diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/gpu/d3d12')
| -rw-r--r-- | contrib/SDL-3.2.8/src/gpu/d3d12/D3D12_Blit.h | 3349 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/src/gpu/d3d12/D3D_Blit.hlsl | 97 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/src/gpu/d3d12/SDL_gpu_d3d12.c | 9113 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders.bat | 18 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders_xbox.bat | 13 |
5 files changed, 12590 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/gpu/d3d12/D3D12_Blit.h b/contrib/SDL-3.2.8/src/gpu/d3d12/D3D12_Blit.h new file mode 100644 index 0000000..d8cfbaf --- /dev/null +++ b/contrib/SDL-3.2.8/src/gpu/d3d12/D3D12_Blit.h | |||
| @@ -0,0 +1,3349 @@ | |||
| 1 | #if 0 | ||
| 2 | ; | ||
| 3 | ; Input signature: | ||
| 4 | ; | ||
| 5 | ; Name Index Mask Register SysValue Format Used | ||
| 6 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 7 | ; SV_VertexID 0 x 0 VERTID uint x | ||
| 8 | ; | ||
| 9 | ; | ||
| 10 | ; Output signature: | ||
| 11 | ; | ||
| 12 | ; Name Index Mask Register SysValue Format Used | ||
| 13 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 14 | ; TEXCOORD 0 xy 0 NONE float xy | ||
| 15 | ; SV_Position 0 xyzw 1 POS float xyzw | ||
| 16 | ; | ||
| 17 | ; shader hash: 347572259f9a9ea84d2f90bafbd0e1ae | ||
| 18 | ; | ||
| 19 | ; Pipeline Runtime Information: | ||
| 20 | ; | ||
| 21 | ; Vertex Shader | ||
| 22 | ; OutputPositionPresent=1 | ||
| 23 | ; | ||
| 24 | ; | ||
| 25 | ; Input signature: | ||
| 26 | ; | ||
| 27 | ; Name Index InterpMode DynIdx | ||
| 28 | ; -------------------- ----- ---------------------- ------ | ||
| 29 | ; SV_VertexID 0 | ||
| 30 | ; | ||
| 31 | ; Output signature: | ||
| 32 | ; | ||
| 33 | ; Name Index InterpMode DynIdx | ||
| 34 | ; -------------------- ----- ---------------------- ------ | ||
| 35 | ; TEXCOORD 0 linear | ||
| 36 | ; SV_Position 0 noperspective | ||
| 37 | ; | ||
| 38 | ; Buffer Definitions: | ||
| 39 | ; | ||
| 40 | ; | ||
| 41 | ; Resource Bindings: | ||
| 42 | ; | ||
| 43 | ; Name Type Format Dim ID HLSL Bind Count | ||
| 44 | ; ------------------------------ ---------- ------- ----------- ------- -------------- ------ | ||
| 45 | ; | ||
| 46 | ; | ||
| 47 | ; ViewId state: | ||
| 48 | ; | ||
| 49 | ; Number of inputs: 1, outputs: 8 | ||
| 50 | ; Outputs dependent on ViewId: { } | ||
| 51 | ; Inputs contributing to computation of Outputs: | ||
| 52 | ; output 0 depends on inputs: { 0 } | ||
| 53 | ; output 1 depends on inputs: { 0 } | ||
| 54 | ; output 4 depends on inputs: { 0 } | ||
| 55 | ; output 5 depends on inputs: { 0 } | ||
| 56 | ; | ||
| 57 | target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" | ||
| 58 | target triple = "dxil-ms-dx" | ||
| 59 | |||
| 60 | define void @FullscreenVert() { | ||
| 61 | %1 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 62 | %2 = shl i32 %1, 1 | ||
| 63 | %3 = and i32 %2, 2 | ||
| 64 | %4 = uitofp i32 %3 to float | ||
| 65 | %5 = and i32 %1, 2 | ||
| 66 | %6 = uitofp i32 %5 to float | ||
| 67 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float 0.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 68 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float 0.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 69 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float 0.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 70 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float 0.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 71 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float 0.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 72 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float 0.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 73 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 74 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 75 | %7 = fmul fast float %4, 2.000000e+00 | ||
| 76 | %8 = fmul fast float %6, 2.000000e+00 | ||
| 77 | %9 = fadd fast float %7, -1.000000e+00 | ||
| 78 | %10 = fsub fast float 1.000000e+00, %8 | ||
| 79 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %9) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 80 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %10) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 81 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float 0.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 82 | call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float 1.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 83 | ret void | ||
| 84 | } | ||
| 85 | |||
| 86 | ; Function Attrs: nounwind readnone | ||
| 87 | declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #0 | ||
| 88 | |||
| 89 | ; Function Attrs: nounwind | ||
| 90 | declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 | ||
| 91 | |||
| 92 | attributes #0 = { nounwind readnone } | ||
| 93 | attributes #1 = { nounwind } | ||
| 94 | |||
| 95 | !llvm.ident = !{!0} | ||
| 96 | !dx.version = !{!1} | ||
| 97 | !dx.valver = !{!2} | ||
| 98 | !dx.shaderModel = !{!3} | ||
| 99 | !dx.viewIdState = !{!4} | ||
| 100 | !dx.entryPoints = !{!5} | ||
| 101 | |||
| 102 | !0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"} | ||
| 103 | !1 = !{i32 1, i32 0} | ||
| 104 | !2 = !{i32 1, i32 6} | ||
| 105 | !3 = !{!"vs", i32 6, i32 0} | ||
| 106 | !4 = !{[3 x i32] [i32 1, i32 8, i32 51]} | ||
| 107 | !5 = !{void ()* @FullscreenVert, !"FullscreenVert", !6, null, null} | ||
| 108 | !6 = !{!7, !11, null} | ||
| 109 | !7 = !{!8} | ||
| 110 | !8 = !{i32 0, !"SV_VertexID", i8 5, i8 1, !9, i8 0, i32 1, i8 1, i32 0, i8 0, !10} | ||
| 111 | !9 = !{i32 0} | ||
| 112 | !10 = !{i32 3, i32 1} | ||
| 113 | !11 = !{!12, !14} | ||
| 114 | !12 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !9, i8 2, i32 1, i8 2, i32 0, i8 0, !13} | ||
| 115 | !13 = !{i32 3, i32 3} | ||
| 116 | !14 = !{i32 1, !"SV_Position", i8 9, i8 3, !9, i8 4, i32 1, i8 4, i32 1, i8 0, !15} | ||
| 117 | !15 = !{i32 3, i32 15} | ||
| 118 | |||
| 119 | #endif | ||
| 120 | |||
| 121 | const unsigned char g_FullscreenVert[] = { | ||
| 122 | 0x44, 0x58, 0x42, 0x43, 0x81, 0xc4, 0x09, 0xbf, 0x6d, 0xef, 0xac, 0x67, | ||
| 123 | 0x8f, 0x1d, 0x64, 0xb4, 0xf2, 0x1e, 0x4b, 0xca, 0x01, 0x00, 0x00, 0x00, | ||
| 124 | 0x4d, 0x0d, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
| 125 | 0x50, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0xf1, 0x00, 0x00, 0x00, | ||
| 126 | 0x8d, 0x01, 0x00, 0x00, 0x1d, 0x02, 0x00, 0x00, 0xa9, 0x07, 0x00, 0x00, | ||
| 127 | 0xc5, 0x07, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, | ||
| 128 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, | ||
| 129 | 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 130 | 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 131 | 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 132 | 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x56, | ||
| 133 | 0x65, 0x72, 0x74, 0x65, 0x78, 0x49, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x31, | ||
| 134 | 0x5d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 135 | 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 136 | 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 137 | 0x03, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 138 | 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
| 139 | 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, | ||
| 140 | 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, | ||
| 141 | 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, | ||
| 142 | 0x00, 0x50, 0x53, 0x56, 0x30, 0x94, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, | ||
| 143 | 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 144 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, | ||
| 145 | 0xff, 0x01, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x02, 0x00, 0x00, | ||
| 146 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 147 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, | ||
| 148 | 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 149 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 150 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x41, 0x01, 0x01, 0x00, 0x00, | ||
| 151 | 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x42, | ||
| 152 | 0x00, 0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 153 | 0x00, 0x01, 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x33, 0x00, 0x00, | ||
| 154 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 155 | 0x00, 0x52, 0x54, 0x53, 0x30, 0x88, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, | ||
| 156 | 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 157 | 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 158 | 0x00, 0x05, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 159 | 0x00, 0x05, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, | ||
| 160 | 0x00, 0x05, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 161 | 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 162 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 163 | 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, | ||
| 164 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 165 | 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, | ||
| 166 | 0xff, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 167 | 0x00, 0x53, 0x54, 0x41, 0x54, 0x84, 0x05, 0x00, 0x00, 0x60, 0x00, 0x01, | ||
| 168 | 0x00, 0x61, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, | ||
| 169 | 0x00, 0x10, 0x00, 0x00, 0x00, 0x6c, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, | ||
| 170 | 0xde, 0x21, 0x0c, 0x00, 0x00, 0x58, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, | ||
| 171 | 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, | ||
| 172 | 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, | ||
| 173 | 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, | ||
| 174 | 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, | ||
| 175 | 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, | ||
| 176 | 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, | ||
| 177 | 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, | ||
| 178 | 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, | ||
| 179 | 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, | ||
| 180 | 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, | ||
| 181 | 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, | ||
| 182 | 0x00, 0x89, 0x20, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, | ||
| 183 | 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, | ||
| 184 | 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, | ||
| 185 | 0x4c, 0x10, 0x3c, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x39, 0x02, 0x30, 0x98, | ||
| 186 | 0x23, 0x40, 0x8a, 0x31, 0x33, 0x43, 0x43, 0x35, 0x03, 0x50, 0x0c, 0x98, | ||
| 187 | 0x19, 0x3a, 0xc2, 0x81, 0x80, 0x61, 0x04, 0xe1, 0x18, 0x46, 0x20, 0x8e, | ||
| 188 | 0xa3, 0xa4, 0x29, 0xa2, 0x84, 0xc9, 0x7f, 0x89, 0x68, 0x22, 0xae, 0xd6, | ||
| 189 | 0x49, 0x91, 0x8b, 0x58, 0x90, 0xb0, 0x9c, 0x03, 0x03, 0x13, 0x14, 0x72, | ||
| 190 | 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, | ||
| 191 | 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, | ||
| 192 | 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, | ||
| 193 | 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, | ||
| 194 | 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, | ||
| 195 | 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, | ||
| 196 | 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, | ||
| 197 | 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, | ||
| 198 | 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, | ||
| 199 | 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, | ||
| 200 | 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, | ||
| 201 | 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 202 | 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, | ||
| 203 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, | ||
| 204 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0e, 0x00, 0x00, | ||
| 205 | 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, | ||
| 206 | 0x47, 0xc6, 0x04, 0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x86, 0x02, 0x2a, | ||
| 207 | 0x83, 0x42, 0x28, 0x87, 0x92, 0x28, 0x90, 0xf2, 0x28, 0x97, 0xc2, 0x20, | ||
| 208 | 0x2a, 0x85, 0x12, 0x18, 0x01, 0x28, 0x89, 0x22, 0x28, 0x83, 0x42, 0xa0, | ||
| 209 | 0x9e, 0x01, 0x20, 0x1f, 0x6b, 0x08, 0x90, 0x39, 0x00, 0x79, 0x18, 0x00, | ||
| 210 | 0x00, 0x84, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, | ||
| 211 | 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, | ||
| 212 | 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, | ||
| 213 | 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, | ||
| 214 | 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, | ||
| 215 | 0x84, 0x61, 0x98, 0x20, 0x0c, 0xc4, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, | ||
| 216 | 0x41, 0xc1, 0x6e, 0x6e, 0x82, 0x30, 0x14, 0x1b, 0x86, 0x03, 0x21, 0x26, | ||
| 217 | 0x08, 0x8d, 0x35, 0x41, 0x18, 0x0c, 0x0e, 0x74, 0x65, 0x78, 0x13, 0x84, | ||
| 218 | 0xe1, 0x98, 0x20, 0x0c, 0x08, 0x13, 0xaa, 0x22, 0xac, 0xa1, 0xa7, 0x27, | ||
| 219 | 0x29, 0x22, 0x98, 0x09, 0xc2, 0x90, 0x4c, 0x10, 0x06, 0x65, 0x03, 0x82, | ||
| 220 | 0x30, 0x0d, 0xe1, 0x3c, 0x50, 0xc4, 0x01, 0xee, 0x6d, 0x6e, 0x82, 0x30, | ||
| 221 | 0x2c, 0x5c, 0xa6, 0xac, 0xbe, 0xa0, 0x9e, 0xa6, 0x92, 0xa8, 0x92, 0x9e, | ||
| 222 | 0x9c, 0x36, 0x20, 0xc8, 0xd4, 0x50, 0x4e, 0x05, 0x45, 0x1b, 0x86, 0x45, | ||
| 223 | 0xb2, 0x36, 0x0c, 0x84, 0x72, 0x4d, 0x10, 0x04, 0x60, 0x03, 0xb0, 0x61, | ||
| 224 | 0x20, 0x34, 0x6d, 0x43, 0xb0, 0x6d, 0x18, 0x86, 0x8c, 0x9b, 0x20, 0x38, | ||
| 225 | 0xd7, 0x86, 0xc0, 0xa3, 0x63, 0x54, 0xc7, 0xc6, 0x36, 0x37, 0x26, 0x57, | ||
| 226 | 0x56, 0xe6, 0x66, 0x55, 0x26, 0x47, 0xc7, 0x65, 0xca, 0xea, 0xcb, 0xaa, | ||
| 227 | 0x4c, 0x8e, 0xae, 0x0c, 0x2f, 0x89, 0x68, 0x82, 0x40, 0x3c, 0x13, 0x04, | ||
| 228 | 0x02, 0xda, 0x10, 0x10, 0x13, 0x04, 0x22, 0xda, 0x20, 0x34, 0xc3, 0x86, | ||
| 229 | 0x85, 0x08, 0x03, 0x31, 0x18, 0x03, 0x32, 0x28, 0x83, 0x61, 0x0c, 0x88, | ||
| 230 | 0x32, 0x30, 0x83, 0x0d, 0xc1, 0x19, 0x10, 0xa1, 0x2a, 0xc2, 0x1a, 0x7a, | ||
| 231 | 0x7a, 0x92, 0x22, 0x9a, 0x20, 0x10, 0xd2, 0x04, 0x81, 0x98, 0x36, 0x08, | ||
| 232 | 0x4d, 0xb3, 0x61, 0x21, 0xd2, 0x40, 0x0d, 0xca, 0x80, 0x0c, 0xd6, 0x60, | ||
| 233 | 0x58, 0x03, 0xa2, 0x0c, 0xd8, 0x80, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, | ||
| 234 | 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0x81, 0xa0, 0x26, 0x08, 0x44, | ||
| 235 | 0x35, 0x41, 0x18, 0x98, 0x0d, 0x42, 0x13, 0x07, 0x1b, 0x96, 0xc1, 0x0d, | ||
| 236 | 0xd4, 0xe0, 0x0d, 0xc8, 0x00, 0x0e, 0x06, 0x38, 0x18, 0xca, 0x40, 0x0e, | ||
| 237 | 0x36, 0x08, 0x6d, 0x30, 0x07, 0x1b, 0x06, 0x34, 0xa0, 0x03, 0x60, 0x43, | ||
| 238 | 0x91, 0x81, 0x41, 0x1d, 0x00, 0x00, 0x0d, 0x33, 0xb6, 0xb7, 0x30, 0xba, | ||
| 239 | 0x39, 0x16, 0x69, 0x6e, 0x73, 0x74, 0x73, 0x13, 0x84, 0xa1, 0xa1, 0x31, | ||
| 240 | 0x97, 0x76, 0xf6, 0xc5, 0x46, 0x46, 0x63, 0x2e, 0xed, 0xec, 0x6b, 0x8e, | ||
| 241 | 0x6e, 0x82, 0x30, 0x38, 0x2c, 0xea, 0xd2, 0xdc, 0xe8, 0xe6, 0x36, 0x28, | ||
| 242 | 0x77, 0x80, 0xe0, 0x41, 0x1e, 0xe8, 0xc1, 0xb0, 0x07, 0x7c, 0xd0, 0x07, | ||
| 243 | 0x4d, 0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37, 0xba, | ||
| 244 | 0x29, 0x41, 0x50, 0x85, 0x0c, 0xcf, 0xc5, 0xae, 0x4c, 0x6e, 0x2e, 0xed, | ||
| 245 | 0xcd, 0x6d, 0x4a, 0x40, 0x34, 0x21, 0xc3, 0x73, 0xb1, 0x0b, 0x63, 0xb3, | ||
| 246 | 0x2b, 0x93, 0x9b, 0x12, 0x14, 0x75, 0xc8, 0xf0, 0x5c, 0xe6, 0xd0, 0xc2, | ||
| 247 | 0xc8, 0xca, 0xe4, 0x9a, 0xde, 0xc8, 0xca, 0xd8, 0xa6, 0x04, 0x48, 0x25, | ||
| 248 | 0x32, 0x3c, 0x17, 0xba, 0x3c, 0xb8, 0xb2, 0x20, 0x37, 0xb7, 0x37, 0xba, | ||
| 249 | 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xb9, 0x29, 0xc2, 0xc5, 0xd5, 0x21, 0xc3, | ||
| 250 | 0x73, 0xb1, 0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, 0x0b, 0xa3, 0x2b, | ||
| 251 | 0x9b, 0x12, 0x78, 0x75, 0xc8, 0xf0, 0x5c, 0xca, 0xdc, 0xe8, 0xe4, 0xf2, | ||
| 252 | 0xa0, 0xde, 0xd2, 0xdc, 0xe8, 0xe6, 0xa6, 0x04, 0x75, 0xd0, 0x85, 0x0c, | ||
| 253 | 0xcf, 0x65, 0xec, 0xad, 0xce, 0x8d, 0xae, 0x4c, 0x6e, 0x6e, 0x4a, 0xd0, | ||
| 254 | 0x07, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, | ||
| 255 | 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, | ||
| 256 | 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, | ||
| 257 | 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, | ||
| 258 | 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, | ||
| 259 | 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, | ||
| 260 | 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, | ||
| 261 | 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, | ||
| 262 | 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, | ||
| 263 | 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, | ||
| 264 | 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, | ||
| 265 | 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, | ||
| 266 | 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, | ||
| 267 | 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, | ||
| 268 | 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, | ||
| 269 | 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, | ||
| 270 | 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, | ||
| 271 | 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, | ||
| 272 | 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, | ||
| 273 | 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, | ||
| 274 | 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, | ||
| 275 | 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, | ||
| 276 | 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, | ||
| 277 | 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, | ||
| 278 | 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, | ||
| 279 | 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, | ||
| 280 | 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0c, 0x00, 0x00, | ||
| 281 | 0x00, 0x06, 0xe0, 0x7c, 0xd4, 0xb2, 0x48, 0x42, 0x44, 0x10, 0xcd, 0x4b, | ||
| 282 | 0x44, 0x93, 0x05, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0xbf, 0x38, 0xc0, 0x20, | ||
| 283 | 0x36, 0x0f, 0x35, 0xf9, 0xc8, 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, | ||
| 284 | 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, | ||
| 285 | 0x03, 0x00, 0x00, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, | ||
| 286 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x75, 0x72, 0x25, 0x9f, 0x9a, 0x9e, | ||
| 287 | 0xa8, 0x4d, 0x2f, 0x90, 0xba, 0xfb, 0xd0, 0xe1, 0xae, 0x44, 0x58, 0x49, | ||
| 288 | 0x4c, 0x80, 0x05, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x60, 0x01, 0x00, | ||
| 289 | 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, | ||
| 290 | 0x00, 0x68, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, | ||
| 291 | 0x00, 0x57, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, | ||
| 292 | 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, | ||
| 293 | 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, | ||
| 294 | 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, | ||
| 295 | 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, | ||
| 296 | 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, | ||
| 297 | 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, | ||
| 298 | 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, | ||
| 299 | 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, | ||
| 300 | 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, | ||
| 301 | 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, | ||
| 302 | 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, | ||
| 303 | 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, | ||
| 304 | 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, | ||
| 305 | 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, | ||
| 306 | 0x00, 0x25, 0x00, 0x8a, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, | ||
| 307 | 0x33, 0x43, 0x43, 0x35, 0x03, 0x50, 0x0c, 0x98, 0x19, 0x3a, 0xc2, 0x81, | ||
| 308 | 0x80, 0x1c, 0x18, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, | ||
| 309 | 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, | ||
| 310 | 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, | ||
| 311 | 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, | ||
| 312 | 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, | ||
| 313 | 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, | ||
| 314 | 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, | ||
| 315 | 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, | ||
| 316 | 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, | ||
| 317 | 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, | ||
| 318 | 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, | ||
| 319 | 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, | ||
| 320 | 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 321 | 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 322 | 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 323 | 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, | ||
| 324 | 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, | ||
| 325 | 0x9a, 0x12, 0x18, 0x01, 0x28, 0x86, 0x32, 0x28, 0x0f, 0xa2, 0x52, 0x28, | ||
| 326 | 0x81, 0x11, 0x80, 0x92, 0x28, 0x82, 0x32, 0x28, 0x04, 0xda, 0xb1, 0x86, | ||
| 327 | 0x00, 0x99, 0x03, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x51, 0x00, 0x00, | ||
| 328 | 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, | ||
| 329 | 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, | ||
| 330 | 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, | ||
| 331 | 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, | ||
| 332 | 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x84, 0x61, 0x98, 0x20, | ||
| 333 | 0x0c, 0xc4, 0x06, 0x61, 0x20, 0x26, 0x08, 0x43, 0xb1, 0x41, 0x18, 0x0c, | ||
| 334 | 0x0a, 0x76, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0xcb, 0xb3, 0x21, | ||
| 335 | 0x50, 0x26, 0x08, 0x02, 0x40, 0xc7, 0xa8, 0x8e, 0x8d, 0x6d, 0x6e, 0x4c, | ||
| 336 | 0xae, 0xac, 0xcc, 0xcd, 0xaa, 0x4c, 0x8e, 0x8e, 0xcb, 0x94, 0xd5, 0x97, | ||
| 337 | 0x55, 0x99, 0x1c, 0x5d, 0x19, 0x5e, 0x12, 0xd1, 0x04, 0x81, 0x40, 0x26, | ||
| 338 | 0x08, 0x44, 0xb2, 0x21, 0x20, 0x26, 0x08, 0x84, 0x32, 0x41, 0x18, 0x8c, | ||
| 339 | 0x0d, 0xc2, 0x34, 0x6c, 0x58, 0x08, 0xe7, 0x81, 0x22, 0x69, 0x80, 0x08, | ||
| 340 | 0x89, 0xda, 0x10, 0x54, 0x44, 0xa8, 0x8a, 0xb0, 0x86, 0x9e, 0x9e, 0xa4, | ||
| 341 | 0x88, 0x26, 0x08, 0xc4, 0x32, 0x41, 0x20, 0x98, 0x0d, 0xc2, 0x34, 0x6d, | ||
| 342 | 0x58, 0x88, 0x0b, 0x93, 0xa2, 0x6c, 0xc8, 0x08, 0x49, 0xe3, 0x32, 0x65, | ||
| 343 | 0xf5, 0x05, 0xf5, 0x36, 0x97, 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x41, 0x20, | ||
| 344 | 0x9a, 0x09, 0x02, 0xe1, 0x4c, 0x10, 0x86, 0x63, 0x83, 0x30, 0x7d, 0x1b, | ||
| 345 | 0x96, 0x81, 0xc3, 0xba, 0xc8, 0x1b, 0xbc, 0x41, 0x02, 0x83, 0x0d, 0xc2, | ||
| 346 | 0x16, 0x06, 0x1b, 0x06, 0x4b, 0x0c, 0x80, 0x0d, 0x05, 0xd3, 0x8c, 0x01, | ||
| 347 | 0x00, 0x54, 0x61, 0x63, 0xb3, 0x6b, 0x73, 0x49, 0x23, 0x2b, 0x73, 0xa3, | ||
| 348 | 0x9b, 0x12, 0x04, 0x55, 0xc8, 0xf0, 0x5c, 0xec, 0xca, 0xe4, 0xe6, 0xd2, | ||
| 349 | 0xde, 0xdc, 0xa6, 0x04, 0x44, 0x13, 0x32, 0x3c, 0x17, 0xbb, 0x30, 0x36, | ||
| 350 | 0xbb, 0x32, 0xb9, 0x29, 0x81, 0x51, 0x87, 0x0c, 0xcf, 0x65, 0x0e, 0x2d, | ||
| 351 | 0x8c, 0xac, 0x4c, 0xae, 0xe9, 0x8d, 0xac, 0x8c, 0x6d, 0x4a, 0x80, 0xd4, | ||
| 352 | 0x21, 0xc3, 0x73, 0xb1, 0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, 0x0b, | ||
| 353 | 0xa3, 0x2b, 0x9b, 0x12, 0x28, 0x75, 0xc8, 0xf0, 0x5c, 0xca, 0xdc, 0xe8, | ||
| 354 | 0xe4, 0xf2, 0xa0, 0xde, 0xd2, 0xdc, 0xe8, 0xe6, 0xa6, 0x04, 0x63, 0x00, | ||
| 355 | 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, | ||
| 356 | 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, | ||
| 357 | 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, | ||
| 358 | 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, | ||
| 359 | 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, | ||
| 360 | 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, | ||
| 361 | 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, | ||
| 362 | 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, | ||
| 363 | 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, | ||
| 364 | 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, | ||
| 365 | 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, | ||
| 366 | 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, | ||
| 367 | 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, | ||
| 368 | 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, | ||
| 369 | 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, | ||
| 370 | 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, | ||
| 371 | 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, | ||
| 372 | 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, | ||
| 373 | 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, | ||
| 374 | 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, | ||
| 375 | 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, | ||
| 376 | 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, | ||
| 377 | 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, | ||
| 378 | 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, | ||
| 379 | 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, | ||
| 380 | 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, | ||
| 381 | 0x00, 0x71, 0x20, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x06, 0xe0, 0x7c, | ||
| 382 | 0xd4, 0xb2, 0x48, 0x42, 0x44, 0x10, 0xcd, 0x4b, 0x44, 0x93, 0x05, 0x4c, | ||
| 383 | 0xc3, 0xe5, 0x3b, 0x8f, 0xbf, 0x38, 0xc0, 0x20, 0x36, 0x0f, 0x35, 0xf9, | ||
| 384 | 0xc8, 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, | ||
| 385 | 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x03, 0x61, 0x20, 0x00, | ||
| 386 | 0x00, 0x39, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, | ||
| 387 | 0x00, 0x08, 0x00, 0x00, 0x00, 0x34, 0xa5, 0x50, 0x04, 0x85, 0x30, 0x03, | ||
| 388 | 0x40, 0x37, 0x02, 0x30, 0x46, 0x00, 0x82, 0x20, 0x08, 0x82, 0xc1, 0x18, | ||
| 389 | 0x01, 0x08, 0x82, 0x20, 0xfe, 0x8d, 0x11, 0x80, 0x20, 0x08, 0xe2, 0xbf, | ||
| 390 | 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x5c, 0x06, 0x45, 0x39, | ||
| 391 | 0x45, 0x05, 0xd6, 0x55, 0x90, 0xe8, 0x05, 0x57, 0x45, 0x2c, 0x7a, 0xc1, | ||
| 392 | 0xd5, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x9c, 0xa3, 0x69, 0x94, | ||
| 393 | 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0xe7, 0x68, 0x5a, 0xa5, | ||
| 394 | 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xc2, 0x39, 0x9b, 0x46, 0x29, | ||
| 395 | 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x70, 0xce, 0xa6, 0x55, 0xca, | ||
| 396 | 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x9c, 0xb3, 0x69, 0x92, 0x32, | ||
| 397 | 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0xe7, 0x6c, 0x5a, 0xa4, 0x8c, | ||
| 398 | 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xc2, 0x39, 0x9a, 0x46, 0x0d, 0x23, | ||
| 399 | 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x70, 0x8e, 0xa6, 0x55, 0x81, 0x0d, | ||
| 400 | 0x89, 0x7c, 0x4c, 0x50, 0xe4, 0x63, 0x42, 0x02, 0x1f, 0x5b, 0x84, 0xf8, | ||
| 401 | 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x02, 0x06, 0xd2, 0xe7, 0x61, | ||
| 402 | 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x60, 0x20, 0x7d, 0x5e, | ||
| 403 | 0x16, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x02, 0x06, 0xd2, 0xe7, | ||
| 404 | 0x59, 0xce, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x60, 0x20, 0x7d, | ||
| 405 | 0x5e, 0xc5, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
| 406 | }; | ||
| 407 | #if 0 | ||
| 408 | ; | ||
| 409 | ; Input signature: | ||
| 410 | ; | ||
| 411 | ; Name Index Mask Register SysValue Format Used | ||
| 412 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 413 | ; TEXCOORD 0 xy 0 NONE float xy | ||
| 414 | ; SV_Position 0 xyzw 1 POS float | ||
| 415 | ; | ||
| 416 | ; | ||
| 417 | ; Output signature: | ||
| 418 | ; | ||
| 419 | ; Name Index Mask Register SysValue Format Used | ||
| 420 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 421 | ; SV_Target 0 xyzw 0 TARGET float xyzw | ||
| 422 | ; | ||
| 423 | ; shader hash: 964a7513a7ff5558ed84391b53971f63 | ||
| 424 | ; | ||
| 425 | ; Pipeline Runtime Information: | ||
| 426 | ; | ||
| 427 | ; Pixel Shader | ||
| 428 | ; DepthOutput=0 | ||
| 429 | ; SampleFrequency=0 | ||
| 430 | ; | ||
| 431 | ; | ||
| 432 | ; Input signature: | ||
| 433 | ; | ||
| 434 | ; Name Index InterpMode DynIdx | ||
| 435 | ; -------------------- ----- ---------------------- ------ | ||
| 436 | ; TEXCOORD 0 linear | ||
| 437 | ; SV_Position 0 noperspective | ||
| 438 | ; | ||
| 439 | ; Output signature: | ||
| 440 | ; | ||
| 441 | ; Name Index InterpMode DynIdx | ||
| 442 | ; -------------------- ----- ---------------------- ------ | ||
| 443 | ; SV_Target 0 | ||
| 444 | ; | ||
| 445 | ; Buffer Definitions: | ||
| 446 | ; | ||
| 447 | ; cbuffer SourceRegionBuffer | ||
| 448 | ; { | ||
| 449 | ; | ||
| 450 | ; struct SourceRegionBuffer | ||
| 451 | ; { | ||
| 452 | ; | ||
| 453 | ; float2 UVLeftTop; ; Offset: 0 | ||
| 454 | ; float2 UVDimensions; ; Offset: 8 | ||
| 455 | ; uint MipLevel; ; Offset: 16 | ||
| 456 | ; float LayerOrDepth; ; Offset: 20 | ||
| 457 | ; | ||
| 458 | ; } SourceRegionBuffer; ; Offset: 0 Size: 24 | ||
| 459 | ; | ||
| 460 | ; } | ||
| 461 | ; | ||
| 462 | ; | ||
| 463 | ; Resource Bindings: | ||
| 464 | ; | ||
| 465 | ; Name Type Format Dim ID HLSL Bind Count | ||
| 466 | ; ------------------------------ ---------- ------- ----------- ------- -------------- ------ | ||
| 467 | ; SourceRegionBuffer cbuffer NA NA CB0 cb0,space3 1 | ||
| 468 | ; SourceSampler sampler NA NA S0 s0,space2 1 | ||
| 469 | ; SourceTexture2D texture f32 2d T0 t0,space2 1 | ||
| 470 | ; | ||
| 471 | ; | ||
| 472 | ; ViewId state: | ||
| 473 | ; | ||
| 474 | ; Number of inputs: 8, outputs: 4 | ||
| 475 | ; Outputs dependent on ViewId: { } | ||
| 476 | ; Inputs contributing to computation of Outputs: | ||
| 477 | ; output 0 depends on inputs: { 0, 1 } | ||
| 478 | ; output 1 depends on inputs: { 0, 1 } | ||
| 479 | ; output 2 depends on inputs: { 0, 1 } | ||
| 480 | ; output 3 depends on inputs: { 0, 1 } | ||
| 481 | ; | ||
| 482 | target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" | ||
| 483 | target triple = "dxil-ms-dx" | ||
| 484 | |||
| 485 | %dx.types.Handle = type { i8* } | ||
| 486 | %dx.types.CBufRet.f32 = type { float, float, float, float } | ||
| 487 | %dx.types.CBufRet.i32 = type { i32, i32, i32, i32 } | ||
| 488 | %dx.types.ResRet.f32 = type { float, float, float, float, i32 } | ||
| 489 | %"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" } | ||
| 490 | %"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 } | ||
| 491 | %SourceRegionBuffer = type { <2 x float>, <2 x float>, i32, float } | ||
| 492 | %struct.SamplerState = type { i32 } | ||
| 493 | |||
| 494 | define void @BlitFrom2D() { | ||
| 495 | %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 496 | %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 497 | %3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 498 | %4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 499 | %5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 500 | %6 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 0) ; CBufferLoadLegacy(handle,regIndex) | ||
| 501 | %7 = extractvalue %dx.types.CBufRet.f32 %6, 0 | ||
| 502 | %8 = extractvalue %dx.types.CBufRet.f32 %6, 1 | ||
| 503 | %9 = extractvalue %dx.types.CBufRet.f32 %6, 2 | ||
| 504 | %10 = extractvalue %dx.types.CBufRet.f32 %6, 3 | ||
| 505 | %11 = fmul fast float %9, %4 | ||
| 506 | %12 = fmul fast float %10, %5 | ||
| 507 | %13 = fadd fast float %11, %7 | ||
| 508 | %14 = fadd fast float %12, %8 | ||
| 509 | %15 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 510 | %16 = extractvalue %dx.types.CBufRet.i32 %15, 0 | ||
| 511 | %17 = uitofp i32 %16 to float | ||
| 512 | %18 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %1, %dx.types.Handle %2, float %13, float %14, float undef, float undef, i32 0, i32 0, i32 undef, float %17) ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD) | ||
| 513 | %19 = extractvalue %dx.types.ResRet.f32 %18, 0 | ||
| 514 | %20 = extractvalue %dx.types.ResRet.f32 %18, 1 | ||
| 515 | %21 = extractvalue %dx.types.ResRet.f32 %18, 2 | ||
| 516 | %22 = extractvalue %dx.types.ResRet.f32 %18, 3 | ||
| 517 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %19) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 518 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %20) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 519 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %21) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 520 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %22) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 521 | ret void | ||
| 522 | } | ||
| 523 | |||
| 524 | ; Function Attrs: nounwind readnone | ||
| 525 | declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 | ||
| 526 | |||
| 527 | ; Function Attrs: nounwind | ||
| 528 | declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 | ||
| 529 | |||
| 530 | ; Function Attrs: nounwind readonly | ||
| 531 | declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2 | ||
| 532 | |||
| 533 | ; Function Attrs: nounwind readonly | ||
| 534 | declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #2 | ||
| 535 | |||
| 536 | ; Function Attrs: nounwind readonly | ||
| 537 | declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 | ||
| 538 | |||
| 539 | ; Function Attrs: nounwind readonly | ||
| 540 | declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 | ||
| 541 | |||
| 542 | attributes #0 = { nounwind readnone } | ||
| 543 | attributes #1 = { nounwind } | ||
| 544 | attributes #2 = { nounwind readonly } | ||
| 545 | |||
| 546 | !llvm.ident = !{!0} | ||
| 547 | !dx.version = !{!1} | ||
| 548 | !dx.valver = !{!2} | ||
| 549 | !dx.shaderModel = !{!3} | ||
| 550 | !dx.resources = !{!4} | ||
| 551 | !dx.viewIdState = !{!12} | ||
| 552 | !dx.entryPoints = !{!13} | ||
| 553 | |||
| 554 | !0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"} | ||
| 555 | !1 = !{i32 1, i32 0} | ||
| 556 | !2 = !{i32 1, i32 6} | ||
| 557 | !3 = !{!"ps", i32 6, i32 0} | ||
| 558 | !4 = !{!5, null, !8, !10} | ||
| 559 | !5 = !{!6} | ||
| 560 | !6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 2, i32 0, i32 1, i32 2, i32 0, !7} | ||
| 561 | !7 = !{i32 0, i32 9} | ||
| 562 | !8 = !{!9} | ||
| 563 | !9 = !{i32 0, %SourceRegionBuffer* undef, !"", i32 3, i32 0, i32 1, i32 24, null} | ||
| 564 | !10 = !{!11} | ||
| 565 | !11 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null} | ||
| 566 | !12 = !{[10 x i32] [i32 8, i32 4, i32 15, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0]} | ||
| 567 | !13 = !{void ()* @BlitFrom2D, !"BlitFrom2D", !14, !4, null} | ||
| 568 | !14 = !{!15, !20, null} | ||
| 569 | !15 = !{!16, !19} | ||
| 570 | !16 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !17, i8 2, i32 1, i8 2, i32 0, i8 0, !18} | ||
| 571 | !17 = !{i32 0} | ||
| 572 | !18 = !{i32 3, i32 3} | ||
| 573 | !19 = !{i32 1, !"SV_Position", i8 9, i8 3, !17, i8 4, i32 1, i8 4, i32 1, i8 0, null} | ||
| 574 | !20 = !{!21} | ||
| 575 | !21 = !{i32 0, !"SV_Target", i8 9, i8 16, !17, i8 0, i32 1, i8 4, i32 0, i8 0, !22} | ||
| 576 | !22 = !{i32 3, i32 15} | ||
| 577 | |||
| 578 | #endif | ||
| 579 | |||
| 580 | const unsigned char g_BlitFrom2D[] = { | ||
| 581 | 0x44, 0x58, 0x42, 0x43, 0x18, 0x05, 0x35, 0x74, 0x86, 0x3d, 0x7b, 0xa8, | ||
| 582 | 0x8e, 0x1e, 0xae, 0xc3, 0xeb, 0x7f, 0x9a, 0xd9, 0x01, 0x00, 0x00, 0x00, | ||
| 583 | 0x2b, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
| 584 | 0x50, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, | ||
| 585 | 0xe7, 0x01, 0x00, 0x00, 0x77, 0x02, 0x00, 0x00, 0x5b, 0x0a, 0x00, 0x00, | ||
| 586 | 0x77, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, | ||
| 587 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, | ||
| 588 | 0x5d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 589 | 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 590 | 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 591 | 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 592 | 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
| 593 | 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, | ||
| 594 | 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, | ||
| 595 | 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, | ||
| 596 | 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 597 | 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, | ||
| 598 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, | ||
| 599 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 600 | 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, | ||
| 601 | 0x53, 0x56, 0x30, 0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 602 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 603 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, | ||
| 604 | 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 605 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 606 | 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, | ||
| 607 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, | ||
| 608 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, | ||
| 609 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, | ||
| 610 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, | ||
| 611 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, | ||
| 612 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, | ||
| 613 | 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x01, | ||
| 614 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, | ||
| 615 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x42, 0x00, 0x03, | ||
| 616 | 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 617 | 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 618 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x0f, | ||
| 619 | 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 620 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 621 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x54, 0x53, 0x30, 0x88, | ||
| 622 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, | ||
| 623 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, | ||
| 624 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3c, | ||
| 625 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x5c, | ||
| 626 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x7c, | ||
| 627 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, | ||
| 628 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, | ||
| 629 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, | ||
| 630 | 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 631 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, | ||
| 632 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 633 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xdc, | ||
| 634 | 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xf7, 0x01, 0x00, 0x00, 0x44, | ||
| 635 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xc4, | ||
| 636 | 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xee, | ||
| 637 | 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 638 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 639 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 640 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 641 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 642 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 643 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 644 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 645 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 646 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 647 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 648 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 649 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x58, | ||
| 650 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 651 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 652 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, | ||
| 653 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 654 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 655 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 656 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 657 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 658 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 659 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 660 | 0xc5, 0x4a, 0x4c, 0x3e, 0x72, 0xdb, 0x88, 0x20, 0x08, 0x82, 0x28, 0xc4, | ||
| 661 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 662 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc5, 0x6d, 0x23, 0x62, 0x18, 0x86, | ||
| 663 | 0xa1, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 664 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0xa6, 0x36, | ||
| 665 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 666 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x07, 0x39, 0x20, 0x05, 0x3e, | ||
| 667 | 0xb0, 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, 0xe0, 0x03, 0x73, | ||
| 668 | 0x60, 0x87, 0x77, 0x08, 0x07, 0x7a, 0x60, 0x03, 0x30, 0xa0, 0x03, 0x3f, | ||
| 669 | 0x00, 0x03, 0x3f, 0xd0, 0x03, 0x3d, 0x68, 0x87, 0x74, 0x80, 0x87, 0x79, | ||
| 670 | 0xf8, 0x05, 0x7a, 0xc8, 0x07, 0x78, 0x28, 0x07, 0x14, 0x10, 0x33, 0x89, | ||
| 671 | 0xc1, 0x38, 0xb0, 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x01, 0x2d, 0x94, | ||
| 672 | 0x03, 0x3e, 0xd0, 0x43, 0x3d, 0xc8, 0x43, 0x39, 0xc8, 0x01, 0x29, 0xf0, | ||
| 673 | 0x81, 0x3d, 0x94, 0xc3, 0x38, 0xd0, 0xc3, 0x3b, 0xc8, 0x03, 0x1f, 0x98, | ||
| 674 | 0x03, 0x3b, 0xbc, 0x43, 0x38, 0xd0, 0x03, 0x1b, 0x80, 0x01, 0x1d, 0xf8, | ||
| 675 | 0x01, 0x18, 0xf8, 0x01, 0x12, 0x32, 0x8d, 0xb6, 0x61, 0x04, 0x61, 0x38, | ||
| 676 | 0x89, 0x75, 0xa8, 0x48, 0x20, 0x56, 0xc2, 0x40, 0x9c, 0x66, 0xa3, 0x8a, | ||
| 677 | 0x82, 0x88, 0x10, 0xd1, 0x75, 0xc4, 0x40, 0xde, 0x4d, 0xd2, 0x14, 0x51, | ||
| 678 | 0xc2, 0xe4, 0xb3, 0x00, 0xf3, 0x2c, 0x44, 0xc4, 0x4e, 0xc0, 0x44, 0xa0, | ||
| 679 | 0x80, 0x20, 0x30, 0x15, 0x08, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, | ||
| 680 | 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, | ||
| 681 | 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, | ||
| 682 | 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, | ||
| 683 | 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, | ||
| 684 | 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, | ||
| 685 | 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, | ||
| 686 | 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, | ||
| 687 | 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, | ||
| 688 | 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, | ||
| 689 | 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, | ||
| 690 | 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, | ||
| 691 | 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 692 | 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 693 | 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
| 694 | 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, | ||
| 695 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, | ||
| 696 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, | ||
| 697 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x90, 0xc7, 0x02, 0x02, | ||
| 698 | 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x2c, 0x10, 0x14, | ||
| 699 | 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, | ||
| 700 | 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, | ||
| 701 | 0x8a, 0xa0, 0x24, 0xca, 0xa0, 0x60, 0xca, 0xa1, 0x20, 0x0a, 0xa4, 0x14, | ||
| 702 | 0x0a, 0xa5, 0x3c, 0xca, 0xa6, 0x10, 0xa8, 0x28, 0x89, 0x11, 0x80, 0x22, | ||
| 703 | 0x28, 0x83, 0x42, 0x28, 0x10, 0xaa, 0x6a, 0x80, 0xb8, 0x19, 0x00, 0xf2, | ||
| 704 | 0x66, 0x00, 0xe8, 0x9b, 0x01, 0xa0, 0x70, 0x06, 0x80, 0xc4, 0xb1, 0x14, | ||
| 705 | 0x84, 0x78, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, | ||
| 706 | 0x18, 0x00, 0x00, 0xae, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, | ||
| 707 | 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, | ||
| 708 | 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, | ||
| 709 | 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, | ||
| 710 | 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, | ||
| 711 | 0x04, 0x13, 0x04, 0xe2, 0x98, 0x20, 0x10, 0xc8, 0x06, 0x61, 0x20, 0x36, | ||
| 712 | 0x08, 0x04, 0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, 0x24, 0x1b, 0x86, 0x03, | ||
| 713 | 0x21, 0x26, 0x08, 0x5c, 0xc7, 0x67, 0xea, 0xad, 0x4e, 0x6e, 0xac, 0x8c, | ||
| 714 | 0xaa, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x4c, 0x86, 0x68, 0x82, 0x40, 0x28, | ||
| 715 | 0x13, 0x04, 0x62, 0xd9, 0x20, 0x10, 0xcd, 0x86, 0x84, 0x50, 0x16, 0x86, | ||
| 716 | 0x18, 0x18, 0xc2, 0xd9, 0x10, 0x3c, 0x13, 0x84, 0xef, 0xa3, 0x34, 0xf5, | ||
| 717 | 0x56, 0x27, 0x37, 0x56, 0x26, 0x55, 0x76, 0x96, 0xf6, 0xe6, 0x26, 0x54, | ||
| 718 | 0x67, 0x66, 0x56, 0x26, 0x37, 0x41, 0x20, 0x98, 0x09, 0x02, 0xd1, 0x6c, | ||
| 719 | 0x40, 0x88, 0x48, 0x9a, 0x88, 0x81, 0x02, 0x36, 0x04, 0xd5, 0x04, 0x21, | ||
| 720 | 0x0c, 0xc0, 0x80, 0xcd, 0xd4, 0x5b, 0x9d, 0xdc, 0x58, 0xd9, 0x54, 0x58, | ||
| 721 | 0x1b, 0x1c, 0x5b, 0x99, 0xdc, 0x06, 0x84, 0xb8, 0x30, 0x86, 0x18, 0x08, | ||
| 722 | 0x60, 0x43, 0x90, 0x6d, 0x20, 0x20, 0xc0, 0xd2, 0x26, 0x08, 0x9e, 0xc7, | ||
| 723 | 0xa4, 0xca, 0x8a, 0xa9, 0xcc, 0x8c, 0x8e, 0xea, 0x0d, 0x6e, 0x82, 0x40, | ||
| 724 | 0x38, 0x13, 0x84, 0x8a, 0xdb, 0x80, 0x20, 0xdd, 0x44, 0x78, 0x4d, 0xf3, | ||
| 725 | 0x91, 0xa9, 0xb2, 0x22, 0x4a, 0x6b, 0x2b, 0x73, 0x9b, 0x4b, 0x7b, 0x73, | ||
| 726 | 0x9b, 0x9b, 0x20, 0x10, 0xcf, 0x06, 0x04, 0x09, 0x83, 0x49, 0x0c, 0xbc, | ||
| 727 | 0xa6, 0xf9, 0x88, 0x34, 0xa5, 0xc1, 0x31, 0x95, 0xd9, 0x95, 0xb1, 0x4d, | ||
| 728 | 0x10, 0x08, 0x68, 0x82, 0x40, 0x44, 0x1b, 0x10, 0x84, 0x0c, 0xa6, 0x32, | ||
| 729 | 0xf0, 0xcc, 0xa0, 0xf9, 0xc8, 0x30, 0x85, 0xe5, 0x95, 0xc9, 0x3d, 0xc9, | ||
| 730 | 0x11, 0x95, 0xc1, 0xd1, 0xa1, 0x4d, 0x10, 0x08, 0x69, 0x83, 0x81, 0xa0, | ||
| 731 | 0xc1, 0x94, 0x06, 0x5e, 0xb3, 0xa1, 0xa0, 0xc0, 0x60, 0x0c, 0xce, 0x40, | ||
| 732 | 0x0d, 0x36, 0x0c, 0x04, 0xb7, 0x06, 0x13, 0x04, 0x01, 0xd8, 0x00, 0x6c, | ||
| 733 | 0x18, 0x08, 0x37, 0x70, 0x83, 0x0d, 0xc1, 0x1b, 0x6c, 0x18, 0x86, 0x36, | ||
| 734 | 0x80, 0x83, 0x09, 0x82, 0x18, 0x84, 0xc1, 0x86, 0x40, 0x0e, 0xa8, 0x08, | ||
| 735 | 0xb1, 0xa5, 0xd1, 0x19, 0xc9, 0xbd, 0xb5, 0xc9, 0x10, 0x11, 0xa1, 0x2a, | ||
| 736 | 0xc2, 0x1a, 0x7a, 0x7a, 0x92, 0x22, 0x9a, 0x20, 0x14, 0xd6, 0x04, 0xa1, | ||
| 737 | 0xb8, 0x36, 0x04, 0xc4, 0x04, 0xa1, 0xc0, 0x36, 0x08, 0xd3, 0xb4, 0x61, | ||
| 738 | 0x21, 0xea, 0xc0, 0x0e, 0xee, 0x00, 0x0f, 0xf2, 0x60, 0xc8, 0x03, 0xe2, | ||
| 739 | 0x0e, 0xf4, 0x80, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, | ||
| 740 | 0xda, 0x9b, 0xdb, 0x04, 0xa1, 0xc8, 0x26, 0x08, 0x85, 0xb6, 0x61, 0x19, | ||
| 741 | 0xf8, 0xc0, 0x0e, 0xfa, 0x00, 0x0f, 0xfc, 0x60, 0xf0, 0x83, 0xe1, 0x0e, | ||
| 742 | 0x80, 0x0d, 0xc2, 0x1e, 0xfc, 0x01, 0x93, 0x29, 0xab, 0x2f, 0xaa, 0x30, | ||
| 743 | 0xb9, 0xb3, 0x32, 0xba, 0x09, 0x42, 0xb1, 0x4d, 0x10, 0x88, 0x69, 0x83, | ||
| 744 | 0x30, 0x8d, 0xc2, 0x86, 0x85, 0x08, 0x05, 0x3b, 0x10, 0x05, 0x3c, 0xb8, | ||
| 745 | 0x83, 0xc1, 0x0f, 0x88, 0x3b, 0x20, 0x85, 0x0d, 0x41, 0x29, 0x6c, 0x18, | ||
| 746 | 0x40, 0xc1, 0x14, 0x80, 0x0d, 0x45, 0x1b, 0xd0, 0xc1, 0x29, 0x6c, 0x00, | ||
| 747 | 0x0d, 0x33, 0xb6, 0xb7, 0x30, 0xba, 0x39, 0x16, 0x69, 0x6e, 0x73, 0x74, | ||
| 748 | 0x73, 0x13, 0x04, 0x82, 0xa2, 0x31, 0x97, 0x76, 0xf6, 0xc5, 0x46, 0x46, | ||
| 749 | 0x63, 0x2e, 0xed, 0xec, 0x6b, 0x8e, 0x6e, 0x82, 0x40, 0x54, 0x44, 0xe8, | ||
| 750 | 0xca, 0xf0, 0xbe, 0xdc, 0xde, 0xe4, 0xda, 0x36, 0x28, 0xa9, 0x60, 0x06, | ||
| 751 | 0xaa, 0xb0, 0x0a, 0xac, 0xc0, 0xb4, 0x82, 0x2b, 0xbc, 0xc2, 0x50, 0x85, | ||
| 752 | 0x8d, 0xcd, 0xae, 0xcd, 0x25, 0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a, 0x10, | ||
| 753 | 0x54, 0x21, 0xc3, 0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, | ||
| 754 | 0x12, 0x10, 0x4d, 0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, | ||
| 755 | 0xa6, 0x04, 0x45, 0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2, 0x32, | ||
| 756 | 0xb9, 0xa6, 0x37, 0xb2, 0x32, 0xb6, 0x29, 0x01, 0x52, 0x86, 0x0c, 0xcf, | ||
| 757 | 0x45, 0xae, 0x6c, 0xee, 0xad, 0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a, 0xa0, | ||
| 758 | 0x55, 0x22, 0xc3, 0x73, 0xa1, 0xcb, 0x83, 0x2b, 0x0b, 0x72, 0x73, 0x7b, | ||
| 759 | 0xa3, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x22, 0xac, 0x01, 0x1c, | ||
| 760 | 0xd4, 0x21, 0xc3, 0x73, 0xb1, 0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, | ||
| 761 | 0x0b, 0xa3, 0x2b, 0x9b, 0x12, 0xc8, 0x41, 0x1d, 0x32, 0x3c, 0x97, 0x32, | ||
| 762 | 0x37, 0x3a, 0xb9, 0x3c, 0xa8, 0xb7, 0x34, 0x37, 0xba, 0xb9, 0x29, 0xc1, | ||
| 763 | 0x29, 0x74, 0x21, 0xc3, 0x73, 0x19, 0x7b, 0xab, 0x73, 0xa3, 0x2b, 0x93, | ||
| 764 | 0x9b, 0x9b, 0x12, 0xbc, 0x02, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, | ||
| 765 | 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, | ||
| 766 | 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, | ||
| 767 | 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, | ||
| 768 | 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, | ||
| 769 | 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, | ||
| 770 | 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, | ||
| 771 | 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, | ||
| 772 | 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, | ||
| 773 | 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, | ||
| 774 | 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, | ||
| 775 | 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, | ||
| 776 | 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, | ||
| 777 | 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, | ||
| 778 | 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, | ||
| 779 | 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, | ||
| 780 | 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, | ||
| 781 | 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, | ||
| 782 | 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, | ||
| 783 | 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, | ||
| 784 | 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, | ||
| 785 | 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, | ||
| 786 | 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, | ||
| 787 | 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, | ||
| 788 | 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, | ||
| 789 | 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, | ||
| 790 | 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x1f, | ||
| 791 | 0x00, 0x00, 0x00, 0x06, 0xa0, 0x6c, 0x0b, 0x32, 0x7d, 0x91, 0xc3, 0xd8, | ||
| 792 | 0x9d, 0x15, 0x6c, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x04, 0x54, 0x51, 0x10, | ||
| 793 | 0x51, 0xe9, 0x00, 0x43, 0x49, 0x18, 0x80, 0x80, 0xf9, 0xc5, 0x6d, 0x1b, | ||
| 794 | 0xc1, 0x36, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x40, 0x15, 0x05, 0x11, 0x95, | ||
| 795 | 0x0e, 0x30, 0x94, 0x84, 0x01, 0x08, 0x98, 0x8f, 0xdc, 0xb6, 0x19, 0x48, | ||
| 796 | 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x44, 0x04, 0x30, 0x11, 0x21, 0xd0, 0x0c, | ||
| 797 | 0x0b, 0x61, 0x01, 0xd3, 0x70, 0xf9, 0xce, 0xe3, 0x2f, 0x0e, 0x30, 0x88, | ||
| 798 | 0xcd, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x36, 0x50, 0x0d, 0x97, 0xef, 0x3c, | ||
| 799 | 0xbe, 0x04, 0x30, 0xcf, 0x42, 0x94, 0x44, 0x45, 0x2c, 0x7e, 0x71, 0xdb, | ||
| 800 | 0x26, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11, 0x81, 0x52, | ||
| 801 | 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, | ||
| 802 | 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, | ||
| 803 | 0x4a, 0x75, 0x13, 0xa7, 0xff, 0x55, 0x58, 0xed, 0x84, 0x39, 0x1b, 0x53, | ||
| 804 | 0x97, 0x1f, 0x63, 0x44, 0x58, 0x49, 0x4c, 0xac, 0x07, 0x00, 0x00, 0x60, | ||
| 805 | 0x00, 0x00, 0x00, 0xeb, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, | ||
| 806 | 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x94, 0x07, 0x00, 0x00, 0x42, | ||
| 807 | 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xe2, 0x01, 0x00, 0x00, 0x0b, | ||
| 808 | 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, | ||
| 809 | 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, | ||
| 810 | 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, | ||
| 811 | 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, 0x10, 0x32, 0x14, 0x38, | ||
| 812 | 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, | ||
| 813 | 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, | ||
| 814 | 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, | ||
| 815 | 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1b, | ||
| 816 | 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, | ||
| 817 | 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86, 0xff, 0xff, | ||
| 818 | 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00, 0x00, 0x03, | ||
| 819 | 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08, 0x06, 0x00, | ||
| 820 | 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x32, | ||
| 821 | 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x23, 0xa4, 0x84, 0x04, | ||
| 822 | 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8c, 0x8c, 0x0b, | ||
| 823 | 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, 0x09, 0x00, 0x0a, 0x66, | ||
| 824 | 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x40, 0x10, 0x44, | ||
| 825 | 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, 0x20, 0xe4, 0xa6, 0xe1, | ||
| 826 | 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, 0x95, 0x98, 0xfc, 0xe2, | ||
| 827 | 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, 0xcf, 0x70, 0xf9, 0x13, | ||
| 828 | 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, 0x28, 0x58, 0x0a, 0xa3, | ||
| 829 | 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, 0x40, 0xcd, 0x51, 0xc3, | ||
| 830 | 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, 0xc5, 0x4a, 0x4c, 0x3e, | ||
| 831 | 0x72, 0xdb, 0x88, 0x20, 0x08, 0x82, 0x28, 0xc4, 0x43, 0x30, 0x04, 0x41, | ||
| 832 | 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, 0xdc, 0x46, 0x15, 0x2b, | ||
| 833 | 0x31, 0xf9, 0xc5, 0x6d, 0x23, 0x62, 0x18, 0x86, 0xa1, 0x10, 0x12, 0xc1, | ||
| 834 | 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, 0x82, 0x20, 0x2a, 0xb2, | ||
| 835 | 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0xa6, 0x36, 0x18, 0x07, 0x76, 0x08, | ||
| 836 | 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, 0xc0, 0x07, 0x7a, 0xa8, | ||
| 837 | 0x07, 0x79, 0x28, 0x07, 0x39, 0x20, 0x05, 0x3e, 0xb0, 0x87, 0x72, 0x18, | ||
| 838 | 0x07, 0x7a, 0x78, 0x07, 0x79, 0xe0, 0x03, 0x73, 0x60, 0x87, 0x77, 0x08, | ||
| 839 | 0x07, 0x7a, 0x60, 0x03, 0x30, 0xa0, 0x03, 0x3f, 0x00, 0x03, 0x3f, 0xd0, | ||
| 840 | 0x03, 0x3d, 0x68, 0x87, 0x74, 0x80, 0x87, 0x79, 0xf8, 0x05, 0x7a, 0xc8, | ||
| 841 | 0x07, 0x78, 0x28, 0x07, 0x14, 0x10, 0x33, 0x89, 0xc1, 0x38, 0xb0, 0x43, | ||
| 842 | 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x01, 0x2d, 0x94, 0x03, 0x3e, 0xd0, 0x43, | ||
| 843 | 0x3d, 0xc8, 0x43, 0x39, 0xc8, 0x01, 0x29, 0xf0, 0x81, 0x3d, 0x94, 0xc3, | ||
| 844 | 0x38, 0xd0, 0xc3, 0x3b, 0xc8, 0x03, 0x1f, 0x98, 0x03, 0x3b, 0xbc, 0x43, | ||
| 845 | 0x38, 0xd0, 0x03, 0x1b, 0x80, 0x01, 0x1d, 0xf8, 0x01, 0x18, 0xf8, 0x01, | ||
| 846 | 0x12, 0x32, 0x8d, 0xb6, 0x61, 0x04, 0x61, 0x38, 0x89, 0x75, 0xa8, 0x48, | ||
| 847 | 0x20, 0x56, 0xc2, 0x40, 0x9c, 0x66, 0xa3, 0x8a, 0x82, 0x88, 0x10, 0xd1, | ||
| 848 | 0x75, 0xc4, 0x40, 0xde, 0x4d, 0xd2, 0x14, 0x51, 0xc2, 0xe4, 0xb3, 0x00, | ||
| 849 | 0xf3, 0x2c, 0x44, 0xc4, 0x4e, 0xc0, 0x44, 0xa0, 0x80, 0x20, 0x30, 0x15, | ||
| 850 | 0x08, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, | ||
| 851 | 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, | ||
| 852 | 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, | ||
| 853 | 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, | ||
| 854 | 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, | ||
| 855 | 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, | ||
| 856 | 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, | ||
| 857 | 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, | ||
| 858 | 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, | ||
| 859 | 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, | ||
| 860 | 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, | ||
| 861 | 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, | ||
| 862 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, | ||
| 863 | 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, | ||
| 864 | 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 865 | 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 866 | 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 867 | 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 868 | 0x00, 0x00, 0x00, 0xc0, 0x90, 0xc7, 0x02, 0x02, 0x60, 0x00, 0x00, 0x00, | ||
| 869 | 0x00, 0x00, 0x00, 0x00, 0x80, 0x2c, 0x10, 0x10, 0x00, 0x00, 0x00, 0x32, | ||
| 870 | 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, | ||
| 871 | 0x04, 0x43, 0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, 0x8a, 0xa0, 0x24, 0xca, | ||
| 872 | 0xa0, 0x60, 0xca, 0x83, 0x8a, 0x92, 0x18, 0x01, 0x28, 0x82, 0x32, 0x28, | ||
| 873 | 0x84, 0x02, 0x21, 0x6e, 0x06, 0x80, 0xbe, 0x19, 0x00, 0x0a, 0x67, 0x00, | ||
| 874 | 0x48, 0x1c, 0x4b, 0x41, 0x88, 0xe7, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 875 | 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x1a, | ||
| 876 | 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, | ||
| 877 | 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, | ||
| 878 | 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, | ||
| 879 | 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, | ||
| 880 | 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xe2, 0x98, 0x20, 0x10, 0xc8, | ||
| 881 | 0x06, 0x61, 0x20, 0x26, 0x08, 0x44, 0xb2, 0x41, 0x18, 0x0c, 0x0a, 0x70, | ||
| 882 | 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x5c, 0x45, 0x60, 0x82, 0x40, | ||
| 883 | 0x28, 0x13, 0x04, 0x62, 0xd9, 0x20, 0x10, 0xcd, 0x86, 0x84, 0x50, 0x16, | ||
| 884 | 0x86, 0x18, 0x18, 0xc2, 0xd9, 0x10, 0x3c, 0x13, 0x84, 0xcf, 0x9a, 0x20, | ||
| 885 | 0x10, 0xcc, 0x04, 0x81, 0x68, 0x36, 0x20, 0x44, 0xb4, 0x48, 0xc4, 0x30, | ||
| 886 | 0x01, 0x1b, 0x02, 0x6a, 0x82, 0x10, 0x06, 0xd7, 0x06, 0x84, 0xb0, 0x16, | ||
| 887 | 0x86, 0x18, 0x08, 0x60, 0x43, 0x70, 0x6d, 0x20, 0x20, 0xa0, 0xc2, 0x26, | ||
| 888 | 0x08, 0x62, 0x80, 0x6d, 0x08, 0xb4, 0x09, 0x82, 0x00, 0x50, 0x11, 0x62, | ||
| 889 | 0x4b, 0xa3, 0x33, 0x92, 0x7b, 0x6b, 0x93, 0x21, 0x22, 0x42, 0x55, 0x84, | ||
| 890 | 0x35, 0xf4, 0xf4, 0x24, 0x45, 0x34, 0x41, 0x28, 0x9e, 0x09, 0x42, 0x01, | ||
| 891 | 0x6d, 0x08, 0x88, 0x09, 0x42, 0x11, 0x6d, 0x10, 0x24, 0x69, 0xc3, 0x42, | ||
| 892 | 0x78, 0x1f, 0x18, 0x84, 0x81, 0x18, 0x0c, 0x62, 0x40, 0x80, 0xc1, 0x18, | ||
| 893 | 0x70, 0x99, 0xb2, 0xfa, 0x82, 0x7a, 0x9b, 0x4b, 0xa3, 0x4b, 0x7b, 0x73, | ||
| 894 | 0x9b, 0x20, 0x14, 0xd2, 0x04, 0xa1, 0x98, 0x36, 0x2c, 0x43, 0x19, 0x7c, | ||
| 895 | 0x66, 0x10, 0x06, 0x67, 0x30, 0x9c, 0xc1, 0x00, 0x06, 0xc0, 0x06, 0x81, | ||
| 896 | 0x0c, 0xd0, 0x80, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, | ||
| 897 | 0xdd, 0x04, 0xa1, 0xa0, 0x26, 0x08, 0x84, 0xb3, 0x41, 0x90, 0xd8, 0x60, | ||
| 898 | 0xc3, 0x42, 0xa8, 0xc1, 0xb7, 0x06, 0x61, 0x00, 0x06, 0xc3, 0x19, 0x10, | ||
| 899 | 0x60, 0xd0, 0x06, 0x1b, 0x02, 0x37, 0xd8, 0x30, 0xa4, 0xc1, 0x1b, 0x00, | ||
| 900 | 0x1b, 0x0a, 0xae, 0x83, 0x83, 0x0c, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, | ||
| 901 | 0x92, 0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, | ||
| 902 | 0xd8, 0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, | ||
| 903 | 0x78, 0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, | ||
| 904 | 0x19, 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, | ||
| 905 | 0x19, 0xdb, 0x94, 0x00, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, | ||
| 906 | 0x56, 0x27, 0x37, 0x56, 0x36, 0x37, 0x25, 0xc0, 0xea, 0x90, 0xe1, 0xb9, | ||
| 907 | 0xd8, 0xa5, 0x95, 0xdd, 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, | ||
| 908 | 0x09, 0xb4, 0x3a, 0x64, 0x78, 0x2e, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, | ||
| 909 | 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x38, 0x00, 0x00, 0x00, 0x79, | ||
| 910 | 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, | ||
| 911 | 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, | ||
| 912 | 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, | ||
| 913 | 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, | ||
| 914 | 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, | ||
| 915 | 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, | ||
| 916 | 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, | ||
| 917 | 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, | ||
| 918 | 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, | ||
| 919 | 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, | ||
| 920 | 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, | ||
| 921 | 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, | ||
| 922 | 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, | ||
| 923 | 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, | ||
| 924 | 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, | ||
| 925 | 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, | ||
| 926 | 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, | ||
| 927 | 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, | ||
| 928 | 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, | ||
| 929 | 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, | ||
| 930 | 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, | ||
| 931 | 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, | ||
| 932 | 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, | ||
| 933 | 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, | ||
| 934 | 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, | ||
| 935 | 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, | ||
| 936 | 0x20, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x06, 0xa0, 0x6c, 0x0b, 0x32, | ||
| 937 | 0x7d, 0x91, 0xc3, 0xd8, 0x9d, 0x15, 0x6c, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, | ||
| 938 | 0x04, 0x54, 0x51, 0x10, 0x51, 0xe9, 0x00, 0x43, 0x49, 0x18, 0x80, 0x80, | ||
| 939 | 0xf9, 0xc5, 0x6d, 0x1b, 0xc1, 0x36, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x40, | ||
| 940 | 0x15, 0x05, 0x11, 0x95, 0x0e, 0x30, 0x94, 0x84, 0x01, 0x08, 0x98, 0x8f, | ||
| 941 | 0xdc, 0xb6, 0x19, 0x48, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x44, 0x04, 0x30, | ||
| 942 | 0x11, 0x21, 0xd0, 0x0c, 0x0b, 0x61, 0x01, 0xd3, 0x70, 0xf9, 0xce, 0xe3, | ||
| 943 | 0x2f, 0x0e, 0x30, 0x88, 0xcd, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x36, 0x50, | ||
| 944 | 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x04, 0x30, 0xcf, 0x42, 0x94, 0x44, 0x45, | ||
| 945 | 0x2c, 0x7e, 0x71, 0xdb, 0x26, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, | ||
| 946 | 0x39, 0x11, 0x81, 0x52, 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x00, 0x61, | ||
| 947 | 0x20, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, | ||
| 948 | 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x54, 0x8d, 0x00, 0x10, 0x51, | ||
| 949 | 0x0a, 0x25, 0x37, 0x03, 0x50, 0x08, 0x65, 0x57, 0x7c, 0x54, 0x94, 0x00, | ||
