390 | if (!points) { | ||
| 3391 | return SDL_InvalidParamError("SDL_RenderPoints(): points"); | ||
| 3392 | } | ||
| 3393 | if (count < 1) { | ||
| 3394 | return true; | ||
| 3395 | } | ||
| 3396 | |||
| 3397 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 3398 | // Don't draw while we're hidden | ||
| 3399 | if (renderer->hidden) { | ||
| 3400 | return true; | ||
| 3401 | } | ||
| 3402 | #endif | ||
| 3403 | |||
| 3404 | const SDL_RenderViewState *view = renderer->view; | ||
| 3405 | if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) { | ||
| 3406 | result = RenderPointsWithRects(renderer, points, count); | ||
| 3407 | } else { | ||
| 3408 | result = QueueCmdDrawPoints(renderer, points, count); | ||
| 3409 | } | ||
| 3410 | return result; | ||
| 3411 | } | ||
| 3412 | |||
| 3413 | bool SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2) | ||
| 3414 | { | ||
| 3415 | SDL_FPoint points[2]; | ||
| 3416 | points[0].x = x1; | ||
| 3417 | points[0].y = y1; | ||
| 3418 | points[1].x = x2; | ||
| 3419 | points[1].y = y2; | ||
| 3420 | return SDL_RenderLines(renderer, points, 2); | ||
| 3421 | } | ||
| 3422 | |||
| 3423 | static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, bool draw_last) | ||
| 3424 | { | ||
| 3425 | const SDL_RenderViewState *view = renderer->view; | ||
| 3426 | const int MAX_PIXELS = SDL_max(view->pixel_w, view->pixel_h) * 4; | ||
| 3427 | int i, deltax, deltay, numpixels; | ||
| 3428 | int d, dinc1, dinc2; | ||
| 3429 | int x, xinc1, xinc2; | ||
| 3430 | int y, yinc1, yinc2; | ||
| 3431 | bool result; | ||
| 3432 | bool isstack; | ||
| 3433 | SDL_FPoint *points; | ||
| 3434 | SDL_Rect viewport; | ||
| 3435 | |||
| 3436 | /* the backend might clip this further to the clipping rect, but we | ||
| 3437 | just want a basic safety against generating millions of points for | ||
| 3438 | massive lines. */ | ||
| 3439 | viewport = view->pixel_viewport; | ||
| 3440 | viewport.x = 0; | ||
| 3441 | viewport.y = 0; | ||
| 3442 | if (!SDL_GetRectAndLineIntersection(&viewport, &x1, &y1, &x2, &y2)) { | ||
| 3443 | return true; | ||
| 3444 | } | ||
| 3445 | |||
| 3446 | deltax = SDL_abs(x2 - x1); | ||
| 3447 | deltay = SDL_abs(y2 - y1); | ||
| 3448 | |||
| 3449 | if (deltax >= deltay) { | ||
| 3450 | numpixels = deltax + 1; | ||
| 3451 | d = (2 * deltay) - deltax; | ||
| 3452 | dinc1 = deltay * 2; | ||
| 3453 | dinc2 = (deltay - deltax) * 2; | ||
| 3454 | xinc1 = 1; | ||
| 3455 | xinc2 = 1; | ||
| 3456 | yinc1 = 0; | ||
| 3457 | yinc2 = 1; | ||
| 3458 | } else { | ||
| 3459 | numpixels = deltay + 1; | ||
| 3460 | d = (2 * deltax) - deltay; | ||
| 3461 | dinc1 = deltax * 2; | ||
| 3462 | dinc2 = (deltax - deltay) * 2; | ||
| 3463 | xinc1 = 0; | ||
| 3464 | xinc2 = 1; | ||
| 3465 | yinc1 = 1; | ||
| 3466 | yinc2 = 1; | ||
| 3467 | } | ||
| 3468 | |||
| 3469 | if (x1 > x2) { | ||
| 3470 | xinc1 = -xinc1; | ||
| 3471 | xinc2 = -xinc2; | ||
| 3472 | } | ||
| 3473 | if (y1 > y2) { | ||
| 3474 | yinc1 = -yinc1; | ||
| 3475 | yinc2 = -yinc2; | ||
| 3476 | } | ||
| 3477 | |||
| 3478 | x = x1; | ||
| 3479 | y = y1; | ||
| 3480 | |||
| 3481 | if (!draw_last) { | ||
| 3482 | --numpixels; | ||
| 3483 | } | ||
| 3484 | |||
| 3485 | if (numpixels > MAX_PIXELS) { | ||
| 3486 | return SDL_SetError("Line too long (tried to draw %d pixels, max %d)", numpixels, MAX_PIXELS); | ||
| 3487 | } | ||
| 3488 | |||
| 3489 | points = SDL_small_alloc(SDL_FPoint, numpixels, &isstack); | ||
| 3490 | if (!points) { | ||
| 3491 | return false; | ||
| 3492 | } | ||
| 3493 | for (i = 0; i < numpixels; ++i) { | ||
| 3494 | points[i].x = (float)x; | ||
| 3495 | points[i].y = (float)y; | ||
| 3496 | |||
| 3497 | if (d < 0) { | ||
| 3498 | d += dinc1; | ||
| 3499 | x += xinc1; | ||
| 3500 | y += yinc1; | ||
| 3501 | } else { | ||
| 3502 | d += dinc2; | ||
| 3503 | x += xinc2; | ||
| 3504 | y += yinc2; | ||
| 3505 | } | ||
| 3506 | } | ||
| 3507 | |||
| 3508 | if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) { | ||
| 3509 | result = RenderPointsWithRects(renderer, points, numpixels); | ||
| 3510 | } else { | ||
| 3511 | result = QueueCmdDrawPoints(renderer, points, numpixels); | ||
| 3512 | } | ||
| 3513 | |||
| 3514 | SDL_small_free(points, isstack); | ||
| 3515 | |||
| 3516 | return result; | ||
| 3517 | } | ||
| 3518 | |||
| 3519 | static bool RenderLinesWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) | ||
| 3520 | { | ||
| 3521 | const SDL_RenderViewState *view = renderer->view; | ||
| 3522 | const float scale_x = view->current_scale.x; | ||
| 3523 | const float scale_y = view->current_scale.y; | ||
| 3524 | SDL_FRect *frect; | ||
| 3525 | SDL_FRect *frects; | ||
| 3526 | int i, nrects = 0; | ||
| 3527 | bool result = true; | ||
| 3528 | bool isstack; | ||
| 3529 | bool drew_line = false; | ||
| 3530 | bool draw_last = false; | ||
| 3531 | |||
| 3532 | frects = SDL_small_alloc(SDL_FRect, count - 1, &isstack); | ||
| 3533 | if (!frects) { | ||
| 3534 | return false; | ||
| 3535 | } | ||
| 3536 | |||
| 3537 | for (i = 0; i < count - 1; ++i) { | ||
| 3538 | bool same_x = (points[i].x == points[i + 1].x); | ||
| 3539 | bool same_y = (points[i].y == points[i + 1].y); | ||
| 3540 | |||
| 3541 | if (i == (count - 2)) { | ||
| 3542 | if (!drew_line || points[i + 1].x != points[0].x || points[i + 1].y != points[0].y) { | ||
| 3543 | draw_last = true; | ||
| 3544 | } | ||
| 3545 | } else { | ||
| 3546 | if (same_x && same_y) { | ||
| 3547 | continue; | ||
| 3548 | } | ||
| 3549 | } | ||
| 3550 | if (same_x) { | ||
| 3551 | const float minY = SDL_min(points[i].y, points[i + 1].y); | ||
| 3552 | const float maxY = SDL_max(points[i].y, points[i + 1].y); | ||
| 3553 | |||
| 3554 | frect = &frects[nrects++]; | ||
| 3555 | frect->x = points[i].x * scale_x; | ||
| 3556 | frect->y = minY * scale_y; | ||
| 3557 | frect->w = scale_x; | ||
| 3558 | frect->h = (maxY - minY + draw_last) * scale_y; | ||
| 3559 | if (!draw_last && points[i + 1].y < points[i].y) { | ||
| 3560 | frect->y += scale_y; | ||
| 3561 | } | ||
| 3562 | } else if (same_y) { | ||
| 3563 | const float minX = SDL_min(points[i].x, points[i + 1].x); | ||
| 3564 | const float maxX = SDL_max(points[i].x, points[i + 1].x); | ||
| 3565 | |||
| 3566 | frect = &frects[nrects++]; | ||
| 3567 | frect->x = minX * scale_x; | ||
| 3568 | frect->y = points[i].y * scale_y; | ||
| 3569 | frect->w = (maxX - minX + draw_last) * scale_x; | ||
| 3570 | frect->h = scale_y; | ||
| 3571 | if (!draw_last && points[i + 1].x < points[i].x) { | ||
| 3572 | frect->x += scale_x; | ||
| 3573 | } | ||
| 3574 | } else { | ||
| 3575 | result &= RenderLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y), | ||
| 3576 | (int)SDL_roundf(points[i + 1].x), (int)SDL_roundf(points[i + 1].y), draw_last); | ||
| 3577 | } | ||
| 3578 | drew_line = true; | ||
| 3579 | } | ||
| 3580 | |||
| 3581 | if (nrects) { | ||
| 3582 | result &= QueueCmdFillRects(renderer, frects, nrects); | ||
| 3583 | } | ||
| 3584 | |||
| 3585 | SDL_small_free(frects, isstack); | ||
| 3586 | |||
| 3587 | return result; | ||
| 3588 | } | ||
| 3589 | |||
| 3590 | bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count) | ||
| 3591 | { | ||
| 3592 | bool result = true; | ||
| 3593 | |||
| 3594 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3595 | |||
| 3596 | if (!points) { | ||
| 3597 | return SDL_InvalidParamError("SDL_RenderLines(): points"); | ||
| 3598 | } | ||
| 3599 | if (count < 2) { | ||
| 3600 | return true; | ||
| 3601 | } | ||
| 3602 | |||
| 3603 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 3604 | // Don't draw while we're hidden | ||
| 3605 | if (renderer->hidden) { | ||
| 3606 | return true; | ||
| 3607 | } | ||
| 3608 | #endif | ||
| 3609 | |||
| 3610 | SDL_RenderViewState *view = renderer->view; | ||
| 3611 | const bool islogical = ((view == &renderer->main_view) && (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED)); | ||
| 3612 | |||
| 3613 | if (islogical || (renderer->line_method == SDL_RENDERLINEMETHOD_GEOMETRY)) { | ||
| 3614 | const float scale_x = view->current_scale.x; | ||
| 3615 | const float scale_y = view->current_scale.y; | ||
| 3616 | bool isstack1; | ||
| 3617 | bool isstack2; | ||
| 3618 | float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1); | ||
| 3619 | int *indices = SDL_small_alloc(int, (4) * 3 * (count - 1) + (2) * 3 * (count), &isstack2); | ||
| 3620 | |||
| 3621 | if (xy && indices) { | ||
| 3622 | int i; | ||
| 3623 | float *ptr_xy = xy; | ||
| 3624 | int *ptr_indices = indices; | ||
| 3625 | const int xy_stride = 2 * sizeof(float); | ||
| 3626 | int num_vertices = 4 * count; | ||
| 3627 | int num_indices = 0; | ||
| 3628 | const int size_indices = 4; | ||
| 3629 | int cur_index = -4; | ||
| 3630 | const int is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y); | ||
| 3631 | SDL_FPoint p; // previous point | ||
| 3632 | p.x = p.y = 0.0f; | ||
| 3633 | /* p q | ||
| 3634 | |||
| 3635 | 0----1------ 4----5 | ||
| 3636 | | \ |``\ | \ | | ||
| 3637 | | \ | ` `\| \ | | ||
| 3638 | 3----2-------7----6 | ||
| 3639 | */ | ||
| 3640 | for (i = 0; i < count; ++i) { | ||
| 3641 | SDL_FPoint q = points[i]; // current point | ||
| 3642 | |||
| 3643 | q.x *= scale_x; | ||
| 3644 | q.y *= scale_y; | ||
| 3645 | |||
| 3646 | *ptr_xy++ = q.x; | ||
| 3647 | *ptr_xy++ = q.y; | ||
| 3648 | *ptr_xy++ = q.x + scale_x; | ||
| 3649 | *ptr_xy++ = q.y; | ||
| 3650 | *ptr_xy++ = q.x + scale_x; | ||
| 3651 | *ptr_xy++ = q.y + scale_y; | ||
| 3652 | *ptr_xy++ = q.x; | ||
| 3653 | *ptr_xy++ = q.y + scale_y; | ||
| 3654 | |||
| 3655 | #define ADD_TRIANGLE(i1, i2, i3) \ | ||
| 3656 | *ptr_indices++ = cur_index + (i1); \ | ||
| 3657 | *ptr_indices++ = cur_index + (i2); \ | ||
| 3658 | *ptr_indices++ = cur_index + (i3); \ | ||
| 3659 | num_indices += 3; | ||
| 3660 | |||
| 3661 | // closed polyline, don´t draw twice the point | ||
| 3662 | if (i || is_looping == 0) { | ||
| 3663 | ADD_TRIANGLE(4, 5, 6) | ||
| 3664 | ADD_TRIANGLE(4, 6, 7) | ||
| 3665 | } | ||
| 3666 | |||
| 3667 | // first point only, no segment | ||
| 3668 | if (i == 0) { | ||
| 3669 | p = q; | ||
| 3670 | cur_index += 4; | ||
| 3671 | continue; | ||
| 3672 | } | ||
| 3673 | |||
| 3674 | // draw segment | ||
| 3675 | if (p.y == q.y) { | ||
| 3676 | if (p.x < q.x) { | ||
| 3677 | ADD_TRIANGLE(1, 4, 7) | ||
| 3678 | ADD_TRIANGLE(1, 7, 2) | ||
| 3679 | } else { | ||
| 3680 | ADD_TRIANGLE(5, 0, 3) | ||
| 3681 | ADD_TRIANGLE(5, 3, 6) | ||
| 3682 | } | ||
| 3683 | } else if (p.x == q.x) { | ||
| 3684 | if (p.y < q.y) { | ||
| 3685 | ADD_TRIANGLE(2, 5, 4) | ||
| 3686 | ADD_TRIANGLE(2, 4, 3) | ||
| 3687 | } else { | ||
| 3688 | ADD_TRIANGLE(6, 1, 0) | ||
| 3689 | ADD_TRIANGLE(6, 0, 7) | ||
| 3690 | } | ||
| 3691 | } else { | ||
| 3692 | if (p.y < q.y) { | ||
| 3693 | if (p.x < q.x) { | ||
| 3694 | ADD_TRIANGLE(1, 5, 4) | ||
| 3695 | ADD_TRIANGLE(1, 4, 2) | ||
| 3696 | ADD_TRIANGLE(2, 4, 7) | ||
| 3697 | ADD_TRIANGLE(2, 7, 3) | ||
| 3698 | } else { | ||
