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Diffstat (limited to 'contrib/SDL-3.2.8/src/render/SDL_d3dmath.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/SDL_d3dmath.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/SDL_d3dmath.h b/contrib/SDL-3.2.8/src/render/SDL_d3dmath.h new file mode 100644 index 0000000..84cff9e --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/SDL_d3dmath.h | |||
| @@ -0,0 +1,85 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #if defined(SDL_VIDEO_RENDER_D3D) || \ | ||
| 24 | defined(SDL_VIDEO_RENDER_D3D11) || \ | ||
| 25 | defined(SDL_VIDEO_RENDER_D3D12) || \ | ||
| 26 | defined(SDL_VIDEO_RENDER_GPU) || \ | ||
| 27 | defined(SDL_VIDEO_RENDER_VULKAN) | ||
| 28 | |||
| 29 | // Set up for C function definitions, even when using C++ | ||
| 30 | #ifdef __cplusplus | ||
| 31 | extern "C" { | ||
| 32 | #endif | ||
| 33 | |||
| 34 | // Direct3D matrix math functions | ||
| 35 | |||
| 36 | typedef struct | ||
| 37 | { | ||
| 38 | float x; | ||
| 39 | float y; | ||
| 40 | } Float2; | ||
| 41 | |||
| 42 | typedef struct | ||
| 43 | { | ||
| 44 | float x; | ||
| 45 | float y; | ||
| 46 | float z; | ||
| 47 | } Float3; | ||
| 48 | |||
| 49 | typedef struct | ||
| 50 | { | ||
| 51 | float x; | ||
| 52 | float y; | ||
| 53 | float z; | ||
| 54 | float w; | ||
| 55 | } Float4; | ||
| 56 | |||
| 57 | typedef struct | ||
| 58 | { | ||
| 59 | union | ||
| 60 | { | ||
| 61 | struct | ||
| 62 | { | ||
| 63 | float _11, _12, _13, _14; | ||
| 64 | float _21, _22, _23, _24; | ||
| 65 | float _31, _32, _33, _34; | ||
| 66 | float _41, _42, _43, _44; | ||
| 67 | } v; | ||
| 68 | float m[4][4]; | ||
| 69 | }; | ||
| 70 | } Float4X4; | ||
| 71 | |||
| 72 | extern Float4X4 MatrixIdentity(void); | ||
| 73 | extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); | ||
| 74 | extern Float4X4 MatrixScaling(float x, float y, float z); | ||
| 75 | extern Float4X4 MatrixTranslation(float x, float y, float z); | ||
| 76 | extern Float4X4 MatrixRotationX(float r); | ||
| 77 | extern Float4X4 MatrixRotationY(float r); | ||
| 78 | extern Float4X4 MatrixRotationZ(float r); | ||
| 79 | |||
| 80 | // Ends C function definitions when using C++ | ||
| 81 | #ifdef __cplusplus | ||
| 82 | } | ||
| 83 | #endif | ||
| 84 | |||
| 85 | #endif // SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN | ||