| 950 | 0x0d, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, | ||
| 951 | 0x60, 0x60, 0x71, 0x87, 0xa4, 0x69, 0xc9, 0x88, 0x41, 0x02, 0x80, 0x20, | ||
| 952 | 0x18, 0x58, 0x1d, 0x12, 0x6d, 0x9b, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, | ||
| 953 | 0x06, 0x96, 0x97, 0x4c, 0x1c, 0xb7, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, | ||
| 954 | 0x81, 0x41, 0x06, 0x48, 0xd7, 0x55, 0xc9, 0x88, 0x41, 0x02, 0x80, 0x20, | ||
| 955 | 0x18, 0x18, 0x65, 0x90, 0x78, 0x9e, 0xa1, 0x8c, 0x18, 0x1c, 0x00, 0x08, | ||
| 956 | 0x82, 0xc1, 0x24, 0x06, 0xc9, 0xf0, 0x8d, 0x26, 0x04, 0xc0, 0x68, 0x82, | ||
| 957 | 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68, 0x02, 0x31, 0x98, 0x70, 0xc8, 0xc7, | ||
| 958 | 0x84, 0x43, 0x3e, 0x26, 0x18, 0xf0, 0x31, 0xc1, 0x80, 0xcf, 0x88, 0xc1, | ||
| 959 | 0x01, 0x80, 0x20, 0x18, 0x40, 0x6c, 0x20, 0x31, 0x69, 0x30, 0x9a, 0x10, | ||
| 960 | 0x00, 0x17, 0x0c, 0x35, 0x62, 0xf0, 0x00, 0x20, 0x08, 0x06, 0x0d, 0x1c, | ||
| 961 | 0x50, 0x11, 0x54, 0x10, 0x92, 0xb4, 0x06, 0x6b, 0x70, 0x05, 0xa3, 0x09, | ||
| 962 | 0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, | ||
| 963 | 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xd8, 0x81, 0x07, 0x07, 0x70, | ||
| 964 | 0x80, 0x06, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x76, 0xe0, | ||
| 965 | 0xc1, 0x01, 0x1c, 0x60, 0xc3, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, | ||
| 966 | 0x76, 0xe0, 0xc1, 0x01, 0x1c, 0x9c, 0x81, 0x30, 0x62, 0x90, 0x00, 0x20, | ||
| 967 | 0x08, 0x06, 0x88, 0x1d, 0x78, 0x70, 0x00, 0x07, 0x66, 0x10, 0x20, 0x00, | ||
| 968 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
| 969 | }; | ||
| 970 | #if 0 | ||
| 971 | ; | ||
| 972 | ; Input signature: | ||
| 973 | ; | ||
| 974 | ; Name Index Mask Register SysValue Format Used | ||
| 975 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 976 | ; TEXCOORD 0 xy 0 NONE float xy | ||
| 977 | ; SV_Position 0 xyzw 1 POS float | ||
| 978 | ; | ||
| 979 | ; | ||
| 980 | ; Output signature: | ||
| 981 | ; | ||
| 982 | ; Name Index Mask Register SysValue Format Used | ||
| 983 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 984 | ; SV_Target 0 xyzw 0 TARGET float xyzw | ||
| 985 | ; | ||
| 986 | ; shader hash: 2e13f04e8780c355f36dba74b811bc6f | ||
| 987 | ; | ||
| 988 | ; Pipeline Runtime Information: | ||
| 989 | ; | ||
| 990 | ; Pixel Shader | ||
| 991 | ; DepthOutput=0 | ||
| 992 | ; SampleFrequency=0 | ||
| 993 | ; | ||
| 994 | ; | ||
| 995 | ; Input signature: | ||
| 996 | ; | ||
| 997 | ; Name Index InterpMode DynIdx | ||
| 998 | ; -------------------- ----- ---------------------- ------ | ||
| 999 | ; TEXCOORD 0 linear | ||
| 1000 | ; SV_Position 0 noperspective | ||
| 1001 | ; | ||
| 1002 | ; Output signature: | ||
| 1003 | ; | ||
| 1004 | ; Name Index InterpMode DynIdx | ||
| 1005 | ; -------------------- ----- ---------------------- ------ | ||
| 1006 | ; SV_Target 0 | ||
| 1007 | ; | ||
| 1008 | ; Buffer Definitions: | ||
| 1009 | ; | ||
| 1010 | ; cbuffer SourceRegionBuffer | ||
| 1011 | ; { | ||
| 1012 | ; | ||
| 1013 | ; struct SourceRegionBuffer | ||
| 1014 | ; { | ||
| 1015 | ; | ||
| 1016 | ; float2 UVLeftTop; ; Offset: 0 | ||
| 1017 | ; float2 UVDimensions; ; Offset: 8 | ||
| 1018 | ; uint MipLevel; ; Offset: 16 | ||
| 1019 | ; float LayerOrDepth; ; Offset: 20 | ||
| 1020 | ; | ||
| 1021 | ; } SourceRegionBuffer; ; Offset: 0 Size: 24 | ||
| 1022 | ; | ||
| 1023 | ; } | ||
| 1024 | ; | ||
| 1025 | ; | ||
| 1026 | ; Resource Bindings: | ||
| 1027 | ; | ||
| 1028 | ; Name Type Format Dim ID HLSL Bind Count | ||
| 1029 | ; ------------------------------ ---------- ------- ----------- ------- -------------- ------ | ||
| 1030 | ; SourceRegionBuffer cbuffer NA NA CB0 cb0,space3 1 | ||
| 1031 | ; SourceSampler sampler NA NA S0 s0,space2 1 | ||
| 1032 | ; SourceTexture2DArray texture f32 2darray T0 t0,space2 1 | ||
| 1033 | ; | ||
| 1034 | ; | ||
| 1035 | ; ViewId state: | ||
| 1036 | ; | ||
| 1037 | ; Number of inputs: 8, outputs: 4 | ||
| 1038 | ; Outputs dependent on ViewId: { } | ||
| 1039 | ; Inputs contributing to computation of Outputs: | ||
| 1040 | ; output 0 depends on inputs: { 0, 1 } | ||
| 1041 | ; output 1 depends on inputs: { 0, 1 } | ||
| 1042 | ; output 2 depends on inputs: { 0, 1 } | ||
| 1043 | ; output 3 depends on inputs: { 0, 1 } | ||
| 1044 | ; | ||
| 1045 | target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" | ||
| 1046 | target triple = "dxil-ms-dx" | ||
| 1047 | |||
| 1048 | %dx.types.Handle = type { i8* } | ||
| 1049 | %dx.types.CBufRet.f32 = type { float, float, float, float } | ||
| 1050 | %dx.types.CBufRet.i32 = type { i32, i32, i32, i32 } | ||
| 1051 | %dx.types.ResRet.f32 = type { float, float, float, float, i32 } | ||
| 1052 | %"class.Texture2DArray<vector<float, 4> >" = type { <4 x float>, %"class.Texture2DArray<vector<float, 4> >::mips_type" } | ||
| 1053 | %"class.Texture2DArray<vector<float, 4> >::mips_type" = type { i32 } | ||
| 1054 | %SourceRegionBuffer = type { <2 x float>, <2 x float>, i32, float } | ||
| 1055 | %struct.SamplerState = type { i32 } | ||
| 1056 | |||
| 1057 | define void @BlitFrom2DArray() { | ||
| 1058 | %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 1059 | %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 1060 | %3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 1061 | %4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 1062 | %5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 1063 | %6 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 0) ; CBufferLoadLegacy(handle,regIndex) | ||
| 1064 | %7 = extractvalue %dx.types.CBufRet.f32 %6, 0 | ||
| 1065 | %8 = extractvalue %dx.types.CBufRet.f32 %6, 1 | ||
| 1066 | %9 = extractvalue %dx.types.CBufRet.f32 %6, 2 | ||
| 1067 | %10 = extractvalue %dx.types.CBufRet.f32 %6, 3 | ||
| 1068 | %11 = fmul fast float %9, %4 | ||
| 1069 | %12 = fmul fast float %10, %5 | ||
| 1070 | %13 = fadd fast float %11, %7 | ||
| 1071 | %14 = fadd fast float %12, %8 | ||
| 1072 | %15 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 1073 | %16 = extractvalue %dx.types.CBufRet.f32 %15, 1 | ||
| 1074 | %17 = fptoui float %16 to i32 | ||
| 1075 | %18 = uitofp i32 %17 to float | ||
| 1076 | %19 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 1077 | %20 = extractvalue %dx.types.CBufRet.i32 %19, 0 | ||
| 1078 | %21 = uitofp i32 %20 to float | ||
| 1079 | %22 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %1, %dx.types.Handle %2, float %13, float %14, float %18, float undef, i32 0, i32 0, i32 undef, float %21) ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD) | ||
| 1080 | %23 = extractvalue %dx.types.ResRet.f32 %22, 0 | ||
| 1081 | %24 = extractvalue %dx.types.ResRet.f32 %22, 1 | ||
| 1082 | %25 = extractvalue %dx.types.ResRet.f32 %22, 2 | ||
| 1083 | %26 = extractvalue %dx.types.ResRet.f32 %22, 3 | ||
| 1084 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %23) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1085 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %24) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1086 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %25) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1087 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %26) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1088 | ret void | ||
| 1089 | } | ||
| 1090 | |||
| 1091 | ; Function Attrs: nounwind readnone | ||
| 1092 | declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 | ||
| 1093 | |||
| 1094 | ; Function Attrs: nounwind | ||
| 1095 | declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 | ||
| 1096 | |||
| 1097 | ; Function Attrs: nounwind readonly | ||
| 1098 | declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2 | ||
| 1099 | |||
| 1100 | ; Function Attrs: nounwind readonly | ||
| 1101 | declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 | ||
| 1102 | |||
| 1103 | ; Function Attrs: nounwind readonly | ||
| 1104 | declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #2 | ||
| 1105 | |||
| 1106 | ; Function Attrs: nounwind readonly | ||
| 1107 | declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 | ||
| 1108 | |||
| 1109 | attributes #0 = { nounwind readnone } | ||
| 1110 | attributes #1 = { nounwind } | ||
| 1111 | attributes #2 = { nounwind readonly } | ||
| 1112 | |||
| 1113 | !llvm.ident = !{!0} | ||
| 1114 | !dx.version = !{!1} | ||
| 1115 | !dx.valver = !{!2} | ||
| 1116 | !dx.shaderModel = !{!3} | ||
| 1117 | !dx.resources = !{!4} | ||
| 1118 | !dx.viewIdState = !{!12} | ||
| 1119 | !dx.entryPoints = !{!13} | ||
| 1120 | |||
| 1121 | !0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"} | ||
| 1122 | !1 = !{i32 1, i32 0} | ||
| 1123 | !2 = !{i32 1, i32 6} | ||
| 1124 | !3 = !{!"ps", i32 6, i32 0} | ||
| 1125 | !4 = !{!5, null, !8, !10} | ||
| 1126 | !5 = !{!6} | ||
| 1127 | !6 = !{i32 0, %"class.Texture2DArray<vector<float, 4> >"* undef, !"", i32 2, i32 0, i32 1, i32 7, i32 0, !7} | ||
| 1128 | !7 = !{i32 0, i32 9} | ||
| 1129 | !8 = !{!9} | ||
| 1130 | !9 = !{i32 0, %SourceRegionBuffer* undef, !"", i32 3, i32 0, i32 1, i32 24, null} | ||
| 1131 | !10 = !{!11} | ||
| 1132 | !11 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null} | ||
| 1133 | !12 = !{[10 x i32] [i32 8, i32 4, i32 15, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0]} | ||
| 1134 | !13 = !{void ()* @BlitFrom2DArray, !"BlitFrom2DArray", !14, !4, null} | ||
| 1135 | !14 = !{!15, !20, null} | ||
| 1136 | !15 = !{!16, !19} | ||
| 1137 | !16 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !17, i8 2, i32 1, i8 2, i32 0, i8 0, !18} | ||
| 1138 | !17 = !{i32 0} | ||
| 1139 | !18 = !{i32 3, i32 3} | ||
| 1140 | !19 = !{i32 1, !"SV_Position", i8 9, i8 3, !17, i8 4, i32 1, i8 4, i32 1, i8 0, null} | ||
| 1141 | !20 = !{!21} | ||
| 1142 | !21 = !{i32 0, !"SV_Target", i8 9, i8 16, !17, i8 0, i32 1, i8 4, i32 0, i8 0, !22} | ||
| 1143 | !22 = !{i32 3, i32 15} | ||
| 1144 | |||
| 1145 | #endif | ||
| 1146 | |||
| 1147 | const unsigned char g_BlitFrom2DArray[] = { | ||
| 1148 | 0x44, 0x58, 0x42, 0x43, 0xdf, 0xde, 0xbd, 0x23, 0xe2, 0x83, 0x0e, 0x5d, | ||
| 1149 | 0xfb, 0xe3, 0x84, 0xf0, 0x8c, 0x87, 0xbb, 0x3c, 0x01, 0x00, 0x00, 0x00, | ||
| 1150 | 0x83, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
| 1151 | 0x50, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, | ||
| 1152 | 0xe7, 0x01, 0x00, 0x00, 0x77, 0x02, 0x00, 0x00, 0x7b, 0x0a, 0x00, 0x00, | ||
| 1153 | 0x97, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, | ||
| 1154 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, | ||
| 1155 | 0x5d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 1156 | 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1157 | 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1158 | 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1159 | 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
| 1160 | 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, | ||
| 1161 | 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, | ||
| 1162 | 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, | ||
| 1163 | 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 1164 | 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, | ||
| 1165 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, | ||
| 1166 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1167 | 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, | ||
| 1168 | 0x53, 0x56, 0x30, 0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 1169 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1170 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, | ||
| 1171 | 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 1172 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 1173 | 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, | ||
| 1174 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, | ||
| 1175 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, | ||
| 1176 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, | ||
| 1177 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, | ||
| 1178 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, | ||
| 1179 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, | ||
| 1180 | 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x01, | ||
| 1181 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, | ||
| 1182 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x42, 0x00, 0x03, | ||
| 1183 | 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 1184 | 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1185 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x0f, | ||
| 1186 | 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1187 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1188 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x54, 0x53, 0x30, 0x88, | ||
| 1189 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, | ||
| 1190 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, | ||
| 1191 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3c, | ||
| 1192 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x5c, | ||
| 1193 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x7c, | ||
| 1194 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, | ||
| 1195 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, | ||
| 1196 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, | ||
| 1197 | 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 1198 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, | ||
| 1199 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 1200 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xfc, | ||
| 1201 | 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xff, 0x01, 0x00, 0x00, 0x44, | ||
| 1202 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xe4, | ||
| 1203 | 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xf6, | ||
| 1204 | 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 1205 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 1206 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 1207 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 1208 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 1209 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 1210 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 1211 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 1212 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 1213 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 1214 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 1215 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 1216 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x5c, | ||
| 1217 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 1218 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 1219 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, | ||
| 1220 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 1221 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 1222 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 1223 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 1224 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 1225 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 1226 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 1227 | 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, 0x86, 0x61, 0x28, 0xc4, | ||
| 1228 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 1229 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, 0x23, 0x82, 0x20, 0x08, | ||
| 1230 | 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 1231 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0x26, 0x39, | ||
| 1232 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 1233 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x07, 0x39, 0x20, 0x85, 0x50, | ||
| 1234 | 0x90, 0x07, 0x79, 0x08, 0x87, 0x7c, 0xe0, 0x03, 0x7b, 0x28, 0x87, 0x71, | ||
| 1235 | 0xa0, 0x87, 0x77, 0x90, 0x07, 0x3e, 0x30, 0x07, 0x76, 0x78, 0x87, 0x70, | ||
| 1236 | 0xa0, 0x07, 0x36, 0x00, 0x03, 0x3a, 0xf0, 0x03, 0x30, 0xf0, 0x03, 0x3d, | ||
| 1237 | 0xd0, 0x83, 0x76, 0x48, 0x07, 0x78, 0x98, 0x87, 0x5f, 0xa0, 0x87, 0x7c, | ||
| 1238 | 0x80, 0x87, 0x72, 0x40, 0x01, 0x31, 0xd3, 0x19, 0x8c, 0x03, 0x3b, 0x84, | ||
| 1239 | 0xc3, 0x3c, 0xcc, 0x83, 0x1b, 0xd0, 0x42, 0x39, 0xe0, 0x03, 0x3d, 0xd4, | ||
| 1240 | 0x83, 0x3c, 0x94, 0x83, 0x1c, 0x90, 0x42, 0x28, 0xc8, 0x83, 0x3c, 0x84, | ||
| 1241 | 0x43, 0x3e, 0xf0, 0x81, 0x3d, 0x94, 0xc3, 0x38, 0xd0, 0xc3, 0x3b, 0xc8, | ||
| 1242 | 0x03, 0x1f, 0x98, 0x03, 0x3b, 0xbc, 0x43, 0x38, 0xd0, 0x03, 0x1b, 0x80, | ||
| 1243 | 0x01, 0x1d, 0xf8, 0x01, 0x18, 0xf8, 0x01, 0x12, 0x32, 0x8d, 0xb6, 0x61, | ||
| 1244 | 0x04, 0x61, 0x38, 0x89, 0x75, 0xa8, 0x48, 0x20, 0x56, 0xc2, 0x40, 0x9c, | ||
| 1245 | 0x66, 0xa3, 0x8a, 0x82, 0x88, 0x10, 0xd1, 0x75, 0xc4, 0x40, 0xde, 0x4d, | ||
| 1246 | 0xd2, 0x14, 0x51, 0xc2, 0xe4, 0xb3, 0x00, 0xf3, 0x2c, 0x44, 0xc4, 0x4e, | ||
| 1247 | 0xc0, 0x44, 0xa0, 0x80, 0x20, 0x30, 0x15, 0x08, 0x00, 0x00, 0x00, 0x13, | ||
| 1248 | 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, | ||
| 1249 | 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, | ||
| 1250 | 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, | ||
| 1251 | 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, | ||
| 1252 | 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, | ||
| 1253 | 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, | ||
| 1254 | 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, | ||
| 1255 | 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, | ||
| 1256 | 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, | ||
| 1257 | 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, | ||
| 1258 | 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, | ||
| 1259 | 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 1260 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, | ||
| 1261 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, | ||
| 1262 | 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, | ||
| 1263 | 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, | ||
| 1264 | 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, | ||
| 1265 | 0x33, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, | ||
| 1266 | 0x90, 0xc7, 0x02, 0x02, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1267 | 0x80, 0x2c, 0x10, 0x14, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x18, 0x19, | ||
| 1268 | 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x4a, | ||
| 1269 | 0x60, 0x04, 0xa0, 0x18, 0x8a, 0xa0, 0x1c, 0x4a, 0xa2, 0x0c, 0x0a, 0xa6, | ||
| 1270 | 0x20, 0x0a, 0xa4, 0x14, 0x0a, 0xa5, 0x3c, 0xca, 0xa7, 0x10, 0xa8, 0x28, | ||
| 1271 | 0x89, 0x11, 0x80, 0x22, 0x28, 0x83, 0x42, 0x28, 0x10, 0xaa, 0x6a, 0x80, | ||
| 1272 | 0xb8, 0x19, 0x00, 0xf2, 0x66, 0x00, 0xe8, 0x9b, 0x01, 0xa0, 0x70, 0x06, | ||
| 1273 | 0x80, 0xc4, 0xb1, 0x14, 0x84, 0x78, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1274 | 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xb1, 0x00, 0x00, 0x00, 0x1a, | ||
| 1275 | 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, | ||
| 1276 | 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, | ||
| 1277 | 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, | ||
| 1278 | 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, | ||
| 1279 | 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xe2, 0x98, 0x20, 0x10, 0xc8, | ||
| 1280 | 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, | ||
| 1281 | 0x24, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08, 0x5c, 0x47, 0x6a, 0xea, 0xad, | ||
| 1282 | 0x4e, 0x6e, 0xac, 0x8c, 0xaa, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x4c, 0x86, | ||
| 1283 | 0x28, 0x48, 0x4e, 0x2e, 0x2c, 0x6f, 0x82, 0x40, 0x28, 0x13, 0x04, 0x62, | ||
| 1284 | 0x99, 0x20, 0x10, 0xcc, 0x06, 0x81, 0x70, 0x36, 0x24, 0x84, 0xb2, 0x30, | ||
| 1285 | 0xc4, 0xd0, 0x10, 0xcf, 0x86, 0x00, 0x9a, 0x20, 0x7c, 0x1f, 0xa5, 0xa9, | ||
| 1286 | 0xb7, 0x3a, 0xb9, 0xb1, 0x32, 0xa9, 0xb2, 0xb3, 0xb4, 0x37, 0x37, 0xa1, | ||
| 1287 | 0x3a, 0x33, 0xb3, 0x32, 0xb9, 0x09, 0x02, 0xd1, 0x4c, 0x10, 0x08, 0x67, | ||
| 1288 | 0x03, 0x42, 0x48, 0x13, 0x45, 0x0c, 0x15, 0xb0, 0x21, 0xb0, 0x26, 0x08, | ||
| 1289 | 0x61, 0x00, 0x06, 0x6c, 0xa6, 0xde, 0xea, 0xe4, 0xc6, 0xca, 0xa6, 0xc2, | ||
| 1290 | 0xda, 0xe0, 0xd8, 0xca, 0xe4, 0x36, 0x20, 0x04, 0x96, 0x31, 0xc4, 0x40, | ||
| 1291 | 0x00, 0x1b, 0x02, 0x6d, 0x03, 0x11, 0x01, 0xd7, 0x36, 0x41, 0xf0, 0x3c, | ||
| 1292 | 0x26, 0x55, 0x56, 0x4c, 0x65, 0x66, 0x74, 0x54, 0x6f, 0x70, 0x13, 0x84, | ||
| 1293 | 0x8a, 0xdb, 0x80, 0x20, 0x1e, 0x45, 0x34, 0x8e, 0xf3, 0x91, 0xa9, 0xb2, | ||
| 1294 | 0x22, 0x4a, 0x6b, 0x2b, 0x73, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x20, | ||
| 1295 | 0x10, 0xcf, 0x06, 0x04, 0x09, 0x03, 0x4a, 0x0c, 0x1a, 0xc7, 0xf9, 0x88, | ||
| 1296 | 0x34, 0xa5, 0xc1, 0x31, 0x95, 0xd9, 0x95, 0xb1, 0x4d, 0x10, 0x08, 0x68, | ||
| 1297 | 0x82, 0x40, 0x44, 0x1b, 0x10, 0x84, 0x0c, 0xa8, 0x32, 0x68, 0xcc, 0xc0, | ||
| 1298 | 0xf9, 0xc8, 0x30, 0x85, 0xe5, 0x95, 0xc9, 0x3d, 0xc9, 0x11, 0x95, 0xc1, | ||
| 1299 | 0xd1, 0xa1, 0x4d, 0x10, 0x08, 0x69, 0x03, 0x82, 0xa0, 0x01, 0x95, 0x06, | ||
| 1300 | 0x8d, 0xe3, 0x7c, 0x1b, 0x8a, 0x0a, 0x0c, 0xc6, 0xe0, 0x0c, 0xd4, 0x60, | ||
| 1301 | 0xc3, 0x40, 0x74, 0x6b, 0x30, 0x41, 0x10, 0x80, 0x0d, 0xc0, 0x86, 0x81, | ||
| 1302 | 0x70, 0x03, 0x37, 0xd8, 0x10, 0xbc, 0xc1, 0x86, 0x61, 0x68, 0x03, 0x38, | ||
| 1303 | 0x98, 0x20, 0x88, 0x41, 0x18, 0x6c, 0x08, 0xe4, 0x80, 0x8f, 0x10, 0x5b, | ||
| 1304 | 0x1a, 0x9d, 0x91, 0xdc, 0x5b, 0x9b, 0x0c, 0x51, 0x90, 0x9c, 0x5c, 0x58, | ||
| 1305 | 0x1e, 0x11, 0xaa, 0x22, 0xac, 0xa1, 0xa7, 0x27, 0x29, 0xa2, 0x09, 0x42, | ||
| 1306 | 0x61, 0x4d, 0x10, 0x8a, 0x6b, 0x43, 0x40, 0x4c, 0x10, 0x0a, 0x6c, 0x83, | ||
| 1307 | 0x40, 0x51, 0x1b, 0x16, 0xa2, 0x0e, 0xec, 0xe0, 0x0e, 0xf0, 0x20, 0x0f, | ||
| 1308 | 0x86, 0x3c, 0x20, 0xee, 0x40, 0x0f, 0xb8, 0x4c, 0x59, 0x7d, 0x41, 0xbd, | ||
| 1309 | 0xcd, 0xa5, 0xd1, 0xa5, 0xbd, 0xb9, 0x4d, 0x10, 0x8a, 0x6c, 0x82, 0x50, | ||
| 1310 | 0x68, 0x1b, 0x96, 0x81, 0x0f, 0xec, 0xa0, 0x0f, 0xf0, 0xc0, 0x0f, 0x06, | ||
| 1311 | 0x3f, 0x18, 0xee, 0x00, 0xd8, 0x20, 0xec, 0xc1, 0x1f, 0x30, 0x99, 0xb2, | ||
| 1312 | 0xfa, 0xa2, 0x0a, 0x93, 0x3b, 0x2b, 0xa3, 0x9b, 0x20, 0x14, 0xdb, 0x04, | ||
| 1313 | 0x81, 0x98, 0x36, 0x08, 0xd4, 0x28, 0x6c, 0x58, 0x88, 0x50, 0xb0, 0x03, | ||
| 1314 | 0x51, 0xc0, 0x83, 0x3b, 0x18, 0xfc, 0x80, 0xb8, 0x03, 0x52, 0xd8, 0x10, | ||
| 1315 | 0x94, 0xc2, 0x86, 0x01, 0x14, 0x4c, 0x01, 0xd8, 0x50, 0xb4, 0x01, 0x1d, | ||
| 1316 | 0x9c, 0x02, 0x07, 0xd0, 0x30, 0x63, 0x7b, 0x0b, 0xa3, 0x9b, 0x63, 0x91, | ||
| 1317 | 0xe6, 0x36, 0x47, 0x37, 0x37, 0x41, 0x20, 0x28, 0x1a, 0x73, 0x69, 0x67, | ||
| 1318 | 0x5f, 0x6c, 0x64, 0x34, 0xe6, 0xd2, 0xce, 0xbe, 0xe6, 0xe8, 0x26, 0x08, | ||
| 1319 | 0x44, 0x45, 0x84, 0xae, 0x0c, 0xef, 0xcb, 0xed, 0x4d, 0xae, 0x6d, 0x83, | ||
| 1320 | 0x92, 0x0a, 0x8d, 0x2a, 0xac, 0x02, 0x2b, 0x30, 0xad, 0xe0, 0x0a, 0xaf, | ||
| 1321 | 0x30, 0x54, 0x61, 0x63, 0xb3, 0x6b, 0x73, 0x49, 0x23, 0x2b, 0x73, 0xa3, | ||
| 1322 | 0x9b, 0x12, 0x04, 0x55, 0xc8, 0xf0, 0x5c, 0xec, 0xca, 0xe4, 0xe6, 0xd2, | ||
| 1323 | 0xde, 0xdc, 0xa6, 0x04, 0x44, 0x13, 0x32, 0x3c, 0x17, 0xbb, 0x30, 0x36, | ||
| 1324 | 0xbb, 0x32, 0xb9, 0x29, 0x41, 0x51, 0x87, 0x0c, 0xcf, 0x65, 0x0e, 0x2d, | ||
| 1325 | 0x8c, 0xac, 0x4c, 0xae, 0xe9, 0x8d, 0xac, 0x8c, 0x6d, 0x4a, 0x80, 0x94, | ||
| 1326 | 0x21, 0xc3, 0x73, 0x91, 0x2b, 0x9b, 0x7b, 0xab, 0x93, 0x1b, 0x2b, 0x9b, | ||
| 1327 | 0x9b, 0x12, 0x6c, 0x95, 0xc8, 0xf0, 0x5c, 0xe8, 0xf2, 0xe0, 0xca, 0x82, | ||
| 1328 | 0xdc, 0xdc, 0xde, 0xe8, 0xc2, 0xe8, 0xd2, 0xde, 0xdc, 0xe6, 0xa6, 0x08, | ||
| 1329 | 0x6b, 0x00, 0x07, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, 0x92, | ||
| 1330 | 0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04, 0x72, 0x50, 0x87, 0x0c, | ||
| 1331 | 0xcf, 0xa5, 0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd, 0x8d, 0x6e, | ||
| 1332 | 0x6e, 0x4a, 0x70, 0x0a, 0x5d, 0xc8, 0xf0, 0x5c, 0xc6, 0xde, 0xea, 0xdc, | ||
| 1333 | 0xe8, 0xca, 0xe4, 0xe6, 0xa6, 0x04, 0xaf, 0x00, 0x00, 0x00, 0x00, 0x79, | ||
| 1334 | 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, | ||
| 1335 | 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, | ||
| 1336 | 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, | ||
| 1337 | 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, | ||
| 1338 | 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, | ||
| 1339 | 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, | ||
| 1340 | 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, | ||
| 1341 | 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, | ||
| 1342 | 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, | ||
| 1343 | 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, | ||
| 1344 | 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, | ||
| 1345 | 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, | ||
| 1346 | 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, | ||
| 1347 | 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, | ||
| 1348 | 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, | ||
| 1349 | 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, | ||
| 1350 | 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, | ||
| 1351 | 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, | ||
| 1352 | 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, | ||
| 1353 | 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, | ||
| 1354 | 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, | ||
| 1355 | 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, | ||
| 1356 | 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, | ||
| 1357 | 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, | ||
| 1358 | 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, | ||
| 1359 | 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, | ||
| 1360 | 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x06, 0xf0, 0x6c, 0x0b, 0x32, | ||
| 1361 | 0x7d, 0x91, 0xc3, 0xd8, 0x9d, 0x16, 0x45, 0x00, 0x66, 0x04, 0xdb, 0x70, | ||
| 1362 | 0xf9, 0xce, 0xe3, 0x0b, 0x01, 0x55, 0x14, 0x44, 0x54, 0x3a, 0xc0, 0x50, | ||
| 1363 | 0x12, 0x06, 0x20, 0x60, 0x7e, 0x71, 0xdb, 0x56, 0xb0, 0x0d, 0x97, 0xef, | ||
| 1364 | 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, | ||
| 1365 | 0x00, 0x02, 0xe6, 0x23, 0xb7, 0x6d, 0x06, 0xd2, 0x70, 0xf9, 0xce, 0xe3, | ||
| 1366 | 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34, | ||
| 1367 | 0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f, | ||
| 1368 | 0xdc, 0xb6, 0x0d, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x01, 0xcc, 0xb3, | ||
| 1369 | 0x10, 0x25, 0x51, 0x11, 0x8b, 0x5f, 0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, | ||
| 1370 | 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, | ||
| 1371 | 0xdc, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x14, | ||
| 1372 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2e, 0x13, 0xf0, 0x4e, 0x87, | ||
| 1373 | 0x80, 0xc3, 0x55, 0xf3, 0x6d, 0xba, 0x74, 0xb8, 0x11, 0xbc, 0x6f, 0x44, | ||
| 1374 | 0x58, 0x49, 0x4c, 0xe4, 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xf9, | ||
| 1375 | 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, | ||
| 1376 | 0x00, 0x00, 0x00, 0xcc, 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, | ||
| 1377 | 0x0c, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, | ||
| 1378 | 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, | ||
| 1379 | 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, | ||
| 1380 | 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, | ||
| 1381 | 0x92, 0x0b, 0x42, 0xc4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, | ||
| 1382 | 0x32, 0x62, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, | ||
| 1383 | 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, | ||
| 1384 | 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, | ||
| 1385 | 0x18, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, | ||
| 1386 | 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, | ||
| 1387 | 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, | ||
| 1388 | 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, | ||
| 1389 | 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, | ||
| 1390 | 0x20, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, | ||
| 1391 | 0x64, 0x85, 0x04, 0x13, 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, | ||
| 1392 | 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, | ||
| 1393 | 0x8c, 0xc1, 0x08, 0x40, 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, | ||
| 1394 | 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, | ||
| 1395 | 0x80, 0x20, 0x88, 0x62, 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, | ||
| 1396 | 0x24, 0x7f, 0x25, 0xa4, 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, | ||
| 1397 | 0xc3, 0x40, 0x50, 0x71, 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, | ||
| 1398 | 0x02, 0xcd, 0xb0, 0x10, 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, | ||
| 1399 | 0xc3, 0x40, 0x10, 0xc4, 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, | ||
| 1400 | 0x48, 0x3e, 0xb7, 0x51, 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, | ||
| 1401 | 0x86, 0x61, 0x28, 0xc4, 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, | ||
| 1402 | 0x61, 0x0f, 0x21, 0xf9, 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, | ||
| 1403 | 0x23, 0x82, 0x20, 0x08, 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, | ||
| 1404 | 0x04, 0xc5, 0x60, 0x88, 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, | ||
| 1405 | 0x88, 0x61, 0x26, 0x39, 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, | ||
| 1406 | 0x37, 0xa0, 0x85, 0x72, 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x07, | ||
| 1407 | 0x39, 0x20, 0x85, 0x50, 0x90, 0x07, 0x79, 0x08, 0x87, 0x7c, 0xe0, 0x03, | ||
| 1408 | 0x7b, 0x28, 0x87, 0x71, 0xa0, 0x87, 0x77, 0x90, 0x07, 0x3e, 0x30, 0x07, | ||
| 1409 | 0x76, 0x78, 0x87, 0x70, 0xa0, 0x07, 0x36, 0x00, 0x03, 0x3a, 0xf0, 0x03, | ||
| 1410 | 0x30, 0xf0, 0x03, 0x3d, 0xd0, 0x83, 0x76, 0x48, 0x07, 0x78, 0x98, 0x87, | ||
| 1411 | 0x5f, 0xa0, 0x87, 0x7c, 0x80, 0x87, 0x72, 0x40, 0x01, 0x31, 0xd3, 0x19, | ||
| 1412 | 0x8c, 0x03, 0x3b, 0x84, 0xc3, 0x3c, 0xcc, 0x83, 0x1b, 0xd0, 0x42, 0x39, | ||
| 1413 | 0xe0, 0x03, 0x3d, 0xd4, 0x83, 0x3c, 0x94, 0x83, 0x1c, 0x90, 0x42, 0x28, | ||
| 1414 | 0xc8, 0x83, 0x3c, 0x84, 0x43, 0x3e, 0xf0, 0x81, 0x3d, 0x94, 0xc3, 0x38, | ||
| 1415 | 0xd0, 0xc3, 0x3b, 0xc8, 0x03, 0x1f, 0x98, 0x03, 0x3b, 0xbc, 0x43, 0x38, | ||
| 1416 | 0xd0, 0x03, 0x1b, 0x80, 0x01, 0x1d, 0xf8, 0x01, 0x18, 0xf8, 0x01, 0x12, | ||
| 1417 | 0x32, 0x8d, 0xb6, 0x61, 0x04, 0x61, 0x38, 0x89, 0x75, 0xa8, 0x48, 0x20, | ||
| 1418 | 0x56, 0xc2, 0x40, 0x9c, 0x66, 0xa3, 0x8a, 0x82, 0x88, 0x10, 0xd1, 0x75, | ||
| 1419 | 0xc4, 0x40, 0xde, 0x4d, 0xd2, 0x14, 0x51, 0xc2, 0xe4, 0xb3, 0x00, 0xf3, | ||
| 1420 | 0x2c, 0x44, 0xc4, 0x4e, 0xc0, 0x44, 0xa0, 0x80, 0x20, 0x30, 0x15, 0x08, | ||
| 1421 | 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, | ||
| 1422 | 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, | ||
| 1423 | 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, | ||
| 1424 | 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, | ||
| 1425 | 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, | ||
| 1426 | 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, | ||
| 1427 | 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, | ||
| 1428 | 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, | ||
| 1429 | 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, | ||
| 1430 | 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, | ||
| 1431 | 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, | ||
| 1432 | 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, | ||
| 1433 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, | ||
| 1434 | 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, | ||
| 1435 | 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1436 | 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1437 | 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1438 | 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 1439 | 0x00, 0x00, 0x00, 0xc0, 0x90, 0xc7, 0x02, 0x02, 0x60, 0x00, 0x00, 0x00, | ||
| 1440 | 0x00, 0x00, 0x00, 0x00, 0x80, 0x2c, 0x10, 0x10, 0x00, 0x00, 0x00, 0x32, | ||
| 1441 | 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, | ||
| 1442 | 0x04, 0x43, 0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, 0x8a, 0xa0, 0x1c, 0x4a, | ||
| 1443 | 0xa2, 0x0c, 0x0a, 0xa6, 0x3c, 0xa8, 0x28, 0x89, 0x11, 0x80, 0x22, 0x28, | ||
| 1444 | 0x83, 0x42, 0x28, 0x10, 0xe2, 0x66, 0x00, 0xe8, 0x9b, 0x01, 0xa0, 0x70, | ||
| 1445 | 0x06, 0x80, 0xc4, 0xb1, 0x14, 0x84, 0x78, 0x1e, 0x00, 0x00, 0x00, 0x00, | ||
| 1446 | 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x1a, | ||
| 1447 | 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, | ||
| 1448 | 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, | ||
| 1449 | 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, | ||
| 1450 | 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, | ||
| 1451 | 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xe2, 0x98, 0x20, 0x10, 0xc8, | ||
| 1452 | 0x06, 0x61, 0x20, 0x26, 0x08, 0x44, 0xb2, 0x41, 0x18, 0x0c, 0x0a, 0x70, | ||
| 1453 | 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x9c, 0x45, 0x60, 0x82, 0x40, | ||
| 1454 | 0x28, 0x13, 0x04, 0x62, 0x99, 0x20, 0x10, 0xcc, 0x06, 0x81, 0x70, 0x36, | ||
| 1455 | 0x24, 0x84, 0xb2, 0x30, 0xc4, 0xd0, 0x10, 0xcf, 0x86, 0x00, 0x9a, 0x20, | ||
| 1456 | 0x7c, 0xd7, 0x04, 0x81, 0x68, 0x26, 0x08, 0x84, 0xb3, 0x01, 0x21, 0xa4, | ||
| 1457 | 0x65, 0x22, 0x06, 0x0a, 0xd8, 0x10, 0x54, 0x13, 0x84, 0x30, 0xc0, 0x36, | ||
| 1458 | 0x20, 0xc4, 0xb5, 0x30, 0xc4, 0x40, 0x00, 0x1b, 0x02, 0x6c, 0x03, 0x11, | ||
| 1459 | 0x01, 0x56, 0x36, 0x41, 0x10, 0x83, 0x6c, 0x43, 0xb0, 0x4d, 0x10, 0x04, | ||
| 1460 | 0x80, 0x8f, 0x10, 0x5b, 0x1a, 0x9d, 0x91, 0xdc, 0x5b, 0x9b, 0x0c, 0x51, | ||
| 1461 | 0x90, 0x9c, 0x5c, 0x58, 0x1e, 0x11, 0xaa, 0x22, 0xac, 0xa1, 0xa7, 0x27, | ||
| 1462 | 0x29, 0xa2, 0x09, 0x42, 0x01, 0x4d, 0x10, 0x8a, 0x68, 0x43, 0x40, 0x4c, | ||
| 1463 | 0x10, 0x0a, 0x69, 0x83, 0x30, 0x4d, 0x1b, 0x16, 0xe2, 0x03, 0x83, 0x30, | ||
| 1464 | 0x10, 0x83, 0x31, 0x18, 0xc6, 0x80, 0x08, 0x03, 0x32, 0xe0, 0x32, 0x65, | ||
| 1465 | 0xf5, 0x05, 0xf5, 0x36, 0x97, 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x41, 0x28, | ||
| 1466 | 0xa6, 0x09, 0x42, 0x41, 0x6d, 0x58, 0x06, 0x33, 0x00, 0x83, 0x33, 0x10, | ||
| 1467 | 0x03, 0x34, 0x18, 0xd0, 0x60, 0x08, 0x03, 0x60, 0x83, 0x50, 0x06, 0x69, | ||
| 1468 | 0xc0, 0x64, 0xca, 0xea, 0x8b, 0x2a, 0x4c, 0xee, 0xac, 0x8c, 0x6e, 0x82, | ||
| 1469 | 0x50, 0x54, 0x13, 0x04, 0xe2, 0xd9, 0x20, 0x4c, 0x6d, 0xb0, 0x61, 0x21, | ||
| 1470 | 0xd6, 0x00, 0x0c, 0xd8, 0x40, 0x0c, 0xc2, 0x60, 0x40, 0x03, 0x22, 0x0c, | ||
| 1471 | 0xdc, 0x60, 0x43, 0xf0, 0x06, 0x1b, 0x06, 0x35, 0x80, 0x03, 0x60, 0x43, | ||
| 1472 | 0xd1, 0x79, 0x71, 0xa0, 0x01, 0x55, 0xd8, 0xd8, 0xec, 0xda, 0x5c, 0xd2, | ||
| 1473 | 0xc8, 0xca, 0xdc, 0xe8, 0xa6, 0x04, 0x41, 0x15, 0x32, 0x3c, 0x17, 0xbb, | ||
| 1474 | 0x32, 0xb9, 0xb9, 0xb4, 0x37, 0xb7, 0x29, 0x01, 0xd1, 0x84, 0x0c, 0xcf, | ||
| 1475 | 0xc5, 0x2e, 0x8c, 0xcd, 0xae, 0x4c, 0x6e, 0x4a, 0x60, 0xd4, 0x21, 0xc3, | ||
| 1476 | 0x73, 0x99, 0x43, 0x0b, 0x23, 0x2b, 0x93, 0x6b, 0x7a, 0x23, 0x2b, 0x63, | ||
| 1477 | 0x9b, 0x12, 0x20, 0x65, 0xc8, 0xf0, 0x5c, 0xe4, 0xca, 0xe6, 0xde, 0xea, | ||
| 1478 | 0xe4, 0xc6, 0xca, 0xe6, 0xa6, 0x04, 0x59, 0x1d, 0x32, 0x3c, 0x17, 0xbb, | ||
| 1479 | 0xb4, 0xb2, 0xbb, 0x24, 0xb2, 0x29, 0xba, 0x30, 0xba, 0xb2, 0x29, 0xc1, | ||
| 1480 | 0x56, 0x87, 0x0c, 0xcf, 0xa5, 0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, | ||
| 1481 | 0xcd, 0x8d, 0x6e, 0x6e, 0x4a, 0x10, 0x07, 0x00, 0x00, 0x00, 0x00, 0x79, | ||
| 1482 | 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, | ||
| 1483 | 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, | ||
| 1484 | 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, | ||
| 1485 | 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, | ||
| 1486 | 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, | ||
| 1487 | 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, | ||
| 1488 | 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, | ||
| 1489 | 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, | ||
| 1490 | 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, | ||
| 1491 | 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, | ||
| 1492 | 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, | ||
| 1493 | 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, | ||
| 1494 | 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, | ||
| 1495 | 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, | ||
| 1496 | 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, | ||
| 1497 | 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, | ||
| 1498 | 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, | ||
| 1499 | 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, | ||
| 1500 | 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, | ||
| 1501 | 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, | ||
| 1502 | 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, | ||
| 1503 | 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, | ||
| 1504 | 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, | ||
| 1505 | 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, | ||
| 1506 | 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, | ||
| 1507 | 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, | ||
| 1508 | 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x06, 0xf0, 0x6c, 0x0b, 0x32, | ||
| 1509 | 0x7d, 0x91, 0xc3, 0xd8, 0x9d, 0x16, 0x45, 0x00, 0x66, 0x04, 0xdb, 0x70, | ||
| 1510 | 0xf9, 0xce, 0xe3, 0x0b, 0x01, 0x55, 0x14, 0x44, 0x54, 0x3a, 0xc0, 0x50, | ||
| 1511 | 0x12, 0x06, 0x20, 0x60, 0x7e, 0x71, 0xdb, 0x56, 0xb0, 0x0d, 0x97, 0xef, | ||
| 1512 | 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, | ||
| 1513 | 0x00, 0x02, 0xe6, 0x23, 0xb7, 0x6d, 0x06, 0xd2, 0x70, 0xf9, 0xce, 0xe3, | ||
| 1514 | 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34, | ||
| 1515 | 0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f, | ||
| 1516 | 0xdc, 0xb6, 0x0d, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x01, 0xcc, 0xb3, | ||
| 1517 | 0x10, 0x25, 0x51, 0x11, 0x8b, 0x5f, 0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, | ||
| 1518 | 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, | ||
| 1519 | 0xdc, 0x36, 0x00, 0x61, 0x20, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x13, | ||
| 1520 | 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x54, | ||
| 1521 | 0x8d, 0x00, 0x10, 0x51, 0x0a, 0x25, 0x37, 0x03, 0x50, 0x76, 0x85, 0x50, | ||
| 1522 | 0x7c, 0x54, 0x94, 0x00, 0x0d, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, | ||
| 1523 | 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x75, 0x87, 0xb4, 0x6d, 0xc9, 0x88, | ||
| 1524 | 0x41, 0x02, 0x80, 0x20, 0x18, 0x58, 0x1e, 0x12, 0x71, 0x9c, 0x32, 0x62, | ||
| 1525 | 0x90, 0x00, 0x20, 0x08, 0x06, 0xd6, 0x97, 0x4c, 0x5d, 0xb7, 0x8c, 0x18, | ||
| 1526 | 0x24, 0x00, 0x08, 0x82, 0x81, 0x51, 0x06, 0x87, 0xe7, 0x55, 0xc9, 0x88, | ||
| 1527 | 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x66, 0x80, 0x7c, 0x9f, 0xa1, 0x8c, | ||
| 1528 | 0x18, 0x1c, 0x00, 0x08, 0x82, 0x01, 0x44, 0x06, 0xca, 0x00, 0x06, 0xa3, | ||
| 1529 | 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, | ||
| 1530 | 0x0c, 0x26, 0x1c, 0xf2, 0x31, 0xe1, 0x90, 0x8f, 0x09, 0x06, 0x7c, 0x4c, | ||
| 1531 | 0x30, 0xe0, 0x33, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x50, 0x1b, 0x4c, | ||
| 1532 | 0x8c, 0x1a, 0x8c, 0x26, 0x04, 0xc1, 0x05, 0xc4, 0x5c, 0x30, 0xd4, 0x88, | ||
| 1533 | 0xc1, 0x01, 0x80, 0x20, 0x18, 0x4c, 0x70, 0x70, 0x41, 0x6e, 0x30, 0x9a, | ||
| 1534 | 0x10, 0x00, 0x17, 0x0c, 0x35, 0x62, 0xf0, 0x00, 0x20, 0x08, 0x06, 0x4d, | ||
| 1535 | 0x1d, 0x60, 0x15, 0x95, 0x20, 0x84, 0x05, 0x07, 0x70, 0xb0, 0x05, 0xa3, | ||
| 1536 | 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, | ||
| 1537 | 0x0c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xec, 0x81, 0x18, 0xd4, | ||
| 1538 | 0x41, 0x1d, 0xb0, 0x01, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, | ||
| 1539 | 0x1e, 0x88, 0x41, 0x1d, 0xd4, 0x01, 0x37, 0x8c, 0x18, 0x24, 0x00, 0x08, | ||
| 1540 | 0x82, 0x01, 0xb2, 0x07, 0x62, 0x50, 0x07, 0x75, 0xb0, 0x06, 0xc2, 0x88, | ||
| 1541 | 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x7b, 0x20, 0x06, 0x75, 0x50, 0x07, | ||
| 1542 | 0x6a, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
| 1543 | }; | ||
| 1544 | #if 0 | ||
| 1545 | ; | ||
| 1546 | ; Input signature: | ||
| 1547 | ; | ||
| 1548 | ; Name Index Mask Register SysValue Format Used | ||
| 1549 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 1550 | ; TEXCOORD 0 xy 0 NONE float xy | ||
| 1551 | ; SV_Position 0 xyzw 1 POS float | ||
| 1552 | ; | ||
| 1553 | ; | ||
| 1554 | ; Output signature: | ||
| 1555 | ; | ||
| 1556 | ; Name Index Mask Register SysValue Format Used | ||
| 1557 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 1558 | ; SV_Target 0 xyzw 0 TARGET float xyzw | ||
| 1559 | ; | ||
| 1560 | ; shader hash: 49c2f4be133400e07c3f23e9798b27f4 | ||
| 1561 | ; | ||
| 1562 | ; Pipeline Runtime Information: | ||
| 1563 | ; | ||
| 1564 | ; Pixel Shader | ||
| 1565 | ; DepthOutput=0 | ||
| 1566 | ; SampleFrequency=0 | ||
| 1567 | ; | ||
| 1568 | ; | ||
| 1569 | ; Input signature: | ||
| 1570 | ; | ||
| 1571 | ; Name Index InterpMode DynIdx | ||
| 1572 | ; -------------------- ----- ---------------------- ------ | ||
| 1573 | ; TEXCOORD 0 linear | ||
| 1574 | ; SV_Position 0 noperspective | ||
| 1575 | ; | ||
| 1576 | ; Output signature: | ||
| 1577 | ; | ||
| 1578 | ; Name Index InterpMode DynIdx | ||
| 1579 | ; -------------------- ----- ---------------------- ------ | ||
| 1580 | ; SV_Target 0 | ||
| 1581 | ; | ||
| 1582 | ; Buffer Definitions: | ||
| 1583 | ; | ||
| 1584 | ; cbuffer SourceRegionBuffer | ||
| 1585 | ; { | ||
| 1586 | ; | ||
| 1587 | ; struct SourceRegionBuffer | ||
| 1588 | ; { | ||
| 1589 | ; | ||
| 1590 | ; float2 UVLeftTop; ; Offset: 0 | ||
| 1591 | ; float2 UVDimensions; ; Offset: 8 | ||
| 1592 | ; uint MipLevel; ; Offset: 16 | ||
| 1593 | ; float LayerOrDepth; ; Offset: 20 | ||
| 1594 | ; | ||
| 1595 | ; } SourceRegionBuffer; ; Offset: 0 Size: 24 | ||
| 1596 | ; | ||
| 1597 | ; } | ||
| 1598 | ; | ||
| 1599 | ; | ||
| 1600 | ; Resource Bindings: | ||
| 1601 | ; | ||
| 1602 | ; Name Type Format Dim ID HLSL Bind Count | ||
| 1603 | ; ------------------------------ ---------- ------- ----------- ------- -------------- ------ | ||
| 1604 | ; SourceRegionBuffer cbuffer NA NA CB0 cb0,space3 1 | ||
| 1605 | ; SourceSampler sampler NA NA S0 s0,space2 1 | ||
| 1606 | ; SourceTexture3D texture f32 3d T0 t0,space2 1 | ||
| 1607 | ; | ||
| 1608 | ; | ||
| 1609 | ; ViewId state: | ||
| 1610 | ; | ||
| 1611 | ; Number of inputs: 8, outputs: 4 | ||
| 1612 | ; Outputs dependent on ViewId: { } | ||
| 1613 | ; Inputs contributing to computation of Outputs: | ||
| 1614 | ; output 0 depends on inputs: { 0, 1 } | ||
| 1615 | ; output 1 depends on inputs: { 0, 1 } | ||
| 1616 | ; output 2 depends on inputs: { 0, 1 } | ||
| 1617 | ; output 3 depends on inputs: { 0, 1 } | ||
| 1618 | ; | ||
| 1619 | target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" | ||
| 1620 | target triple = "dxil-ms-dx" | ||
| 1621 | |||
| 1622 | %dx.types.Handle = type { i8* } | ||
| 1623 | %dx.types.CBufRet.f32 = type { float, float, float, float } | ||
| 1624 | %dx.types.CBufRet.i32 = type { i32, i32, i32, i32 } | ||
| 1625 | %dx.types.ResRet.f32 = type { float, float, float, float, i32 } | ||
| 1626 | %"class.Texture3D<vector<float, 4> >" = type { <4 x float>, %"class.Texture3D<vector<float, 4> >::mips_type" } | ||
| 1627 | %"class.Texture3D<vector<float, 4> >::mips_type" = type { i32 } | ||
| 1628 | %SourceRegionBuffer = type { <2 x float>, <2 x float>, i32, float } | ||
| 1629 | %struct.SamplerState = type { i32 } | ||
| 1630 | |||
| 1631 | define void @BlitFrom3D() { | ||
| 1632 | %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 1633 | %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 1634 | %3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 1635 | %4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 1636 | %5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 1637 | %6 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 0) ; CBufferLoadLegacy(handle,regIndex) | ||
| 1638 | %7 = extractvalue %dx.types.CBufRet.f32 %6, 0 | ||
| 1639 | %8 = extractvalue %dx.types.CBufRet.f32 %6, 1 | ||
| 1640 | %9 = extractvalue %dx.types.CBufRet.f32 %6, 2 | ||
| 1641 | %10 = extractvalue %dx.types.CBufRet.f32 %6, 3 | ||
| 1642 | %11 = fmul fast float %9, %4 | ||
| 1643 | %12 = fmul fast float %10, %5 | ||
| 1644 | %13 = fadd fast float %11, %7 | ||
| 1645 | %14 = fadd fast float %12, %8 | ||
| 1646 | %15 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 1647 | %16 = extractvalue %dx.types.CBufRet.f32 %15, 1 | ||
| 1648 | %17 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 1649 | %18 = extractvalue %dx.types.CBufRet.i32 %17, 0 | ||
| 1650 | %19 = uitofp i32 %18 to float | ||
| 1651 | %20 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %1, %dx.types.Handle %2, float %13, float %14, float %16, float undef, i32 0, i32 0, i32 0, float %19) ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD) | ||
| 1652 | %21 = extractvalue %dx.types.ResRet.f32 %20, 0 | ||
| 1653 | %22 = extractvalue %dx.types.ResRet.f32 %20, 1 | ||
| 1654 | %23 = extractvalue %dx.types.ResRet.f32 %20, 2 | ||
| 1655 | %24 = extractvalue %dx.types.ResRet.f32 %20, 3 | ||
| 1656 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %21) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1657 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %22) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1658 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %23) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1659 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %24) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 1660 | ret void | ||
| 1661 | } | ||
| 1662 | |||
| 1663 | ; Function Attrs: nounwind readnone | ||
| 1664 | declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 | ||
| 1665 | |||
| 1666 | ; Function Attrs: nounwind | ||
| 1667 | declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 | ||
| 1668 | |||
| 1669 | ; Function Attrs: nounwind readonly | ||
| 1670 | declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2 | ||
| 1671 | |||
| 1672 | ; Function Attrs: nounwind readonly | ||
| 1673 | declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 | ||
| 1674 | |||
| 1675 | ; Function Attrs: nounwind readonly | ||
| 1676 | declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #2 | ||
| 1677 | |||
| 1678 | ; Function Attrs: nounwind readonly | ||
| 1679 | declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 | ||
| 1680 | |||
| 1681 | attributes #0 = { nounwind readnone } | ||
| 1682 | attributes #1 = { nounwind } | ||
| 1683 | attributes #2 = { nounwind readonly } | ||
| 1684 | |||
| 1685 | !llvm.ident = !{!0} | ||
| 1686 | !dx.version = !{!1} | ||
| 1687 | !dx.valver = !{!2} | ||
| 1688 | !dx.shaderModel = !{!3} | ||
| 1689 | !dx.resources = !{!4} | ||
| 1690 | !dx.viewIdState = !{!12} | ||
| 1691 | !dx.entryPoints = !{!13} | ||
| 1692 | |||
| 1693 | !0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"} | ||
| 1694 | !1 = !{i32 1, i32 0} | ||
| 1695 | !2 = !{i32 1, i32 6} | ||
| 1696 | !3 = !{!"ps", i32 6, i32 0} | ||
| 1697 | !4 = !{!5, null, !8, !10} | ||
| 1698 | !5 = !{!6} | ||
| 1699 | !6 = !{i32 0, %"class.Texture3D<vector<float, 4> >"* undef, !"", i32 2, i32 0, i32 1, i32 4, i32 0, !7} | ||
| 1700 | !7 = !{i32 0, i32 9} | ||
| 1701 | !8 = !{!9} | ||
| 1702 | !9 = !{i32 0, %SourceRegionBuffer* undef, !"", i32 3, i32 0, i32 1, i32 24, null} | ||
| 1703 | !10 = !{!11} | ||
| 1704 | !11 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null} | ||
| 1705 | !12 = !{[10 x i32] [i32 8, i32 4, i32 15, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0]} | ||
| 1706 | !13 = !{void ()* @BlitFrom3D, !"BlitFrom3D", !14, !4, null} | ||
| 1707 | !14 = !{!15, !20, null} | ||
| 1708 | !15 = !{!16, !19} | ||
| 1709 | !16 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !17, i8 2, i32 1, i8 2, i32 0, i8 0, !18} | ||
| 1710 | !17 = !{i32 0} | ||
| 1711 | !18 = !{i32 3, i32 3} | ||
| 1712 | !19 = !{i32 1, !"SV_Position", i8 9, i8 3, !17, i8 4, i32 1, i8 4, i32 1, i8 0, null} | ||
| 1713 | !20 = !{!21} | ||
| 1714 | !21 = !{i32 0, !"SV_Target", i8 9, i8 16, !17, i8 0, i32 1, i8 4, i32 0, i8 0, !22} | ||
| 1715 | !22 = !{i32 3, i32 15} | ||
| 1716 | |||
| 1717 | #endif | ||
| 1718 | |||
| 1719 | const unsigned char g_BlitFrom3D[] = { | ||
| 1720 | 0x44, 0x58, 0x42, 0x43, 0x02, 0xc7, 0x0f, 0x7e, 0xe3, 0x5a, 0xf4, 0x9b, | ||
| 1721 | 0xc5, 0xb2, 0xf8, 0xed, 0xa6, 0x79, 0xed, 0xf4, 0x01, 0x00, 0x00, 0x00, | ||
| 1722 | 0x3f, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
| 1723 | 0x50, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, | ||
| 1724 | 0xe7, 0x01, 0x00, 0x00, 0x77, 0x02, 0x00, 0x00, 0x5f, 0x0a, 0x00, 0x00, | ||
| 1725 | 0x7b, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, | ||
| 1726 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, | ||
| 1727 | 0x5d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 1728 | 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1729 | 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1730 | 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1731 | 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
| 1732 | 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, | ||
| 1733 | 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, | ||
| 1734 | 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, | ||
| 1735 | 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 1736 | 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, | ||
| 1737 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, | ||
| 1738 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1739 | 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, | ||
| 1740 | 0x53, 0x56, 0x30, 0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 1741 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1742 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, | ||
| 1743 | 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 1744 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 1745 | 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, | ||
| 1746 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, | ||
| 1747 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, | ||
| 1748 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, | ||
| 1749 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, | ||
| 1750 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, | ||
| 1751 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, | ||
| 1752 | 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x01, | ||
| 1753 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, | ||
| 1754 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x42, 0x00, 0x03, | ||
| 1755 | 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 1756 | 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1757 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x0f, | ||
| 1758 | 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1759 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1760 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x54, 0x53, 0x30, 0x88, | ||
| 1761 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, | ||
| 1762 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, | ||
| 1763 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3c, | ||
| 1764 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x5c, | ||
| 1765 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x7c, | ||
| 1766 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, | ||
| 1767 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, | ||
| 1768 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, | ||
| 1769 | 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 1770 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, | ||
| 1771 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 1772 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xe0, | ||
| 1773 | 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xf8, 0x01, 0x00, 0x00, 0x44, | ||
| 1774 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xc8, | ||
| 1775 | 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xef, | ||
| 1776 | 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 1777 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 1778 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 1779 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 1780 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 1781 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 1782 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 1783 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 1784 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 1785 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 1786 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 1787 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 1788 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x58, | ||
| 1789 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 1790 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 1791 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, | ||
| 1792 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 1793 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 1794 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 1795 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 1796 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 1797 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 1798 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 1799 | 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, 0x86, 0x61, 0x28, 0xc4, | ||
| 1800 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 1801 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, 0x23, 0x82, 0x20, 0x08, | ||
| 1802 | 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 1803 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0xa6, 0x36, | ||
| 1804 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 1805 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x87, 0x39, 0x20, 0x05, 0x3e, | ||
| 1806 | 0xb0, 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, 0xe0, 0x03, 0x73, | ||
| 1807 | 0x60, 0x87, 0x77, 0x08, 0x07, 0x7a, 0x60, 0x03, 0x30, 0xa0, 0x03, 0x3f, | ||
| 1808 | 0x00, 0x03, 0x3f, 0xd0, 0x03, 0x3d, 0x68, 0x87, 0x74, 0x80, 0x87, 0x79, | ||
| 1809 | 0xf8, 0x05, 0x7a, 0xc8, 0x07, 0x78, 0x28, 0x07, 0x14, 0x10, 0x33, 0x89, | ||
| 1810 | 0xc1, 0x38, 0xb0, 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x01, 0x2d, 0x94, | ||
| 1811 | 0x03, 0x3e, 0xd0, 0x43, 0x3d, 0xc8, 0x43, 0x39, 0xcc, 0x01, 0x29, 0xf0, | ||
| 1812 | 0x81, 0x3d, 0x94, 0xc3, 0x38, 0xd0, 0xc3, 0x3b, 0xc8, 0x03, 0x1f, 0x98, | ||
| 1813 | 0x03, 0x3b, 0xbc, 0x43, 0x38, 0xd0, 0x03, 0x1b, 0x80, 0x01, 0x1d, 0xf8, | ||
| 1814 | 0x01, 0x18, 0xf8, 0x01, 0x12, 0x32, 0x8d, 0xb6, 0x61, 0x04, 0x61, 0x38, | ||
| 1815 | 0x89, 0x75, 0xa8, 0x48, 0x20, 0x56, 0xc2, 0x40, 0x9c, 0x66, 0xa3, 0x8a, | ||
| 1816 | 0x82, 0x88, 0x10, 0xd1, 0x75, 0xc4, 0x40, 0xde, 0x4d, 0xd2, 0x14, 0x51, | ||
| 1817 | 0xc2, 0xe4, 0xb3, 0x00, 0xf3, 0x2c, 0x44, 0xc4, 0x4e, 0xc0, 0x44, 0xa0, | ||
| 1818 | 0x80, 0x20, 0x30, 0x15, 0x08, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, | ||
| 1819 | 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, | ||
| 1820 | 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, | ||
| 1821 | 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, | ||
| 1822 | 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, | ||
| 1823 | 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, | ||
| 1824 | 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, | ||
| 1825 | 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, | ||
| 1826 | 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, | ||
| 1827 | 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, | ||
| 1828 | 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, | ||
| 1829 | 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, | ||
| 1830 | 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 1831 | 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 1832 | 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
| 1833 | 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, | ||
| 1834 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, | ||
| 1835 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, | ||
| 1836 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x90, 0xc7, 0x02, 0x02, | ||
| 1837 | 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x2c, 0x10, 0x14, | ||
| 1838 | 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, | ||
| 1839 | 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, | ||
| 1840 | 0x8a, 0xa0, 0x10, 0x4a, 0xa2, 0x0c, 0x0a, 0xa6, 0x1c, 0x0a, 0xa2, 0x40, | ||
| 1841 | 0x4a, 0xa1, 0x50, 0xca, 0xa3, 0x74, 0xa8, 0x28, 0x89, 0x11, 0x80, 0x22, | ||
| 1842 | 0x28, 0x83, 0x42, 0x28, 0x10, 0xaa, 0x6a, 0x80, 0xb8, 0x19, 0x00, 0xf2, | ||
| 1843 | 0x66, 0x00, 0xe8, 0x9b, 0x01, 0xa0, 0x70, 0x06, 0x80, 0xc4, 0xb1, 0x14, | ||
| 1844 | 0x84, 0x78, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, | ||
| 1845 | 0x18, 0x00, 0x00, 0xaf, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, | ||
| 1846 | 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, | ||
| 1847 | 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, | ||
| 1848 | 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, | ||
| 1849 | 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, | ||
| 1850 | 0x04, 0x13, 0x04, 0xe2, 0x98, 0x20, 0x10, 0xc8, 0x06, 0x61, 0x20, 0x36, | ||
| 1851 | 0x08, 0x04, 0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, 0x24, 0x1b, 0x86, 0x03, | ||
| 1852 | 0x21, 0x26, 0x08, 0x5c, 0xc7, 0x67, 0xea, 0xad, 0x4e, 0x6e, 0xac, 0x8c, | ||
| 1853 | 0xaa, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x6c, 0x86, 0x68, 0x82, 0x40, 0x28, | ||
| 1854 | 0x13, 0x04, 0x62, 0x99, 0x20, 0x10, 0xcc, 0x06, 0x81, 0x70, 0x36, 0x24, | ||
| 1855 | 0x84, 0xb2, 0x30, 0xc4, 0xd0, 0x10, 0xcf, 0x86, 0x00, 0x9a, 0x20, 0x7c, | ||
| 1856 | 0x1f, 0xa5, 0xa9, 0xb7, 0x3a, 0xb9, 0xb1, 0x32, 0xa9, 0xb2, 0xb3, 0xb4, | ||
| 1857 | 0x37, 0x37, 0xa1, 0x3a, 0x33, 0xb3, 0x32, 0xb9, 0x09, 0x02, 0xd1, 0x4c, | ||
| 1858 | 0x10, 0x08, 0x67, 0x03, 0x42, 0x48, 0x13, 0x45, 0x0c, 0x15, 0xb0, 0x21, | ||
| 1859 | 0xb0, 0x26, 0x08, 0x61, 0x00, 0x06, 0x6c, 0xa6, 0xde, 0xea, 0xe4, 0xc6, | ||
| 1860 | 0xca, 0xa6, 0xc2, 0xda, 0xe0, 0xd8, 0xca, 0xe4, 0x36, 0x20, 0x04, 0x96, | ||
| 1861 | 0x31, 0xc4, 0x40, 0x00, 0x1b, 0x02, 0x6d, 0x03, 0x11, 0x01, 0xd7, 0x36, | ||
| 1862 | 0x41, 0xf0, 0x3c, 0x26, 0x55, 0x56, 0x4c, 0x65, 0x66, 0x74, 0x54, 0x6f, | ||
| 1863 | 0x70, 0x13, 0x04, 0xe2, 0x99, 0x20, 0x54, 0xdc, 0x06, 0x04, 0xf1, 0x28, | ||
| 1864 | 0xe2, 0x73, 0x1c, 0x30, 0x20, 0x53, 0x65, 0x45, 0x94, 0xd6, 0x56, 0xe6, | ||
| 1865 | 0x36, 0x97, 0xf6, 0xe6, 0x36, 0x37, 0x41, 0x20, 0xa0, 0x0d, 0x08, 0x22, | ||
| 1866 | 0x06, 0xd4, 0x18, 0x7c, 0x8e, 0x03, 0x06, 0x44, 0x9a, 0xd2, 0xe0, 0x98, | ||
| 1867 | 0xca, 0xec, 0xca, 0xd8, 0x26, 0x08, 0x44, 0x34, 0x41, 0x20, 0xa4, 0x0d, | ||
| 1868 | 0x08, 0x52, 0x06, 0x94, 0x19, 0x7c, 0x67, 0xe0, 0x80, 0x01, 0x19, 0xa6, | ||
| 1869 | 0xb0, 0xbc, 0x32, 0xb9, 0x27, 0x39, 0xa2, 0x32, 0x38, 0x3a, 0xb4, 0x09, | ||
| 1870 | 0x02, 0x31, 0x6d, 0x40, 0x90, 0x34, 0xa0, 0xd4, 0xe0, 0x73, 0x1c, 0x30, | ||
| 1871 | 0xd8, 0x50, 0x54, 0x61, 0x40, 0x06, 0x68, 0xb0, 0x06, 0x1b, 0x06, 0xa2, | ||
| 1872 | 0x63, 0x83, 0x09, 0x82, 0x00, 0x6c, 0x00, 0x36, 0x0c, 0xc4, 0x1b, 0xbc, | ||
| 1873 | 0xc1, 0x86, 0x00, 0x0e, 0x36, 0x0c, 0x83, 0x1b, 0xc4, 0xc1, 0x04, 0x41, | ||
| 1874 | 0x0c, 0xc2, 0x60, 0x43, 0x30, 0x07, 0x54, 0x84, 0xd8, 0xd2, 0xe8, 0x8c, | ||
| 1875 | 0xe4, 0xde, 0xda, 0x66, 0x88, 0x88, 0x50, 0x15, 0x61, 0x0d, 0x3d, 0x3d, | ||
| 1876 | 0x49, 0x11, 0x4d, 0x10, 0x0a, 0x6b, 0x82, 0x50, 0x5c, 0x1b, 0x02, 0x62, | ||
| 1877 | 0x82, 0x50, 0x60, 0x1b, 0x04, 0x8a, 0xda, 0xb0, 0x10, 0x76, 0x70, 0x07, | ||
| 1878 | 0x78, 0x90, 0x07, 0x7a, 0x30, 0xe8, 0x01, 0x81, 0x07, 0x7b, 0xc0, 0x65, | ||
| 1879 | 0xca, 0xea, 0x0b, 0xea, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd, 0x6d, 0x82, | ||
| 1880 | 0x50, 0x64, 0x13, 0x84, 0x42, 0xdb, 0xb0, 0x0c, 0x7d, 0x70, 0x07, 0x7e, | ||
| 1881 | 0x90, 0x07, 0x7f, 0x30, 0xfc, 0xc1, 0x80, 0x07, 0xc0, 0x06, 0x81, 0x0f, | ||
| 1882 | 0x40, 0x81, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, 0xdd, | ||
| 1883 | 0x04, 0xa1, 0xd8, 0x26, 0x08, 0x04, 0xb5, 0x41, 0xa0, 0x48, 0x61, 0xc3, | ||
| 1884 | 0x42, 0x88, 0xc2, 0x1d, 0x8c, 0x42, 0x1e, 0xe0, 0xc1, 0xf0, 0x07, 0x04, | ||
| 1885 | 0x1e, 0x94, 0xc2, 0x86, 0xc0, 0x14, 0x36, 0x0c, 0xa1, 0x70, 0x0a, 0xc0, | ||
| 1886 | 0x86, 0xc2, 0x0d, 0xea, 0x00, 0x15, 0x38, 0x80, 0x86, 0x19, 0xdb, 0x5b, | ||
| 1887 | 0x18, 0xdd, 0x1c, 0x8b, 0x34, 0xb7, 0x39, 0xba, 0xb9, 0x09, 0x02, 0x51, | ||
| 1888 | 0xd1, 0x98, 0x4b, 0x3b, 0xfb, 0x62, 0x23, 0xa3, 0x31, 0x97, 0x76, 0xf6, | ||
| 1889 | 0x35, 0x47, 0x47, 0x84, 0xae, 0x0c, 0xef, 0xcb, 0xed, 0x4d, 0xae, 0x6d, | ||
| 1890 | 0x83, 0xa2, 0x0a, 0x67, 0xb0, 0x0a, 0xac, 0xd0, 0x0a, 0x8c, 0x2b, 0x34, | ||
| 1891 | 0xaf, 0x30, 0x54, 0x61, 0x63, 0xb3, 0x6b, 0x73, 0x49, 0x23, 0x2b, 0x73, | ||
| 1892 | 0xa3, 0x9b, 0x12, 0x04, 0x55, 0xc8, 0xf0, 0x5c, 0xec, 0xca, 0xe4, 0xe6, | ||
| 1893 | 0xd2, 0xde, 0xdc, 0xa6, 0x04, 0x44, 0x13, 0x32, 0x3c, 0x17, 0xbb, 0x30, | ||
| 1894 | 0x36, 0xbb, 0x32, 0xb9, 0x29, 0x41, 0x51, 0x87, 0x0c, 0xcf, 0x65, 0x0e, | ||
| 1895 | 0x2d, 0x8c, 0xac, 0x4c, 0xae, 0xe9, 0x8d, 0xac, 0x8c, 0x6d, 0x4a, 0x80, | ||
| 1896 | 0x94, 0x21, 0xc3, 0x73, 0x91, 0x2b, 0x9b, 0x7b, 0xab, 0x93, 0x1b, 0x2b, | ||
| 1897 | 0x9b, 0x9b, 0x12, 0x6c, 0x95, 0xc8, 0xf0, 0x5c, 0xe8, 0xf2, 0xe0, 0xca, | ||
| 1898 | 0x82, 0xdc, 0xdc, 0xde, 0xe8, 0xc2, 0xe8, 0xd2, 0xde, 0xdc, 0xe6, 0xa6, | ||
| 1899 | 0x08, 0x6c, 0x10, 0x07, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, | ||
| 1900 | 0x92, 0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04, 0x73, 0x50, 0x87, | ||
| 1901 | 0x0c, 0xcf, 0xa5, 0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd, 0x8d, | ||
| 1902 | 0x6e, 0x6e, 0x4a, 0x80, 0x0a, 0x5d, 0xc8, 0xf0, 0x5c, 0xc6, 0xde, 0xea, | ||
| 1903 | 0xdc, 0xe8, 0xca, 0xe4, 0xe6, 0xa6, 0x04, 0xaf, 0x00, 0x00, 0x00, 0x79, | ||
| 1904 | 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, | ||
| 1905 | 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, | ||
| 1906 | 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, | ||
| 1907 | 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, | ||
| 1908 | 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, | ||
| 1909 | 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, | ||
| 1910 | 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, | ||
| 1911 | 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, | ||
| 1912 | 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, | ||
| 1913 | 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, | ||
| 1914 | 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, | ||
| 1915 | 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, | ||
| 1916 | 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, | ||
| 1917 | 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, | ||
| 1918 | 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, | ||
| 1919 | 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, | ||
| 1920 | 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, | ||
| 1921 | 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, | ||
| 1922 | 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, | ||
| 1923 | 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, | ||