| 3699 | ADD_TRIANGLE(4, 0, 5) | ||
| 3700 | ADD_TRIANGLE(5, 0, 3) | ||
| 3701 | ADD_TRIANGLE(5, 3, 6) | ||
| 3702 | ADD_TRIANGLE(6, 3, 2) | ||
| 3703 | } | ||
| 3704 | } else { | ||
| 3705 | if (p.x < q.x) { | ||
| 3706 | ADD_TRIANGLE(0, 4, 7) | ||
| 3707 | ADD_TRIANGLE(0, 7, 1) | ||
| 3708 | ADD_TRIANGLE(1, 7, 6) | ||
| 3709 | ADD_TRIANGLE(1, 6, 2) | ||
| 3710 | } else { | ||
| 3711 | ADD_TRIANGLE(6, 5, 1) | ||
| 3712 | ADD_TRIANGLE(6, 1, 0) | ||
| 3713 | ADD_TRIANGLE(7, 6, 0) | ||
| 3714 | ADD_TRIANGLE(7, 0, 3) | ||
| 3715 | } | ||
| 3716 | } | ||
| 3717 | } | ||
| 3718 | |||
| 3719 | p = q; | ||
| 3720 | cur_index += 4; | ||
| 3721 | } | ||
| 3722 | |||
| 3723 | result = QueueCmdGeometry(renderer, NULL, | ||
| 3724 | xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0, | ||
| 3725 | num_vertices, indices, num_indices, size_indices, | ||
| 3726 | 1.0f, 1.0f, SDL_TEXTURE_ADDRESS_CLAMP); | ||
| 3727 | } | ||
| 3728 | |||
| 3729 | SDL_small_free(xy, isstack1); | ||
| 3730 | SDL_small_free(indices, isstack2); | ||
| 3731 | |||
| 3732 | } else if (renderer->line_method == SDL_RENDERLINEMETHOD_POINTS) { | ||
| 3733 | result = RenderLinesWithRectsF(renderer, points, count); | ||
| 3734 | } else if (view->scale.x != 1.0f || view->scale.y != 1.0f) { /* we checked for logical scale elsewhere. */ | ||
| 3735 | result = RenderLinesWithRectsF(renderer, points, count); | ||
| 3736 | } else { | ||
| 3737 | result = QueueCmdDrawLines(renderer, points, count); | ||
| 3738 | } | ||
| 3739 | |||
| 3740 | return result; | ||
| 3741 | } | ||
| 3742 | |||
| 3743 | bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect) | ||
| 3744 | { | ||
| 3745 | SDL_FRect frect; | ||
| 3746 | SDL_FPoint points[5]; | ||
| 3747 | |||
| 3748 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3749 | |||
| 3750 | // If 'rect' == NULL, then outline the whole surface | ||
| 3751 | if (!rect) { | ||
| 3752 | GetRenderViewportSize(renderer, &frect); | ||
| 3753 | rect = &frect; | ||
| 3754 | } | ||
| 3755 | |||
| 3756 | points[0].x = rect->x; | ||
| 3757 | points[0].y = rect->y; | ||
| 3758 | points[1].x = rect->x + rect->w - 1; | ||
| 3759 | points[1].y = rect->y; | ||
| 3760 | points[2].x = rect->x + rect->w - 1; | ||
| 3761 | points[2].y = rect->y + rect->h - 1; | ||
| 3762 | points[3].x = rect->x; | ||
| 3763 | points[3].y = rect->y + rect->h - 1; | ||
| 3764 | points[4].x = rect->x; | ||
| 3765 | points[4].y = rect->y; | ||
| 3766 | return SDL_RenderLines(renderer, points, 5); | ||
| 3767 | } | ||
| 3768 | |||
| 3769 | bool SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count) | ||
| 3770 | { | ||
| 3771 | int i; | ||
| 3772 | |||
| 3773 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3774 | |||
| 3775 | if (!rects) { | ||
| 3776 | return SDL_InvalidParamError("SDL_RenderRects(): rects"); | ||
| 3777 | } | ||
| 3778 | if (count < 1) { | ||
| 3779 | return true; | ||
| 3780 | } | ||
| 3781 | |||
| 3782 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 3783 | // Don't draw while we're hidden | ||
| 3784 | if (renderer->hidden) { | ||
| 3785 | return true; | ||
| 3786 | } | ||
| 3787 | #endif | ||
| 3788 | |||
| 3789 | for (i = 0; i < count; ++i) { | ||
| 3790 | if (!SDL_RenderRect(renderer, &rects[i])) { | ||
| 3791 | return false; | ||
| 3792 | } | ||
| 3793 | } | ||
| 3794 | return true; | ||
| 3795 | } | ||
| 3796 | |||
| 3797 | bool SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect) | ||
| 3798 | { | ||
| 3799 | SDL_FRect frect; | ||
| 3800 | |||
| 3801 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3802 | |||
| 3803 | // If 'rect' == NULL, then fill the whole surface | ||
| 3804 | if (!rect) { | ||
| 3805 | GetRenderViewportSize(renderer, &frect); | ||
| 3806 | rect = &frect; | ||
| 3807 | } | ||
| 3808 | return SDL_RenderFillRects(renderer, rect, 1); | ||
| 3809 | } | ||
| 3810 | |||
| 3811 | bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count) | ||
| 3812 | { | ||
| 3813 | SDL_FRect *frects; | ||
| 3814 | int i; | ||
| 3815 | bool result; | ||
| 3816 | bool isstack; | ||
| 3817 | |||
| 3818 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3819 | |||
| 3820 | if (!rects) { | ||
| 3821 | return SDL_InvalidParamError("SDL_RenderFillRects(): rects"); | ||
| 3822 | } | ||
| 3823 | if (count < 1) { | ||
| 3824 | return true; | ||
| 3825 | } | ||
| 3826 | |||
| 3827 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 3828 | // Don't draw while we're hidden | ||
| 3829 | if (renderer->hidden) { | ||
| 3830 | return true; | ||
| 3831 | } | ||
| 3832 | #endif | ||
| 3833 | |||
| 3834 | frects = SDL_small_alloc(SDL_FRect, count, &isstack); | ||
| 3835 | if (!frects) { | ||
| 3836 | return false; | ||
| 3837 | } | ||
| 3838 | |||
| 3839 | const SDL_RenderViewState *view = renderer->view; | ||
| 3840 | const float scale_x = view->current_scale.x; | ||
| 3841 | const float scale_y = view->current_scale.y; | ||
| 3842 | for (i = 0; i < count; ++i) { | ||
| 3843 | frects[i].x = rects[i].x * scale_x; | ||
| 3844 | frects[i].y = rects[i].y * scale_y; | ||
| 3845 | frects[i].w = rects[i].w * scale_x; | ||
| 3846 | frects[i].h = rects[i].h * scale_y; | ||
| 3847 | } | ||
| 3848 | |||
| 3849 | result = QueueCmdFillRects(renderer, frects, count); | ||
| 3850 | |||
| 3851 | SDL_small_free(frects, isstack); | ||
| 3852 | |||
| 3853 | return result; | ||
| 3854 | } | ||
| 3855 | |||
| 3856 | static bool SDL_RenderTextureInternal(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) | ||
| 3857 | { | ||
| 3858 | const SDL_RenderViewState *view = renderer->view; | ||
| 3859 | const float scale_x = view->current_scale.x; | ||
| 3860 | const float scale_y = view->current_scale.y; | ||
| 3861 | const bool use_rendergeometry = (!renderer->QueueCopy); | ||
| 3862 | bool result; | ||
| 3863 | |||
| 3864 | if (use_rendergeometry) { | ||
| 3865 | float xy[8]; | ||
| 3866 | const int xy_stride = 2 * sizeof(float); | ||
| 3867 | float uv[8]; | ||
| 3868 | const int uv_stride = 2 * sizeof(float); | ||
| 3869 | const int num_vertices = 4; | ||
| 3870 | const int *indices = rect_index_order; | ||
| 3871 | const int num_indices = 6; | ||
| 3872 | const int size_indices = 4; | ||
| 3873 | float minu, minv, maxu, maxv; | ||
| 3874 | float minx, miny, maxx, maxy; | ||
| 3875 | |||
| 3876 | minu = srcrect->x / texture->w; | ||
| 3877 | minv = srcrect->y / texture->h; | ||
| 3878 | maxu = (srcrect->x + srcrect->w) / texture->w; | ||
| 3879 | maxv = (srcrect->y + srcrect->h) / texture->h; | ||
| 3880 | |||
| 3881 | minx = dstrect->x; | ||
| 3882 | miny = dstrect->y; | ||
| 3883 | maxx = dstrect->x + dstrect->w; | ||
| 3884 | maxy = dstrect->y + dstrect->h; | ||
| 3885 | |||
| 3886 | uv[0] = minu; | ||
| 3887 | uv[1] = minv; | ||
| 3888 | uv[2] = maxu; | ||
| 3889 | uv[3] = minv; | ||
| 3890 | uv[4] = maxu; | ||
| 3891 | uv[5] = maxv; | ||
| 3892 | uv[6] = minu; | ||
| 3893 | uv[7] = maxv; | ||
| 3894 | |||
| 3895 | xy[0] = minx; | ||
| 3896 | xy[1] = miny; | ||
| 3897 | xy[2] = maxx; | ||
| 3898 | xy[3] = miny; | ||
| 3899 | xy[4] = maxx; | ||
| 3900 | xy[5] = maxy; | ||
| 3901 | xy[6] = minx; | ||
| 3902 | xy[7] = maxy; | ||
| 3903 | |||
| 3904 | result = QueueCmdGeometry(renderer, texture, | ||
| 3905 | xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, | ||
| 3906 | num_vertices, indices, num_indices, size_indices, | ||
| 3907 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); | ||
| 3908 | } else { | ||
| 3909 | const SDL_FRect rect = { dstrect->x * scale_x, dstrect->y * scale_y, dstrect->w * scale_x, dstrect->h * scale_y }; | ||
| 3910 | result = QueueCmdCopy(renderer, texture, srcrect, &rect); | ||
| 3911 | } | ||
| 3912 | return result; | ||
| 3913 | } | ||
| 3914 | |||
| 3915 | bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) | ||
| 3916 | { | ||
| 3917 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3918 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 3919 | |||
| 3920 | if (renderer != texture->renderer) { | ||
| 3921 | return SDL_SetError("Texture was not created with this renderer"); | ||
| 3922 | } | ||
| 3923 | |||
| 3924 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 3925 | // Don't draw while we're hidden | ||
| 3926 | if (renderer->hidden) { | ||
| 3927 | return true; | ||
| 3928 | } | ||
| 3929 | #endif | ||
| 3930 | |||
| 3931 | SDL_FRect real_srcrect; | ||
| 3932 | real_srcrect.x = 0.0f; | ||
| 3933 | real_srcrect.y = 0.0f; | ||
| 3934 | real_srcrect.w = (float)texture->w; | ||
| 3935 | real_srcrect.h = (float)texture->h; | ||
| 3936 | if (srcrect) { | ||
| 3937 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect) || | ||
| 3938 | real_srcrect.w == 0.0f || real_srcrect.h == 0.0f) { | ||
| 3939 | return true; | ||
| 3940 | } | ||
| 3941 | } | ||
| 3942 | |||
| 3943 | SDL_FRect full_dstrect; | ||
| 3944 | if (!dstrect) { | ||
| 3945 | GetRenderViewportSize(renderer, &full_dstrect); | ||
| 3946 | dstrect = &full_dstrect; | ||
| 3947 | } | ||
| 3948 | |||
| 3949 | if (texture->native) { | ||
| 3950 | texture = texture->native; | ||
| 3951 | } | ||
| 3952 | |||
| 3953 | texture->last_command_generation = renderer->render_command_generation; | ||
| 3954 | |||
| 3955 | return SDL_RenderTextureInternal(renderer, texture, &real_srcrect, dstrect); | ||
| 3956 | } | ||
| 3957 | |||
| 3958 | bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, | ||
| 3959 | const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down) | ||
| 3960 | { | ||
| 3961 | SDL_FRect real_srcrect; | ||
| 3962 | SDL_FRect real_dstrect; | ||
| 3963 | bool result; | ||
| 3964 | |||
| 3965 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 3966 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 3967 | |||
| 3968 | if (renderer != texture->renderer) { | ||
| 3969 | return SDL_SetError("Texture was not created with this renderer"); | ||
| 3970 | } | ||
| 3971 | if (!renderer->QueueCopyEx && !renderer->QueueGeometry) { | ||
| 3972 | return SDL_SetError("Renderer does not support RenderCopyEx"); | ||
| 3973 | } | ||
| 3974 | |||
| 3975 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 3976 | // Don't draw while we're hidden | ||
| 3977 | if (renderer->hidden) { | ||
| 3978 | return true; | ||
| 3979 | } | ||
| 3980 | #endif | ||
| 3981 | |||
| 3982 | real_srcrect.x = 0.0f; | ||
| 3983 | real_srcrect.y = 0.0f; | ||
| 3984 | real_srcrect.w = (float)texture->w; | ||
| 3985 | real_srcrect.h = (float)texture->h; | ||
| 3986 | if (srcrect) { | ||
| 3987 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { | ||
| 3988 | return true; | ||
| 3989 | } | ||
| 3990 | } | ||
| 3991 | |||
| 3992 | GetRenderViewportSize(renderer, &real_dstrect); | ||
| 3993 | |||
| 3994 | if (texture->native) { | ||
| 3995 | texture = texture->native; | ||
| 3996 | } | ||
| 3997 | |||
| 3998 | texture->last_command_generation = renderer->render_command_generation; | ||
| 3999 | |||
| 4000 | const SDL_RenderViewState *view = renderer->view; | ||