| 1924 | 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, | ||
| 1925 | 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, | ||
| 1926 | 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, | ||
| 1927 | 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, | ||
| 1928 | 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, | ||
| 1929 | 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, | ||
| 1930 | 0x20, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x06, 0xa0, 0x6c, 0x0b, 0x32, | ||
| 1931 | 0x7d, 0x91, 0xc3, 0xdc, 0x9d, 0x11, 0x6c, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, | ||
| 1932 | 0x04, 0x54, 0x51, 0x10, 0x51, 0xe9, 0x00, 0x43, 0x49, 0x18, 0x80, 0x80, | ||
| 1933 | 0xf9, 0xc5, 0x6d, 0x5b, 0xc1, 0x36, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x40, | ||
| 1934 | 0x15, 0x05, 0x11, 0x95, 0x0e, 0x30, 0x94, 0x84, 0x01, 0x08, 0x98, 0x8f, | ||
| 1935 | 0xdc, 0xb6, 0x19, 0x48, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x44, 0x04, 0x30, | ||
| 1936 | 0x11, 0x21, 0xd0, 0x0c, 0x0b, 0x61, 0x01, 0xd3, 0x70, 0xf9, 0xce, 0xe3, | ||
| 1937 | 0x2f, 0x0e, 0x30, 0x88, 0xcd, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x36, 0x50, | ||
| 1938 | 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x04, 0x30, 0xcf, 0x42, 0x94, 0x44, 0x45, | ||
| 1939 | 0x2c, 0x7e, 0x71, 0xdb, 0x26, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, | ||
| 1940 | 0x39, 0x11, 0x81, 0x52, 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x00, 0x00, | ||
| 1941 | 0x00, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, | ||
| 1942 | 0x00, 0x00, 0x00, 0x49, 0xc2, 0xf4, 0xbe, 0x13, 0x34, 0x00, 0xe0, 0x7c, | ||
| 1943 | 0x3f, 0x23, 0xe9, 0x79, 0x8b, 0x27, 0xf4, 0x44, 0x58, 0x49, 0x4c, 0xbc, | ||
| 1944 | 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xef, 0x01, 0x00, 0x00, 0x44, | ||
| 1945 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xa4, | ||
| 1946 | 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xe6, | ||
| 1947 | 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 1948 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 1949 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 1950 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 1951 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 1952 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 1953 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 1954 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 1955 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 1956 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 1957 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 1958 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 1959 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x58, | ||
| 1960 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 1961 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 1962 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, | ||
| 1963 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 1964 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 1965 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 1966 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 1967 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 1968 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 1969 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 1970 | 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, 0x86, 0x61, 0x28, 0xc4, | ||
| 1971 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 1972 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, 0x23, 0x82, 0x20, 0x08, | ||
| 1973 | 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 1974 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0xa6, 0x36, | ||
| 1975 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 1976 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x87, 0x39, 0x20, 0x05, 0x3e, | ||
| 1977 | 0xb0, 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, 0xe0, 0x03, 0x73, | ||
| 1978 | 0x60, 0x87, 0x77, 0x08, 0x07, 0x7a, 0x60, 0x03, 0x30, 0xa0, 0x03, 0x3f, | ||
| 1979 | 0x00, 0x03, 0x3f, 0xd0, 0x03, 0x3d, 0x68, 0x87, 0x74, 0x80, 0x87, 0x79, | ||
| 1980 | 0xf8, 0x05, 0x7a, 0xc8, 0x07, 0x78, 0x28, 0x07, 0x14, 0x10, 0x33, 0x89, | ||
| 1981 | 0xc1, 0x38, 0xb0, 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x01, 0x2d, 0x94, | ||
| 1982 | 0x03, 0x3e, 0xd0, 0x43, 0x3d, 0xc8, 0x43, 0x39, 0xcc, 0x01, 0x29, 0xf0, | ||
| 1983 | 0x81, 0x3d, 0x94, 0xc3, 0x38, 0xd0, 0xc3, 0x3b, 0xc8, 0x03, 0x1f, 0x98, | ||
| 1984 | 0x03, 0x3b, 0xbc, 0x43, 0x38, 0xd0, 0x03, 0x1b, 0x80, 0x01, 0x1d, 0xf8, | ||
| 1985 | 0x01, 0x18, 0xf8, 0x01, 0x12, 0x32, 0x8d, 0xb6, 0x61, 0x04, 0x61, 0x38, | ||
| 1986 | 0x89, 0x75, 0xa8, 0x48, 0x20, 0x56, 0xc2, 0x40, 0x9c, 0x66, 0xa3, 0x8a, | ||
| 1987 | 0x82, 0x88, 0x10, 0xd1, 0x75, 0xc4, 0x40, 0xde, 0x4d, 0xd2, 0x14, 0x51, | ||
| 1988 | 0xc2, 0xe4, 0xb3, 0x00, 0xf3, 0x2c, 0x44, 0xc4, 0x4e, 0xc0, 0x44, 0xa0, | ||
| 1989 | 0x80, 0x20, 0x30, 0x15, 0x08, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, | ||
| 1990 | 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, | ||
| 1991 | 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, | ||
| 1992 | 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, | ||
| 1993 | 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, | ||
| 1994 | 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, | ||
| 1995 | 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, | ||
| 1996 | 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, | ||
| 1997 | 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, | ||
| 1998 | 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, | ||
| 1999 | 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, | ||
| 2000 | 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, | ||
| 2001 | 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2002 | 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 2003 | 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
| 2004 | 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, | ||
| 2005 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, | ||
| 2006 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, | ||
| 2007 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x90, 0xc7, 0x02, 0x02, | ||
| 2008 | 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x2c, 0x10, 0x10, | ||
| 2009 | 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, | ||
| 2010 | 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, | ||
| 2011 | 0x8a, 0xa0, 0x10, 0x4a, 0xa2, 0x0c, 0x0a, 0xa6, 0x3c, 0xa8, 0x28, 0x89, | ||
| 2012 | 0x11, 0x80, 0x22, 0x28, 0x83, 0x42, 0x28, 0x10, 0xe2, 0x66, 0x00, 0xe8, | ||
| 2013 | 0x9b, 0x01, 0xa0, 0x70, 0x06, 0x80, 0xc4, 0xb1, 0x14, 0x84, 0x78, 0x1e, | ||
| 2014 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x67, | ||
| 2015 | 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, | ||
| 2016 | 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, | ||
| 2017 | 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, | ||
| 2018 | 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, | ||
| 2019 | 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xe2, | ||
| 2020 | 0x98, 0x20, 0x10, 0xc8, 0x06, 0x61, 0x20, 0x26, 0x08, 0x44, 0xb2, 0x41, | ||
| 2021 | 0x18, 0x0c, 0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x9c, | ||
| 2022 | 0x45, 0x60, 0x82, 0x40, 0x28, 0x13, 0x04, 0x62, 0x99, 0x20, 0x10, 0xcc, | ||
| 2023 | 0x06, 0x81, 0x70, 0x36, 0x24, 0x84, 0xb2, 0x30, 0xc4, 0xd0, 0x10, 0xcf, | ||
| 2024 | 0x86, 0x00, 0x9a, 0x20, 0x7c, 0xd7, 0x04, 0x81, 0x68, 0x26, 0x08, 0x84, | ||
| 2025 | 0xb3, 0x01, 0x21, 0xa4, 0x65, 0x22, 0x06, 0x0a, 0xd8, 0x10, 0x54, 0x13, | ||
| 2026 | 0x84, 0x30, 0xc0, 0x36, 0x20, 0xc4, 0xb5, 0x30, 0xc4, 0x40, 0x00, 0x1b, | ||
| 2027 | 0x02, 0x6c, 0x03, 0x11, 0x01, 0x56, 0x36, 0x41, 0x10, 0x83, 0x6c, 0x43, | ||
| 2028 | 0xb0, 0x4d, 0x10, 0x04, 0x80, 0x8a, 0x10, 0x5b, 0x1a, 0x9d, 0x91, 0xdc, | ||
| 2029 | 0x5b, 0xdb, 0x0c, 0x11, 0x11, 0xaa, 0x22, 0xac, 0xa1, 0xa7, 0x27, 0x29, | ||
| 2030 | 0xa2, 0x09, 0x42, 0x01, 0x4d, 0x10, 0x8a, 0x68, 0x43, 0x40, 0x4c, 0x10, | ||
| 2031 | 0x0a, 0x69, 0x83, 0x30, 0x4d, 0x1b, 0x16, 0xe2, 0x03, 0x83, 0x30, 0x10, | ||
| 2032 | 0x83, 0x31, 0x18, 0xc6, 0x80, 0x08, 0x03, 0x32, 0xe0, 0x32, 0x65, 0xf5, | ||
| 2033 | 0x05, 0xf5, 0x36, 0x97, 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x41, 0x28, 0xa6, | ||
| 2034 | 0x09, 0x42, 0x41, 0x6d, 0x58, 0x06, 0x33, 0x00, 0x83, 0x33, 0x10, 0x03, | ||
| 2035 | 0x34, 0x18, 0xd0, 0x60, 0x08, 0x03, 0x60, 0x83, 0x50, 0x06, 0x69, 0xc0, | ||
| 2036 | 0x64, 0xca, 0xea, 0x8b, 0x2a, 0x4c, 0xee, 0xac, 0x8c, 0x6e, 0x82, 0x50, | ||
| 2037 | 0x54, 0x13, 0x04, 0xe2, 0xd9, 0x20, 0x4c, 0x6d, 0xb0, 0x61, 0x21, 0xd6, | ||
| 2038 | 0x00, 0x0c, 0xd8, 0x40, 0x0c, 0xc2, 0x60, 0x40, 0x03, 0x22, 0x0c, 0xdc, | ||
| 2039 | 0x60, 0x43, 0xf0, 0x06, 0x1b, 0x06, 0x35, 0x80, 0x03, 0x60, 0x43, 0xd1, | ||
| 2040 | 0x79, 0x71, 0xa0, 0x01, 0x55, 0xd8, 0xd8, 0xec, 0xda, 0x5c, 0xd2, 0xc8, | ||
| 2041 | 0xca, 0xdc, 0xe8, 0xa6, 0x04, 0x41, 0x15, 0x32, 0x3c, 0x17, 0xbb, 0x32, | ||
| 2042 | 0xb9, 0xb9, 0xb4, 0x37, 0xb7, 0x29, 0x01, 0xd1, 0x84, 0x0c, 0xcf, 0xc5, | ||
| 2043 | 0x2e, 0x8c, 0xcd, 0xae, 0x4c, 0x6e, 0x4a, 0x60, 0xd4, 0x21, 0xc3, 0x73, | ||
| 2044 | 0x99, 0x43, 0x0b, 0x23, 0x2b, 0x93, 0x6b, 0x7a, 0x23, 0x2b, 0x63, 0x9b, | ||
| 2045 | 0x12, 0x20, 0x65, 0xc8, 0xf0, 0x5c, 0xe4, 0xca, 0xe6, 0xde, 0xea, 0xe4, | ||
| 2046 | 0xc6, 0xca, 0xe6, 0xa6, 0x04, 0x59, 0x1d, 0x32, 0x3c, 0x17, 0xbb, 0xb4, | ||
| 2047 | 0xb2, 0xbb, 0x24, 0xb2, 0x29, 0xba, 0x30, 0xba, 0xb2, 0x29, 0xc1, 0x56, | ||
| 2048 | 0x87, 0x0c, 0xcf, 0xa5, 0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd, | ||
| 2049 | 0x8d, 0x6e, 0x6e, 0x4a, 0x10, 0x07, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, | ||
| 2050 | 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, | ||
| 2051 | 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, | ||
| 2052 | 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, | ||
| 2053 | 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, | ||
| 2054 | 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, | ||
| 2055 | 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, | ||
| 2056 | 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, | ||
| 2057 | 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, | ||
| 2058 | 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, | ||
| 2059 | 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, | ||
| 2060 | 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, | ||
| 2061 | 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, | ||
| 2062 | 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, | ||
| 2063 | 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, | ||
| 2064 | 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, | ||
| 2065 | 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, | ||
| 2066 | 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, | ||
| 2067 | 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, | ||
| 2068 | 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, | ||
| 2069 | 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, | ||
| 2070 | 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, | ||
| 2071 | 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, | ||
| 2072 | 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, | ||
| 2073 | 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, | ||
| 2074 | 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, | ||
| 2075 | 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x1f, | ||
| 2076 | 0x00, 0x00, 0x00, 0x06, 0xa0, 0x6c, 0x0b, 0x32, 0x7d, 0x91, 0xc3, 0xdc, | ||
| 2077 | 0x9d, 0x11, 0x6c, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x04, 0x54, 0x51, 0x10, | ||
| 2078 | 0x51, 0xe9, 0x00, 0x43, 0x49, 0x18, 0x80, 0x80, 0xf9, 0xc5, 0x6d, 0x5b, | ||
| 2079 | 0xc1, 0x36, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x40, 0x15, 0x05, 0x11, 0x95, | ||
| 2080 | 0x0e, 0x30, 0x94, 0x84, 0x01, 0x08, 0x98, 0x8f, 0xdc, 0xb6, 0x19, 0x48, | ||
| 2081 | 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x44, 0x04, 0x30, 0x11, 0x21, 0xd0, 0x0c, | ||
| 2082 | 0x0b, 0x61, 0x01, 0xd3, 0x70, 0xf9, 0xce, 0xe3, 0x2f, 0x0e, 0x30, 0x88, | ||
| 2083 | 0xcd, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x36, 0x50, 0x0d, 0x97, 0xef, 0x3c, | ||
| 2084 | 0xbe, 0x04, 0x30, 0xcf, 0x42, 0x94, 0x44, 0x45, 0x2c, 0x7e, 0x71, 0xdb, | ||
| 2085 | 0x26, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11, 0x81, 0x52, | ||
| 2086 | 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x00, 0x61, 0x20, 0x00, 0x00, 0x41, | ||
| 2087 | 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, | ||
| 2088 | 0x00, 0x00, 0x00, 0x54, 0x8d, 0x00, 0x10, 0x51, 0x0a, 0x25, 0x57, 0x76, | ||
| 2089 | 0x33, 0x00, 0xc5, 0x47, 0x45, 0x09, 0xd0, 0x30, 0x03, 0x00, 0x00, 0x23, | ||
| 2090 | 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x71, 0x46, 0xa4, 0x69, 0xc8, 0x88, | ||
| 2091 | 0x41, 0x02, 0x80, 0x20, 0x18, 0x58, 0xdd, 0x01, 0x6d, 0x5b, 0x32, 0x62, | ||
| 2092 | 0x90, 0x00, 0x20, 0x08, 0x06, 0x96, 0x87, 0x48, 0x1c, 0xa7, 0x8c, 0x18, | ||
| 2093 | 0x24, 0x00, 0x08, 0x82, 0x81, 0x41, 0x06, 0x5a, 0xd7, 0x51, 0xc7, 0x88, | ||
| 2094 | 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x65, 0xb0, 0x79, 0x9e, 0x81, 0x8c, | ||
| 2095 | 0x18, 0x1c, 0x00, 0x08, 0x82, 0x01, 0x34, 0x06, 0xca, 0xf0, 0x8d, 0x26, | ||
| 2096 | 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68, 0x02, 0x31, | ||
| 2097 | 0x98, 0x70, 0xc8, 0xc7, 0x84, 0x43, 0x3e, 0x26, 0x18, 0xf0, 0x31, 0xc1, | ||
| 2098 | 0x80, 0xcf, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x40, 0x6c, 0x30, 0x31, | ||
| 2099 | 0x69, 0x30, 0x9a, 0x10, 0x04, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x30, | ||
| 2100 | 0xb5, 0x41, 0xe5, 0xac, 0xc1, 0x68, 0x42, 0x00, 0x5c, 0x30, 0xd4, 0x88, | ||
| 2101 | 0xc1, 0x03, 0x80, 0x20, 0x18, 0x34, 0x72, 0x60, 0x4d, 0xd2, 0x61, 0x10, | ||
| 2102 | 0x54, 0x1b, 0xb4, 0x41, 0x1b, 0x04, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, | ||
| 2103 | 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x23, 0x06, 0x09, 0x00, | ||
| 2104 | 0x82, 0x60, 0x80, 0xe0, 0xc1, 0x27, 0x07, 0x72, 0x90, 0x06, 0xc4, 0x88, | ||
| 2105 | 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x78, 0xf0, 0xc9, 0x81, 0x1c, 0x68, | ||
| 2106 | 0xc3, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x78, 0xf0, 0xc9, 0x81, | ||
| 2107 | 0x1c, 0xa0, 0x81, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x1e, | ||
| 2108 | 0x7c, 0x72, 0x20, 0x07, 0x67, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2109 | 0x00, 0x00, 0x00 | ||
| 2110 | }; | ||
| 2111 | #if 0 | ||
| 2112 | ; | ||
| 2113 | ; Input signature: | ||
| 2114 | ; | ||
| 2115 | ; Name Index Mask Register SysValue Format Used | ||
| 2116 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 2117 | ; TEXCOORD 0 xy 0 NONE float xy | ||
| 2118 | ; SV_Position 0 xyzw 1 POS float | ||
| 2119 | ; | ||
| 2120 | ; | ||
| 2121 | ; Output signature: | ||
| 2122 | ; | ||
| 2123 | ; Name Index Mask Register SysValue Format Used | ||
| 2124 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 2125 | ; SV_Target 0 xyzw 0 TARGET float xyzw | ||
| 2126 | ; | ||
| 2127 | ; shader hash: e88bd1fd8f6be3ae3e613ed8989b06d7 | ||
| 2128 | ; | ||
| 2129 | ; Pipeline Runtime Information: | ||
| 2130 | ; | ||
| 2131 | ; Pixel Shader | ||
| 2132 | ; DepthOutput=0 | ||
| 2133 | ; SampleFrequency=0 | ||
| 2134 | ; | ||
| 2135 | ; | ||
| 2136 | ; Input signature: | ||
| 2137 | ; | ||
| 2138 | ; Name Index InterpMode DynIdx | ||
| 2139 | ; -------------------- ----- ---------------------- ------ | ||
| 2140 | ; TEXCOORD 0 linear | ||
| 2141 | ; SV_Position 0 noperspective | ||
| 2142 | ; | ||
| 2143 | ; Output signature: | ||
| 2144 | ; | ||
| 2145 | ; Name Index InterpMode DynIdx | ||
| 2146 | ; -------------------- ----- ---------------------- ------ | ||
| 2147 | ; SV_Target 0 | ||
| 2148 | ; | ||
| 2149 | ; Buffer Definitions: | ||
| 2150 | ; | ||
| 2151 | ; cbuffer SourceRegionBuffer | ||
| 2152 | ; { | ||
| 2153 | ; | ||
| 2154 | ; struct SourceRegionBuffer | ||
| 2155 | ; { | ||
| 2156 | ; | ||
| 2157 | ; float2 UVLeftTop; ; Offset: 0 | ||
| 2158 | ; float2 UVDimensions; ; Offset: 8 | ||
| 2159 | ; uint MipLevel; ; Offset: 16 | ||
| 2160 | ; float LayerOrDepth; ; Offset: 20 | ||
| 2161 | ; | ||
| 2162 | ; } SourceRegionBuffer; ; Offset: 0 Size: 24 | ||
| 2163 | ; | ||
| 2164 | ; } | ||
| 2165 | ; | ||
| 2166 | ; | ||
| 2167 | ; Resource Bindings: | ||
| 2168 | ; | ||
| 2169 | ; Name Type Format Dim ID HLSL Bind Count | ||
| 2170 | ; ------------------------------ ---------- ------- ----------- ------- -------------- ------ | ||
| 2171 | ; SourceRegionBuffer cbuffer NA NA CB0 cb0,space3 1 | ||
| 2172 | ; SourceSampler sampler NA NA S0 s0,space2 1 | ||
| 2173 | ; SourceTextureCube texture f32 cube T0 t0,space2 1 | ||
| 2174 | ; | ||
| 2175 | ; | ||
| 2176 | ; ViewId state: | ||
| 2177 | ; | ||
| 2178 | ; Number of inputs: 8, outputs: 4 | ||
| 2179 | ; Outputs dependent on ViewId: { } | ||
| 2180 | ; Inputs contributing to computation of Outputs: | ||
| 2181 | ; output 0 depends on inputs: { 0, 1 } | ||
| 2182 | ; output 1 depends on inputs: { 0, 1 } | ||
| 2183 | ; output 2 depends on inputs: { 0, 1 } | ||
| 2184 | ; output 3 depends on inputs: { 0, 1 } | ||
| 2185 | ; | ||
| 2186 | target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" | ||
| 2187 | target triple = "dxil-ms-dx" | ||
| 2188 | |||
| 2189 | %dx.types.Handle = type { i8* } | ||
| 2190 | %dx.types.CBufRet.f32 = type { float, float, float, float } | ||
| 2191 | %dx.types.CBufRet.i32 = type { i32, i32, i32, i32 } | ||
| 2192 | %dx.types.ResRet.f32 = type { float, float, float, float, i32 } | ||
| 2193 | %"class.TextureCube<vector<float, 4> >" = type { <4 x float> } | ||
| 2194 | %SourceRegionBuffer = type { <2 x float>, <2 x float>, i32, float } | ||
| 2195 | %struct.SamplerState = type { i32 } | ||
| 2196 | |||
| 2197 | define void @BlitFromCube() { | ||
| 2198 | %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 2199 | %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 2200 | %3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 2201 | %4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 2202 | %5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 2203 | %6 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 0) ; CBufferLoadLegacy(handle,regIndex) | ||
| 2204 | %7 = extractvalue %dx.types.CBufRet.f32 %6, 0 | ||
| 2205 | %8 = extractvalue %dx.types.CBufRet.f32 %6, 1 | ||
| 2206 | %9 = extractvalue %dx.types.CBufRet.f32 %6, 2 | ||
| 2207 | %10 = extractvalue %dx.types.CBufRet.f32 %6, 3 | ||
| 2208 | %11 = fmul fast float %9, %4 | ||
| 2209 | %12 = fmul fast float %10, %5 | ||
| 2210 | %13 = fadd fast float %11, %7 | ||
| 2211 | %14 = fadd fast float %12, %8 | ||
| 2212 | %15 = fmul fast float %13, 2.000000e+00 | ||
| 2213 | %16 = fadd fast float %15, -1.000000e+00 | ||
| 2214 | %17 = fmul fast float %14, 2.000000e+00 | ||
| 2215 | %18 = fadd fast float %17, -1.000000e+00 | ||
| 2216 | %19 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 2217 | %20 = extractvalue %dx.types.CBufRet.f32 %19, 1 | ||
| 2218 | %21 = fptoui float %20 to i32 | ||
| 2219 | switch i32 %21, label %35 [ | ||
| 2220 | i32 0, label %22 | ||
| 2221 | i32 1, label %25 | ||
| 2222 | i32 2, label %27 | ||
| 2223 | i32 3, label %29 | ||
| 2224 | i32 4, label %30 | ||
| 2225 | i32 5, label %32 | ||
| 2226 | ] | ||
| 2227 | |||
| 2228 | ; <label>:22 ; preds = %0 | ||
| 2229 | %23 = fsub fast float -0.000000e+00, %18 | ||
| 2230 | %24 = fsub fast float -0.000000e+00, %16 | ||
| 2231 | br label %35 | ||
| 2232 | |||
| 2233 | ; <label>:25 ; preds = %0 | ||
| 2234 | %26 = fsub fast float -0.000000e+00, %18 | ||
| 2235 | br label %35 | ||
| 2236 | |||
| 2237 | ; <label>:27 ; preds = %0 | ||
| 2238 | %28 = fsub fast float -0.000000e+00, %18 | ||
| 2239 | br label %35 | ||
| 2240 | |||
| 2241 | ; <label>:29 ; preds = %0 | ||
| 2242 | br label %35 | ||
| 2243 | |||
| 2244 | ; <label>:30 ; preds = %0 | ||
| 2245 | %31 = fsub fast float -0.000000e+00, %18 | ||
| 2246 | br label %35 | ||
| 2247 | |||
| 2248 | ; <label>:32 ; preds = %0 | ||
| 2249 | %33 = fsub fast float -0.000000e+00, %16 | ||
| 2250 | %34 = fsub fast float -0.000000e+00, %18 | ||
| 2251 | br label %35 | ||
| 2252 | |||
| 2253 | ; <label>:35 ; preds = %32, %30, %29, %27, %25, %22, %0 | ||
| 2254 | %36 = phi float [ %33, %32 ], [ %16, %30 ], [ %16, %29 ], [ %16, %27 ], [ -1.000000e+00, %25 ], [ 1.000000e+00, %22 ], [ 0.000000e+00, %0 ] | ||
| 2255 | %37 = phi float [ %34, %32 ], [ %31, %30 ], [ -1.000000e+00, %29 ], [ 1.000000e+00, %27 ], [ %26, %25 ], [ %23, %22 ], [ 0.000000e+00, %0 ] | ||
| 2256 | %38 = phi float [ -1.000000e+00, %32 ], [ 1.000000e+00, %30 ], [ %18, %29 ], [ %28, %27 ], [ %16, %25 ], [ %24, %22 ], [ 0.000000e+00, %0 ] | ||
| 2257 | %39 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 2258 | %40 = extractvalue %dx.types.CBufRet.i32 %39, 0 | ||
| 2259 | %41 = uitofp i32 %40 to float | ||
| 2260 | %42 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %1, %dx.types.Handle %2, float %36, float %37, float %38, float undef, i32 undef, i32 undef, i32 undef, float %41) ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD) | ||
| 2261 | %43 = extractvalue %dx.types.ResRet.f32 %42, 0 | ||
| 2262 | %44 = extractvalue %dx.types.ResRet.f32 %42, 1 | ||
| 2263 | %45 = extractvalue %dx.types.ResRet.f32 %42, 2 | ||
| 2264 | %46 = extractvalue %dx.types.ResRet.f32 %42, 3 | ||
| 2265 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %43) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2266 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %44) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2267 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %45) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2268 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %46) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2269 | ret void | ||
| 2270 | } | ||
| 2271 | |||
| 2272 | ; Function Attrs: nounwind readnone | ||
| 2273 | declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 | ||
| 2274 | |||
| 2275 | ; Function Attrs: nounwind | ||
| 2276 | declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 | ||
| 2277 | |||
| 2278 | ; Function Attrs: nounwind readonly | ||
| 2279 | declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2 | ||
| 2280 | |||
| 2281 | ; Function Attrs: nounwind readonly | ||
| 2282 | declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 | ||
| 2283 | |||
| 2284 | ; Function Attrs: nounwind readonly | ||
| 2285 | declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #2 | ||
| 2286 | |||
| 2287 | ; Function Attrs: nounwind readonly | ||
| 2288 | declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 | ||
| 2289 | |||
| 2290 | attributes #0 = { nounwind readnone } | ||
| 2291 | attributes #1 = { nounwind } | ||
| 2292 | attributes #2 = { nounwind readonly } | ||
| 2293 | |||
| 2294 | !llvm.ident = !{!0} | ||
| 2295 | !dx.version = !{!1} | ||
| 2296 | !dx.valver = !{!2} | ||
| 2297 | !dx.shaderModel = !{!3} | ||
| 2298 | !dx.resources = !{!4} | ||
| 2299 | !dx.viewIdState = !{!12} | ||
| 2300 | !dx.entryPoints = !{!13} | ||
| 2301 | |||
| 2302 | !0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"} | ||
| 2303 | !1 = !{i32 1, i32 0} | ||
| 2304 | !2 = !{i32 1, i32 6} | ||
| 2305 | !3 = !{!"ps", i32 6, i32 0} | ||
| 2306 | !4 = !{!5, null, !8, !10} | ||
| 2307 | !5 = !{!6} | ||
| 2308 | !6 = !{i32 0, %"class.TextureCube<vector<float, 4> >"* undef, !"", i32 2, i32 0, i32 1, i32 5, i32 0, !7} | ||
| 2309 | !7 = !{i32 0, i32 9} | ||
| 2310 | !8 = !{!9} | ||
| 2311 | !9 = !{i32 0, %SourceRegionBuffer* undef, !"", i32 3, i32 0, i32 1, i32 24, null} | ||
| 2312 | !10 = !{!11} | ||
| 2313 | !11 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null} | ||
| 2314 | !12 = !{[10 x i32] [i32 8, i32 4, i32 15, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0]} | ||
| 2315 | !13 = !{void ()* @BlitFromCube, !"BlitFromCube", !14, !4, null} | ||
| 2316 | !14 = !{!15, !20, null} | ||
| 2317 | !15 = !{!16, !19} | ||
| 2318 | !16 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !17, i8 2, i32 1, i8 2, i32 0, i8 0, !18} | ||
| 2319 | !17 = !{i32 0} | ||
| 2320 | !18 = !{i32 3, i32 3} | ||
| 2321 | !19 = !{i32 1, !"SV_Position", i8 9, i8 3, !17, i8 4, i32 1, i8 4, i32 1, i8 0, null} | ||
| 2322 | !20 = !{!21} | ||
| 2323 | !21 = !{i32 0, !"SV_Target", i8 9, i8 16, !17, i8 0, i32 1, i8 4, i32 0, i8 0, !22} | ||
| 2324 | !22 = !{i32 3, i32 15} | ||
| 2325 | |||
| 2326 | #endif | ||
| 2327 | |||
| 2328 | const unsigned char g_BlitFromCube[] = { | ||
| 2329 | 0x44, 0x58, 0x42, 0x43, 0xaf, 0x86, 0xcc, 0x12, 0xb2, 0xe2, 0x55, 0xc6, | ||
| 2330 | 0x30, 0x3a, 0x18, 0x47, 0x98, 0xfe, 0x96, 0xb7, 0x01, 0x00, 0x00, 0x00, | ||
| 2331 | 0x97, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
| 2332 | 0x50, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, | ||
| 2333 | 0xe7, 0x01, 0x00, 0x00, 0x77, 0x02, 0x00, 0x00, 0x3b, 0x0a, 0x00, 0x00, | ||
| 2334 | 0x57, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, | ||
| 2335 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, | ||
| 2336 | 0x5d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 2337 | 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2338 | 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2339 | 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2340 | 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
| 2341 | 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, | ||
| 2342 | 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, | ||
| 2343 | 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, | ||
| 2344 | 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 2345 | 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, | ||
| 2346 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, | ||
| 2347 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2348 | 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, | ||
| 2349 | 0x53, 0x56, 0x30, 0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 2350 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2351 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, | ||
| 2352 | 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 2353 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 2354 | 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, | ||
| 2355 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, | ||
| 2356 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, | ||
| 2357 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, | ||
| 2358 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, | ||
| 2359 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, | ||
| 2360 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, | ||
| 2361 | 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x01, | ||
| 2362 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, | ||
| 2363 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x42, 0x00, 0x03, | ||
| 2364 | 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 2365 | 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2366 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x0f, | ||
| 2367 | 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2368 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2369 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x54, 0x53, 0x30, 0x88, | ||
| 2370 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, | ||
| 2371 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, | ||
| 2372 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3c, | ||
| 2373 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x5c, | ||
| 2374 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x7c, | ||
| 2375 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, | ||
| 2376 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, | ||
| 2377 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, | ||
| 2378 | 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 2379 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, | ||
| 2380 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 2381 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xbc, | ||
| 2382 | 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xef, 0x01, 0x00, 0x00, 0x44, | ||
| 2383 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xa4, | ||
| 2384 | 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xe6, | ||
| 2385 | 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 2386 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 2387 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 2388 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 2389 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 2390 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 2391 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 2392 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 2393 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 2394 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 2395 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 2396 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 2397 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x47, | ||
| 2398 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 2399 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 2400 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x88, 0xc1, 0x08, 0x40, | ||
| 2401 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 2402 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 2403 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 2404 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 2405 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 2406 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 2407 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 2408 | 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, 0x86, 0x61, 0x28, 0xc4, | ||
| 2409 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 2410 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, 0x23, 0x82, 0x20, 0x08, | ||
| 2411 | 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 2412 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0x26, 0x32, | ||
| 2413 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 2414 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x87, 0x51, 0xa8, 0x07, 0x71, | ||
| 2415 | 0x28, 0x07, 0x3e, 0xb0, 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, | ||
| 2416 | 0xe0, 0x03, 0x73, 0x60, 0x87, 0x77, 0x08, 0x07, 0x7a, 0x60, 0x03, 0x30, | ||
| 2417 | 0xa0, 0x03, 0x3f, 0x00, 0x03, 0x3f, 0x40, 0x41, 0x46, 0xda, 0x30, 0x82, | ||
| 2418 | 0x30, 0x9c, 0xc4, 0x3a, 0x54, 0x24, 0x10, 0x2b, 0x61, 0x20, 0x4e, 0xb3, | ||
| 2419 | 0x51, 0x45, 0x41, 0x44, 0x88, 0xe0, 0x38, 0x62, 0xa0, 0xee, 0x26, 0x69, | ||
| 2420 | 0x8a, 0x28, 0x61, 0xf2, 0x59, 0x80, 0x79, 0x16, 0x22, 0x62, 0x27, 0x60, | ||
| 2421 | 0x22, 0x50, 0x40, 0xd0, 0x97, 0x0a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x13, | ||
| 2422 | 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, | ||
| 2423 | 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, | ||
| 2424 | 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, | ||
| 2425 | 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, | ||
| 2426 | 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, | ||
| 2427 | 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, | ||
| 2428 | 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, | ||
| 2429 | 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, | ||
| 2430 | 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, | ||
| 2431 | 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, | ||
| 2432 | 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, | ||
| 2433 | 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 2434 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, | ||
| 2435 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, | ||
| 2436 | 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, | ||
| 2437 | 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, | ||
| 2438 | 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, | ||
| 2439 | 0x33, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, | ||
| 2440 | 0x90, 0xc7, 0x02, 0x02, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2441 | 0x80, 0x2c, 0x10, 0x14, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x18, 0x19, | ||
| 2442 | 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x4a, | ||
| 2443 | 0x60, 0x04, 0xa0, 0x18, 0x8a, 0xa0, 0x14, 0x4a, 0xa2, 0x0c, 0x0a, 0xa6, | ||
| 2444 | 0x1c, 0x0a, 0xa2, 0x40, 0x0a, 0xa5, 0x3c, 0x4a, 0xa4, 0xcc, 0x0a, 0x81, | ||
| 2445 | 0x8a, 0x92, 0x18, 0x01, 0x28, 0x82, 0x32, 0x28, 0x84, 0x02, 0xa1, 0xaa, | ||
| 2446 | 0x06, 0x68, 0x9b, 0x01, 0xa0, 0x6e, 0x06, 0x80, 0xbc, 0x19, 0x00, 0x02, | ||
| 2447 | 0x67, 0x00, 0x28, 0x1c, 0x4b, 0x41, 0x88, 0xe7, 0x01, 0x00, 0x00, 0x00, | ||
| 2448 | 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xb1, 0x00, 0x00, 0x00, 0x1a, | ||
| 2449 | 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, | ||
| 2450 | 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, | ||
| 2451 | 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, | ||
| 2452 | 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, | ||
| 2453 | 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xe2, 0x98, 0x20, 0x10, 0xc8, | ||
| 2454 | 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, | ||
| 2455 | 0x24, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08, 0x9b, 0xc7, 0x68, 0xea, 0xad, | ||
| 2456 | 0x4e, 0x6e, 0xac, 0x8c, 0xaa, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x6c, 0xa8, | ||
| 2457 | 0x4e, 0xac, 0x6c, 0x82, 0x40, 0x28, 0x13, 0x04, 0x62, 0x99, 0x20, 0x10, | ||
| 2458 | 0xcc, 0x06, 0x81, 0x70, 0x36, 0x24, 0x84, 0xb2, 0x30, 0xc4, 0xd0, 0x10, | ||
| 2459 | 0xcf, 0x86, 0x00, 0x9a, 0x20, 0x78, 0x60, 0x40, 0x69, 0xea, 0xad, 0x4e, | ||
| 2460 | 0x6e, 0xac, 0x4c, 0xaa, 0xec, 0x2c, 0xed, 0xcd, 0x4d, 0xa8, 0xce, 0xcc, | ||
| 2461 | 0xac, 0x4c, 0x6e, 0x82, 0x40, 0x34, 0x13, 0x04, 0xc2, 0xd9, 0x80, 0x10, | ||
| 2462 | 0xd2, 0x44, 0x11, 0x43, 0x05, 0x6c, 0x08, 0xac, 0x09, 0x02, 0x18, 0x84, | ||
| 2463 | 0x01, 0x9b, 0xa9, 0xb7, 0x3a, 0xb9, 0xb1, 0xb2, 0xa9, 0xb0, 0x36, 0x38, | ||
| 2464 | 0xb6, 0x32, 0xb9, 0x0d, 0x08, 0x81, 0x65, 0x0c, 0x31, 0x10, 0xc0, 0x86, | ||
| 2465 | 0x40, 0xdb, 0x40, 0x44, 0xc0, 0xb5, 0x4d, 0x10, 0xba, 0x8f, 0x49, 0x95, | ||
| 2466 | 0x15, 0x53, 0x99, 0x19, 0x1d, 0xd5, 0x1b, 0xdc, 0x04, 0x81, 0x78, 0x26, | ||
| 2467 | 0x08, 0x55, 0xb7, 0x01, 0x41, 0x3c, 0x8a, 0xf8, 0x1c, 0x07, 0x0c, 0xc8, | ||
| 2468 | 0x54, 0x59, 0x11, 0xa5, 0xb5, 0x95, 0xb9, 0xcd, 0xa5, 0xbd, 0xb9, 0xcd, | ||
| 2469 | 0x4d, 0x10, 0x08, 0x68, 0x03, 0x82, 0x88, 0x01, 0x35, 0x06, 0x9f, 0xe3, | ||
| 2470 | 0x80, 0x01, 0x91, 0xa6, 0x34, 0x38, 0xa6, 0x32, 0xbb, 0x32, 0xb6, 0x09, | ||
| 2471 | 0x02, 0x11, 0x6d, 0x40, 0x90, 0x32, 0xa0, 0xcc, 0xe0, 0x6b, 0x1c, 0x30, | ||
| 2472 | 0x20, 0xc3, 0x14, 0x96, 0x57, 0x26, 0xf7, 0x24, 0x47, 0x54, 0x06, 0x47, | ||
| 2473 | 0x87, 0x36, 0x41, 0x20, 0xa4, 0x0d, 0x08, 0x82, 0x06, 0x54, 0x1a, 0x7c, | ||
| 2474 | 0x8e, 0x03, 0x06, 0x1b, 0x8a, 0x2a, 0x0c, 0xc8, 0xe0, 0x0c, 0xd4, 0x60, | ||
| 2475 | 0xc3, 0x40, 0x74, 0x6b, 0x30, 0x41, 0x10, 0x80, 0x0d, 0xc0, 0x86, 0x81, | ||
| 2476 | 0x70, 0x03, 0x37, 0xd8, 0x10, 0xbc, 0xc1, 0x86, 0x61, 0x68, 0x03, 0x38, | ||
| 2477 | 0x98, 0x20, 0x84, 0x81, 0x18, 0x6c, 0x08, 0xe4, 0x80, 0x8c, 0x10, 0x5b, | ||
| 2478 | 0x1a, 0x9d, 0x91, 0xdc, 0x5b, 0xdb, 0x50, 0x9d, 0x58, 0x19, 0x11, 0xaa, | ||
| 2479 | 0x22, 0xac, 0xa1, 0xa7, 0x27, 0x29, 0xa2, 0x09, 0x42, 0x71, 0x4d, 0x10, | ||
| 2480 | 0x0a, 0x6c, 0x43, 0x40, 0x4c, 0x10, 0x8a, 0x6c, 0x83, 0x40, 0x51, 0x1b, | ||
| 2481 | 0x16, 0xa2, 0x0e, 0xec, 0xe0, 0x0e, 0xf0, 0x20, 0x0f, 0x86, 0x3c, 0x20, | ||
| 2482 | 0xee, 0x40, 0x0f, 0xb8, 0x4c, 0x59, 0x7d, 0x41, 0xbd, 0xcd, 0xa5, 0xd1, | ||
| 2483 | 0xa5, 0xbd, 0xb9, 0x4d, 0x10, 0x0a, 0x6d, 0x82, 0x50, 0x6c, 0x1b, 0x96, | ||
| 2484 | 0x81, 0x0f, 0xec, 0xa0, 0x0f, 0xf0, 0xc0, 0x0f, 0x06, 0x3f, 0x18, 0xee, | ||
| 2485 | 0x00, 0xd8, 0x20, 0xec, 0xc1, 0x1f, 0x30, 0x99, 0xb2, 0xfa, 0xa2, 0x0a, | ||
| 2486 | 0x93, 0x3b, 0x2b, 0xa3, 0x9b, 0x20, 0x14, 0xdc, 0x04, 0x81, 0x98, 0x36, | ||
| 2487 | 0x08, 0xd4, 0x28, 0x6c, 0x58, 0x88, 0x50, 0xb0, 0x03, 0x51, 0xc0, 0x83, | ||
| 2488 | 0x3b, 0x18, 0xfc, 0x80, 0xb8, 0x03, 0x52, 0xd8, 0x10, 0x94, 0xc2, 0x86, | ||
| 2489 | 0x01, 0x14, 0x4c, 0x01, 0xd8, 0x50, 0xb4, 0x01, 0x1d, 0x9c, 0x02, 0x07, | ||
| 2490 | 0xd0, 0x30, 0x63, 0x7b, 0x0b, 0xa3, 0x9b, 0x9b, 0x20, 0x10, 0x14, 0x8b, | ||
| 2491 | 0x34, 0xb7, 0x39, 0xba, 0xb9, 0x09, 0x02, 0x51, 0xd1, 0x98, 0x4b, 0x3b, | ||
| 2492 | 0xfb, 0x62, 0x23, 0xa3, 0x31, 0x97, 0x76, 0xf6, 0x35, 0x47, 0x37, 0x41, | ||
| 2493 | 0x20, 0x2c, 0x22, 0x74, 0x65, 0x78, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x1b, | ||
| 2494 | 0x94, 0x54, 0x50, 0x85, 0x55, 0x60, 0x85, 0x56, 0x60, 0x5c, 0xe1, 0x15, | ||
| 2495 | 0x60, 0x61, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92, 0x46, 0x56, 0xe6, | ||
| 2496 | 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95, 0xc9, 0xcd, | ||
| 2497 | 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61, | ||
| 2498 | 0x6c, 0x76, 0x65, 0x72, 0x53, 0x82, 0xa2, 0x0e, 0x19, 0x9e, 0xcb, 0x1c, | ||
| 2499 | 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19, 0xdb, 0x94, 0x00, | ||
| 2500 | 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, 0x56, 0x27, 0x37, 0x56, | ||
| 2501 | 0x36, 0x37, 0x25, 0xd8, 0x2a, 0x91, 0xe1, 0xb9, 0xd0, 0xe5, 0xc1, 0x95, | ||
| 2502 | 0x05, 0xb9, 0xb9, 0xbd, 0xd1, 0x85, 0xd1, 0xa5, 0xbd, 0xb9, 0xcd, 0x4d, | ||
| 2503 | 0x11, 0xd6, 0x00, 0x0e, 0xea, 0x90, 0xe1, 0xb9, 0xd8, 0xa5, 0x95, 0xdd, | ||
| 2504 | 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09, 0xe4, 0xa0, 0x0e, | ||
| 2505 | 0x19, 0x9e, 0x4b, 0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a, 0x1b, | ||
| 2506 | 0xdd, 0xdc, 0x94, 0xe0, 0x14, 0xba, 0x90, 0xe1, 0xb9, 0x8c, 0xbd, 0xd5, | ||
| 2507 | 0xb9, 0xd1, 0x95, 0xc9, 0xcd, 0x4d, 0x09, 0x60, 0x01, 0x00, 0x00, 0x79, | ||
| 2508 | 0x18, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, | ||
| 2509 | 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, | ||
| 2510 | 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, | ||
| 2511 | 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, | ||
| 2512 | 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, | ||
| 2513 | 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, | ||
| 2514 | 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, | ||
| 2515 | 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, | ||
| 2516 | 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, | ||
| 2517 | 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, | ||
| 2518 | 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, | ||
| 2519 | 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, | ||
| 2520 | 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, | ||
| 2521 | 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, | ||
| 2522 | 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, | ||
| 2523 | 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, | ||
| 2524 | 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, | ||
| 2525 | 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, | ||
| 2526 | 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, | ||
| 2527 | 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, | ||
| 2528 | 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, | ||
| 2529 | 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, | ||
| 2530 | 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, | ||
| 2531 | 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, | ||
| 2532 | 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, | ||
| 2533 | 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x30, 0x83, 0x81, 0xc8, | ||
| 2534 | 0x01, 0x1f, 0xdc, 0x40, 0x1c, 0xe4, 0xa1, 0x1c, 0xc2, 0x61, 0x1d, 0xdc, | ||
| 2535 | 0x40, 0x1c, 0xe4, 0x01, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x20, | ||
| 2536 | 0x00, 0x00, 0x00, 0x06, 0xc0, 0x6c, 0x0b, 0x32, 0x7d, 0x91, 0xc3, 0x70, | ||
| 2537 | 0x54, 0x40, 0x18, 0xc1, 0x36, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x40, 0x15, | ||
| 2538 | 0x05, 0x11, 0x95, 0x0e, 0x30, 0x94, 0x84, 0x01, 0x08, 0x98, 0x5f, 0xdc, | ||
| 2539 | 0xb6, 0x15, 0x6c, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x04, 0x54, 0x51, 0x10, | ||
| 2540 | 0x51, 0xe9, 0x00, 0x43, 0x49, 0x18, 0x80, 0x80, 0xf9, 0xc8, 0x6d, 0x9b, | ||
| 2541 | 0x81, 0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x44, 0x00, 0x13, 0x11, 0x02, | ||
| 2542 | 0xcd, 0xb0, 0x10, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, | ||
| 2543 | 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x03, 0xd5, 0x70, 0xf9, | ||
| 2544 | 0xce, 0xe3, 0x4b, 0x00, 0xf3, 0x2c, 0x44, 0x49, 0x54, 0xc4, 0xe2, 0x17, | ||
| 2545 | 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, | ||
| 2546 | 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x0d, 0x00, 0x00, 0x00, 0x00, | ||
| 2547 | 0x00, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, | ||
| 2548 | 0x00, 0x00, 0x00, 0xe8, 0x8b, 0xd1, 0xfd, 0x8f, 0x6b, 0xe3, 0xae, 0x3e, | ||
| 2549 | 0x61, 0x3e, 0xd8, 0x98, 0x9b, 0x06, 0xd7, 0x44, 0x58, 0x49, 0x4c, 0x38, | ||
| 2550 | 0x08, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x0e, 0x02, 0x00, 0x00, 0x44, | ||
| 2551 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, | ||
| 2552 | 0x08, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x05, | ||
| 2553 | 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 2554 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 2555 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 2556 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 2557 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 2558 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 2559 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 2560 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 2561 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 2562 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 2563 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 2564 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 2565 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x47, | ||
| 2566 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 2567 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 2568 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, | ||
| 2569 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 2570 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 2571 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 2572 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 2573 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 2574 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 2575 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 2576 | 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, 0x86, 0x61, 0x28, 0xc4, | ||
| 2577 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 2578 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, 0x23, 0x82, 0x20, 0x08, | ||
| 2579 | 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 2580 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0x26, 0x32, | ||
| 2581 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 2582 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x87, 0x51, 0xa8, 0x07, 0x71, | ||
| 2583 | 0x28, 0x07, 0x3e, 0xb0, 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, | ||
| 2584 | 0xe0, 0x03, 0x73, 0x60, 0x87, 0x77, 0x08, 0x07, 0x7a, 0x60, 0x03, 0x30, | ||
| 2585 | 0xa0, 0x03, 0x3f, 0x00, 0x03, 0x3f, 0x40, 0x41, 0x46, 0xda, 0x30, 0x82, | ||
| 2586 | 0x30, 0x9c, 0xc4, 0x3a, 0x54, 0x24, 0x10, 0x2b, 0x61, 0x20, 0x4e, 0xb3, | ||
| 2587 | 0x51, 0x45, 0x41, 0x44, 0x88, 0xe0, 0x38, 0x62, 0xa0, 0xee, 0x26, 0x69, | ||
| 2588 | 0x8a, 0x28, 0x61, 0xf2, 0x59, 0x80, 0x79, 0x16, 0x22, 0x62, 0x27, 0x60, | ||
| 2589 | 0x22, 0x50, 0x40, 0xd0, 0x97, 0x0a, 0xc4, 0x14, 0x00, 0x00, 0x00, 0x13, | ||
| 2590 | 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, | ||
| 2591 | 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, | ||
| 2592 | 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, | ||
| 2593 | 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, | ||
| 2594 | 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, | ||
| 2595 | 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, | ||
| 2596 | 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, | ||
| 2597 | 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, | ||
| 2598 | 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, | ||
| 2599 | 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, | ||
| 2600 | 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, | ||
| 2601 | 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2602 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, | ||
| 2603 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, | ||
| 2604 | 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, | ||
| 2605 | 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, | ||
| 2606 | 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, | ||
| 2607 | 0x33, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, | ||
| 2608 | 0x90, 0xc7, 0x02, 0x02, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2609 | 0x80, 0x2c, 0x10, 0x10, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, | ||
| 2610 | 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x4a, | ||
| 2611 | 0x60, 0x04, 0xa0, 0x18, 0x8a, 0xa0, 0x14, 0x4a, 0xa2, 0x0c, 0x0a, 0xa6, | ||
| 2612 | 0x3c, 0xa8, 0x28, 0x89, 0x11, 0x80, 0x22, 0x28, 0x83, 0x42, 0x28, 0x10, | ||
| 2613 | 0xda, 0x66, 0x00, 0xc8, 0x9b, 0x01, 0x20, 0x70, 0x06, 0x80, 0xc2, 0xb1, | ||
| 2614 | 0x14, 0x84, 0x78, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, | ||
| 2615 | 0x18, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, | ||
| 2616 | 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, | ||
| 2617 | 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, | ||
| 2618 | 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, | ||
| 2619 | 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, | ||
| 2620 | 0x04, 0x13, 0x04, 0xe2, 0x98, 0x20, 0x10, 0xc8, 0x06, 0x61, 0x20, 0x26, | ||
| 2621 | 0x08, 0x44, 0xb2, 0x41, 0x18, 0x0c, 0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, | ||
| 2622 | 0x20, 0x26, 0x08, 0x9b, 0x45, 0x60, 0x82, 0x40, 0x28, 0x13, 0x04, 0x62, | ||
| 2623 | 0x99, 0x20, 0x10, 0xcc, 0x06, 0x81, 0x70, 0x36, 0x24, 0x84, 0xb2, 0x30, | ||
| 2624 | 0xc4, 0xd0, 0x10, 0xcf, 0x86, 0x00, 0x9a, 0x20, 0x78, 0xd7, 0x04, 0x81, | ||
| 2625 | 0x68, 0x26, 0x08, 0x84, 0xb3, 0x01, 0x21, 0xa4, 0x65, 0x22, 0x06, 0x0a, | ||
| 2626 | 0xd8, 0x10, 0x54, 0x13, 0x04, 0x30, 0xc0, 0x36, 0x20, 0xc4, 0xb5, 0x30, | ||
| 2627 | 0xc4, 0x40, 0x00, 0x1b, 0x02, 0x6c, 0x03, 0x11, 0x01, 0x56, 0x36, 0x41, | ||
| 2628 | 0x08, 0x83, 0x6c, 0x43, 0xb0, 0x4d, 0x10, 0x04, 0x80, 0x8c, 0x10, 0x5b, | ||
| 2629 | 0x1a, 0x9d, 0x91, 0xdc, 0x5b, 0xdb, 0x50, 0x9d, 0x58, 0x19, 0x11, 0xaa, | ||
| 2630 | 0x22, 0xac, 0xa1, 0xa7, 0x27, 0x29, 0xa2, 0x09, 0x42, 0x01, 0x4d, 0x10, | ||
| 2631 | 0x8a, 0x68, 0x43, 0x40, 0x4c, 0x10, 0x0a, 0x69, 0x83, 0x30, 0x4d, 0x1b, | ||
| 2632 | 0x16, 0xe2, 0x03, 0x83, 0x30, 0x10, 0x83, 0x31, 0x18, 0xc6, 0x80, 0x08, | ||
| 2633 | 0x03, 0x32, 0xe0, 0x32, 0x65, 0xf5, 0x05, 0xf5, 0x36, 0x97, 0x46, 0x97, | ||
| 2634 | 0xf6, 0xe6, 0x36, 0x41, 0x28, 0xa6, 0x09, 0x42, 0x41, 0x6d, 0x58, 0x06, | ||
| 2635 | 0x33, 0x00, 0x83, 0x33, 0x10, 0x03, 0x34, 0x18, 0xd0, 0x60, 0x08, 0x03, | ||
| 2636 | 0x60, 0x83, 0x50, 0x06, 0x69, 0xc0, 0x64, 0xca, 0xea, 0x8b, 0x2a, 0x4c, | ||
| 2637 | 0xee, 0xac, 0x8c, 0x6e, 0x82, 0x50, 0x54, 0x13, 0x04, 0xe2, 0xd9, 0x20, | ||
| 2638 | 0x4c, 0x6d, 0xb0, 0x61, 0x21, 0xd6, 0x00, 0x0c, 0xd8, 0x40, 0x0c, 0xc2, | ||
| 2639 | 0x60, 0x40, 0x03, 0x22, 0x0c, 0xdc, 0x60, 0x43, 0xf0, 0x06, 0x1b, 0x06, | ||
| 2640 | 0x35, 0x80, 0x03, 0x60, 0x43, 0xd1, 0x79, 0x71, 0xa0, 0x01, 0x55, 0xd8, | ||
| 2641 | 0xd8, 0xec, 0xda, 0x5c, 0xd2, 0xc8, 0xca, 0xdc, 0xe8, 0xa6, 0x04, 0x41, | ||
| 2642 | 0x15, 0x32, 0x3c, 0x17, 0xbb, 0x32, 0xb9, 0xb9, 0xb4, 0x37, 0xb7, 0x29, | ||
| 2643 | 0x01, 0xd1, 0x84, 0x0c, 0xcf, 0xc5, 0x2e, 0x8c, 0xcd, 0xae, 0x4c, 0x6e, | ||
| 2644 | 0x4a, 0x60, 0xd4, 0x21, 0xc3, 0x73, 0x99, 0x43, 0x0b, 0x23, 0x2b, 0x93, | ||
| 2645 | 0x6b, 0x7a, 0x23, 0x2b, 0x63, 0x9b, 0x12, 0x20, 0x65, 0xc8, 0xf0, 0x5c, | ||
| 2646 | 0xe4, 0xca, 0xe6, 0xde, 0xea, 0xe4, 0xc6, 0xca, 0xe6, 0xa6, 0x04, 0x59, | ||
| 2647 | 0x1d, 0x32, 0x3c, 0x17, 0xbb, 0xb4, 0xb2, 0xbb, 0x24, 0xb2, 0x29, 0xba, | ||
| 2648 | 0x30, 0xba, 0xb2, 0x29, 0xc1, 0x56, 0x87, 0x0c, 0xcf, 0xa5, 0xcc, 0x8d, | ||
| 2649 | 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd, 0x8d, 0x6e, 0x6e, 0x4a, 0x10, 0x07, | ||
| 2650 | 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x33, | ||
| 2651 | 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, | ||
| 2652 | 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, | ||
| 2653 | 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, | ||
| 2654 | 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, | ||
| 2655 | 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, | ||
| 2656 | 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, | ||
| 2657 | 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, | ||
| 2658 | 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, | ||
| 2659 | 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, | ||
| 2660 | 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, | ||
| 2661 | 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, | ||
| 2662 | 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, | ||
| 2663 | 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, | ||
| 2664 | 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, | ||
| 2665 | 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, | ||
| 2666 | 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, | ||
| 2667 | 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, | ||
| 2668 | 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, | ||
| 2669 | 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, | ||
| 2670 | 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, | ||
| 2671 | 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, | ||
| 2672 | 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, | ||
| 2673 | 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, | ||
| 2674 | 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, | ||
| 2675 | 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, | ||
| 2676 | 0x30, 0x83, 0x81, 0xc8, 0x01, 0x1f, 0xdc, 0x40, 0x1c, 0xe4, 0xa1, 0x1c, | ||
| 2677 | 0xc2, 0x61, 0x1d, 0xdc, 0x40, 0x1c, 0xe4, 0x01, 0x00, 0x00, 0x00, 0x71, | ||
| 2678 | 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x06, 0xc0, 0x6c, 0x0b, 0x32, | ||
| 2679 | 0x7d, 0x91, 0xc3, 0x70, 0x54, 0x40, 0x18, 0xc1, 0x36, 0x5c, 0xbe, 0xf3, | ||
| 2680 | 0xf8, 0x42, 0x40, 0x15, 0x05, 0x11, 0x95, 0x0e, 0x30, 0x94, 0x84, 0x01, | ||
| 2681 | 0x08, 0x98, 0x5f, 0xdc, 0xb6, 0x15, 0x6c, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, | ||
| 2682 | 0x04, 0x54, 0x51, 0x10, 0x51, 0xe9, 0x00, 0x43, 0x49, 0x18, 0x80, 0x80, | ||
| 2683 | 0xf9, 0xc8, 0x6d, 0x9b, 0x81, 0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x44, | ||
| 2684 | 0x00, 0x13, 0x11, 0x02, 0xcd, 0xb0, 0x10, 0x16, 0x30, 0x0d, 0x97, 0xef, | ||
| 2685 | 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, | ||
| 2686 | 0x03, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x00, 0xf3, 0x2c, 0x44, 0x49, | ||
| 2687 | 0x54, 0xc4, 0xe2, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, | ||
| 2688 | 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x0d, | ||
| 2689 | 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x6a, 0x00, 0x00, 0x00, 0x13, | ||
| 2690 | 0x04, 0x48, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x54, | ||
| 2691 | 0x8d, 0x00, 0x50, 0x51, 0x02, 0x44, 0x14, 0x5f, 0xd9, 0x15, 0x42, 0xc9, | ||
| 2692 | 0xcd, 0x00, 0xd0, 0x30, 0x03, 0x30, 0x46, 0x00, 0x82, 0x20, 0x08, 0x82, | ||
| 2693 | 0xc1, 0x08, 0xc0, 0x18, 0x01, 0x08, 0x82, 0x20, 0xfe, 0x8d, 0x11, 0x80, | ||
| 2694 | 0x20, 0x08, 0xe2, 0xbf, 0x30, 0x46, 0x00, 0x82, 0x20, 0x08, 0x82, 0x02, | ||
| 2695 | 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x85, 0x01, | ||
| 2696 | 0x62, 0x7d, 0x5f, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x96, 0x18, | ||
| 2697 | 0x24, 0x15, 0x18, 0x80, 0x81, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, | ||
| 2698 | 0xd6, 0x18, 0x28, 0x57, 0x18, 0x84, 0xc1, 0x33, 0x62, 0x90, 0x00, 0x20, | ||
| 2699 | 0x08, 0x06, 0x46, 0x1a, 0x30, 0x62, 0x20, 0x06, 0x99, 0x32, 0x62, 0x90, | ||
| 2700 | 0x00, 0x20, 0x08, 0x06, 0x86, 0x1a, 0x34, 0x63, 0x30, 0x06, 0xd0, 0x32, | ||
| 2701 | 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x10, 0x1a, 0x3c, 0x03, 0x19, 0x8c, | ||
| 2702 | 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68, 0x02, | ||
| 2703 | 0x31, 0x98, 0x70, 0xc8, 0xc7, 0x84, 0x43, 0x3e, 0x26, 0x18, 0xf0, 0x31, | ||
| 2704 | 0xc1, 0x80, 0x8f, 0x09, 0x93, 0x7c, 0x2c, 0x88, 0xe0, 0x63, 0x43, 0x25, | ||
| 2705 | 0x1f, 0x0b, 0x26, 0xf8, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x01, 0x54, | ||
| 2706 | 0x07, 0x1c, 0x24, 0x07, 0xa3, 0x09, 0x41, 0x70, 0x01, 0x31, 0xc3, 0x3c, | ||
| 2707 | 0x44, 0x70, 0x20, 0xc1, 0x21, 0x28, 0x43, 0x43, 0x78, 0xc5, 0x62, 0x98, | ||
| 2708 | 0x45, 0xc4, 0xc7, 0xae, 0x23, 0x3e, 0xb3, 0x04, 0x87, 0x61, 0x46, 0x7c, | ||
| 2709 | 0x66, 0x09, 0x0e, 0xcb, 0x8e, 0xf8, 0xcc, 0x12, 0x1c, 0xb3, 0x04, 0x87, | ||
| 2710 | 0x69, 0x48, 0x7c, 0x66, 0x09, 0x0e, 0xdb, 0x96, 0xf8, 0x18, 0xa7, 0xc4, | ||
| 2711 | 0x67, 0x96, 0xe0, 0x18, 0xe8, 0x19, 0x08, 0x43, 0x2b, 0x34, 0x42, 0x1b, | ||
| 2712 | 0xf8, 0x40, 0xf0, 0x83, 0x00, 0x14, 0x80, 0x81, 0x9e, 0x81, 0x30, 0x90, | ||
| 2713 | 0xc2, 0x0f, 0x08, 0x50, 0x18, 0x18, 0x01, 0x0a, 0x44, 0x01, 0x18, 0xe8, | ||
| 2714 | 0x19, 0x40, 0xc1, 0x10, 0x85, 0x42, 0x23, 0x98, 0xc1, 0x13, 0xa0, 0x80, | ||
| 2715 | 0x14, 0x80, 0x11, 0x83, 0x03, 0x00, 0x41, 0x30, 0x98, 0x42, 0x21, 0x0d, | ||
| 2716 | 0xba, 0x3f, 0x18, 0x4d, 0x08, 0x80, 0x0b, 0x86, 0x1a, 0x31, 0x78, 0x00, | ||
| 2717 | 0x10, 0x04, 0x83, 0xc6, 0x14, 0xda, 0x40, 0x0c, 0xc2, 0xc0, 0x28, 0x08, | ||
| 2718 | 0x34, 0x48, 0x83, 0x34, 0x48, 0x83, 0x60, 0x34, 0x21, 0x00, 0x46, 0x13, | ||
| 2719 | 0x84, 0x60, 0x34, 0x61, 0x10, 0x46, 0x13, 0x88, 0x61, 0xc4, 0x20, 0x01, | ||
| 2720 | 0x40, 0x10, 0x0c, 0x10, 0x56, 0x18, 0x05, 0x53, 0x30, 0x85, 0x3e, 0x20, | ||
| 2721 | 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x61, 0x85, 0x51, 0x30, 0x05, | ||
| 2722 | 0x53, 0x98, 0x83, 0x61, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x10, 0x56, | ||
| 2723 | 0x18, 0x05, 0x53, 0x30, 0x05, 0x3e, 0x10, 0x46, 0x0c, 0x12, 0x00, 0x04, | ||
| 2724 | 0xc1, 0x00, 0x61, 0x85, 0x51, 0x30, 0x05, 0x53, 0xd8, 0x83, 0x00, 0x01, | ||
| 2725 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
| 2726 | }; | ||
| 2727 | #if 0 | ||
| 2728 | ; | ||
| 2729 | ; Input signature: | ||
| 2730 | ; | ||
| 2731 | ; Name Index Mask Register SysValue Format Used | ||
| 2732 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 2733 | ; TEXCOORD 0 xy 0 NONE float xy | ||
| 2734 | ; SV_Position 0 xyzw 1 POS float | ||
| 2735 | ; | ||
| 2736 | ; | ||
| 2737 | ; Output signature: | ||
| 2738 | ; | ||
| 2739 | ; Name Index Mask Register SysValue Format Used | ||
| 2740 | ; -------------------- ----- ------ -------- -------- ------- ------ | ||
| 2741 | ; SV_Target 0 xyzw 0 TARGET float xyzw | ||
| 2742 | ; | ||
| 2743 | ; shader hash: afa29d501205614a91b6ff9e9bd6cb82 | ||
| 2744 | ; | ||
| 2745 | ; Pipeline Runtime Information: | ||
| 2746 | ; | ||
| 2747 | ; Pixel Shader | ||
| 2748 | ; DepthOutput=0 | ||
| 2749 | ; SampleFrequency=0 | ||
| 2750 | ; | ||
| 2751 | ; | ||
| 2752 | ; Input signature: | ||
| 2753 | ; | ||
| 2754 | ; Name Index InterpMode DynIdx | ||
| 2755 | ; -------------------- ----- ---------------------- ------ | ||
| 2756 | ; TEXCOORD 0 linear | ||
| 2757 | ; SV_Position 0 noperspective | ||
| 2758 | ; | ||
| 2759 | ; Output signature: | ||
| 2760 | ; | ||
| 2761 | ; Name Index InterpMode DynIdx | ||
| 2762 | ; -------------------- ----- ---------------------- ------ | ||
| 2763 | ; SV_Target 0 | ||
| 2764 | ; | ||
| 2765 | ; Buffer Definitions: | ||
| 2766 | ; | ||
| 2767 | ; cbuffer SourceRegionBuffer | ||
| 2768 | ; { | ||
| 2769 | ; | ||
| 2770 | ; struct SourceRegionBuffer | ||
| 2771 | ; { | ||
| 2772 | ; | ||
| 2773 | ; float2 UVLeftTop; ; Offset: 0 | ||
| 2774 | ; float2 UVDimensions; ; Offset: 8 | ||
| 2775 | ; uint MipLevel; ; Offset: 16 | ||
| 2776 | ; float LayerOrDepth; ; Offset: 20 | ||
| 2777 | ; | ||
| 2778 | ; } SourceRegionBuffer; ; Offset: 0 Size: 24 | ||
| 2779 | ; | ||
| 2780 | ; } | ||
| 2781 | ; | ||
| 2782 | ; | ||
| 2783 | ; Resource Bindings: | ||
| 2784 | ; | ||
| 2785 | ; Name Type Format Dim ID HLSL Bind Count | ||
| 2786 | ; ------------------------------ ---------- ------- ----------- ------- -------------- ------ | ||
| 2787 | ; SourceRegionBuffer cbuffer NA NA CB0 cb0,space3 1 | ||
| 2788 | ; SourceSampler sampler NA NA S0 s0,space2 1 | ||
| 2789 | ; SourceTextureCubeArray texture f32 cubearray T0 t0,space2 1 | ||
| 2790 | ; | ||
| 2791 | ; | ||
| 2792 | ; ViewId state: | ||
| 2793 | ; | ||
| 2794 | ; Number of inputs: 8, outputs: 4 | ||
| 2795 | ; Outputs dependent on ViewId: { } | ||
| 2796 | ; Inputs contributing to computation of Outputs: | ||
| 2797 | ; output 0 depends on inputs: { 0, 1 } | ||
| 2798 | ; output 1 depends on inputs: { 0, 1 } | ||
| 2799 | ; output 2 depends on inputs: { 0, 1 } | ||
| 2800 | ; output 3 depends on inputs: { 0, 1 } | ||
| 2801 | ; | ||
| 2802 | target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" | ||
| 2803 | target triple = "dxil-ms-dx" | ||
| 2804 | |||
| 2805 | %dx.types.Handle = type { i8* } | ||
| 2806 | %dx.types.CBufRet.f32 = type { float, float, float, float } | ||
| 2807 | %dx.types.CBufRet.i32 = type { i32, i32, i32, i32 } | ||
| 2808 | %dx.types.ResRet.f32 = type { float, float, float, float, i32 } | ||
| 2809 | %"class.TextureCubeArray<vector<float, 4> >" = type { <4 x float> } | ||
| 2810 | %SourceRegionBuffer = type { <2 x float>, <2 x float>, i32, float } | ||
| 2811 | %struct.SamplerState = type { i32 } | ||
| 2812 | |||
| 2813 | define void @BlitFromCubeArray() { | ||
| 2814 | %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 2815 | %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 2816 | %3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) | ||
| 2817 | %4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 2818 | %5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) | ||
| 2819 | %6 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 0) ; CBufferLoadLegacy(handle,regIndex) | ||
| 2820 | %7 = extractvalue %dx.types.CBufRet.f32 %6, 0 | ||
| 2821 | %8 = extractvalue %dx.types.CBufRet.f32 %6, 1 | ||
| 2822 | %9 = extractvalue %dx.types.CBufRet.f32 %6, 2 | ||
| 2823 | %10 = extractvalue %dx.types.CBufRet.f32 %6, 3 | ||
| 2824 | %11 = fmul fast float %9, %4 | ||
| 2825 | %12 = fmul fast float %10, %5 | ||
| 2826 | %13 = fadd fast float %11, %7 | ||
| 2827 | %14 = fadd fast float %12, %8 | ||
| 2828 | %15 = fmul fast float %13, 2.000000e+00 | ||
| 2829 | %16 = fadd fast float %15, -1.000000e+00 | ||
| 2830 | %17 = fmul fast float %14, 2.000000e+00 | ||
| 2831 | %18 = fadd fast float %17, -1.000000e+00 | ||
| 2832 | %19 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 2833 | %20 = extractvalue %dx.types.CBufRet.f32 %19, 1 | ||
| 2834 | %21 = fptoui float %20 to i32 | ||
| 2835 | %22 = udiv i32 %21, 6 | ||
| 2836 | %23 = urem i32 %21, 6 | ||
| 2837 | switch i32 %23, label %37 [ | ||
| 2838 | i32 0, label %24 | ||
| 2839 | i32 1, label %27 | ||
| 2840 | i32 2, label %29 | ||
| 2841 | i32 3, label %31 | ||
| 2842 | i32 4, label %32 | ||
| 2843 | i32 5, label %34 | ||
| 2844 | ] | ||
| 2845 | |||
| 2846 | ; <label>:24 ; preds = %0 | ||
| 2847 | %25 = fsub fast float -0.000000e+00, %18 | ||
| 2848 | %26 = fsub fast float -0.000000e+00, %16 | ||
| 2849 | br label %37 | ||
| 2850 | |||
| 2851 | ; <label>:27 ; preds = %0 | ||
| 2852 | %28 = fsub fast float -0.000000e+00, %18 | ||
| 2853 | br label %37 | ||
| 2854 | |||
| 2855 | ; <label>:29 ; preds = %0 | ||
| 2856 | %30 = fsub fast float -0.000000e+00, %18 | ||
| 2857 | br label %37 | ||
| 2858 | |||
| 2859 | ; <label>:31 ; preds = %0 | ||
| 2860 | br label %37 | ||
| 2861 | |||
| 2862 | ; <label>:32 ; preds = %0 | ||
| 2863 | %33 = fsub fast float -0.000000e+00, %18 | ||
| 2864 | br label %37 | ||
| 2865 | |||
| 2866 | ; <label>:34 ; preds = %0 | ||
| 2867 | %35 = fsub fast float -0.000000e+00, %16 | ||
| 2868 | %36 = fsub fast float -0.000000e+00, %18 | ||
| 2869 | br label %37 | ||
| 2870 | |||
| 2871 | ; <label>:37 ; preds = %34, %32, %31, %29, %27, %24, %0 | ||
| 2872 | %38 = phi float [ %35, %34 ], [ %16, %32 ], [ %16, %31 ], [ %16, %29 ], [ -1.000000e+00, %27 ], [ 1.000000e+00, %24 ], [ 0.000000e+00, %0 ] | ||
| 2873 | %39 = phi float [ %36, %34 ], [ %33, %32 ], [ -1.000000e+00, %31 ], [ 1.000000e+00, %29 ], [ %28, %27 ], [ %25, %24 ], [ 0.000000e+00, %0 ] | ||
| 2874 | %40 = phi float [ -1.000000e+00, %34 ], [ 1.000000e+00, %32 ], [ %18, %31 ], [ %30, %29 ], [ %16, %27 ], [ %26, %24 ], [ 0.000000e+00, %0 ] | ||
| 2875 | %41 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %3, i32 1) ; CBufferLoadLegacy(handle,regIndex) | ||
| 2876 | %42 = extractvalue %dx.types.CBufRet.i32 %41, 0 | ||
| 2877 | %43 = uitofp i32 %42 to float | ||
| 2878 | %44 = uitofp i32 %22 to float | ||
| 2879 | %45 = call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62, %dx.types.Handle %1, %dx.types.Handle %2, float %38, float %39, float %40, float %44, i32 undef, i32 undef, i32 undef, float %43) ; SampleLevel(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,LOD) | ||
| 2880 | %46 = extractvalue %dx.types.ResRet.f32 %45, 0 | ||
| 2881 | %47 = extractvalue %dx.types.ResRet.f32 %45, 1 | ||
| 2882 | %48 = extractvalue %dx.types.ResRet.f32 %45, 2 | ||
| 2883 | %49 = extractvalue %dx.types.ResRet.f32 %45, 3 | ||
| 2884 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %46) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2885 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %47) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2886 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %48) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2887 | call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %49) ; StoreOutput(outputSigId,rowIndex,colIndex,value) | ||
| 2888 | ret void | ||
| 2889 | } | ||
| 2890 | |||
| 2891 | ; Function Attrs: nounwind readnone | ||
| 2892 | declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 | ||
| 2893 | |||
| 2894 | ; Function Attrs: nounwind | ||
| 2895 | declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 | ||
| 2896 | |||
| 2897 | ; Function Attrs: nounwind readonly | ||
| 2898 | declare %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2 | ||
| 2899 | |||
| 2900 | ; Function Attrs: nounwind readonly | ||
| 2901 | declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 | ||
| 2902 | |||
| 2903 | ; Function Attrs: nounwind readonly | ||
| 2904 | declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #2 | ||
| 2905 | |||
| 2906 | ; Function Attrs: nounwind readonly | ||
| 2907 | declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 | ||
| 2908 | |||
| 2909 | attributes #0 = { nounwind readnone } | ||
| 2910 | attributes #1 = { nounwind } | ||
| 2911 | attributes #2 = { nounwind readonly } | ||
| 2912 | |||
| 2913 | !llvm.ident = !{!0} | ||
| 2914 | !dx.version = !{!1} | ||
| 2915 | !dx.valver = !{!2} | ||
| 2916 | !dx.shaderModel = !{!3} | ||
| 2917 | !dx.resources = !{!4} | ||
| 2918 | !dx.viewIdState = !{!12} | ||
| 2919 | !dx.entryPoints = !{!13} | ||
| 2920 | |||
| 2921 | !0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"} | ||
| 2922 | !1 = !{i32 1, i32 0} | ||
| 2923 | !2 = !{i32 1, i32 6} | ||
| 2924 | !3 = !{!"ps", i32 6, i32 0} | ||
| 2925 | !4 = !{!5, null, !8, !10} | ||
| 2926 | !5 = !{!6} | ||
| 2927 | !6 = !{i32 0, %"class.TextureCubeArray<vector<float, 4> >"* undef, !"", i32 2, i32 0, i32 1, i32 9, i32 0, !7} | ||
| 2928 | !7 = !{i32 0, i32 9} | ||
| 2929 | !8 = !{!9} | ||
| 2930 | !9 = !{i32 0, %SourceRegionBuffer* undef, !"", i32 3, i32 0, i32 1, i32 24, null} | ||
| 2931 | !10 = !{!11} | ||
| 2932 | !11 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null} | ||
| 2933 | !12 = !{[10 x i32] [i32 8, i32 4, i32 15, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0]} | ||
| 2934 | !13 = !{void ()* @BlitFromCubeArray, !"BlitFromCubeArray", !14, !4, null} | ||
| 2935 | !14 = !{!15, !20, null} | ||
| 2936 | !15 = !{!16, !19} | ||
| 2937 | !16 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !17, i8 2, i32 1, i8 2, i32 0, i8 0, !18} | ||
| 2938 | !17 = !{i32 0} | ||
| 2939 | !18 = !{i32 3, i32 3} | ||
| 2940 | !19 = !{i32 1, !"SV_Position", i8 9, i8 3, !17, i8 4, i32 1, i8 4, i32 1, i8 0, null} | ||
| 2941 | !20 = !{!21} | ||
| 2942 | !21 = !{i32 0, !"SV_Target", i8 9, i8 16, !17, i8 0, i32 1, i8 4, i32 0, i8 0, !22} | ||
| 2943 | !22 = !{i32 3, i32 15} | ||
| 2944 | |||
| 2945 | #endif | ||
| 2946 | |||
| 2947 | const unsigned char g_BlitFromCubeArray[] = { | ||
| 2948 | 0x44, 0x58, 0x42, 0x43, 0x95, 0x0e, 0x7b, 0x55, 0x73, 0x94, 0x25, 0x5d, | ||
| 2949 | 0xa7, 0xe7, 0xe6, 0x60, 0xdc, 0x5e, 0xcd, 0xfd, 0x01, 0x00, 0x00, 0x00, | ||
| 2950 | 0xc3, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
| 2951 | 0x50, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, | ||
| 2952 | 0xe7, 0x01, 0x00, 0x00, 0x77, 0x02, 0x00, 0x00, 0x53, 0x0a, 0x00, 0x00, | ||
| 2953 | 0x6f, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, | ||
| 2954 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, | ||
| 2955 | 0x5d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
| 2956 | 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2957 | 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2958 | 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2959 | 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
| 2960 | 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, | ||
| 2961 | 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, | ||
| 2962 | 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, | ||
| 2963 | 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, | ||
| 2964 | 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, | ||
| 2965 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, | ||
| 2966 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2967 | 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, | ||
| 2968 | 0x53, 0x56, 0x30, 0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 2969 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2970 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, | ||
| 2971 | 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 2972 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 2973 | 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, | ||
| 2974 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, | ||
| 2975 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, | ||
| 2976 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, | ||
| 2977 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, | ||
| 2978 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, | ||
| 2979 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, | ||
| 2980 | 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x01, | ||
| 2981 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, | ||
| 2982 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x42, 0x00, 0x03, | ||
| 2983 | 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 2984 | 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2985 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x0f, | ||
| 2986 | 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2987 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 2988 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x54, 0x53, 0x30, 0x88, | ||
| 2989 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, | ||
| 2990 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, | ||
| 2991 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3c, | ||
| 2992 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x5c, | ||
| 2993 | 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x7c, | ||
| 2994 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, | ||
| 2995 | 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, | ||
| 2996 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, | ||
| 2997 | 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, | ||
| 2998 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, | ||
| 2999 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x03, | ||
| 3000 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xd4, | ||
| 3001 | 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xf5, 0x01, 0x00, 0x00, 0x44, | ||
| 3002 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xbc, | ||
| 3003 | 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xec, | ||
| 3004 | 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 3005 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 3006 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 3007 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 3008 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 3009 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 3010 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 3011 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 3012 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 3013 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 3014 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 3015 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 3016 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x48, | ||
| 3017 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 3018 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 3019 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x88, 0xc1, 0x08, 0x40, | ||
| 3020 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 3021 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 3022 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 3023 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 3024 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 3025 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 3026 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 3027 | 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, 0x86, 0x61, 0x28, 0xc4, | ||
| 3028 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 3029 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, 0x23, 0x82, 0x20, 0x08, | ||
| 3030 | 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 3031 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0xa6, 0x34, | ||
| 3032 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 3033 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x87, 0x51, 0xa8, 0x07, 0x71, | ||
| 3034 | 0x28, 0x87, 0x50, 0x90, 0x07, 0x79, 0x08, 0x87, 0x7c, 0xe0, 0x03, 0x7b, | ||
| 3035 | 0x28, 0x87, 0x71, 0xa0, 0x87, 0x77, 0x90, 0x07, 0x3e, 0x30, 0x07, 0x76, | ||
| 3036 | 0x78, 0x87, 0x70, 0xa0, 0x07, 0x36, 0x00, 0x03, 0x3a, 0xf0, 0x03, 0x30, | ||
| 3037 | 0xf0, 0x03, 0x14, 0x64, 0xa4, 0x0d, 0x23, 0x08, 0xc3, 0x49, 0xac, 0x43, | ||
| 3038 | 0x45, 0x02, 0xb1, 0x12, 0x06, 0xe2, 0x34, 0x1b, 0x55, 0x14, 0x44, 0x84, | ||
| 3039 | 0x08, 0x8e, 0x23, 0x06, 0xea, 0x6e, 0x92, 0xa6, 0x88, 0x12, 0x26, 0x9f, | ||
| 3040 | 0x05, 0x98, 0x67, 0x21, 0x22, 0x76, 0x02, 0x26, 0x02, 0x05, 0x04, 0x7d, | ||
| 3041 | 0xa9, 0x40, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, | ||
| 3042 | 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, | ||
| 3043 | 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, | ||
| 3044 | 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, | ||
| 3045 | 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, | ||
| 3046 | 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, | ||
| 3047 | 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, | ||
| 3048 | 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, | ||
| 3049 | 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, | ||
| 3050 | 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, | ||
| 3051 | 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, | ||
| 3052 | 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, | ||
| 3053 | 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, | ||
| 3054 | 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, | ||
| 3055 | 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 3056 | 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 3057 | 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 3058 | 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, | ||
| 3059 | 0x00, 0x00, 0x00, 0xc0, 0x90, 0xc7, 0x02, 0x02, 0x60, 0x00, 0x00, 0x00, | ||
| 3060 | 0x00, 0x00, 0x00, 0x00, 0x80, 0x2c, 0x10, 0x14, 0x00, 0x00, 0x00, 0x32, | ||
| 3061 | 0x1e, 0x98, 0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, | ||
| 3062 | 0x04, 0x43, 0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, 0x8a, 0xa0, 0x24, 0xca, | ||
| 3063 | 0xa0, 0x60, 0xca, 0xa1, 0x20, 0x0a, 0xa4, 0x14, 0x0a, 0xa5, 0x3c, 0x8a, | ||
| 3064 | 0xa4, 0xd8, 0x0a, 0x81, 0x8a, 0x92, 0x18, 0x01, 0x28, 0x82, 0x32, 0x28, | ||
| 3065 | 0x84, 0x02, 0xa1, 0xaa, 0x06, 0x68, 0x9b, 0x01, 0xa0, 0x6e, 0x06, 0x80, | ||
| 3066 | 0xbc, 0x19, 0x00, 0x02, 0x67, 0x00, 0x28, 0x1c, 0x4b, 0x41, 0x88, 0xe7, | ||
| 3067 | 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xb5, | ||
| 3068 | 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, | ||
| 3069 | 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, | ||
| 3070 | 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, | ||
| 3071 | 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, | ||
| 3072 | 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xe2, | ||
| 3073 | 0x98, 0x20, 0x10, 0xc8, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0x01, | ||
| 3074 | 0x6e, 0x6e, 0x82, 0x40, 0x24, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08, 0x9b, | ||
| 3075 | 0x47, 0x6b, 0xea, 0xad, 0x4e, 0x6e, 0xac, 0x8c, 0xaa, 0x0c, 0x8f, 0xae, | ||
| 3076 | 0x4e, 0xae, 0x6c, 0xa8, 0x4e, 0xac, 0x2c, 0x48, 0x4e, 0x2e, 0x2c, 0x6f, | ||
| 3077 | 0x82, 0x40, 0x28, 0x13, 0x04, 0x62, 0xd9, 0x20, 0x10, 0xcd, 0x86, 0x84, | ||
| 3078 | 0x50, 0x16, 0x86, 0x18, 0x1a, 0xc2, 0xd9, 0x10, 0x3c, 0x13, 0x04, 0x0f, | ||
| 3079 | 0x0c, 0x28, 0x4d, 0xbd, 0xd5, 0xc9, 0x8d, 0x95, 0x49, 0x95, 0x9d, 0xa5, | ||
| 3080 | 0xbd, 0xb9, 0x09, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x4d, 0x10, 0x08, 0x66, | ||
| 3081 | 0x82, 0x40, 0x34, 0x1b, 0x10, 0x22, 0x92, 0x26, 0x62, 0xa0, 0x80, 0x0d, | ||
| 3082 | 0x41, 0x35, 0x41, 0x00, 0x83, 0x30, 0x60, 0x33, 0xf5, 0x56, 0x27, 0x37, | ||
| 3083 | 0x56, 0x36, 0x15, 0xd6, 0x06, 0xc7, 0x56, 0x26, 0xb7, 0x01, 0x21, 0x2e, | ||
| 3084 | 0x8c, 0x21, 0x06, 0x02, 0xd8, 0x10, 0x64, 0x1b, 0x08, 0x08, 0xb0, 0xb4, | ||
| 3085 | 0x09, 0x42, 0xf7, 0x31, 0xa9, 0xb2, 0x62, 0x2a, 0x33, 0xa3, 0xa3, 0x7a, | ||
| 3086 | 0x83, 0x9b, 0x20, 0x10, 0xce, 0x04, 0xa1, 0xea, 0x36, 0x20, 0x48, 0x37, | ||
| 3087 | 0x11, 0x5e, 0xd3, 0x7c, 0x64, 0xaa, 0xac, 0x88, 0xd2, 0xda, 0xca, 0xdc, | ||
| 3088 | 0xe6, 0xd2, 0xde, 0xdc, 0xe6, 0x26, 0x08, 0xc4, 0xb3, 0x01, 0x41, 0xc2, | ||
| 3089 | 0x60, 0x12, 0x03, 0xaf, 0x69, 0x3e, 0x22, 0x4d, 0x69, 0x70, 0x4c, 0x65, | ||
| 3090 | 0x76, 0x65, 0x6c, 0x13, 0x04, 0x02, 0x9a, 0x20, 0x10, 0xd1, 0x06, 0x04, | ||
| 3091 | 0x21, 0x83, 0xa9, 0x0c, 0x3c, 0x33, 0x68, 0x3e, 0x32, 0x4c, 0x61, 0x79, | ||
| 3092 | 0x65, 0x72, 0x4f, 0x72, 0x44, 0x65, 0x70, 0x74, 0x68, 0x13, 0x04, 0x42, | ||
| 3093 | 0xda, 0x80, 0x20, 0x68, 0x30, 0xa5, 0x81, 0xd7, 0x34, 0xdf, 0x86, 0x82, | ||
| 3094 | 0x02, 0x83, 0x31, 0x38, 0x03, 0x35, 0xd8, 0x30, 0x10, 0xdc, 0x1a, 0x4c, | ||
| 3095 | 0x10, 0x04, 0x60, 0x03, 0xb0, 0x61, 0x20, 0xdc, 0xc0, 0x0d, 0x36, 0x04, | ||
| 3096 | 0x6f, 0xb0, 0x61, 0x18, 0xda, 0x00, 0x0e, 0x26, 0x08, 0x61, 0x20, 0x06, | ||
| 3097 | 0x1b, 0x02, 0x39, 0x60, 0x24, 0xc4, 0x96, 0x46, 0x67, 0x24, 0xf7, 0xd6, | ||
| 3098 | 0x36, 0x54, 0x27, 0x56, 0x16, 0x24, 0x27, 0x17, 0x96, 0x47, 0x84, 0xaa, | ||
| 3099 | 0x08, 0x6b, 0xe8, 0xe9, 0x49, 0x8a, 0x68, 0x82, 0x50, 0x5c, 0x13, 0x84, | ||
| 3100 | 0x02, 0xdb, 0x10, 0x10, 0x13, 0x84, 0x22, 0xdb, 0x20, 0x4c, 0xd3, 0x86, | ||
| 3101 | 0x85, 0xa8, 0x03, 0x3b, 0xb8, 0x03, 0x3c, 0xc8, 0x83, 0x21, 0x0f, 0x88, | ||
| 3102 | 0x3b, 0xd0, 0x03, 0x2e, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, | ||
| 3103 | 0x69, 0x6f, 0x6e, 0x13, 0x84, 0x42, 0x9b, 0x20, 0x14, 0xdb, 0x86, 0x65, | ||
| 3104 | 0xe0, 0x03, 0x3b, 0xe8, 0x03, 0x3c, 0xf0, 0x83, 0xc1, 0x0f, 0x86, 0x3b, | ||
| 3105 | 0x00, 0x36, 0x08, 0x7b, 0xf0, 0x07, 0x4c, 0xa6, 0xac, 0xbe, 0xa8, 0xc2, | ||
| 3106 | 0xe4, 0xce, 0xca, 0xe8, 0x26, 0x08, 0x05, 0x37, 0x41, 0x20, 0xa6, 0x0d, | ||
| 3107 | 0xc2, 0x34, 0x0a, 0x1b, 0x16, 0x22, 0x14, 0xec, 0x40, 0x14, 0xf0, 0xe0, | ||
| 3108 | 0x0e, 0x06, 0x3f, 0x20, 0xee, 0x80, 0x14, 0x36, 0x04, 0xa5, 0xb0, 0x61, | ||
| 3109 | 0x00, 0x05, 0x53, 0x00, 0x36, 0x14, 0x6d, 0x40, 0x07, 0xa7, 0xb0, 0x01, | ||
| 3110 | 0x34, 0xcc, 0xd8, 0xde, 0xc2, 0xe8, 0xe6, 0x26, 0x08, 0x04, 0xc5, 0x22, | ||
| 3111 | 0xcd, 0x6d, 0x8e, 0x6e, 0x6e, 0x82, 0x40, 0x54, 0x34, 0xe6, 0xd2, 0xce, | ||
| 3112 | 0xbe, 0xd8, 0xc8, 0x68, 0xcc, 0xa5, 0x9d, 0x7d, 0xcd, 0xd1, 0x4d, 0x10, | ||
| 3113 | 0x08, 0x8b, 0x08, 0x5d, 0x19, 0xde, 0x97, 0xdb, 0x9b, 0x5c, 0x1b, 0x8b, | ||
| 3114 | 0xba, 0x34, 0x37, 0xba, 0xb9, 0x0d, 0x4c, 0x2a, 0xa8, 0xc2, 0x2a, 0xb0, | ||
| 3115 | 0x42, 0x2b, 0x30, 0xae, 0xf0, 0x0a, 0xb0, 0x30, 0xc4, 0x02, 0x53, 0x85, | ||
| 3116 | 0x8d, 0xcd, 0xae, 0xcd, 0x25, 0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a, 0x10, | ||
| 3117 | 0x54, 0x21, 0xc3, 0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, | ||
| 3118 | 0x12, 0x10, 0x4d, 0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, | ||
| 3119 | 0xa6, 0x04, 0x45, 0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2, 0x32, | ||
| 3120 | 0xb9, 0xa6, 0x37, 0xb2, 0x32, 0xb6, 0x29, 0x01, 0x52, 0x86, 0x0c, 0xcf, | ||
| 3121 | 0x45, 0xae, 0x6c, 0xee, 0xad, 0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a, 0xa0, | ||
| 3122 | 0x55, 0x22, 0xc3, 0x73, 0xa1, 0xcb, 0x83, 0x2b, 0x0b, 0x72, 0x73, 0x7b, | ||
| 3123 | 0xa3, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x22, 0xac, 0x01, 0x1c, | ||
| 3124 | 0xd4, 0x21, 0xc3, 0x73, 0xb1, 0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, | ||
| 3125 | 0x0b, 0xa3, 0x2b, 0x9b, 0x12, 0xc8, 0x41, 0x1d, 0x32, 0x3c, 0x97, 0x32, | ||
| 3126 | 0x37, 0x3a, 0xb9, 0x3c, 0xa8, 0xb7, 0x34, 0x37, 0xba, 0xb9, 0x29, 0xc1, | ||
| 3127 | 0x29, 0x74, 0x21, 0xc3, 0x73, 0x19, 0x7b, 0xab, 0x73, 0xa3, 0x2b, 0x93, | ||
| 3128 | 0x9b, 0x9b, 0x12, 0xc4, 0x02, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x51, | ||
| 3129 | 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, | ||
| 3130 | 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, | ||
| 3131 | 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, | ||
| 3132 | 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, | ||
| 3133 | 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, | ||
| 3134 | 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, | ||
| 3135 | 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, | ||
| 3136 | 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, | ||
| 3137 | 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, | ||
| 3138 | 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, | ||
| 3139 | 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, | ||
| 3140 | 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, | ||
| 3141 | 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, | ||
| 3142 | 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, | ||
| 3143 | 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, | ||
| 3144 | 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, | ||
| 3145 | 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, | ||
| 3146 | 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, | ||
| 3147 | 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, | ||
| 3148 | 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, | ||
| 3149 | 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, | ||
| 3150 | 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, | ||
| 3151 | 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, | ||
| 3152 | 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, | ||
| 3153 | 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, | ||
| 3154 | 0xef, 0x50, 0x0f, 0xf4, 0x30, 0x83, 0x81, 0xc8, 0x01, 0x1f, 0xdc, 0x40, | ||
| 3155 | 0x1c, 0xe4, 0xa1, 0x1c, 0xc2, 0x61, 0x1d, 0xdc, 0x40, 0x1c, 0xe4, 0x01, | ||
| 3156 | 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x06, | ||
| 3157 | 0x10, 0x6d, 0x0b, 0x32, 0x7d, 0x91, 0xc3, 0x70, 0x54, 0x40, 0x68, 0x51, | ||
| 3158 | 0x04, 0x60, 0x46, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, | ||
| 3159 | 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, | ||
| 3160 | 0x6d, 0x05, 0xdb, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x01, 0x55, 0x14, 0x44, | ||
| 3161 | 0x54, 0x3a, 0xc0, 0x50, 0x12, 0x06, 0x20, 0x60, 0x3e, 0x72, 0xdb, 0x66, | ||
| 3162 | 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, | ||
| 3163 | 0x33, 0x2c, 0x84, 0x05, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0xbf, 0x38, 0xc0, | ||
| 3164 | 0x20, 0x36, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0xdb, 0x40, 0x35, 0x5c, 0xbe, | ||
| 3165 | 0xf3, 0xf8, 0x12, 0xc0, 0x3c, 0x0b, 0x51, 0x12, 0x15, 0xb1, 0xf8, 0xc5, | ||
| 3166 | 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, | ||
| 3167 | 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x03, 0x00, 0x00, 0x00, 0x00, | ||
| 3168 | 0x00, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, | ||
| 3169 | 0x00, 0x00, 0x00, 0xaf, 0xa2, 0x9d, 0x50, 0x12, 0x05, 0x61, 0x4a, 0x91, | ||
| 3170 | 0xb6, 0xff, 0x9e, 0x9b, 0xd6, 0xcb, 0x82, 0x44, 0x58, 0x49, 0x4c, 0x4c, | ||
| 3171 | 0x08, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x13, 0x02, 0x00, 0x00, 0x44, | ||
| 3172 | 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x34, | ||
| 3173 | 0x08, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x0a, | ||
| 3174 | 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, | ||
| 3175 | 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, | ||
| 3176 | 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, | ||
| 3177 | 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, | ||
| 3178 | 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, | ||
| 3179 | 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, | ||
| 3180 | 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, | ||
| 3181 | 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, | ||
| 3182 | 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, | ||
| 3183 | 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, | ||
| 3184 | 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, | ||
| 3185 | 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, | ||
| 3186 | 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x49, | ||
| 3187 | 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, | ||
| 3188 | 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, | ||
| 3189 | 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, | ||
| 3190 | 0x09, 0x00, 0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, | ||
| 3191 | 0xc6, 0x40, 0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, | ||
| 3192 | 0x20, 0xe4, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, | ||
| 3193 | 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, | ||
| 3194 | 0xcf, 0x70, 0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, | ||
| 3195 | 0x28, 0x58, 0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, | ||
| 3196 | 0x40, 0xcd, 0x51, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x3e, 0xb7, 0x51, | ||
| 3197 | 0xc5, 0x4a, 0x4c, 0x7e, 0x71, 0xdb, 0x88, 0x18, 0x86, 0x61, 0x28, 0xc4, | ||
| 3198 | 0x43, 0x30, 0x04, 0x41, 0x47, 0x0d, 0x97, 0x3f, 0x61, 0x0f, 0x21, 0xf9, | ||
| 3199 | 0xdc, 0x46, 0x15, 0x2b, 0x31, 0xf9, 0xc8, 0x6d, 0x23, 0x82, 0x20, 0x08, | ||
| 3200 | 0xa2, 0x10, 0x12, 0xc1, 0x10, 0x34, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0x88, | ||
| 3201 | 0x82, 0x20, 0x2a, 0xb2, 0x06, 0x02, 0x86, 0x11, 0x88, 0x61, 0xa6, 0x34, | ||
| 3202 | 0x18, 0x07, 0x76, 0x08, 0x87, 0x79, 0x98, 0x07, 0x37, 0xa0, 0x85, 0x72, | ||
| 3203 | 0xc0, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x87, 0x51, 0xa8, 0x07, 0x71, | ||
| 3204 | 0x28, 0x87, 0x50, 0x90, 0x07, 0x79, 0x08, 0x87, 0x7c, 0xe0, 0x03, 0x7b, | ||
| 3205 | 0x28, 0x87, 0x71, 0xa0, 0x87, 0x77, 0x90, 0x07, 0x3e, 0x30, 0x07, 0x76, | ||
| 3206 | 0x78, 0x87, 0x70, 0xa0, 0x07, 0x36, 0x00, 0x03, 0x3a, 0xf0, 0x03, 0x30, | ||
| 3207 | 0xf0, 0x03, 0x14, 0x64, 0xa4, 0x0d, 0x23, 0x08, 0xc3, 0x49, 0xac, 0x43, | ||
| 3208 | 0x45, 0x02, 0xb1, 0x12, 0x06, 0xe2, 0x34, 0x1b, 0x55, 0x14, 0x44, 0x84, | ||
| 3209 | 0x08, 0x8e, 0x23, 0x06, 0xea, 0x6e, 0x92, 0xa6, 0x88, 0x12, 0x26, 0x9f, | ||
| 3210 | 0x05, 0x98, 0x67, 0x21, 0x22, 0x76, 0x02, 0x26, 0x02, 0x05, 0x04, 0x7d, | ||
| 3211 | 0xa9, 0x40, 0x4c, 0x01, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, | ||
| 3212 | 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, | ||
| 3213 | 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, | ||
| 3214 | 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, | ||
| 3215 | 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, | ||
| 3216 | 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, | ||
| 3217 | 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, | ||
| 3218 | 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, | ||
| 3219 | 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, | ||
| 3220 | 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, | ||
| 3221 | 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, | ||
| 3222 | 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, | ||
| 3223 | 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 3224 | 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 3225 | 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
| 3226 | 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, | ||
| 3227 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, | ||
| 3228 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, | ||
| 3229 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x90, 0xc7, 0x02, 0x02, | ||
| 3230 | 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x2c, 0x10, 0x10, | ||
| 3231 | 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, | ||
| 3232 | 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, | ||
| 3233 | 0x8a, 0xa0, 0x24, 0xca, 0xa0, 0x60, 0xca, 0x83, 0x8a, 0x92, 0x18, 0x01, | ||
| 3234 | 0x28, 0x82, 0x32, 0x28, 0x84, 0x02, 0xa1, 0x6d, 0x06, 0x80, 0xbc, 0x19, | ||
| 3235 | 0x00, 0x02, 0x67, 0x00, 0x28, 0x1c, 0x4b, 0x41, 0x88, 0xe7, 0x01, 0x00, | ||
| 3236 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x68, | ||
| 3237 | 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, | ||
| 3238 | 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, | ||
| 3239 | 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, | ||
| 3240 | 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, | ||
| 3241 | 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xe2, | ||
| 3242 | 0x98, 0x20, 0x10, 0xc8, 0x06, 0x61, 0x20, 0x26, 0x08, 0x44, 0xb2, 0x41, | ||
| 3243 | 0x18, 0x0c, 0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x5b, | ||
| 3244 | 0x45, 0x60, 0x82, 0x40, 0x28, 0x13, 0x04, 0x62, 0xd9, 0x20, 0x10, 0xcd, | ||
| 3245 | 0x86, 0x84, 0x50, 0x16, 0x86, 0x18, 0x1a, 0xc2, 0xd9, 0x10, 0x3c, 0x13, | ||
| 3246 | 0x04, 0xcf, 0x9a, 0x20, 0x10, 0xcc, 0x04, 0x81, 0x68, 0x36, 0x20, 0x44, | ||
| 3247 | 0xb4, 0x48, 0xc4, 0x30, 0x01, 0x1b, 0x02, 0x6a, 0x82, 0x00, 0x06, 0xd7, | ||
| 3248 | 0x06, 0x84, 0xb0, 0x16, 0x86, 0x18, 0x08, 0x60, 0x43, 0x70, 0x6d, 0x20, | ||
| 3249 | 0x20, 0xa0, 0xc2, 0x26, 0x08, 0x61, 0x80, 0x6d, 0x08, 0xb4, 0x09, 0x82, | ||
| 3250 | 0x00, 0x30, 0x12, 0x62, 0x4b, 0xa3, 0x33, 0x92, 0x7b, 0x6b, 0x1b, 0xaa, | ||
| 3251 | 0x13, 0x2b, 0x0b, 0x92, 0x93, 0x0b, 0xcb, 0x23, 0x42, 0x55, 0x84, 0x35, | ||
| 3252 | 0xf4, 0xf4, 0x24, 0x45, 0x34, 0x41, 0x28, 0x9e, 0x09, 0x42, 0x01, 0x6d, | ||
| 3253 | 0x08, 0x88, 0x09, 0x42, 0x11, 0x6d, 0x10, 0x24, 0x69, 0xc3, 0x42, 0x78, | ||
| 3254 | 0x1f, 0x18, 0x84, 0x81, 0x18, 0x0c, 0x62, 0x40, 0x80, 0xc1, 0x18, 0x70, | ||
| 3255 | 0x99, 0xb2, 0xfa, 0x82, 0x7a, 0x9b, 0x4b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b, | ||
| 3256 | 0x20, 0x14, 0xd2, 0x04, 0xa1, 0x98, 0x36, 0x2c, 0x43, 0x19, 0x7c, 0x66, | ||
| 3257 | 0x10, 0x06, 0x67, 0x30, 0x9c, 0xc1, 0x00, 0x06, 0xc0, 0x06, 0x81, 0x0c, | ||
| 3258 | 0xd0, 0x80, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, 0xdd, | ||
| 3259 | 0x04, 0xa1, 0xa0, 0x26, 0x08, 0x84, 0xb3, 0x41, 0x90, 0xd8, 0x60, 0xc3, | ||
| 3260 | 0x42, 0xa8, 0xc1, 0xb7, 0x06, 0x61, 0x00, 0x06, 0xc3, 0x19, 0x10, 0x60, | ||
| 3261 | 0xd0, 0x06, 0x1b, 0x02, 0x37, 0xd8, 0x30, 0xa4, 0xc1, 0x1b, 0x00, 0x1b, | ||
| 3262 | 0x0a, 0xae, 0x83, 0x83, 0x0c, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92, | ||
| 3263 | 0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, | ||
| 3264 | 0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, | ||
| 3265 | 0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19, | ||
| 3266 | 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19, | ||
| 3267 | 0xdb, 0x94, 0x00, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, 0x56, | ||
| 3268 | 0x27, 0x37, 0x56, 0x36, 0x37, 0x25, 0xc0, 0xea, 0x90, 0xe1, 0xb9, 0xd8, | ||
| 3269 | 0xa5, 0x95, 0xdd, 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09, | ||
| 3270 | 0xb4, 0x3a, 0x64, 0x78, 0x2e, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, | ||
| 3271 | 0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x38, 0x00, 0x00, 0x00, 0x00, 0x79, | ||
| 3272 | 0x18, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, | ||
| 3273 | 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, | ||
| 3274 | 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, | ||
| 3275 | 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, | ||
| 3276 | 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, | ||
| 3277 | 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, | ||
| 3278 | 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, | ||
| 3279 | 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, | ||
| 3280 | 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, | ||
| 3281 | 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, | ||
| 3282 | 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, | ||
| 3283 | 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, | ||
| 3284 | 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, | ||
| 3285 | 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, | ||
| 3286 | 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, | ||
| 3287 | 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, | ||
| 3288 | 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, | ||
| 3289 | 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, | ||
| 3290 | 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, | ||
| 3291 | 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, | ||
| 3292 | 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, | ||
| 3293 | 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, | ||
| 3294 | 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, | ||
| 3295 | 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, | ||
| 3296 | 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, | ||
| 3297 | 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x30, 0x83, 0x81, 0xc8, | ||
| 3298 | 0x01, 0x1f, 0xdc, 0x40, 0x1c, 0xe4, 0xa1, 0x1c, 0xc2, 0x61, 0x1d, 0xdc, | ||
| 3299 | 0x40, 0x1c, 0xe4, 0x01, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x21, | ||
| 3300 | 0x00, 0x00, 0x00, 0x06, 0x10, 0x6d, 0x0b, 0x32, 0x7d, 0x91, 0xc3, 0x70, | ||
| 3301 | 0x54, 0x40, 0x68, 0x51, 0x04, 0x60, 0x46, 0xb0, 0x0d, 0x97, 0xef, 0x3c, | ||
| 3302 | 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, | ||
| 3303 | 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xdb, 0x70, 0xf9, 0xce, 0xe3, 0x0b, | ||
| 3304 | 0x01, 0x55, 0x14, 0x44, 0x54, 0x3a, 0xc0, 0x50, 0x12, 0x06, 0x20, 0x60, | ||
| 3305 | 0x3e, 0x72, 0xdb, 0x66, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, | ||
| 3306 | 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x05, 0x4c, 0xc3, 0xe5, 0x3b, | ||
| 3307 | 0x8f, 0xbf, 0x38, 0xc0, 0x20, 0x36, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0xdb, | ||
| 3308 | 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0x12, 0xc0, 0x3c, 0x0b, 0x51, 0x12, | ||
| 3309 | 0x15, 0xb1, 0xf8, 0xc5, 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, | ||
| 3310 | 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x03, | ||
| 3311 | 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x13, | ||
| 3312 | 0x04, 0x48, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x54, | ||
| 3313 | 0x8d, 0x00, 0x50, 0x51, 0x02, 0x44, 0x14, 0x5f, 0xd9, 0x15, 0xc2, 0x0c, | ||
| 3314 | 0x40, 0x29, 0x94, 0x1c, 0x0d, 0x63, 0x04, 0x20, 0x08, 0x82, 0x20, 0x18, | ||
| 3315 | 0x8c, 0x00, 0x8c, 0x11, 0x80, 0x20, 0x08, 0xe2, 0xdf, 0x18, 0x01, 0x08, | ||
| 3316 | 0x82, 0x20, 0xfe, 0x0b, 0x63, 0x04, 0x20, 0x08, 0x82, 0x20, 0x28, 0x00, | ||
| 3317 | 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x81, 0x81, | ||
| 3318 | 0x61, 0x79, 0x5e, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x56, 0x18, | ||
| 3319 | 0x1c, 0xd5, 0xf7, 0x39, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x89, | ||
| 3320 | 0x01, 0x72, 0x81, 0x01, 0x18, 0x3c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, | ||
| 3321 | 0x60, 0xa0, 0x01, 0x13, 0x06, 0x61, 0x90, 0x2d, 0x23, 0x06, 0x09, 0x00, | ||
| 3322 | 0x82, 0x60, 0x60, 0xa4, 0x41, 0x23, 0x06, 0x62, 0x00, 0x31, 0x23, 0x06, | ||
| 3323 | 0x07, 0x00, 0x82, 0x60, 0x00, 0x9d, 0xc1, 0x33, 0x8c, 0xc1, 0x68, 0x42, | ||
| 3324 | 0x00, 0x8c, 0x26, 0x08, 0xc1, 0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10, 0x83, | ||
| 3325 | 0x09, 0x87, 0x7c, 0x4c, 0x38, 0xe4, 0x63, 0x82, 0x01, 0x1f, 0x13, 0x0c, | ||
| 3326 | 0xf8, 0x98, 0x30, 0xc9, 0xc7, 0x82, 0x08, 0x3e, 0x36, 0x54, 0xf2, 0xb1, | ||
| 3327 | 0x60, 0x82, 0xcf, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x40, 0x74, 0xc0, | ||
| 3328 | 0x41, 0x71, 0x30, 0x9a, 0x10, 0x04, 0x17, 0x10, 0x53, 0x81, 0x1c, 0x4c, | ||
| 3329 | 0x09, 0x73, 0x50, 0xc3, 0x3c, 0x44, 0x70, 0x20, 0xc1, 0x21, 0x28, 0x03, | ||
| 3330 | 0x43, 0x74, 0xc5, 0x67, 0x18, 0x66, 0xc4, 0xc7, 0xb2, 0x24, 0x3e, 0xb3, | ||
| 3331 | 0x04, 0x87, 0x69, 0x48, 0x7c, 0x66, 0x09, 0x0e, 0xdb, 0x92, 0xf8, 0xcc, | ||
| 3332 | 0x12, 0x1c, 0xb3, 0x04, 0x87, 0x71, 0x4a, 0x7c, 0x66, 0x09, 0x0e, 0xeb, | ||
| 3333 | 0x9a, 0xf8, 0x98, 0xc7, 0xc4, 0x67, 0x96, 0xe0, 0x18, 0xe8, 0x19, 0x08, | ||
| 3334 | 0xc3, 0x2b, 0x3c, 0xc2, 0x1b, 0x40, 0x41, 0x10, 0x85, 0x80, 0x14, 0x80, | ||
| 3335 | 0x81, 0x9e, 0x81, 0x30, 0x90, 0x42, 0x14, 0x08, 0x52, 0x18, 0x18, 0x01, | ||
| 3336 | 0x0a, 0x4c, 0x01, 0x18, 0xe8, 0x19, 0x48, 0xc1, 0x30, 0x85, 0xc2, 0x23, | ||
| 3337 | 0x98, 0x41, 0x0c, 0x04, 0x28, 0x40, 0x05, 0x60, 0xc4, 0xe0, 0x00, 0x40, | ||
| 3338 | 0x10, 0x0c, 0x26, 0x51, 0x58, 0x83, 0x0f, 0x14, 0x46, 0x13, 0x02, 0xe0, | ||
| 3339 | 0x82, 0xa1, 0xee, 0x19, 0x6a, 0xc4, 0xe0, 0x01, 0x40, 0x10, 0x0c, 0x1a, | ||
| 3340 | 0x54, 0x80, 0x83, 0x32, 0x20, 0x83, 0xc3, 0x28, 0x82, 0x36, 0x68, 0x83, | ||
| 3341 | 0x36, 0x10, 0x46, 0x13, 0x02, 0x60, 0x34, 0x41, 0x08, 0x46, 0x13, 0x06, | ||
| 3342 | 0x61, 0x34, 0x81, 0x18, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x71, | ||
| 3343 | 0x85, 0x38, 0x40, 0x05, 0x54, 0x00, 0x05, 0x62, 0xc4, 0x20, 0x01, 0x40, | ||
| 3344 | 0x10, 0x0c, 0x10, 0x57, 0x88, 0x03, 0x54, 0x40, 0x05, 0x3b, 0x18, 0x46, | ||
| 3345 | 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x71, 0x85, 0x38, 0x40, 0x05, 0x54, | ||
| 3346 | 0xf8, 0x03, 0x61, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x10, 0x57, 0x88, | ||
| 3347 | 0x03, 0x54, 0x40, 0x05, 0x3f, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 3348 | 0x00, 0x00, 0x00 | ||
| 3349 | }; | ||
diff --git a/contrib/SDL-3.2.8/src/gpu/d3d12/D3D_Blit.hlsl b/contrib/SDL-3.2.8/src/gpu/d3d12/D3D_Blit.hlsl new file mode 100644 index 0000000..69748d4 --- /dev/null +++ b/contrib/SDL-3.2.8/src/gpu/d3d12/D3D_Blit.hlsl | |||
| @@ -0,0 +1,97 @@ | |||
| 1 | #define BlitRS \ | ||
| 2 | "DescriptorTable ( Sampler(s0, space=2), visibility = SHADER_VISIBILITY_PIXEL ),"\ | ||
| 3 | "DescriptorTable ( SRV(t0, space=2), visibility = SHADER_VISIBILITY_PIXEL ),"\ | ||
| 4 | "CBV(b0, space=3, visibility = SHADER_VISIBILITY_PIXEL),"\ | ||
| 5 | |||
| 6 | struct VertexToPixel | ||
| 7 | { | ||
| 8 | float2 tex : TEXCOORD0; | ||
| 9 | float4 pos : SV_POSITION; | ||
| 10 | }; | ||
| 11 | |||
| 12 | cbuffer SourceRegionBuffer : register(b0, space3) | ||
| 13 | { | ||
| 14 | float2 UVLeftTop; | ||
| 15 | float2 UVDimensions; | ||
| 16 | uint MipLevel; | ||
| 17 | float LayerOrDepth; | ||
| 18 | }; | ||
| 19 | |||
| 20 | Texture2D SourceTexture2D : register(t0, space2); | ||
| 21 | Texture2DArray SourceTexture2DArray : register(t0, space2); | ||
| 22 | Texture3D SourceTexture3D : register(t0, space2); | ||
| 23 | TextureCube SourceTextureCube : register(t0, space2); | ||
| 24 | TextureCubeArray SourceTextureCubeArray : register(t0, space2); | ||
| 25 | sampler SourceSampler : register(s0, space2); | ||
| 26 | |||
| 27 | [RootSignature(BlitRS)] | ||
| 28 | VertexToPixel FullscreenVert(uint vI : SV_VERTEXID) | ||
| 29 | { | ||
| 30 | float2 inTex = float2((vI << 1) & 2, vI & 2); | ||
| 31 | VertexToPixel Out = (VertexToPixel)0; | ||
| 32 | Out.tex = inTex; | ||
| 33 | Out.pos = float4(inTex * float2(2.0f, -2.0f) + float2(-1.0f, 1.0f), 0.0f, 1.0f); | ||
| 34 | return Out; | ||
| 35 | } | ||
| 36 | |||
| 37 | [RootSignature(BlitRS)] | ||
| 38 | float4 BlitFrom2D(VertexToPixel input) : SV_Target0 | ||
| 39 | { | ||
| 40 | float2 newCoord = UVLeftTop + UVDimensions * input.tex; | ||
| 41 | return SourceTexture2D.SampleLevel(SourceSampler, newCoord, MipLevel); | ||
| 42 | } | ||
| 43 | |||
| 44 | [RootSignature(BlitRS)] | ||
| 45 | float4 BlitFrom2DArray(VertexToPixel input) : SV_Target0 | ||
| 46 | { | ||
| 47 | float3 newCoord = float3(UVLeftTop + UVDimensions * input.tex, (uint)LayerOrDepth); | ||
| 48 | return SourceTexture2DArray.SampleLevel(SourceSampler, newCoord, MipLevel); | ||
| 49 | } | ||
| 50 | |||
| 51 | [RootSignature(BlitRS)] | ||
| 52 | float4 BlitFrom3D(VertexToPixel input) : SV_Target0 | ||
| 53 | { | ||
| 54 | float3 newCoord = float3(UVLeftTop + UVDimensions * input.tex, LayerOrDepth); | ||
| 55 | return SourceTexture3D.SampleLevel(SourceSampler, newCoord, MipLevel); | ||
| 56 | } | ||
| 57 | |||
| 58 | [RootSignature(BlitRS)] | ||
| 59 | float4 BlitFromCube(VertexToPixel input) : SV_Target0 | ||
| 60 | { | ||
| 61 | // Thanks, Wikipedia! https://en.wikipedia.org/wiki/Cube_mapping | ||
| 62 | float3 newCoord; | ||
| 63 | float2 scaledUV = UVLeftTop + UVDimensions * input.tex; | ||
| 64 | float u = 2.0 * scaledUV.x - 1.0; | ||
| 65 | float v = 2.0 * scaledUV.y - 1.0; | ||
| 66 | switch ((uint)LayerOrDepth) { | ||
| 67 | case 0: newCoord = float3(1.0, -v, -u); break; // POSITIVE X | ||
| 68 | case 1: newCoord = float3(-1.0, -v, u); break; // NEGATIVE X | ||
| 69 | case 2: newCoord = float3(u, 1.0, -v); break; // POSITIVE Y | ||
| 70 | case 3: newCoord = float3(u, -1.0, v); break; // NEGATIVE Y | ||
| 71 | case 4: newCoord = float3(u, -v, 1.0); break; // POSITIVE Z | ||
| 72 | case 5: newCoord = float3(-u, -v, -1.0); break; // NEGATIVE Z | ||
| 73 | default: newCoord = float3(0, 0, 0); break; // silences warning | ||
| 74 | } | ||
| 75 | return SourceTextureCube.SampleLevel(SourceSampler, newCoord, MipLevel); | ||
| 76 | } | ||
| 77 | |||
| 78 | [RootSignature(BlitRS)] | ||
| 79 | float4 BlitFromCubeArray(VertexToPixel input) : SV_Target0 | ||
| 80 | { | ||
| 81 | // Thanks, Wikipedia! https://en.wikipedia.org/wiki/Cube_mapping | ||
| 82 | float3 newCoord; | ||
| 83 | float2 scaledUV = UVLeftTop + UVDimensions * input.tex; | ||
| 84 | float u = 2.0 * scaledUV.x - 1.0; | ||
| 85 | float v = 2.0 * scaledUV.y - 1.0; | ||
| 86 | uint ArrayIndex = (uint)LayerOrDepth / 6; | ||
| 87 | switch ((uint)LayerOrDepth % 6) { | ||
| 88 | case 0: newCoord = float3(1.0, -v, -u); break; // POSITIVE X | ||
| 89 | case 1: newCoord = float3(-1.0, -v, u); break; // NEGATIVE X | ||
| 90 | case 2: newCoord = float3(u, 1.0, -v); break; // POSITIVE Y | ||
| 91 | case 3: newCoord = float3(u, -1.0, v); break; // NEGATIVE Y | ||
| 92 | case 4: newCoord = float3(u, -v, 1.0); break; // POSITIVE Z | ||
| 93 | case 5: newCoord = float3(-u, -v, -1.0); break; // NEGATIVE Z | ||
| 94 | default: newCoord = float3(0, 0, 0); break; // silences warning | ||
| 95 | } | ||
| 96 | return SourceTextureCubeArray.SampleLevel(SourceSampler, float4(newCoord, float(ArrayIndex)), MipLevel); | ||
| 97 | } | ||
diff --git a/contrib/SDL-3.2.8/src/gpu/d3d12/SDL_gpu_d3d12.c b/contrib/SDL-3.2.8/src/gpu/d3d12/SDL_gpu_d3d12.c new file mode 100644 index 0000000..be13d8d --- /dev/null +++ b/contrib/SDL-3.2.8/src/gpu/d3d12/SDL_gpu_d3d12.c | |||
| @@ -0,0 +1,9113 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #include "SDL_internal.h" | ||
| 23 | |||
| 24 | #ifdef SDL_GPU_D3D12 | ||
| 25 | |||
| 26 | #include "../../core/windows/SDL_windows.h" | ||
| 27 | #include "../../video/directx/SDL_d3d12.h" | ||
| 28 | #include "../SDL_sysgpu.h" | ||
| 29 | |||
| 30 | #ifdef __IDXGIInfoQueue_INTERFACE_DEFINED__ | ||
| 31 | #define HAVE_IDXGIINFOQUEUE | ||
| 32 | #endif | ||
| 33 | |||
| 34 | // Built-in shaders, compiled with compile_shaders.bat | ||
| 35 | |||
| 36 | #define g_FullscreenVert D3D12_FullscreenVert | ||
| 37 | #define g_BlitFrom2D D3D12_BlitFrom2D | ||
| 38 | #define g_BlitFrom2DArray D3D12_BlitFrom2DArray | ||
| 39 | #define g_BlitFrom3D D3D12_BlitFrom3D | ||
| 40 | #define g_BlitFromCube D3D12_BlitFromCube | ||
| 41 | #define g_BlitFromCubeArray D3D12_BlitFromCubeArray | ||
| 42 | #if defined(SDL_PLATFORM_XBOXSERIES) | ||
| 43 | #include "D3D12_Blit_Series.h" | ||
| 44 | #elif defined(SDL_PLATFORM_XBOXONE) | ||
| 45 | #include "D3D12_Blit_One.h" | ||
| 46 | #else | ||
| 47 | #include "D3D12_Blit.h" | ||
| 48 | #endif | ||
| 49 | #undef g_FullscreenVert | ||
| 50 | #undef g_BlitFrom2D | ||
| 51 | #undef g_BlitFrom2DArray | ||
| 52 | #undef g_BlitFrom3D | ||
| 53 | #undef g_BlitFromCube | ||
| 54 | #undef g_BlitFromCubeArray | ||
| 55 | |||
| 56 | // Macros | ||
| 57 | |||
| 58 | #define SET_ERROR(fmt, msg) \ | ||
| 59 | do { \ | ||
| 60 | if (renderer->debug_mode) { \ | ||
| 61 | SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \ | ||
| 62 | } \ | ||
| 63 | SDL_SetError(fmt, msg); \ | ||
| 64 | } while (0) | ||
| 65 | |||
| 66 | #define SET_ERROR_AND_RETURN(fmt, msg, ret) \ | ||
| 67 | do { \ | ||
| 68 | if (renderer->debug_mode) { \ | ||
| 69 | SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \ | ||
| 70 | } \ | ||
| 71 | SDL_SetError(fmt, msg); \ | ||
| 72 | return ret; \ | ||
| 73 | } while (0) | ||
| 74 | |||
| 75 | #define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret) | ||
| 76 | |||
| 77 | #define CHECK_D3D12_ERROR_AND_RETURN(msg, ret) \ | ||
| 78 | do { \ | ||
| 79 | if (FAILED(res)) { \ | ||
| 80 | D3D12_INTERNAL_SetError(renderer, msg, res); \ | ||
| 81 | return (ret); \ | ||
| 82 | } \ | ||
| 83 | } while (0) | ||
| 84 | |||
| 85 | // Defines | ||
| 86 | #if defined(_WIN32) | ||
| 87 | #if defined(SDL_PLATFORM_XBOXSERIES) | ||
| 88 | #define D3D12_DLL "d3d12_xs.dll" | ||
| 89 | #elif defined(SDL_PLATFORM_XBOXONE) | ||
| 90 | #define D3D12_DLL "d3d12_x.dll" | ||
| 91 | #else | ||
| 92 | #define D3D12_DLL "d3d12.dll" | ||
| 93 | #endif | ||
| 94 | #define DXGI_DLL "dxgi.dll" | ||
| 95 | #define DXGIDEBUG_DLL "dxgidebug.dll" | ||
| 96 | #elif defined(__APPLE__) | ||
| 97 | #define D3D12_DLL "libdxvk_d3d12.dylib" | ||
| 98 | #define DXGI_DLL "libdxvk_dxgi.dylib" | ||
| 99 | #define DXGIDEBUG_DLL "libdxvk_dxgidebug.dylib" | ||
| 100 | #else | ||
| 101 | #define D3D12_DLL "libdxvk_d3d12.so" | ||
| 102 | #define DXGI_DLL "libdxvk_dxgi.so" | ||
| 103 | #define DXGIDEBUG_DLL "libdxvk_dxgidebug.so" | ||
| 104 | #endif | ||
| 105 | |||
| 106 | #define D3D12_CREATE_DEVICE_FUNC "D3D12CreateDevice" | ||
| 107 | #define D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC "D3D12SerializeRootSignature" | ||
| 108 | #define CREATE_DXGI_FACTORY1_FUNC "CreateDXGIFactory1" | ||
| 109 | #define DXGI_GET_DEBUG_INTERFACE_FUNC "DXGIGetDebugInterface" | ||
| 110 | #define D3D12_GET_DEBUG_INTERFACE_FUNC "D3D12GetDebugInterface" | ||
| 111 | #define WINDOW_PROPERTY_DATA "SDL_GPUD3D12WindowPropertyData" | ||
| 112 | #define D3D_FEATURE_LEVEL_CHOICE D3D_FEATURE_LEVEL_11_1 | ||
| 113 | #define D3D_FEATURE_LEVEL_CHOICE_STR "11_1" | ||
| 114 | #define MAX_ROOT_SIGNATURE_PARAMETERS 64 | ||
| 115 | #define D3D12_FENCE_UNSIGNALED_VALUE 0 | ||
| 116 | #define D3D12_FENCE_SIGNAL_VALUE 1 | ||
| 117 | // TODO: do these need to be tuned? | ||
| 118 | #define VIEW_GPU_DESCRIPTOR_COUNT 65536 | ||
| 119 | #define SAMPLER_GPU_DESCRIPTOR_COUNT 2048 | ||
| 120 | #define STAGING_HEAP_DESCRIPTOR_COUNT 1024 | ||
| 121 | |||
| 122 | #define SDL_GPU_SHADERSTAGE_COMPUTE (SDL_GPUShaderStage)2 | ||
| 123 | |||
| 124 | #define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \ | ||
| 125 | if (arr->count == arr->capacity) { \ | ||
| 126 | if (arr->capacity == 0) { \ | ||
| 127 | arr->capacity = initialValue; \ | ||
| 128 | } else { \ | ||
| 129 | arr->capacity *= 2; \ | ||
| 130 | } \ | ||
| 131 | arr->elements = (type *)SDL_realloc( \ | ||
| 132 | arr->elements, \ | ||
| 133 | arr->capacity * sizeof(type)); \ | ||
| 134 | } | ||
| 135 | |||
| 136 | #ifdef _WIN32 | ||
| 137 | #define HRESULT_FMT "(0x%08lX)" | ||
| 138 | #else | ||
| 139 | #define HRESULT_FMT "(0x%08X)" | ||
| 140 | #endif | ||
| 141 | |||
| 142 | // Function Pointer Signatures | ||
| 143 | typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY1)(const GUID *riid, void **ppFactory); | ||
| 144 | typedef HRESULT(WINAPI *PFN_DXGI_GET_DEBUG_INTERFACE)(const GUID *riid, void **ppDebug); | ||
| 145 | |||
| 146 | // IIDs (from https://www.magnumdb.com/) | ||
| 147 | static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78, 0xf26f, 0x4dba, { 0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87 } }; | ||
| 148 | static const IID D3D_IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } }; | ||
| 149 | static const IID D3D_IID_IDXGIFactory5 = { 0x7632e1f5, 0xee65, 0x4dca, { 0x87, 0xfd, 0x84, 0xcd, 0x75, 0xf8, 0x83, 0x8d } }; | ||
| 150 | static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f, 0xff09, 0x44a9, { 0xb0, 0x3c, 0x77, 0x90, 0x0a, 0x0a, 0x1d, 0x17 } }; | ||
| 151 | static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61, 0x3839, 0x4626, { 0x91, 0xfd, 0x08, 0x68, 0x79, 0x01, 0x1a, 0x05 } }; | ||
| 152 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 153 | static const IID D3D_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } }; | ||
| 154 | #else | ||
| 155 | static const IID D3D_IID_IDXGIDevice = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } }; | ||
| 156 | #endif | ||
| 157 | static const IID D3D_IID_IDXGISwapChain3 = { 0x94d99bdb, 0xf1f8, 0x4ab0, { 0xb2, 0x36, 0x7d, 0xa0, 0x17, 0x0e, 0xda, 0xb1 } }; | ||
| 158 | #ifdef HAVE_IDXGIINFOQUEUE | ||
| 159 | static const IID D3D_IID_IDXGIDebug = { 0x119e7452, 0xde9e, 0x40fe, { 0x88, 0x06, 0x88, 0xf9, 0x0c, 0x12, 0xb4, 0x41 } }; | ||
| 160 | static const IID D3D_IID_IDXGIInfoQueue = { 0xd67441c7, 0x672a, 0x476f, { 0x9e, 0x82, 0xcd, 0x55, 0xb4, 0x49, 0x49, 0xce } }; | ||
| 161 | #endif | ||
| 162 | static const GUID D3D_IID_DXGI_DEBUG_ALL = { 0xe48ae283, 0xda80, 0x490b, { 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x08 } }; | ||
| 163 | |||
| 164 | static const IID D3D_IID_ID3D12Device = { 0x189819f1, 0x1db6, 0x4b57, { 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7 } }; | ||
| 165 | static const IID D3D_IID_ID3D12CommandQueue = { 0x0ec870a6, 0x5d7e, 0x4c22, { 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed } }; | ||
| 166 | static const IID D3D_IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, { 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51 } }; | ||
| 167 | static const IID D3D_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } }; | ||
| 168 | static const IID D3D_IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } }; | ||
| 169 | static const IID D3D_IID_ID3D12CommandList = { 0x7116d91c, 0xe7e4, 0x47ce, { 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5 } }; | ||
| 170 | static const IID D3D_IID_ID3D12GraphicsCommandList = { 0x5b160d0f, 0xac1b, 0x4185, { 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55 } }; | ||
| 171 | static const IID D3D_IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } }; | ||
| 172 | static const IID D3D_IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } }; | ||
| 173 | static const IID D3D_IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a, { 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1 } }; | ||
| 174 | static const IID D3D_IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } }; | ||
| 175 | static const IID D3D_IID_ID3D12Debug = { 0x344488b7, 0x6846, 0x474b, { 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0 } }; | ||
| 176 | static const IID D3D_IID_ID3D12InfoQueue = { 0x0742a90b, 0xc387, 0x483f, { 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58 } }; | ||
| 177 | static const IID D3D_IID_ID3D12InfoQueue1 = { 0x2852dd88, 0xb484, 0x4c0c, { 0xb6, 0xb1, 0x67, 0x16, 0x85, 0x00, 0xe6, 0x00 } }; | ||
| 178 | |||
| 179 | // Enums | ||
| 180 | |||
| 181 | typedef enum D3D12BufferType | ||
| 182 | { | ||
| 183 | D3D12_BUFFER_TYPE_GPU, | ||
| 184 | D3D12_BUFFER_TYPE_UNIFORM, | ||
| 185 | D3D12_BUFFER_TYPE_UPLOAD, | ||
| 186 | D3D12_BUFFER_TYPE_DOWNLOAD | ||
| 187 | } D3D12BufferType; | ||
| 188 | |||
| 189 | // Conversions | ||
| 190 | |||
| 191 | static SDL_GPUTextureFormat SwapchainCompositionToSDLTextureFormat[] = { | ||
| 192 | SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, // SDR | ||
| 193 | SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, // SDR_LINEAR | ||
| 194 | SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT, // HDR_EXTENDED_LINEAR | ||
| 195 | SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM, // HDR10_ST2084 | ||
| 196 | }; | ||
| 197 | |||
| 198 | static DXGI_FORMAT SwapchainCompositionToTextureFormat[] = { | ||
| 199 | DXGI_FORMAT_B8G8R8A8_UNORM, // SDR | ||
| 200 | DXGI_FORMAT_B8G8R8A8_UNORM, // SDR_LINEAR (NOTE: The RTV uses the sRGB format) | ||
| 201 | DXGI_FORMAT_R16G16B16A16_FLOAT, // HDR_EXTENDED_LINEAR | ||
| 202 | DXGI_FORMAT_R10G10B10A2_UNORM, // HDR10_ST2084 | ||
| 203 | }; | ||
| 204 | |||
| 205 | static DXGI_COLOR_SPACE_TYPE SwapchainCompositionToColorSpace[] = { | ||
| 206 | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, // SDR | ||
| 207 | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, // SDR_LINEAR | ||
| 208 | DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709, // HDR_EXTENDED_LINEAR | ||
| 209 | DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 // HDR10_ST2084 | ||
| 210 | }; | ||
| 211 | |||
| 212 | static D3D12_BLEND SDLToD3D12_BlendFactor[] = { | ||
| 213 | D3D12_BLEND_ZERO, // INVALID | ||
| 214 | D3D12_BLEND_ZERO, // ZERO | ||
| 215 | D3D12_BLEND_ONE, // ONE | ||
| 216 | D3D12_BLEND_SRC_COLOR, // SRC_COLOR | ||
| 217 | D3D12_BLEND_INV_SRC_COLOR, // ONE_MINUS_SRC_COLOR | ||
| 218 | D3D12_BLEND_DEST_COLOR, // DST_COLOR | ||
| 219 | D3D12_BLEND_INV_DEST_COLOR, // ONE_MINUS_DST_COLOR | ||
| 220 | D3D12_BLEND_SRC_ALPHA, // SRC_ALPHA | ||
| 221 | D3D12_BLEND_INV_SRC_ALPHA, // ONE_MINUS_SRC_ALPHA | ||
| 222 | D3D12_BLEND_DEST_ALPHA, // DST_ALPHA | ||
| 223 | D3D12_BLEND_INV_DEST_ALPHA, // ONE_MINUS_DST_ALPHA | ||
| 224 | D3D12_BLEND_BLEND_FACTOR, // CONSTANT_COLOR | ||
| 225 | D3D12_BLEND_INV_BLEND_FACTOR, // ONE_MINUS_CONSTANT_COLOR | ||
| 226 | D3D12_BLEND_SRC_ALPHA_SAT, // SRC_ALPHA_SATURATE | ||
| 227 | }; | ||
| 228 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_BlendFactor, SDL_arraysize(SDLToD3D12_BlendFactor) == SDL_GPU_BLENDFACTOR_MAX_ENUM_VALUE); | ||
| 229 | |||
| 230 | static D3D12_BLEND SDLToD3D12_BlendFactorAlpha[] = { | ||
| 231 | D3D12_BLEND_ZERO, // INVALID | ||
| 232 | D3D12_BLEND_ZERO, // ZERO | ||
| 233 | D3D12_BLEND_ONE, // ONE | ||
| 234 | D3D12_BLEND_SRC_ALPHA, // SRC_COLOR | ||
| 235 | D3D12_BLEND_INV_SRC_ALPHA, // ONE_MINUS_SRC_COLOR | ||
| 236 | D3D12_BLEND_DEST_ALPHA, // DST_COLOR | ||
| 237 | D3D12_BLEND_INV_DEST_ALPHA, // ONE_MINUS_DST_COLOR | ||
| 238 | D3D12_BLEND_SRC_ALPHA, // SRC_ALPHA | ||
| 239 | D3D12_BLEND_INV_SRC_ALPHA, // ONE_MINUS_SRC_ALPHA | ||
| 240 | D3D12_BLEND_DEST_ALPHA, // DST_ALPHA | ||
| 241 | D3D12_BLEND_INV_DEST_ALPHA, // ONE_MINUS_DST_ALPHA | ||
| 242 | D3D12_BLEND_BLEND_FACTOR, // CONSTANT_COLOR | ||
| 243 | D3D12_BLEND_INV_BLEND_FACTOR, // ONE_MINUS_CONSTANT_COLOR | ||
| 244 | D3D12_BLEND_SRC_ALPHA_SAT, // SRC_ALPHA_SATURATE | ||
| 245 | }; | ||
| 246 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_BlendFactorAlpha, SDL_arraysize(SDLToD3D12_BlendFactorAlpha) == SDL_GPU_BLENDFACTOR_MAX_ENUM_VALUE); | ||
| 247 | |||
| 248 | static D3D12_BLEND_OP SDLToD3D12_BlendOp[] = { | ||
| 249 | D3D12_BLEND_OP_ADD, // INVALID | ||
| 250 | D3D12_BLEND_OP_ADD, // ADD | ||
| 251 | D3D12_BLEND_OP_SUBTRACT, // SUBTRACT | ||
| 252 | D3D12_BLEND_OP_REV_SUBTRACT, // REVERSE_SUBTRACT | ||
| 253 | D3D12_BLEND_OP_MIN, // MIN | ||
| 254 | D3D12_BLEND_OP_MAX // MAX | ||
| 255 | }; | ||
| 256 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_BlendOp, SDL_arraysize(SDLToD3D12_BlendOp) == SDL_GPU_BLENDOP_MAX_ENUM_VALUE); | ||
| 257 | |||
| 258 | // These are actually color formats. | ||
| 259 | // For some genius reason, D3D12 splits format capabilites for depth-stencil views. | ||
| 260 | static DXGI_FORMAT SDLToD3D12_TextureFormat[] = { | ||
| 261 | DXGI_FORMAT_UNKNOWN, // INVALID | ||
| 262 | DXGI_FORMAT_A8_UNORM, // A8_UNORM | ||
| 263 | DXGI_FORMAT_R8_UNORM, // R8_UNORM | ||
| 264 | DXGI_FORMAT_R8G8_UNORM, // R8G8_UNORM | ||
| 265 | DXGI_FORMAT_R8G8B8A8_UNORM, // R8G8B8A8_UNORM | ||
| 266 | DXGI_FORMAT_R16_UNORM, // R16_UNORM | ||
| 267 | DXGI_FORMAT_R16G16_UNORM, // R16G16_UNORM | ||
| 268 | DXGI_FORMAT_R16G16B16A16_UNORM, // R16G16B16A16_UNORM | ||
| 269 | DXGI_FORMAT_R10G10B10A2_UNORM, // R10G10B10A2_UNORM | ||
| 270 | DXGI_FORMAT_B5G6R5_UNORM, // B5G6R5_UNORM | ||
| 271 | DXGI_FORMAT_B5G5R5A1_UNORM, // B5G5R5A1_UNORM | ||
| 272 | DXGI_FORMAT_B4G4R4A4_UNORM, // B4G4R4A4_UNORM | ||
| 273 | DXGI_FORMAT_B8G8R8A8_UNORM, // B8G8R8A8_UNORM | ||
| 274 | DXGI_FORMAT_BC1_UNORM, // BC1_UNORM | ||
| 275 | DXGI_FORMAT_BC2_UNORM, // BC2_UNORM | ||
| 276 | DXGI_FORMAT_BC3_UNORM, // BC3_UNORM | ||
| 277 | DXGI_FORMAT_BC4_UNORM, // BC4_UNORM | ||
| 278 | DXGI_FORMAT_BC5_UNORM, // BC5_UNORM | ||
| 279 | DXGI_FORMAT_BC7_UNORM, // BC7_UNORM | ||
| 280 | DXGI_FORMAT_BC6H_SF16, // BC6H_FLOAT | ||
| 281 | DXGI_FORMAT_BC6H_UF16, // BC6H_UFLOAT | ||
| 282 | DXGI_FORMAT_R8_SNORM, // R8_SNORM | ||
| 283 | DXGI_FORMAT_R8G8_SNORM, // R8G8_SNORM | ||
| 284 | DXGI_FORMAT_R8G8B8A8_SNORM, // R8G8B8A8_SNORM | ||
| 285 | DXGI_FORMAT_R16_SNORM, // R16_SNORM | ||
| 286 | DXGI_FORMAT_R16G16_SNORM, // R16G16_SNORM | ||
| 287 | DXGI_FORMAT_R16G16B16A16_SNORM, // R16G16B16A16_SNORM | ||
| 288 | DXGI_FORMAT_R16_FLOAT, // R16_FLOAT | ||
| 289 | DXGI_FORMAT_R16G16_FLOAT, // R16G16_FLOAT | ||
| 290 | DXGI_FORMAT_R16G16B16A16_FLOAT, // R16G16B16A16_FLOAT | ||
| 291 | DXGI_FORMAT_R32_FLOAT, // R32_FLOAT | ||
| 292 | DXGI_FORMAT_R32G32_FLOAT, // R32G32_FLOAT | ||
| 293 | DXGI_FORMAT_R32G32B32A32_FLOAT, // R32G32B32A32_FLOAT | ||
| 294 | DXGI_FORMAT_R11G11B10_FLOAT, // R11G11B10_UFLOAT | ||
| 295 | DXGI_FORMAT_R8_UINT, // R8_UINT | ||
| 296 | DXGI_FORMAT_R8G8_UINT, // R8G8_UINT | ||
| 297 | DXGI_FORMAT_R8G8B8A8_UINT, // R8G8B8A8_UINT | ||
| 298 | DXGI_FORMAT_R16_UINT, // R16_UINT | ||
| 299 | DXGI_FORMAT_R16G16_UINT, // R16G16_UINT | ||
| 300 | DXGI_FORMAT_R16G16B16A16_UINT, // R16G16B16A16_UINT | ||
| 301 | DXGI_FORMAT_R32_UINT, // R32_UINT | ||
| 302 | DXGI_FORMAT_R32G32_UINT, // R32G32_UINT | ||
| 303 | DXGI_FORMAT_R32G32B32A32_UINT, // R32G32B32A32_UINT | ||
| 304 | DXGI_FORMAT_R8_SINT, // R8_INT | ||
| 305 | DXGI_FORMAT_R8G8_SINT, // R8G8_INT | ||
| 306 | DXGI_FORMAT_R8G8B8A8_SINT, // R8G8B8A8_INT | ||
| 307 | DXGI_FORMAT_R16_SINT, // R16_INT | ||
| 308 | DXGI_FORMAT_R16G16_SINT, // R16G16_INT | ||
| 309 | DXGI_FORMAT_R16G16B16A16_SINT, // R16G16B16A16_INT | ||
| 310 | DXGI_FORMAT_R32_SINT, // R32_INT | ||
| 311 | DXGI_FORMAT_R32G32_SINT, // R32G32_INT | ||
| 312 | DXGI_FORMAT_R32G32B32A32_SINT, // R32G32B32A32_INT | ||
| 313 | DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, // R8G8B8A8_UNORM_SRGB | ||
| 314 | DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, // B8G8R8A8_UNORM_SRGB | ||
| 315 | DXGI_FORMAT_BC1_UNORM_SRGB, // BC1_UNORM_SRGB | ||
| 316 | DXGI_FORMAT_BC2_UNORM_SRGB, // BC2_UNORM_SRGB | ||
| 317 | DXGI_FORMAT_BC3_UNORM_SRGB, // BC3_UNORM_SRGB | ||
| 318 | DXGI_FORMAT_BC7_UNORM_SRGB, // BC7_UNORM_SRGB | ||
| 319 | DXGI_FORMAT_R16_UNORM, // D16_UNORM | ||
| 320 | DXGI_FORMAT_R24_UNORM_X8_TYPELESS, // D24_UNORM | ||
| 321 | DXGI_FORMAT_R32_FLOAT, // D32_FLOAT | ||
| 322 | DXGI_FORMAT_R24_UNORM_X8_TYPELESS, // D24_UNORM_S8_UINT | ||
| 323 | DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, // D32_FLOAT_S8_UINT | ||
| 324 | DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM | ||
| 325 | DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM | ||
| 326 | DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM | ||
| 327 | DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM | ||
| 328 | DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM | ||
| 329 | DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM | ||
| 330 | DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM | ||
| 331 | DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM | ||
| 332 | DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM | ||
| 333 | DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM | ||
| 334 | DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM | ||
| 335 | DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM | ||
| 336 | DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM | ||
| 337 | DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM | ||
| 338 | DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM_SRGB | ||
| 339 | DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM_SRGB | ||
| 340 | DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM_SRGB | ||
| 341 | DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM_SRGB | ||
| 342 | DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM_SRGB | ||
| 343 | DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM_SRGB | ||
| 344 | DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM_SRGB | ||
| 345 | DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM_SRGB | ||
| 346 | DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM_SRGB | ||
| 347 | DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM_SRGB | ||
| 348 | DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM_SRGB | ||
| 349 | DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM_SRGB | ||
| 350 | DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM_SRGB | ||
| 351 | DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM_SRGB | ||
| 352 | DXGI_FORMAT_UNKNOWN, // ASTC_4x4_FLOAT | ||
| 353 | DXGI_FORMAT_UNKNOWN, // ASTC_5x4_FLOAT | ||
| 354 | DXGI_FORMAT_UNKNOWN, // ASTC_5x5_FLOAT | ||
| 355 | DXGI_FORMAT_UNKNOWN, // ASTC_6x5_FLOAT | ||
| 356 | DXGI_FORMAT_UNKNOWN, // ASTC_6x6_FLOAT | ||
| 357 | DXGI_FORMAT_UNKNOWN, // ASTC_8x5_FLOAT | ||
| 358 | DXGI_FORMAT_UNKNOWN, // ASTC_8x6_FLOAT | ||
| 359 | DXGI_FORMAT_UNKNOWN, // ASTC_8x8_FLOAT | ||
| 360 | DXGI_FORMAT_UNKNOWN, // ASTC_10x5_FLOAT | ||
| 361 | DXGI_FORMAT_UNKNOWN, // ASTC_10x6_FLOAT | ||
| 362 | DXGI_FORMAT_UNKNOWN, // ASTC_10x8_FLOAT | ||
| 363 | DXGI_FORMAT_UNKNOWN, // ASTC_10x10_FLOAT | ||
| 364 | DXGI_FORMAT_UNKNOWN, // ASTC_12x10_FLOAT | ||
| 365 | DXGI_FORMAT_UNKNOWN, // ASTC_12x12_FLOAT | ||
| 366 | }; | ||
| 367 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_TextureFormat, SDL_arraysize(SDLToD3D12_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE); | ||
| 368 | |||
| 369 | static DXGI_FORMAT SDLToD3D12_DepthFormat[] = { | ||
| 370 | DXGI_FORMAT_UNKNOWN, // INVALID | ||
| 371 | DXGI_FORMAT_UNKNOWN, // A8_UNORM | ||
| 372 | DXGI_FORMAT_UNKNOWN, // R8_UNORM | ||
| 373 | DXGI_FORMAT_UNKNOWN, // R8G8_UNORM | ||
| 374 | DXGI_FORMAT_UNKNOWN, // R8G8B8A8_UNORM | ||
| 375 | DXGI_FORMAT_UNKNOWN, // R16_UNORM | ||
| 376 | DXGI_FORMAT_UNKNOWN, // R16G16_UNORM | ||
| 377 | DXGI_FORMAT_UNKNOWN, // R16G16B16A16_UNORM | ||
| 378 | DXGI_FORMAT_UNKNOWN, // R10G10B10A2_UNORM | ||
| 379 | DXGI_FORMAT_UNKNOWN, // B5G6R5_UNORM | ||
| 380 | DXGI_FORMAT_UNKNOWN, // B5G5R5A1_UNORM | ||
| 381 | DXGI_FORMAT_UNKNOWN, // B4G4R4A4_UNORM | ||
| 382 | DXGI_FORMAT_UNKNOWN, // B8G8R8A8_UNORM | ||
| 383 | DXGI_FORMAT_UNKNOWN, // BC1_UNORM | ||
| 384 | DXGI_FORMAT_UNKNOWN, // BC2_UNORM | ||
| 385 | DXGI_FORMAT_UNKNOWN, // BC3_UNORM | ||
| 386 | DXGI_FORMAT_UNKNOWN, // BC4_UNORM | ||
| 387 | DXGI_FORMAT_UNKNOWN, // BC5_UNORM | ||
| 388 | DXGI_FORMAT_UNKNOWN, // BC7_UNORM | ||
| 389 | DXGI_FORMAT_UNKNOWN, // BC6H_FLOAT | ||
| 390 | DXGI_FORMAT_UNKNOWN, // BC6H_UFLOAT | ||
| 391 | DXGI_FORMAT_UNKNOWN, // R8_SNORM | ||
| 392 | DXGI_FORMAT_UNKNOWN, // R8G8_SNORM | ||
| 393 | DXGI_FORMAT_UNKNOWN, // R8G8B8A8_SNORM | ||
| 394 | DXGI_FORMAT_UNKNOWN, // R16_SNORM | ||
| 395 | DXGI_FORMAT_UNKNOWN, // R16G16_SNORM | ||
| 396 | DXGI_FORMAT_UNKNOWN, // R16G16B16A16_SNORM | ||
| 397 | DXGI_FORMAT_UNKNOWN, // R16_FLOAT | ||
| 398 | DXGI_FORMAT_UNKNOWN, // R16G16_FLOAT | ||
| 399 | DXGI_FORMAT_UNKNOWN, // R16G16B16A16_FLOAT | ||
| 400 | DXGI_FORMAT_UNKNOWN, // R32_FLOAT | ||
| 401 | DXGI_FORMAT_UNKNOWN, // R32G32_FLOAT | ||
| 402 | DXGI_FORMAT_UNKNOWN, // R32G32B32A32_FLOAT | ||
| 403 | DXGI_FORMAT_UNKNOWN, // R11G11B10_UFLOAT | ||
| 404 | DXGI_FORMAT_UNKNOWN, // R8_UINT | ||
| 405 | DXGI_FORMAT_UNKNOWN, // R8G8_UINT | ||
| 406 | DXGI_FORMAT_UNKNOWN, // R8G8B8A8_UINT | ||
| 407 | DXGI_FORMAT_UNKNOWN, // R16_UINT | ||
| 408 | DXGI_FORMAT_UNKNOWN, // R16G16_UINT | ||
| 409 | DXGI_FORMAT_UNKNOWN, // R16G16B16A16_UINT | ||
| 410 | DXGI_FORMAT_UNKNOWN, // R32_UINT | ||
| 411 | DXGI_FORMAT_UNKNOWN, // R32G32_UINT | ||
| 412 | DXGI_FORMAT_UNKNOWN, // R32G32B32A32_UINT | ||
| 413 | DXGI_FORMAT_UNKNOWN, // R8_INT | ||
| 414 | DXGI_FORMAT_UNKNOWN, // R8G8_INT | ||
| 415 | DXGI_FORMAT_UNKNOWN, // R8G8B8A8_INT | ||
| 416 | DXGI_FORMAT_UNKNOWN, // R16_INT | ||
| 417 | DXGI_FORMAT_UNKNOWN, // R16G16_INT | ||
| 418 | DXGI_FORMAT_UNKNOWN, // R16G16B16A16_INT | ||
| 419 | DXGI_FORMAT_UNKNOWN, // R32_INT | ||
| 420 | DXGI_FORMAT_UNKNOWN, // R32G32_INT | ||
| 421 | DXGI_FORMAT_UNKNOWN, // R32G32B32A32_INT | ||
| 422 | DXGI_FORMAT_UNKNOWN, // R8G8B8A8_UNORM_SRGB | ||
| 423 | DXGI_FORMAT_UNKNOWN, // B8G8R8A8_UNORM_SRGB | ||
| 424 | DXGI_FORMAT_UNKNOWN, // BC1_UNORM_SRGB | ||
| 425 | DXGI_FORMAT_UNKNOWN, // BC2_UNORM_SRGB | ||
| 426 | DXGI_FORMAT_UNKNOWN, // BC3_UNORM_SRGB | ||
| 427 | DXGI_FORMAT_UNKNOWN, // BC7_UNORM_SRGB | ||
| 428 | DXGI_FORMAT_D16_UNORM, // D16_UNORM | ||
| 429 | DXGI_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM | ||
| 430 | DXGI_FORMAT_D32_FLOAT, // D32_FLOAT | ||
| 431 | DXGI_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT | ||
| 432 | DXGI_FORMAT_D32_FLOAT_S8X24_UINT, // D32_FLOAT_S8_UINT | ||
| 433 | DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM | ||
| 434 | DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM | ||
| 435 | DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM | ||
| 436 | DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM | ||
| 437 | DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM | ||
| 438 | DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM | ||
| 439 | DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM | ||
| 440 | DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM | ||
| 441 | DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM | ||
| 442 | DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM | ||
| 443 | DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM | ||
| 444 | DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM | ||
| 445 | DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM | ||
| 446 | DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM | ||
| 447 | DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM_SRGB | ||
| 448 | DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM_SRGB | ||
| 449 | DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM_SRGB | ||
| 450 | DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM_SRGB | ||
| 451 | DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM_SRGB | ||
| 452 | DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM_SRGB | ||
| 453 | DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM_SRGB | ||
| 454 | DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM_SRGB | ||
| 455 | DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM_SRGB | ||
| 456 | DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM_SRGB | ||
| 457 | DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM_SRGB | ||
| 458 | DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM_SRGB | ||
| 459 | DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM_SRGB | ||
| 460 | DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM_SRGB | ||
| 461 | DXGI_FORMAT_UNKNOWN, // ASTC_4x4_FLOAT | ||
| 462 | DXGI_FORMAT_UNKNOWN, // ASTC_5x4_FLOAT | ||
| 463 | DXGI_FORMAT_UNKNOWN, // ASTC_5x5_FLOAT | ||
| 464 | DXGI_FORMAT_UNKNOWN, // ASTC_6x5_FLOAT | ||
| 465 | DXGI_FORMAT_UNKNOWN, // ASTC_6x6_FLOAT | ||
| 466 | DXGI_FORMAT_UNKNOWN, // ASTC_8x5_FLOAT | ||
| 467 | DXGI_FORMAT_UNKNOWN, // ASTC_8x6_FLOAT | ||
| 468 | DXGI_FORMAT_UNKNOWN, // ASTC_8x8_FLOAT | ||
| 469 | DXGI_FORMAT_UNKNOWN, // ASTC_10x5_FLOAT | ||
| 470 | DXGI_FORMAT_UNKNOWN, // ASTC_10x6_FLOAT | ||
| 471 | DXGI_FORMAT_UNKNOWN, // ASTC_10x8_FLOAT | ||
| 472 | DXGI_FORMAT_UNKNOWN, // ASTC_10x10_FLOAT | ||
| 473 | DXGI_FORMAT_UNKNOWN, // ASTC_12x10_FLOAT | ||
| 474 | DXGI_FORMAT_UNKNOWN, // ASTC_12x12_FLOAT | ||
| 475 | }; | ||
| 476 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_DepthFormat, SDL_arraysize(SDLToD3D12_DepthFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE); | ||
| 477 | |||
| 478 | static D3D12_COMPARISON_FUNC SDLToD3D12_CompareOp[] = { | ||
| 479 | D3D12_COMPARISON_FUNC_NEVER, // INVALID | ||
| 480 | D3D12_COMPARISON_FUNC_NEVER, // NEVER | ||
| 481 | D3D12_COMPARISON_FUNC_LESS, // LESS | ||
| 482 | D3D12_COMPARISON_FUNC_EQUAL, // EQUAL | ||
| 483 | D3D12_COMPARISON_FUNC_LESS_EQUAL, // LESS_OR_EQUAL | ||
| 484 | D3D12_COMPARISON_FUNC_GREATER, // GREATER | ||
| 485 | D3D12_COMPARISON_FUNC_NOT_EQUAL, // NOT_EQUAL | ||
| 486 | D3D12_COMPARISON_FUNC_GREATER_EQUAL, // GREATER_OR_EQUAL | ||
| 487 | D3D12_COMPARISON_FUNC_ALWAYS // ALWAYS | ||
| 488 | }; | ||
| 489 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_CompareOp, SDL_arraysize(SDLToD3D12_CompareOp) == SDL_GPU_COMPAREOP_MAX_ENUM_VALUE); | ||
| 490 | |||
| 491 | static D3D12_STENCIL_OP SDLToD3D12_StencilOp[] = { | ||
| 492 | D3D12_STENCIL_OP_KEEP, // INVALID | ||
| 493 | D3D12_STENCIL_OP_KEEP, // KEEP | ||
| 494 | D3D12_STENCIL_OP_ZERO, // ZERO | ||
| 495 | D3D12_STENCIL_OP_REPLACE, // REPLACE | ||