| 4001 | const float scale_x = view->current_scale.x; | ||
| 4002 | const float scale_y = view->current_scale.y; | ||
| 4003 | |||
| 4004 | { | ||
| 4005 | float xy[8]; | ||
| 4006 | const int xy_stride = 2 * sizeof(float); | ||
| 4007 | float uv[8]; | ||
| 4008 | const int uv_stride = 2 * sizeof(float); | ||
| 4009 | const int num_vertices = 4; | ||
| 4010 | const int *indices = rect_index_order; | ||
| 4011 | const int num_indices = 6; | ||
| 4012 | const int size_indices = 4; | ||
| 4013 | |||
| 4014 | float minu = real_srcrect.x / texture->w; | ||
| 4015 | float minv = real_srcrect.y / texture->h; | ||
| 4016 | float maxu = (real_srcrect.x + real_srcrect.w) / texture->w; | ||
| 4017 | float maxv = (real_srcrect.y + real_srcrect.h) / texture->h; | ||
| 4018 | |||
| 4019 | uv[0] = minu; | ||
| 4020 | uv[1] = minv; | ||
| 4021 | uv[2] = maxu; | ||
| 4022 | uv[3] = minv; | ||
| 4023 | uv[4] = maxu; | ||
| 4024 | uv[5] = maxv; | ||
| 4025 | uv[6] = minu; | ||
| 4026 | uv[7] = maxv; | ||
| 4027 | |||
| 4028 | // (minx, miny) | ||
| 4029 | if (origin) { | ||
| 4030 | xy[0] = origin->x; | ||
| 4031 | xy[1] = origin->y; | ||
| 4032 | } else { | ||
| 4033 | xy[0] = real_dstrect.x; | ||
| 4034 | xy[1] = real_dstrect.y; | ||
| 4035 | } | ||
| 4036 | |||
| 4037 | // (maxx, miny) | ||
| 4038 | if (right) { | ||
| 4039 | xy[2] = right->x; | ||
| 4040 | xy[3] = right->y; | ||
| 4041 | } else { | ||
| 4042 | xy[2] = real_dstrect.x + real_dstrect.w; | ||
| 4043 | xy[3] = real_dstrect.y; | ||
| 4044 | } | ||
| 4045 | |||
| 4046 | // (minx, maxy) | ||
| 4047 | if (down) { | ||
| 4048 | xy[6] = down->x; | ||
| 4049 | xy[7] = down->y; | ||
| 4050 | } else { | ||
| 4051 | xy[6] = real_dstrect.x; | ||
| 4052 | xy[7] = real_dstrect.y + real_dstrect.h; | ||
| 4053 | } | ||
| 4054 | |||
| 4055 | // (maxx, maxy) | ||
| 4056 | if (origin || right || down) { | ||
| 4057 | xy[4] = xy[2] + xy[6] - xy[0]; | ||
| 4058 | xy[5] = xy[3] + xy[7] - xy[1]; | ||
| 4059 | } else { | ||
| 4060 | xy[4] = real_dstrect.x + real_dstrect.w; | ||
| 4061 | xy[5] = real_dstrect.y + real_dstrect.h; | ||
| 4062 | } | ||
| 4063 | |||
| 4064 | result = QueueCmdGeometry( | ||
| 4065 | renderer, texture, | ||
| 4066 | xy, xy_stride, | ||
| 4067 | &texture->color, 0 /* color_stride */, | ||
| 4068 | uv, uv_stride, | ||
| 4069 | num_vertices, indices, num_indices, size_indices, | ||
| 4070 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP | ||
| 4071 | ); | ||
| 4072 | } | ||
| 4073 | return result; | ||
| 4074 | } | ||
| 4075 | |||
| 4076 | bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, | ||
| 4077 | const SDL_FRect *srcrect, const SDL_FRect *dstrect, | ||
| 4078 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip) | ||
| 4079 | { | ||
| 4080 | SDL_FRect real_srcrect; | ||
| 4081 | SDL_FPoint real_center; | ||
| 4082 | bool result; | ||
| 4083 | |||
| 4084 | if (flip == SDL_FLIP_NONE && (int)(angle / 360) == angle / 360) { // fast path when we don't need rotation or flipping | ||
| 4085 | return SDL_RenderTexture(renderer, texture, srcrect, dstrect); | ||
| 4086 | } | ||
| 4087 | |||
| 4088 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 4089 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 4090 | |||
| 4091 | if (renderer != texture->renderer) { | ||
| 4092 | return SDL_SetError("Texture was not created with this renderer"); | ||
| 4093 | } | ||
| 4094 | if (!renderer->QueueCopyEx && !renderer->QueueGeometry) { | ||
| 4095 | return SDL_SetError("Renderer does not support RenderCopyEx"); | ||
| 4096 | } | ||
| 4097 | |||
| 4098 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 4099 | // Don't draw while we're hidden | ||
| 4100 | if (renderer->hidden) { | ||
| 4101 | return true; | ||
| 4102 | } | ||
| 4103 | #endif | ||
| 4104 | |||
| 4105 | real_srcrect.x = 0.0f; | ||
| 4106 | real_srcrect.y = 0.0f; | ||
| 4107 | real_srcrect.w = (float)texture->w; | ||
| 4108 | real_srcrect.h = (float)texture->h; | ||
| 4109 | if (srcrect) { | ||
| 4110 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { | ||
| 4111 | return true; | ||
| 4112 | } | ||
| 4113 | } | ||
| 4114 | |||
| 4115 | // We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? | ||
| 4116 | SDL_FRect full_dstrect; | ||
| 4117 | if (!dstrect) { | ||
| 4118 | GetRenderViewportSize(renderer, &full_dstrect); | ||
| 4119 | dstrect = &full_dstrect; | ||
| 4120 | } | ||
| 4121 | |||
| 4122 | if (texture->native) { | ||
| 4123 | texture = texture->native; | ||
| 4124 | } | ||
| 4125 | |||
| 4126 | if (center) { | ||
| 4127 | real_center = *center; | ||
| 4128 | } else { | ||
| 4129 | real_center.x = dstrect->w / 2.0f; | ||
| 4130 | real_center.y = dstrect->h / 2.0f; | ||
| 4131 | } | ||
| 4132 | |||
| 4133 | texture->last_command_generation = renderer->render_command_generation; | ||
| 4134 | |||
| 4135 | const SDL_RenderViewState *view = renderer->view; | ||
| 4136 | const float scale_x = view->current_scale.x; | ||
| 4137 | const float scale_y = view->current_scale.y; | ||
| 4138 | |||
| 4139 | const bool use_rendergeometry = (!renderer->QueueCopyEx); | ||
| 4140 | if (use_rendergeometry) { | ||
| 4141 | float xy[8]; | ||
| 4142 | const int xy_stride = 2 * sizeof(float); | ||
| 4143 | float uv[8]; | ||
| 4144 | const int uv_stride = 2 * sizeof(float); | ||
| 4145 | const int num_vertices = 4; | ||
| 4146 | const int *indices = rect_index_order; | ||
| 4147 | const int num_indices = 6; | ||
| 4148 | const int size_indices = 4; | ||
| 4149 | float minu, minv, maxu, maxv; | ||
| 4150 | float minx, miny, maxx, maxy; | ||
| 4151 | float centerx, centery; | ||
| 4152 | |||
| 4153 | float s_minx, s_miny, s_maxx, s_maxy; | ||
| 4154 | float c_minx, c_miny, c_maxx, c_maxy; | ||
| 4155 | |||
| 4156 | const float radian_angle = (float)((SDL_PI_D * angle) / 180.0); | ||
| 4157 | const float s = SDL_sinf(radian_angle); | ||
| 4158 | const float c = SDL_cosf(radian_angle); | ||
| 4159 | |||
| 4160 | minu = real_srcrect.x / texture->w; | ||
| 4161 | minv = real_srcrect.y / texture->h; | ||
| 4162 | maxu = (real_srcrect.x + real_srcrect.w) / texture->w; | ||
| 4163 | maxv = (real_srcrect.y + real_srcrect.h) / texture->h; | ||
| 4164 | |||
| 4165 | centerx = real_center.x + dstrect->x; | ||
| 4166 | centery = real_center.y + dstrect->y; | ||
| 4167 | |||
| 4168 | if (flip & SDL_FLIP_HORIZONTAL) { | ||
| 4169 | minx = dstrect->x + dstrect->w; | ||
| 4170 | maxx = dstrect->x; | ||
| 4171 | } else { | ||
| 4172 | minx = dstrect->x; | ||
| 4173 | maxx = dstrect->x + dstrect->w; | ||
| 4174 | } | ||
| 4175 | |||
| 4176 | if (flip & SDL_FLIP_VERTICAL) { | ||
| 4177 | miny = dstrect->y + dstrect->h; | ||
| 4178 | maxy = dstrect->y; | ||
| 4179 | } else { | ||
| 4180 | miny = dstrect->y; | ||
| 4181 | maxy = dstrect->y + dstrect->h; | ||
| 4182 | } | ||
| 4183 | |||
| 4184 | uv[0] = minu; | ||
| 4185 | uv[1] = minv; | ||
| 4186 | uv[2] = maxu; | ||
| 4187 | uv[3] = minv; | ||
| 4188 | uv[4] = maxu; | ||
| 4189 | uv[5] = maxv; | ||
| 4190 | uv[6] = minu; | ||
| 4191 | uv[7] = maxv; | ||
| 4192 | |||
| 4193 | /* apply rotation with 2x2 matrix ( c -s ) | ||
| 4194 | * ( s c ) */ | ||
| 4195 | s_minx = s * (minx - centerx); | ||
| 4196 | s_miny = s * (miny - centery); | ||
| 4197 | s_maxx = s * (maxx - centerx); | ||
| 4198 | s_maxy = s * (maxy - centery); | ||
| 4199 | c_minx = c * (minx - centerx); | ||
| 4200 | c_miny = c * (miny - centery); | ||
| 4201 | c_maxx = c * (maxx - centerx); | ||
| 4202 | c_maxy = c * (maxy - centery); | ||
| 4203 | |||
| 4204 | // (minx, miny) | ||
| 4205 | xy[0] = (c_minx - s_miny) + centerx; | ||
| 4206 | xy[1] = (s_minx + c_miny) + centery; | ||
| 4207 | // (maxx, miny) | ||
| 4208 | xy[2] = (c_maxx - s_miny) + centerx; | ||
| 4209 | xy[3] = (s_maxx + c_miny) + centery; | ||
| 4210 | // (maxx, maxy) | ||
| 4211 | xy[4] = (c_maxx - s_maxy) + centerx; | ||
| 4212 | xy[5] = (s_maxx + c_maxy) + centery; | ||
| 4213 | // (minx, maxy) | ||
| 4214 | xy[6] = (c_minx - s_maxy) + centerx; | ||
| 4215 | xy[7] = (s_minx + c_maxy) + centery; | ||
| 4216 | |||
| 4217 | result = QueueCmdGeometry(renderer, texture, | ||
| 4218 | xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, | ||
| 4219 | num_vertices, indices, num_indices, size_indices, | ||
| 4220 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); | ||
| 4221 | } else { | ||
| 4222 | result = QueueCmdCopyEx(renderer, texture, &real_srcrect, dstrect, angle, &real_center, flip, scale_x, scale_y); | ||
| 4223 | } | ||
| 4224 | return result; | ||
| 4225 | } | ||
| 4226 | |||
| 4227 | static bool SDL_RenderTextureTiled_Wrap(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) | ||
| 4228 | { | ||
| 4229 | float xy[8]; | ||
| 4230 | const int xy_stride = 2 * sizeof(float); | ||
| 4231 | float uv[8]; | ||
| 4232 | const int uv_stride = 2 * sizeof(float); | ||
| 4233 | const int num_vertices = 4; | ||
| 4234 | const int *indices = rect_index_order; | ||
| 4235 | const int num_indices = 6; | ||
| 4236 | const int size_indices = 4; | ||
| 4237 | float minu, minv, maxu, maxv; | ||
| 4238 | float minx, miny, maxx, maxy; | ||
| 4239 | |||
| 4240 | minu = 0.0f; | ||
| 4241 | minv = 0.0f; | ||
| 4242 | maxu = dstrect->w / (srcrect->w * scale); | ||
| 4243 | maxv = dstrect->h / (srcrect->h * scale); | ||
| 4244 | |||
| 4245 | minx = dstrect->x; | ||
| 4246 | miny = dstrect->y; | ||
| 4247 | maxx = dstrect->x + dstrect->w; | ||
| 4248 | maxy = dstrect->y + dstrect->h; | ||
| 4249 | |||
| 4250 | uv[0] = minu; | ||
| 4251 | uv[1] = minv; | ||
| 4252 | uv[2] = maxu; | ||
| 4253 | uv[3] = minv; | ||
| 4254 | uv[4] = maxu; | ||
| 4255 | uv[5] = maxv; | ||
| 4256 | uv[6] = minu; | ||
| 4257 | uv[7] = maxv; | ||
| 4258 | |||
| 4259 | xy[0] = minx; | ||
| 4260 | xy[1] = miny; | ||
| 4261 | xy[2] = maxx; | ||
| 4262 | xy[3] = miny; | ||
| 4263 | xy[4] = maxx; | ||
| 4264 | xy[5] = maxy; | ||
| 4265 | xy[6] = minx; | ||
| 4266 | xy[7] = maxy; | ||
| 4267 | |||
| 4268 | const SDL_RenderViewState *view = renderer->view; | ||
| 4269 | return QueueCmdGeometry(renderer, texture, | ||
| 4270 | xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, | ||
| 4271 | num_vertices, indices, num_indices, size_indices, | ||
| 4272 | view->current_scale.x, view->current_scale.y, SDL_TEXTURE_ADDRESS_WRAP); | ||
| 4273 | } | ||
| 4274 | |||
| 4275 | static bool SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) | ||
| 4276 | { | ||
| 4277 | float tile_width = srcrect->w * scale; | ||
| 4278 | float tile_height = srcrect->h * scale; | ||
| 4279 | float float_rows, float_cols; | ||
| 4280 | float remaining_w = SDL_modff(dstrect->w / tile_width, &float_cols); | ||
| 4281 | float remaining_h = SDL_modff(dstrect->h / tile_height, &float_rows); | ||
| 4282 | float remaining_src_w = remaining_w * srcrect->w; | ||
| 4283 | float remaining_src_h = remaining_h * srcrect->h; | ||
| 4284 | float remaining_dst_w = remaining_w * tile_width; | ||
| 4285 | float remaining_dst_h = remaining_h * tile_height; | ||