| 496 | D3D12_STENCIL_OP_INCR_SAT, // INCREMENT_AND_CLAMP | ||
| 497 | D3D12_STENCIL_OP_DECR_SAT, // DECREMENT_AND_CLAMP | ||
| 498 | D3D12_STENCIL_OP_INVERT, // INVERT | ||
| 499 | D3D12_STENCIL_OP_INCR, // INCREMENT_AND_WRAP | ||
| 500 | D3D12_STENCIL_OP_DECR // DECREMENT_AND_WRAP | ||
| 501 | }; | ||
| 502 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_StencilOp, SDL_arraysize(SDLToD3D12_StencilOp) == SDL_GPU_STENCILOP_MAX_ENUM_VALUE); | ||
| 503 | |||
| 504 | static D3D12_CULL_MODE SDLToD3D12_CullMode[] = { | ||
| 505 | D3D12_CULL_MODE_NONE, // NONE | ||
| 506 | D3D12_CULL_MODE_FRONT, // FRONT | ||
| 507 | D3D12_CULL_MODE_BACK // BACK | ||
| 508 | }; | ||
| 509 | |||
| 510 | static D3D12_FILL_MODE SDLToD3D12_FillMode[] = { | ||
| 511 | D3D12_FILL_MODE_SOLID, // FILL | ||
| 512 | D3D12_FILL_MODE_WIREFRAME // LINE | ||
| 513 | }; | ||
| 514 | |||
| 515 | static D3D12_INPUT_CLASSIFICATION SDLToD3D12_InputRate[] = { | ||
| 516 | D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, // VERTEX | ||
| 517 | D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA // INSTANCE | ||
| 518 | }; | ||
| 519 | |||
| 520 | static DXGI_FORMAT SDLToD3D12_VertexFormat[] = { | ||
| 521 | DXGI_FORMAT_UNKNOWN, // UNKNOWN | ||
| 522 | DXGI_FORMAT_R32_SINT, // INT | ||
| 523 | DXGI_FORMAT_R32G32_SINT, // INT2 | ||
| 524 | DXGI_FORMAT_R32G32B32_SINT, // INT3 | ||
| 525 | DXGI_FORMAT_R32G32B32A32_SINT, // INT4 | ||
| 526 | DXGI_FORMAT_R32_UINT, // UINT | ||
| 527 | DXGI_FORMAT_R32G32_UINT, // UINT2 | ||
| 528 | DXGI_FORMAT_R32G32B32_UINT, // UINT3 | ||
| 529 | DXGI_FORMAT_R32G32B32A32_UINT, // UINT4 | ||
| 530 | DXGI_FORMAT_R32_FLOAT, // FLOAT | ||
| 531 | DXGI_FORMAT_R32G32_FLOAT, // FLOAT2 | ||
| 532 | DXGI_FORMAT_R32G32B32_FLOAT, // FLOAT3 | ||
| 533 | DXGI_FORMAT_R32G32B32A32_FLOAT, // FLOAT4 | ||
| 534 | DXGI_FORMAT_R8G8_SINT, // BYTE2 | ||
| 535 | DXGI_FORMAT_R8G8B8A8_SINT, // BYTE4 | ||
| 536 | DXGI_FORMAT_R8G8_UINT, // UBYTE2 | ||
| 537 | DXGI_FORMAT_R8G8B8A8_UINT, // UBYTE4 | ||
| 538 | DXGI_FORMAT_R8G8_SNORM, // BYTE2_NORM | ||
| 539 | DXGI_FORMAT_R8G8B8A8_SNORM, // BYTE4_NORM | ||
| 540 | DXGI_FORMAT_R8G8_UNORM, // UBYTE2_NORM | ||
| 541 | DXGI_FORMAT_R8G8B8A8_UNORM, // UBYTE4_NORM | ||
| 542 | DXGI_FORMAT_R16G16_SINT, // SHORT2 | ||
| 543 | DXGI_FORMAT_R16G16B16A16_SINT, // SHORT4 | ||
| 544 | DXGI_FORMAT_R16G16_UINT, // USHORT2 | ||
| 545 | DXGI_FORMAT_R16G16B16A16_UINT, // USHORT4 | ||
| 546 | DXGI_FORMAT_R16G16_SNORM, // SHORT2_NORM | ||
| 547 | DXGI_FORMAT_R16G16B16A16_SNORM, // SHORT4_NORM | ||
| 548 | DXGI_FORMAT_R16G16_UNORM, // USHORT2_NORM | ||
| 549 | DXGI_FORMAT_R16G16B16A16_UNORM, // USHORT4_NORM | ||
| 550 | DXGI_FORMAT_R16G16_FLOAT, // HALF2 | ||
| 551 | DXGI_FORMAT_R16G16B16A16_FLOAT // HALF4 | ||
| 552 | }; | ||
| 553 | SDL_COMPILE_TIME_ASSERT(SDLToD3D12_VertexFormat, SDL_arraysize(SDLToD3D12_VertexFormat) == SDL_GPU_VERTEXELEMENTFORMAT_MAX_ENUM_VALUE); | ||
| 554 | |||
| 555 | static Uint32 SDLToD3D12_SampleCount[] = { | ||
| 556 | 1, // SDL_GPU_SAMPLECOUNT_1 | ||
| 557 | 2, // SDL_GPU_SAMPLECOUNT_2 | ||
| 558 | 4, // SDL_GPU_SAMPLECOUNT_4 | ||
| 559 | 8, // SDL_GPU_SAMPLECOUNT_8 | ||
| 560 | }; | ||
| 561 | |||
| 562 | static D3D12_PRIMITIVE_TOPOLOGY SDLToD3D12_PrimitiveType[] = { | ||
| 563 | D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, // TRIANGLELIST | ||
| 564 | D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, // TRIANGLESTRIP | ||
| 565 | D3D_PRIMITIVE_TOPOLOGY_LINELIST, // LINELIST | ||
| 566 | D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, // LINESTRIP | ||
| 567 | D3D_PRIMITIVE_TOPOLOGY_POINTLIST // POINTLIST | ||
| 568 | }; | ||
| 569 | |||
| 570 | static D3D12_PRIMITIVE_TOPOLOGY_TYPE SDLToD3D12_PrimitiveTopologyType[] = { | ||
| 571 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, // TRIANGLELIST | ||
| 572 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, // TRIANGLESTRIP | ||
| 573 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, // LINELIST | ||
| 574 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, // LINESTRIP | ||
| 575 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT // POINTLIST | ||
| 576 | }; | ||
| 577 | |||
| 578 | static D3D12_TEXTURE_ADDRESS_MODE SDLToD3D12_SamplerAddressMode[] = { | ||
| 579 | D3D12_TEXTURE_ADDRESS_MODE_WRAP, // REPEAT | ||
| 580 | D3D12_TEXTURE_ADDRESS_MODE_MIRROR, // MIRRORED_REPEAT | ||
| 581 | D3D12_TEXTURE_ADDRESS_MODE_CLAMP // CLAMP_TO_EDGE | ||
| 582 | }; | ||
| 583 | |||
| 584 | static D3D12_FILTER SDLToD3D12_Filter( | ||
| 585 | SDL_GPUFilter minFilter, | ||
| 586 | SDL_GPUFilter magFilter, | ||
| 587 | SDL_GPUSamplerMipmapMode mipmapMode, | ||
| 588 | bool comparisonEnabled, | ||
| 589 | bool anisotropyEnabled) | ||
| 590 | { | ||
| 591 | D3D12_FILTER result = D3D12_ENCODE_BASIC_FILTER( | ||
| 592 | (minFilter == SDL_GPU_FILTER_LINEAR) ? 1 : 0, | ||
| 593 | (magFilter == SDL_GPU_FILTER_LINEAR) ? 1 : 0, | ||
| 594 | (mipmapMode == SDL_GPU_SAMPLERMIPMAPMODE_LINEAR) ? 1 : 0, | ||
| 595 | comparisonEnabled ? 1 : 0); | ||
| 596 | |||
| 597 | if (anisotropyEnabled) { | ||
| 598 | result = (D3D12_FILTER)(result | D3D12_ANISOTROPIC_FILTERING_BIT); | ||
| 599 | } | ||
| 600 | |||
| 601 | return result; | ||
| 602 | } | ||
| 603 | |||
| 604 | // Structures | ||
| 605 | typedef struct D3D12Renderer D3D12Renderer; | ||
| 606 | typedef struct D3D12CommandBufferPool D3D12CommandBufferPool; | ||
| 607 | typedef struct D3D12CommandBuffer D3D12CommandBuffer; | ||
| 608 | typedef struct D3D12Texture D3D12Texture; | ||
| 609 | typedef struct D3D12Shader D3D12Shader; | ||
| 610 | typedef struct D3D12GraphicsPipeline D3D12GraphicsPipeline; | ||
| 611 | typedef struct D3D12ComputePipeline D3D12ComputePipeline; | ||
| 612 | typedef struct D3D12Buffer D3D12Buffer; | ||
| 613 | typedef struct D3D12BufferContainer D3D12BufferContainer; | ||
| 614 | typedef struct D3D12UniformBuffer D3D12UniformBuffer; | ||
| 615 | typedef struct D3D12DescriptorHeap D3D12DescriptorHeap; | ||
| 616 | typedef struct D3D12StagingDescriptor D3D12StagingDescriptor; | ||
| 617 | typedef struct D3D12TextureDownload D3D12TextureDownload; | ||
| 618 | |||
| 619 | typedef struct D3D12Fence | ||
| 620 | { | ||
| 621 | ID3D12Fence *handle; | ||
| 622 | HANDLE event; // used for blocking | ||
| 623 | SDL_AtomicInt referenceCount; | ||
| 624 | } D3D12Fence; | ||
| 625 | |||
| 626 | struct D3D12DescriptorHeap | ||
| 627 | { | ||
| 628 | ID3D12DescriptorHeap *handle; | ||
| 629 | D3D12_DESCRIPTOR_HEAP_TYPE heapType; | ||
| 630 | D3D12_CPU_DESCRIPTOR_HANDLE descriptorHeapCPUStart; | ||
| 631 | D3D12_GPU_DESCRIPTOR_HANDLE descriptorHeapGPUStart; // only used by GPU heaps | ||
| 632 | Uint32 maxDescriptors; | ||
| 633 | Uint32 descriptorSize; | ||
| 634 | bool staging; | ||
| 635 | |||
| 636 | Uint32 currentDescriptorIndex; // only used by GPU heaps | ||
| 637 | }; | ||
| 638 | |||
| 639 | typedef struct D3D12GPUDescriptorHeapPool | ||
| 640 | { | ||
| 641 | Uint32 capacity; | ||
| 642 | Uint32 count; | ||
| 643 | D3D12DescriptorHeap **heaps; | ||
| 644 | SDL_Mutex *lock; | ||
| 645 | } D3D12GPUDescriptorHeapPool; | ||
| 646 | |||
| 647 | // The only thing we care about with staging descriptors is being able to grab a free descriptor. | ||
| 648 | typedef struct D3D12StagingDescriptorPool | ||
| 649 | { | ||
| 650 | Uint32 heapCount; | ||
| 651 | D3D12DescriptorHeap **heaps; | ||
| 652 | |||
| 653 | // Descriptor handles are owned by resources, so these can be thought of as descriptions of a free index within a heap. | ||
| 654 | Uint32 freeDescriptorCapacity; | ||
| 655 | Uint32 freeDescriptorCount; | ||
| 656 | D3D12StagingDescriptor *freeDescriptors; | ||
| 657 | |||
| 658 | SDL_Mutex *lock; | ||
| 659 | } D3D12StagingDescriptorPool; | ||
| 660 | |||
| 661 | struct D3D12StagingDescriptor | ||
| 662 | { | ||
| 663 | D3D12StagingDescriptorPool *pool; | ||
| 664 | D3D12DescriptorHeap *heap; | ||
| 665 | D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle; | ||
| 666 | Uint32 cpuHandleIndex; | ||
| 667 | }; | ||
| 668 | |||
| 669 | typedef struct D3D12TextureContainer | ||
| 670 | { | ||
| 671 | TextureCommonHeader header; | ||
| 672 | |||
| 673 | D3D12Texture *activeTexture; | ||
| 674 | |||
| 675 | D3D12Texture **textures; | ||
| 676 | Uint32 textureCapacity; | ||
| 677 | Uint32 textureCount; | ||
| 678 | |||
| 679 | // Swapchain images cannot be cycled | ||
| 680 | bool canBeCycled; | ||
| 681 | |||
| 682 | char *debugName; | ||
| 683 | } D3D12TextureContainer; | ||
| 684 | |||
| 685 | // Null views represent by heap = NULL | ||
| 686 | typedef struct D3D12TextureSubresource | ||
| 687 | { | ||
| 688 | D3D12Texture *parent; | ||
| 689 | Uint32 layer; | ||
| 690 | Uint32 level; | ||
| 691 | Uint32 depth; | ||
| 692 | Uint32 index; | ||
| 693 | |||
| 694 | // One per depth slice | ||
| 695 | D3D12StagingDescriptor *rtvHandles; // NULL if not a color target | ||
| 696 | |||
| 697 | D3D12StagingDescriptor uavHandle; // NULL if not a compute storage write texture | ||
| 698 | D3D12StagingDescriptor dsvHandle; // NULL if not a depth stencil target | ||
| 699 | } D3D12TextureSubresource; | ||
| 700 | |||
| 701 | struct D3D12Texture | ||
| 702 | { | ||
| 703 | D3D12TextureContainer *container; | ||
| 704 | Uint32 containerIndex; | ||
| 705 | |||
| 706 | D3D12TextureSubresource *subresources; | ||
| 707 | Uint32 subresourceCount; /* layerCount * num_levels */ | ||
| 708 | |||
| 709 | ID3D12Resource *resource; | ||
| 710 | D3D12StagingDescriptor srvHandle; | ||
| 711 | |||
| 712 | SDL_AtomicInt referenceCount; | ||
| 713 | }; | ||
| 714 | |||
| 715 | typedef struct D3D12Sampler | ||
| 716 | { | ||
| 717 | SDL_GPUSamplerCreateInfo createInfo; | ||
| 718 | D3D12StagingDescriptor handle; | ||
| 719 | SDL_AtomicInt referenceCount; | ||
| 720 | } D3D12Sampler; | ||
| 721 | |||
| 722 | typedef struct D3D12WindowData | ||
| 723 | { | ||
| 724 | SDL_Window *window; | ||
| 725 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 726 | D3D12XBOX_FRAME_PIPELINE_TOKEN frameToken; | ||
| 727 | #else | ||
| 728 | IDXGISwapChain3 *swapchain; | ||
| 729 | #endif | ||
| 730 | SDL_GPUPresentMode present_mode; | ||
| 731 | SDL_GPUSwapchainComposition swapchainComposition; | ||
| 732 | DXGI_COLOR_SPACE_TYPE swapchainColorSpace; | ||
| 733 | Uint32 frameCounter; | ||
| 734 | |||
| 735 | D3D12TextureContainer textureContainers[MAX_FRAMES_IN_FLIGHT]; | ||
| 736 | Uint32 swapchainTextureCount; | ||
| 737 | |||
| 738 | SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT]; | ||
| 739 | Uint32 width; | ||
| 740 | Uint32 height; | ||
| 741 | bool needsSwapchainRecreate; | ||
| 742 | } D3D12WindowData; | ||
| 743 | |||
| 744 | typedef struct D3D12PresentData | ||
| 745 | { | ||
| 746 | D3D12WindowData *windowData; | ||
| 747 | Uint32 swapchainImageIndex; | ||
| 748 | } D3D12PresentData; | ||
| 749 | |||
| 750 | struct D3D12Renderer | ||
| 751 | { | ||
| 752 | // Reference to the parent device | ||
| 753 | SDL_GPUDevice *sdlGPUDevice; | ||
| 754 | |||
| 755 | #if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 756 | IDXGIDebug *dxgiDebug; | ||
| 757 | IDXGIFactory4 *factory; | ||
| 758 | #ifdef HAVE_IDXGIINFOQUEUE | ||
| 759 | IDXGIInfoQueue *dxgiInfoQueue; | ||
| 760 | #endif | ||
| 761 | IDXGIAdapter1 *adapter; | ||
| 762 | SDL_SharedObject *dxgi_dll; | ||
| 763 | SDL_SharedObject *dxgidebug_dll; | ||
| 764 | #endif | ||
| 765 | ID3D12Debug *d3d12Debug; | ||
| 766 | BOOL supportsTearing; | ||
| 767 | SDL_SharedObject *d3d12_dll; | ||
| 768 | ID3D12Device *device; | ||
| 769 | PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func; | ||
| 770 | const char *semantic; | ||
| 771 | SDL_iconv_t iconv; | ||
| 772 | |||
| 773 | ID3D12CommandQueue *commandQueue; | ||
| 774 | |||
| 775 | bool debug_mode; | ||
| 776 | bool GPUUploadHeapSupported; | ||
| 777 | // FIXME: these might not be necessary since we're not using custom heaps | ||
| 778 | bool UMA; | ||
| 779 | bool UMACacheCoherent; | ||
| 780 | Uint32 allowedFramesInFlight; | ||
| 781 | |||
| 782 | // Indirect command signatures | ||
| 783 | ID3D12CommandSignature *indirectDrawCommandSignature; | ||
| 784 | ID3D12CommandSignature *indirectIndexedDrawCommandSignature; | ||
| 785 | ID3D12CommandSignature *indirectDispatchCommandSignature; | ||
| 786 | |||
| 787 | // Blit | ||
| 788 | SDL_GPUShader *blitVertexShader; | ||
| 789 | SDL_GPUShader *blitFrom2DShader; | ||
| 790 | SDL_GPUShader *blitFrom2DArrayShader; | ||
| 791 | SDL_GPUShader *blitFrom3DShader; | ||
| 792 | SDL_GPUShader *blitFromCubeShader; | ||
| 793 | SDL_GPUShader *blitFromCubeArrayShader; | ||
| 794 | |||
| 795 | SDL_GPUSampler *blitNearestSampler; | ||
| 796 | SDL_GPUSampler *blitLinearSampler; | ||
| 797 | |||
| 798 | BlitPipelineCacheEntry *blitPipelines; | ||
| 799 | Uint32 blitPipelineCount; | ||
| 800 | Uint32 blitPipelineCapacity; | ||
| 801 | |||
| 802 | // Resources | ||
| 803 | |||
| 804 | D3D12CommandBuffer **availableCommandBuffers; | ||
| 805 | Uint32 availableCommandBufferCount; | ||
| 806 | Uint32 availableCommandBufferCapacity; | ||
| 807 | |||
| 808 | D3D12CommandBuffer **submittedCommandBuffers; | ||
| 809 | Uint32 submittedCommandBufferCount; | ||
| 810 | Uint32 submittedCommandBufferCapacity; | ||
| 811 | |||
| 812 | D3D12UniformBuffer **uniformBufferPool; | ||
| 813 | Uint32 uniformBufferPoolCount; | ||
| 814 | Uint32 uniformBufferPoolCapacity; | ||
| 815 | |||
| 816 | D3D12WindowData **claimedWindows; | ||
| 817 | Uint32 claimedWindowCount; | ||
| 818 | Uint32 claimedWindowCapacity; | ||
| 819 | |||
| 820 | D3D12Fence **availableFences; | ||
| 821 | Uint32 availableFenceCount; | ||
| 822 | Uint32 availableFenceCapacity; | ||
| 823 | |||
| 824 | D3D12StagingDescriptorPool *stagingDescriptorPools[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES]; | ||
| 825 | D3D12GPUDescriptorHeapPool gpuDescriptorHeapPools[2]; | ||
| 826 | |||
| 827 | // Deferred resource releasing | ||
| 828 | |||
| 829 | D3D12Buffer **buffersToDestroy; | ||
| 830 | Uint32 buffersToDestroyCount; | ||
| 831 | Uint32 buffersToDestroyCapacity; | ||
| 832 | |||
| 833 | D3D12Texture **texturesToDestroy; | ||
| 834 | Uint32 texturesToDestroyCount; | ||
| 835 | Uint32 texturesToDestroyCapacity; | ||
| 836 | |||
| 837 | D3D12Sampler **samplersToDestroy; | ||
| 838 | Uint32 samplersToDestroyCount; | ||
| 839 | Uint32 samplersToDestroyCapacity; | ||
| 840 | |||
| 841 | D3D12GraphicsPipeline **graphicsPipelinesToDestroy; | ||
| 842 | Uint32 graphicsPipelinesToDestroyCount; | ||
| 843 | Uint32 graphicsPipelinesToDestroyCapacity; | ||
| 844 | |||
| 845 | D3D12ComputePipeline **computePipelinesToDestroy; | ||
| 846 | Uint32 computePipelinesToDestroyCount; | ||
| 847 | Uint32 computePipelinesToDestroyCapacity; | ||
| 848 | |||
| 849 | // Locks | ||
| 850 | SDL_Mutex *acquireCommandBufferLock; | ||
| 851 | SDL_Mutex *acquireUniformBufferLock; | ||
| 852 | SDL_Mutex *submitLock; | ||
| 853 | SDL_Mutex *windowLock; | ||
| 854 | SDL_Mutex *fenceLock; | ||
| 855 | SDL_Mutex *disposeLock; | ||
| 856 | }; | ||
| 857 | |||
| 858 | struct D3D12CommandBuffer | ||
| 859 | { | ||
| 860 | // reserved for SDL_gpu | ||
| 861 | CommandBufferCommonHeader common; | ||
| 862 | |||
| 863 | // non owning parent reference | ||
| 864 | D3D12Renderer *renderer; | ||
| 865 | |||
| 866 | ID3D12CommandAllocator *commandAllocator; | ||
| 867 | ID3D12GraphicsCommandList *graphicsCommandList; | ||
| 868 | D3D12Fence *inFlightFence; | ||
| 869 | bool autoReleaseFence; | ||
| 870 | |||
| 871 | // Presentation data | ||
| 872 | D3D12PresentData *presentDatas; | ||
| 873 | Uint32 presentDataCount; | ||
| 874 | Uint32 presentDataCapacity; | ||
| 875 | |||
| 876 | D3D12TextureSubresource *colorTargetSubresources[MAX_COLOR_TARGET_BINDINGS]; | ||
| 877 | D3D12TextureSubresource *colorResolveSubresources[MAX_COLOR_TARGET_BINDINGS]; | ||
| 878 | D3D12TextureSubresource *depthStencilTextureSubresource; | ||
| 879 | D3D12GraphicsPipeline *currentGraphicsPipeline; | ||
| 880 | D3D12ComputePipeline *currentComputePipeline; | ||
| 881 | |||
| 882 | // Set at acquire time | ||
| 883 | D3D12DescriptorHeap *gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1]; | ||
| 884 | |||
| 885 | D3D12UniformBuffer **usedUniformBuffers; | ||
| 886 | Uint32 usedUniformBufferCount; | ||
| 887 | Uint32 usedUniformBufferCapacity; | ||
| 888 | |||
| 889 | // Resource slot state | ||
| 890 | bool needVertexBufferBind; | ||
| 891 | bool needVertexSamplerBind; | ||
| 892 | bool needVertexStorageTextureBind; | ||
| 893 | bool needVertexStorageBufferBind; | ||
| 894 | bool needVertexUniformBufferBind[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 895 | bool needFragmentSamplerBind; | ||
| 896 | bool needFragmentStorageTextureBind; | ||
| 897 | bool needFragmentStorageBufferBind; | ||
| 898 | bool needFragmentUniformBufferBind[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 899 | |||
| 900 | bool needComputeSamplerBind; | ||
| 901 | bool needComputeReadOnlyStorageTextureBind; | ||
| 902 | bool needComputeReadOnlyStorageBufferBind; | ||
| 903 | bool needComputeUniformBufferBind[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 904 | |||
| 905 | D3D12Buffer *vertexBuffers[MAX_VERTEX_BUFFERS]; | ||
| 906 | Uint32 vertexBufferOffsets[MAX_VERTEX_BUFFERS]; | ||
| 907 | Uint32 vertexBufferCount; | ||
| 908 | |||
| 909 | D3D12Texture *vertexSamplerTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 910 | D3D12Sampler *vertexSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 911 | D3D12Texture *vertexStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE]; | ||
| 912 | D3D12Buffer *vertexStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE]; | ||
| 913 | D3D12UniformBuffer *vertexUniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 914 | |||
| 915 | D3D12Texture *fragmentSamplerTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 916 | D3D12Sampler *fragmentSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 917 | D3D12Texture *fragmentStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE]; | ||
| 918 | D3D12Buffer *fragmentStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE]; | ||
| 919 | D3D12UniformBuffer *fragmentUniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 920 | |||
| 921 | D3D12Texture *computeSamplerTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 922 | D3D12Sampler *computeSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 923 | D3D12Texture *computeReadOnlyStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE]; | ||
| 924 | D3D12Buffer *computeReadOnlyStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE]; | ||
| 925 | D3D12TextureSubresource *computeReadWriteStorageTextureSubresources[MAX_COMPUTE_WRITE_TEXTURES]; | ||
| 926 | Uint32 computeReadWriteStorageTextureSubresourceCount; | ||
| 927 | D3D12Buffer *computeReadWriteStorageBuffers[MAX_COMPUTE_WRITE_BUFFERS]; | ||
| 928 | Uint32 computeReadWriteStorageBufferCount; | ||
| 929 | D3D12UniformBuffer *computeUniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 930 | |||
| 931 | // Resource tracking | ||
| 932 | D3D12Texture **usedTextures; | ||
| 933 | Uint32 usedTextureCount; | ||
| 934 | Uint32 usedTextureCapacity; | ||
| 935 | |||
| 936 | D3D12Buffer **usedBuffers; | ||
| 937 | Uint32 usedBufferCount; | ||
| 938 | Uint32 usedBufferCapacity; | ||
| 939 | |||
| 940 | D3D12Sampler **usedSamplers; | ||
| 941 | Uint32 usedSamplerCount; | ||
| 942 | Uint32 usedSamplerCapacity; | ||
| 943 | |||
| 944 | D3D12GraphicsPipeline **usedGraphicsPipelines; | ||
| 945 | Uint32 usedGraphicsPipelineCount; | ||
| 946 | Uint32 usedGraphicsPipelineCapacity; | ||
| 947 | |||
| 948 | D3D12ComputePipeline **usedComputePipelines; | ||
| 949 | Uint32 usedComputePipelineCount; | ||
| 950 | Uint32 usedComputePipelineCapacity; | ||
| 951 | |||
| 952 | // Used for texture pitch hack | ||
| 953 | D3D12TextureDownload **textureDownloads; | ||
| 954 | Uint32 textureDownloadCount; | ||
| 955 | Uint32 textureDownloadCapacity; | ||
| 956 | }; | ||
| 957 | |||
| 958 | struct D3D12Shader | ||
| 959 | { | ||
| 960 | // todo cleanup | ||
| 961 | void *bytecode; | ||
| 962 | size_t bytecodeSize; | ||
| 963 | |||
| 964 | SDL_GPUShaderStage stage; | ||
| 965 | Uint32 num_samplers; | ||
| 966 | Uint32 numUniformBuffers; | ||
| 967 | Uint32 numStorageBuffers; | ||
| 968 | Uint32 numStorageTextures; | ||
| 969 | }; | ||
| 970 | |||
| 971 | typedef struct D3D12GraphicsRootSignature | ||
| 972 | { | ||
| 973 | ID3D12RootSignature *handle; | ||
| 974 | |||
| 975 | Sint32 vertexSamplerRootIndex; | ||
| 976 | Sint32 vertexSamplerTextureRootIndex; | ||
| 977 | Sint32 vertexStorageTextureRootIndex; | ||
| 978 | Sint32 vertexStorageBufferRootIndex; | ||
| 979 | |||
| 980 | Sint32 vertexUniformBufferRootIndex[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 981 | |||
| 982 | Sint32 fragmentSamplerRootIndex; | ||
| 983 | Sint32 fragmentSamplerTextureRootIndex; | ||
| 984 | Sint32 fragmentStorageTextureRootIndex; | ||
| 985 | Sint32 fragmentStorageBufferRootIndex; | ||
| 986 | |||
| 987 | Sint32 fragmentUniformBufferRootIndex[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 988 | } D3D12GraphicsRootSignature; | ||
| 989 | |||
| 990 | struct D3D12GraphicsPipeline | ||
| 991 | { | ||
| 992 | ID3D12PipelineState *pipelineState; | ||
| 993 | D3D12GraphicsRootSignature *rootSignature; | ||
| 994 | SDL_GPUPrimitiveType primitiveType; | ||
| 995 | |||
| 996 | Uint32 vertexStrides[MAX_VERTEX_BUFFERS]; | ||
| 997 | |||
| 998 | Uint32 vertexSamplerCount; | ||
| 999 | Uint32 vertexUniformBufferCount; | ||
| 1000 | Uint32 vertexStorageBufferCount; | ||
| 1001 | Uint32 vertexStorageTextureCount; | ||
| 1002 | |||
| 1003 | Uint32 fragmentSamplerCount; | ||
| 1004 | Uint32 fragmentUniformBufferCount; | ||
| 1005 | Uint32 fragmentStorageBufferCount; | ||
| 1006 | Uint32 fragmentStorageTextureCount; | ||
| 1007 | |||
| 1008 | SDL_AtomicInt referenceCount; | ||
| 1009 | }; | ||
| 1010 | |||
| 1011 | typedef struct D3D12ComputeRootSignature | ||
| 1012 | { | ||
| 1013 | ID3D12RootSignature *handle; | ||
| 1014 | |||
| 1015 | Sint32 samplerRootIndex; | ||
| 1016 | Sint32 samplerTextureRootIndex; | ||
| 1017 | Sint32 readOnlyStorageTextureRootIndex; | ||
| 1018 | Sint32 readOnlyStorageBufferRootIndex; | ||
| 1019 | Sint32 readWriteStorageTextureRootIndex; | ||
| 1020 | Sint32 readWriteStorageBufferRootIndex; | ||
| 1021 | Sint32 uniformBufferRootIndex[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 1022 | } D3D12ComputeRootSignature; | ||
| 1023 | |||
| 1024 | struct D3D12ComputePipeline | ||
| 1025 | { | ||
| 1026 | ID3D12PipelineState *pipelineState; | ||
| 1027 | D3D12ComputeRootSignature *rootSignature; | ||
| 1028 | |||
| 1029 | Uint32 numSamplers; | ||
| 1030 | Uint32 numReadOnlyStorageTextures; | ||
| 1031 | Uint32 numReadOnlyStorageBuffers; | ||
| 1032 | Uint32 numReadWriteStorageTextures; | ||
| 1033 | Uint32 numReadWriteStorageBuffers; | ||
| 1034 | Uint32 numUniformBuffers; | ||
| 1035 | |||
| 1036 | SDL_AtomicInt referenceCount; | ||
| 1037 | }; | ||
| 1038 | |||
| 1039 | struct D3D12TextureDownload | ||
| 1040 | { | ||
| 1041 | D3D12Buffer *destinationBuffer; | ||
| 1042 | D3D12Buffer *temporaryBuffer; | ||
| 1043 | Uint32 width; | ||
| 1044 | Uint32 height; | ||
| 1045 | Uint32 depth; | ||
| 1046 | Uint32 bufferOffset; | ||
| 1047 | Uint32 bytesPerRow; | ||
| 1048 | Uint32 bytesPerDepthSlice; | ||
| 1049 | Uint32 alignedBytesPerRow; | ||
| 1050 | }; | ||
| 1051 | |||
| 1052 | struct D3D12Buffer | ||
| 1053 | { | ||
| 1054 | D3D12BufferContainer *container; | ||
| 1055 | Uint32 containerIndex; | ||
| 1056 | |||
| 1057 | ID3D12Resource *handle; | ||
| 1058 | D3D12StagingDescriptor uavDescriptor; | ||
| 1059 | D3D12StagingDescriptor srvDescriptor; | ||
| 1060 | D3D12StagingDescriptor cbvDescriptor; | ||
| 1061 | D3D12_GPU_VIRTUAL_ADDRESS virtualAddress; | ||
| 1062 | Uint8 *mapPointer; // NULL except for upload buffers and fast uniform buffers | ||
| 1063 | SDL_AtomicInt referenceCount; | ||
| 1064 | bool transitioned; // used for initial resource barrier | ||
| 1065 | }; | ||
| 1066 | |||
| 1067 | struct D3D12BufferContainer | ||
| 1068 | { | ||
| 1069 | SDL_GPUBufferUsageFlags usage; | ||
| 1070 | Uint32 size; | ||
| 1071 | D3D12BufferType type; | ||
| 1072 | |||
| 1073 | D3D12Buffer *activeBuffer; | ||
| 1074 | |||
| 1075 | D3D12Buffer **buffers; | ||
| 1076 | Uint32 bufferCapacity; | ||
| 1077 | Uint32 bufferCount; | ||
| 1078 | |||
| 1079 | D3D12_RESOURCE_DESC bufferDesc; | ||
| 1080 | |||
| 1081 | char *debugName; | ||
| 1082 | }; | ||
| 1083 | |||
| 1084 | struct D3D12UniformBuffer | ||
| 1085 | { | ||
| 1086 | D3D12Buffer *buffer; | ||
| 1087 | Uint32 writeOffset; | ||
| 1088 | Uint32 drawOffset; | ||
| 1089 | Uint32 currentBlockSize; | ||
| 1090 | }; | ||
| 1091 | |||
| 1092 | // Forward function declarations | ||
| 1093 | |||
| 1094 | static void D3D12_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window); | ||
| 1095 | static bool D3D12_Wait(SDL_GPURenderer *driverData); | ||
| 1096 | static bool D3D12_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence *const *fences, Uint32 numFences); | ||
| 1097 | static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData); | ||
| 1098 | |||
| 1099 | // Helpers | ||
| 1100 | |||
| 1101 | static Uint32 D3D12_INTERNAL_Align(Uint32 location, Uint32 alignment) | ||
| 1102 | { | ||
| 1103 | return (location + (alignment - 1)) & ~(alignment - 1); | ||
| 1104 | } | ||
| 1105 | |||
| 1106 | // Xbox Hack | ||
| 1107 | |||
| 1108 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 1109 | // FIXME: This is purely to work around a presentation bug when recreating the device/command queue. | ||
| 1110 | static ID3D12Device *s_Device; | ||
| 1111 | static ID3D12CommandQueue *s_CommandQueue; | ||
| 1112 | #endif | ||
| 1113 | |||
| 1114 | #if defined(SDL_PLATFORM_XBOXONE) | ||
| 1115 | // These are not defined in d3d12_x.h. | ||
| 1116 | typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown*, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void**); | ||
| 1117 | #define D3D12_STANDARD_MULTISAMPLE_PATTERN DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN | ||
| 1118 | #endif | ||
| 1119 | |||
| 1120 | // Logging | ||
| 1121 | |||
| 1122 | static void D3D12_INTERNAL_SetError( | ||
| 1123 | D3D12Renderer *renderer, | ||
| 1124 | const char *msg, | ||
| 1125 | HRESULT res) | ||
| 1126 | { | ||
| 1127 | #define MAX_ERROR_LEN 1024 // FIXME: Arbitrary! | ||
| 1128 | |||
| 1129 | // Buffer for text, ensure space for \0 terminator after buffer | ||
| 1130 | char wszMsgBuff[MAX_ERROR_LEN + 1]; | ||
| 1131 | DWORD dwChars; // Number of chars returned. | ||
| 1132 | |||
| 1133 | if (res == DXGI_ERROR_DEVICE_REMOVED) { | ||
| 1134 | if (renderer->device) { | ||
| 1135 | res = ID3D12Device_GetDeviceRemovedReason(renderer->device); | ||
| 1136 | } | ||
| 1137 | } | ||
| 1138 | |||
| 1139 | // Try to get the message from the system errors. | ||
| 1140 | dwChars = FormatMessageA( | ||
| 1141 | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, | ||
| 1142 | NULL, | ||
| 1143 | res, | ||
| 1144 | 0, | ||
| 1145 | wszMsgBuff, | ||
| 1146 | MAX_ERROR_LEN, | ||
| 1147 | NULL); | ||
| 1148 | |||
| 1149 | // No message? Screw it, just post the code. | ||
| 1150 | if (dwChars == 0) { | ||
| 1151 | if (renderer->debug_mode) { | ||
| 1152 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s! Error Code: " HRESULT_FMT, msg, res); | ||
| 1153 | } | ||
| 1154 | SDL_SetError("%s! Error Code: " HRESULT_FMT, msg, res); | ||
| 1155 | return; | ||
| 1156 | } | ||
| 1157 | |||
| 1158 | // Ensure valid range | ||
| 1159 | dwChars = SDL_min(dwChars, MAX_ERROR_LEN); | ||
| 1160 | |||
| 1161 | // Trim whitespace from tail of message | ||
| 1162 | while (dwChars > 0) { | ||
| 1163 | if (wszMsgBuff[dwChars - 1] <= ' ') { | ||
| 1164 | dwChars--; | ||
| 1165 | } else { | ||
| 1166 | break; | ||
| 1167 | } | ||
| 1168 | } | ||
| 1169 | |||
| 1170 | // Ensure null-terminated string | ||
| 1171 | wszMsgBuff[dwChars] = '\0'; | ||
| 1172 | |||
| 1173 | if (renderer->debug_mode) { | ||
| 1174 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s! Error Code: %s " HRESULT_FMT, msg, wszMsgBuff, res); | ||
| 1175 | } | ||
| 1176 | SDL_SetError("%s! Error Code: %s " HRESULT_FMT, msg, wszMsgBuff, res); | ||
| 1177 | } | ||
| 1178 | |||
| 1179 | // Release / Cleanup | ||
| 1180 | |||
| 1181 | static void D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1182 | D3D12Renderer *renderer, | ||
| 1183 | D3D12StagingDescriptor *cpuDescriptor) | ||
| 1184 | { | ||
| 1185 | D3D12StagingDescriptorPool *pool = cpuDescriptor->pool; | ||
| 1186 | |||
| 1187 | if (pool != NULL) { | ||
| 1188 | SDL_LockMutex(pool->lock); | ||
| 1189 | SDL_memcpy(&pool->freeDescriptors[pool->freeDescriptorCount], cpuDescriptor, sizeof(D3D12StagingDescriptor)); | ||
| 1190 | pool->freeDescriptorCount += 1; | ||
| 1191 | SDL_UnlockMutex(pool->lock); | ||
| 1192 | } | ||
| 1193 | } | ||
| 1194 | |||
| 1195 | static void D3D12_INTERNAL_DestroyBuffer( | ||
| 1196 | D3D12Renderer *renderer, | ||
| 1197 | D3D12Buffer *buffer) | ||
| 1198 | { | ||
| 1199 | if (!buffer) { | ||
| 1200 | return; | ||
| 1201 | } | ||
| 1202 | |||
| 1203 | if (buffer->mapPointer != NULL) { | ||
| 1204 | ID3D12Resource_Unmap( | ||
| 1205 | buffer->handle, | ||
| 1206 | 0, | ||
| 1207 | NULL); | ||
| 1208 | } | ||
| 1209 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1210 | renderer, | ||
| 1211 | &buffer->srvDescriptor); | ||
| 1212 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1213 | renderer, | ||
| 1214 | &buffer->uavDescriptor); | ||
| 1215 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1216 | renderer, | ||
| 1217 | &buffer->cbvDescriptor); | ||
| 1218 | |||
| 1219 | if (buffer->handle) { | ||
| 1220 | ID3D12Resource_Release(buffer->handle); | ||
| 1221 | } | ||
| 1222 | SDL_free(buffer); | ||
| 1223 | } | ||
| 1224 | |||
| 1225 | static void D3D12_INTERNAL_ReleaseBuffer( | ||
| 1226 | D3D12Renderer *renderer, | ||
| 1227 | D3D12Buffer *buffer) | ||
| 1228 | { | ||
| 1229 | SDL_LockMutex(renderer->disposeLock); | ||
| 1230 | |||
| 1231 | EXPAND_ARRAY_IF_NEEDED( | ||
| 1232 | renderer->buffersToDestroy, | ||
| 1233 | D3D12Buffer *, | ||
| 1234 | renderer->buffersToDestroyCount + 1, | ||
| 1235 | renderer->buffersToDestroyCapacity, | ||
| 1236 | renderer->buffersToDestroyCapacity * 2); | ||
| 1237 | |||
| 1238 | renderer->buffersToDestroy[renderer->buffersToDestroyCount] = buffer; | ||
| 1239 | renderer->buffersToDestroyCount += 1; | ||
| 1240 | |||
| 1241 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 1242 | } | ||
| 1243 | |||
| 1244 | static void D3D12_INTERNAL_ReleaseBufferContainer( | ||
| 1245 | D3D12Renderer *renderer, | ||
| 1246 | D3D12BufferContainer *container) | ||
| 1247 | { | ||
| 1248 | SDL_LockMutex(renderer->disposeLock); | ||
| 1249 | |||
| 1250 | for (Uint32 i = 0; i < container->bufferCount; i += 1) { | ||
| 1251 | D3D12_INTERNAL_ReleaseBuffer( | ||
| 1252 | renderer, | ||
| 1253 | container->buffers[i]); | ||
| 1254 | } | ||
| 1255 | |||
| 1256 | // Containers are just client handles, so we can free immediately | ||
| 1257 | if (container->debugName) { | ||
| 1258 | SDL_free(container->debugName); | ||
| 1259 | } | ||
| 1260 | SDL_free(container->buffers); | ||
| 1261 | SDL_free(container); | ||
| 1262 | |||
| 1263 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 1264 | } | ||
| 1265 | |||
| 1266 | static void D3D12_INTERNAL_DestroyTexture( | ||
| 1267 | D3D12Renderer *renderer, | ||
| 1268 | D3D12Texture *texture) | ||
| 1269 | { | ||
| 1270 | if (!texture) { | ||
| 1271 | return; | ||
| 1272 | } | ||
| 1273 | for (Uint32 i = 0; i < texture->subresourceCount; i += 1) { | ||
| 1274 | D3D12TextureSubresource *subresource = &texture->subresources[i]; | ||
| 1275 | if (subresource->rtvHandles) { | ||
| 1276 | for (Uint32 depthIndex = 0; depthIndex < subresource->depth; depthIndex += 1) { | ||
| 1277 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1278 | renderer, | ||
| 1279 | &subresource->rtvHandles[depthIndex]); | ||
| 1280 | } | ||
| 1281 | SDL_free(subresource->rtvHandles); | ||
| 1282 | } | ||
| 1283 | |||
| 1284 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1285 | renderer, | ||
| 1286 | &subresource->uavHandle); | ||
| 1287 | |||
| 1288 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1289 | renderer, | ||
| 1290 | &subresource->dsvHandle); | ||
| 1291 | } | ||
| 1292 | SDL_free(texture->subresources); | ||
| 1293 | |||
| 1294 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1295 | renderer, | ||
| 1296 | &texture->srvHandle); | ||
| 1297 | |||
| 1298 | if (texture->resource) { | ||
| 1299 | ID3D12Resource_Release(texture->resource); | ||
| 1300 | } | ||
| 1301 | |||
| 1302 | SDL_free(texture); | ||
| 1303 | } | ||
| 1304 | |||
| 1305 | static void D3D12_INTERNAL_ReleaseTexture( | ||
| 1306 | D3D12Renderer *renderer, | ||
| 1307 | D3D12Texture *texture) | ||
| 1308 | { | ||
| 1309 | SDL_LockMutex(renderer->disposeLock); | ||
| 1310 | |||
| 1311 | EXPAND_ARRAY_IF_NEEDED( | ||
| 1312 | renderer->texturesToDestroy, | ||
| 1313 | D3D12Texture *, | ||
| 1314 | renderer->texturesToDestroyCount + 1, | ||
| 1315 | renderer->texturesToDestroyCapacity, | ||
| 1316 | renderer->texturesToDestroyCapacity * 2); | ||
| 1317 | |||
| 1318 | renderer->texturesToDestroy[renderer->texturesToDestroyCount] = texture; | ||
| 1319 | renderer->texturesToDestroyCount += 1; | ||
| 1320 | |||
| 1321 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 1322 | } | ||
| 1323 | |||
| 1324 | static void D3D12_INTERNAL_ReleaseTextureContainer( | ||
| 1325 | D3D12Renderer *renderer, | ||
| 1326 | D3D12TextureContainer *container) | ||
| 1327 | { | ||
| 1328 | SDL_LockMutex(renderer->disposeLock); | ||
| 1329 | |||
| 1330 | for (Uint32 i = 0; i < container->textureCount; i += 1) { | ||
| 1331 | D3D12_INTERNAL_ReleaseTexture( | ||
| 1332 | renderer, | ||
| 1333 | container->textures[i]); | ||
| 1334 | } | ||
| 1335 | |||
| 1336 | // Containers are just client handles, so we can destroy immediately | ||
| 1337 | if (container->debugName) { | ||
| 1338 | SDL_free(container->debugName); | ||
| 1339 | } | ||
| 1340 | SDL_free(container->textures); | ||
| 1341 | SDL_free(container); | ||
| 1342 | |||
| 1343 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 1344 | } | ||
| 1345 | |||
| 1346 | static void D3D12_INTERNAL_DestroySampler( | ||
| 1347 | D3D12Renderer *renderer, | ||
| 1348 | D3D12Sampler *sampler) | ||
| 1349 | { | ||
| 1350 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 1351 | renderer, | ||
| 1352 | &sampler->handle); | ||
| 1353 | |||
| 1354 | SDL_free(sampler); | ||
| 1355 | } | ||
| 1356 | |||
| 1357 | static void D3D12_INTERNAL_DestroyGraphicsRootSignature( | ||
| 1358 | D3D12GraphicsRootSignature *rootSignature) | ||
| 1359 | { | ||
| 1360 | if (!rootSignature) { | ||
| 1361 | return; | ||
| 1362 | } | ||
| 1363 | if (rootSignature->handle) { | ||
| 1364 | ID3D12RootSignature_Release(rootSignature->handle); | ||
| 1365 | } | ||
| 1366 | SDL_free(rootSignature); | ||
| 1367 | } | ||
| 1368 | |||
| 1369 | static void D3D12_INTERNAL_DestroyGraphicsPipeline( | ||
| 1370 | D3D12GraphicsPipeline *graphicsPipeline) | ||
| 1371 | { | ||
| 1372 | if (graphicsPipeline->pipelineState) { | ||
| 1373 | ID3D12PipelineState_Release(graphicsPipeline->pipelineState); | ||
| 1374 | } | ||
| 1375 | D3D12_INTERNAL_DestroyGraphicsRootSignature(graphicsPipeline->rootSignature); | ||
| 1376 | SDL_free(graphicsPipeline); | ||
| 1377 | } | ||
| 1378 | |||
| 1379 | static void D3D12_INTERNAL_DestroyComputeRootSignature( | ||
| 1380 | D3D12ComputeRootSignature *rootSignature) | ||
| 1381 | { | ||
| 1382 | if (!rootSignature) { | ||
| 1383 | return; | ||
| 1384 | } | ||
| 1385 | if (rootSignature->handle) { | ||
| 1386 | ID3D12RootSignature_Release(rootSignature->handle); | ||
| 1387 | } | ||
| 1388 | SDL_free(rootSignature); | ||
| 1389 | } | ||
| 1390 | |||
| 1391 | static void D3D12_INTERNAL_DestroyComputePipeline( | ||
| 1392 | D3D12ComputePipeline *computePipeline) | ||
| 1393 | { | ||
| 1394 | if (computePipeline->pipelineState) { | ||
| 1395 | ID3D12PipelineState_Release(computePipeline->pipelineState); | ||
| 1396 | } | ||
| 1397 | D3D12_INTERNAL_DestroyComputeRootSignature(computePipeline->rootSignature); | ||
| 1398 | SDL_free(computePipeline); | ||
| 1399 | } | ||
| 1400 | |||
| 1401 | static void D3D12_INTERNAL_ReleaseFenceToPool( | ||
| 1402 | D3D12Renderer *renderer, | ||
| 1403 | D3D12Fence *fence) | ||
| 1404 | { | ||
| 1405 | SDL_LockMutex(renderer->fenceLock); | ||
| 1406 | |||
| 1407 | EXPAND_ARRAY_IF_NEEDED( | ||
| 1408 | renderer->availableFences, | ||
| 1409 | D3D12Fence *, | ||
| 1410 | renderer->availableFenceCount + 1, | ||
| 1411 | renderer->availableFenceCapacity, | ||
| 1412 | renderer->availableFenceCapacity * 2); | ||
| 1413 | |||
| 1414 | renderer->availableFences[renderer->availableFenceCount] = fence; | ||
| 1415 | renderer->availableFenceCount += 1; | ||
| 1416 | |||
| 1417 | SDL_UnlockMutex(renderer->fenceLock); | ||
| 1418 | } | ||
| 1419 | |||
| 1420 | static void D3D12_ReleaseFence( | ||
| 1421 | SDL_GPURenderer *driverData, | ||
| 1422 | SDL_GPUFence *fence) | ||
| 1423 | { | ||
| 1424 | D3D12Fence *d3d12Fence = (D3D12Fence *)fence; | ||
| 1425 | |||
| 1426 | if (SDL_AtomicDecRef(&d3d12Fence->referenceCount)) { | ||
| 1427 | D3D12_INTERNAL_ReleaseFenceToPool( | ||
| 1428 | (D3D12Renderer *)driverData, | ||
| 1429 | d3d12Fence); | ||
| 1430 | } | ||
| 1431 | } | ||
| 1432 | |||
| 1433 | static bool D3D12_QueryFence( | ||
| 1434 | SDL_GPURenderer *driverData, | ||
| 1435 | SDL_GPUFence *fence) | ||
| 1436 | { | ||
| 1437 | D3D12Fence *d3d12Fence = (D3D12Fence *)fence; | ||
| 1438 | return ID3D12Fence_GetCompletedValue(d3d12Fence->handle) == D3D12_FENCE_SIGNAL_VALUE; | ||
| 1439 | } | ||
| 1440 | |||
| 1441 | static void D3D12_INTERNAL_DestroyDescriptorHeap(D3D12DescriptorHeap *descriptorHeap) | ||
| 1442 | { | ||
| 1443 | if (!descriptorHeap) { | ||
| 1444 | return; | ||
| 1445 | } | ||
| 1446 | if (descriptorHeap->handle) { | ||
| 1447 | ID3D12DescriptorHeap_Release(descriptorHeap->handle); | ||
| 1448 | } | ||
| 1449 | SDL_free(descriptorHeap); | ||
| 1450 | } | ||
| 1451 | |||
| 1452 | static void D3D12_INTERNAL_DestroyStagingDescriptorPool( | ||
| 1453 | D3D12StagingDescriptorPool *pool) | ||
| 1454 | { | ||
| 1455 | for (Uint32 i = 0; i < pool->heapCount; i += 1) { | ||
| 1456 | D3D12_INTERNAL_DestroyDescriptorHeap(pool->heaps[i]); | ||
| 1457 | } | ||
| 1458 | SDL_free(pool->heaps); | ||
| 1459 | SDL_free(pool->freeDescriptors); | ||
| 1460 | SDL_DestroyMutex(pool->lock); | ||
| 1461 | |||
| 1462 | SDL_free(pool); | ||
| 1463 | } | ||
| 1464 | |||
| 1465 | static void D3D12_INTERNAL_DestroyCommandBuffer(D3D12CommandBuffer *commandBuffer) | ||
| 1466 | { | ||
| 1467 | if (!commandBuffer) { | ||
| 1468 | return; | ||
| 1469 | } | ||
| 1470 | if (commandBuffer->graphicsCommandList) { | ||
| 1471 | ID3D12GraphicsCommandList_Release(commandBuffer->graphicsCommandList); | ||
| 1472 | } | ||
| 1473 | if (commandBuffer->commandAllocator) { | ||
| 1474 | ID3D12CommandAllocator_Release(commandBuffer->commandAllocator); | ||
| 1475 | } | ||
| 1476 | SDL_free(commandBuffer->presentDatas); | ||
| 1477 | SDL_free(commandBuffer->usedTextures); | ||
| 1478 | SDL_free(commandBuffer->usedBuffers); | ||
| 1479 | SDL_free(commandBuffer->usedSamplers); | ||
| 1480 | SDL_free(commandBuffer->usedGraphicsPipelines); | ||
| 1481 | SDL_free(commandBuffer->usedComputePipelines); | ||
| 1482 | SDL_free(commandBuffer->usedUniformBuffers); | ||
| 1483 | SDL_free(commandBuffer->textureDownloads); | ||
| 1484 | SDL_free(commandBuffer); | ||
| 1485 | } | ||
| 1486 | |||
| 1487 | static void D3D12_INTERNAL_DestroyFence(D3D12Fence *fence) | ||
| 1488 | { | ||
| 1489 | if (!fence) { | ||
| 1490 | return; | ||
| 1491 | } | ||
| 1492 | if (fence->handle) { | ||
| 1493 | ID3D12Fence_Release(fence->handle); | ||
| 1494 | } | ||
| 1495 | if (fence->event) { | ||
| 1496 | CloseHandle(fence->event); | ||
| 1497 | } | ||
| 1498 | SDL_free(fence); | ||
| 1499 | } | ||
| 1500 | |||
| 1501 | static void D3D12_INTERNAL_DestroyRenderer(D3D12Renderer *renderer) | ||
| 1502 | { | ||
| 1503 | // Release uniform buffers | ||
| 1504 | for (Uint32 i = 0; i < renderer->uniformBufferPoolCount; i += 1) { | ||
| 1505 | D3D12_INTERNAL_DestroyBuffer( | ||
| 1506 | renderer, | ||
| 1507 | renderer->uniformBufferPool[i]->buffer); | ||
| 1508 | SDL_free(renderer->uniformBufferPool[i]); | ||
| 1509 | } | ||
| 1510 | |||
| 1511 | // Clean up descriptor heaps | ||
| 1512 | for (Uint32 i = 0; i < D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES; i += 1) { | ||
| 1513 | if (renderer->stagingDescriptorPools[i]) { | ||
| 1514 | D3D12_INTERNAL_DestroyStagingDescriptorPool(renderer->stagingDescriptorPools[i]); | ||
| 1515 | renderer->stagingDescriptorPools[i] = NULL; | ||
| 1516 | } | ||
| 1517 | } | ||
| 1518 | |||
| 1519 | for (Uint32 i = 0; i < 2; i += 1) { | ||
| 1520 | if (renderer->gpuDescriptorHeapPools[i].heaps) { | ||
| 1521 | for (Uint32 j = 0; j < renderer->gpuDescriptorHeapPools[i].count; j += 1) { | ||
| 1522 | if (renderer->gpuDescriptorHeapPools[i].heaps[j]) { | ||
| 1523 | D3D12_INTERNAL_DestroyDescriptorHeap(renderer->gpuDescriptorHeapPools[i].heaps[j]); | ||
| 1524 | renderer->gpuDescriptorHeapPools[i].heaps[j] = NULL; | ||
| 1525 | } | ||
| 1526 | } | ||
| 1527 | SDL_free(renderer->gpuDescriptorHeapPools[i].heaps); | ||
| 1528 | } | ||
| 1529 | if (renderer->gpuDescriptorHeapPools[i].lock) { | ||
| 1530 | SDL_DestroyMutex(renderer->gpuDescriptorHeapPools[i].lock); | ||
| 1531 | renderer->gpuDescriptorHeapPools[i].lock = NULL; | ||
| 1532 | } | ||
| 1533 | } | ||
| 1534 | |||
| 1535 | // Release command buffers | ||
| 1536 | for (Uint32 i = 0; i < renderer->availableCommandBufferCount; i += 1) { | ||
| 1537 | if (renderer->availableCommandBuffers[i]) { | ||
| 1538 | D3D12_INTERNAL_DestroyCommandBuffer(renderer->availableCommandBuffers[i]); | ||
| 1539 | renderer->availableCommandBuffers[i] = NULL; | ||
| 1540 | } | ||
| 1541 | } | ||
| 1542 | |||
| 1543 | // Release fences | ||
| 1544 | for (Uint32 i = 0; i < renderer->availableFenceCount; i += 1) { | ||
| 1545 | if (renderer->availableFences[i]) { | ||
| 1546 | D3D12_INTERNAL_DestroyFence(renderer->availableFences[i]); | ||
| 1547 | renderer->availableFences[i] = NULL; | ||
| 1548 | } | ||
| 1549 | } | ||
| 1550 | |||
| 1551 | // Clean up allocations | ||
| 1552 | SDL_free(renderer->availableCommandBuffers); | ||
| 1553 | SDL_free(renderer->submittedCommandBuffers); | ||
| 1554 | SDL_free(renderer->uniformBufferPool); | ||
| 1555 | SDL_free(renderer->claimedWindows); | ||
| 1556 | SDL_free(renderer->availableFences); | ||
| 1557 | SDL_free(renderer->buffersToDestroy); | ||
| 1558 | SDL_free(renderer->texturesToDestroy); | ||
| 1559 | SDL_free(renderer->samplersToDestroy); | ||
| 1560 | SDL_free(renderer->graphicsPipelinesToDestroy); | ||
| 1561 | SDL_free(renderer->computePipelinesToDestroy); | ||
| 1562 | |||
| 1563 | // Tear down D3D12 objects | ||
| 1564 | if (renderer->indirectDrawCommandSignature) { | ||
| 1565 | ID3D12CommandSignature_Release(renderer->indirectDrawCommandSignature); | ||
| 1566 | renderer->indirectDrawCommandSignature = NULL; | ||
| 1567 | } | ||
| 1568 | if (renderer->indirectIndexedDrawCommandSignature) { | ||
| 1569 | ID3D12CommandSignature_Release(renderer->indirectIndexedDrawCommandSignature); | ||
| 1570 | renderer->indirectIndexedDrawCommandSignature = NULL; | ||
| 1571 | } | ||
| 1572 | if (renderer->indirectDispatchCommandSignature) { | ||
| 1573 | ID3D12CommandSignature_Release(renderer->indirectDispatchCommandSignature); | ||
| 1574 | renderer->indirectDispatchCommandSignature = NULL; | ||
| 1575 | } | ||
| 1576 | #if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 1577 | if (renderer->commandQueue) { | ||
| 1578 | ID3D12CommandQueue_Release(renderer->commandQueue); | ||
| 1579 | renderer->commandQueue = NULL; | ||
| 1580 | } | ||
| 1581 | if (renderer->device) { | ||
| 1582 | ID3D12Device_Release(renderer->device); | ||
| 1583 | renderer->device = NULL; | ||
| 1584 | } | ||
| 1585 | if (renderer->adapter) { | ||
| 1586 | IDXGIAdapter1_Release(renderer->adapter); | ||
| 1587 | renderer->adapter = NULL; | ||
| 1588 | } | ||
| 1589 | if (renderer->factory) { | ||
| 1590 | IDXGIFactory4_Release(renderer->factory); | ||
| 1591 | renderer->factory = NULL; | ||
| 1592 | } | ||
| 1593 | if (renderer->dxgiDebug) { | ||
| 1594 | IDXGIDebug_ReportLiveObjects( | ||
| 1595 | renderer->dxgiDebug, | ||
| 1596 | D3D_IID_DXGI_DEBUG_ALL, | ||
| 1597 | (DXGI_DEBUG_RLO_FLAGS)(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_DETAIL)); | ||
| 1598 | IDXGIDebug_Release(renderer->dxgiDebug); | ||
| 1599 | renderer->dxgiDebug = NULL; | ||
| 1600 | } | ||
| 1601 | #endif | ||
| 1602 | if (renderer->d3d12_dll) { | ||
| 1603 | SDL_UnloadObject(renderer->d3d12_dll); | ||
| 1604 | renderer->d3d12_dll = NULL; | ||
| 1605 | } | ||
| 1606 | #if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 1607 | if (renderer->dxgi_dll) { | ||
| 1608 | SDL_UnloadObject(renderer->dxgi_dll); | ||
| 1609 | renderer->dxgi_dll = NULL; | ||
| 1610 | } | ||
| 1611 | if (renderer->dxgidebug_dll) { | ||
| 1612 | SDL_UnloadObject(renderer->dxgidebug_dll); | ||
| 1613 | renderer->dxgidebug_dll = NULL; | ||
| 1614 | } | ||
| 1615 | #endif | ||
| 1616 | renderer->D3D12SerializeRootSignature_func = NULL; | ||
| 1617 | |||
| 1618 | if (renderer->iconv) { | ||
| 1619 | SDL_iconv_close(renderer->iconv); | ||
| 1620 | } | ||
| 1621 | |||
| 1622 | SDL_DestroyMutex(renderer->acquireCommandBufferLock); | ||
| 1623 | SDL_DestroyMutex(renderer->acquireUniformBufferLock); | ||
| 1624 | SDL_DestroyMutex(renderer->submitLock); | ||
| 1625 | SDL_DestroyMutex(renderer->windowLock); | ||
| 1626 | SDL_DestroyMutex(renderer->fenceLock); | ||
| 1627 | SDL_DestroyMutex(renderer->disposeLock); | ||
| 1628 | SDL_free(renderer); | ||
| 1629 | } | ||
| 1630 | |||
| 1631 | static void D3D12_DestroyDevice(SDL_GPUDevice *device) | ||
| 1632 | { | ||
| 1633 | D3D12Renderer *renderer = (D3D12Renderer *)device->driverData; | ||
| 1634 | |||
| 1635 | // Release blit pipeline structures | ||
| 1636 | D3D12_INTERNAL_ReleaseBlitPipelines((SDL_GPURenderer *)renderer); | ||
| 1637 | |||
| 1638 | // Flush any remaining GPU work... | ||
| 1639 | D3D12_Wait((SDL_GPURenderer *)renderer); | ||
| 1640 | |||
| 1641 | // Release window data | ||
| 1642 | for (Sint32 i = renderer->claimedWindowCount - 1; i >= 0; i -= 1) { | ||
| 1643 | D3D12_ReleaseWindow((SDL_GPURenderer *)renderer, renderer->claimedWindows[i]->window); | ||
| 1644 | } | ||
| 1645 | |||
| 1646 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 1647 | SDL_free(device); | ||
| 1648 | } | ||
| 1649 | |||
| 1650 | // Barriers | ||
| 1651 | |||
| 1652 | static inline Uint32 D3D12_INTERNAL_CalcSubresource( | ||
| 1653 | Uint32 mipLevel, | ||
| 1654 | Uint32 layer, | ||
| 1655 | Uint32 numLevels) | ||
| 1656 | { | ||
| 1657 | return mipLevel + (layer * numLevels); | ||
| 1658 | } | ||
| 1659 | |||
| 1660 | static void D3D12_INTERNAL_ResourceBarrier( | ||
| 1661 | D3D12CommandBuffer *commandBuffer, | ||
| 1662 | D3D12_RESOURCE_STATES sourceState, | ||
| 1663 | D3D12_RESOURCE_STATES destinationState, | ||
| 1664 | ID3D12Resource *resource, | ||
| 1665 | Uint32 subresourceIndex, | ||
| 1666 | bool needsUavBarrier) | ||
| 1667 | { | ||
| 1668 | D3D12_RESOURCE_BARRIER barrierDesc[2]; | ||
| 1669 | Uint32 numBarriers = 0; | ||
| 1670 | |||
| 1671 | // No transition barrier is needed if the state is not changing. | ||
| 1672 | if (sourceState != destinationState) { | ||
| 1673 | barrierDesc[numBarriers].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; | ||
| 1674 | barrierDesc[numBarriers].Flags = (D3D12_RESOURCE_BARRIER_FLAGS)0; | ||
| 1675 | barrierDesc[numBarriers].Transition.StateBefore = sourceState; | ||
| 1676 | barrierDesc[numBarriers].Transition.StateAfter = destinationState; | ||
| 1677 | barrierDesc[numBarriers].Transition.pResource = resource; | ||
| 1678 | barrierDesc[numBarriers].Transition.Subresource = subresourceIndex; | ||
| 1679 | |||
| 1680 | numBarriers += 1; | ||
| 1681 | } | ||
| 1682 | |||
| 1683 | if (needsUavBarrier) { | ||
| 1684 | barrierDesc[numBarriers].Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; | ||
| 1685 | barrierDesc[numBarriers].Flags = (D3D12_RESOURCE_BARRIER_FLAGS)0; | ||
| 1686 | barrierDesc[numBarriers].UAV.pResource = resource; | ||
| 1687 | |||
| 1688 | numBarriers += 1; | ||
| 1689 | } | ||
| 1690 | |||
| 1691 | if (numBarriers > 0) { | ||
| 1692 | ID3D12GraphicsCommandList_ResourceBarrier( | ||
| 1693 | commandBuffer->graphicsCommandList, | ||
| 1694 | numBarriers, | ||
| 1695 | barrierDesc); | ||
| 1696 | } | ||
| 1697 | } | ||
| 1698 | |||
| 1699 | static void D3D12_INTERNAL_TextureSubresourceBarrier( | ||
| 1700 | D3D12CommandBuffer *commandBuffer, | ||
| 1701 | D3D12_RESOURCE_STATES sourceState, | ||
| 1702 | D3D12_RESOURCE_STATES destinationState, | ||
| 1703 | D3D12TextureSubresource *textureSubresource) | ||
| 1704 | { | ||
| 1705 | bool needsUAVBarrier = | ||
| 1706 | (textureSubresource->parent->container->header.info.usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE) || | ||
| 1707 | (textureSubresource->parent->container->header.info.usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE); | ||
| 1708 | |||
| 1709 | D3D12_INTERNAL_ResourceBarrier( | ||
| 1710 | commandBuffer, | ||
| 1711 | sourceState, | ||
| 1712 | destinationState, | ||
| 1713 | textureSubresource->parent->resource, | ||
| 1714 | textureSubresource->index, | ||
| 1715 | needsUAVBarrier); | ||
| 1716 | } | ||
| 1717 | |||
| 1718 | static D3D12_RESOURCE_STATES D3D12_INTERNAL_DefaultTextureResourceState( | ||
| 1719 | SDL_GPUTextureUsageFlags usageFlags) | ||
| 1720 | { | ||
| 1721 | // NOTE: order matters here! | ||
| 1722 | |||
| 1723 | if (usageFlags & SDL_GPU_TEXTUREUSAGE_SAMPLER) { | ||
| 1724 | return D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE; | ||
| 1725 | } else if (usageFlags & SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ) { | ||
| 1726 | return D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE; | ||
| 1727 | } else if (usageFlags & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET) { | ||
| 1728 | return D3D12_RESOURCE_STATE_RENDER_TARGET; | ||
| 1729 | } else if (usageFlags & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) { | ||
| 1730 | return D3D12_RESOURCE_STATE_DEPTH_WRITE; | ||
| 1731 | } else if (usageFlags & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ) { | ||
| 1732 | return D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; | ||
| 1733 | } else if (usageFlags & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE) { | ||
| 1734 | return D3D12_RESOURCE_STATE_UNORDERED_ACCESS; | ||
| 1735 | } else if (usageFlags & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE) { | ||
| 1736 | return D3D12_RESOURCE_STATE_UNORDERED_ACCESS; | ||
| 1737 | } else { | ||
| 1738 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Texture has no default usage mode!"); | ||
| 1739 | return D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE; | ||
| 1740 | } | ||
| 1741 | } | ||
| 1742 | |||
| 1743 | static void D3D12_INTERNAL_TextureSubresourceTransitionFromDefaultUsage( | ||
| 1744 | D3D12CommandBuffer *commandBuffer, | ||
| 1745 | D3D12_RESOURCE_STATES destinationUsageMode, | ||
| 1746 | D3D12TextureSubresource *textureSubresource) | ||
| 1747 | { | ||
| 1748 | D3D12_INTERNAL_TextureSubresourceBarrier( | ||
| 1749 | commandBuffer, | ||
| 1750 | D3D12_INTERNAL_DefaultTextureResourceState(textureSubresource->parent->container->header.info.usage), | ||
| 1751 | destinationUsageMode, | ||
| 1752 | textureSubresource); | ||
| 1753 | } | ||
| 1754 | |||
| 1755 | static void D3D12_INTERNAL_TextureTransitionFromDefaultUsage( | ||
| 1756 | D3D12CommandBuffer *commandBuffer, | ||
| 1757 | D3D12_RESOURCE_STATES destinationUsageMode, | ||
| 1758 | D3D12Texture *texture) | ||
| 1759 | { | ||
| 1760 | for (Uint32 i = 0; i < texture->subresourceCount; i += 1) { | ||
| 1761 | D3D12_INTERNAL_TextureSubresourceTransitionFromDefaultUsage( | ||
| 1762 | commandBuffer, | ||
| 1763 | destinationUsageMode, | ||
| 1764 | &texture->subresources[i]); | ||
| 1765 | } | ||
| 1766 | } | ||
| 1767 | |||
| 1768 | static void D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 1769 | D3D12CommandBuffer *commandBuffer, | ||
| 1770 | D3D12_RESOURCE_STATES sourceUsageMode, | ||
| 1771 | D3D12TextureSubresource *textureSubresource) | ||
| 1772 | { | ||
| 1773 | D3D12_INTERNAL_TextureSubresourceBarrier( | ||
| 1774 | commandBuffer, | ||
| 1775 | sourceUsageMode, | ||
| 1776 | D3D12_INTERNAL_DefaultTextureResourceState(textureSubresource->parent->container->header.info.usage), | ||
| 1777 | textureSubresource); | ||
| 1778 | } | ||
| 1779 | |||
| 1780 | static void D3D12_INTERNAL_TextureTransitionToDefaultUsage( | ||
| 1781 | D3D12CommandBuffer *commandBuffer, | ||
| 1782 | D3D12_RESOURCE_STATES sourceUsageMode, | ||
| 1783 | D3D12Texture *texture) | ||
| 1784 | { | ||
| 1785 | for (Uint32 i = 0; i < texture->subresourceCount; i += 1) { | ||
| 1786 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 1787 | commandBuffer, | ||
| 1788 | sourceUsageMode, | ||
| 1789 | &texture->subresources[i]); | ||
| 1790 | } | ||
| 1791 | } | ||
| 1792 | |||
| 1793 | static D3D12_RESOURCE_STATES D3D12_INTERNAL_DefaultBufferResourceState( | ||
| 1794 | D3D12Buffer *buffer) | ||
| 1795 | { | ||
| 1796 | if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_VERTEX) { | ||
| 1797 | return D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER; | ||
| 1798 | } else if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_INDEX) { | ||
| 1799 | return D3D12_RESOURCE_STATE_INDEX_BUFFER; | ||
| 1800 | } else if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_INDIRECT) { | ||
| 1801 | return D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT; | ||
| 1802 | } else if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ) { | ||
| 1803 | return D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE; | ||
| 1804 | } else if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ) { | ||
| 1805 | return D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; | ||
| 1806 | } else if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE) { | ||
| 1807 | return D3D12_RESOURCE_STATE_UNORDERED_ACCESS; | ||
| 1808 | } else { | ||
| 1809 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Buffer has no default usage mode!"); | ||
| 1810 | return D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER; | ||
| 1811 | } | ||
| 1812 | } | ||
| 1813 | |||
| 1814 | static void D3D12_INTERNAL_BufferBarrier( | ||
| 1815 | D3D12CommandBuffer *commandBuffer, | ||
| 1816 | D3D12_RESOURCE_STATES sourceState, | ||
| 1817 | D3D12_RESOURCE_STATES destinationState, | ||
| 1818 | D3D12Buffer *buffer) | ||
| 1819 | { | ||
| 1820 | D3D12_INTERNAL_ResourceBarrier( | ||
| 1821 | commandBuffer, | ||
| 1822 | buffer->transitioned ? sourceState : D3D12_RESOURCE_STATE_COMMON, | ||
| 1823 | destinationState, | ||
| 1824 | buffer->handle, | ||
| 1825 | 0, | ||
| 1826 | buffer->container->usage & SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE); | ||
| 1827 | |||
| 1828 | buffer->transitioned = true; | ||
| 1829 | } | ||
| 1830 | |||
| 1831 | static void D3D12_INTERNAL_BufferTransitionFromDefaultUsage( | ||
| 1832 | D3D12CommandBuffer *commandBuffer, | ||
| 1833 | D3D12_RESOURCE_STATES destinationState, | ||
| 1834 | D3D12Buffer *buffer) | ||
| 1835 | { | ||
| 1836 | D3D12_INTERNAL_BufferBarrier( | ||
| 1837 | commandBuffer, | ||
| 1838 | D3D12_INTERNAL_DefaultBufferResourceState(buffer), | ||
| 1839 | destinationState, | ||
| 1840 | buffer); | ||
| 1841 | } | ||
| 1842 | |||
| 1843 | static void D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 1844 | D3D12CommandBuffer *commandBuffer, | ||
| 1845 | D3D12_RESOURCE_STATES sourceState, | ||
| 1846 | D3D12Buffer *buffer) | ||
| 1847 | { | ||
| 1848 | D3D12_INTERNAL_BufferBarrier( | ||
| 1849 | commandBuffer, | ||
| 1850 | sourceState, | ||
| 1851 | D3D12_INTERNAL_DefaultBufferResourceState(buffer), | ||
| 1852 | buffer); | ||
| 1853 | } | ||
| 1854 | |||
| 1855 | // Resource tracking | ||
| 1856 | |||
| 1857 | #define TRACK_RESOURCE(resource, type, array, count, capacity) \ | ||
| 1858 | Uint32 i; \ | ||
| 1859 | \ | ||
| 1860 | for (i = 0; i < commandBuffer->count; i += 1) { \ | ||
| 1861 | if (commandBuffer->array[i] == resource) { \ | ||
| 1862 | return; \ | ||
| 1863 | } \ | ||
| 1864 | } \ | ||
| 1865 | \ | ||
| 1866 | if (commandBuffer->count == commandBuffer->capacity) { \ | ||
| 1867 | commandBuffer->capacity += 1; \ | ||
| 1868 | commandBuffer->array = (type *)SDL_realloc( \ | ||
| 1869 | commandBuffer->array, \ | ||
| 1870 | commandBuffer->capacity * sizeof(type)); \ | ||
| 1871 | } \ | ||
| 1872 | commandBuffer->array[commandBuffer->count] = resource; \ | ||
| 1873 | commandBuffer->count += 1; \ | ||
| 1874 | SDL_AtomicIncRef(&resource->referenceCount); | ||
| 1875 | |||
| 1876 | static void D3D12_INTERNAL_TrackTexture( | ||
| 1877 | D3D12CommandBuffer *commandBuffer, | ||
| 1878 | D3D12Texture *texture) | ||
| 1879 | { | ||
| 1880 | TRACK_RESOURCE( | ||
| 1881 | texture, | ||
| 1882 | D3D12Texture *, | ||
| 1883 | usedTextures, | ||
| 1884 | usedTextureCount, | ||
| 1885 | usedTextureCapacity) | ||
| 1886 | } | ||
| 1887 | |||
| 1888 | static void D3D12_INTERNAL_TrackBuffer( | ||
| 1889 | D3D12CommandBuffer *commandBuffer, | ||
| 1890 | D3D12Buffer *buffer) | ||
| 1891 | { | ||
| 1892 | TRACK_RESOURCE( | ||
| 1893 | buffer, | ||
| 1894 | D3D12Buffer *, | ||
| 1895 | usedBuffers, | ||
| 1896 | usedBufferCount, | ||
| 1897 | usedBufferCapacity) | ||
| 1898 | } | ||
| 1899 | |||
| 1900 | static void D3D12_INTERNAL_TrackSampler( | ||
| 1901 | D3D12CommandBuffer *commandBuffer, | ||
| 1902 | D3D12Sampler *sampler) | ||
| 1903 | { | ||
| 1904 | TRACK_RESOURCE( | ||
| 1905 | sampler, | ||
| 1906 | D3D12Sampler *, | ||
| 1907 | usedSamplers, | ||
| 1908 | usedSamplerCount, | ||
| 1909 | usedSamplerCapacity) | ||
| 1910 | } | ||
| 1911 | |||
| 1912 | static void D3D12_INTERNAL_TrackGraphicsPipeline( | ||
| 1913 | D3D12CommandBuffer *commandBuffer, | ||
| 1914 | D3D12GraphicsPipeline *graphicsPipeline) | ||
| 1915 | { | ||
| 1916 | TRACK_RESOURCE( | ||
| 1917 | graphicsPipeline, | ||
| 1918 | D3D12GraphicsPipeline *, | ||
| 1919 | usedGraphicsPipelines, | ||
| 1920 | usedGraphicsPipelineCount, | ||
| 1921 | usedGraphicsPipelineCapacity) | ||
| 1922 | } | ||
| 1923 | |||
| 1924 | static void D3D12_INTERNAL_TrackComputePipeline( | ||
| 1925 | D3D12CommandBuffer *commandBuffer, | ||
| 1926 | D3D12ComputePipeline *computePipeline) | ||
| 1927 | { | ||
| 1928 | TRACK_RESOURCE( | ||
| 1929 | computePipeline, | ||
| 1930 | D3D12ComputePipeline *, | ||
| 1931 | usedComputePipelines, | ||
| 1932 | usedComputePipelineCount, | ||
| 1933 | usedComputePipelineCapacity) | ||
| 1934 | } | ||
| 1935 | |||
| 1936 | #undef TRACK_RESOURCE | ||
| 1937 | |||
| 1938 | // Debug Naming | ||
| 1939 | |||
| 1940 | static void D3D12_INTERNAL_SetPipelineStateName( | ||
| 1941 | D3D12Renderer *renderer, | ||
| 1942 | ID3D12PipelineState *pipelineState, | ||
| 1943 | const char *text | ||
| 1944 | ) { | ||
| 1945 | if (renderer->debug_mode && text != NULL) { | ||
| 1946 | WCHAR *wchar_text = WIN_UTF8ToStringW(text); | ||
| 1947 | ID3D12PipelineState_SetName( | ||
| 1948 | pipelineState, | ||
| 1949 | wchar_text); | ||
| 1950 | SDL_free(wchar_text); | ||
| 1951 | } | ||
| 1952 | } | ||
| 1953 | |||
| 1954 | static void D3D12_INTERNAL_SetResourceName( | ||
| 1955 | D3D12Renderer *renderer, | ||
| 1956 | ID3D12Resource *resource, | ||
| 1957 | const char *text | ||
| 1958 | ) { | ||
| 1959 | if (renderer->debug_mode && text != NULL) { | ||
| 1960 | WCHAR *wchar_text = WIN_UTF8ToStringW(text); | ||
| 1961 | ID3D12Resource_SetName( | ||
| 1962 | resource, | ||
| 1963 | wchar_text); | ||
| 1964 | SDL_free(wchar_text); | ||
| 1965 | } | ||
| 1966 | } | ||
| 1967 | |||
| 1968 | static void D3D12_SetBufferName( | ||
| 1969 | SDL_GPURenderer *driverData, | ||
| 1970 | SDL_GPUBuffer *buffer, | ||
| 1971 | const char *text) | ||
| 1972 | { | ||
| 1973 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 1974 | D3D12BufferContainer *container = (D3D12BufferContainer *)buffer; | ||
| 1975 | |||
| 1976 | if (renderer->debug_mode && text != NULL) { | ||
| 1977 | if (container->debugName != NULL) { | ||
| 1978 | SDL_free(container->debugName); | ||
| 1979 | } | ||
| 1980 | |||
| 1981 | container->debugName = SDL_strdup(text); | ||
| 1982 | |||
| 1983 | for (Uint32 i = 0; i < container->bufferCount; i += 1) { | ||
| 1984 | D3D12_INTERNAL_SetResourceName( | ||
| 1985 | renderer, | ||
| 1986 | container->buffers[i]->handle, | ||
| 1987 | text); | ||
| 1988 | } | ||
| 1989 | } | ||
| 1990 | } | ||
| 1991 | |||
| 1992 | static void D3D12_SetTextureName( | ||
| 1993 | SDL_GPURenderer *driverData, | ||
| 1994 | SDL_GPUTexture *texture, | ||
| 1995 | const char *text) | ||
| 1996 | { | ||
| 1997 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 1998 | D3D12TextureContainer *container = (D3D12TextureContainer *)texture; | ||
| 1999 | |||
| 2000 | if (renderer->debug_mode && text != NULL) { | ||
| 2001 | if (container->debugName != NULL) { | ||
| 2002 | SDL_free(container->debugName); | ||
| 2003 | } | ||
| 2004 | |||
| 2005 | container->debugName = SDL_strdup(text); | ||
| 2006 | |||
| 2007 | for (Uint32 i = 0; i < container->textureCount; i += 1) { | ||
| 2008 | D3D12_INTERNAL_SetResourceName( | ||
| 2009 | renderer, | ||
| 2010 | container->textures[i]->resource, | ||
| 2011 | text); | ||
| 2012 | } | ||
| 2013 | } | ||
| 2014 | } | ||
| 2015 | |||
| 2016 | /* These debug functions are all marked as "for internal usage only" | ||
| 2017 | * on D3D12... works on renderdoc! | ||
| 2018 | */ | ||
| 2019 | |||
| 2020 | static void D3D12_InsertDebugLabel( | ||
| 2021 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2022 | const char *text) | ||
| 2023 | { | ||
| 2024 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 2025 | WCHAR *wchar_text = WIN_UTF8ToStringW(text); | ||
| 2026 | |||
| 2027 | ID3D12GraphicsCommandList_SetMarker( | ||
| 2028 | d3d12CommandBuffer->graphicsCommandList, | ||
| 2029 | 0, | ||
| 2030 | wchar_text, | ||
| 2031 | (UINT)SDL_wcslen(wchar_text) * sizeof(WCHAR)); | ||
| 2032 | |||
| 2033 | SDL_free(wchar_text); | ||
| 2034 | } | ||
| 2035 | |||
| 2036 | static void D3D12_PushDebugGroup( | ||
| 2037 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2038 | const char *name) | ||
| 2039 | { | ||
| 2040 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 2041 | WCHAR *wchar_text = WIN_UTF8ToStringW(name); | ||
| 2042 | |||
| 2043 | ID3D12GraphicsCommandList_BeginEvent( | ||
| 2044 | d3d12CommandBuffer->graphicsCommandList, | ||
| 2045 | 0, | ||
| 2046 | wchar_text, | ||
| 2047 | (UINT)SDL_wcslen(wchar_text) * sizeof(WCHAR)); | ||
| 2048 | |||
| 2049 | SDL_free(wchar_text); | ||
| 2050 | } | ||
| 2051 | |||
| 2052 | static void D3D12_PopDebugGroup( | ||
| 2053 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 2054 | { | ||
| 2055 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 2056 | ID3D12GraphicsCommandList_EndEvent(d3d12CommandBuffer->graphicsCommandList); | ||
| 2057 | } | ||
| 2058 | |||
| 2059 | // State Creation | ||
| 2060 | |||
| 2061 | static D3D12DescriptorHeap *D3D12_INTERNAL_CreateDescriptorHeap( | ||
| 2062 | D3D12Renderer *renderer, | ||
| 2063 | D3D12_DESCRIPTOR_HEAP_TYPE type, | ||
| 2064 | Uint32 descriptorCount, | ||
| 2065 | bool staging) | ||
| 2066 | { | ||
| 2067 | D3D12DescriptorHeap *heap; | ||
| 2068 | ID3D12DescriptorHeap *handle; | ||
| 2069 | D3D12_DESCRIPTOR_HEAP_DESC heapDesc; | ||
| 2070 | HRESULT res; | ||
| 2071 | |||
| 2072 | heap = (D3D12DescriptorHeap *)SDL_calloc(1, sizeof(D3D12DescriptorHeap)); | ||
| 2073 | if (!heap) { | ||
| 2074 | return NULL; | ||
| 2075 | } | ||
| 2076 | |||