| 4286 | int rows = (int)float_rows; | ||
| 4287 | int cols = (int)float_cols; | ||
| 4288 | SDL_FRect curr_src, curr_dst; | ||
| 4289 | |||
| 4290 | SDL_copyp(&curr_src, srcrect); | ||
| 4291 | curr_dst.y = dstrect->y; | ||
| 4292 | curr_dst.w = tile_width; | ||
| 4293 | curr_dst.h = tile_height; | ||
| 4294 | for (int y = 0; y < rows; ++y) { | ||
| 4295 | curr_dst.x = dstrect->x; | ||
| 4296 | for (int x = 0; x < cols; ++x) { | ||
| 4297 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4298 | return false; | ||
| 4299 | } | ||
| 4300 | curr_dst.x += curr_dst.w; | ||
| 4301 | } | ||
| 4302 | if (remaining_dst_w > 0.0f) { | ||
| 4303 | curr_src.w = remaining_src_w; | ||
| 4304 | curr_dst.w = remaining_dst_w; | ||
| 4305 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4306 | return false; | ||
| 4307 | } | ||
| 4308 | curr_src.w = srcrect->w; | ||
| 4309 | curr_dst.w = tile_width; | ||
| 4310 | } | ||
| 4311 | curr_dst.y += curr_dst.h; | ||
| 4312 | } | ||
| 4313 | if (remaining_dst_h > 0.0f) { | ||
| 4314 | curr_src.h = remaining_src_h; | ||
| 4315 | curr_dst.h = remaining_dst_h; | ||
| 4316 | curr_dst.x = dstrect->x; | ||
| 4317 | for (int x = 0; x < cols; ++x) { | ||
| 4318 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4319 | return false; | ||
| 4320 | } | ||
| 4321 | curr_dst.x += curr_dst.w; | ||
| 4322 | } | ||
| 4323 | if (remaining_dst_w > 0.0f) { | ||
| 4324 | curr_src.w = remaining_src_w; | ||
| 4325 | curr_dst.w = remaining_dst_w; | ||
| 4326 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4327 | return false; | ||
| 4328 | } | ||
| 4329 | } | ||
| 4330 | } | ||
| 4331 | return true; | ||
| 4332 | } | ||
| 4333 | |||
| 4334 | bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) | ||
| 4335 | { | ||
| 4336 | SDL_FRect real_srcrect; | ||
| 4337 | |||
| 4338 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 4339 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 4340 | |||
| 4341 | if (renderer != texture->renderer) { | ||
| 4342 | return SDL_SetError("Texture was not created with this renderer"); | ||
| 4343 | } | ||
| 4344 | |||
| 4345 | if (scale <= 0.0f) { | ||
| 4346 | return SDL_InvalidParamError("scale"); | ||
| 4347 | } | ||
| 4348 | |||
| 4349 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 4350 | // Don't draw while we're hidden | ||
| 4351 | if (renderer->hidden) { | ||
| 4352 | return true; | ||
| 4353 | } | ||
| 4354 | #endif | ||
| 4355 | |||
| 4356 | real_srcrect.x = 0.0f; | ||
| 4357 | real_srcrect.y = 0.0f; | ||
| 4358 | real_srcrect.w = (float)texture->w; | ||
| 4359 | real_srcrect.h = (float)texture->h; | ||
| 4360 | if (srcrect) { | ||
| 4361 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { | ||
| 4362 | return true; | ||
| 4363 | } | ||
| 4364 | } | ||
| 4365 | |||
| 4366 | SDL_FRect full_dstrect; | ||
| 4367 | if (!dstrect) { | ||
| 4368 | GetRenderViewportSize(renderer, &full_dstrect); | ||
| 4369 | dstrect = &full_dstrect; | ||
| 4370 | } | ||
| 4371 | |||
| 4372 | if (texture->native) { | ||
| 4373 | texture = texture->native; | ||
| 4374 | } | ||
| 4375 | |||
| 4376 | texture->last_command_generation = renderer->render_command_generation; | ||
| 4377 | |||
| 4378 | // See if we can use geometry with repeating texture coordinates | ||
| 4379 | if (!renderer->software && | ||
| 4380 | (!srcrect || | ||
| 4381 | (real_srcrect.x == 0.0f && real_srcrect.y == 0.0f && | ||
| 4382 | real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h))) { | ||
| 4383 | return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, dstrect); | ||
| 4384 | } else { | ||
| 4385 | return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, dstrect); | ||
| 4386 | } | ||
| 4387 | } | ||
| 4388 | |||
| 4389 | bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect) | ||
| 4390 | { | ||
| 4391 | SDL_FRect full_src, full_dst; | ||
| 4392 | SDL_FRect curr_src, curr_dst; | ||
| 4393 | float dst_left_width; | ||
| 4394 | float dst_right_width; | ||
| 4395 | float dst_top_height; | ||
| 4396 | float dst_bottom_height; | ||
| 4397 | |||
| 4398 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 4399 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 4400 | |||
| 4401 | if (renderer != texture->renderer) { | ||
| 4402 | return SDL_SetError("Texture was not created with this renderer"); | ||
| 4403 | } | ||
| 4404 | |||
| 4405 | if (!srcrect) { | ||
| 4406 | full_src.x = 0; | ||
| 4407 | full_src.y = 0; | ||
| 4408 | full_src.w = (float)texture->w; | ||
| 4409 | full_src.h = (float)texture->h; | ||
| 4410 | srcrect = &full_src; | ||
| 4411 | } | ||
| 4412 | |||
| 4413 | if (!dstrect) { | ||
| 4414 | GetRenderViewportSize(renderer, &full_dst); | ||
| 4415 | dstrect = &full_dst; | ||
| 4416 | } | ||
| 4417 | |||
| 4418 | if (scale <= 0.0f || scale == 1.0f) { | ||
| 4419 | dst_left_width = SDL_ceilf(left_width); | ||
| 4420 | dst_right_width = SDL_ceilf(right_width); | ||
| 4421 | dst_top_height = SDL_ceilf(top_height); | ||
| 4422 | dst_bottom_height = SDL_ceilf(bottom_height); | ||
| 4423 | } else { | ||
| 4424 | dst_left_width = SDL_ceilf(left_width * scale); | ||
| 4425 | dst_right_width = SDL_ceilf(right_width * scale); | ||
| 4426 | dst_top_height = SDL_ceilf(top_height * scale); | ||
| 4427 | dst_bottom_height = SDL_ceilf(bottom_height * scale); | ||
| 4428 | } | ||
| 4429 | |||
| 4430 | // Center | ||
| 4431 | curr_src.x = srcrect->x + left_width; | ||
| 4432 | curr_src.y = srcrect->y + top_height; | ||
| 4433 | curr_src.w = srcrect->w - left_width - right_width; | ||
| 4434 | curr_src.h = srcrect->h - top_height - bottom_height; | ||
| 4435 | curr_dst.x = dstrect->x + dst_left_width; | ||
| 4436 | curr_dst.y = dstrect->y + dst_top_height; | ||
| 4437 | curr_dst.w = dstrect->w - dst_left_width - dst_right_width; | ||
| 4438 | curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; | ||
| 4439 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4440 | return false; | ||
| 4441 | } | ||
| 4442 | |||
| 4443 | // Upper-left corner | ||
| 4444 | curr_src.x = srcrect->x; | ||
| 4445 | curr_src.y = srcrect->y; | ||
| 4446 | curr_src.w = left_width; | ||
| 4447 | curr_src.h = top_height; | ||
| 4448 | curr_dst.x = dstrect->x; | ||
| 4449 | curr_dst.y = dstrect->y; | ||
| 4450 | curr_dst.w = dst_left_width; | ||
| 4451 | curr_dst.h = dst_top_height; | ||
| 4452 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4453 | return false; | ||
| 4454 | } | ||
| 4455 | |||
| 4456 | // Upper-right corner | ||
| 4457 | curr_src.x = srcrect->x + srcrect->w - right_width; | ||
| 4458 | curr_src.w = right_width; | ||
| 4459 | curr_dst.x = dstrect->x + dstrect->w - dst_right_width; | ||
| 4460 | curr_dst.w = dst_right_width; | ||
| 4461 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4462 | return false; | ||
| 4463 | } | ||
| 4464 | |||
| 4465 | // Lower-right corner | ||
| 4466 | curr_src.y = srcrect->y + srcrect->h - bottom_height; | ||
| 4467 | curr_src.h = bottom_height; | ||
| 4468 | curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; | ||
| 4469 | curr_dst.h = dst_bottom_height; | ||
| 4470 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4471 | return false; | ||
| 4472 | } | ||
| 4473 | |||
| 4474 | // Lower-left corner | ||
| 4475 | curr_src.x = srcrect->x; | ||
| 4476 | curr_src.w = left_width; | ||
| 4477 | curr_dst.x = dstrect->x; | ||
| 4478 | curr_dst.w = dst_left_width; | ||
| 4479 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4480 | return false; | ||
| 4481 | } | ||
| 4482 | |||
| 4483 | // Left | ||
| 4484 | curr_src.y = srcrect->y + top_height; | ||
| 4485 | curr_src.h = srcrect->h - top_height - bottom_height; | ||
| 4486 | curr_dst.y = dstrect->y + dst_top_height; | ||
| 4487 | curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; | ||
| 4488 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4489 | return false; | ||
| 4490 | } | ||
| 4491 | |||
| 4492 | // Right | ||
| 4493 | curr_src.x = srcrect->x + srcrect->w - right_width; | ||
| 4494 | curr_src.w = right_width; | ||
| 4495 | curr_dst.x = dstrect->x + dstrect->w - dst_right_width; | ||
| 4496 | curr_dst.w = dst_right_width; | ||
| 4497 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4498 | return false; | ||
| 4499 | } | ||
| 4500 | |||
| 4501 | // Top | ||
| 4502 | curr_src.x = srcrect->x + left_width; | ||
| 4503 | curr_src.y = srcrect->y; | ||
| 4504 | curr_src.w = srcrect->w - left_width - right_width; | ||
| 4505 | curr_src.h = top_height; | ||
| 4506 | curr_dst.x = dstrect->x + dst_left_width; | ||
| 4507 | curr_dst.y = dstrect->y; | ||
| 4508 | curr_dst.w = dstrect->w - dst_left_width - dst_right_width; | ||
| 4509 | curr_dst.h = dst_top_height; | ||
| 4510 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4511 | return false; | ||
| 4512 | } | ||
| 4513 | |||
| 4514 | // Bottom | ||
| 4515 | curr_src.y = srcrect->y + srcrect->h - bottom_height; | ||
| 4516 | curr_src.h = bottom_height; | ||
| 4517 | curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; | ||
| 4518 | curr_dst.h = dst_bottom_height; | ||
| 4519 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { | ||
| 4520 | return false; | ||
| 4521 | } | ||
| 4522 | |||
| 4523 | return true; | ||
| 4524 | } | ||
| 4525 | |||
| 4526 | bool SDL_RenderGeometry(SDL_Renderer *renderer, | ||
| 4527 | SDL_Texture *texture, | ||
| 4528 | const SDL_Vertex *vertices, int num_vertices, | ||
| 4529 | const int *indices, int num_indices) | ||
| 4530 | { | ||
| 4531 | if (vertices) { | ||
| 4532 | const float *xy = &vertices->position.x; | ||
| 4533 | int xy_stride = sizeof(SDL_Vertex); | ||
| 4534 | const SDL_FColor *color = &vertices->color; | ||
| 4535 | int color_stride = sizeof(SDL_Vertex); | ||
| 4536 | const float *uv = &vertices->tex_coord.x; | ||
| 4537 | int uv_stride = sizeof(SDL_Vertex); | ||
| 4538 | int size_indices = 4; | ||
| 4539 | return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices); | ||
| 4540 | } else { | ||
| 4541 | return SDL_InvalidParamError("vertices"); | ||
| 4542 | } | ||
| 4543 | } | ||
| 4544 | |||
| 4545 | #ifdef SDL_VIDEO_RENDER_SW | ||
| 4546 | static int remap_one_indice( | ||
| 4547 | int prev, | ||
| 4548 | int k, | ||
| 4549 | SDL_Texture *texture, | ||
| 4550 | const float *xy, int xy_stride, | ||
| 4551 | const SDL_FColor *color, int color_stride, | ||
| 4552 | const float *uv, int uv_stride) | ||
| 4553 | { | ||
| 4554 | const float *xy0_, *xy1_, *uv0_, *uv1_; | ||
| 4555 | const SDL_FColor *col0_, *col1_; | ||
| 4556 | xy0_ = (const float *)((const char *)xy + prev * xy_stride); | ||
| 4557 | xy1_ = (const float *)((const char *)xy + k * xy_stride); | ||
| 4558 | if (xy0_[0] != xy1_[0]) { | ||
| 4559 | return k; | ||
| 4560 | } | ||
| 4561 | if (xy0_[1] != xy1_[1]) { | ||
| 4562 | return k; | ||
| 4563 | } | ||
| 4564 | if (texture) { | ||
| 4565 | uv0_ = (const float *)((const char *)uv + prev * uv_stride); | ||
| 4566 | uv1_ = (const float *)((const char *)uv + k * uv_stride); | ||
| 4567 | if (uv0_[0] != uv1_[0]) { | ||
| 4568 | return k; | ||
| 4569 | } | ||
| 4570 | if (uv0_[1] != uv1_[1]) { | ||
| 4571 | return k; | ||
| 4572 | } | ||
| 4573 | } | ||
| 4574 | col0_ = (const SDL_FColor *)((const char *)color + prev * color_stride); | ||
| 4575 | col1_ = (const SDL_FColor *)((const char *)color + k * color_stride); | ||
| 4576 | |||
| 4577 | if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) != 0) { | ||
| 4578 | return k; | ||
| 4579 | } | ||
| 4580 | |||
| 4581 | return prev; | ||
| 4582 | } | ||
| 4583 | |||
| 4584 | static int remap_indices( | ||
| 4585 | int prev[3], | ||
| 4586 | int k, | ||
| 4587 | SDL_Texture *texture, | ||
| 4588 | const float *xy, int xy_stride, | ||
| 4589 | const SDL_FColor *color, int color_stride, | ||
| 4590 | const float *uv, int uv_stride) | ||
| 4591 | { | ||
| 4592 | int i; | ||
| 4593 | if (prev[0] == -1) { | ||
| 4594 | return k; | ||
| 4595 | } | ||
| 4596 | |||
| 4597 | for (i = 0; i < 3; i++) { | ||
| 4598 | int new_k = remap_one_indice(prev[i], k, texture, xy, xy_stride, color, color_stride, uv, uv_stride); | ||
| 4599 | if (new_k != k) { | ||
| 4600 | return new_k; | ||
| 4601 | } | ||
| 4602 | } | ||
| 4603 | return k; | ||
| 4604 | } | ||
| 4605 | |||
| 4606 | #define DEBUG_SW_RENDER_GEOMETRY 0 | ||
| 4607 | // For the software renderer, try to reinterpret triangles as SDL_Rect | ||
| 4608 | static bool SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer, | ||
| 4609 | SDL_Texture *texture, | ||
| 4610 | const float *xy, int xy_stride, | ||
| 4611 | const SDL_FColor *color, int color_stride, | ||
| 4612 | const float *uv, int uv_stride, | ||
| 4613 | int num_vertices, | ||
| 4614 | const void *indices, int num_indices, int size_indices) | ||
| 4615 | { | ||
| 4616 | int i; | ||
| 4617 | bool result = true; | ||
| 4618 | int count = indices ? num_indices : num_vertices; | ||
| 4619 | int prev[3]; // Previous triangle vertex indices | ||
| 4620 | float texw = 0.0f, texh = 0.0f; | ||
| 4621 | SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; | ||
| 4622 | float r = 0, g = 0, b = 0, a = 0; | ||
| 4623 | const SDL_RenderViewState *view = renderer->view; | ||
| 4624 | const float scale_x = view->current_scale.x; | ||
| 4625 | const float scale_y = view->current_scale.y; | ||
| 4626 | |||
| 4627 | // Save | ||
| 4628 | SDL_GetRenderDrawBlendMode(renderer, &blendMode); | ||
| 4629 | SDL_GetRenderDrawColorFloat(renderer, &r, &g, &b, &a); | ||
| 4630 | |||
| 4631 | if (texture) { | ||
| 4632 | SDL_GetTextureSize(texture, &texw, &texh); | ||
| 4633 | } | ||
| 4634 | |||
| 4635 | prev[0] = -1; | ||
| 4636 | prev[1] = -1; | ||
| 4637 | prev[2] = -1; | ||
| 4638 | size_indices = indices ? size_indices : 0; | ||
| 4639 | |||
| 4640 | for (i = 0; i < count; i += 3) { | ||
| 4641 | int k0, k1, k2; // Current triangle indices | ||
| 4642 | int is_quad = 1; | ||
| 4643 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4644 | int is_uniform = 1; | ||
| 4645 | int is_rectangle = 1; | ||
| 4646 | #endif | ||
| 4647 | int A = -1; // Top left vertex | ||
| 4648 | int B = -1; // Bottom right vertex | ||
| 4649 | int C = -1; // Third vertex of current triangle | ||
| 4650 | int C2 = -1; // Last, vertex of previous triangle | ||
| 4651 | |||
| 4652 | if (size_indices == 4) { | ||
| 4653 | k0 = ((const Uint32 *)indices)[i]; | ||
| 4654 | k1 = ((const Uint32 *)indices)[i + 1]; | ||
| 4655 | k2 = ((const Uint32 *)indices)[i + 2]; | ||
| 4656 | } else if (size_indices == 2) { | ||
| 4657 | k0 = ((const Uint16 *)indices)[i]; | ||
| 4658 | k1 = ((const Uint16 *)indices)[i + 1]; | ||
| 4659 | k2 = ((const Uint16 *)indices)[i + 2]; | ||
| 4660 | } else if (size_indices == 1) { | ||
| 4661 | k0 = ((const Uint8 *)indices)[i]; | ||
| 4662 | k1 = ((const Uint8 *)indices)[i + 1]; | ||
| 4663 | k2 = ((const Uint8 *)indices)[i + 2]; | ||
| 4664 | } else { | ||
| 4665 | /* Vertices were not provided by indices. Maybe some are duplicated. | ||
| 4666 | * We try to indentificate the duplicates by comparing with the previous three vertices */ | ||
| 4667 | k0 = remap_indices(prev, i, texture, xy, xy_stride, color, color_stride, uv, uv_stride); | ||
| 4668 | k1 = remap_indices(prev, i + 1, texture, xy, xy_stride, color, color_stride, uv, uv_stride); | ||
| 4669 | k2 = remap_indices(prev, i + 2, texture, xy, xy_stride, color, color_stride, uv, uv_stride); | ||
| 4670 | } | ||
| 4671 | |||
| 4672 | if (prev[0] == -1) { | ||
| 4673 | prev[0] = k0; | ||
| 4674 | prev[1] = k1; | ||
| 4675 | prev[2] = k2; | ||
| 4676 | continue; | ||
| 4677 | } | ||
| 4678 | |||
| 4679 | /* Two triangles forming a quadialateral, | ||
| 4680 | * prev and current triangles must have exactly 2 common vertices */ | ||
| 4681 | { | ||
| 4682 | int cnt = 0, j = 3; | ||
| 4683 | while (j--) { | ||
| 4684 | int p = prev[j]; | ||
| 4685 | if (p == k0 || p == k1 || p == k2) { | ||
| 4686 | cnt++; | ||
| 4687 | } | ||
| 4688 | } | ||
| 4689 | is_quad = (cnt == 2); | ||
| 4690 | } | ||
| 4691 | |||
| 4692 | // Identify vertices | ||
| 4693 | if (is_quad) { | ||
| 4694 | const float *xy0_, *xy1_, *xy2_; | ||
| 4695 | float x0, x1, x2; | ||
| 4696 | float y0, y1, y2; | ||
| 4697 | xy0_ = (const float *)((const char *)xy + k0 * xy_stride); | ||
| 4698 | xy1_ = (const float *)((const char *)xy + k1 * xy_stride); | ||
| 4699 | xy2_ = (const float *)((const char *)xy + k2 * xy_stride); | ||
| 4700 | x0 = xy0_[0]; | ||
| 4701 | y0 = xy0_[1]; | ||
| 4702 | x1 = xy1_[0]; | ||
| 4703 | y1 = xy1_[1]; | ||
| 4704 | x2 = xy2_[0]; | ||
| 4705 | y2 = xy2_[1]; | ||
| 4706 | |||
| 4707 | // Find top-left | ||
| 4708 | if (x0 <= x1 && y0 <= y1) { | ||
| 4709 | if (x0 <= x2 && y0 <= y2) { | ||
| 4710 | A = k0; | ||
| 4711 | } else { | ||
| 4712 | A = k2; | ||
| 4713 | } | ||
| 4714 | } else { | ||
| 4715 | if (x1 <= x2 && y1 <= y2) { | ||
| 4716 | A = k1; | ||
| 4717 | } else { | ||
| 4718 | A = k2; | ||
| 4719 | } | ||
| 4720 | } | ||
| 4721 | |||
| 4722 | // Find bottom-right | ||
| 4723 | if (x0 >= x1 && y0 >= y1) { | ||
| 4724 | if (x0 >= x2 && y0 >= y2) { | ||
| 4725 | B = k0; | ||
| 4726 | } else { | ||
| 4727 | B = k2; | ||
| 4728 | } | ||
| 4729 | } else { | ||
| 4730 | if (x1 >= x2 && y1 >= y2) { | ||
| 4731 | B = k1; | ||
| 4732 | } else { | ||
| 4733 | B = k2; | ||
| 4734 | } | ||
| 4735 | } | ||
| 4736 | |||
| 4737 | // Find C | ||
| 4738 | if (k0 != A && k0 != B) { | ||
| 4739 | C = k0; | ||
| 4740 | } else if (k1 != A && k1 != B) { | ||
| 4741 | C = k1; | ||
| 4742 | } else { | ||
| 4743 | C = k2; | ||
| 4744 | } | ||
| 4745 | |||
| 4746 | // Find C2 | ||
| 4747 | if (prev[0] != A && prev[0] != B) { | ||
| 4748 | C2 = prev[0]; | ||
| 4749 | } else if (prev[1] != A && prev[1] != B) { | ||
| 4750 | C2 = prev[1]; | ||
| 4751 | } else { | ||
| 4752 | C2 = prev[2]; | ||
| 4753 | } | ||
| 4754 | |||
| 4755 | xy0_ = (const float *)((const char *)xy + A * xy_stride); | ||
| 4756 | xy1_ = (const float *)((const char *)xy + B * xy_stride); | ||
| 4757 | xy2_ = (const float *)((const char *)xy + C * xy_stride); | ||
| 4758 | x0 = xy0_[0]; | ||
| 4759 | y0 = xy0_[1]; | ||
| 4760 | x1 = xy1_[0]; | ||
| 4761 | y1 = xy1_[1]; | ||
| 4762 | x2 = xy2_[0]; | ||
| 4763 | y2 = xy2_[1]; | ||
| 4764 | |||
| 4765 | // Check if triangle A B C is rectangle | ||
| 4766 | if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) { | ||
| 4767 | // ok | ||
| 4768 | } else { | ||
| 4769 | is_quad = 0; | ||
| 4770 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4771 | is_rectangle = 0; | ||
| 4772 | #endif | ||
| 4773 | } | ||
| 4774 | |||
| 4775 | xy2_ = (const float *)((const char *)xy + C2 * xy_stride); | ||
| 4776 | x2 = xy2_[0]; | ||
| 4777 | y2 = xy2_[1]; | ||
| 4778 | |||
| 4779 | // Check if triangle A B C2 is rectangle | ||
| 4780 | if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) { | ||
| 4781 | // ok | ||
| 4782 | } else { | ||
| 4783 | is_quad = 0; | ||
| 4784 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4785 | is_rectangle = 0; | ||
| 4786 | #endif | ||
| 4787 | } | ||
| 4788 | } | ||
| 4789 | |||
| 4790 | // Check if uniformly colored | ||
| 4791 | if (is_quad) { | ||
| 4792 | const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + A * color_stride); | ||
| 4793 | const SDL_FColor *col1_ = (const SDL_FColor *)((const char *)color + B * color_stride); | ||
| 4794 | const SDL_FColor *col2_ = (const SDL_FColor *)((const char *)color + C * color_stride); | ||
| 4795 | const SDL_FColor *col3_ = (const SDL_FColor *)((const char *)color + C2 * color_stride); | ||
| 4796 | if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) == 0 && | ||
| 4797 | SDL_memcmp(col0_, col2_, sizeof(*col0_)) == 0 && | ||
| 4798 | SDL_memcmp(col0_, col3_, sizeof(*col0_)) == 0) { | ||
| 4799 | // ok | ||
| 4800 | } else { | ||
| 4801 | is_quad = 0; | ||
| 4802 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4803 | is_uniform = 0; | ||
| 4804 | #endif | ||
| 4805 | } | ||
| 4806 | } | ||
| 4807 | |||
| 4808 | // Start rendering rect | ||
| 4809 | if (is_quad) { | ||
| 4810 | SDL_FRect s; | ||
| 4811 | SDL_FRect d; | ||
| 4812 | const float *xy0_, *xy1_, *uv0_, *uv1_; | ||
| 4813 | const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + k0 * color_stride); | ||
| 4814 | |||
| 4815 | xy0_ = (const float *)((const char *)xy + A * xy_stride); | ||
| 4816 | xy1_ = (const float *)((const char *)xy + B * xy_stride); | ||
| 4817 | |||
| 4818 | if (texture) { | ||
| 4819 | uv0_ = (const float *)((const char *)uv + A * uv_stride); | ||
| 4820 | uv1_ = (const float *)((const char *)uv + B * uv_stride); | ||
| 4821 | s.x = uv0_[0] * texw; | ||
| 4822 | s.y = uv0_[1] * texh; | ||
| 4823 | s.w = uv1_[0] * texw - s.x; | ||
| 4824 | s.h = uv1_[1] * texh - s.y; | ||
| 4825 | } else { | ||
| 4826 | s.x = s.y = s.w = s.h = 0; | ||
| 4827 | } | ||
| 4828 | |||
| 4829 | d.x = xy0_[0]; | ||
| 4830 | d.y = xy0_[1]; | ||
| 4831 | d.w = xy1_[0] - d.x; | ||
| 4832 | d.h = xy1_[1] - d.y; | ||
| 4833 | |||
| 4834 | // Rect + texture | ||
| 4835 | if (texture && s.w != 0 && s.h != 0) { | ||
| 4836 | SDL_SetTextureAlphaModFloat(texture, col0_->a); | ||
| 4837 | SDL_SetTextureColorModFloat(texture, col0_->r, col0_->g, col0_->b); | ||
| 4838 | if (s.w > 0 && s.h > 0) { | ||
| 4839 | SDL_RenderTexture(renderer, texture, &s, &d); | ||
| 4840 | } else { | ||
| 4841 | int flags = 0; | ||
| 4842 | if (s.w < 0) { | ||
| 4843 | flags |= SDL_FLIP_HORIZONTAL; | ||
| 4844 | s.w *= -1; | ||
| 4845 | s.x -= s.w; | ||
| 4846 | } | ||
| 4847 | if (s.h < 0) { | ||
| 4848 | flags |= SDL_FLIP_VERTICAL; | ||
| 4849 | s.h *= -1; | ||
| 4850 | s.y -= s.h; | ||
| 4851 | } | ||
| 4852 | SDL_RenderTextureRotated(renderer, texture, &s, &d, 0, NULL, (SDL_FlipMode)flags); | ||
| 4853 | } | ||
| 4854 | |||
| 4855 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4856 | SDL_Log("Rect-COPY: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a, | ||
| 4857 | (void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h); | ||