| 2077 | heap->currentDescriptorIndex = 0; | ||
| 2078 | |||
| 2079 | heapDesc.NumDescriptors = descriptorCount; | ||
| 2080 | heapDesc.Type = type; | ||
| 2081 | heapDesc.Flags = staging ? D3D12_DESCRIPTOR_HEAP_FLAG_NONE : D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; | ||
| 2082 | heapDesc.NodeMask = 0; | ||
| 2083 | |||
| 2084 | res = ID3D12Device_CreateDescriptorHeap( | ||
| 2085 | renderer->device, | ||
| 2086 | &heapDesc, | ||
| 2087 | D3D_GUID(D3D_IID_ID3D12DescriptorHeap), | ||
| 2088 | (void **)&handle); | ||
| 2089 | |||
| 2090 | if (FAILED(res)) { | ||
| 2091 | D3D12_INTERNAL_SetError(renderer, "Failed to create descriptor heap!", res); | ||
| 2092 | D3D12_INTERNAL_DestroyDescriptorHeap(heap); | ||
| 2093 | return NULL; | ||
| 2094 | } | ||
| 2095 | |||
| 2096 | heap->handle = handle; | ||
| 2097 | heap->heapType = type; | ||
| 2098 | heap->maxDescriptors = descriptorCount; | ||
| 2099 | heap->staging = staging; | ||
| 2100 | heap->descriptorSize = ID3D12Device_GetDescriptorHandleIncrementSize(renderer->device, type); | ||
| 2101 | D3D_CALL_RET(handle, GetCPUDescriptorHandleForHeapStart, &heap->descriptorHeapCPUStart); | ||
| 2102 | if (!staging) { | ||
| 2103 | D3D_CALL_RET(handle, GetGPUDescriptorHandleForHeapStart, &heap->descriptorHeapGPUStart); | ||
| 2104 | } | ||
| 2105 | |||
| 2106 | return heap; | ||
| 2107 | } | ||
| 2108 | |||
| 2109 | static D3D12StagingDescriptorPool *D3D12_INTERNAL_CreateStagingDescriptorPool( | ||
| 2110 | D3D12Renderer *renderer, | ||
| 2111 | D3D12_DESCRIPTOR_HEAP_TYPE heapType | ||
| 2112 | ) { | ||
| 2113 | D3D12DescriptorHeap *heap = D3D12_INTERNAL_CreateDescriptorHeap( | ||
| 2114 | renderer, | ||
| 2115 | heapType, | ||
| 2116 | STAGING_HEAP_DESCRIPTOR_COUNT, | ||
| 2117 | true); | ||
| 2118 | |||
| 2119 | if (!heap) { | ||
| 2120 | return NULL; | ||
| 2121 | } | ||
| 2122 | |||
| 2123 | D3D12StagingDescriptorPool *pool = (D3D12StagingDescriptorPool*) SDL_calloc(1, sizeof(D3D12StagingDescriptorPool)); | ||
| 2124 | |||
| 2125 | pool->heapCount = 1; | ||
| 2126 | pool->heaps = (D3D12DescriptorHeap**) SDL_malloc(sizeof(D3D12DescriptorHeap*)); | ||
| 2127 | pool->heaps[0] = heap; | ||
| 2128 | |||
| 2129 | pool->freeDescriptorCapacity = STAGING_HEAP_DESCRIPTOR_COUNT; | ||
| 2130 | pool->freeDescriptorCount = STAGING_HEAP_DESCRIPTOR_COUNT; | ||
| 2131 | pool->freeDescriptors = (D3D12StagingDescriptor*) SDL_malloc(STAGING_HEAP_DESCRIPTOR_COUNT * sizeof(D3D12StagingDescriptor)); | ||
| 2132 | |||
| 2133 | for (Uint32 i = 0; i < STAGING_HEAP_DESCRIPTOR_COUNT; i += 1) { | ||
| 2134 | pool->freeDescriptors[i].pool = pool; | ||
| 2135 | pool->freeDescriptors[i].heap = heap; | ||
| 2136 | pool->freeDescriptors[i].cpuHandleIndex = i; | ||
| 2137 | pool->freeDescriptors[i].cpuHandle.ptr = heap->descriptorHeapCPUStart.ptr + (i * heap->descriptorSize); | ||
| 2138 | } | ||
| 2139 | |||
| 2140 | pool->lock = SDL_CreateMutex(); | ||
| 2141 | |||
| 2142 | return pool; | ||
| 2143 | } | ||
| 2144 | |||
| 2145 | /* If the pool is empty, we need to refill it! */ | ||
| 2146 | static bool D3D12_INTERNAL_ExpandStagingDescriptorPool( | ||
| 2147 | D3D12Renderer *renderer, | ||
| 2148 | D3D12StagingDescriptorPool *pool | ||
| 2149 | ) { | ||
| 2150 | D3D12DescriptorHeap *heap = D3D12_INTERNAL_CreateDescriptorHeap( | ||
| 2151 | renderer, | ||
| 2152 | pool->heaps[0]->heapType, | ||
| 2153 | STAGING_HEAP_DESCRIPTOR_COUNT, | ||
| 2154 | true); | ||
| 2155 | |||
| 2156 | if (!heap) { | ||
| 2157 | return false; | ||
| 2158 | } | ||
| 2159 | |||
| 2160 | pool->heapCount += 1; | ||
| 2161 | pool->heaps = (D3D12DescriptorHeap**) SDL_realloc(pool->heaps, pool->heapCount * sizeof(D3D12DescriptorHeap*)); | ||
| 2162 | pool->heaps[pool->heapCount - 1] = heap; | ||
| 2163 | |||
| 2164 | pool->freeDescriptorCapacity += STAGING_HEAP_DESCRIPTOR_COUNT; | ||
| 2165 | pool->freeDescriptorCount += STAGING_HEAP_DESCRIPTOR_COUNT; | ||
| 2166 | pool->freeDescriptors = (D3D12StagingDescriptor*) SDL_realloc(pool->freeDescriptors, pool->freeDescriptorCapacity * sizeof(D3D12StagingDescriptor)); | ||
| 2167 | |||
| 2168 | for (Uint32 i = 0; i < STAGING_HEAP_DESCRIPTOR_COUNT; i += 1) { | ||
| 2169 | pool->freeDescriptors[i].pool = pool; | ||
| 2170 | pool->freeDescriptors[i].heap = heap; | ||
| 2171 | pool->freeDescriptors[i].cpuHandleIndex = i; | ||
| 2172 | pool->freeDescriptors[i].cpuHandle.ptr = heap->descriptorHeapCPUStart.ptr + (i * heap->descriptorSize); | ||
| 2173 | } | ||
| 2174 | |||
| 2175 | return true; | ||
| 2176 | } | ||
| 2177 | |||
| 2178 | static D3D12DescriptorHeap *D3D12_INTERNAL_AcquireGPUDescriptorHeapFromPool( | ||
| 2179 | D3D12CommandBuffer *commandBuffer, | ||
| 2180 | D3D12_DESCRIPTOR_HEAP_TYPE descriptorHeapType) | ||
| 2181 | { | ||
| 2182 | D3D12DescriptorHeap *result; | ||
| 2183 | D3D12Renderer *renderer = commandBuffer->renderer; | ||
| 2184 | D3D12GPUDescriptorHeapPool *pool = &renderer->gpuDescriptorHeapPools[descriptorHeapType]; | ||
| 2185 | |||
| 2186 | SDL_LockMutex(pool->lock); | ||
| 2187 | if (pool->count > 0) { | ||
| 2188 | result = pool->heaps[pool->count - 1]; | ||
| 2189 | pool->count -= 1; | ||
| 2190 | } else { | ||
| 2191 | result = D3D12_INTERNAL_CreateDescriptorHeap( | ||
| 2192 | renderer, | ||
| 2193 | descriptorHeapType, | ||
| 2194 | descriptorHeapType == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV ? VIEW_GPU_DESCRIPTOR_COUNT : SAMPLER_GPU_DESCRIPTOR_COUNT, | ||
| 2195 | false); | ||
| 2196 | } | ||
| 2197 | SDL_UnlockMutex(pool->lock); | ||
| 2198 | |||
| 2199 | return result; | ||
| 2200 | } | ||
| 2201 | |||
| 2202 | static void D3D12_INTERNAL_ReturnGPUDescriptorHeapToPool( | ||
| 2203 | D3D12Renderer *renderer, | ||
| 2204 | D3D12DescriptorHeap *heap) | ||
| 2205 | { | ||
| 2206 | if (heap == NULL) { | ||
| 2207 | return; | ||
| 2208 | } | ||
| 2209 | |||
| 2210 | D3D12GPUDescriptorHeapPool *pool = &renderer->gpuDescriptorHeapPools[heap->heapType]; | ||
| 2211 | |||
| 2212 | heap->currentDescriptorIndex = 0; | ||
| 2213 | |||
| 2214 | SDL_LockMutex(pool->lock); | ||
| 2215 | if (pool->count >= pool->capacity) { | ||
| 2216 | pool->capacity *= 2; | ||
| 2217 | pool->heaps = (D3D12DescriptorHeap **)SDL_realloc( | ||
| 2218 | pool->heaps, | ||
| 2219 | pool->capacity * sizeof(D3D12DescriptorHeap *)); | ||
| 2220 | } | ||
| 2221 | |||
| 2222 | pool->heaps[pool->count] = heap; | ||
| 2223 | pool->count += 1; | ||
| 2224 | SDL_UnlockMutex(pool->lock); | ||
| 2225 | } | ||
| 2226 | |||
| 2227 | /* | ||
| 2228 | * The root signature lets us define "root parameters" which are essentially bind points for resources. | ||
| 2229 | * These let us define the register ranges as well as the register "space". | ||
| 2230 | * The register space is akin to the descriptor set index in Vulkan, which allows us to group resources | ||
| 2231 | * by stage so that the registers from the vertex and fragment shaders don't clobber each other. | ||
| 2232 | * | ||
| 2233 | * Most of our root parameters are implemented as "descriptor tables" so we can | ||
| 2234 | * copy and then point to contiguous descriptor regions. | ||
| 2235 | * Uniform buffers are the exception - these have to be implemented as raw "root descriptors" so | ||
| 2236 | * that we can dynamically update the address that the constant buffer view points to. | ||
| 2237 | * | ||
| 2238 | * The root signature has a maximum size of 64 DWORDs. | ||
| 2239 | * A descriptor table uses 1 DWORD. | ||
| 2240 | * A root descriptor uses 2 DWORDS. | ||
| 2241 | * This means our biggest root signature uses 24 DWORDs total, well under the limit. | ||
| 2242 | * | ||
| 2243 | * The root parameter indices are created dynamically and stored in the D3D12GraphicsRootSignature struct. | ||
| 2244 | */ | ||
| 2245 | static D3D12GraphicsRootSignature *D3D12_INTERNAL_CreateGraphicsRootSignature( | ||
| 2246 | D3D12Renderer *renderer, | ||
| 2247 | D3D12Shader *vertexShader, | ||
| 2248 | D3D12Shader *fragmentShader) | ||
| 2249 | { | ||
| 2250 | // FIXME: I think the max can be smaller... | ||
| 2251 | D3D12_ROOT_PARAMETER rootParameters[MAX_ROOT_SIGNATURE_PARAMETERS]; | ||
| 2252 | D3D12_DESCRIPTOR_RANGE descriptorRanges[MAX_ROOT_SIGNATURE_PARAMETERS]; | ||
| 2253 | Uint32 parameterCount = 0; | ||
| 2254 | Uint32 rangeCount = 0; | ||
| 2255 | D3D12_DESCRIPTOR_RANGE descriptorRange; | ||
| 2256 | D3D12_ROOT_PARAMETER rootParameter; | ||
| 2257 | D3D12GraphicsRootSignature *d3d12GraphicsRootSignature = | ||
| 2258 | (D3D12GraphicsRootSignature *)SDL_calloc(1, sizeof(D3D12GraphicsRootSignature)); | ||
| 2259 | if (!d3d12GraphicsRootSignature) { | ||
| 2260 | return NULL; | ||
| 2261 | } | ||
| 2262 | |||
| 2263 | SDL_zeroa(rootParameters); | ||
| 2264 | SDL_zeroa(descriptorRanges); | ||
| 2265 | SDL_zero(rootParameter); | ||
| 2266 | |||
| 2267 | d3d12GraphicsRootSignature->vertexSamplerRootIndex = -1; | ||
| 2268 | d3d12GraphicsRootSignature->vertexSamplerTextureRootIndex = -1; | ||
| 2269 | d3d12GraphicsRootSignature->vertexStorageTextureRootIndex = -1; | ||
| 2270 | d3d12GraphicsRootSignature->vertexStorageBufferRootIndex = -1; | ||
| 2271 | |||
| 2272 | d3d12GraphicsRootSignature->fragmentSamplerRootIndex = -1; | ||
| 2273 | d3d12GraphicsRootSignature->fragmentSamplerTextureRootIndex = -1; | ||
| 2274 | d3d12GraphicsRootSignature->fragmentStorageTextureRootIndex = -1; | ||
| 2275 | d3d12GraphicsRootSignature->fragmentStorageBufferRootIndex = -1; | ||
| 2276 | |||
| 2277 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 2278 | d3d12GraphicsRootSignature->vertexUniformBufferRootIndex[i] = -1; | ||
| 2279 | d3d12GraphicsRootSignature->fragmentUniformBufferRootIndex[i] = -1; | ||
| 2280 | } | ||
| 2281 | |||
| 2282 | if (vertexShader->num_samplers > 0) { | ||
| 2283 | // Vertex Samplers | ||
| 2284 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; | ||
| 2285 | descriptorRange.NumDescriptors = vertexShader->num_samplers; | ||
| 2286 | descriptorRange.BaseShaderRegister = 0; | ||
| 2287 | descriptorRange.RegisterSpace = 0; | ||
| 2288 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2289 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2290 | |||
| 2291 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2292 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2293 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2294 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; | ||
| 2295 | rootParameters[parameterCount] = rootParameter; | ||
| 2296 | d3d12GraphicsRootSignature->vertexSamplerRootIndex = parameterCount; | ||
| 2297 | rangeCount += 1; | ||
| 2298 | parameterCount += 1; | ||
| 2299 | |||
| 2300 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2301 | descriptorRange.NumDescriptors = vertexShader->num_samplers; | ||
| 2302 | descriptorRange.BaseShaderRegister = 0; | ||
| 2303 | descriptorRange.RegisterSpace = 0; | ||
| 2304 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2305 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2306 | |||
| 2307 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2308 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2309 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2310 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; | ||
| 2311 | rootParameters[parameterCount] = rootParameter; | ||
| 2312 | d3d12GraphicsRootSignature->vertexSamplerTextureRootIndex = parameterCount; | ||
| 2313 | rangeCount += 1; | ||
| 2314 | parameterCount += 1; | ||
| 2315 | } | ||
| 2316 | |||
| 2317 | if (vertexShader->numStorageTextures) { | ||
| 2318 | // Vertex storage textures | ||
| 2319 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2320 | descriptorRange.NumDescriptors = vertexShader->numStorageTextures; | ||
| 2321 | descriptorRange.BaseShaderRegister = vertexShader->num_samplers; | ||
| 2322 | descriptorRange.RegisterSpace = 0; | ||
| 2323 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2324 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2325 | |||
| 2326 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2327 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2328 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2329 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; | ||
| 2330 | rootParameters[parameterCount] = rootParameter; | ||
| 2331 | d3d12GraphicsRootSignature->vertexStorageTextureRootIndex = parameterCount; | ||
| 2332 | rangeCount += 1; | ||
| 2333 | parameterCount += 1; | ||
| 2334 | } | ||
| 2335 | |||
| 2336 | if (vertexShader->numStorageBuffers) { | ||
| 2337 | |||
| 2338 | // Vertex storage buffers | ||
| 2339 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2340 | descriptorRange.NumDescriptors = vertexShader->numStorageBuffers; | ||
| 2341 | descriptorRange.BaseShaderRegister = vertexShader->num_samplers + vertexShader->numStorageTextures; | ||
| 2342 | descriptorRange.RegisterSpace = 0; | ||
| 2343 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2344 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2345 | |||
| 2346 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2347 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2348 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2349 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; | ||
| 2350 | rootParameters[parameterCount] = rootParameter; | ||
| 2351 | d3d12GraphicsRootSignature->vertexStorageBufferRootIndex = parameterCount; | ||
| 2352 | rangeCount += 1; | ||
| 2353 | parameterCount += 1; | ||
| 2354 | } | ||
| 2355 | |||
| 2356 | // Vertex Uniforms | ||
| 2357 | for (Uint32 i = 0; i < vertexShader->numUniformBuffers; i += 1) { | ||
| 2358 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
| 2359 | rootParameter.Descriptor.ShaderRegister = i; | ||
| 2360 | rootParameter.Descriptor.RegisterSpace = 1; | ||
| 2361 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; | ||
| 2362 | rootParameters[parameterCount] = rootParameter; | ||
| 2363 | d3d12GraphicsRootSignature->vertexUniformBufferRootIndex[i] = parameterCount; | ||
| 2364 | parameterCount += 1; | ||
| 2365 | } | ||
| 2366 | |||
| 2367 | if (fragmentShader->num_samplers) { | ||
| 2368 | // Fragment Samplers | ||
| 2369 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; | ||
| 2370 | descriptorRange.NumDescriptors = fragmentShader->num_samplers; | ||
| 2371 | descriptorRange.BaseShaderRegister = 0; | ||
| 2372 | descriptorRange.RegisterSpace = 2; | ||
| 2373 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2374 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2375 | |||
| 2376 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2377 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2378 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2379 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; | ||
| 2380 | rootParameters[parameterCount] = rootParameter; | ||
| 2381 | d3d12GraphicsRootSignature->fragmentSamplerRootIndex = parameterCount; | ||
| 2382 | rangeCount += 1; | ||
| 2383 | parameterCount += 1; | ||
| 2384 | |||
| 2385 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2386 | descriptorRange.NumDescriptors = fragmentShader->num_samplers; | ||
| 2387 | descriptorRange.BaseShaderRegister = 0; | ||
| 2388 | descriptorRange.RegisterSpace = 2; | ||
| 2389 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2390 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2391 | |||
| 2392 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2393 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2394 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2395 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; | ||
| 2396 | rootParameters[parameterCount] = rootParameter; | ||
| 2397 | d3d12GraphicsRootSignature->fragmentSamplerTextureRootIndex = parameterCount; | ||
| 2398 | rangeCount += 1; | ||
| 2399 | parameterCount += 1; | ||
| 2400 | } | ||
| 2401 | |||
| 2402 | if (fragmentShader->numStorageTextures) { | ||
| 2403 | // Fragment Storage Textures | ||
| 2404 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2405 | descriptorRange.NumDescriptors = fragmentShader->numStorageTextures; | ||
| 2406 | descriptorRange.BaseShaderRegister = fragmentShader->num_samplers; | ||
| 2407 | descriptorRange.RegisterSpace = 2; | ||
| 2408 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2409 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2410 | |||
| 2411 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2412 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2413 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2414 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; | ||
| 2415 | rootParameters[parameterCount] = rootParameter; | ||
| 2416 | d3d12GraphicsRootSignature->fragmentStorageTextureRootIndex = parameterCount; | ||
| 2417 | rangeCount += 1; | ||
| 2418 | parameterCount += 1; | ||
| 2419 | } | ||
| 2420 | |||
| 2421 | if (fragmentShader->numStorageBuffers) { | ||
| 2422 | // Fragment Storage Buffers | ||
| 2423 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2424 | descriptorRange.NumDescriptors = fragmentShader->numStorageBuffers; | ||
| 2425 | descriptorRange.BaseShaderRegister = fragmentShader->num_samplers + fragmentShader->numStorageTextures; | ||
| 2426 | descriptorRange.RegisterSpace = 2; | ||
| 2427 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2428 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2429 | |||
| 2430 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2431 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2432 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2433 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; | ||
| 2434 | rootParameters[parameterCount] = rootParameter; | ||
| 2435 | d3d12GraphicsRootSignature->fragmentStorageBufferRootIndex = parameterCount; | ||
| 2436 | rangeCount += 1; | ||
| 2437 | parameterCount += 1; | ||
| 2438 | } | ||
| 2439 | |||
| 2440 | // Fragment Uniforms | ||
| 2441 | for (Uint32 i = 0; i < fragmentShader->numUniformBuffers; i += 1) { | ||
| 2442 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
| 2443 | rootParameter.Descriptor.ShaderRegister = i; | ||
| 2444 | rootParameter.Descriptor.RegisterSpace = 3; | ||
| 2445 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; | ||
| 2446 | rootParameters[parameterCount] = rootParameter; | ||
| 2447 | d3d12GraphicsRootSignature->fragmentUniformBufferRootIndex[i] = parameterCount; | ||
| 2448 | parameterCount += 1; | ||
| 2449 | } | ||
| 2450 | |||
| 2451 | // FIXME: shouldn't have to assert here | ||
| 2452 | SDL_assert(parameterCount <= MAX_ROOT_SIGNATURE_PARAMETERS); | ||
| 2453 | SDL_assert(rangeCount <= MAX_ROOT_SIGNATURE_PARAMETERS); | ||
| 2454 | |||
| 2455 | // Create the root signature description | ||
| 2456 | D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc; | ||
| 2457 | rootSignatureDesc.NumParameters = parameterCount; | ||
| 2458 | rootSignatureDesc.pParameters = rootParameters; | ||
| 2459 | rootSignatureDesc.NumStaticSamplers = 0; | ||
| 2460 | rootSignatureDesc.pStaticSamplers = NULL; | ||
| 2461 | rootSignatureDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; | ||
| 2462 | |||
| 2463 | // Serialize the root signature | ||
| 2464 | ID3DBlob *serializedRootSignature; | ||
| 2465 | ID3DBlob *errorBlob; | ||
| 2466 | HRESULT res = renderer->D3D12SerializeRootSignature_func(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &serializedRootSignature, &errorBlob); | ||
| 2467 | |||
| 2468 | if (FAILED(res)) { | ||
| 2469 | if (errorBlob) { | ||
| 2470 | SET_ERROR("Failed to serialize RootSignature: %s", (const char *)ID3D10Blob_GetBufferPointer(errorBlob)); | ||
| 2471 | ID3D10Blob_Release(errorBlob); | ||
| 2472 | } | ||
| 2473 | D3D12_INTERNAL_DestroyGraphicsRootSignature(d3d12GraphicsRootSignature); | ||
| 2474 | return NULL; | ||
| 2475 | } | ||
| 2476 | |||
| 2477 | // Create the root signature | ||
| 2478 | ID3D12RootSignature *rootSignature; | ||
| 2479 | |||
| 2480 | res = ID3D12Device_CreateRootSignature( | ||
| 2481 | renderer->device, | ||
| 2482 | 0, | ||
| 2483 | ID3D10Blob_GetBufferPointer(serializedRootSignature), | ||
| 2484 | ID3D10Blob_GetBufferSize(serializedRootSignature), | ||
| 2485 | D3D_GUID(D3D_IID_ID3D12RootSignature), | ||
| 2486 | (void **)&rootSignature); | ||
| 2487 | |||
| 2488 | if (FAILED(res)) { | ||
| 2489 | if (errorBlob) { | ||
| 2490 | SET_ERROR("Failed to create RootSignature: %s", (const char *)ID3D10Blob_GetBufferPointer(errorBlob)); | ||
| 2491 | ID3D10Blob_Release(errorBlob); | ||
| 2492 | } | ||
| 2493 | D3D12_INTERNAL_DestroyGraphicsRootSignature(d3d12GraphicsRootSignature); | ||
| 2494 | return NULL; | ||
| 2495 | } | ||
| 2496 | |||
| 2497 | d3d12GraphicsRootSignature->handle = rootSignature; | ||
| 2498 | return d3d12GraphicsRootSignature; | ||
| 2499 | } | ||
| 2500 | |||
| 2501 | static bool D3D12_INTERNAL_CreateShaderBytecode( | ||
| 2502 | D3D12Renderer *renderer, | ||
| 2503 | Uint32 stage, | ||
| 2504 | SDL_GPUShaderFormat format, | ||
| 2505 | const Uint8 *code, | ||
| 2506 | size_t codeSize, | ||
| 2507 | const char *entrypointName, | ||
| 2508 | void **pBytecode, | ||
| 2509 | size_t *pBytecodeSize) | ||
| 2510 | { | ||
| 2511 | if (pBytecode != NULL) { | ||
| 2512 | *pBytecode = SDL_malloc(codeSize); | ||
| 2513 | if (!*pBytecode) { | ||
| 2514 | return false; | ||
| 2515 | } | ||
| 2516 | SDL_memcpy(*pBytecode, code, codeSize); | ||
| 2517 | *pBytecodeSize = codeSize; | ||
| 2518 | } | ||
| 2519 | |||
| 2520 | return true; | ||
| 2521 | } | ||
| 2522 | |||
| 2523 | static D3D12ComputeRootSignature *D3D12_INTERNAL_CreateComputeRootSignature( | ||
| 2524 | D3D12Renderer *renderer, | ||
| 2525 | const SDL_GPUComputePipelineCreateInfo *createInfo) | ||
| 2526 | { | ||
| 2527 | // FIXME: I think the max can be smaller... | ||
| 2528 | D3D12_ROOT_PARAMETER rootParameters[MAX_ROOT_SIGNATURE_PARAMETERS]; | ||
| 2529 | D3D12_DESCRIPTOR_RANGE descriptorRanges[MAX_ROOT_SIGNATURE_PARAMETERS]; | ||
| 2530 | Uint32 parameterCount = 0; | ||
| 2531 | Uint32 rangeCount = 0; | ||
| 2532 | D3D12_DESCRIPTOR_RANGE descriptorRange; | ||
| 2533 | D3D12_ROOT_PARAMETER rootParameter; | ||
| 2534 | D3D12ComputeRootSignature *d3d12ComputeRootSignature = | ||
| 2535 | (D3D12ComputeRootSignature *)SDL_calloc(1, sizeof(D3D12ComputeRootSignature)); | ||
| 2536 | if (!d3d12ComputeRootSignature) { | ||
| 2537 | return NULL; | ||
| 2538 | } | ||
| 2539 | |||
| 2540 | SDL_zeroa(rootParameters); | ||
| 2541 | SDL_zeroa(descriptorRanges); | ||
| 2542 | SDL_zero(rootParameter); | ||
| 2543 | |||
| 2544 | d3d12ComputeRootSignature->samplerRootIndex = -1; | ||
| 2545 | d3d12ComputeRootSignature->samplerTextureRootIndex = -1; | ||
| 2546 | d3d12ComputeRootSignature->readOnlyStorageTextureRootIndex = -1; | ||
| 2547 | d3d12ComputeRootSignature->readOnlyStorageBufferRootIndex = -1; | ||
| 2548 | d3d12ComputeRootSignature->readWriteStorageTextureRootIndex = -1; | ||
| 2549 | d3d12ComputeRootSignature->readWriteStorageBufferRootIndex = -1; | ||
| 2550 | |||
| 2551 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 2552 | d3d12ComputeRootSignature->uniformBufferRootIndex[i] = -1; | ||
| 2553 | } | ||
| 2554 | |||
| 2555 | if (createInfo->num_samplers) { | ||
| 2556 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; | ||
| 2557 | descriptorRange.NumDescriptors = createInfo->num_samplers; | ||
| 2558 | descriptorRange.BaseShaderRegister = 0; | ||
| 2559 | descriptorRange.RegisterSpace = 0; | ||
| 2560 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2561 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2562 | |||
| 2563 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2564 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2565 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2566 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // ALL is used for compute | ||
| 2567 | rootParameters[parameterCount] = rootParameter; | ||
| 2568 | d3d12ComputeRootSignature->samplerRootIndex = parameterCount; | ||
| 2569 | rangeCount += 1; | ||
| 2570 | parameterCount += 1; | ||
| 2571 | |||
| 2572 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2573 | descriptorRange.NumDescriptors = createInfo->num_samplers; | ||
| 2574 | descriptorRange.BaseShaderRegister = 0; | ||
| 2575 | descriptorRange.RegisterSpace = 0; | ||
| 2576 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2577 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2578 | |||
| 2579 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2580 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2581 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2582 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // ALL is used for compute | ||
| 2583 | rootParameters[parameterCount] = rootParameter; | ||
| 2584 | d3d12ComputeRootSignature->samplerTextureRootIndex = parameterCount; | ||
| 2585 | rangeCount += 1; | ||
| 2586 | parameterCount += 1; | ||
| 2587 | } | ||
| 2588 | |||
| 2589 | if (createInfo->num_readonly_storage_textures) { | ||
| 2590 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2591 | descriptorRange.NumDescriptors = createInfo->num_readonly_storage_textures; | ||
| 2592 | descriptorRange.BaseShaderRegister = createInfo->num_samplers; | ||
| 2593 | descriptorRange.RegisterSpace = 0; | ||
| 2594 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2595 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2596 | |||
| 2597 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2598 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2599 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2600 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // ALL is used for compute | ||
| 2601 | rootParameters[parameterCount] = rootParameter; | ||
| 2602 | d3d12ComputeRootSignature->readOnlyStorageTextureRootIndex = parameterCount; | ||
| 2603 | rangeCount += 1; | ||
| 2604 | parameterCount += 1; | ||
| 2605 | } | ||
| 2606 | |||
| 2607 | if (createInfo->num_readonly_storage_buffers) { | ||
| 2608 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||
| 2609 | descriptorRange.NumDescriptors = createInfo->num_readonly_storage_buffers; | ||
| 2610 | descriptorRange.BaseShaderRegister = createInfo->num_samplers + createInfo->num_readonly_storage_textures; | ||
| 2611 | descriptorRange.RegisterSpace = 0; | ||
| 2612 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2613 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2614 | |||
| 2615 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2616 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2617 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2618 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // ALL is used for compute | ||
| 2619 | rootParameters[parameterCount] = rootParameter; | ||
| 2620 | d3d12ComputeRootSignature->readOnlyStorageBufferRootIndex = parameterCount; | ||
| 2621 | rangeCount += 1; | ||
| 2622 | parameterCount += 1; | ||
| 2623 | } | ||
| 2624 | |||
| 2625 | if (createInfo->num_readwrite_storage_textures) { | ||
| 2626 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; | ||
| 2627 | descriptorRange.NumDescriptors = createInfo->num_readwrite_storage_textures; | ||
| 2628 | descriptorRange.BaseShaderRegister = 0; | ||
| 2629 | descriptorRange.RegisterSpace = 1; | ||
| 2630 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2631 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2632 | |||
| 2633 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2634 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2635 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2636 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // ALL is used for compute | ||
| 2637 | rootParameters[parameterCount] = rootParameter; | ||
| 2638 | d3d12ComputeRootSignature->readWriteStorageTextureRootIndex = parameterCount; | ||
| 2639 | rangeCount += 1; | ||
| 2640 | parameterCount += 1; | ||
| 2641 | } | ||
| 2642 | |||
| 2643 | if (createInfo->num_readwrite_storage_buffers) { | ||
| 2644 | descriptorRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; | ||
| 2645 | descriptorRange.NumDescriptors = createInfo->num_readwrite_storage_buffers; | ||
| 2646 | descriptorRange.BaseShaderRegister = createInfo->num_readwrite_storage_textures; | ||
| 2647 | descriptorRange.RegisterSpace = 1; | ||
| 2648 | descriptorRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; | ||
| 2649 | descriptorRanges[rangeCount] = descriptorRange; | ||
| 2650 | |||
| 2651 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 2652 | rootParameter.DescriptorTable.NumDescriptorRanges = 1; | ||
| 2653 | rootParameter.DescriptorTable.pDescriptorRanges = &descriptorRanges[rangeCount]; | ||
| 2654 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // ALL is used for compute | ||
| 2655 | rootParameters[parameterCount] = rootParameter; | ||
| 2656 | d3d12ComputeRootSignature->readWriteStorageBufferRootIndex = parameterCount; | ||
| 2657 | rangeCount += 1; | ||
| 2658 | parameterCount += 1; | ||
| 2659 | } | ||
| 2660 | |||
| 2661 | for (Uint32 i = 0; i < createInfo->num_uniform_buffers; i += 1) { | ||
| 2662 | rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
| 2663 | rootParameter.Descriptor.ShaderRegister = i; | ||
| 2664 | rootParameter.Descriptor.RegisterSpace = 2; | ||
| 2665 | rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // ALL is used for compute | ||
| 2666 | rootParameters[parameterCount] = rootParameter; | ||
| 2667 | d3d12ComputeRootSignature->uniformBufferRootIndex[i] = parameterCount; | ||
| 2668 | parameterCount += 1; | ||
| 2669 | } | ||
| 2670 | |||
| 2671 | D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc; | ||
| 2672 | rootSignatureDesc.NumParameters = parameterCount; | ||
| 2673 | rootSignatureDesc.pParameters = rootParameters; | ||
| 2674 | rootSignatureDesc.NumStaticSamplers = 0; | ||
| 2675 | rootSignatureDesc.pStaticSamplers = NULL; | ||
| 2676 | rootSignatureDesc.Flags = (D3D12_ROOT_SIGNATURE_FLAGS)0; | ||
| 2677 | |||
| 2678 | ID3DBlob *serializedRootSignature; | ||
| 2679 | ID3DBlob *errorBlob; | ||
| 2680 | HRESULT res = renderer->D3D12SerializeRootSignature_func( | ||
| 2681 | &rootSignatureDesc, | ||
| 2682 | D3D_ROOT_SIGNATURE_VERSION_1, | ||
| 2683 | &serializedRootSignature, | ||
| 2684 | &errorBlob); | ||
| 2685 | |||
| 2686 | if (FAILED(res)) { | ||
| 2687 | if (errorBlob) { | ||
| 2688 | SET_ERROR("Failed to serialize RootSignature: %s", (const char *)ID3D10Blob_GetBufferPointer(errorBlob)); | ||
| 2689 | ID3D10Blob_Release(errorBlob); | ||
| 2690 | } | ||
| 2691 | D3D12_INTERNAL_DestroyComputeRootSignature(d3d12ComputeRootSignature); | ||
| 2692 | return NULL; | ||
| 2693 | } | ||
| 2694 | |||
| 2695 | ID3D12RootSignature *rootSignature; | ||
| 2696 | |||
| 2697 | res = ID3D12Device_CreateRootSignature( | ||
| 2698 | renderer->device, | ||
| 2699 | 0, | ||
| 2700 | ID3D10Blob_GetBufferPointer(serializedRootSignature), | ||
| 2701 | ID3D10Blob_GetBufferSize(serializedRootSignature), | ||
| 2702 | D3D_GUID(D3D_IID_ID3D12RootSignature), | ||
| 2703 | (void **)&rootSignature); | ||
| 2704 | |||
| 2705 | if (FAILED(res)) { | ||
| 2706 | if (errorBlob) { | ||
| 2707 | SET_ERROR("Failed to create RootSignature: %s", (const char *)ID3D10Blob_GetBufferPointer(errorBlob)); | ||
| 2708 | ID3D10Blob_Release(errorBlob); | ||
| 2709 | } | ||
| 2710 | D3D12_INTERNAL_DestroyComputeRootSignature(d3d12ComputeRootSignature); | ||
| 2711 | return NULL; | ||
| 2712 | } | ||
| 2713 | |||
| 2714 | d3d12ComputeRootSignature->handle = rootSignature; | ||
| 2715 | return d3d12ComputeRootSignature; | ||
| 2716 | } | ||
| 2717 | |||
| 2718 | static SDL_GPUComputePipeline *D3D12_CreateComputePipeline( | ||
| 2719 | SDL_GPURenderer *driverData, | ||
| 2720 | const SDL_GPUComputePipelineCreateInfo *createinfo) | ||
| 2721 | { | ||
| 2722 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 2723 | void *bytecode; | ||
| 2724 | size_t bytecodeSize; | ||
| 2725 | ID3D12PipelineState *pipelineState; | ||
| 2726 | |||
| 2727 | if (!D3D12_INTERNAL_CreateShaderBytecode( | ||
| 2728 | renderer, | ||
| 2729 | SDL_GPU_SHADERSTAGE_COMPUTE, | ||
| 2730 | createinfo->format, | ||
| 2731 | createinfo->code, | ||
| 2732 | createinfo->code_size, | ||
| 2733 | createinfo->entrypoint, | ||
| 2734 | &bytecode, | ||
| 2735 | &bytecodeSize)) { | ||
| 2736 | return NULL; | ||
| 2737 | } | ||
| 2738 | |||
| 2739 | D3D12ComputeRootSignature *rootSignature = D3D12_INTERNAL_CreateComputeRootSignature( | ||
| 2740 | renderer, | ||
| 2741 | createinfo); | ||
| 2742 | |||
| 2743 | if (rootSignature == NULL) { | ||
| 2744 | SDL_free(bytecode); | ||
| 2745 | SET_STRING_ERROR_AND_RETURN("Could not create root signature!", NULL); | ||
| 2746 | } | ||
| 2747 | |||
| 2748 | D3D12_COMPUTE_PIPELINE_STATE_DESC pipelineDesc; | ||
| 2749 | pipelineDesc.CS.pShaderBytecode = bytecode; | ||
| 2750 | pipelineDesc.CS.BytecodeLength = bytecodeSize; | ||
| 2751 | pipelineDesc.pRootSignature = rootSignature->handle; | ||
| 2752 | pipelineDesc.CachedPSO.CachedBlobSizeInBytes = 0; | ||
| 2753 | pipelineDesc.CachedPSO.pCachedBlob = NULL; | ||
| 2754 | pipelineDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; | ||
| 2755 | pipelineDesc.NodeMask = 0; | ||
| 2756 | |||
| 2757 | HRESULT res = ID3D12Device_CreateComputePipelineState( | ||
| 2758 | renderer->device, | ||
| 2759 | &pipelineDesc, | ||
| 2760 | D3D_GUID(D3D_IID_ID3D12PipelineState), | ||
| 2761 | (void **)&pipelineState); | ||
| 2762 | |||
| 2763 | if (FAILED(res)) { | ||
| 2764 | D3D12_INTERNAL_SetError(renderer, "Could not create compute pipeline state", res); | ||
| 2765 | SDL_free(bytecode); | ||
| 2766 | return NULL; | ||
| 2767 | } | ||
| 2768 | |||
| 2769 | D3D12ComputePipeline *computePipeline = | ||
| 2770 | (D3D12ComputePipeline *)SDL_calloc(1, sizeof(D3D12ComputePipeline)); | ||
| 2771 | |||
| 2772 | if (!computePipeline) { | ||
| 2773 | ID3D12PipelineState_Release(pipelineState); | ||
| 2774 | SDL_free(bytecode); | ||
| 2775 | return NULL; | ||
| 2776 | } | ||
| 2777 | |||
| 2778 | computePipeline->pipelineState = pipelineState; | ||
| 2779 | computePipeline->rootSignature = rootSignature; | ||
| 2780 | computePipeline->numSamplers = createinfo->num_samplers; | ||
| 2781 | computePipeline->numReadOnlyStorageTextures = createinfo->num_readonly_storage_textures; | ||
| 2782 | computePipeline->numReadOnlyStorageBuffers = createinfo->num_readonly_storage_buffers; | ||
| 2783 | computePipeline->numReadWriteStorageTextures = createinfo->num_readwrite_storage_textures; | ||
| 2784 | computePipeline->numReadWriteStorageBuffers = createinfo->num_readwrite_storage_buffers; | ||
| 2785 | computePipeline->numUniformBuffers = createinfo->num_uniform_buffers; | ||
| 2786 | SDL_SetAtomicInt(&computePipeline->referenceCount, 0); | ||
| 2787 | |||
| 2788 | if (renderer->debug_mode && SDL_HasProperty(createinfo->props, SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING)) { | ||
| 2789 | D3D12_INTERNAL_SetPipelineStateName( | ||
| 2790 | renderer, | ||
| 2791 | computePipeline->pipelineState, | ||
| 2792 | SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING, NULL)); | ||
| 2793 | } | ||
| 2794 | |||
| 2795 | return (SDL_GPUComputePipeline *)computePipeline; | ||
| 2796 | } | ||
| 2797 | |||
| 2798 | static bool D3D12_INTERNAL_ConvertRasterizerState(SDL_GPURasterizerState rasterizerState, D3D12_RASTERIZER_DESC *desc) | ||
| 2799 | { | ||
| 2800 | if (!desc) { | ||
| 2801 | return false; | ||
| 2802 | } | ||
| 2803 | |||
| 2804 | desc->FillMode = SDLToD3D12_FillMode[rasterizerState.fill_mode]; | ||
| 2805 | desc->CullMode = SDLToD3D12_CullMode[rasterizerState.cull_mode]; | ||
| 2806 | |||
| 2807 | switch (rasterizerState.front_face) { | ||
| 2808 | case SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE: | ||
| 2809 | desc->FrontCounterClockwise = TRUE; | ||
| 2810 | break; | ||
| 2811 | case SDL_GPU_FRONTFACE_CLOCKWISE: | ||
| 2812 | desc->FrontCounterClockwise = FALSE; | ||
| 2813 | break; | ||
| 2814 | default: | ||
| 2815 | return false; | ||
| 2816 | } | ||
| 2817 | |||
| 2818 | if (rasterizerState.enable_depth_bias) { | ||
| 2819 | desc->DepthBias = SDL_lroundf(rasterizerState.depth_bias_constant_factor); | ||
| 2820 | desc->DepthBiasClamp = rasterizerState.depth_bias_clamp; | ||
| 2821 | desc->SlopeScaledDepthBias = rasterizerState.depth_bias_slope_factor; | ||
| 2822 | } else { | ||
| 2823 | desc->DepthBias = 0; | ||
| 2824 | desc->DepthBiasClamp = 0.0f; | ||
| 2825 | desc->SlopeScaledDepthBias = 0.0f; | ||
| 2826 | } | ||
| 2827 | |||
| 2828 | desc->DepthClipEnable = rasterizerState.enable_depth_clip; | ||
| 2829 | desc->MultisampleEnable = FALSE; | ||
| 2830 | desc->AntialiasedLineEnable = FALSE; | ||
| 2831 | desc->ForcedSampleCount = 0; | ||
| 2832 | desc->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; | ||
| 2833 | |||
| 2834 | return true; | ||
| 2835 | } | ||
| 2836 | |||
| 2837 | static bool D3D12_INTERNAL_ConvertBlendState( | ||
| 2838 | const SDL_GPUGraphicsPipelineCreateInfo *pipelineInfo, | ||
| 2839 | D3D12_BLEND_DESC *blendDesc) | ||
| 2840 | { | ||
| 2841 | if (!blendDesc) { | ||
| 2842 | return false; | ||
| 2843 | } | ||
| 2844 | |||
| 2845 | SDL_zerop(blendDesc); | ||
| 2846 | blendDesc->AlphaToCoverageEnable = FALSE; | ||
| 2847 | blendDesc->IndependentBlendEnable = FALSE; | ||
| 2848 | |||
| 2849 | for (UINT i = 0; i < MAX_COLOR_TARGET_BINDINGS; i += 1) { | ||
| 2850 | D3D12_RENDER_TARGET_BLEND_DESC rtBlendDesc; | ||
| 2851 | rtBlendDesc.BlendEnable = FALSE; | ||
| 2852 | rtBlendDesc.LogicOpEnable = FALSE; | ||
| 2853 | rtBlendDesc.SrcBlend = D3D12_BLEND_ONE; | ||
| 2854 | rtBlendDesc.DestBlend = D3D12_BLEND_ZERO; | ||
| 2855 | rtBlendDesc.BlendOp = D3D12_BLEND_OP_ADD; | ||
| 2856 | rtBlendDesc.SrcBlendAlpha = D3D12_BLEND_ONE; | ||
| 2857 | rtBlendDesc.DestBlendAlpha = D3D12_BLEND_ZERO; | ||
| 2858 | rtBlendDesc.BlendOpAlpha = D3D12_BLEND_OP_ADD; | ||
| 2859 | rtBlendDesc.LogicOp = D3D12_LOGIC_OP_NOOP; | ||
| 2860 | rtBlendDesc.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL; | ||
| 2861 | |||
| 2862 | // If target_info has more blend states, you can set IndependentBlendEnable to TRUE and assign different blend states to each render target slot | ||
| 2863 | if (i < pipelineInfo->target_info.num_color_targets) { | ||
| 2864 | SDL_GPUColorTargetBlendState sdlBlendState = pipelineInfo->target_info.color_target_descriptions[i].blend_state; | ||
| 2865 | SDL_GPUColorComponentFlags colorWriteMask = sdlBlendState.enable_color_write_mask ? | ||
| 2866 | sdlBlendState.color_write_mask : | ||
| 2867 | 0xF; | ||
| 2868 | |||
| 2869 | rtBlendDesc.BlendEnable = sdlBlendState.enable_blend; | ||
| 2870 | rtBlendDesc.SrcBlend = SDLToD3D12_BlendFactor[sdlBlendState.src_color_blendfactor]; | ||
| 2871 | rtBlendDesc.DestBlend = SDLToD3D12_BlendFactor[sdlBlendState.dst_color_blendfactor]; | ||
| 2872 | rtBlendDesc.BlendOp = SDLToD3D12_BlendOp[sdlBlendState.color_blend_op]; | ||
| 2873 | rtBlendDesc.SrcBlendAlpha = SDLToD3D12_BlendFactorAlpha[sdlBlendState.src_alpha_blendfactor]; | ||
| 2874 | rtBlendDesc.DestBlendAlpha = SDLToD3D12_BlendFactorAlpha[sdlBlendState.dst_alpha_blendfactor]; | ||
| 2875 | rtBlendDesc.BlendOpAlpha = SDLToD3D12_BlendOp[sdlBlendState.alpha_blend_op]; | ||
| 2876 | rtBlendDesc.RenderTargetWriteMask = colorWriteMask; | ||
| 2877 | |||
| 2878 | if (i > 0) { | ||
| 2879 | blendDesc->IndependentBlendEnable = TRUE; | ||
| 2880 | } | ||
| 2881 | } | ||
| 2882 | |||
| 2883 | blendDesc->RenderTarget[i] = rtBlendDesc; | ||
| 2884 | } | ||
| 2885 | |||
| 2886 | return true; | ||
| 2887 | } | ||
| 2888 | |||
| 2889 | static bool D3D12_INTERNAL_ConvertDepthStencilState(SDL_GPUDepthStencilState depthStencilState, D3D12_DEPTH_STENCIL_DESC *desc) | ||
| 2890 | { | ||
| 2891 | if (desc == NULL) { | ||
| 2892 | return false; | ||
| 2893 | } | ||
| 2894 | |||
| 2895 | desc->DepthEnable = depthStencilState.enable_depth_test == true ? TRUE : FALSE; | ||
| 2896 | desc->DepthWriteMask = depthStencilState.enable_depth_write == true ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO; | ||
| 2897 | desc->DepthFunc = SDLToD3D12_CompareOp[depthStencilState.compare_op]; | ||
| 2898 | desc->StencilEnable = depthStencilState.enable_stencil_test == true ? TRUE : FALSE; | ||
| 2899 | desc->StencilReadMask = depthStencilState.compare_mask; | ||
| 2900 | desc->StencilWriteMask = depthStencilState.write_mask; | ||
| 2901 | |||
| 2902 | desc->FrontFace.StencilFailOp = SDLToD3D12_StencilOp[depthStencilState.front_stencil_state.fail_op]; | ||
| 2903 | desc->FrontFace.StencilDepthFailOp = SDLToD3D12_StencilOp[depthStencilState.front_stencil_state.depth_fail_op]; | ||
| 2904 | desc->FrontFace.StencilPassOp = SDLToD3D12_StencilOp[depthStencilState.front_stencil_state.pass_op]; | ||
| 2905 | desc->FrontFace.StencilFunc = SDLToD3D12_CompareOp[depthStencilState.front_stencil_state.compare_op]; | ||
| 2906 | |||
| 2907 | desc->BackFace.StencilFailOp = SDLToD3D12_StencilOp[depthStencilState.back_stencil_state.fail_op]; | ||
| 2908 | desc->BackFace.StencilDepthFailOp = SDLToD3D12_StencilOp[depthStencilState.back_stencil_state.depth_fail_op]; | ||
| 2909 | desc->BackFace.StencilPassOp = SDLToD3D12_StencilOp[depthStencilState.back_stencil_state.pass_op]; | ||
| 2910 | desc->BackFace.StencilFunc = SDLToD3D12_CompareOp[depthStencilState.back_stencil_state.compare_op]; | ||
| 2911 | |||
| 2912 | return true; | ||
| 2913 | } | ||
| 2914 | |||
| 2915 | static bool D3D12_INTERNAL_ConvertVertexInputState(SDL_GPUVertexInputState vertexInputState, D3D12_INPUT_ELEMENT_DESC *desc, const char *semantic) | ||
| 2916 | { | ||
| 2917 | if (desc == NULL || vertexInputState.num_vertex_attributes == 0) { | ||
| 2918 | return false; | ||
| 2919 | } | ||
| 2920 | |||
| 2921 | for (Uint32 i = 0; i < vertexInputState.num_vertex_attributes; i += 1) { | ||
| 2922 | SDL_GPUVertexAttribute attribute = vertexInputState.vertex_attributes[i]; | ||
| 2923 | |||
| 2924 | desc[i].SemanticName = semantic; | ||
| 2925 | desc[i].SemanticIndex = attribute.location; | ||
| 2926 | desc[i].Format = SDLToD3D12_VertexFormat[attribute.format]; | ||
| 2927 | desc[i].InputSlot = attribute.buffer_slot; | ||
| 2928 | desc[i].AlignedByteOffset = attribute.offset; | ||
| 2929 | desc[i].InputSlotClass = SDLToD3D12_InputRate[vertexInputState.vertex_buffer_descriptions[attribute.buffer_slot].input_rate]; | ||
| 2930 | desc[i].InstanceDataStepRate = (vertexInputState.vertex_buffer_descriptions[attribute.buffer_slot].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) | ||
| 2931 | ? 1 | ||
| 2932 | : 0; | ||
| 2933 | } | ||
| 2934 | |||
| 2935 | return true; | ||
| 2936 | } | ||
| 2937 | |||
| 2938 | static bool D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 2939 | D3D12Renderer *renderer, | ||
| 2940 | D3D12_DESCRIPTOR_HEAP_TYPE heapType, | ||
| 2941 | D3D12StagingDescriptor *cpuDescriptor) | ||
| 2942 | { | ||
| 2943 | D3D12StagingDescriptor *descriptor; | ||
| 2944 | D3D12StagingDescriptorPool *pool = renderer->stagingDescriptorPools[heapType]; | ||
| 2945 | |||
| 2946 | SDL_LockMutex(pool->lock); | ||
| 2947 | |||
| 2948 | if (pool->freeDescriptorCount == 0) { | ||
| 2949 | if (!D3D12_INTERNAL_ExpandStagingDescriptorPool(renderer, pool)) | ||
| 2950 | { | ||
| 2951 | SDL_UnlockMutex(pool->lock); | ||
| 2952 | return false; | ||
| 2953 | } | ||
| 2954 | } | ||
| 2955 | |||
| 2956 | descriptor = &pool->freeDescriptors[pool->freeDescriptorCount - 1]; | ||
| 2957 | SDL_memcpy(cpuDescriptor, descriptor, sizeof(D3D12StagingDescriptor)); | ||
| 2958 | pool->freeDescriptorCount -= 1; | ||
| 2959 | |||
| 2960 | SDL_UnlockMutex(pool->lock); | ||
| 2961 | |||
| 2962 | return true; | ||
| 2963 | } | ||
| 2964 | |||
| 2965 | static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline( | ||
| 2966 | SDL_GPURenderer *driverData, | ||
| 2967 | const SDL_GPUGraphicsPipelineCreateInfo *createinfo) | ||
| 2968 | { | ||
| 2969 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 2970 | D3D12Shader *vertShader = (D3D12Shader *)createinfo->vertex_shader; | ||
| 2971 | D3D12Shader *fragShader = (D3D12Shader *)createinfo->fragment_shader; | ||
| 2972 | |||
| 2973 | if (renderer->debug_mode) { | ||
| 2974 | if (vertShader->stage != SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 2975 | SDL_assert_release(!"CreateGraphicsPipeline was passed a fragment shader for the vertex stage"); | ||
| 2976 | } | ||
| 2977 | if (fragShader->stage != SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 2978 | SDL_assert_release(!"CreateGraphicsPipeline was passed a vertex shader for the fragment stage"); | ||
| 2979 | } | ||
| 2980 | } | ||
| 2981 | |||
| 2982 | D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc; | ||
| 2983 | SDL_zero(psoDesc); | ||
| 2984 | psoDesc.VS.pShaderBytecode = vertShader->bytecode; | ||
| 2985 | psoDesc.VS.BytecodeLength = vertShader->bytecodeSize; | ||
| 2986 | psoDesc.PS.pShaderBytecode = fragShader->bytecode; | ||
| 2987 | psoDesc.PS.BytecodeLength = fragShader->bytecodeSize; | ||
| 2988 | |||
| 2989 | D3D12_INPUT_ELEMENT_DESC inputElementDescs[D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT]; | ||
| 2990 | if (createinfo->vertex_input_state.num_vertex_attributes > 0) { | ||
| 2991 | psoDesc.InputLayout.pInputElementDescs = inputElementDescs; | ||
| 2992 | psoDesc.InputLayout.NumElements = createinfo->vertex_input_state.num_vertex_attributes; | ||
| 2993 | D3D12_INTERNAL_ConvertVertexInputState(createinfo->vertex_input_state, inputElementDescs, renderer->semantic); | ||
| 2994 | } | ||
| 2995 | |||
| 2996 | psoDesc.PrimitiveTopologyType = SDLToD3D12_PrimitiveTopologyType[createinfo->primitive_type]; | ||
| 2997 | |||
| 2998 | if (!D3D12_INTERNAL_ConvertRasterizerState(createinfo->rasterizer_state, &psoDesc.RasterizerState)) { | ||
| 2999 | return NULL; | ||
| 3000 | } | ||
| 3001 | if (!D3D12_INTERNAL_ConvertBlendState(createinfo, &psoDesc.BlendState)) { | ||
| 3002 | return NULL; | ||
| 3003 | } | ||
| 3004 | if (!D3D12_INTERNAL_ConvertDepthStencilState(createinfo->depth_stencil_state, &psoDesc.DepthStencilState)) { | ||
| 3005 | return NULL; | ||
| 3006 | } | ||
| 3007 | |||
| 3008 | D3D12GraphicsPipeline *pipeline = (D3D12GraphicsPipeline *)SDL_calloc(1, sizeof(D3D12GraphicsPipeline)); | ||
| 3009 | if (!pipeline) { | ||
| 3010 | return NULL; | ||
| 3011 | } | ||
| 3012 | |||
| 3013 | psoDesc.SampleMask = 0xFFFFFFFF; | ||
| 3014 | psoDesc.SampleDesc.Count = SDLToD3D12_SampleCount[createinfo->multisample_state.sample_count]; | ||
| 3015 | psoDesc.SampleDesc.Quality = (createinfo->multisample_state.sample_count > SDL_GPU_SAMPLECOUNT_1) ? D3D12_STANDARD_MULTISAMPLE_PATTERN : 0; | ||
| 3016 | |||
| 3017 | if (createinfo->target_info.has_depth_stencil_target) { | ||
| 3018 | psoDesc.DSVFormat = SDLToD3D12_DepthFormat[createinfo->target_info.depth_stencil_format]; | ||
| 3019 | } | ||
| 3020 | psoDesc.NumRenderTargets = createinfo->target_info.num_color_targets; | ||
| 3021 | for (uint32_t i = 0; i < createinfo->target_info.num_color_targets; i += 1) { | ||
| 3022 | psoDesc.RTVFormats[i] = SDLToD3D12_TextureFormat[createinfo->target_info.color_target_descriptions[i].format]; | ||
| 3023 | } | ||
| 3024 | |||
| 3025 | // Assuming some default values or further initialization | ||
| 3026 | psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; | ||
| 3027 | psoDesc.CachedPSO.CachedBlobSizeInBytes = 0; | ||
| 3028 | psoDesc.CachedPSO.pCachedBlob = NULL; | ||
| 3029 | |||
| 3030 | psoDesc.NodeMask = 0; | ||
| 3031 | |||
| 3032 | D3D12GraphicsRootSignature *rootSignature = D3D12_INTERNAL_CreateGraphicsRootSignature( | ||
| 3033 | renderer, | ||
| 3034 | vertShader, | ||
| 3035 | fragShader); | ||
| 3036 | |||
| 3037 | if (rootSignature == NULL) { | ||
| 3038 | D3D12_INTERNAL_DestroyGraphicsPipeline(pipeline); | ||
| 3039 | return NULL; | ||
| 3040 | } | ||
| 3041 | pipeline->rootSignature = rootSignature; | ||
| 3042 | |||
| 3043 | psoDesc.pRootSignature = rootSignature->handle; | ||
| 3044 | ID3D12PipelineState *pipelineState; | ||
| 3045 | |||
| 3046 | HRESULT res = ID3D12Device_CreateGraphicsPipelineState( | ||
| 3047 | renderer->device, | ||
| 3048 | &psoDesc, | ||
| 3049 | D3D_GUID(D3D_IID_ID3D12PipelineState), | ||
| 3050 | (void **)&pipelineState); | ||
| 3051 | if (FAILED(res)) { | ||
| 3052 | D3D12_INTERNAL_SetError(renderer, "Could not create graphics pipeline state", res); | ||
| 3053 | D3D12_INTERNAL_DestroyGraphicsPipeline(pipeline); | ||
| 3054 | return NULL; | ||
| 3055 | } | ||
| 3056 | |||
| 3057 | pipeline->pipelineState = pipelineState; | ||
| 3058 | |||
| 3059 | for (Uint32 i = 0; i < createinfo->vertex_input_state.num_vertex_buffers; i += 1) { | ||
| 3060 | pipeline->vertexStrides[createinfo->vertex_input_state.vertex_buffer_descriptions[i].slot] = | ||
| 3061 | createinfo->vertex_input_state.vertex_buffer_descriptions[i].pitch; | ||
| 3062 | } | ||
| 3063 | |||
| 3064 | pipeline->primitiveType = createinfo->primitive_type; | ||
| 3065 | |||
| 3066 | pipeline->vertexSamplerCount = vertShader->num_samplers; | ||
| 3067 | pipeline->vertexStorageTextureCount = vertShader->numStorageTextures; | ||
| 3068 | pipeline->vertexStorageBufferCount = vertShader->numStorageBuffers; | ||
| 3069 | pipeline->vertexUniformBufferCount = vertShader->numUniformBuffers; | ||
| 3070 | |||
| 3071 | pipeline->fragmentSamplerCount = fragShader->num_samplers; | ||
| 3072 | pipeline->fragmentStorageTextureCount = fragShader->numStorageTextures; | ||
| 3073 | pipeline->fragmentStorageBufferCount = fragShader->numStorageBuffers; | ||
| 3074 | pipeline->fragmentUniformBufferCount = fragShader->numUniformBuffers; | ||
| 3075 | |||
| 3076 | SDL_SetAtomicInt(&pipeline->referenceCount, 0); | ||
| 3077 | |||
| 3078 | if (renderer->debug_mode && SDL_HasProperty(createinfo->props, SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING)) { | ||
| 3079 | D3D12_INTERNAL_SetPipelineStateName( | ||
| 3080 | renderer, | ||
| 3081 | pipeline->pipelineState, | ||
| 3082 | SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING, NULL)); | ||
| 3083 | } | ||
| 3084 | |||
| 3085 | return (SDL_GPUGraphicsPipeline *)pipeline; | ||
| 3086 | } | ||
| 3087 | |||
| 3088 | static SDL_GPUSampler *D3D12_CreateSampler( | ||
| 3089 | SDL_GPURenderer *driverData, | ||
| 3090 | const SDL_GPUSamplerCreateInfo *createinfo) | ||
| 3091 | { | ||
| 3092 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3093 | D3D12Sampler *sampler = (D3D12Sampler *)SDL_calloc(1, sizeof(D3D12Sampler)); | ||
| 3094 | if (!sampler) { | ||
| 3095 | return NULL; | ||
| 3096 | } | ||
| 3097 | D3D12_SAMPLER_DESC samplerDesc; | ||
| 3098 | |||
| 3099 | samplerDesc.Filter = SDLToD3D12_Filter( | ||
| 3100 | createinfo->min_filter, | ||
| 3101 | createinfo->mag_filter, | ||
| 3102 | createinfo->mipmap_mode, | ||
| 3103 | createinfo->enable_compare, | ||
| 3104 | createinfo->enable_anisotropy); | ||
| 3105 | samplerDesc.AddressU = SDLToD3D12_SamplerAddressMode[createinfo->address_mode_u]; | ||
| 3106 | samplerDesc.AddressV = SDLToD3D12_SamplerAddressMode[createinfo->address_mode_v]; | ||
| 3107 | samplerDesc.AddressW = SDLToD3D12_SamplerAddressMode[createinfo->address_mode_w]; | ||
| 3108 | samplerDesc.MaxAnisotropy = (Uint32)createinfo->max_anisotropy; | ||
| 3109 | samplerDesc.ComparisonFunc = SDLToD3D12_CompareOp[createinfo->compare_op]; | ||
| 3110 | samplerDesc.MinLOD = createinfo->min_lod; | ||
| 3111 | samplerDesc.MaxLOD = createinfo->max_lod; | ||
| 3112 | samplerDesc.MipLODBias = createinfo->mip_lod_bias; | ||
| 3113 | samplerDesc.BorderColor[0] = 0; | ||
| 3114 | samplerDesc.BorderColor[1] = 0; | ||
| 3115 | samplerDesc.BorderColor[2] = 0; | ||
| 3116 | samplerDesc.BorderColor[3] = 0; | ||
| 3117 | |||
| 3118 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3119 | renderer, | ||
| 3120 | D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, | ||
| 3121 | &sampler->handle); | ||
| 3122 | |||
| 3123 | ID3D12Device_CreateSampler( | ||
| 3124 | renderer->device, | ||
| 3125 | &samplerDesc, | ||
| 3126 | sampler->handle.cpuHandle); | ||
| 3127 | |||
| 3128 | sampler->createInfo = *createinfo; | ||
| 3129 | SDL_SetAtomicInt(&sampler->referenceCount, 0); | ||
| 3130 | |||
| 3131 | // Ignore name property because it is not applicable to D3D12. | ||
| 3132 | |||
| 3133 | return (SDL_GPUSampler *)sampler; | ||
| 3134 | } | ||
| 3135 | |||
| 3136 | static SDL_GPUShader *D3D12_CreateShader( | ||
| 3137 | SDL_GPURenderer *driverData, | ||
| 3138 | const SDL_GPUShaderCreateInfo *createinfo) | ||
| 3139 | { | ||
| 3140 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3141 | void *bytecode; | ||
| 3142 | size_t bytecodeSize; | ||
| 3143 | D3D12Shader *shader; | ||
| 3144 | |||
| 3145 | if (!D3D12_INTERNAL_CreateShaderBytecode( | ||
| 3146 | renderer, | ||
| 3147 | createinfo->stage, | ||
| 3148 | createinfo->format, | ||
| 3149 | createinfo->code, | ||
| 3150 | createinfo->code_size, | ||
| 3151 | createinfo->entrypoint, | ||
| 3152 | &bytecode, | ||
| 3153 | &bytecodeSize)) { | ||
| 3154 | return NULL; | ||
| 3155 | } | ||
| 3156 | shader = (D3D12Shader *)SDL_calloc(1, sizeof(D3D12Shader)); | ||
| 3157 | if (!shader) { | ||
| 3158 | SDL_free(bytecode); | ||
| 3159 | return NULL; | ||
| 3160 | } | ||
| 3161 | shader->stage = createinfo->stage; | ||
| 3162 | shader->num_samplers = createinfo->num_samplers; | ||
| 3163 | shader->numStorageBuffers = createinfo->num_storage_buffers; | ||
| 3164 | shader->numStorageTextures = createinfo->num_storage_textures; | ||
| 3165 | shader->numUniformBuffers = createinfo->num_uniform_buffers; | ||
| 3166 | |||
| 3167 | shader->bytecode = bytecode; | ||
| 3168 | shader->bytecodeSize = bytecodeSize; | ||
| 3169 | |||
| 3170 | // Ignore name property because it is not applicable to D3D12. | ||
| 3171 | |||
| 3172 | return (SDL_GPUShader *)shader; | ||
| 3173 | } | ||
| 3174 | |||
| 3175 | static D3D12Texture *D3D12_INTERNAL_CreateTexture( | ||
| 3176 | D3D12Renderer *renderer, | ||
| 3177 | const SDL_GPUTextureCreateInfo *createinfo, | ||
| 3178 | bool isSwapchainTexture, | ||
| 3179 | const char *debugName) | ||
| 3180 | { | ||
| 3181 | D3D12Texture *texture; | ||
| 3182 | ID3D12Resource *handle; | ||
| 3183 | D3D12_HEAP_PROPERTIES heapProperties; | ||
| 3184 | D3D12_HEAP_FLAGS heapFlags = (D3D12_HEAP_FLAGS)0; | ||
| 3185 | D3D12_RESOURCE_DESC desc; | ||
| 3186 | D3D12_RESOURCE_FLAGS resourceFlags = (D3D12_RESOURCE_FLAGS)0; | ||
| 3187 | D3D12_RESOURCE_STATES initialState = (D3D12_RESOURCE_STATES)0; | ||
| 3188 | D3D12_CLEAR_VALUE clearValue; | ||
| 3189 | DXGI_FORMAT format; | ||
| 3190 | bool useClearValue = false; | ||
| 3191 | bool needsUAV = | ||
| 3192 | (createinfo->usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE) || | ||
| 3193 | (createinfo->usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE); | ||
| 3194 | HRESULT res; | ||
| 3195 | |||
| 3196 | texture = (D3D12Texture *)SDL_calloc(1, sizeof(D3D12Texture)); | ||
| 3197 | if (!texture) { | ||
| 3198 | return NULL; | ||
| 3199 | } | ||
| 3200 | |||
| 3201 | Uint32 layerCount = createinfo->type == SDL_GPU_TEXTURETYPE_3D ? 1 : createinfo->layer_count_or_depth; | ||
| 3202 | Uint32 depth = createinfo->type == SDL_GPU_TEXTURETYPE_3D ? createinfo->layer_count_or_depth : 1; | ||
| 3203 | bool isMultisample = createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1; | ||
| 3204 | |||
| 3205 | format = SDLToD3D12_TextureFormat[createinfo->format]; | ||
| 3206 | |||
| 3207 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET) { | ||
| 3208 | resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; | ||
| 3209 | useClearValue = true; | ||
| 3210 | clearValue.Color[0] = SDL_GetFloatProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT, 0); | ||
| 3211 | clearValue.Color[1] = SDL_GetFloatProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT, 0); | ||
| 3212 | clearValue.Color[2] = SDL_GetFloatProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT, 0); | ||
| 3213 | clearValue.Color[3] = SDL_GetFloatProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT, 0); | ||
| 3214 | } | ||
| 3215 | |||
| 3216 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) { | ||
| 3217 | resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; | ||
| 3218 | useClearValue = true; | ||
| 3219 | clearValue.DepthStencil.Depth = SDL_GetFloatProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT, 0); | ||
| 3220 | clearValue.DepthStencil.Stencil = (UINT8)SDL_GetNumberProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8, 0); | ||
| 3221 | format = SDLToD3D12_DepthFormat[createinfo->format]; | ||
| 3222 | } | ||
| 3223 | |||
| 3224 | if (needsUAV) { | ||
| 3225 | resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; | ||
| 3226 | } | ||
| 3227 | |||
| 3228 | heapProperties.Type = D3D12_HEAP_TYPE_DEFAULT; | ||
| 3229 | heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 3230 | heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 3231 | heapProperties.CreationNodeMask = 0; // We don't do multi-adapter operation | ||
| 3232 | heapProperties.VisibleNodeMask = 0; // We don't do multi-adapter operation | ||
| 3233 | |||
| 3234 | heapFlags = isSwapchainTexture ? D3D12_HEAP_FLAG_ALLOW_DISPLAY : D3D12_HEAP_FLAG_NONE; | ||
| 3235 | |||
| 3236 | if (createinfo->type != SDL_GPU_TEXTURETYPE_3D) { | ||
| 3237 | desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; | ||
| 3238 | desc.Alignment = isSwapchainTexture ? 0 : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; | ||
| 3239 | desc.Width = createinfo->width; | ||
| 3240 | desc.Height = createinfo->height; | ||
| 3241 | desc.DepthOrArraySize = (UINT16)createinfo->layer_count_or_depth; | ||
| 3242 | desc.MipLevels = (UINT16)createinfo->num_levels; | ||
| 3243 | desc.Format = format; | ||
| 3244 | desc.SampleDesc.Count = SDLToD3D12_SampleCount[createinfo->sample_count]; | ||
| 3245 | desc.SampleDesc.Quality = isMultisample ? D3D12_STANDARD_MULTISAMPLE_PATTERN : 0; | ||
| 3246 | desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // Apparently this is the most efficient choice | ||
| 3247 | desc.Flags = resourceFlags; | ||
| 3248 | } else { | ||
| 3249 | desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D; | ||
| 3250 | desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; | ||
| 3251 | desc.Width = createinfo->width; | ||
| 3252 | desc.Height = createinfo->height; | ||
| 3253 | desc.DepthOrArraySize = (UINT16)createinfo->layer_count_or_depth; | ||
| 3254 | desc.MipLevels = (UINT16)createinfo->num_levels; | ||
| 3255 | desc.Format = format; | ||
| 3256 | desc.SampleDesc.Count = 1; | ||
| 3257 | desc.SampleDesc.Quality = 0; | ||
| 3258 | desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; | ||
| 3259 | desc.Flags = resourceFlags; | ||
| 3260 | } | ||
| 3261 | |||
| 3262 | initialState = isSwapchainTexture ? D3D12_RESOURCE_STATE_PRESENT : D3D12_INTERNAL_DefaultTextureResourceState(createinfo->usage); | ||
| 3263 | clearValue.Format = desc.Format; | ||
| 3264 | |||
| 3265 | res = ID3D12Device_CreateCommittedResource( | ||
| 3266 | renderer->device, | ||
| 3267 | &heapProperties, | ||
| 3268 | heapFlags, | ||
| 3269 | &desc, | ||
| 3270 | initialState, | ||
| 3271 | useClearValue ? &clearValue : NULL, | ||
| 3272 | D3D_GUID(D3D_IID_ID3D12Resource), | ||
| 3273 | (void **)&handle); | ||
| 3274 | if (FAILED(res)) { | ||
| 3275 | D3D12_INTERNAL_SetError(renderer, "Failed to create texture!", res); | ||
| 3276 | D3D12_INTERNAL_DestroyTexture(renderer, texture); | ||
| 3277 | return NULL; | ||
| 3278 | } | ||
| 3279 | |||
| 3280 | texture->resource = handle; | ||
| 3281 | |||
| 3282 | // Create the SRV if applicable | ||
| 3283 | if ((createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER) || | ||
| 3284 | (createinfo->usage & SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ) || | ||
| 3285 | (createinfo->usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ)) { | ||
| 3286 | D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; | ||
| 3287 | |||
| 3288 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3289 | renderer, | ||
| 3290 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 3291 | &texture->srvHandle); | ||
| 3292 | |||
| 3293 | srvDesc.Format = SDLToD3D12_TextureFormat[createinfo->format]; | ||
| 3294 | srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | ||
| 3295 | |||
| 3296 | if (createinfo->type == SDL_GPU_TEXTURETYPE_CUBE) { | ||
| 3297 | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE; | ||
| 3298 | srvDesc.TextureCube.MipLevels = createinfo->num_levels; | ||
| 3299 | srvDesc.TextureCube.MostDetailedMip = 0; | ||
| 3300 | srvDesc.TextureCube.ResourceMinLODClamp = 0; | ||
| 3301 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { | ||
| 3302 | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY; | ||
| 3303 | srvDesc.TextureCubeArray.MipLevels = createinfo->num_levels; | ||
| 3304 | srvDesc.TextureCubeArray.MostDetailedMip = 0; | ||
| 3305 | srvDesc.TextureCubeArray.First2DArrayFace = 0; | ||
| 3306 | srvDesc.TextureCubeArray.NumCubes = createinfo->layer_count_or_depth / 6; | ||
| 3307 | srvDesc.TextureCubeArray.ResourceMinLODClamp = 0; | ||
| 3308 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) { | ||
| 3309 | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; | ||
| 3310 | srvDesc.Texture2DArray.MipLevels = createinfo->num_levels; | ||
| 3311 | srvDesc.Texture2DArray.MostDetailedMip = 0; | ||
| 3312 | srvDesc.Texture2DArray.FirstArraySlice = 0; | ||
| 3313 | srvDesc.Texture2DArray.ArraySize = layerCount; | ||
| 3314 | srvDesc.Texture2DArray.ResourceMinLODClamp = 0; | ||
| 3315 | srvDesc.Texture2DArray.PlaneSlice = 0; | ||
| 3316 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) { | ||
| 3317 | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D; | ||
| 3318 | srvDesc.Texture3D.MipLevels = createinfo->num_levels; | ||
| 3319 | srvDesc.Texture3D.MostDetailedMip = 0; | ||
| 3320 | srvDesc.Texture3D.ResourceMinLODClamp = 0; // default behavior | ||
| 3321 | } else { | ||
| 3322 | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; | ||
| 3323 | srvDesc.Texture2D.MipLevels = createinfo->num_levels; | ||
| 3324 | srvDesc.Texture2D.MostDetailedMip = 0; | ||
| 3325 | srvDesc.Texture2D.PlaneSlice = 0; | ||
| 3326 | srvDesc.Texture2D.ResourceMinLODClamp = 0; // default behavior | ||
| 3327 | } | ||
| 3328 | |||
| 3329 | ID3D12Device_CreateShaderResourceView( | ||
| 3330 | renderer->device, | ||
| 3331 | handle, | ||
| 3332 | &srvDesc, | ||
| 3333 | texture->srvHandle.cpuHandle); | ||
| 3334 | } | ||
| 3335 | |||
| 3336 | SDL_SetAtomicInt(&texture->referenceCount, 0); | ||
| 3337 | |||
| 3338 | texture->subresourceCount = createinfo->num_levels * layerCount; | ||
| 3339 | texture->subresources = (D3D12TextureSubresource *)SDL_calloc( | ||
| 3340 | texture->subresourceCount, sizeof(D3D12TextureSubresource)); | ||
| 3341 | if (!texture->subresources) { | ||
| 3342 | D3D12_INTERNAL_DestroyTexture(renderer, texture); | ||
| 3343 | return NULL; | ||
| 3344 | } | ||
| 3345 | for (Uint32 layerIndex = 0; layerIndex < layerCount; layerIndex += 1) { | ||
| 3346 | for (Uint32 levelIndex = 0; levelIndex < createinfo->num_levels; levelIndex += 1) { | ||
| 3347 | Uint32 subresourceIndex = D3D12_INTERNAL_CalcSubresource( | ||
| 3348 | levelIndex, | ||
| 3349 | layerIndex, | ||
| 3350 | createinfo->num_levels); | ||
| 3351 | |||
| 3352 | texture->subresources[subresourceIndex].parent = texture; | ||
| 3353 | texture->subresources[subresourceIndex].layer = layerIndex; | ||
| 3354 | texture->subresources[subresourceIndex].level = levelIndex; | ||
| 3355 | texture->subresources[subresourceIndex].depth = depth; | ||
| 3356 | texture->subresources[subresourceIndex].index = subresourceIndex; | ||
| 3357 | |||
| 3358 | texture->subresources[subresourceIndex].rtvHandles = NULL; | ||
| 3359 | texture->subresources[subresourceIndex].uavHandle.heap = NULL; | ||
| 3360 | texture->subresources[subresourceIndex].dsvHandle.heap = NULL; | ||
| 3361 | |||
| 3362 | // Create RTV if needed | ||
| 3363 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET) { | ||
| 3364 | texture->subresources[subresourceIndex].rtvHandles = (D3D12StagingDescriptor *)SDL_calloc(depth, sizeof(D3D12StagingDescriptor)); | ||
| 3365 | |||
| 3366 | for (Uint32 depthIndex = 0; depthIndex < depth; depthIndex += 1) { | ||