| 4858 | #endif | ||
| 4859 | } else if (d.w != 0.0f && d.h != 0.0f) { // Rect, no texture | ||
| 4860 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); | ||
| 4861 | SDL_SetRenderDrawColorFloat(renderer, col0_->r, col0_->g, col0_->b, col0_->a); | ||
| 4862 | SDL_RenderFillRect(renderer, &d); | ||
| 4863 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4864 | SDL_Log("Rect-FILL: RGB %f %f %f - Alpha:%f - texture=%p: dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a, | ||
| 4865 | (void *)texture, d.x, d.y, d.w, d.h); | ||
| 4866 | } else { | ||
| 4867 | SDL_Log("Rect-DISMISS: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a, | ||
| 4868 | (void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h); | ||
| 4869 | #endif | ||
| 4870 | } | ||
| 4871 | |||
| 4872 | prev[0] = -1; | ||
| 4873 | } else { | ||
| 4874 | // Render triangles | ||
| 4875 | if (prev[0] != -1) { | ||
| 4876 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4877 | SDL_Log("Triangle %d %d %d - is_uniform:%d is_rectangle:%d", prev[0], prev[1], prev[2], is_uniform, is_rectangle); | ||
| 4878 | #endif | ||
| 4879 | result = QueueCmdGeometry(renderer, texture, | ||
| 4880 | xy, xy_stride, color, color_stride, uv, uv_stride, | ||
| 4881 | num_vertices, prev, 3, 4, | ||
| 4882 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); | ||
| 4883 | if (!result) { | ||
| 4884 | goto end; | ||
| 4885 | } | ||
| 4886 | } | ||
| 4887 | |||
| 4888 | prev[0] = k0; | ||
| 4889 | prev[1] = k1; | ||
| 4890 | prev[2] = k2; | ||
| 4891 | } | ||
| 4892 | } // End for (), next triangle | ||
| 4893 | |||
| 4894 | if (prev[0] != -1) { | ||
| 4895 | // flush the last triangle | ||
| 4896 | #if DEBUG_SW_RENDER_GEOMETRY | ||
| 4897 | SDL_Log("Last triangle %d %d %d", prev[0], prev[1], prev[2]); | ||
| 4898 | #endif | ||
| 4899 | result = QueueCmdGeometry(renderer, texture, | ||
| 4900 | xy, xy_stride, color, color_stride, uv, uv_stride, | ||
| 4901 | num_vertices, prev, 3, 4, | ||
| 4902 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); | ||
| 4903 | if (!result) { | ||
| 4904 | goto end; | ||
| 4905 | } | ||
| 4906 | } | ||
| 4907 | |||
| 4908 | end: | ||
| 4909 | // Restore | ||
| 4910 | SDL_SetRenderDrawBlendMode(renderer, blendMode); | ||
| 4911 | SDL_SetRenderDrawColorFloat(renderer, r, g, b, a); | ||
| 4912 | |||
| 4913 | return result; | ||
| 4914 | } | ||
| 4915 | #endif // SDL_VIDEO_RENDER_SW | ||
| 4916 | |||
| 4917 | bool SDL_RenderGeometryRaw(SDL_Renderer *renderer, | ||
| 4918 | SDL_Texture *texture, | ||
| 4919 | const float *xy, int xy_stride, | ||
| 4920 | const SDL_FColor *color, int color_stride, | ||
| 4921 | const float *uv, int uv_stride, | ||
| 4922 | int num_vertices, | ||
| 4923 | const void *indices, int num_indices, int size_indices) | ||
| 4924 | { | ||
| 4925 | int i; | ||
| 4926 | int count = indices ? num_indices : num_vertices; | ||
| 4927 | SDL_TextureAddressMode texture_address_mode; | ||
| 4928 | |||
| 4929 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 4930 | |||
| 4931 | if (!renderer->QueueGeometry) { | ||
| 4932 | return SDL_Unsupported(); | ||
| 4933 | } | ||
| 4934 | |||
| 4935 | if (texture) { | ||
| 4936 | CHECK_TEXTURE_MAGIC(texture, false); | ||
| 4937 | |||
| 4938 | if (renderer != texture->renderer) { | ||
| 4939 | return SDL_SetError("Texture was not created with this renderer"); | ||
| 4940 | } | ||
| 4941 | } | ||
| 4942 | |||
| 4943 | if (!xy) { | ||
| 4944 | return SDL_InvalidParamError("xy"); | ||
| 4945 | } | ||
| 4946 | |||
| 4947 | if (!color) { | ||
| 4948 | return SDL_InvalidParamError("color"); | ||
| 4949 | } | ||
| 4950 | |||
| 4951 | if (texture && !uv) { | ||
| 4952 | return SDL_InvalidParamError("uv"); | ||
| 4953 | } | ||
| 4954 | |||
| 4955 | if (count % 3 != 0) { | ||
| 4956 | return SDL_InvalidParamError(indices ? "num_indices" : "num_vertices"); | ||
| 4957 | } | ||
| 4958 | |||
| 4959 | if (indices) { | ||
| 4960 | if (size_indices != 1 && size_indices != 2 && size_indices != 4) { | ||
| 4961 | return SDL_InvalidParamError("size_indices"); | ||
| 4962 | } | ||
| 4963 | } else { | ||
| 4964 | size_indices = 0; | ||
| 4965 | } | ||
| 4966 | |||
| 4967 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 4968 | // Don't draw while we're hidden | ||
| 4969 | if (renderer->hidden) { | ||
| 4970 | return true; | ||
| 4971 | } | ||
| 4972 | #endif | ||
| 4973 | |||
| 4974 | if (num_vertices < 3) { | ||
| 4975 | return true; | ||
| 4976 | } | ||
| 4977 | |||
| 4978 | if (texture && texture->native) { | ||
| 4979 | texture = texture->native; | ||
| 4980 | } | ||
| 4981 | |||
| 4982 | texture_address_mode = renderer->texture_address_mode; | ||
| 4983 | if (texture_address_mode == SDL_TEXTURE_ADDRESS_AUTO && texture) { | ||
| 4984 | texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP; | ||
| 4985 | for (i = 0; i < num_vertices; ++i) { | ||
| 4986 | const float *uv_ = (const float *)((const char *)uv + i * uv_stride); | ||
| 4987 | float u = uv_[0]; | ||
| 4988 | float v = uv_[1]; | ||
| 4989 | if (u < 0.0f || v < 0.0f || u > 1.0f || v > 1.0f) { | ||
| 4990 | texture_address_mode = SDL_TEXTURE_ADDRESS_WRAP; | ||
| 4991 | break; | ||
| 4992 | } | ||
| 4993 | } | ||
| 4994 | } | ||
| 4995 | |||
| 4996 | if (indices) { | ||
| 4997 | for (i = 0; i < num_indices; ++i) { | ||
| 4998 | int j; | ||
| 4999 | if (size_indices == 4) { | ||
| 5000 | j = ((const Uint32 *)indices)[i]; | ||
| 5001 | } else if (size_indices == 2) { | ||
| 5002 | j = ((const Uint16 *)indices)[i]; | ||
| 5003 | } else { | ||
| 5004 | j = ((const Uint8 *)indices)[i]; | ||
| 5005 | } | ||
| 5006 | if (j < 0 || j >= num_vertices) { | ||
| 5007 | return SDL_SetError("Values of 'indices' out of bounds"); | ||
| 5008 | } | ||
| 5009 | } | ||
| 5010 | } | ||
| 5011 | |||
| 5012 | if (texture) { | ||
| 5013 | texture->last_command_generation = renderer->render_command_generation; | ||
| 5014 | } | ||
| 5015 | |||
| 5016 | // For the software renderer, try to reinterpret triangles as SDL_Rect | ||
| 5017 | #ifdef SDL_VIDEO_RENDER_SW | ||
| 5018 | if (renderer->software && texture_address_mode == SDL_TEXTURE_ADDRESS_CLAMP) { | ||
| 5019 | return SDL_SW_RenderGeometryRaw(renderer, texture, | ||
| 5020 | xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, | ||
| 5021 | indices, num_indices, size_indices); | ||
| 5022 | } | ||
| 5023 | #endif | ||
| 5024 | |||
| 5025 | const SDL_RenderViewState *view = renderer->view; | ||
| 5026 | return QueueCmdGeometry(renderer, texture, | ||
| 5027 | xy, xy_stride, color, color_stride, uv, uv_stride, | ||
| 5028 | num_vertices, indices, num_indices, size_indices, | ||
| 5029 | view->current_scale.x, view->current_scale.y, | ||
| 5030 | texture_address_mode); | ||
| 5031 | } | ||
| 5032 | |||
| 5033 | SDL_Surface *SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) | ||
| 5034 | { | ||
| 5035 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 5036 | |||
| 5037 | if (!renderer->RenderReadPixels) { | ||
| 5038 | SDL_Unsupported(); | ||
| 5039 | return NULL; | ||
| 5040 | } | ||
| 5041 | |||
| 5042 | FlushRenderCommands(renderer); // we need to render before we read the results. | ||
| 5043 | |||
| 5044 | SDL_Rect real_rect = renderer->view->pixel_viewport; | ||
| 5045 | |||
| 5046 | if (rect) { | ||
| 5047 | if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) { | ||
| 5048 | SDL_SetError("Can't read outside the current viewport"); | ||
| 5049 | return NULL; | ||
| 5050 | } | ||
| 5051 | } | ||
| 5052 | |||
| 5053 | SDL_Surface *surface = renderer->RenderReadPixels(renderer, &real_rect); | ||
| 5054 | if (surface) { | ||
| 5055 | SDL_PropertiesID props = SDL_GetSurfaceProperties(surface); | ||
| 5056 | |||
| 5057 | if (renderer->target) { | ||
| 5058 | SDL_Texture *target = renderer->target; | ||
| 5059 | SDL_Texture *parent = SDL_GetPointerProperty(SDL_GetTextureProperties(target), SDL_PROP_TEXTURE_PARENT_POINTER, NULL); | ||
| 5060 | SDL_PixelFormat expected_format = (parent ? parent->format : target->format); | ||
| 5061 | |||
| 5062 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, target->SDR_white_point); | ||
| 5063 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, target->HDR_headroom); | ||
| 5064 | |||
| 5065 | // Set the expected surface format | ||
| 5066 | if ((surface->format == SDL_PIXELFORMAT_ARGB8888 && expected_format == SDL_PIXELFORMAT_XRGB8888) || | ||
| 5067 | (surface->format == SDL_PIXELFORMAT_RGBA8888 && expected_format == SDL_PIXELFORMAT_RGBX8888) || | ||
| 5068 | (surface->format == SDL_PIXELFORMAT_ABGR8888 && expected_format == SDL_PIXELFORMAT_XBGR8888) || | ||
| 5069 | (surface->format == SDL_PIXELFORMAT_BGRA8888 && expected_format == SDL_PIXELFORMAT_BGRX8888)) { | ||
| 5070 | surface->format = expected_format; | ||
| 5071 | surface->fmt = SDL_GetPixelFormatDetails(expected_format); | ||
| 5072 | } | ||
| 5073 | } else { | ||
| 5074 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point); | ||
| 5075 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, renderer->HDR_headroom); | ||
| 5076 | } | ||
| 5077 | } | ||
| 5078 | return surface; | ||
| 5079 | } | ||
| 5080 | |||
| 5081 | static void SDL_RenderApplyWindowShape(SDL_Renderer *renderer) | ||
| 5082 | { | ||
| 5083 | SDL_Surface *shape = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL); | ||
| 5084 | if (shape != renderer->shape_surface) { | ||
| 5085 | if (renderer->shape_texture) { | ||
| 5086 | SDL_DestroyTexture(renderer->shape_texture); | ||
| 5087 | renderer->shape_texture = NULL; | ||
| 5088 | } | ||
| 5089 | |||
| 5090 | if (shape) { | ||
| 5091 | // There's nothing we can do if this fails, so just keep on going | ||
| 5092 | renderer->shape_texture = SDL_CreateTextureFromSurface(renderer, shape); | ||
| 5093 | |||
| 5094 | SDL_SetTextureBlendMode(renderer->shape_texture, | ||
| 5095 | SDL_ComposeCustomBlendMode( | ||
| 5096 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD, | ||
| 5097 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD)); | ||
| 5098 | } | ||
| 5099 | renderer->shape_surface = shape; | ||
| 5100 | } | ||
| 5101 | |||
| 5102 | if (renderer->shape_texture) { | ||
| 5103 | SDL_RenderTexture(renderer, renderer->shape_texture, NULL, NULL); | ||
| 5104 | } | ||
| 5105 | } | ||
| 5106 | |||
| 5107 | static void SDL_SimulateRenderVSync(SDL_Renderer *renderer) | ||
| 5108 | { | ||
| 5109 | Uint64 now, elapsed; | ||
| 5110 | const Uint64 interval = renderer->simulate_vsync_interval_ns; | ||
| 5111 | |||
| 5112 | if (!interval) { | ||
| 5113 | // We can't do sub-ns delay, so just return here | ||
| 5114 | return; | ||
| 5115 | } | ||
| 5116 | |||
| 5117 | now = SDL_GetTicksNS(); | ||
| 5118 | elapsed = (now - renderer->last_present); | ||
| 5119 | if (elapsed < interval) { | ||
| 5120 | Uint64 duration = (interval - elapsed); | ||
| 5121 | SDL_DelayPrecise(duration); | ||
| 5122 | now = SDL_GetTicksNS(); | ||
| 5123 | } | ||
| 5124 | |||
| 5125 | elapsed = (now - renderer->last_present); | ||