| 3367 | D3D12_RENDER_TARGET_VIEW_DESC rtvDesc; | ||
| 3368 | |||
| 3369 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3370 | renderer, | ||
| 3371 | D3D12_DESCRIPTOR_HEAP_TYPE_RTV, | ||
| 3372 | &texture->subresources[subresourceIndex].rtvHandles[depthIndex]); | ||
| 3373 | |||
| 3374 | rtvDesc.Format = SDLToD3D12_TextureFormat[createinfo->format]; | ||
| 3375 | |||
| 3376 | if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { | ||
| 3377 | rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY; | ||
| 3378 | rtvDesc.Texture2DArray.MipSlice = levelIndex; | ||
| 3379 | rtvDesc.Texture2DArray.FirstArraySlice = layerIndex; | ||
| 3380 | rtvDesc.Texture2DArray.ArraySize = 1; | ||
| 3381 | rtvDesc.Texture2DArray.PlaneSlice = 0; | ||
| 3382 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) { | ||
| 3383 | rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D; | ||
| 3384 | rtvDesc.Texture3D.MipSlice = levelIndex; | ||
| 3385 | rtvDesc.Texture3D.FirstWSlice = depthIndex; | ||
| 3386 | rtvDesc.Texture3D.WSize = 1; | ||
| 3387 | } else if (isMultisample) { | ||
| 3388 | rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS; | ||
| 3389 | } else { | ||
| 3390 | rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D; | ||
| 3391 | rtvDesc.Texture2D.MipSlice = levelIndex; | ||
| 3392 | rtvDesc.Texture2D.PlaneSlice = 0; | ||
| 3393 | } | ||
| 3394 | |||
| 3395 | ID3D12Device_CreateRenderTargetView( | ||
| 3396 | renderer->device, | ||
| 3397 | texture->resource, | ||
| 3398 | &rtvDesc, | ||
| 3399 | texture->subresources[subresourceIndex].rtvHandles[depthIndex].cpuHandle); | ||
| 3400 | } | ||
| 3401 | } | ||
| 3402 | |||
| 3403 | // Create DSV if needed | ||
| 3404 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) { | ||
| 3405 | D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc; | ||
| 3406 | |||
| 3407 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3408 | renderer, | ||
| 3409 | D3D12_DESCRIPTOR_HEAP_TYPE_DSV, | ||
| 3410 | &texture->subresources[subresourceIndex].dsvHandle); | ||
| 3411 | |||
| 3412 | dsvDesc.Format = SDLToD3D12_DepthFormat[createinfo->format]; | ||
| 3413 | dsvDesc.Flags = (D3D12_DSV_FLAGS)0; | ||
| 3414 | |||
| 3415 | if (isMultisample) { | ||
| 3416 | dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DMS; | ||
| 3417 | } else { | ||
| 3418 | dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D; | ||
| 3419 | dsvDesc.Texture2D.MipSlice = levelIndex; | ||
| 3420 | } | ||
| 3421 | |||
| 3422 | ID3D12Device_CreateDepthStencilView( | ||
| 3423 | renderer->device, | ||
| 3424 | texture->resource, | ||
| 3425 | &dsvDesc, | ||
| 3426 | texture->subresources[subresourceIndex].dsvHandle.cpuHandle); | ||
| 3427 | } | ||
| 3428 | |||
| 3429 | // Create subresource UAV if necessary | ||
| 3430 | if (needsUAV) { | ||
| 3431 | D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc; | ||
| 3432 | |||
| 3433 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3434 | renderer, | ||
| 3435 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 3436 | &texture->subresources[subresourceIndex].uavHandle); | ||
| 3437 | |||
| 3438 | uavDesc.Format = SDLToD3D12_TextureFormat[createinfo->format]; | ||
| 3439 | |||
| 3440 | if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { | ||
| 3441 | uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY; | ||
| 3442 | uavDesc.Texture2DArray.MipSlice = levelIndex; | ||
| 3443 | uavDesc.Texture2DArray.FirstArraySlice = layerIndex; | ||
| 3444 | uavDesc.Texture2DArray.ArraySize = 1; | ||
| 3445 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) { | ||
| 3446 | uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D; | ||
| 3447 | uavDesc.Texture3D.MipSlice = levelIndex; | ||
| 3448 | uavDesc.Texture3D.FirstWSlice = 0; | ||
| 3449 | uavDesc.Texture3D.WSize = depth; | ||
| 3450 | } else { | ||
| 3451 | uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; | ||
| 3452 | uavDesc.Texture2D.MipSlice = levelIndex; | ||
| 3453 | uavDesc.Texture2D.PlaneSlice = 0; | ||
| 3454 | } | ||
| 3455 | |||
| 3456 | ID3D12Device_CreateUnorderedAccessView( | ||
| 3457 | renderer->device, | ||
| 3458 | texture->resource, | ||
| 3459 | NULL, | ||
| 3460 | &uavDesc, | ||
| 3461 | texture->subresources[subresourceIndex].uavHandle.cpuHandle); | ||
| 3462 | } | ||
| 3463 | } | ||
| 3464 | } | ||
| 3465 | |||
| 3466 | D3D12_INTERNAL_SetResourceName( | ||
| 3467 | renderer, | ||
| 3468 | texture->resource, | ||
| 3469 | debugName); | ||
| 3470 | |||
| 3471 | return texture; | ||
| 3472 | } | ||
| 3473 | |||
| 3474 | static SDL_GPUTexture *D3D12_CreateTexture( | ||
| 3475 | SDL_GPURenderer *driverData, | ||
| 3476 | const SDL_GPUTextureCreateInfo *createinfo) | ||
| 3477 | { | ||
| 3478 | D3D12TextureContainer *container = (D3D12TextureContainer *)SDL_calloc(1, sizeof(D3D12TextureContainer)); | ||
| 3479 | if (!container) { | ||
| 3480 | return NULL; | ||
| 3481 | } | ||
| 3482 | |||
| 3483 | // Copy properties so we don't lose information when the client destroys them | ||
| 3484 | container->header.info = *createinfo; | ||
| 3485 | container->header.info.props = SDL_CreateProperties(); | ||
| 3486 | SDL_CopyProperties(createinfo->props, container->header.info.props); | ||
| 3487 | |||
| 3488 | container->textureCapacity = 1; | ||
| 3489 | container->textureCount = 1; | ||
| 3490 | container->textures = (D3D12Texture **)SDL_calloc( | ||
| 3491 | container->textureCapacity, sizeof(D3D12Texture *)); | ||
| 3492 | |||
| 3493 | if (!container->textures) { | ||
| 3494 | SDL_free(container); | ||
| 3495 | return NULL; | ||
| 3496 | } | ||
| 3497 | |||
| 3498 | container->debugName = NULL; | ||
| 3499 | if (SDL_HasProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING)) { | ||
| 3500 | container->debugName = SDL_strdup(SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING, NULL)); | ||
| 3501 | } | ||
| 3502 | |||
| 3503 | container->canBeCycled = true; | ||
| 3504 | |||
| 3505 | D3D12Texture *texture = D3D12_INTERNAL_CreateTexture( | ||
| 3506 | (D3D12Renderer *)driverData, | ||
| 3507 | createinfo, | ||
| 3508 | false, | ||
| 3509 | container->debugName); | ||
| 3510 | |||
| 3511 | if (!texture) { | ||
| 3512 | SDL_free(container->textures); | ||
| 3513 | SDL_free(container); | ||
| 3514 | return NULL; | ||
| 3515 | } | ||
| 3516 | |||
| 3517 | container->textures[0] = texture; | ||
| 3518 | container->activeTexture = texture; | ||
| 3519 | |||
| 3520 | texture->container = container; | ||
| 3521 | texture->containerIndex = 0; | ||
| 3522 | |||
| 3523 | return (SDL_GPUTexture *)container; | ||
| 3524 | } | ||
| 3525 | |||
| 3526 | static D3D12Buffer *D3D12_INTERNAL_CreateBuffer( | ||
| 3527 | D3D12Renderer *renderer, | ||
| 3528 | SDL_GPUBufferUsageFlags usageFlags, | ||
| 3529 | Uint32 size, | ||
| 3530 | D3D12BufferType type, | ||
| 3531 | const char *debugName) | ||
| 3532 | { | ||
| 3533 | D3D12Buffer *buffer; | ||
| 3534 | ID3D12Resource *handle; | ||
| 3535 | D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc; | ||
| 3536 | D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; | ||
| 3537 | D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc; | ||
| 3538 | D3D12_HEAP_PROPERTIES heapProperties; | ||
| 3539 | D3D12_RESOURCE_DESC desc; | ||
| 3540 | D3D12_HEAP_FLAGS heapFlags = (D3D12_HEAP_FLAGS)0; | ||
| 3541 | D3D12_RESOURCE_FLAGS resourceFlags = (D3D12_RESOURCE_FLAGS)0; | ||
| 3542 | D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON; | ||
| 3543 | HRESULT res; | ||
| 3544 | |||
| 3545 | buffer = (D3D12Buffer *)SDL_calloc(1, sizeof(D3D12Buffer)); | ||
| 3546 | |||
| 3547 | if (!buffer) { | ||
| 3548 | return NULL; | ||
| 3549 | } | ||
| 3550 | |||
| 3551 | if (usageFlags & SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE) { | ||
| 3552 | resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; | ||
| 3553 | } | ||
| 3554 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 3555 | if (usageFlags & SDL_GPU_BUFFERUSAGE_INDIRECT) { | ||
| 3556 | resourceFlags |= D3D12XBOX_RESOURCE_FLAG_ALLOW_INDIRECT_BUFFER; | ||
| 3557 | } | ||
| 3558 | #endif | ||
| 3559 | |||
| 3560 | heapProperties.CreationNodeMask = 0; // We don't do multi-adapter operation | ||
| 3561 | heapProperties.VisibleNodeMask = 0; // We don't do multi-adapter operation | ||
| 3562 | |||
| 3563 | if (type == D3D12_BUFFER_TYPE_GPU) { | ||
| 3564 | heapProperties.Type = D3D12_HEAP_TYPE_DEFAULT; | ||
| 3565 | heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 3566 | heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 3567 | heapFlags = D3D12_HEAP_FLAG_NONE; | ||
| 3568 | } else if (type == D3D12_BUFFER_TYPE_UPLOAD) { | ||
| 3569 | heapProperties.Type = D3D12_HEAP_TYPE_UPLOAD; | ||
| 3570 | heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 3571 | heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 3572 | heapFlags = D3D12_HEAP_FLAG_NONE; | ||
| 3573 | initialState = D3D12_RESOURCE_STATE_GENERIC_READ; | ||
| 3574 | } else if (type == D3D12_BUFFER_TYPE_DOWNLOAD) { | ||
| 3575 | heapProperties.Type = D3D12_HEAP_TYPE_READBACK; | ||
| 3576 | heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 3577 | heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 3578 | heapFlags = D3D12_HEAP_FLAG_NONE; | ||
| 3579 | initialState = D3D12_RESOURCE_STATE_COPY_DEST; | ||
| 3580 | } else if (type == D3D12_BUFFER_TYPE_UNIFORM) { | ||
| 3581 | // D3D12 is badly designed, so we have to check if the fast path for uniform buffers is enabled | ||
| 3582 | if (renderer->GPUUploadHeapSupported) { | ||
| 3583 | heapProperties.Type = D3D12_HEAP_TYPE_GPU_UPLOAD; | ||
| 3584 | heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 3585 | heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 3586 | } else { | ||
| 3587 | heapProperties.Type = D3D12_HEAP_TYPE_UPLOAD; | ||
| 3588 | heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 3589 | heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 3590 | initialState = D3D12_RESOURCE_STATE_GENERIC_READ; | ||
| 3591 | } | ||
| 3592 | heapFlags = D3D12_HEAP_FLAG_NONE; | ||
| 3593 | } else { | ||
| 3594 | SET_STRING_ERROR_AND_RETURN("Unrecognized buffer type!", NULL); | ||
| 3595 | } | ||
| 3596 | |||
| 3597 | desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; | ||
| 3598 | desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; | ||
| 3599 | desc.Width = size; | ||
| 3600 | desc.Height = 1; | ||
| 3601 | desc.DepthOrArraySize = 1; | ||
| 3602 | desc.MipLevels = 1; | ||
| 3603 | desc.Format = DXGI_FORMAT_UNKNOWN; | ||
| 3604 | desc.SampleDesc.Count = 1; | ||
| 3605 | desc.SampleDesc.Quality = 0; | ||
| 3606 | desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; | ||
| 3607 | desc.Flags = resourceFlags; | ||
| 3608 | |||
| 3609 | res = ID3D12Device_CreateCommittedResource( | ||
| 3610 | renderer->device, | ||
| 3611 | &heapProperties, | ||
| 3612 | heapFlags, | ||
| 3613 | &desc, | ||
| 3614 | initialState, | ||
| 3615 | NULL, | ||
| 3616 | D3D_GUID(D3D_IID_ID3D12Resource), | ||
| 3617 | (void **)&handle); | ||
| 3618 | if (FAILED(res)) { | ||
| 3619 | D3D12_INTERNAL_SetError(renderer, "Could not create buffer!", res); | ||
| 3620 | D3D12_INTERNAL_DestroyBuffer(renderer, buffer); | ||
| 3621 | return NULL; | ||
| 3622 | } | ||
| 3623 | |||
| 3624 | buffer->handle = handle; | ||
| 3625 | SDL_SetAtomicInt(&buffer->referenceCount, 0); | ||
| 3626 | |||
| 3627 | buffer->uavDescriptor.heap = NULL; | ||
| 3628 | buffer->srvDescriptor.heap = NULL; | ||
| 3629 | buffer->cbvDescriptor.heap = NULL; | ||
| 3630 | |||
| 3631 | if (usageFlags & SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE) { | ||
| 3632 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3633 | renderer, | ||
| 3634 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 3635 | &buffer->uavDescriptor); | ||
| 3636 | |||
| 3637 | uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; | ||
| 3638 | uavDesc.Format = DXGI_FORMAT_R32_TYPELESS; | ||
| 3639 | uavDesc.Buffer.FirstElement = 0; | ||
| 3640 | uavDesc.Buffer.NumElements = size / sizeof(Uint32); | ||
| 3641 | uavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW; | ||
| 3642 | uavDesc.Buffer.CounterOffsetInBytes = 0; // TODO: support counters? | ||
| 3643 | uavDesc.Buffer.StructureByteStride = 0; | ||
| 3644 | |||
| 3645 | // Create UAV | ||
| 3646 | ID3D12Device_CreateUnorderedAccessView( | ||
| 3647 | renderer->device, | ||
| 3648 | handle, | ||
| 3649 | NULL, // TODO: support counters? | ||
| 3650 | &uavDesc, | ||
| 3651 | buffer->uavDescriptor.cpuHandle); | ||
| 3652 | } | ||
| 3653 | |||
| 3654 | if ( | ||
| 3655 | (usageFlags & SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ) || | ||
| 3656 | (usageFlags & SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ)) { | ||
| 3657 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3658 | renderer, | ||
| 3659 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 3660 | &buffer->srvDescriptor); | ||
| 3661 | |||
| 3662 | srvDesc.Format = DXGI_FORMAT_R32_TYPELESS; | ||
| 3663 | srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | ||
| 3664 | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; | ||
| 3665 | srvDesc.Buffer.FirstElement = 0; | ||
| 3666 | srvDesc.Buffer.NumElements = size / sizeof(Uint32); | ||
| 3667 | srvDesc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; | ||
| 3668 | srvDesc.Buffer.StructureByteStride = 0; | ||
| 3669 | |||
| 3670 | // Create SRV | ||
| 3671 | ID3D12Device_CreateShaderResourceView( | ||
| 3672 | renderer->device, | ||
| 3673 | handle, | ||
| 3674 | &srvDesc, | ||
| 3675 | buffer->srvDescriptor.cpuHandle); | ||
| 3676 | } | ||
| 3677 | |||
| 3678 | // FIXME: we may not need a CBV since we use root descriptors | ||
| 3679 | if (type == D3D12_BUFFER_TYPE_UNIFORM) { | ||
| 3680 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 3681 | renderer, | ||
| 3682 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 3683 | &buffer->cbvDescriptor); | ||
| 3684 | |||
| 3685 | cbvDesc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(handle); | ||
| 3686 | cbvDesc.SizeInBytes = size; | ||
| 3687 | |||
| 3688 | // Create CBV | ||
| 3689 | ID3D12Device_CreateConstantBufferView( | ||
| 3690 | renderer->device, | ||
| 3691 | &cbvDesc, | ||
| 3692 | buffer->cbvDescriptor.cpuHandle); | ||
| 3693 | } | ||
| 3694 | |||
| 3695 | buffer->virtualAddress = 0; | ||
| 3696 | if (type == D3D12_BUFFER_TYPE_GPU || type == D3D12_BUFFER_TYPE_UNIFORM) { | ||
| 3697 | buffer->virtualAddress = ID3D12Resource_GetGPUVirtualAddress(buffer->handle); | ||
| 3698 | } | ||
| 3699 | |||
| 3700 | buffer->mapPointer = NULL; | ||
| 3701 | // Persistently map upload buffers | ||
| 3702 | if (type == D3D12_BUFFER_TYPE_UPLOAD) { | ||
| 3703 | res = ID3D12Resource_Map( | ||
| 3704 | buffer->handle, | ||
| 3705 | 0, | ||
| 3706 | NULL, | ||
| 3707 | (void **)&buffer->mapPointer); | ||
| 3708 | if (FAILED(res)) { | ||
| 3709 | D3D12_INTERNAL_SetError(renderer, "Failed to map upload buffer!", res); | ||
| 3710 | D3D12_INTERNAL_DestroyBuffer(renderer, buffer); | ||
| 3711 | return NULL; | ||
| 3712 | } | ||
| 3713 | } | ||
| 3714 | |||
| 3715 | buffer->container = NULL; | ||
| 3716 | buffer->containerIndex = 0; | ||
| 3717 | |||
| 3718 | buffer->transitioned = initialState != D3D12_RESOURCE_STATE_COMMON; | ||
| 3719 | SDL_SetAtomicInt(&buffer->referenceCount, 0); | ||
| 3720 | |||
| 3721 | D3D12_INTERNAL_SetResourceName( | ||
| 3722 | renderer, | ||
| 3723 | buffer->handle, | ||
| 3724 | debugName); | ||
| 3725 | |||
| 3726 | return buffer; | ||
| 3727 | } | ||
| 3728 | |||
| 3729 | static D3D12BufferContainer *D3D12_INTERNAL_CreateBufferContainer( | ||
| 3730 | D3D12Renderer *renderer, | ||
| 3731 | SDL_GPUBufferUsageFlags usageFlags, | ||
| 3732 | Uint32 size, | ||
| 3733 | D3D12BufferType type, | ||
| 3734 | const char *debugName) | ||
| 3735 | { | ||
| 3736 | D3D12BufferContainer *container; | ||
| 3737 | D3D12Buffer *buffer; | ||
| 3738 | |||
| 3739 | container = (D3D12BufferContainer *)SDL_calloc(1, sizeof(D3D12BufferContainer)); | ||
| 3740 | if (!container) { | ||
| 3741 | return NULL; | ||
| 3742 | } | ||
| 3743 | |||
| 3744 | container->usage = usageFlags; | ||
| 3745 | container->size = size; | ||
| 3746 | container->type = type; | ||
| 3747 | |||
| 3748 | container->bufferCapacity = 1; | ||
| 3749 | container->bufferCount = 1; | ||
| 3750 | container->buffers = (D3D12Buffer **)SDL_calloc( | ||
| 3751 | container->bufferCapacity, sizeof(D3D12Buffer *)); | ||
| 3752 | if (!container->buffers) { | ||
| 3753 | SDL_free(container); | ||
| 3754 | return NULL; | ||
| 3755 | } | ||
| 3756 | container->debugName = NULL; | ||
| 3757 | |||
| 3758 | buffer = D3D12_INTERNAL_CreateBuffer( | ||
| 3759 | renderer, | ||
| 3760 | usageFlags, | ||
| 3761 | size, | ||
| 3762 | type, | ||
| 3763 | debugName); | ||
| 3764 | |||
| 3765 | if (buffer == NULL) { | ||
| 3766 | SDL_free(container->buffers); | ||
| 3767 | SDL_free(container); | ||
| 3768 | return NULL; | ||
| 3769 | } | ||
| 3770 | |||
| 3771 | container->activeBuffer = buffer; | ||
| 3772 | container->buffers[0] = buffer; | ||
| 3773 | buffer->container = container; | ||
| 3774 | buffer->containerIndex = 0; | ||
| 3775 | |||
| 3776 | if (debugName != NULL) { | ||
| 3777 | container->debugName = SDL_strdup(debugName); | ||
| 3778 | } | ||
| 3779 | |||
| 3780 | return container; | ||
| 3781 | } | ||
| 3782 | |||
| 3783 | static SDL_GPUBuffer *D3D12_CreateBuffer( | ||
| 3784 | SDL_GPURenderer *driverData, | ||
| 3785 | SDL_GPUBufferUsageFlags usageFlags, | ||
| 3786 | Uint32 size, | ||
| 3787 | const char *debugName) | ||
| 3788 | { | ||
| 3789 | return (SDL_GPUBuffer *)D3D12_INTERNAL_CreateBufferContainer( | ||
| 3790 | (D3D12Renderer *)driverData, | ||
| 3791 | usageFlags, | ||
| 3792 | size, | ||
| 3793 | D3D12_BUFFER_TYPE_GPU, | ||
| 3794 | debugName); | ||
| 3795 | } | ||
| 3796 | |||
| 3797 | static SDL_GPUTransferBuffer *D3D12_CreateTransferBuffer( | ||
| 3798 | SDL_GPURenderer *driverData, | ||
| 3799 | SDL_GPUTransferBufferUsage usage, | ||
| 3800 | Uint32 size, | ||
| 3801 | const char *debugName) | ||
| 3802 | { | ||
| 3803 | return (SDL_GPUTransferBuffer *)D3D12_INTERNAL_CreateBufferContainer( | ||
| 3804 | (D3D12Renderer *)driverData, | ||
| 3805 | 0, | ||
| 3806 | size, | ||
| 3807 | usage == SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD ? D3D12_BUFFER_TYPE_UPLOAD : D3D12_BUFFER_TYPE_DOWNLOAD, | ||
| 3808 | debugName); | ||
| 3809 | } | ||
| 3810 | |||
| 3811 | // Disposal | ||
| 3812 | |||
| 3813 | static void D3D12_ReleaseTexture( | ||
| 3814 | SDL_GPURenderer *driverData, | ||
| 3815 | SDL_GPUTexture *texture) | ||
| 3816 | { | ||
| 3817 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3818 | D3D12TextureContainer *container = (D3D12TextureContainer *)texture; | ||
| 3819 | |||
| 3820 | D3D12_INTERNAL_ReleaseTextureContainer( | ||
| 3821 | renderer, | ||
| 3822 | container); | ||
| 3823 | } | ||
| 3824 | |||
| 3825 | static void D3D12_ReleaseSampler( | ||
| 3826 | SDL_GPURenderer *driverData, | ||
| 3827 | SDL_GPUSampler *sampler) | ||
| 3828 | { | ||
| 3829 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3830 | D3D12Sampler *d3d12Sampler = (D3D12Sampler *)sampler; | ||
| 3831 | |||
| 3832 | SDL_LockMutex(renderer->disposeLock); | ||
| 3833 | |||
| 3834 | EXPAND_ARRAY_IF_NEEDED( | ||
| 3835 | renderer->samplersToDestroy, | ||
| 3836 | D3D12Sampler *, | ||
| 3837 | renderer->samplersToDestroyCount + 1, | ||
| 3838 | renderer->samplersToDestroyCapacity, | ||
| 3839 | renderer->samplersToDestroyCapacity * 2); | ||
| 3840 | |||
| 3841 | renderer->samplersToDestroy[renderer->samplersToDestroyCount] = d3d12Sampler; | ||
| 3842 | renderer->samplersToDestroyCount += 1; | ||
| 3843 | |||
| 3844 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 3845 | } | ||
| 3846 | |||
| 3847 | static void D3D12_ReleaseBuffer( | ||
| 3848 | SDL_GPURenderer *driverData, | ||
| 3849 | SDL_GPUBuffer *buffer) | ||
| 3850 | { | ||
| 3851 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3852 | D3D12BufferContainer *bufferContainer = (D3D12BufferContainer *)buffer; | ||
| 3853 | |||
| 3854 | D3D12_INTERNAL_ReleaseBufferContainer( | ||
| 3855 | renderer, | ||
| 3856 | bufferContainer); | ||
| 3857 | } | ||
| 3858 | |||
| 3859 | static void D3D12_ReleaseTransferBuffer( | ||
| 3860 | SDL_GPURenderer *driverData, | ||
| 3861 | SDL_GPUTransferBuffer *transferBuffer) | ||
| 3862 | { | ||
| 3863 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3864 | D3D12BufferContainer *transferBufferContainer = (D3D12BufferContainer *)transferBuffer; | ||
| 3865 | |||
| 3866 | D3D12_INTERNAL_ReleaseBufferContainer( | ||
| 3867 | renderer, | ||
| 3868 | transferBufferContainer); | ||
| 3869 | } | ||
| 3870 | |||
| 3871 | static void D3D12_ReleaseShader( | ||
| 3872 | SDL_GPURenderer *driverData, | ||
| 3873 | SDL_GPUShader *shader) | ||
| 3874 | { | ||
| 3875 | /* D3D12Renderer *renderer = (D3D12Renderer *)driverData; */ | ||
| 3876 | D3D12Shader *d3d12shader = (D3D12Shader *)shader; | ||
| 3877 | |||
| 3878 | if (d3d12shader->bytecode) { | ||
| 3879 | SDL_free(d3d12shader->bytecode); | ||
| 3880 | d3d12shader->bytecode = NULL; | ||
| 3881 | } | ||
| 3882 | SDL_free(d3d12shader); | ||
| 3883 | } | ||
| 3884 | |||
| 3885 | static void D3D12_ReleaseComputePipeline( | ||
| 3886 | SDL_GPURenderer *driverData, | ||
| 3887 | SDL_GPUComputePipeline *computePipeline) | ||
| 3888 | { | ||
| 3889 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3890 | D3D12ComputePipeline *d3d12ComputePipeline = (D3D12ComputePipeline *)computePipeline; | ||
| 3891 | |||
| 3892 | SDL_LockMutex(renderer->disposeLock); | ||
| 3893 | |||
| 3894 | EXPAND_ARRAY_IF_NEEDED( | ||
| 3895 | renderer->computePipelinesToDestroy, | ||
| 3896 | D3D12ComputePipeline *, | ||
| 3897 | renderer->computePipelinesToDestroyCount + 1, | ||
| 3898 | renderer->computePipelinesToDestroyCapacity, | ||
| 3899 | renderer->computePipelinesToDestroyCapacity * 2); | ||
| 3900 | |||
| 3901 | renderer->computePipelinesToDestroy[renderer->computePipelinesToDestroyCount] = d3d12ComputePipeline; | ||
| 3902 | renderer->computePipelinesToDestroyCount += 1; | ||
| 3903 | |||
| 3904 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 3905 | } | ||
| 3906 | |||
| 3907 | static void D3D12_ReleaseGraphicsPipeline( | ||
| 3908 | SDL_GPURenderer *driverData, | ||
| 3909 | SDL_GPUGraphicsPipeline *graphicsPipeline) | ||
| 3910 | { | ||
| 3911 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3912 | D3D12GraphicsPipeline *d3d12GraphicsPipeline = (D3D12GraphicsPipeline *)graphicsPipeline; | ||
| 3913 | |||
| 3914 | SDL_LockMutex(renderer->disposeLock); | ||
| 3915 | |||
| 3916 | EXPAND_ARRAY_IF_NEEDED( | ||
| 3917 | renderer->graphicsPipelinesToDestroy, | ||
| 3918 | D3D12GraphicsPipeline *, | ||
| 3919 | renderer->graphicsPipelinesToDestroyCount + 1, | ||
| 3920 | renderer->graphicsPipelinesToDestroyCapacity, | ||
| 3921 | renderer->graphicsPipelinesToDestroyCapacity * 2); | ||
| 3922 | |||
| 3923 | renderer->graphicsPipelinesToDestroy[renderer->graphicsPipelinesToDestroyCount] = d3d12GraphicsPipeline; | ||
| 3924 | renderer->graphicsPipelinesToDestroyCount += 1; | ||
| 3925 | |||
| 3926 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 3927 | } | ||
| 3928 | |||
| 3929 | static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData) | ||
| 3930 | { | ||
| 3931 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 3932 | D3D12_ReleaseSampler(driverData, renderer->blitLinearSampler); | ||
| 3933 | D3D12_ReleaseSampler(driverData, renderer->blitNearestSampler); | ||
| 3934 | D3D12_ReleaseShader(driverData, renderer->blitVertexShader); | ||
| 3935 | D3D12_ReleaseShader(driverData, renderer->blitFrom2DShader); | ||
| 3936 | D3D12_ReleaseShader(driverData, renderer->blitFrom2DArrayShader); | ||
| 3937 | D3D12_ReleaseShader(driverData, renderer->blitFrom3DShader); | ||
| 3938 | D3D12_ReleaseShader(driverData, renderer->blitFromCubeShader); | ||
| 3939 | D3D12_ReleaseShader(driverData, renderer->blitFromCubeArrayShader); | ||
| 3940 | |||
| 3941 | for (Uint32 i = 0; i < renderer->blitPipelineCount; i += 1) { | ||
| 3942 | D3D12_ReleaseGraphicsPipeline(driverData, renderer->blitPipelines[i].pipeline); | ||
| 3943 | } | ||
| 3944 | SDL_free(renderer->blitPipelines); | ||
| 3945 | } | ||
| 3946 | |||
| 3947 | // Render Pass | ||
| 3948 | |||
| 3949 | static void D3D12_SetViewport( | ||
| 3950 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3951 | const SDL_GPUViewport *viewport) | ||
| 3952 | { | ||
| 3953 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 3954 | D3D12_VIEWPORT d3d12Viewport; | ||
| 3955 | d3d12Viewport.TopLeftX = viewport->x; | ||
| 3956 | d3d12Viewport.TopLeftY = viewport->y; | ||
| 3957 | d3d12Viewport.Width = viewport->w; | ||
| 3958 | d3d12Viewport.Height = viewport->h; | ||
| 3959 | d3d12Viewport.MinDepth = viewport->min_depth; | ||
| 3960 | d3d12Viewport.MaxDepth = viewport->max_depth; | ||
| 3961 | ID3D12GraphicsCommandList_RSSetViewports(d3d12CommandBuffer->graphicsCommandList, 1, &d3d12Viewport); | ||
| 3962 | } | ||
| 3963 | |||
| 3964 | static void D3D12_SetScissor( | ||
| 3965 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3966 | const SDL_Rect *scissor) | ||
| 3967 | { | ||
| 3968 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 3969 | D3D12_RECT scissorRect; | ||
| 3970 | scissorRect.left = scissor->x; | ||
| 3971 | scissorRect.top = scissor->y; | ||
| 3972 | scissorRect.right = scissor->x + scissor->w; | ||
| 3973 | scissorRect.bottom = scissor->y + scissor->h; | ||
| 3974 | ID3D12GraphicsCommandList_RSSetScissorRects(d3d12CommandBuffer->graphicsCommandList, 1, &scissorRect); | ||
| 3975 | } | ||
| 3976 | |||
| 3977 | static void D3D12_SetBlendConstants( | ||
| 3978 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3979 | SDL_FColor blendConstants) | ||
| 3980 | { | ||
| 3981 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 3982 | FLOAT blendFactor[4] = { blendConstants.r, blendConstants.g, blendConstants.b, blendConstants.a }; | ||
| 3983 | ID3D12GraphicsCommandList_OMSetBlendFactor(d3d12CommandBuffer->graphicsCommandList, blendFactor); | ||
| 3984 | } | ||
| 3985 | |||
| 3986 | static void D3D12_SetStencilReference( | ||
| 3987 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3988 | Uint8 reference | ||
| 3989 | ) { | ||
| 3990 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 3991 | ID3D12GraphicsCommandList_OMSetStencilRef(d3d12CommandBuffer->graphicsCommandList, reference); | ||
| 3992 | } | ||
| 3993 | |||
| 3994 | static D3D12TextureSubresource *D3D12_INTERNAL_FetchTextureSubresource( | ||
| 3995 | D3D12TextureContainer *container, | ||
| 3996 | Uint32 layer, | ||
| 3997 | Uint32 level) | ||
| 3998 | { | ||
| 3999 | Uint32 index = D3D12_INTERNAL_CalcSubresource( | ||
| 4000 | level, | ||
| 4001 | layer, | ||
| 4002 | container->header.info.num_levels); | ||
| 4003 | return &container->activeTexture->subresources[index]; | ||
| 4004 | } | ||
| 4005 | |||
| 4006 | static void D3D12_INTERNAL_CycleActiveTexture( | ||
| 4007 | D3D12Renderer *renderer, | ||
| 4008 | D3D12TextureContainer *container) | ||
| 4009 | { | ||
| 4010 | D3D12Texture *texture; | ||
| 4011 | |||
| 4012 | // If a previously-cycled texture is available, we can use that. | ||
| 4013 | for (Uint32 i = 0; i < container->textureCount; i += 1) { | ||
| 4014 | texture = container->textures[i]; | ||
| 4015 | |||
| 4016 | if (SDL_GetAtomicInt(&texture->referenceCount) == 0) { | ||
| 4017 | container->activeTexture = texture; | ||
| 4018 | return; | ||
| 4019 | } | ||
| 4020 | } | ||
| 4021 | |||
| 4022 | // No texture is available, generate a new one. | ||
| 4023 | texture = D3D12_INTERNAL_CreateTexture( | ||
| 4024 | renderer, | ||
| 4025 | &container->header.info, | ||
| 4026 | false, | ||
| 4027 | container->debugName); | ||
| 4028 | |||
| 4029 | if (!texture) { | ||
| 4030 | return; | ||
| 4031 | } | ||
| 4032 | |||
| 4033 | EXPAND_ARRAY_IF_NEEDED( | ||
| 4034 | container->textures, | ||
| 4035 | D3D12Texture *, | ||
| 4036 | container->textureCount + 1, | ||
| 4037 | container->textureCapacity, | ||
| 4038 | container->textureCapacity * 2); | ||
| 4039 | |||
| 4040 | container->textures[container->textureCount] = texture; | ||
| 4041 | texture->container = container; | ||
| 4042 | texture->containerIndex = container->textureCount; | ||
| 4043 | container->textureCount += 1; | ||
| 4044 | |||
| 4045 | container->activeTexture = texture; | ||
| 4046 | } | ||
| 4047 | |||
| 4048 | static D3D12TextureSubresource *D3D12_INTERNAL_PrepareTextureSubresourceForWrite( | ||
| 4049 | D3D12CommandBuffer *commandBuffer, | ||
| 4050 | D3D12TextureContainer *container, | ||
| 4051 | Uint32 layer, | ||
| 4052 | Uint32 level, | ||
| 4053 | bool cycle, | ||
| 4054 | D3D12_RESOURCE_STATES destinationUsageMode) | ||
| 4055 | { | ||
| 4056 | D3D12TextureSubresource *subresource = D3D12_INTERNAL_FetchTextureSubresource( | ||
| 4057 | container, | ||
| 4058 | layer, | ||
| 4059 | level); | ||
| 4060 | |||
| 4061 | if ( | ||
| 4062 | container->canBeCycled && | ||
| 4063 | cycle && | ||
| 4064 | SDL_GetAtomicInt(&subresource->parent->referenceCount) > 0) { | ||
| 4065 | D3D12_INTERNAL_CycleActiveTexture( | ||
| 4066 | commandBuffer->renderer, | ||
| 4067 | container); | ||
| 4068 | |||
| 4069 | subresource = D3D12_INTERNAL_FetchTextureSubresource( | ||
| 4070 | container, | ||
| 4071 | layer, | ||
| 4072 | level); | ||
| 4073 | } | ||
| 4074 | |||
| 4075 | D3D12_INTERNAL_TextureSubresourceTransitionFromDefaultUsage( | ||
| 4076 | commandBuffer, | ||
| 4077 | destinationUsageMode, | ||
| 4078 | subresource); | ||
| 4079 | |||
| 4080 | return subresource; | ||
| 4081 | } | ||
| 4082 | |||
| 4083 | static void D3D12_INTERNAL_CycleActiveBuffer( | ||
| 4084 | D3D12Renderer *renderer, | ||
| 4085 | D3D12BufferContainer *container) | ||
| 4086 | { | ||
| 4087 | // If a previously-cycled buffer is available, we can use that. | ||
| 4088 | for (Uint32 i = 0; i < container->bufferCount; i += 1) { | ||
| 4089 | D3D12Buffer *buffer = container->buffers[i]; | ||
| 4090 | if (SDL_GetAtomicInt(&buffer->referenceCount) == 0) { | ||
| 4091 | container->activeBuffer = buffer; | ||
| 4092 | return; | ||
| 4093 | } | ||
| 4094 | } | ||
| 4095 | |||
| 4096 | // No buffer handle is available, create a new one. | ||
| 4097 | D3D12Buffer *buffer = D3D12_INTERNAL_CreateBuffer( | ||
| 4098 | renderer, | ||
| 4099 | container->usage, | ||
| 4100 | container->size, | ||
| 4101 | container->type, | ||
| 4102 | container->debugName); | ||
| 4103 | |||
| 4104 | if (!buffer) { | ||
| 4105 | return; | ||
| 4106 | } | ||
| 4107 | |||
| 4108 | EXPAND_ARRAY_IF_NEEDED( | ||
| 4109 | container->buffers, | ||
| 4110 | D3D12Buffer *, | ||
| 4111 | container->bufferCount + 1, | ||
| 4112 | container->bufferCapacity, | ||
| 4113 | container->bufferCapacity * 2); | ||
| 4114 | |||
| 4115 | container->buffers[container->bufferCount] = buffer; | ||
| 4116 | buffer->container = container; | ||
| 4117 | buffer->containerIndex = container->bufferCount; | ||
| 4118 | container->bufferCount += 1; | ||
| 4119 | |||
| 4120 | container->activeBuffer = buffer; | ||
| 4121 | |||
| 4122 | if (renderer->debug_mode && container->debugName != NULL) { | ||
| 4123 | D3D12_INTERNAL_SetResourceName( | ||
| 4124 | renderer, | ||
| 4125 | container->activeBuffer->handle, | ||
| 4126 | container->debugName); | ||
| 4127 | } | ||
| 4128 | } | ||
| 4129 | |||
| 4130 | static D3D12Buffer *D3D12_INTERNAL_PrepareBufferForWrite( | ||
| 4131 | D3D12CommandBuffer *commandBuffer, | ||
| 4132 | D3D12BufferContainer *container, | ||
| 4133 | bool cycle, | ||
| 4134 | D3D12_RESOURCE_STATES destinationState) | ||
| 4135 | { | ||
| 4136 | if ( | ||
| 4137 | cycle && | ||
| 4138 | SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) { | ||
| 4139 | D3D12_INTERNAL_CycleActiveBuffer( | ||
| 4140 | commandBuffer->renderer, | ||
| 4141 | container); | ||
| 4142 | } | ||
| 4143 | |||
| 4144 | D3D12_INTERNAL_BufferTransitionFromDefaultUsage( | ||
| 4145 | commandBuffer, | ||
| 4146 | destinationState, | ||
| 4147 | container->activeBuffer); | ||
| 4148 | |||
| 4149 | return container->activeBuffer; | ||
| 4150 | } | ||
| 4151 | |||
| 4152 | static void D3D12_BeginRenderPass( | ||
| 4153 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4154 | const SDL_GPUColorTargetInfo *colorTargetInfos, | ||
| 4155 | Uint32 numColorTargets, | ||
| 4156 | const SDL_GPUDepthStencilTargetInfo *depthStencilTargetInfo) | ||
| 4157 | { | ||
| 4158 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4159 | |||
| 4160 | Uint32 framebufferWidth = SDL_MAX_UINT32; | ||
| 4161 | Uint32 framebufferHeight = SDL_MAX_UINT32; | ||
| 4162 | |||
| 4163 | for (Uint32 i = 0; i < numColorTargets; i += 1) { | ||
| 4164 | D3D12TextureContainer *container = (D3D12TextureContainer *)colorTargetInfos[i].texture; | ||
| 4165 | Uint32 h = container->header.info.height >> colorTargetInfos[i].mip_level; | ||
| 4166 | Uint32 w = container->header.info.width >> colorTargetInfos[i].mip_level; | ||
| 4167 | |||
| 4168 | // The framebuffer cannot be larger than the smallest target. | ||
| 4169 | |||
| 4170 | if (w < framebufferWidth) { | ||
| 4171 | framebufferWidth = w; | ||
| 4172 | } | ||
| 4173 | |||
| 4174 | if (h < framebufferHeight) { | ||
| 4175 | framebufferHeight = h; | ||
| 4176 | } | ||
| 4177 | } | ||
| 4178 | |||
| 4179 | if (depthStencilTargetInfo != NULL) { | ||
| 4180 | D3D12TextureContainer *container = (D3D12TextureContainer *)depthStencilTargetInfo->texture; | ||
| 4181 | |||
| 4182 | Uint32 h = container->header.info.height; | ||
| 4183 | Uint32 w = container->header.info.width; | ||
| 4184 | |||
| 4185 | // The framebuffer cannot be larger than the smallest target. | ||
| 4186 | |||
| 4187 | if (w < framebufferWidth) { | ||
| 4188 | framebufferWidth = w; | ||
| 4189 | } | ||
| 4190 | |||
| 4191 | if (h < framebufferHeight) { | ||
| 4192 | framebufferHeight = h; | ||
| 4193 | } | ||
| 4194 | } | ||
| 4195 | |||
| 4196 | D3D12_CPU_DESCRIPTOR_HANDLE rtvs[MAX_COLOR_TARGET_BINDINGS]; | ||
| 4197 | |||
| 4198 | for (Uint32 i = 0; i < numColorTargets; i += 1) { | ||
| 4199 | D3D12TextureContainer *container = (D3D12TextureContainer *)colorTargetInfos[i].texture; | ||
| 4200 | D3D12TextureSubresource *subresource = D3D12_INTERNAL_PrepareTextureSubresourceForWrite( | ||
| 4201 | d3d12CommandBuffer, | ||
| 4202 | container, | ||
| 4203 | container->header.info.type == SDL_GPU_TEXTURETYPE_3D ? 0 : colorTargetInfos[i].layer_or_depth_plane, | ||
| 4204 | colorTargetInfos[i].mip_level, | ||
| 4205 | colorTargetInfos[i].cycle, | ||
| 4206 | D3D12_RESOURCE_STATE_RENDER_TARGET); | ||
| 4207 | |||
| 4208 | Uint32 rtvIndex = container->header.info.type == SDL_GPU_TEXTURETYPE_3D ? colorTargetInfos[i].layer_or_depth_plane : 0; | ||
| 4209 | D3D12_CPU_DESCRIPTOR_HANDLE rtv = subresource->rtvHandles[rtvIndex].cpuHandle; | ||
| 4210 | |||
| 4211 | if (colorTargetInfos[i].load_op == SDL_GPU_LOADOP_CLEAR) { | ||
| 4212 | float clearColor[4]; | ||
| 4213 | clearColor[0] = colorTargetInfos[i].clear_color.r; | ||
| 4214 | clearColor[1] = colorTargetInfos[i].clear_color.g; | ||
| 4215 | clearColor[2] = colorTargetInfos[i].clear_color.b; | ||
| 4216 | clearColor[3] = colorTargetInfos[i].clear_color.a; | ||
| 4217 | |||
| 4218 | ID3D12GraphicsCommandList_ClearRenderTargetView( | ||
| 4219 | d3d12CommandBuffer->graphicsCommandList, | ||
| 4220 | rtv, | ||
| 4221 | clearColor, | ||
| 4222 | 0, | ||
| 4223 | NULL); | ||
| 4224 | } | ||
| 4225 | |||
| 4226 | rtvs[i] = rtv; | ||
| 4227 | d3d12CommandBuffer->colorTargetSubresources[i] = subresource; | ||
| 4228 | |||
| 4229 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, subresource->parent); | ||
| 4230 | |||
| 4231 | if (colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE || colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) { | ||
| 4232 | D3D12TextureContainer *resolveContainer = (D3D12TextureContainer *)colorTargetInfos[i].resolve_texture; | ||
| 4233 | D3D12TextureSubresource *resolveSubresource = D3D12_INTERNAL_PrepareTextureSubresourceForWrite( | ||
| 4234 | d3d12CommandBuffer, | ||
| 4235 | resolveContainer, | ||
| 4236 | colorTargetInfos[i].resolve_layer, | ||
| 4237 | colorTargetInfos[i].resolve_mip_level, | ||
| 4238 | colorTargetInfos[i].cycle_resolve_texture, | ||
| 4239 | D3D12_RESOURCE_STATE_RESOLVE_DEST); | ||
| 4240 | |||
| 4241 | d3d12CommandBuffer->colorResolveSubresources[i] = resolveSubresource; | ||
| 4242 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, resolveSubresource->parent); | ||
| 4243 | } | ||
| 4244 | } | ||
| 4245 | |||
| 4246 | D3D12_CPU_DESCRIPTOR_HANDLE dsv; | ||
| 4247 | if (depthStencilTargetInfo != NULL) { | ||
| 4248 | D3D12TextureContainer *container = (D3D12TextureContainer *)depthStencilTargetInfo->texture; | ||
| 4249 | D3D12TextureSubresource *subresource = D3D12_INTERNAL_PrepareTextureSubresourceForWrite( | ||
| 4250 | d3d12CommandBuffer, | ||
| 4251 | container, | ||
| 4252 | 0, | ||
| 4253 | 0, | ||
| 4254 | depthStencilTargetInfo->cycle, | ||
| 4255 | D3D12_RESOURCE_STATE_DEPTH_WRITE); | ||
| 4256 | |||
| 4257 | if ( | ||
| 4258 | depthStencilTargetInfo->load_op == SDL_GPU_LOADOP_CLEAR || | ||
| 4259 | depthStencilTargetInfo->stencil_load_op == SDL_GPU_LOADOP_CLEAR) { | ||
| 4260 | D3D12_CLEAR_FLAGS clearFlags = (D3D12_CLEAR_FLAGS)0; | ||
| 4261 | if (depthStencilTargetInfo->load_op == SDL_GPU_LOADOP_CLEAR) { | ||
| 4262 | clearFlags |= D3D12_CLEAR_FLAG_DEPTH; | ||
| 4263 | } | ||
| 4264 | if (depthStencilTargetInfo->stencil_load_op == SDL_GPU_LOADOP_CLEAR) { | ||
| 4265 | clearFlags |= D3D12_CLEAR_FLAG_STENCIL; | ||
| 4266 | } | ||
| 4267 | |||
| 4268 | ID3D12GraphicsCommandList_ClearDepthStencilView( | ||
| 4269 | d3d12CommandBuffer->graphicsCommandList, | ||
| 4270 | subresource->dsvHandle.cpuHandle, | ||
| 4271 | clearFlags, | ||
| 4272 | depthStencilTargetInfo->clear_depth, | ||
| 4273 | depthStencilTargetInfo->clear_stencil, | ||
| 4274 | 0, | ||
| 4275 | NULL); | ||
| 4276 | } | ||
| 4277 | |||
| 4278 | dsv = subresource->dsvHandle.cpuHandle; | ||
| 4279 | d3d12CommandBuffer->depthStencilTextureSubresource = subresource; | ||
| 4280 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, subresource->parent); | ||
| 4281 | } | ||
| 4282 | |||
| 4283 | ID3D12GraphicsCommandList_OMSetRenderTargets( | ||
| 4284 | d3d12CommandBuffer->graphicsCommandList, | ||
| 4285 | numColorTargets, | ||
| 4286 | rtvs, | ||
| 4287 | false, | ||
| 4288 | (depthStencilTargetInfo == NULL) ? NULL : &dsv); | ||
| 4289 | |||
| 4290 | // Set sensible default states | ||
| 4291 | SDL_GPUViewport defaultViewport; | ||
| 4292 | defaultViewport.x = 0; | ||
| 4293 | defaultViewport.y = 0; | ||
| 4294 | defaultViewport.w = (float)framebufferWidth; | ||
| 4295 | defaultViewport.h = (float)framebufferHeight; | ||
| 4296 | defaultViewport.min_depth = 0; | ||
| 4297 | defaultViewport.max_depth = 1; | ||
| 4298 | |||
| 4299 | D3D12_SetViewport( | ||
| 4300 | commandBuffer, | ||
| 4301 | &defaultViewport); | ||
| 4302 | |||
| 4303 | SDL_Rect defaultScissor; | ||
| 4304 | defaultScissor.x = 0; | ||
| 4305 | defaultScissor.y = 0; | ||
| 4306 | defaultScissor.w = (Sint32)framebufferWidth; | ||
| 4307 | defaultScissor.h = (Sint32)framebufferHeight; | ||
| 4308 | |||
| 4309 | D3D12_SetScissor( | ||
| 4310 | commandBuffer, | ||
| 4311 | &defaultScissor); | ||
| 4312 | |||
| 4313 | D3D12_SetStencilReference( | ||
| 4314 | commandBuffer, | ||
| 4315 | 0); | ||
| 4316 | |||
| 4317 | SDL_FColor blendConstants; | ||
| 4318 | blendConstants.r = 1.0f; | ||
| 4319 | blendConstants.g = 1.0f; | ||
| 4320 | blendConstants.b = 1.0f; | ||
| 4321 | blendConstants.a = 1.0f; | ||
| 4322 | |||
| 4323 | D3D12_SetBlendConstants( | ||
| 4324 | commandBuffer, | ||
| 4325 | blendConstants); | ||
| 4326 | } | ||
| 4327 | |||
| 4328 | static void D3D12_INTERNAL_TrackUniformBuffer( | ||
| 4329 | D3D12CommandBuffer *commandBuffer, | ||
| 4330 | D3D12UniformBuffer *uniformBuffer) | ||
| 4331 | { | ||
| 4332 | Uint32 i; | ||
| 4333 | for (i = 0; i < commandBuffer->usedUniformBufferCount; i += 1) { | ||
| 4334 | if (commandBuffer->usedUniformBuffers[i] == uniformBuffer) { | ||
| 4335 | return; | ||
| 4336 | } | ||
| 4337 | } | ||
| 4338 | |||
| 4339 | if (commandBuffer->usedUniformBufferCount == commandBuffer->usedUniformBufferCapacity) { | ||
| 4340 | commandBuffer->usedUniformBufferCapacity += 1; | ||
| 4341 | commandBuffer->usedUniformBuffers = (D3D12UniformBuffer **)SDL_realloc( | ||
| 4342 | commandBuffer->usedUniformBuffers, | ||
| 4343 | commandBuffer->usedUniformBufferCapacity * sizeof(D3D12UniformBuffer *)); | ||
| 4344 | } | ||
| 4345 | |||
| 4346 | commandBuffer->usedUniformBuffers[commandBuffer->usedUniformBufferCount] = uniformBuffer; | ||
| 4347 | commandBuffer->usedUniformBufferCount += 1; | ||
| 4348 | |||
| 4349 | D3D12_INTERNAL_TrackBuffer( | ||
| 4350 | commandBuffer, | ||
| 4351 | uniformBuffer->buffer); | ||
| 4352 | } | ||
| 4353 | |||
| 4354 | static D3D12UniformBuffer *D3D12_INTERNAL_AcquireUniformBufferFromPool( | ||
| 4355 | D3D12CommandBuffer *commandBuffer) | ||
| 4356 | { | ||
| 4357 | D3D12Renderer *renderer = commandBuffer->renderer; | ||
| 4358 | D3D12UniformBuffer *uniformBuffer; | ||
| 4359 | |||
| 4360 | SDL_LockMutex(renderer->acquireUniformBufferLock); | ||
| 4361 | |||
| 4362 | if (renderer->uniformBufferPoolCount > 0) { | ||
| 4363 | uniformBuffer = renderer->uniformBufferPool[renderer->uniformBufferPoolCount - 1]; | ||
| 4364 | renderer->uniformBufferPoolCount -= 1; | ||
| 4365 | } else { | ||
| 4366 | uniformBuffer = (D3D12UniformBuffer *)SDL_calloc(1, sizeof(D3D12UniformBuffer)); | ||
| 4367 | if (!uniformBuffer) { | ||
| 4368 | SDL_UnlockMutex(renderer->acquireUniformBufferLock); | ||
| 4369 | return NULL; | ||
| 4370 | } | ||
| 4371 | |||
| 4372 | uniformBuffer->buffer = D3D12_INTERNAL_CreateBuffer( | ||
| 4373 | renderer, | ||
| 4374 | 0, | ||
| 4375 | UNIFORM_BUFFER_SIZE, | ||
| 4376 | D3D12_BUFFER_TYPE_UNIFORM, | ||
| 4377 | NULL); | ||
| 4378 | if (!uniformBuffer->buffer) { | ||
| 4379 | SDL_UnlockMutex(renderer->acquireUniformBufferLock); | ||
| 4380 | return NULL; | ||
| 4381 | } | ||
| 4382 | } | ||
| 4383 | |||
| 4384 | SDL_UnlockMutex(renderer->acquireUniformBufferLock); | ||
| 4385 | |||
| 4386 | uniformBuffer->currentBlockSize = 0; | ||
| 4387 | uniformBuffer->drawOffset = 0; | ||
| 4388 | uniformBuffer->writeOffset = 0; | ||
| 4389 | |||
| 4390 | HRESULT res = ID3D12Resource_Map( | ||
| 4391 | uniformBuffer->buffer->handle, | ||
| 4392 | 0, | ||
| 4393 | NULL, | ||
| 4394 | (void **)&uniformBuffer->buffer->mapPointer); | ||
| 4395 | CHECK_D3D12_ERROR_AND_RETURN("Failed to map buffer pool!", NULL); | ||
| 4396 | |||
| 4397 | D3D12_INTERNAL_TrackUniformBuffer(commandBuffer, uniformBuffer); | ||
| 4398 | |||
| 4399 | return uniformBuffer; | ||
| 4400 | } | ||
| 4401 | |||
| 4402 | static void D3D12_INTERNAL_ReturnUniformBufferToPool( | ||
| 4403 | D3D12Renderer *renderer, | ||
| 4404 | D3D12UniformBuffer *uniformBuffer) | ||
| 4405 | { | ||
| 4406 | if (renderer->uniformBufferPoolCount >= renderer->uniformBufferPoolCapacity) { | ||
| 4407 | renderer->uniformBufferPoolCapacity *= 2; | ||
| 4408 | renderer->uniformBufferPool = (D3D12UniformBuffer **)SDL_realloc( | ||
| 4409 | renderer->uniformBufferPool, | ||
| 4410 | renderer->uniformBufferPoolCapacity * sizeof(D3D12UniformBuffer *)); | ||
| 4411 | } | ||
| 4412 | |||
| 4413 | renderer->uniformBufferPool[renderer->uniformBufferPoolCount] = uniformBuffer; | ||
| 4414 | renderer->uniformBufferPoolCount += 1; | ||
| 4415 | } | ||
| 4416 | |||
| 4417 | static void D3D12_INTERNAL_PushUniformData( | ||
| 4418 | D3D12CommandBuffer *commandBuffer, | ||
| 4419 | SDL_GPUShaderStage shaderStage, | ||
| 4420 | Uint32 slotIndex, | ||
| 4421 | const void *data, | ||
| 4422 | Uint32 length) | ||
| 4423 | { | ||
| 4424 | D3D12UniformBuffer *uniformBuffer; | ||
| 4425 | |||
| 4426 | if (shaderStage == SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 4427 | if (commandBuffer->vertexUniformBuffers[slotIndex] == NULL) { | ||
| 4428 | commandBuffer->vertexUniformBuffers[slotIndex] = D3D12_INTERNAL_AcquireUniformBufferFromPool( | ||
| 4429 | commandBuffer); | ||
| 4430 | } | ||
| 4431 | uniformBuffer = commandBuffer->vertexUniformBuffers[slotIndex]; | ||
| 4432 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 4433 | if (commandBuffer->fragmentUniformBuffers[slotIndex] == NULL) { | ||
| 4434 | commandBuffer->fragmentUniformBuffers[slotIndex] = D3D12_INTERNAL_AcquireUniformBufferFromPool( | ||
| 4435 | commandBuffer); | ||
| 4436 | } | ||
| 4437 | uniformBuffer = commandBuffer->fragmentUniformBuffers[slotIndex]; | ||
| 4438 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_COMPUTE) { | ||
| 4439 | if (commandBuffer->computeUniformBuffers[slotIndex] == NULL) { | ||
| 4440 | commandBuffer->computeUniformBuffers[slotIndex] = D3D12_INTERNAL_AcquireUniformBufferFromPool( | ||
| 4441 | commandBuffer); | ||
| 4442 | } | ||
| 4443 | uniformBuffer = commandBuffer->computeUniformBuffers[slotIndex]; | ||
| 4444 | } else { | ||
| 4445 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Unrecognized shader stage!"); | ||
| 4446 | return; | ||
| 4447 | } | ||
| 4448 | |||
| 4449 | uniformBuffer->currentBlockSize = | ||
| 4450 | D3D12_INTERNAL_Align( | ||
| 4451 | length, | ||
| 4452 | 256); | ||
| 4453 | |||
| 4454 | // If there is no more room, acquire a new uniform buffer | ||
| 4455 | if (uniformBuffer->writeOffset + uniformBuffer->currentBlockSize >= UNIFORM_BUFFER_SIZE) { | ||
| 4456 | ID3D12Resource_Unmap( | ||
| 4457 | uniformBuffer->buffer->handle, | ||
| 4458 | 0, | ||
| 4459 | NULL); | ||
| 4460 | uniformBuffer->buffer->mapPointer = NULL; | ||
| 4461 | |||
| 4462 | uniformBuffer = D3D12_INTERNAL_AcquireUniformBufferFromPool(commandBuffer); | ||
| 4463 | |||
| 4464 | uniformBuffer->drawOffset = 0; | ||
| 4465 | uniformBuffer->writeOffset = 0; | ||
| 4466 | |||
| 4467 | if (shaderStage == SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 4468 | commandBuffer->vertexUniformBuffers[slotIndex] = uniformBuffer; | ||
| 4469 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 4470 | commandBuffer->fragmentUniformBuffers[slotIndex] = uniformBuffer; | ||
| 4471 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_COMPUTE) { | ||
| 4472 | commandBuffer->computeUniformBuffers[slotIndex] = uniformBuffer; | ||
| 4473 | } else { | ||
| 4474 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Unrecognized shader stage!"); | ||
| 4475 | } | ||
| 4476 | } | ||
| 4477 | |||
| 4478 | uniformBuffer->drawOffset = uniformBuffer->writeOffset; | ||
| 4479 | |||
| 4480 | SDL_memcpy( | ||
| 4481 | (Uint8 *)uniformBuffer->buffer->mapPointer + uniformBuffer->writeOffset, | ||
| 4482 | data, | ||
| 4483 | length); | ||
| 4484 | |||
| 4485 | uniformBuffer->writeOffset += uniformBuffer->currentBlockSize; | ||
| 4486 | |||
| 4487 | if (shaderStage == SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 4488 | commandBuffer->needVertexUniformBufferBind[slotIndex] = true; | ||
| 4489 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 4490 | commandBuffer->needFragmentUniformBufferBind[slotIndex] = true; | ||
| 4491 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_COMPUTE) { | ||
| 4492 | commandBuffer->needComputeUniformBufferBind[slotIndex] = true; | ||
| 4493 | } else { | ||
| 4494 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Unrecognized shader stage!"); | ||
| 4495 | } | ||
| 4496 | } | ||
| 4497 | |||
| 4498 | static void D3D12_BindGraphicsPipeline( | ||
| 4499 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4500 | SDL_GPUGraphicsPipeline *graphicsPipeline) | ||
| 4501 | { | ||
| 4502 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4503 | D3D12GraphicsPipeline *pipeline = (D3D12GraphicsPipeline *)graphicsPipeline; | ||
| 4504 | Uint32 i; | ||
| 4505 | |||
| 4506 | d3d12CommandBuffer->currentGraphicsPipeline = pipeline; | ||
| 4507 | |||
| 4508 | // Set the pipeline state | ||
| 4509 | ID3D12GraphicsCommandList_SetPipelineState(d3d12CommandBuffer->graphicsCommandList, pipeline->pipelineState); | ||
| 4510 | ID3D12GraphicsCommandList_SetGraphicsRootSignature(d3d12CommandBuffer->graphicsCommandList, pipeline->rootSignature->handle); | ||
| 4511 | ID3D12GraphicsCommandList_IASetPrimitiveTopology(d3d12CommandBuffer->graphicsCommandList, SDLToD3D12_PrimitiveType[pipeline->primitiveType]); | ||
| 4512 | |||
| 4513 | // Mark that bindings are needed | ||
| 4514 | d3d12CommandBuffer->needVertexSamplerBind = true; | ||
| 4515 | d3d12CommandBuffer->needVertexStorageTextureBind = true; | ||
| 4516 | d3d12CommandBuffer->needVertexStorageBufferBind = true; | ||
| 4517 | d3d12CommandBuffer->needFragmentSamplerBind = true; | ||
| 4518 | d3d12CommandBuffer->needFragmentStorageTextureBind = true; | ||
| 4519 | d3d12CommandBuffer->needFragmentStorageBufferBind = true; | ||
| 4520 | |||
| 4521 | for (i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 4522 | d3d12CommandBuffer->needVertexUniformBufferBind[i] = true; | ||
| 4523 | d3d12CommandBuffer->needFragmentUniformBufferBind[i] = true; | ||
| 4524 | } | ||
| 4525 | |||
| 4526 | for (i = 0; i < pipeline->vertexUniformBufferCount; i += 1) { | ||
| 4527 | if (d3d12CommandBuffer->vertexUniformBuffers[i] == NULL) { | ||
| 4528 | d3d12CommandBuffer->vertexUniformBuffers[i] = D3D12_INTERNAL_AcquireUniformBufferFromPool( | ||
| 4529 | d3d12CommandBuffer); | ||
| 4530 | } | ||
| 4531 | } | ||
| 4532 | |||
| 4533 | for (i = 0; i < pipeline->fragmentUniformBufferCount; i += 1) { | ||
| 4534 | if (d3d12CommandBuffer->fragmentUniformBuffers[i] == NULL) { | ||
| 4535 | d3d12CommandBuffer->fragmentUniformBuffers[i] = D3D12_INTERNAL_AcquireUniformBufferFromPool( | ||
| 4536 | d3d12CommandBuffer); | ||
| 4537 | } | ||
| 4538 | } | ||
| 4539 | |||
| 4540 | D3D12_INTERNAL_TrackGraphicsPipeline(d3d12CommandBuffer, pipeline); | ||
| 4541 | } | ||
| 4542 | |||
| 4543 | static void D3D12_BindVertexBuffers( | ||
| 4544 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4545 | Uint32 firstSlot, | ||
| 4546 | const SDL_GPUBufferBinding *bindings, | ||
| 4547 | Uint32 numBindings) | ||
| 4548 | { | ||
| 4549 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4550 | |||
| 4551 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 4552 | D3D12Buffer *currentBuffer = ((D3D12BufferContainer *)bindings[i].buffer)->activeBuffer; | ||
| 4553 | |||
| 4554 | if (d3d12CommandBuffer->vertexBuffers[firstSlot + i] != currentBuffer || d3d12CommandBuffer->vertexBufferOffsets[firstSlot + i] != bindings[i].offset) { | ||
| 4555 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, currentBuffer); | ||
| 4556 | |||
| 4557 | d3d12CommandBuffer->vertexBuffers[firstSlot + i] = currentBuffer; | ||
| 4558 | d3d12CommandBuffer->vertexBufferOffsets[firstSlot + i] = bindings[i].offset; | ||
| 4559 | d3d12CommandBuffer->needVertexBufferBind = true; | ||
| 4560 | } | ||
| 4561 | } | ||
| 4562 | |||
| 4563 | d3d12CommandBuffer->vertexBufferCount = | ||
| 4564 | SDL_max(d3d12CommandBuffer->vertexBufferCount, firstSlot + numBindings); | ||
| 4565 | } | ||
| 4566 | |||
| 4567 | static void D3D12_BindIndexBuffer( | ||
| 4568 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4569 | const SDL_GPUBufferBinding *binding, | ||
| 4570 | SDL_GPUIndexElementSize indexElementSize) | ||
| 4571 | { | ||
| 4572 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4573 | D3D12Buffer *buffer = ((D3D12BufferContainer *)binding->buffer)->activeBuffer; | ||
| 4574 | D3D12_INDEX_BUFFER_VIEW view; | ||
| 4575 | |||
| 4576 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, buffer); | ||
| 4577 | |||
| 4578 | view.BufferLocation = buffer->virtualAddress + binding->offset; | ||
| 4579 | view.SizeInBytes = buffer->container->size - binding->offset; | ||
| 4580 | view.Format = | ||
| 4581 | indexElementSize == SDL_GPU_INDEXELEMENTSIZE_16BIT ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT; | ||
| 4582 | |||
| 4583 | ID3D12GraphicsCommandList_IASetIndexBuffer( | ||
| 4584 | d3d12CommandBuffer->graphicsCommandList, | ||
| 4585 | &view); | ||
| 4586 | } | ||
| 4587 | |||
| 4588 | static void D3D12_BindVertexSamplers( | ||
| 4589 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4590 | Uint32 firstSlot, | ||
| 4591 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, | ||
| 4592 | Uint32 numBindings) | ||
| 4593 | { | ||
| 4594 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4595 | |||
| 4596 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 4597 | D3D12TextureContainer *container = (D3D12TextureContainer *)textureSamplerBindings[i].texture; | ||
| 4598 | D3D12Sampler *sampler = (D3D12Sampler *)textureSamplerBindings[i].sampler; | ||
| 4599 | |||
| 4600 | if (d3d12CommandBuffer->vertexSamplers[firstSlot + i] != sampler) { | ||
| 4601 | D3D12_INTERNAL_TrackSampler( | ||
| 4602 | d3d12CommandBuffer, | ||
| 4603 | sampler); | ||
| 4604 | |||
| 4605 | d3d12CommandBuffer->vertexSamplers[firstSlot + i] = sampler; | ||
| 4606 | d3d12CommandBuffer->needVertexSamplerBind = true; | ||
| 4607 | } | ||
| 4608 | |||
| 4609 | if (d3d12CommandBuffer->vertexSamplerTextures[firstSlot + i] != container->activeTexture) { | ||
| 4610 | D3D12_INTERNAL_TrackTexture( | ||
| 4611 | d3d12CommandBuffer, | ||
| 4612 | container->activeTexture); | ||
| 4613 | |||
| 4614 | d3d12CommandBuffer->vertexSamplerTextures[firstSlot + i] = container->activeTexture; | ||
| 4615 | d3d12CommandBuffer->needVertexSamplerBind = true; | ||
| 4616 | } | ||
| 4617 | } | ||
| 4618 | } | ||
| 4619 | |||
| 4620 | static void D3D12_BindVertexStorageTextures( | ||
| 4621 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4622 | Uint32 firstSlot, | ||
| 4623 | SDL_GPUTexture *const *storageTextures, | ||
| 4624 | Uint32 numBindings) | ||
| 4625 | { | ||
| 4626 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4627 | |||
| 4628 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 4629 | D3D12TextureContainer *container = (D3D12TextureContainer *)storageTextures[i]; | ||
| 4630 | D3D12Texture *texture = container->activeTexture; | ||
| 4631 | |||
| 4632 | if (d3d12CommandBuffer->vertexStorageTextures[firstSlot + i] != texture) { | ||
| 4633 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, texture); | ||
| 4634 | |||
| 4635 | d3d12CommandBuffer->vertexStorageTextures[firstSlot + i] = texture; | ||
| 4636 | d3d12CommandBuffer->needVertexStorageTextureBind = true; | ||
| 4637 | } | ||
| 4638 | } | ||
| 4639 | } | ||
| 4640 | |||
| 4641 | static void D3D12_BindVertexStorageBuffers( | ||
| 4642 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4643 | Uint32 firstSlot, | ||
| 4644 | SDL_GPUBuffer *const *storageBuffers, | ||
| 4645 | Uint32 numBindings) | ||
| 4646 | { | ||
| 4647 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4648 | |||
| 4649 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 4650 | D3D12BufferContainer *container = (D3D12BufferContainer *)storageBuffers[i]; | ||
| 4651 | if (d3d12CommandBuffer->vertexStorageBuffers[firstSlot + i] != container->activeBuffer) { | ||
| 4652 | D3D12_INTERNAL_TrackBuffer( | ||
| 4653 | d3d12CommandBuffer, | ||
| 4654 | container->activeBuffer); | ||
| 4655 | |||
| 4656 | d3d12CommandBuffer->vertexStorageBuffers[firstSlot + i] = container->activeBuffer; | ||
| 4657 | d3d12CommandBuffer->needVertexStorageBufferBind = true; | ||
| 4658 | } | ||
| 4659 | } | ||
| 4660 | } | ||
| 4661 | |||
| 4662 | static void D3D12_BindFragmentSamplers( | ||
| 4663 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4664 | Uint32 firstSlot, | ||
| 4665 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, | ||
| 4666 | Uint32 numBindings) | ||
| 4667 | { | ||
| 4668 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4669 | |||
| 4670 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 4671 | D3D12TextureContainer *container = (D3D12TextureContainer *)textureSamplerBindings[i].texture; | ||
| 4672 | D3D12Sampler *sampler = (D3D12Sampler *)textureSamplerBindings[i].sampler; | ||
| 4673 | |||
| 4674 | if (d3d12CommandBuffer->fragmentSamplers[firstSlot + i] != sampler) { | ||
| 4675 | D3D12_INTERNAL_TrackSampler( | ||
| 4676 | d3d12CommandBuffer, | ||
| 4677 | sampler); | ||
| 4678 | |||
| 4679 | d3d12CommandBuffer->fragmentSamplers[firstSlot + i] = sampler; | ||
| 4680 | d3d12CommandBuffer->needFragmentSamplerBind = true; | ||
| 4681 | } | ||
| 4682 | |||
| 4683 | if (d3d12CommandBuffer->fragmentSamplerTextures[firstSlot + i] != container->activeTexture) { | ||
| 4684 | D3D12_INTERNAL_TrackTexture( | ||
| 4685 | d3d12CommandBuffer, | ||
| 4686 | container->activeTexture); | ||
| 4687 | |||
| 4688 | d3d12CommandBuffer->fragmentSamplerTextures[firstSlot + i] = container->activeTexture; | ||
| 4689 | d3d12CommandBuffer->needFragmentSamplerBind = true; | ||
| 4690 | } | ||
| 4691 | } | ||
| 4692 | } | ||
| 4693 | |||
| 4694 | static void D3D12_BindFragmentStorageTextures( | ||
| 4695 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4696 | Uint32 firstSlot, | ||
| 4697 | SDL_GPUTexture *const *storageTextures, | ||
| 4698 | Uint32 numBindings) | ||
| 4699 | { | ||
| 4700 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4701 | |||
| 4702 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 4703 | D3D12TextureContainer *container = (D3D12TextureContainer *)storageTextures[i]; | ||
| 4704 | D3D12Texture *texture = container->activeTexture; | ||
| 4705 | |||
| 4706 | if (d3d12CommandBuffer->fragmentStorageTextures[firstSlot + i] != texture) { | ||
| 4707 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, texture); | ||
| 4708 | |||
| 4709 | d3d12CommandBuffer->fragmentStorageTextures[firstSlot + i] = texture; | ||
| 4710 | d3d12CommandBuffer->needFragmentStorageTextureBind = true; | ||
| 4711 | } | ||
| 4712 | } | ||
| 4713 | } | ||
| 4714 | |||
| 4715 | static void D3D12_BindFragmentStorageBuffers( | ||
| 4716 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4717 | Uint32 firstSlot, | ||
| 4718 | SDL_GPUBuffer *const *storageBuffers, | ||
| 4719 | Uint32 numBindings) | ||
| 4720 | { | ||
| 4721 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4722 | |||
| 4723 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 4724 | D3D12BufferContainer *container = (D3D12BufferContainer *)storageBuffers[i]; | ||
| 4725 | |||
| 4726 | if (d3d12CommandBuffer->fragmentStorageBuffers[firstSlot + i] != container->activeBuffer) { | ||
| 4727 | D3D12_INTERNAL_TrackBuffer( | ||
| 4728 | d3d12CommandBuffer, | ||
| 4729 | container->activeBuffer); | ||
| 4730 | |||
| 4731 | d3d12CommandBuffer->fragmentStorageBuffers[firstSlot + i] = container->activeBuffer; | ||
| 4732 | d3d12CommandBuffer->needFragmentStorageBufferBind = true; | ||
| 4733 | } | ||
| 4734 | } | ||
| 4735 | } | ||
| 4736 | |||
| 4737 | static void D3D12_PushVertexUniformData( | ||
| 4738 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4739 | Uint32 slotIndex, | ||
| 4740 | const void *data, | ||
| 4741 | Uint32 length) | ||
| 4742 | { | ||
| 4743 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4744 | |||
| 4745 | D3D12_INTERNAL_PushUniformData( | ||
| 4746 | d3d12CommandBuffer, | ||
| 4747 | SDL_GPU_SHADERSTAGE_VERTEX, | ||
| 4748 | slotIndex, | ||
| 4749 | data, | ||
| 4750 | length); | ||
| 4751 | } | ||
| 4752 | |||
| 4753 | static void D3D12_PushFragmentUniformData( | ||
| 4754 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 4755 | Uint32 slotIndex, | ||
| 4756 | const void *data, | ||
| 4757 | Uint32 length) | ||
| 4758 | { | ||
| 4759 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 4760 | |||
| 4761 | D3D12_INTERNAL_PushUniformData( | ||
| 4762 | d3d12CommandBuffer, | ||
| 4763 | SDL_GPU_SHADERSTAGE_FRAGMENT, | ||
| 4764 | slotIndex, | ||
| 4765 | data, | ||
| 4766 | length); | ||
| 4767 | } | ||
| 4768 | |||
| 4769 | static void D3D12_INTERNAL_SetGPUDescriptorHeaps(D3D12CommandBuffer *commandBuffer) | ||
| 4770 | { | ||
| 4771 | ID3D12DescriptorHeap *heaps[2]; | ||
| 4772 | D3D12DescriptorHeap *viewHeap; | ||
| 4773 | D3D12DescriptorHeap *samplerHeap; | ||
| 4774 | |||
| 4775 | viewHeap = D3D12_INTERNAL_AcquireGPUDescriptorHeapFromPool(commandBuffer, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); | ||
| 4776 | samplerHeap = D3D12_INTERNAL_AcquireGPUDescriptorHeapFromPool(commandBuffer, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); | ||
| 4777 | |||
| 4778 | commandBuffer->gpuDescriptorHeaps[0] = viewHeap; | ||
| 4779 | commandBuffer->gpuDescriptorHeaps[1] = samplerHeap; | ||
| 4780 | |||
| 4781 | heaps[0] = viewHeap->handle; | ||
| 4782 | heaps[1] = samplerHeap->handle; | ||
| 4783 | |||
| 4784 | ID3D12GraphicsCommandList_SetDescriptorHeaps( | ||
| 4785 | commandBuffer->graphicsCommandList, | ||
| 4786 | 2, | ||
| 4787 | heaps); | ||
| 4788 | } | ||
| 4789 | |||
| 4790 | static void D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4791 | D3D12CommandBuffer *commandBuffer, | ||
| 4792 | D3D12_DESCRIPTOR_HEAP_TYPE heapType, | ||
| 4793 | D3D12_CPU_DESCRIPTOR_HANDLE *resourceDescriptorHandles, | ||
| 4794 | Uint32 resourceHandleCount, | ||
| 4795 | D3D12_GPU_DESCRIPTOR_HANDLE *gpuBaseDescriptor) | ||
| 4796 | { | ||
| 4797 | D3D12DescriptorHeap *heap; | ||
| 4798 | D3D12_CPU_DESCRIPTOR_HANDLE gpuHeapCpuHandle; | ||
| 4799 | |||
| 4800 | /* Descriptor overflow, acquire new heaps */ | ||
| 4801 | if (commandBuffer->gpuDescriptorHeaps[heapType]->currentDescriptorIndex >= commandBuffer->gpuDescriptorHeaps[heapType]->maxDescriptors) { | ||
| 4802 | D3D12_INTERNAL_SetGPUDescriptorHeaps(commandBuffer); | ||
| 4803 | } | ||
| 4804 | |||
| 4805 | heap = commandBuffer->gpuDescriptorHeaps[heapType]; | ||
| 4806 | |||
| 4807 | // FIXME: need to error on overflow | ||
| 4808 | gpuHeapCpuHandle.ptr = heap->descriptorHeapCPUStart.ptr + (heap->currentDescriptorIndex * heap->descriptorSize); | ||
| 4809 | gpuBaseDescriptor->ptr = heap->descriptorHeapGPUStart.ptr + (heap->currentDescriptorIndex * heap->descriptorSize); | ||
| 4810 | |||
| 4811 | for (Uint32 i = 0; i < resourceHandleCount; i += 1) { | ||
| 4812 | ID3D12Device_CopyDescriptorsSimple( | ||
| 4813 | commandBuffer->renderer->device, | ||
| 4814 | 1, | ||
| 4815 | gpuHeapCpuHandle, | ||
| 4816 | resourceDescriptorHandles[i], | ||
| 4817 | heapType); | ||
| 4818 | |||
| 4819 | heap->currentDescriptorIndex += 1; | ||
| 4820 | gpuHeapCpuHandle.ptr += heap->descriptorSize; | ||
| 4821 | } | ||
| 4822 | } | ||
| 4823 | |||
| 4824 | static void D3D12_INTERNAL_BindGraphicsResources( | ||
| 4825 | D3D12CommandBuffer *commandBuffer) | ||
| 4826 | { | ||
| 4827 | D3D12GraphicsPipeline *graphicsPipeline = commandBuffer->currentGraphicsPipeline; | ||
| 4828 | |||
| 4829 | /* Acquire GPU descriptor heaps if we haven't yet */ | ||
| 4830 | if (commandBuffer->gpuDescriptorHeaps[0] == NULL) { | ||
| 4831 | D3D12_INTERNAL_SetGPUDescriptorHeaps(commandBuffer); | ||
| 4832 | } | ||
| 4833 | |||
| 4834 | D3D12_CPU_DESCRIPTOR_HANDLE cpuHandles[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 4835 | D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptorHandle; | ||
| 4836 | D3D12_VERTEX_BUFFER_VIEW vertexBufferViews[MAX_VERTEX_BUFFERS]; | ||
| 4837 | |||
| 4838 | if (commandBuffer->needVertexBufferBind) { | ||
| 4839 | for (Uint32 i = 0; i < commandBuffer->vertexBufferCount; i += 1) { | ||
| 4840 | vertexBufferViews[i].BufferLocation = commandBuffer->vertexBuffers[i]->virtualAddress + commandBuffer->vertexBufferOffsets[i]; | ||
| 4841 | vertexBufferViews[i].SizeInBytes = commandBuffer->vertexBuffers[i]->container->size - commandBuffer->vertexBufferOffsets[i]; | ||
| 4842 | vertexBufferViews[i].StrideInBytes = graphicsPipeline->vertexStrides[i]; | ||
| 4843 | } | ||
| 4844 | |||
| 4845 | ID3D12GraphicsCommandList_IASetVertexBuffers( | ||
| 4846 | commandBuffer->graphicsCommandList, | ||
| 4847 | 0, | ||
| 4848 | commandBuffer->vertexBufferCount, | ||
| 4849 | vertexBufferViews); | ||
| 4850 | } | ||
| 4851 | |||
| 4852 | if (commandBuffer->needVertexSamplerBind) { | ||
| 4853 | if (graphicsPipeline->vertexSamplerCount > 0) { | ||
| 4854 | for (Uint32 i = 0; i < graphicsPipeline->vertexSamplerCount; i += 1) { | ||