| 5126 | if (!renderer->last_present || elapsed > SDL_MS_TO_NS(1000)) { | ||
| 5127 | // It's been too long, reset the presentation timeline | ||
| 5128 | renderer->last_present = now; | ||
| 5129 | } else { | ||
| 5130 | renderer->last_present += (elapsed / interval) * interval; | ||
| 5131 | } | ||
| 5132 | } | ||
| 5133 | |||
| 5134 | bool SDL_RenderPresent(SDL_Renderer *renderer) | ||
| 5135 | { | ||
| 5136 | bool presented = true; | ||
| 5137 | |||
| 5138 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 5139 | |||
| 5140 | SDL_Texture *target = renderer->target; | ||
| 5141 | if (target) { | ||
| 5142 | SDL_SetRenderTarget(renderer, NULL); | ||
| 5143 | } | ||
| 5144 | |||
| 5145 | SDL_RenderLogicalPresentation(renderer); | ||
| 5146 | |||
| 5147 | if (renderer->transparent_window) { | ||
| 5148 | SDL_RenderApplyWindowShape(renderer); | ||
| 5149 | } | ||
| 5150 | |||
| 5151 | FlushRenderCommands(renderer); // time to send everything to the GPU! | ||
| 5152 | |||
| 5153 | #if DONT_DRAW_WHILE_HIDDEN | ||
| 5154 | // Don't present while we're hidden | ||
| 5155 | if (renderer->hidden) { | ||
| 5156 | presented = false; | ||
| 5157 | } else | ||
| 5158 | #endif | ||
| 5159 | if (!renderer->RenderPresent(renderer)) { | ||
| 5160 | presented = false; | ||
| 5161 | } | ||
| 5162 | |||
| 5163 | if (target) { | ||
| 5164 | SDL_SetRenderTarget(renderer, target); | ||
| 5165 | } | ||
| 5166 | |||
| 5167 | if (renderer->simulate_vsync || | ||
| 5168 | (!presented && renderer->wanted_vsync)) { | ||
| 5169 | SDL_SimulateRenderVSync(renderer); | ||
| 5170 | } | ||
| 5171 | return true; | ||
| 5172 | } | ||
| 5173 | |||
| 5174 | static void SDL_DestroyTextureInternal(SDL_Texture *texture, bool is_destroying) | ||
| 5175 | { | ||
| 5176 | SDL_Renderer *renderer; | ||
| 5177 | |||
| 5178 | SDL_DestroyProperties(texture->props); | ||
| 5179 | |||
| 5180 | renderer = texture->renderer; | ||
| 5181 | if (is_destroying) { | ||
| 5182 | // Renderer get destroyed, avoid to queue more commands | ||
| 5183 | } else { | ||
| 5184 | if (texture == renderer->target) { | ||
| 5185 | SDL_SetRenderTarget(renderer, NULL); // implies command queue flush | ||
| 5186 | } else { | ||
| 5187 | FlushRenderCommandsIfTextureNeeded(texture); | ||
| 5188 | } | ||
| 5189 | } | ||
| 5190 | |||
| 5191 | SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, false); | ||
| 5192 | |||
| 5193 | if (texture->next) { | ||
| 5194 | texture->next->prev = texture->prev; | ||
| 5195 | } | ||
| 5196 | if (texture->prev) { | ||
| 5197 | texture->prev->next = texture->next; | ||
| 5198 | } else { | ||
| 5199 | renderer->textures = texture->next; | ||
| 5200 | } | ||
| 5201 | |||
| 5202 | if (texture->native) { | ||
| 5203 | SDL_DestroyTextureInternal(texture->native, is_destroying); | ||
| 5204 | } | ||
| 5205 | #ifdef SDL_HAVE_YUV | ||
| 5206 | if (texture->yuv) { | ||
| 5207 | SDL_SW_DestroyYUVTexture(texture->yuv); | ||
| 5208 | } | ||
| 5209 | #endif | ||
| 5210 | SDL_free(texture->pixels); | ||
| 5211 | |||
| 5212 | renderer->DestroyTexture(renderer, texture); | ||
| 5213 | |||
| 5214 | SDL_DestroySurface(texture->locked_surface); | ||
| 5215 | texture->locked_surface = NULL; | ||
| 5216 | |||
| 5217 | SDL_free(texture); | ||
| 5218 | } | ||
| 5219 | |||
| 5220 | void SDL_DestroyTexture(SDL_Texture *texture) | ||
| 5221 | { | ||
| 5222 | CHECK_TEXTURE_MAGIC(texture, ); | ||
| 5223 | |||
| 5224 | if (--texture->refcount > 0) { | ||
| 5225 | return; | ||
| 5226 | } | ||
| 5227 | |||
| 5228 | SDL_DestroyTextureInternal(texture, false /* is_destroying */); | ||
| 5229 | } | ||
| 5230 | |||
| 5231 | static void SDL_DiscardAllCommands(SDL_Renderer *renderer) | ||
| 5232 | { | ||
| 5233 | SDL_RenderCommand *cmd; | ||
| 5234 | |||
| 5235 | if (renderer->render_commands_tail) { | ||
| 5236 | renderer->render_commands_tail->next = renderer->render_commands_pool; | ||
| 5237 | cmd = renderer->render_commands; | ||
| 5238 | } else { | ||
| 5239 | cmd = renderer->render_commands_pool; | ||
| 5240 | } | ||
| 5241 | |||
| 5242 | renderer->render_commands_pool = NULL; | ||
| 5243 | renderer->render_commands_tail = NULL; | ||
| 5244 | renderer->render_commands = NULL; | ||
| 5245 | renderer->vertex_data_used = 0; | ||
| 5246 | |||
| 5247 | while (cmd) { | ||
| 5248 | SDL_RenderCommand *next = cmd->next; | ||
| 5249 | SDL_free(cmd); | ||
| 5250 | cmd = next; | ||
| 5251 | } | ||
| 5252 | } | ||
| 5253 | |||
| 5254 | void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer) | ||
| 5255 | { | ||
| 5256 | SDL_assert(renderer != NULL); | ||
| 5257 | SDL_assert(!renderer->destroyed); | ||
| 5258 | |||
| 5259 | renderer->destroyed = true; | ||
| 5260 | |||
| 5261 | SDL_RemoveWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer); | ||
| 5262 | |||
| 5263 | if (renderer->window) { | ||
| 5264 | SDL_PropertiesID props = SDL_GetWindowProperties(renderer->window); | ||
| 5265 | if (SDL_GetPointerProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER, NULL) == renderer) { | ||
| 5266 | SDL_ClearProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER); | ||
| 5267 | } | ||
| 5268 | SDL_RemoveWindowRenderer(renderer->window, renderer); | ||
| 5269 | } | ||
| 5270 | |||
| 5271 | if (renderer->software) { | ||
| 5272 | // Make sure all drawing to a surface is complete | ||
| 5273 | FlushRenderCommands(renderer); | ||
| 5274 | } | ||
| 5275 | SDL_DiscardAllCommands(renderer); | ||
| 5276 | |||
| 5277 | if (renderer->debug_char_texture_atlas) { | ||
| 5278 | SDL_DestroyTexture(renderer->debug_char_texture_atlas); | ||
| 5279 | renderer->debug_char_texture_atlas = NULL; | ||
| 5280 | } | ||
| 5281 | |||
| 5282 | // Free existing textures for this renderer | ||
| 5283 | while (renderer->textures) { | ||
| 5284 | SDL_Texture *tex = renderer->textures; | ||
| 5285 | SDL_DestroyTextureInternal(renderer->textures, true /* is_destroying */); | ||
| 5286 | SDL_assert(tex != renderer->textures); // satisfy static analysis. | ||
| 5287 | } | ||
| 5288 | |||
| 5289 | // Clean up renderer-specific resources | ||
| 5290 | if (renderer->DestroyRenderer) { | ||
| 5291 | renderer->DestroyRenderer(renderer); | ||
| 5292 | } | ||
| 5293 | |||
| 5294 | if (renderer->target_mutex) { | ||
| 5295 | SDL_DestroyMutex(renderer->target_mutex); | ||
| 5296 | renderer->target_mutex = NULL; | ||
| 5297 | } | ||
| 5298 | if (renderer->vertex_data) { | ||
| 5299 | SDL_free(renderer->vertex_data); | ||
| 5300 | renderer->vertex_data = NULL; | ||
| 5301 | } | ||
| 5302 | if (renderer->texture_formats) { | ||
| 5303 | SDL_free(renderer->texture_formats); | ||
| 5304 | renderer->texture_formats = NULL; | ||
| 5305 | } | ||
| 5306 | if (renderer->props) { | ||
| 5307 | SDL_DestroyProperties(renderer->props); | ||
| 5308 | renderer->props = 0; | ||
| 5309 | } | ||
| 5310 | } | ||
| 5311 | |||
| 5312 | void SDL_DestroyRenderer(SDL_Renderer *renderer) | ||
| 5313 | { | ||
| 5314 | CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer,); | ||
| 5315 | |||
| 5316 | // if we've already destroyed the renderer through SDL_DestroyWindow, we just need | ||
| 5317 | // to free the renderer pointer. This lets apps destroy the window and renderer | ||
| 5318 | // in either order. | ||
| 5319 | if (!renderer->destroyed) { | ||
| 5320 | SDL_DestroyRendererWithoutFreeing(renderer); | ||
| 5321 | } | ||
| 5322 | |||
| 5323 | SDL_Renderer *curr = SDL_renderers; | ||
| 5324 | SDL_Renderer *prev = NULL; | ||
| 5325 | while (curr) { | ||
| 5326 | if (curr == renderer) { | ||
| 5327 | if (prev) { | ||
| 5328 | prev->next = renderer->next; | ||
| 5329 | } else { | ||
| 5330 | SDL_renderers = renderer->next; | ||
| 5331 | } | ||
| 5332 | break; | ||
| 5333 | } | ||
| 5334 | prev = curr; | ||
| 5335 | curr = curr->next; | ||
| 5336 | } | ||
| 5337 | |||
| 5338 | SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, false); // It's no longer magical... | ||
| 5339 | |||
| 5340 | SDL_free(renderer); | ||
| 5341 | } | ||
| 5342 | |||
| 5343 | void *SDL_GetRenderMetalLayer(SDL_Renderer *renderer) | ||
| 5344 | { | ||
| 5345 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 5346 | |||
| 5347 | if (renderer->GetMetalLayer) { | ||
| 5348 | FlushRenderCommands(renderer); // in case the app is going to mess with it. | ||
| 5349 | return renderer->GetMetalLayer(renderer); | ||
| 5350 | } | ||
| 5351 | return NULL; | ||
| 5352 | } | ||
| 5353 | |||
| 5354 | void *SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer) | ||
| 5355 | { | ||
| 5356 | CHECK_RENDERER_MAGIC(renderer, NULL); | ||
| 5357 | |||
| 5358 | if (renderer->GetMetalCommandEncoder) { | ||
| 5359 | FlushRenderCommands(renderer); // in case the app is going to mess with it. | ||
| 5360 | return renderer->GetMetalCommandEncoder(renderer); | ||
| 5361 | } | ||
| 5362 | return NULL; | ||
| 5363 | } | ||
| 5364 | |||
| 5365 | bool SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore) | ||
| 5366 | { | ||
| 5367 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 5368 | |||
| 5369 | if (!renderer->AddVulkanRenderSemaphores) { | ||
| 5370 | return SDL_Unsupported(); | ||
| 5371 | } | ||
| 5372 | return renderer->AddVulkanRenderSemaphores(renderer, wait_stage_mask, wait_semaphore, signal_semaphore); | ||
| 5373 | } | ||
| 5374 | |||
| 5375 | static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode) | ||
| 5376 | { | ||
| 5377 | if (blendMode == SDL_BLENDMODE_NONE_FULL) { | ||
| 5378 | return SDL_BLENDMODE_NONE; | ||
| 5379 | } | ||
| 5380 | if (blendMode == SDL_BLENDMODE_BLEND_FULL) { | ||
| 5381 | return SDL_BLENDMODE_BLEND; | ||
| 5382 | } | ||
| 5383 | if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL) { | ||
| 5384 | return SDL_BLENDMODE_BLEND_PREMULTIPLIED; | ||
| 5385 | } | ||
| 5386 | if (blendMode == SDL_BLENDMODE_ADD_FULL) { | ||
| 5387 | return SDL_BLENDMODE_ADD; | ||
| 5388 | } | ||
| 5389 | if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL) { | ||
| 5390 | return SDL_BLENDMODE_ADD_PREMULTIPLIED; | ||
| 5391 | } | ||
| 5392 | if (blendMode == SDL_BLENDMODE_MOD_FULL) { | ||
| 5393 | return SDL_BLENDMODE_MOD; | ||
| 5394 | } | ||
| 5395 | if (blendMode == SDL_BLENDMODE_MUL_FULL) { | ||
| 5396 | return SDL_BLENDMODE_MUL; | ||
| 5397 | } | ||
| 5398 | return blendMode; | ||
| 5399 | } | ||
| 5400 | |||
| 5401 | static SDL_BlendMode SDL_GetLongBlendMode(SDL_BlendMode blendMode) | ||
| 5402 | { | ||
| 5403 | if (blendMode == SDL_BLENDMODE_NONE) { | ||
| 5404 | return SDL_BLENDMODE_NONE_FULL; | ||
| 5405 | } | ||
| 5406 | if (blendMode == SDL_BLENDMODE_BLEND) { | ||
| 5407 | return SDL_BLENDMODE_BLEND_FULL; | ||
| 5408 | } | ||
| 5409 | if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED) { | ||
| 5410 | return SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL; | ||
| 5411 | } | ||
| 5412 | if (blendMode == SDL_BLENDMODE_ADD) { | ||
| 5413 | return SDL_BLENDMODE_ADD_FULL; | ||
| 5414 | } | ||
| 5415 | if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED) { | ||
| 5416 | return SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL; | ||
| 5417 | } | ||
| 5418 | if (blendMode == SDL_BLENDMODE_MOD) { | ||
| 5419 | return SDL_BLENDMODE_MOD_FULL; | ||
| 5420 | } | ||
| 5421 | if (blendMode == SDL_BLENDMODE_MUL) { | ||
| 5422 | return SDL_BLENDMODE_MUL_FULL; | ||
| 5423 | } | ||
| 5424 | return blendMode; | ||
| 5425 | } | ||
| 5426 | |||
| 5427 | SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, | ||
| 5428 | SDL_BlendOperation colorOperation, | ||
| 5429 | SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, | ||
| 5430 | SDL_BlendOperation alphaOperation) | ||
| 5431 | { | ||
| 5432 | SDL_BlendMode blendMode = SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, | ||
| 5433 | srcAlphaFactor, dstAlphaFactor, alphaOperation); | ||
| 5434 | return SDL_GetShortBlendMode(blendMode); | ||
| 5435 | } | ||
| 5436 | |||
| 5437 | SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode) | ||
| 5438 | { | ||
| 5439 | blendMode = SDL_GetLongBlendMode(blendMode); | ||
| 5440 | return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF); | ||
| 5441 | } | ||
| 5442 | |||
| 5443 | SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode) | ||
| 5444 | { | ||
| 5445 | blendMode = SDL_GetLongBlendMode(blendMode); | ||
| 5446 | return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF); | ||
| 5447 | } | ||
| 5448 | |||
| 5449 | SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode) | ||
| 5450 | { | ||
| 5451 | blendMode = SDL_GetLongBlendMode(blendMode); | ||
| 5452 | return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF); | ||
| 5453 | } | ||
| 5454 | |||
| 5455 | SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode) | ||
| 5456 | { | ||
| 5457 | blendMode = SDL_GetLongBlendMode(blendMode); | ||
| 5458 | return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF); | ||
| 5459 | } | ||
| 5460 | |||
| 5461 | SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode) | ||
| 5462 | { | ||
| 5463 | blendMode = SDL_GetLongBlendMode(blendMode); | ||
| 5464 | return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF); | ||
| 5465 | } | ||
| 5466 | |||
| 5467 | SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode) | ||
| 5468 | { | ||
| 5469 | blendMode = SDL_GetLongBlendMode(blendMode); | ||
| 5470 | return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF); | ||
| 5471 | } | ||
| 5472 | |||
| 5473 | bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync) | ||
| 5474 | { | ||
| 5475 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 5476 | |||
| 5477 | renderer->wanted_vsync = vsync ? true : false; | ||
| 5478 | |||
| 5479 | // for the software renderer, forward the call to the WindowTexture renderer | ||
| 5480 | #ifdef SDL_VIDEO_RENDER_SW | ||
| 5481 | if (renderer->software) { | ||
| 5482 | if (!renderer->window) { | ||
| 5483 | if (!vsync) { | ||
| 5484 | return true; | ||
| 5485 | } else { | ||
| 5486 | return SDL_Unsupported(); | ||
| 5487 | } | ||
| 5488 | } | ||
| 5489 | if (SDL_SetWindowTextureVSync(NULL, renderer->window, vsync)) { | ||
| 5490 | renderer->simulate_vsync = false; | ||
| 5491 | return true; | ||
| 5492 | } | ||
| 5493 | } | ||
| 5494 | #endif | ||
| 5495 | |||
| 5496 | if (!renderer->SetVSync) { | ||
| 5497 | switch (vsync) { | ||
| 5498 | case 0: | ||
| 5499 | renderer->simulate_vsync = false; | ||
| 5500 | break; | ||
| 5501 | case 1: | ||
| 5502 | renderer->simulate_vsync = true; | ||
| 5503 | break; | ||
| 5504 | default: | ||
| 5505 | return SDL_Unsupported(); | ||
| 5506 | } | ||
| 5507 | } else if (!renderer->SetVSync(renderer, vsync)) { | ||
| 5508 | if (vsync == 1) { | ||
| 5509 | renderer->simulate_vsync = true; | ||
| 5510 | } else { | ||
| 5511 | return false; | ||
| 5512 | } | ||
| 5513 | } | ||
| 5514 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync); | ||
| 5515 | return true; | ||
| 5516 | } | ||
| 5517 | |||
| 5518 | bool SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync) | ||
| 5519 | { | ||
| 5520 | if (vsync) { | ||
| 5521 | *vsync = 0; | ||
| 5522 | } | ||
| 5523 | |||
| 5524 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 5525 | |||
| 5526 | if (vsync) { | ||
| 5527 | *vsync = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0); | ||
| 5528 | } | ||
| 5529 | return true; | ||
| 5530 | } | ||
| 5531 | |||
| 5532 | |||
| 5533 | #define SDL_DEBUG_FONT_GLYPHS_PER_ROW 14 | ||
| 5534 | |||
| 5535 | static bool CreateDebugTextAtlas(SDL_Renderer *renderer) | ||
| 5536 | { | ||
| 5537 | SDL_assert(renderer->debug_char_texture_atlas == NULL); // don't double-create it! | ||
| 5538 | |||
| 5539 | const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; | ||
| 5540 | const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; | ||
| 5541 | |||
| 5542 | // actually make each glyph two pixels taller/wider, to prevent scaling artifacts. | ||
| 5543 | const int rows = (SDL_DEBUG_FONT_NUM_GLYPHS / SDL_DEBUG_FONT_GLYPHS_PER_ROW) + 1; | ||
| 5544 | SDL_Surface *atlas = SDL_CreateSurface((charWidth + 2) * SDL_DEBUG_FONT_GLYPHS_PER_ROW, rows * (charHeight + 2), SDL_PIXELFORMAT_RGBA8888); | ||
| 5545 | if (!atlas) { | ||
| 5546 | return false; | ||
| 5547 | } | ||
| 5548 | |||
| 5549 | const int pitch = atlas->pitch; | ||
| 5550 | SDL_memset(atlas->pixels, '\0', atlas->h * atlas->pitch); | ||
| 5551 | |||
| 5552 | int column = 0; | ||
| 5553 | int row = 0; | ||
| 5554 | for (int glyph = 0; glyph < SDL_DEBUG_FONT_NUM_GLYPHS; glyph++) { | ||
| 5555 | // find top-left of this glyph in destination surface. The +2's account for glyph padding. | ||
| 5556 | Uint8 *linepos = (((Uint8 *)atlas->pixels) + ((row * (charHeight + 2) + 1) * pitch)) + ((column * (charWidth + 2) + 1) * sizeof (Uint32)); | ||
| 5557 | const Uint8 *charpos = SDL_RenderDebugTextFontData + (glyph * 8); | ||
| 5558 | |||
| 5559 | // Draw the glyph to the surface... | ||
| 5560 | for (int iy = 0; iy < charHeight; iy++) { | ||
| 5561 | Uint32 *curpos = (Uint32 *)linepos; | ||
| 5562 | for (int ix = 0; ix < charWidth; ix++) { | ||
| 5563 | if ((*charpos) & (1 << ix)) { | ||
| 5564 | *curpos = 0xffffffff; | ||
| 5565 | } else { | ||
| 5566 | *curpos = 0; | ||
| 5567 | } | ||
| 5568 | ++curpos; | ||
| 5569 | } | ||
| 5570 | linepos += pitch; | ||
| 5571 | ++charpos; | ||
| 5572 | } | ||
| 5573 | |||
| 5574 | // move to next position (and if too far, start the next row). | ||
| 5575 | column++; | ||
| 5576 | if (column >= SDL_DEBUG_FONT_GLYPHS_PER_ROW) { | ||
| 5577 | row++; | ||
| 5578 | column = 0; | ||
| 5579 | } | ||
| 5580 | } | ||
| 5581 | |||
| 5582 | SDL_assert((row < rows) || ((row == rows) && (column == 0))); // make sure we didn't overflow the surface. | ||
| 5583 | |||
| 5584 | // Convert temp surface into texture | ||
| 5585 | SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, atlas); | ||
| 5586 | if (texture) { | ||
| 5587 | SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST); | ||
| 5588 | renderer->debug_char_texture_atlas = texture; | ||
| 5589 | } | ||
| 5590 | SDL_DestroySurface(atlas); | ||
| 5591 | |||
| 5592 | return texture != NULL; | ||
| 5593 | } | ||
| 5594 | |||
| 5595 | static bool DrawDebugCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c) | ||
| 5596 | { | ||
| 5597 | SDL_assert(renderer->debug_char_texture_atlas != NULL); // should have been created by now! | ||
| 5598 | |||
| 5599 | const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; | ||
| 5600 | const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; | ||
| 5601 | |||
| 5602 | // Character index in cache | ||
| 5603 | Uint32 ci = c; | ||
| 5604 | if ((ci <= 32) || ((ci >= 127) && (ci <= 160))) { | ||
| 5605 | return true; // these are just completely blank chars, don't bother doing anything. | ||
| 5606 | } else if (ci >= SDL_DEBUG_FONT_NUM_GLYPHS) { | ||
| 5607 | ci = SDL_DEBUG_FONT_NUM_GLYPHS - 1; // use our "not a valid/supported character" glyph. | ||
| 5608 | } else if (ci < 127) { | ||
| 5609 | ci -= 33; // adjust for the 33 blank glyphs at the start | ||
| 5610 | } else { | ||
| 5611 | ci -= 67; // adjust for the 33 blank glyphs at the start AND the 34 gap in the middle. | ||
| 5612 | } | ||
| 5613 | |||
| 5614 | const float src_x = (float) (((ci % SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charWidth + 2)) + 1); | ||
| 5615 | const float src_y = (float) (((ci / SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charHeight + 2)) + 1); | ||
| 5616 | |||
| 5617 | // Draw texture onto destination | ||
| 5618 | const SDL_FRect srect = { src_x, src_y, (float) charWidth, (float) charHeight }; | ||
| 5619 | const SDL_FRect drect = { x, y, (float) charWidth, (float) charHeight }; | ||
| 5620 | return SDL_RenderTexture(renderer, renderer->debug_char_texture_atlas, &srect, &drect); | ||
| 5621 | } | ||
| 5622 | |||
| 5623 | bool SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *s) | ||
| 5624 | { | ||
| 5625 | CHECK_RENDERER_MAGIC(renderer, false); | ||
| 5626 | |||
| 5627 | // Allocate a texture atlas for this renderer if needed. | ||
| 5628 | if (!renderer->debug_char_texture_atlas) { | ||
| 5629 | if (!CreateDebugTextAtlas(renderer)) { | ||
| 5630 | return false; | ||
| 5631 | } | ||
| 5632 | } | ||
| 5633 | |||
| 5634 | bool result = true; | ||
| 5635 | |||
| 5636 | Uint8 r, g, b, a; | ||
| 5637 | result &= SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); | ||
| 5638 | result &= SDL_SetTextureColorMod(renderer->debug_char_texture_atlas, r, g, b); | ||
| 5639 | result &= SDL_SetTextureAlphaMod(renderer->debug_char_texture_atlas, a); | ||
| 5640 | |||
| 5641 | float curx = x; | ||
| 5642 | Uint32 ch; | ||
| 5643 | |||
| 5644 | while (result && ((ch = SDL_StepUTF8(&s, NULL)) != 0)) { | ||
| 5645 | result &= DrawDebugCharacter(renderer, curx, y, ch); | ||
| 5646 | curx += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; | ||
| 5647 | } | ||
| 5648 | |||
| 5649 | return result; | ||
| 5650 | } | ||
| 5651 | |||
| 5652 | bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) | ||
| 5653 | { | ||
| 5654 | va_list ap; | ||
| 5655 | va_start(ap, fmt); | ||
| 5656 | |||
| 5657 | // fast path to avoid unnecessary allocation and copy. If you're going through the dynapi, there's a good chance | ||
| 5658 | // you _always_ hit this path, since it probably had to process varargs before calling into the jumptable. | ||
| 5659 | if (SDL_strcmp(fmt, "%s") == 0) { | ||
| 5660 | const char *str = va_arg(ap, const char *); | ||
| 5661 | va_end(ap); | ||
| 5662 | return SDL_RenderDebugText(renderer, x, y, str); | ||
| 5663 | } | ||
| 5664 | |||
| 5665 | char *str = NULL; | ||
| 5666 | const int rc = SDL_vasprintf(&str, fmt, ap); | ||
| 5667 | va_end(ap); | ||
| 5668 | |||
| 5669 | if (rc == -1) { | ||
| 5670 | return false; | ||
| 5671 | } | ||
| 5672 | |||
| 5673 | const bool retval = SDL_RenderDebugText(renderer, x, y, str); | ||
| 5674 | SDL_free(str); | ||
| 5675 | return retval; | ||
| 5676 | } | ||