| 4855 | cpuHandles[i] = commandBuffer->vertexSamplers[i]->handle.cpuHandle; | ||
| 4856 | } | ||
| 4857 | |||
| 4858 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4859 | commandBuffer, | ||
| 4860 | D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, | ||
| 4861 | cpuHandles, | ||
| 4862 | graphicsPipeline->vertexSamplerCount, | ||
| 4863 | &gpuDescriptorHandle); | ||
| 4864 | |||
| 4865 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 4866 | commandBuffer->graphicsCommandList, | ||
| 4867 | graphicsPipeline->rootSignature->vertexSamplerRootIndex, | ||
| 4868 | gpuDescriptorHandle); | ||
| 4869 | |||
| 4870 | for (Uint32 i = 0; i < graphicsPipeline->vertexSamplerCount; i += 1) { | ||
| 4871 | cpuHandles[i] = commandBuffer->vertexSamplerTextures[i]->srvHandle.cpuHandle; | ||
| 4872 | } | ||
| 4873 | |||
| 4874 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4875 | commandBuffer, | ||
| 4876 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 4877 | cpuHandles, | ||
| 4878 | graphicsPipeline->vertexSamplerCount, | ||
| 4879 | &gpuDescriptorHandle); | ||
| 4880 | |||
| 4881 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 4882 | commandBuffer->graphicsCommandList, | ||
| 4883 | graphicsPipeline->rootSignature->vertexSamplerTextureRootIndex, | ||
| 4884 | gpuDescriptorHandle); | ||
| 4885 | } | ||
| 4886 | commandBuffer->needVertexSamplerBind = false; | ||
| 4887 | } | ||
| 4888 | |||
| 4889 | if (commandBuffer->needVertexStorageTextureBind) { | ||
| 4890 | if (graphicsPipeline->vertexStorageTextureCount > 0) { | ||
| 4891 | for (Uint32 i = 0; i < graphicsPipeline->vertexStorageTextureCount; i += 1) { | ||
| 4892 | cpuHandles[i] = commandBuffer->vertexStorageTextures[i]->srvHandle.cpuHandle; | ||
| 4893 | } | ||
| 4894 | |||
| 4895 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4896 | commandBuffer, | ||
| 4897 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 4898 | cpuHandles, | ||
| 4899 | graphicsPipeline->vertexStorageTextureCount, | ||
| 4900 | &gpuDescriptorHandle); | ||
| 4901 | |||
| 4902 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 4903 | commandBuffer->graphicsCommandList, | ||
| 4904 | graphicsPipeline->rootSignature->vertexStorageTextureRootIndex, | ||
| 4905 | gpuDescriptorHandle); | ||
| 4906 | } | ||
| 4907 | commandBuffer->needVertexStorageTextureBind = false; | ||
| 4908 | } | ||
| 4909 | |||
| 4910 | if (commandBuffer->needVertexStorageBufferBind) { | ||
| 4911 | if (graphicsPipeline->vertexStorageBufferCount > 0) { | ||
| 4912 | for (Uint32 i = 0; i < graphicsPipeline->vertexStorageBufferCount; i += 1) { | ||
| 4913 | cpuHandles[i] = commandBuffer->vertexStorageBuffers[i]->srvDescriptor.cpuHandle; | ||
| 4914 | } | ||
| 4915 | |||
| 4916 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4917 | commandBuffer, | ||
| 4918 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 4919 | cpuHandles, | ||
| 4920 | graphicsPipeline->vertexStorageBufferCount, | ||
| 4921 | &gpuDescriptorHandle); | ||
| 4922 | |||
| 4923 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 4924 | commandBuffer->graphicsCommandList, | ||
| 4925 | graphicsPipeline->rootSignature->vertexStorageBufferRootIndex, | ||
| 4926 | gpuDescriptorHandle); | ||
| 4927 | } | ||
| 4928 | commandBuffer->needVertexStorageBufferBind = false; | ||
| 4929 | } | ||
| 4930 | |||
| 4931 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 4932 | if (commandBuffer->needVertexUniformBufferBind[i]) { | ||
| 4933 | if (graphicsPipeline->vertexUniformBufferCount > i) { | ||
| 4934 | ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView( | ||
| 4935 | commandBuffer->graphicsCommandList, | ||
| 4936 | graphicsPipeline->rootSignature->vertexUniformBufferRootIndex[i], | ||
| 4937 | commandBuffer->vertexUniformBuffers[i]->buffer->virtualAddress + commandBuffer->vertexUniformBuffers[i]->drawOffset); | ||
| 4938 | } | ||
| 4939 | commandBuffer->needVertexUniformBufferBind[i] = false; | ||
| 4940 | } | ||
| 4941 | } | ||
| 4942 | |||
| 4943 | if (commandBuffer->needFragmentSamplerBind) { | ||
| 4944 | if (graphicsPipeline->fragmentSamplerCount > 0) { | ||
| 4945 | for (Uint32 i = 0; i < graphicsPipeline->fragmentSamplerCount; i += 1) { | ||
| 4946 | cpuHandles[i] = commandBuffer->fragmentSamplers[i]->handle.cpuHandle; | ||
| 4947 | } | ||
| 4948 | |||
| 4949 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4950 | commandBuffer, | ||
| 4951 | D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, | ||
| 4952 | cpuHandles, | ||
| 4953 | graphicsPipeline->fragmentSamplerCount, | ||
| 4954 | &gpuDescriptorHandle); | ||
| 4955 | |||
| 4956 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 4957 | commandBuffer->graphicsCommandList, | ||
| 4958 | graphicsPipeline->rootSignature->fragmentSamplerRootIndex, | ||
| 4959 | gpuDescriptorHandle); | ||
| 4960 | |||
| 4961 | for (Uint32 i = 0; i < graphicsPipeline->fragmentSamplerCount; i += 1) { | ||
| 4962 | cpuHandles[i] = commandBuffer->fragmentSamplerTextures[i]->srvHandle.cpuHandle; | ||
| 4963 | } | ||
| 4964 | |||
| 4965 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4966 | commandBuffer, | ||
| 4967 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 4968 | cpuHandles, | ||
| 4969 | graphicsPipeline->fragmentSamplerCount, | ||
| 4970 | &gpuDescriptorHandle); | ||
| 4971 | |||
| 4972 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 4973 | commandBuffer->graphicsCommandList, | ||
| 4974 | graphicsPipeline->rootSignature->fragmentSamplerTextureRootIndex, | ||
| 4975 | gpuDescriptorHandle); | ||
| 4976 | } | ||
| 4977 | commandBuffer->needFragmentSamplerBind = false; | ||
| 4978 | } | ||
| 4979 | |||
| 4980 | if (commandBuffer->needFragmentStorageTextureBind) { | ||
| 4981 | if (graphicsPipeline->fragmentStorageTextureCount > 0) { | ||
| 4982 | for (Uint32 i = 0; i < graphicsPipeline->fragmentStorageTextureCount; i += 1) { | ||
| 4983 | cpuHandles[i] = commandBuffer->fragmentStorageTextures[i]->srvHandle.cpuHandle; | ||
| 4984 | } | ||
| 4985 | |||
| 4986 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 4987 | commandBuffer, | ||
| 4988 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 4989 | cpuHandles, | ||
| 4990 | graphicsPipeline->fragmentStorageTextureCount, | ||
| 4991 | &gpuDescriptorHandle); | ||
| 4992 | |||
| 4993 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 4994 | commandBuffer->graphicsCommandList, | ||
| 4995 | graphicsPipeline->rootSignature->fragmentStorageTextureRootIndex, | ||
| 4996 | gpuDescriptorHandle); | ||
| 4997 | } | ||
| 4998 | commandBuffer->needFragmentStorageTextureBind = false; | ||
| 4999 | } | ||
| 5000 | |||
| 5001 | if (commandBuffer->needFragmentStorageBufferBind) { | ||
| 5002 | if (graphicsPipeline->fragmentStorageBufferCount > 0) { | ||
| 5003 | for (Uint32 i = 0; i < graphicsPipeline->fragmentStorageBufferCount; i += 1) { | ||
| 5004 | cpuHandles[i] = commandBuffer->fragmentStorageBuffers[i]->srvDescriptor.cpuHandle; | ||
| 5005 | } | ||
| 5006 | |||
| 5007 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 5008 | commandBuffer, | ||
| 5009 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 5010 | cpuHandles, | ||
| 5011 | graphicsPipeline->fragmentStorageBufferCount, | ||
| 5012 | &gpuDescriptorHandle); | ||
| 5013 | |||
| 5014 | ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable( | ||
| 5015 | commandBuffer->graphicsCommandList, | ||
| 5016 | graphicsPipeline->rootSignature->fragmentStorageBufferRootIndex, | ||
| 5017 | gpuDescriptorHandle); | ||
| 5018 | } | ||
| 5019 | commandBuffer->needFragmentStorageBufferBind = false; | ||
| 5020 | } | ||
| 5021 | |||
| 5022 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 5023 | if (commandBuffer->needFragmentUniformBufferBind[i]) { | ||
| 5024 | if (graphicsPipeline->fragmentUniformBufferCount > i) { | ||
| 5025 | ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView( | ||
| 5026 | commandBuffer->graphicsCommandList, | ||
| 5027 | graphicsPipeline->rootSignature->fragmentUniformBufferRootIndex[i], | ||
| 5028 | commandBuffer->fragmentUniformBuffers[i]->buffer->virtualAddress + commandBuffer->fragmentUniformBuffers[i]->drawOffset); | ||
| 5029 | } | ||
| 5030 | commandBuffer->needFragmentUniformBufferBind[i] = false; | ||
| 5031 | } | ||
| 5032 | } | ||
| 5033 | } | ||
| 5034 | |||
| 5035 | static void D3D12_DrawIndexedPrimitives( | ||
| 5036 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5037 | Uint32 numIndices, | ||
| 5038 | Uint32 numInstances, | ||
| 5039 | Uint32 firstIndex, | ||
| 5040 | Sint32 vertexOffset, | ||
| 5041 | Uint32 firstInstance) | ||
| 5042 | { | ||
| 5043 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5044 | D3D12_INTERNAL_BindGraphicsResources(d3d12CommandBuffer); | ||
| 5045 | |||
| 5046 | ID3D12GraphicsCommandList_DrawIndexedInstanced( | ||
| 5047 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5048 | numIndices, | ||
| 5049 | numInstances, | ||
| 5050 | firstIndex, | ||
| 5051 | vertexOffset, | ||
| 5052 | firstInstance); | ||
| 5053 | } | ||
| 5054 | |||
| 5055 | static void D3D12_DrawPrimitives( | ||
| 5056 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5057 | Uint32 numVertices, | ||
| 5058 | Uint32 numInstances, | ||
| 5059 | Uint32 firstVertex, | ||
| 5060 | Uint32 firstInstance) | ||
| 5061 | { | ||
| 5062 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5063 | D3D12_INTERNAL_BindGraphicsResources(d3d12CommandBuffer); | ||
| 5064 | |||
| 5065 | ID3D12GraphicsCommandList_DrawInstanced( | ||
| 5066 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5067 | numVertices, | ||
| 5068 | numInstances, | ||
| 5069 | firstVertex, | ||
| 5070 | firstInstance); | ||
| 5071 | } | ||
| 5072 | |||
| 5073 | static void D3D12_DrawPrimitivesIndirect( | ||
| 5074 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5075 | SDL_GPUBuffer *buffer, | ||
| 5076 | Uint32 offset, | ||
| 5077 | Uint32 drawCount) | ||
| 5078 | { | ||
| 5079 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5080 | D3D12Buffer *d3d12Buffer = ((D3D12BufferContainer *)buffer)->activeBuffer; | ||
| 5081 | |||
| 5082 | D3D12_INTERNAL_BindGraphicsResources(d3d12CommandBuffer); | ||
| 5083 | |||
| 5084 | ID3D12GraphicsCommandList_ExecuteIndirect( | ||
| 5085 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5086 | d3d12CommandBuffer->renderer->indirectDrawCommandSignature, | ||
| 5087 | drawCount, | ||
| 5088 | d3d12Buffer->handle, | ||
| 5089 | offset, | ||
| 5090 | NULL, | ||
| 5091 | 0); | ||
| 5092 | |||
| 5093 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer); | ||
| 5094 | } | ||
| 5095 | |||
| 5096 | static void D3D12_DrawIndexedPrimitivesIndirect( | ||
| 5097 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5098 | SDL_GPUBuffer *buffer, | ||
| 5099 | Uint32 offset, | ||
| 5100 | Uint32 drawCount) | ||
| 5101 | { | ||
| 5102 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5103 | D3D12Buffer *d3d12Buffer = ((D3D12BufferContainer *)buffer)->activeBuffer; | ||
| 5104 | |||
| 5105 | D3D12_INTERNAL_BindGraphicsResources(d3d12CommandBuffer); | ||
| 5106 | |||
| 5107 | ID3D12GraphicsCommandList_ExecuteIndirect( | ||
| 5108 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5109 | d3d12CommandBuffer->renderer->indirectIndexedDrawCommandSignature, | ||
| 5110 | drawCount, | ||
| 5111 | d3d12Buffer->handle, | ||
| 5112 | offset, | ||
| 5113 | NULL, | ||
| 5114 | 0); | ||
| 5115 | |||
| 5116 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer); | ||
| 5117 | } | ||
| 5118 | |||
| 5119 | static void D3D12_EndRenderPass( | ||
| 5120 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 5121 | { | ||
| 5122 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5123 | Uint32 i; | ||
| 5124 | |||
| 5125 | for (i = 0; i < MAX_COLOR_TARGET_BINDINGS; i += 1) { | ||
| 5126 | if (d3d12CommandBuffer->colorTargetSubresources[i] != NULL) { | ||
| 5127 | if (d3d12CommandBuffer->colorResolveSubresources[i] != NULL) { | ||
| 5128 | // Resolving requires some extra barriers | ||
| 5129 | D3D12_INTERNAL_TextureSubresourceBarrier( | ||
| 5130 | d3d12CommandBuffer, | ||
| 5131 | D3D12_RESOURCE_STATE_RENDER_TARGET, | ||
| 5132 | D3D12_RESOURCE_STATE_RESOLVE_SOURCE, | ||
| 5133 | d3d12CommandBuffer->colorTargetSubresources[i] | ||
| 5134 | ); | ||
| 5135 | |||
| 5136 | ID3D12GraphicsCommandList_ResolveSubresource( | ||
| 5137 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5138 | d3d12CommandBuffer->colorResolveSubresources[i]->parent->resource, | ||
| 5139 | d3d12CommandBuffer->colorResolveSubresources[i]->index, | ||
| 5140 | d3d12CommandBuffer->colorTargetSubresources[i]->parent->resource, | ||
| 5141 | d3d12CommandBuffer->colorTargetSubresources[i]->index, | ||
| 5142 | SDLToD3D12_TextureFormat[d3d12CommandBuffer->colorTargetSubresources[i]->parent->container->header.info.format]); | ||
| 5143 | |||
| 5144 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5145 | d3d12CommandBuffer, | ||
| 5146 | D3D12_RESOURCE_STATE_RESOLVE_SOURCE, | ||
| 5147 | d3d12CommandBuffer->colorTargetSubresources[i]); | ||
| 5148 | |||
| 5149 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5150 | d3d12CommandBuffer, | ||
| 5151 | D3D12_RESOURCE_STATE_RESOLVE_DEST, | ||
| 5152 | d3d12CommandBuffer->colorResolveSubresources[i]); | ||
| 5153 | } else { | ||
| 5154 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5155 | d3d12CommandBuffer, | ||
| 5156 | D3D12_RESOURCE_STATE_RENDER_TARGET, | ||
| 5157 | d3d12CommandBuffer->colorTargetSubresources[i]); | ||
| 5158 | } | ||
| 5159 | } | ||
| 5160 | } | ||
| 5161 | |||
| 5162 | if (d3d12CommandBuffer->depthStencilTextureSubresource != NULL) { | ||
| 5163 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5164 | d3d12CommandBuffer, | ||
| 5165 | D3D12_RESOURCE_STATE_DEPTH_WRITE, | ||
| 5166 | d3d12CommandBuffer->depthStencilTextureSubresource); | ||
| 5167 | |||
| 5168 | d3d12CommandBuffer->depthStencilTextureSubresource = NULL; | ||
| 5169 | } | ||
| 5170 | |||
| 5171 | d3d12CommandBuffer->currentGraphicsPipeline = NULL; | ||
| 5172 | |||
| 5173 | ID3D12GraphicsCommandList_OMSetRenderTargets( | ||
| 5174 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5175 | 0, | ||
| 5176 | NULL, | ||
| 5177 | false, | ||
| 5178 | NULL); | ||
| 5179 | |||
| 5180 | // Reset bind state | ||
| 5181 | SDL_zeroa(d3d12CommandBuffer->colorTargetSubresources); | ||
| 5182 | SDL_zeroa(d3d12CommandBuffer->colorResolveSubresources); | ||
| 5183 | d3d12CommandBuffer->depthStencilTextureSubresource = NULL; | ||
| 5184 | |||
| 5185 | SDL_zeroa(d3d12CommandBuffer->vertexBuffers); | ||
| 5186 | SDL_zeroa(d3d12CommandBuffer->vertexBufferOffsets); | ||
| 5187 | d3d12CommandBuffer->vertexBufferCount = 0; | ||
| 5188 | |||
| 5189 | SDL_zeroa(d3d12CommandBuffer->vertexSamplerTextures); | ||
| 5190 | SDL_zeroa(d3d12CommandBuffer->vertexSamplers); | ||
| 5191 | SDL_zeroa(d3d12CommandBuffer->vertexStorageTextures); | ||
| 5192 | SDL_zeroa(d3d12CommandBuffer->vertexStorageBuffers); | ||
| 5193 | |||
| 5194 | SDL_zeroa(d3d12CommandBuffer->fragmentSamplerTextures); | ||
| 5195 | SDL_zeroa(d3d12CommandBuffer->fragmentSamplers); | ||
| 5196 | SDL_zeroa(d3d12CommandBuffer->fragmentStorageTextures); | ||
| 5197 | SDL_zeroa(d3d12CommandBuffer->fragmentStorageBuffers); | ||
| 5198 | } | ||
| 5199 | |||
| 5200 | // Compute Pass | ||
| 5201 | |||
| 5202 | static void D3D12_BeginComputePass( | ||
| 5203 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5204 | const SDL_GPUStorageTextureReadWriteBinding *storageTextureBindings, | ||
| 5205 | Uint32 numStorageTextureBindings, | ||
| 5206 | const SDL_GPUStorageBufferReadWriteBinding *storageBufferBindings, | ||
| 5207 | Uint32 numStorageBufferBindings) | ||
| 5208 | { | ||
| 5209 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5210 | |||
| 5211 | d3d12CommandBuffer->computeReadWriteStorageTextureSubresourceCount = numStorageTextureBindings; | ||
| 5212 | d3d12CommandBuffer->computeReadWriteStorageBufferCount = numStorageBufferBindings; | ||
| 5213 | |||
| 5214 | /* Read-write resources will be actually bound in BindComputePipeline | ||
| 5215 | * after the root signature is set. | ||
| 5216 | * We also have to scan to see which barriers we actually need because depth slices aren't separate subresources | ||
| 5217 | */ | ||
| 5218 | if (numStorageTextureBindings > 0) { | ||
| 5219 | for (Uint32 i = 0; i < numStorageTextureBindings; i += 1) { | ||
| 5220 | D3D12TextureContainer *container = (D3D12TextureContainer *)storageTextureBindings[i].texture; | ||
| 5221 | |||
| 5222 | D3D12TextureSubresource *subresource = D3D12_INTERNAL_PrepareTextureSubresourceForWrite( | ||
| 5223 | d3d12CommandBuffer, | ||
| 5224 | container, | ||
| 5225 | storageTextureBindings[i].layer, | ||
| 5226 | storageTextureBindings[i].mip_level, | ||
| 5227 | storageTextureBindings[i].cycle, | ||
| 5228 | D3D12_RESOURCE_STATE_UNORDERED_ACCESS); | ||
| 5229 | |||
| 5230 | d3d12CommandBuffer->computeReadWriteStorageTextureSubresources[i] = subresource; | ||
| 5231 | |||
| 5232 | D3D12_INTERNAL_TrackTexture( | ||
| 5233 | d3d12CommandBuffer, | ||
| 5234 | subresource->parent); | ||
| 5235 | } | ||
| 5236 | } | ||
| 5237 | |||
| 5238 | if (numStorageBufferBindings > 0) { | ||
| 5239 | for (Uint32 i = 0; i < numStorageBufferBindings; i += 1) { | ||
| 5240 | D3D12BufferContainer *container = (D3D12BufferContainer *)storageBufferBindings[i].buffer; | ||
| 5241 | |||
| 5242 | D3D12Buffer *buffer = D3D12_INTERNAL_PrepareBufferForWrite( | ||
| 5243 | d3d12CommandBuffer, | ||
| 5244 | container, | ||
| 5245 | storageBufferBindings[i].cycle, | ||
| 5246 | D3D12_RESOURCE_STATE_UNORDERED_ACCESS); | ||
| 5247 | |||
| 5248 | d3d12CommandBuffer->computeReadWriteStorageBuffers[i] = buffer; | ||
| 5249 | |||
| 5250 | D3D12_INTERNAL_TrackBuffer( | ||
| 5251 | d3d12CommandBuffer, | ||
| 5252 | buffer); | ||
| 5253 | } | ||
| 5254 | } | ||
| 5255 | } | ||
| 5256 | |||
| 5257 | static void D3D12_BindComputePipeline( | ||
| 5258 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5259 | SDL_GPUComputePipeline *computePipeline) | ||
| 5260 | { | ||
| 5261 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5262 | |||
| 5263 | /* Acquire GPU descriptor heaps if we haven't yet */ | ||
| 5264 | if (d3d12CommandBuffer->gpuDescriptorHeaps[0] == NULL) { | ||
| 5265 | D3D12_INTERNAL_SetGPUDescriptorHeaps(d3d12CommandBuffer); | ||
| 5266 | } | ||
| 5267 | |||
| 5268 | D3D12ComputePipeline *pipeline = (D3D12ComputePipeline *)computePipeline; | ||
| 5269 | D3D12_CPU_DESCRIPTOR_HANDLE cpuHandles[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 5270 | D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptorHandle; | ||
| 5271 | |||
| 5272 | ID3D12GraphicsCommandList_SetPipelineState( | ||
| 5273 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5274 | pipeline->pipelineState); | ||
| 5275 | |||
| 5276 | ID3D12GraphicsCommandList_SetComputeRootSignature( | ||
| 5277 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5278 | pipeline->rootSignature->handle); | ||
| 5279 | |||
| 5280 | d3d12CommandBuffer->currentComputePipeline = pipeline; | ||
| 5281 | |||
| 5282 | d3d12CommandBuffer->needComputeSamplerBind = true; | ||
| 5283 | d3d12CommandBuffer->needComputeReadOnlyStorageTextureBind = true; | ||
| 5284 | d3d12CommandBuffer->needComputeReadOnlyStorageBufferBind = true; | ||
| 5285 | |||
| 5286 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 5287 | d3d12CommandBuffer->needComputeUniformBufferBind[i] = true; | ||
| 5288 | } | ||
| 5289 | |||
| 5290 | for (Uint32 i = 0; i < pipeline->numUniformBuffers; i += 1) { | ||
| 5291 | if (d3d12CommandBuffer->computeUniformBuffers[i] == NULL) { | ||
| 5292 | d3d12CommandBuffer->computeUniformBuffers[i] = D3D12_INTERNAL_AcquireUniformBufferFromPool( | ||
| 5293 | d3d12CommandBuffer); | ||
| 5294 | } | ||
| 5295 | } | ||
| 5296 | |||
| 5297 | D3D12_INTERNAL_TrackComputePipeline(d3d12CommandBuffer, pipeline); | ||
| 5298 | |||
| 5299 | // Bind write-only resources after setting root signature | ||
| 5300 | if (pipeline->numReadWriteStorageTextures > 0) { | ||
| 5301 | for (Uint32 i = 0; i < pipeline->numReadWriteStorageTextures; i += 1) { | ||
| 5302 | cpuHandles[i] = d3d12CommandBuffer->computeReadWriteStorageTextureSubresources[i]->uavHandle.cpuHandle; | ||
| 5303 | } | ||
| 5304 | |||
| 5305 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 5306 | d3d12CommandBuffer, | ||
| 5307 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 5308 | cpuHandles, | ||
| 5309 | d3d12CommandBuffer->computeReadWriteStorageTextureSubresourceCount, | ||
| 5310 | &gpuDescriptorHandle); | ||
| 5311 | |||
| 5312 | ID3D12GraphicsCommandList_SetComputeRootDescriptorTable( | ||
| 5313 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5314 | d3d12CommandBuffer->currentComputePipeline->rootSignature->readWriteStorageTextureRootIndex, | ||
| 5315 | gpuDescriptorHandle); | ||
| 5316 | } | ||
| 5317 | |||
| 5318 | if (pipeline->numReadWriteStorageBuffers > 0) { | ||
| 5319 | for (Uint32 i = 0; i < pipeline->numReadWriteStorageBuffers; i += 1) { | ||
| 5320 | cpuHandles[i] = d3d12CommandBuffer->computeReadWriteStorageBuffers[i]->uavDescriptor.cpuHandle; | ||
| 5321 | } | ||
| 5322 | |||
| 5323 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 5324 | d3d12CommandBuffer, | ||
| 5325 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 5326 | cpuHandles, | ||
| 5327 | d3d12CommandBuffer->computeReadWriteStorageBufferCount, | ||
| 5328 | &gpuDescriptorHandle); | ||
| 5329 | |||
| 5330 | ID3D12GraphicsCommandList_SetComputeRootDescriptorTable( | ||
| 5331 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5332 | d3d12CommandBuffer->currentComputePipeline->rootSignature->readWriteStorageBufferRootIndex, | ||
| 5333 | gpuDescriptorHandle); | ||
| 5334 | } | ||
| 5335 | } | ||
| 5336 | |||
| 5337 | static void D3D12_BindComputeSamplers( | ||
| 5338 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5339 | Uint32 firstSlot, | ||
| 5340 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, | ||
| 5341 | Uint32 numBindings) | ||
| 5342 | { | ||
| 5343 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5344 | |||
| 5345 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 5346 | D3D12TextureContainer *container = (D3D12TextureContainer *)textureSamplerBindings[i].texture; | ||
| 5347 | D3D12Sampler *sampler = (D3D12Sampler *)textureSamplerBindings[i].sampler; | ||
| 5348 | |||
| 5349 | if (d3d12CommandBuffer->computeSamplers[firstSlot + i] != sampler) { | ||
| 5350 | D3D12_INTERNAL_TrackSampler( | ||
| 5351 | d3d12CommandBuffer, | ||
| 5352 | (D3D12Sampler *)textureSamplerBindings[i].sampler); | ||
| 5353 | |||
| 5354 | d3d12CommandBuffer->computeSamplers[firstSlot + i] = (D3D12Sampler *)textureSamplerBindings[i].sampler; | ||
| 5355 | d3d12CommandBuffer->needComputeSamplerBind = true; | ||
| 5356 | } | ||
| 5357 | |||
| 5358 | if (d3d12CommandBuffer->computeSamplerTextures[firstSlot + i] != container->activeTexture) { | ||
| 5359 | D3D12_INTERNAL_TrackTexture( | ||
| 5360 | d3d12CommandBuffer, | ||
| 5361 | container->activeTexture); | ||
| 5362 | |||
| 5363 | d3d12CommandBuffer->computeSamplerTextures[firstSlot + i] = container->activeTexture; | ||
| 5364 | d3d12CommandBuffer->needComputeSamplerBind = true; | ||
| 5365 | } | ||
| 5366 | } | ||
| 5367 | } | ||
| 5368 | |||
| 5369 | static void D3D12_BindComputeStorageTextures( | ||
| 5370 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5371 | Uint32 firstSlot, | ||
| 5372 | SDL_GPUTexture *const *storageTextures, | ||
| 5373 | Uint32 numBindings) | ||
| 5374 | { | ||
| 5375 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5376 | |||
| 5377 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 5378 | D3D12TextureContainer *container = (D3D12TextureContainer *)storageTextures[i]; | ||
| 5379 | |||
| 5380 | if (d3d12CommandBuffer->computeReadOnlyStorageTextures[firstSlot + i] != container->activeTexture) { | ||
| 5381 | /* If a different texture was in this slot, transition it back to its default usage */ | ||
| 5382 | if (d3d12CommandBuffer->computeReadOnlyStorageTextures[firstSlot + i] != NULL) { | ||
| 5383 | D3D12_INTERNAL_TextureTransitionToDefaultUsage( | ||
| 5384 | d3d12CommandBuffer, | ||
| 5385 | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, | ||
| 5386 | d3d12CommandBuffer->computeReadOnlyStorageTextures[firstSlot + i]); | ||
| 5387 | } | ||
| 5388 | |||
| 5389 | /* Then transition the new texture and prepare it for binding */ | ||
| 5390 | D3D12_INTERNAL_TextureTransitionFromDefaultUsage( | ||
| 5391 | d3d12CommandBuffer, | ||
| 5392 | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, | ||
| 5393 | container->activeTexture); | ||
| 5394 | |||
| 5395 | D3D12_INTERNAL_TrackTexture( | ||
| 5396 | d3d12CommandBuffer, | ||
| 5397 | container->activeTexture); | ||
| 5398 | |||
| 5399 | d3d12CommandBuffer->computeReadOnlyStorageTextures[firstSlot + i] = container->activeTexture; | ||
| 5400 | d3d12CommandBuffer->needComputeReadOnlyStorageTextureBind = true; | ||
| 5401 | } | ||
| 5402 | } | ||
| 5403 | } | ||
| 5404 | |||
| 5405 | static void D3D12_BindComputeStorageBuffers( | ||
| 5406 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5407 | Uint32 firstSlot, | ||
| 5408 | SDL_GPUBuffer *const *storageBuffers, | ||
| 5409 | Uint32 numBindings) | ||
| 5410 | { | ||
| 5411 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5412 | |||
| 5413 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 5414 | D3D12BufferContainer *container = (D3D12BufferContainer *)storageBuffers[i]; | ||
| 5415 | D3D12Buffer *buffer = container->activeBuffer; | ||
| 5416 | |||
| 5417 | if (d3d12CommandBuffer->computeReadOnlyStorageBuffers[firstSlot + i] != buffer) { | ||
| 5418 | /* If a different buffer was in this slot, transition it back to its default usage */ | ||
| 5419 | if (d3d12CommandBuffer->computeReadOnlyStorageBuffers[firstSlot + i] != NULL) { | ||
| 5420 | D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 5421 | d3d12CommandBuffer, | ||
| 5422 | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, | ||
| 5423 | d3d12CommandBuffer->computeReadOnlyStorageBuffers[firstSlot + i]); | ||
| 5424 | } | ||
| 5425 | |||
| 5426 | /* Then transition the new buffer and prepare it for binding */ | ||
| 5427 | D3D12_INTERNAL_BufferTransitionFromDefaultUsage( | ||
| 5428 | d3d12CommandBuffer, | ||
| 5429 | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, | ||
| 5430 | buffer); | ||
| 5431 | |||
| 5432 | D3D12_INTERNAL_TrackBuffer( | ||
| 5433 | d3d12CommandBuffer, | ||
| 5434 | buffer); | ||
| 5435 | |||
| 5436 | d3d12CommandBuffer->computeReadOnlyStorageBuffers[firstSlot + i] = buffer; | ||
| 5437 | d3d12CommandBuffer->needComputeReadOnlyStorageBufferBind = true; | ||
| 5438 | } | ||
| 5439 | } | ||
| 5440 | } | ||
| 5441 | |||
| 5442 | static void D3D12_PushComputeUniformData( | ||
| 5443 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5444 | Uint32 slotIndex, | ||
| 5445 | const void *data, | ||
| 5446 | Uint32 length) | ||
| 5447 | { | ||
| 5448 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5449 | |||
| 5450 | D3D12_INTERNAL_PushUniformData( | ||
| 5451 | d3d12CommandBuffer, | ||
| 5452 | SDL_GPU_SHADERSTAGE_COMPUTE, | ||
| 5453 | slotIndex, | ||
| 5454 | data, | ||
| 5455 | length); | ||
| 5456 | } | ||
| 5457 | |||
| 5458 | static void D3D12_INTERNAL_BindComputeResources( | ||
| 5459 | D3D12CommandBuffer *commandBuffer) | ||
| 5460 | { | ||
| 5461 | D3D12ComputePipeline *computePipeline = commandBuffer->currentComputePipeline; | ||
| 5462 | |||
| 5463 | /* Acquire GPU descriptor heaps if we haven't yet */ | ||
| 5464 | if (commandBuffer->gpuDescriptorHeaps[0] == NULL) { | ||
| 5465 | D3D12_INTERNAL_SetGPUDescriptorHeaps(commandBuffer); | ||
| 5466 | } | ||
| 5467 | |||
| 5468 | D3D12_CPU_DESCRIPTOR_HANDLE cpuHandles[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 5469 | D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptorHandle; | ||
| 5470 | |||
| 5471 | if (commandBuffer->needComputeSamplerBind) { | ||
| 5472 | if (computePipeline->numSamplers > 0) { | ||
| 5473 | for (Uint32 i = 0; i < computePipeline->numSamplers; i += 1) { | ||
| 5474 | cpuHandles[i] = commandBuffer->computeSamplers[i]->handle.cpuHandle; | ||
| 5475 | } | ||
| 5476 | |||
| 5477 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 5478 | commandBuffer, | ||
| 5479 | D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, | ||
| 5480 | cpuHandles, | ||
| 5481 | computePipeline->numSamplers, | ||
| 5482 | &gpuDescriptorHandle); | ||
| 5483 | |||
| 5484 | ID3D12GraphicsCommandList_SetComputeRootDescriptorTable( | ||
| 5485 | commandBuffer->graphicsCommandList, | ||
| 5486 | computePipeline->rootSignature->samplerRootIndex, | ||
| 5487 | gpuDescriptorHandle); | ||
| 5488 | |||
| 5489 | for (Uint32 i = 0; i < computePipeline->numSamplers; i += 1) { | ||
| 5490 | cpuHandles[i] = commandBuffer->computeSamplerTextures[i]->srvHandle.cpuHandle; | ||
| 5491 | } | ||
| 5492 | |||
| 5493 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 5494 | commandBuffer, | ||
| 5495 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 5496 | cpuHandles, | ||
| 5497 | computePipeline->numSamplers, | ||
| 5498 | &gpuDescriptorHandle); | ||
| 5499 | |||
| 5500 | ID3D12GraphicsCommandList_SetComputeRootDescriptorTable( | ||
| 5501 | commandBuffer->graphicsCommandList, | ||
| 5502 | computePipeline->rootSignature->samplerTextureRootIndex, | ||
| 5503 | gpuDescriptorHandle); | ||
| 5504 | } | ||
| 5505 | commandBuffer->needComputeSamplerBind = false; | ||
| 5506 | } | ||
| 5507 | |||
| 5508 | if (commandBuffer->needComputeReadOnlyStorageTextureBind) { | ||
| 5509 | if (computePipeline->numReadOnlyStorageTextures > 0) { | ||
| 5510 | for (Uint32 i = 0; i < computePipeline->numReadOnlyStorageTextures; i += 1) { | ||
| 5511 | cpuHandles[i] = commandBuffer->computeReadOnlyStorageTextures[i]->srvHandle.cpuHandle; | ||
| 5512 | } | ||
| 5513 | |||
| 5514 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 5515 | commandBuffer, | ||
| 5516 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 5517 | cpuHandles, | ||
| 5518 | computePipeline->numReadOnlyStorageTextures, | ||
| 5519 | &gpuDescriptorHandle); | ||
| 5520 | |||
| 5521 | ID3D12GraphicsCommandList_SetComputeRootDescriptorTable( | ||
| 5522 | commandBuffer->graphicsCommandList, | ||
| 5523 | computePipeline->rootSignature->readOnlyStorageTextureRootIndex, | ||
| 5524 | gpuDescriptorHandle); | ||
| 5525 | } | ||
| 5526 | commandBuffer->needComputeReadOnlyStorageTextureBind = false; | ||
| 5527 | } | ||
| 5528 | |||
| 5529 | if (commandBuffer->needComputeReadOnlyStorageBufferBind) { | ||
| 5530 | if (computePipeline->numReadOnlyStorageBuffers > 0) { | ||
| 5531 | for (Uint32 i = 0; i < computePipeline->numReadOnlyStorageBuffers; i += 1) { | ||
| 5532 | cpuHandles[i] = commandBuffer->computeReadOnlyStorageBuffers[i]->srvDescriptor.cpuHandle; | ||
| 5533 | } | ||
| 5534 | |||
| 5535 | D3D12_INTERNAL_WriteGPUDescriptors( | ||
| 5536 | commandBuffer, | ||
| 5537 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 5538 | cpuHandles, | ||
| 5539 | computePipeline->numReadOnlyStorageBuffers, | ||
| 5540 | &gpuDescriptorHandle); | ||
| 5541 | |||
| 5542 | ID3D12GraphicsCommandList_SetComputeRootDescriptorTable( | ||
| 5543 | commandBuffer->graphicsCommandList, | ||
| 5544 | computePipeline->rootSignature->readOnlyStorageBufferRootIndex, | ||
| 5545 | gpuDescriptorHandle); | ||
| 5546 | } | ||
| 5547 | commandBuffer->needComputeReadOnlyStorageBufferBind = false; | ||
| 5548 | } | ||
| 5549 | |||
| 5550 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 5551 | if (commandBuffer->needComputeUniformBufferBind[i]) { | ||
| 5552 | if (computePipeline->numUniformBuffers > i) { | ||
| 5553 | ID3D12GraphicsCommandList_SetComputeRootConstantBufferView( | ||
| 5554 | commandBuffer->graphicsCommandList, | ||
| 5555 | computePipeline->rootSignature->uniformBufferRootIndex[i], | ||
| 5556 | commandBuffer->computeUniformBuffers[i]->buffer->virtualAddress + commandBuffer->computeUniformBuffers[i]->drawOffset); | ||
| 5557 | } | ||
| 5558 | } | ||
| 5559 | commandBuffer->needComputeUniformBufferBind[i] = false; | ||
| 5560 | } | ||
| 5561 | } | ||
| 5562 | |||
| 5563 | static void D3D12_DispatchCompute( | ||
| 5564 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5565 | Uint32 groupcountX, | ||
| 5566 | Uint32 groupcountY, | ||
| 5567 | Uint32 groupcountZ) | ||
| 5568 | { | ||
| 5569 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5570 | |||
| 5571 | D3D12_INTERNAL_BindComputeResources(d3d12CommandBuffer); | ||
| 5572 | ID3D12GraphicsCommandList_Dispatch( | ||
| 5573 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5574 | groupcountX, | ||
| 5575 | groupcountY, | ||
| 5576 | groupcountZ); | ||
| 5577 | } | ||
| 5578 | |||
| 5579 | static void D3D12_DispatchComputeIndirect( | ||
| 5580 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5581 | SDL_GPUBuffer *buffer, | ||
| 5582 | Uint32 offset) | ||
| 5583 | { | ||
| 5584 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5585 | D3D12Buffer *d3d12Buffer = ((D3D12BufferContainer *)buffer)->activeBuffer; | ||
| 5586 | |||
| 5587 | D3D12_INTERNAL_BindComputeResources(d3d12CommandBuffer); | ||
| 5588 | ID3D12GraphicsCommandList_ExecuteIndirect( | ||
| 5589 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5590 | d3d12CommandBuffer->renderer->indirectDispatchCommandSignature, | ||
| 5591 | 1, | ||
| 5592 | d3d12Buffer->handle, | ||
| 5593 | offset, | ||
| 5594 | NULL, | ||
| 5595 | 0); | ||
| 5596 | |||
| 5597 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer); | ||
| 5598 | } | ||
| 5599 | |||
| 5600 | static void D3D12_EndComputePass( | ||
| 5601 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 5602 | { | ||
| 5603 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5604 | |||
| 5605 | for (Uint32 i = 0; i < d3d12CommandBuffer->computeReadWriteStorageTextureSubresourceCount; i += 1) { | ||
| 5606 | if (d3d12CommandBuffer->computeReadWriteStorageTextureSubresources[i]) { | ||
| 5607 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5608 | d3d12CommandBuffer, | ||
| 5609 | D3D12_RESOURCE_STATE_UNORDERED_ACCESS, | ||
| 5610 | d3d12CommandBuffer->computeReadWriteStorageTextureSubresources[i]); | ||
| 5611 | |||
| 5612 | d3d12CommandBuffer->computeReadWriteStorageTextureSubresources[i] = NULL; | ||
| 5613 | } | ||
| 5614 | } | ||
| 5615 | d3d12CommandBuffer->computeReadWriteStorageTextureSubresourceCount = 0; | ||
| 5616 | |||
| 5617 | for (Uint32 i = 0; i < d3d12CommandBuffer->computeReadWriteStorageBufferCount; i += 1) { | ||
| 5618 | if (d3d12CommandBuffer->computeReadWriteStorageBuffers[i]) { | ||
| 5619 | D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 5620 | d3d12CommandBuffer, | ||
| 5621 | D3D12_RESOURCE_STATE_UNORDERED_ACCESS, | ||
| 5622 | d3d12CommandBuffer->computeReadWriteStorageBuffers[i]); | ||
| 5623 | |||
| 5624 | d3d12CommandBuffer->computeReadWriteStorageBuffers[i] = NULL; | ||
| 5625 | } | ||
| 5626 | } | ||
| 5627 | d3d12CommandBuffer->computeReadWriteStorageBufferCount = 0; | ||
| 5628 | |||
| 5629 | for (Uint32 i = 0; i < MAX_STORAGE_TEXTURES_PER_STAGE; i += 1) { | ||
| 5630 | if (d3d12CommandBuffer->computeReadOnlyStorageTextures[i]) { | ||
| 5631 | D3D12_INTERNAL_TextureTransitionToDefaultUsage( | ||
| 5632 | d3d12CommandBuffer, | ||
| 5633 | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, | ||
| 5634 | d3d12CommandBuffer->computeReadOnlyStorageTextures[i]); | ||
| 5635 | |||
| 5636 | d3d12CommandBuffer->computeReadOnlyStorageTextures[i] = NULL; | ||
| 5637 | } | ||
| 5638 | } | ||
| 5639 | |||
| 5640 | for (Uint32 i = 0; i < MAX_STORAGE_BUFFERS_PER_STAGE; i += 1) { | ||
| 5641 | if (d3d12CommandBuffer->computeReadOnlyStorageBuffers[i]) { | ||
| 5642 | D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 5643 | d3d12CommandBuffer, | ||
| 5644 | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, | ||
| 5645 | d3d12CommandBuffer->computeReadOnlyStorageBuffers[i]); | ||
| 5646 | |||
| 5647 | d3d12CommandBuffer->computeReadOnlyStorageBuffers[i] = NULL; | ||
| 5648 | } | ||
| 5649 | } | ||
| 5650 | |||
| 5651 | SDL_zeroa(d3d12CommandBuffer->computeSamplerTextures); | ||
| 5652 | SDL_zeroa(d3d12CommandBuffer->computeSamplers); | ||
| 5653 | |||
| 5654 | d3d12CommandBuffer->currentComputePipeline = NULL; | ||
| 5655 | } | ||
| 5656 | |||
| 5657 | // TransferBuffer Data | ||
| 5658 | |||
| 5659 | static void *D3D12_MapTransferBuffer( | ||
| 5660 | SDL_GPURenderer *driverData, | ||
| 5661 | SDL_GPUTransferBuffer *transferBuffer, | ||
| 5662 | bool cycle) | ||
| 5663 | { | ||
| 5664 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 5665 | D3D12BufferContainer *container = (D3D12BufferContainer *)transferBuffer; | ||
| 5666 | void *dataPointer; | ||
| 5667 | |||
| 5668 | if ( | ||
| 5669 | cycle && | ||
| 5670 | SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) { | ||
| 5671 | D3D12_INTERNAL_CycleActiveBuffer( | ||
| 5672 | renderer, | ||
| 5673 | container); | ||
| 5674 | } | ||
| 5675 | |||
| 5676 | // Upload buffers are persistently mapped, download buffers are not | ||
| 5677 | if (container->type == D3D12_BUFFER_TYPE_UPLOAD) { | ||
| 5678 | dataPointer = container->activeBuffer->mapPointer; | ||
| 5679 | } else { | ||
| 5680 | ID3D12Resource_Map( | ||
| 5681 | container->activeBuffer->handle, | ||
| 5682 | 0, | ||
| 5683 | NULL, | ||
| 5684 | (void **)&dataPointer); | ||
| 5685 | } | ||
| 5686 | |||
| 5687 | return dataPointer; | ||
| 5688 | } | ||
| 5689 | |||
| 5690 | static void D3D12_UnmapTransferBuffer( | ||
| 5691 | SDL_GPURenderer *driverData, | ||
| 5692 | SDL_GPUTransferBuffer *transferBuffer) | ||
| 5693 | { | ||
| 5694 | (void)driverData; | ||
| 5695 | D3D12BufferContainer *container = (D3D12BufferContainer *)transferBuffer; | ||
| 5696 | |||
| 5697 | // Upload buffers are persistently mapped, download buffers are not | ||
| 5698 | if (container->type == D3D12_BUFFER_TYPE_DOWNLOAD) { | ||
| 5699 | ID3D12Resource_Unmap( | ||
| 5700 | container->activeBuffer->handle, | ||
| 5701 | 0, | ||
| 5702 | NULL); | ||
| 5703 | } | ||
| 5704 | } | ||
| 5705 | |||
| 5706 | // Copy Pass | ||
| 5707 | |||
| 5708 | static void D3D12_BeginCopyPass( | ||
| 5709 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 5710 | { | ||
| 5711 | // no-op | ||
| 5712 | (void)commandBuffer; | ||
| 5713 | } | ||
| 5714 | |||
| 5715 | static void D3D12_UploadToTexture( | ||
| 5716 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5717 | const SDL_GPUTextureTransferInfo *source, | ||
| 5718 | const SDL_GPUTextureRegion *destination, | ||
| 5719 | bool cycle) | ||
| 5720 | { | ||
| 5721 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5722 | D3D12BufferContainer *transferBufferContainer = (D3D12BufferContainer *)source->transfer_buffer; | ||
| 5723 | D3D12Buffer *temporaryBuffer = NULL; | ||
| 5724 | D3D12_TEXTURE_COPY_LOCATION sourceLocation; | ||
| 5725 | D3D12_TEXTURE_COPY_LOCATION destinationLocation; | ||
| 5726 | Uint32 pixelsPerRow = source->pixels_per_row; | ||
| 5727 | Uint32 rowPitch; | ||
| 5728 | Uint32 alignedRowPitch; | ||
| 5729 | Uint32 rowsPerSlice = source->rows_per_layer; | ||
| 5730 | Uint32 bytesPerSlice; | ||
| 5731 | bool needsRealignment; | ||
| 5732 | bool needsPlacementCopy; | ||
| 5733 | |||
| 5734 | // Note that the transfer buffer does not need a barrier, as it is synced by the client. | ||
| 5735 | |||
| 5736 | D3D12TextureContainer *textureContainer = (D3D12TextureContainer *)destination->texture; | ||
| 5737 | D3D12TextureSubresource *textureSubresource = D3D12_INTERNAL_PrepareTextureSubresourceForWrite( | ||
| 5738 | d3d12CommandBuffer, | ||
| 5739 | textureContainer, | ||
| 5740 | destination->layer, | ||
| 5741 | destination->mip_level, | ||
| 5742 | cycle, | ||
| 5743 | D3D12_RESOURCE_STATE_COPY_DEST); | ||
| 5744 | |||
| 5745 | /* D3D12 requires texture data row pitch to be 256 byte aligned, which is obviously insane. | ||
| 5746 | * Instead of exposing that restriction to the client, which is a huge rake to step on, | ||
| 5747 | * and a restriction that no other backend requires, we're going to copy data to a temporary buffer, | ||
| 5748 | * copy THAT data to the texture, and then get rid of the temporary buffer ASAP. | ||
| 5749 | * If we're lucky and the row pitch and depth pitch are already aligned, we can skip all of that. | ||
| 5750 | * | ||
| 5751 | * D3D12 also requires offsets to be 512 byte aligned. We'll fix that for the client and warn them as well. | ||
| 5752 | * | ||
| 5753 | * And just for some extra fun, D3D12 doesn't actually support depth pitch, so we have to realign that too! | ||
| 5754 | */ | ||
| 5755 | |||
| 5756 | if (pixelsPerRow == 0) { | ||
| 5757 | pixelsPerRow = destination->w; | ||
| 5758 | } | ||
| 5759 | |||
| 5760 | rowPitch = BytesPerRow(pixelsPerRow, textureContainer->header.info.format); | ||
| 5761 | |||
| 5762 | if (rowsPerSlice == 0) { | ||
| 5763 | rowsPerSlice = destination->h; | ||
| 5764 | } | ||
| 5765 | |||
| 5766 | bytesPerSlice = rowsPerSlice * rowPitch; | ||
| 5767 | |||
| 5768 | alignedRowPitch = D3D12_INTERNAL_Align(rowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); | ||
| 5769 | needsRealignment = rowsPerSlice != destination->h || rowPitch != alignedRowPitch; | ||
| 5770 | needsPlacementCopy = source->offset % D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT != 0; | ||
| 5771 | |||
| 5772 | sourceLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; | ||
| 5773 | sourceLocation.PlacedFootprint.Footprint.Format = SDLToD3D12_TextureFormat[textureContainer->header.info.format]; | ||
| 5774 | sourceLocation.PlacedFootprint.Footprint.RowPitch = alignedRowPitch; | ||
| 5775 | |||
| 5776 | destinationLocation.pResource = textureContainer->activeTexture->resource; | ||
| 5777 | destinationLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 5778 | destinationLocation.SubresourceIndex = textureSubresource->index; | ||
| 5779 | |||
| 5780 | if (needsRealignment) { | ||
| 5781 | temporaryBuffer = D3D12_INTERNAL_CreateBuffer( | ||
| 5782 | d3d12CommandBuffer->renderer, | ||
| 5783 | 0, | ||
| 5784 | alignedRowPitch * destination->h * destination->d, | ||
| 5785 | D3D12_BUFFER_TYPE_UPLOAD, | ||
| 5786 | NULL); | ||
| 5787 | |||
| 5788 | if (!temporaryBuffer) { | ||
| 5789 | return; | ||
| 5790 | } | ||
| 5791 | |||
| 5792 | sourceLocation.pResource = temporaryBuffer->handle; | ||
| 5793 | |||
| 5794 | for (Uint32 sliceIndex = 0; sliceIndex < destination->d; sliceIndex += 1) { | ||
| 5795 | // copy row count minus one to avoid overread | ||
| 5796 | for (Uint32 rowIndex = 0; rowIndex < rowsPerSlice - 1; rowIndex += 1) { | ||
| 5797 | SDL_memcpy( | ||
| 5798 | temporaryBuffer->mapPointer + (sliceIndex * rowsPerSlice) + (rowIndex * alignedRowPitch), | ||
| 5799 | transferBufferContainer->activeBuffer->mapPointer + source->offset + (sliceIndex * bytesPerSlice) + (rowIndex * rowPitch), | ||
| 5800 | alignedRowPitch); | ||
| 5801 | } | ||
| 5802 | Uint32 offset = source->offset + (sliceIndex * bytesPerSlice) + ((rowsPerSlice - 1) * rowPitch); | ||
| 5803 | SDL_memcpy( | ||
| 5804 | temporaryBuffer->mapPointer + (sliceIndex * rowsPerSlice) + ((rowsPerSlice - 1) * alignedRowPitch), | ||
| 5805 | transferBufferContainer->activeBuffer->mapPointer + offset, | ||
| 5806 | SDL_min(alignedRowPitch, transferBufferContainer->size - offset)); | ||
| 5807 | |||
| 5808 | sourceLocation.PlacedFootprint.Footprint.Width = destination->w; | ||
| 5809 | sourceLocation.PlacedFootprint.Footprint.Height = rowsPerSlice; | ||
| 5810 | sourceLocation.PlacedFootprint.Footprint.Depth = 1; | ||
| 5811 | sourceLocation.PlacedFootprint.Offset = (sliceIndex * bytesPerSlice); | ||
| 5812 | |||
| 5813 | ID3D12GraphicsCommandList_CopyTextureRegion( | ||
| 5814 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5815 | &destinationLocation, | ||
| 5816 | destination->x, | ||
| 5817 | destination->y, | ||
| 5818 | sliceIndex, | ||
| 5819 | &sourceLocation, | ||
| 5820 | NULL); | ||
| 5821 | } | ||
| 5822 | |||
| 5823 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, temporaryBuffer); | ||
| 5824 | D3D12_INTERNAL_ReleaseBuffer( | ||
| 5825 | d3d12CommandBuffer->renderer, | ||
| 5826 | temporaryBuffer); | ||
| 5827 | } else if (needsPlacementCopy) { | ||
| 5828 | temporaryBuffer = D3D12_INTERNAL_CreateBuffer( | ||
| 5829 | d3d12CommandBuffer->renderer, | ||
| 5830 | 0, | ||
| 5831 | alignedRowPitch * destination->h * destination->d, | ||
| 5832 | D3D12_BUFFER_TYPE_UPLOAD, | ||
| 5833 | NULL); | ||
| 5834 | |||
| 5835 | if (!temporaryBuffer) { | ||
| 5836 | return; | ||
| 5837 | } | ||
| 5838 | |||
| 5839 | SDL_memcpy( | ||
| 5840 | temporaryBuffer->mapPointer, | ||
| 5841 | transferBufferContainer->activeBuffer->mapPointer + source->offset, | ||
| 5842 | alignedRowPitch * destination->h * destination->d); | ||
| 5843 | |||
| 5844 | sourceLocation.pResource = temporaryBuffer->handle; | ||
| 5845 | sourceLocation.PlacedFootprint.Offset = 0; | ||
| 5846 | sourceLocation.PlacedFootprint.Footprint.Width = destination->w; | ||
| 5847 | sourceLocation.PlacedFootprint.Footprint.Height = destination->h; | ||
| 5848 | sourceLocation.PlacedFootprint.Footprint.Depth = 1; | ||
| 5849 | |||
| 5850 | ID3D12GraphicsCommandList_CopyTextureRegion( | ||
| 5851 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5852 | &destinationLocation, | ||
| 5853 | destination->x, | ||
| 5854 | destination->y, | ||
| 5855 | destination->z, | ||
| 5856 | &sourceLocation, | ||
| 5857 | NULL); | ||
| 5858 | |||
| 5859 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, temporaryBuffer); | ||
| 5860 | D3D12_INTERNAL_ReleaseBuffer( | ||
| 5861 | d3d12CommandBuffer->renderer, | ||
| 5862 | temporaryBuffer); | ||
| 5863 | |||
| 5864 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Texture upload offset not aligned to 512 bytes! This is suboptimal on D3D12!"); | ||
| 5865 | } else { | ||
| 5866 | sourceLocation.pResource = transferBufferContainer->activeBuffer->handle; | ||
| 5867 | sourceLocation.PlacedFootprint.Offset = source->offset; | ||
| 5868 | sourceLocation.PlacedFootprint.Footprint.Width = destination->w; | ||
| 5869 | sourceLocation.PlacedFootprint.Footprint.Height = destination->h; | ||
| 5870 | sourceLocation.PlacedFootprint.Footprint.Depth = destination->d; | ||
| 5871 | |||
| 5872 | ID3D12GraphicsCommandList_CopyTextureRegion( | ||
| 5873 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5874 | &destinationLocation, | ||
| 5875 | destination->x, | ||
| 5876 | destination->y, | ||
| 5877 | destination->z, | ||
| 5878 | &sourceLocation, | ||
| 5879 | NULL); | ||
| 5880 | } | ||
| 5881 | |||
| 5882 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5883 | d3d12CommandBuffer, | ||
| 5884 | D3D12_RESOURCE_STATE_COPY_DEST, | ||
| 5885 | textureSubresource); | ||
| 5886 | |||
| 5887 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, transferBufferContainer->activeBuffer); | ||
| 5888 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, textureSubresource->parent); | ||
| 5889 | } | ||
| 5890 | |||
| 5891 | static void D3D12_UploadToBuffer( | ||
| 5892 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5893 | const SDL_GPUTransferBufferLocation *source, | ||
| 5894 | const SDL_GPUBufferRegion *destination, | ||
| 5895 | bool cycle) | ||
| 5896 | { | ||
| 5897 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5898 | D3D12BufferContainer *transferBufferContainer = (D3D12BufferContainer *)source->transfer_buffer; | ||
| 5899 | D3D12BufferContainer *bufferContainer = (D3D12BufferContainer *)destination->buffer; | ||
| 5900 | |||
| 5901 | // The transfer buffer does not need a barrier, it is synced by the client. | ||
| 5902 | |||
| 5903 | D3D12Buffer *buffer = D3D12_INTERNAL_PrepareBufferForWrite( | ||
| 5904 | d3d12CommandBuffer, | ||
| 5905 | bufferContainer, | ||
| 5906 | cycle, | ||
| 5907 | D3D12_RESOURCE_STATE_COPY_DEST); | ||
| 5908 | |||
| 5909 | ID3D12GraphicsCommandList_CopyBufferRegion( | ||
| 5910 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5911 | buffer->handle, | ||
| 5912 | destination->offset, | ||
| 5913 | transferBufferContainer->activeBuffer->handle, | ||
| 5914 | source->offset, | ||
| 5915 | destination->size); | ||
| 5916 | |||
| 5917 | D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 5918 | d3d12CommandBuffer, | ||
| 5919 | D3D12_RESOURCE_STATE_COPY_DEST, | ||
| 5920 | buffer); | ||
| 5921 | |||
| 5922 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, transferBufferContainer->activeBuffer); | ||
| 5923 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, buffer); | ||
| 5924 | } | ||
| 5925 | |||
| 5926 | static void D3D12_CopyTextureToTexture( | ||
| 5927 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5928 | const SDL_GPUTextureLocation *source, | ||
| 5929 | const SDL_GPUTextureLocation *destination, | ||
| 5930 | Uint32 w, | ||
| 5931 | Uint32 h, | ||
| 5932 | Uint32 d, | ||
| 5933 | bool cycle) | ||
| 5934 | { | ||
| 5935 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 5936 | D3D12_TEXTURE_COPY_LOCATION sourceLocation; | ||
| 5937 | D3D12_TEXTURE_COPY_LOCATION destinationLocation; | ||
| 5938 | |||
| 5939 | D3D12TextureSubresource *sourceSubresource = D3D12_INTERNAL_FetchTextureSubresource( | ||
| 5940 | (D3D12TextureContainer *)source->texture, | ||
| 5941 | source->layer, | ||
| 5942 | source->mip_level); | ||
| 5943 | |||
| 5944 | D3D12TextureSubresource *destinationSubresource = D3D12_INTERNAL_PrepareTextureSubresourceForWrite( | ||
| 5945 | d3d12CommandBuffer, | ||
| 5946 | (D3D12TextureContainer *)destination->texture, | ||
| 5947 | destination->layer, | ||
| 5948 | destination->mip_level, | ||
| 5949 | cycle, | ||
| 5950 | D3D12_RESOURCE_STATE_COPY_DEST); | ||
| 5951 | |||
| 5952 | D3D12_INTERNAL_TextureSubresourceTransitionFromDefaultUsage( | ||
| 5953 | d3d12CommandBuffer, | ||
| 5954 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 5955 | sourceSubresource); | ||
| 5956 | |||
| 5957 | sourceLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 5958 | sourceLocation.SubresourceIndex = sourceSubresource->index; | ||
| 5959 | sourceLocation.pResource = sourceSubresource->parent->resource; | ||
| 5960 | |||
| 5961 | destinationLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 5962 | destinationLocation.SubresourceIndex = destinationSubresource->index; | ||
| 5963 | destinationLocation.pResource = destinationSubresource->parent->resource; | ||
| 5964 | |||
| 5965 | D3D12_BOX sourceBox = { source->x, source->y, source->z, source->x + w, source->y + h, source->z + d }; | ||
| 5966 | |||
| 5967 | ID3D12GraphicsCommandList_CopyTextureRegion( | ||
| 5968 | d3d12CommandBuffer->graphicsCommandList, | ||
| 5969 | &destinationLocation, | ||
| 5970 | destination->x, | ||
| 5971 | destination->y, | ||
| 5972 | destination->z, | ||
| 5973 | &sourceLocation, | ||
| 5974 | &sourceBox); | ||
| 5975 | |||
| 5976 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5977 | d3d12CommandBuffer, | ||
| 5978 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 5979 | sourceSubresource); | ||
| 5980 | |||
| 5981 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 5982 | d3d12CommandBuffer, | ||
| 5983 | D3D12_RESOURCE_STATE_COPY_DEST, | ||
| 5984 | destinationSubresource); | ||
| 5985 | |||
| 5986 | D3D12_INTERNAL_TrackTexture( | ||
| 5987 | d3d12CommandBuffer, | ||
| 5988 | sourceSubresource->parent); | ||
| 5989 | |||
| 5990 | D3D12_INTERNAL_TrackTexture( | ||
| 5991 | d3d12CommandBuffer, | ||
| 5992 | destinationSubresource->parent); | ||
| 5993 | } | ||
| 5994 | |||
| 5995 | static void D3D12_CopyBufferToBuffer( | ||
| 5996 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 5997 | const SDL_GPUBufferLocation *source, | ||
| 5998 | const SDL_GPUBufferLocation *destination, | ||
| 5999 | Uint32 size, | ||
| 6000 | bool cycle) | ||
| 6001 | { | ||
| 6002 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 6003 | D3D12BufferContainer *sourceContainer = (D3D12BufferContainer *)source->buffer; | ||
| 6004 | D3D12BufferContainer *destinationContainer = (D3D12BufferContainer *)destination->buffer; | ||
| 6005 | |||
| 6006 | D3D12Buffer *sourceBuffer = sourceContainer->activeBuffer; | ||
| 6007 | D3D12Buffer *destinationBuffer = D3D12_INTERNAL_PrepareBufferForWrite( | ||
| 6008 | d3d12CommandBuffer, | ||
| 6009 | destinationContainer, | ||
| 6010 | cycle, | ||
| 6011 | D3D12_RESOURCE_STATE_COPY_DEST); | ||
| 6012 | |||
| 6013 | D3D12_INTERNAL_BufferTransitionFromDefaultUsage( | ||
| 6014 | d3d12CommandBuffer, | ||
| 6015 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 6016 | sourceBuffer); | ||
| 6017 | |||
| 6018 | ID3D12GraphicsCommandList_CopyBufferRegion( | ||
| 6019 | d3d12CommandBuffer->graphicsCommandList, | ||
| 6020 | destinationBuffer->handle, | ||
| 6021 | destination->offset, | ||
| 6022 | sourceBuffer->handle, | ||
| 6023 | source->offset, | ||
| 6024 | size); | ||
| 6025 | |||
| 6026 | D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 6027 | d3d12CommandBuffer, | ||
| 6028 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 6029 | sourceBuffer); | ||
| 6030 | |||
| 6031 | D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 6032 | d3d12CommandBuffer, | ||
| 6033 | D3D12_RESOURCE_STATE_COPY_DEST, | ||
| 6034 | destinationBuffer); | ||
| 6035 | |||
| 6036 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, sourceBuffer); | ||
| 6037 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, destinationBuffer); | ||
| 6038 | } | ||
| 6039 | |||
| 6040 | static void D3D12_DownloadFromTexture( | ||
| 6041 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 6042 | const SDL_GPUTextureRegion *source, | ||
| 6043 | const SDL_GPUTextureTransferInfo *destination) | ||
| 6044 | { | ||
| 6045 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 6046 | D3D12_TEXTURE_COPY_LOCATION sourceLocation; | ||
| 6047 | D3D12_TEXTURE_COPY_LOCATION destinationLocation; | ||
| 6048 | Uint32 pixelsPerRow = destination->pixels_per_row; | ||
| 6049 | Uint32 rowPitch; | ||
| 6050 | Uint32 alignedRowPitch; | ||
| 6051 | Uint32 rowsPerSlice = destination->rows_per_layer; | ||
| 6052 | bool needsRealignment; | ||
| 6053 | bool needsPlacementCopy; | ||
| 6054 | D3D12TextureDownload *textureDownload = NULL; | ||
| 6055 | D3D12TextureContainer *sourceContainer = (D3D12TextureContainer *)source->texture; | ||
| 6056 | D3D12TextureSubresource *sourceSubresource = D3D12_INTERNAL_FetchTextureSubresource( | ||
| 6057 | sourceContainer, | ||
| 6058 | source->layer, | ||
| 6059 | source->mip_level); | ||
| 6060 | D3D12BufferContainer *destinationContainer = (D3D12BufferContainer *)destination->transfer_buffer; | ||
| 6061 | D3D12Buffer *destinationBuffer = destinationContainer->activeBuffer; | ||
| 6062 | |||
| 6063 | /* D3D12 requires texture data row pitch to be 256 byte aligned, which is obviously insane. | ||
| 6064 | * Instead of exposing that restriction to the client, which is a huge rake to step on, | ||
| 6065 | * and a restriction that no other backend requires, we're going to copy data to a temporary buffer, | ||
| 6066 | * copy THAT data to the texture, and then get rid of the temporary buffer ASAP. | ||
| 6067 | * If we're lucky and the row pitch and depth pitch are already aligned, we can skip all of that. | ||
| 6068 | * | ||
| 6069 | * D3D12 also requires offsets to be 512 byte aligned. We'll fix that for the client and warn them as well. | ||
| 6070 | * | ||
| 6071 | * And just for some extra fun, D3D12 doesn't actually support depth pitch, so we have to realign that too! | ||
| 6072 | * | ||
| 6073 | * Since this is an async download we have to do all these fixups after the command is finished, | ||
| 6074 | * so we'll cache the metadata and map and copy it when the command buffer is cleaned. | ||
| 6075 | */ | ||
| 6076 | |||
| 6077 | if (pixelsPerRow == 0) { | ||
| 6078 | pixelsPerRow = source->w; | ||
| 6079 | } | ||
| 6080 | |||
| 6081 | rowPitch = BytesPerRow(pixelsPerRow, sourceContainer->header.info.format); | ||
| 6082 | |||
| 6083 | if (rowsPerSlice == 0) { | ||
| 6084 | rowsPerSlice = source->h; | ||
| 6085 | } | ||
| 6086 | |||
| 6087 | alignedRowPitch = D3D12_INTERNAL_Align(rowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); | ||
| 6088 | needsRealignment = rowsPerSlice != source->h || rowPitch != alignedRowPitch; | ||
| 6089 | needsPlacementCopy = destination->offset % D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT != 0; | ||
| 6090 | |||
| 6091 | sourceLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 6092 | sourceLocation.SubresourceIndex = sourceSubresource->index; | ||
| 6093 | sourceLocation.pResource = sourceSubresource->parent->resource; | ||
| 6094 | |||
| 6095 | D3D12_BOX sourceBox = { source->x, source->y, source->z, source->x + source->w, source->y + rowsPerSlice, source->z + source->d }; | ||
| 6096 | |||
| 6097 | destinationLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; | ||
| 6098 | destinationLocation.PlacedFootprint.Footprint.Format = SDLToD3D12_TextureFormat[sourceContainer->header.info.format]; | ||
| 6099 | destinationLocation.PlacedFootprint.Footprint.Width = source->w; | ||
| 6100 | destinationLocation.PlacedFootprint.Footprint.Height = rowsPerSlice; | ||
| 6101 | destinationLocation.PlacedFootprint.Footprint.Depth = source->d; | ||
| 6102 | destinationLocation.PlacedFootprint.Footprint.RowPitch = alignedRowPitch; | ||
| 6103 | |||
| 6104 | if (needsRealignment || needsPlacementCopy) { | ||
| 6105 | textureDownload = (D3D12TextureDownload *)SDL_malloc(sizeof(D3D12TextureDownload)); | ||
| 6106 | |||
| 6107 | if (!textureDownload) { | ||
| 6108 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create texture download structure!"); | ||
| 6109 | return; | ||
| 6110 | } | ||
| 6111 | |||
| 6112 | textureDownload->temporaryBuffer = D3D12_INTERNAL_CreateBuffer( | ||
| 6113 | d3d12CommandBuffer->renderer, | ||
| 6114 | 0, | ||
| 6115 | alignedRowPitch * rowsPerSlice * source->d, | ||
| 6116 | D3D12_BUFFER_TYPE_DOWNLOAD, | ||
| 6117 | NULL); | ||
| 6118 | |||
| 6119 | if (!textureDownload->temporaryBuffer) { | ||
| 6120 | SDL_free(textureDownload); | ||
| 6121 | return; | ||
| 6122 | } | ||
| 6123 | |||
| 6124 | textureDownload->destinationBuffer = destinationBuffer; | ||
| 6125 | textureDownload->bufferOffset = destination->offset; | ||
| 6126 | textureDownload->width = source->w; | ||
| 6127 | textureDownload->height = rowsPerSlice; | ||
| 6128 | textureDownload->depth = source->d; | ||
| 6129 | textureDownload->bytesPerRow = rowPitch; | ||
| 6130 | textureDownload->bytesPerDepthSlice = rowPitch * rowsPerSlice; | ||
| 6131 | textureDownload->alignedBytesPerRow = alignedRowPitch; | ||
| 6132 | |||
| 6133 | destinationLocation.pResource = textureDownload->temporaryBuffer->handle; | ||
| 6134 | destinationLocation.PlacedFootprint.Offset = 0; | ||
| 6135 | } else { | ||
| 6136 | destinationLocation.pResource = destinationBuffer->handle; | ||
| 6137 | destinationLocation.PlacedFootprint.Offset = destination->offset; | ||
| 6138 | } | ||
| 6139 | |||
| 6140 | D3D12_INTERNAL_TextureSubresourceTransitionFromDefaultUsage( | ||
| 6141 | d3d12CommandBuffer, | ||
| 6142 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 6143 | sourceSubresource); | ||
| 6144 | |||
| 6145 | ID3D12GraphicsCommandList_CopyTextureRegion( | ||
| 6146 | d3d12CommandBuffer->graphicsCommandList, | ||
| 6147 | &destinationLocation, | ||
| 6148 | 0, | ||
| 6149 | 0, | ||
| 6150 | 0, | ||
| 6151 | &sourceLocation, | ||
| 6152 | &sourceBox); | ||
| 6153 | |||
| 6154 | D3D12_INTERNAL_TextureSubresourceTransitionToDefaultUsage( | ||
| 6155 | d3d12CommandBuffer, | ||
| 6156 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 6157 | sourceSubresource); | ||
| 6158 | |||
| 6159 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, destinationBuffer); | ||
| 6160 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, sourceSubresource->parent); | ||
| 6161 | |||
| 6162 | if (textureDownload != NULL) { | ||
| 6163 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, textureDownload->temporaryBuffer); | ||
| 6164 | |||
| 6165 | if (d3d12CommandBuffer->textureDownloadCount >= d3d12CommandBuffer->textureDownloadCapacity) { | ||
| 6166 | d3d12CommandBuffer->textureDownloadCapacity *= 2; | ||
| 6167 | d3d12CommandBuffer->textureDownloads = (D3D12TextureDownload **)SDL_realloc( | ||
| 6168 | d3d12CommandBuffer->textureDownloads, | ||
| 6169 | d3d12CommandBuffer->textureDownloadCapacity * sizeof(D3D12TextureDownload *)); | ||
| 6170 | } | ||
| 6171 | |||
| 6172 | d3d12CommandBuffer->textureDownloads[d3d12CommandBuffer->textureDownloadCount] = textureDownload; | ||
| 6173 | d3d12CommandBuffer->textureDownloadCount += 1; | ||
| 6174 | |||
| 6175 | D3D12_INTERNAL_ReleaseBuffer(d3d12CommandBuffer->renderer, textureDownload->temporaryBuffer); | ||
| 6176 | } | ||
| 6177 | } | ||
| 6178 | |||
| 6179 | static void D3D12_DownloadFromBuffer( | ||
| 6180 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 6181 | const SDL_GPUBufferRegion *source, | ||
| 6182 | const SDL_GPUTransferBufferLocation *destination) | ||
| 6183 | { | ||
| 6184 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 6185 | D3D12BufferContainer *sourceContainer = (D3D12BufferContainer *)source->buffer; | ||
| 6186 | D3D12BufferContainer *destinationContainer = (D3D12BufferContainer *)destination->transfer_buffer; | ||
| 6187 | |||
| 6188 | D3D12Buffer *sourceBuffer = sourceContainer->activeBuffer; | ||
| 6189 | D3D12_INTERNAL_BufferTransitionFromDefaultUsage( | ||
| 6190 | d3d12CommandBuffer, | ||
| 6191 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 6192 | sourceBuffer); | ||
| 6193 | |||
| 6194 | D3D12Buffer *destinationBuffer = destinationContainer->activeBuffer; | ||
| 6195 | |||
| 6196 | ID3D12GraphicsCommandList_CopyBufferRegion( | ||
| 6197 | d3d12CommandBuffer->graphicsCommandList, | ||
| 6198 | destinationBuffer->handle, | ||
| 6199 | destination->offset, | ||
| 6200 | sourceBuffer->handle, | ||
| 6201 | source->offset, | ||
| 6202 | source->size); | ||
| 6203 | |||
| 6204 | D3D12_INTERNAL_BufferTransitionToDefaultUsage( | ||
| 6205 | d3d12CommandBuffer, | ||
| 6206 | D3D12_RESOURCE_STATE_COPY_SOURCE, | ||
| 6207 | sourceBuffer); | ||
| 6208 | |||
| 6209 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, sourceBuffer); | ||
| 6210 | D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, destinationBuffer); | ||
| 6211 | } | ||
| 6212 | |||
| 6213 | static void D3D12_EndCopyPass( | ||
| 6214 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 6215 | { | ||
| 6216 | // no-op | ||
| 6217 | (void)commandBuffer; | ||
| 6218 | } | ||
| 6219 | |||
| 6220 | static void D3D12_GenerateMipmaps( | ||
| 6221 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 6222 | SDL_GPUTexture *texture) | ||
| 6223 | { | ||
| 6224 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 6225 | D3D12Renderer *renderer = d3d12CommandBuffer->renderer; | ||
| 6226 | D3D12TextureContainer *container = (D3D12TextureContainer *)texture; | ||
| 6227 | SDL_GPUGraphicsPipeline *blitPipeline; | ||
| 6228 | |||
| 6229 | blitPipeline = SDL_GPU_FetchBlitPipeline( | ||
| 6230 | renderer->sdlGPUDevice, | ||
| 6231 | container->header.info.type, | ||
| 6232 | container->header.info.format, | ||
| 6233 | renderer->blitVertexShader, | ||
| 6234 | renderer->blitFrom2DShader, | ||
| 6235 | renderer->blitFrom2DArrayShader, | ||
| 6236 | renderer->blitFrom3DShader, | ||
| 6237 | renderer->blitFromCubeShader, | ||
| 6238 | renderer->blitFromCubeArrayShader, | ||
| 6239 | &renderer->blitPipelines, | ||
| 6240 | &renderer->blitPipelineCount, | ||
| 6241 | &renderer->blitPipelineCapacity); | ||
| 6242 | |||
| 6243 | if (blitPipeline == NULL) { | ||
| 6244 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not fetch blit pipeline"); | ||
| 6245 | return; | ||
| 6246 | } | ||
| 6247 | |||
| 6248 | // We have to do this one subresource at a time | ||
| 6249 | for (Uint32 layerOrDepthIndex = 0; layerOrDepthIndex < container->header.info.layer_count_or_depth; layerOrDepthIndex += 1) { | ||
| 6250 | for (Uint32 levelIndex = 1; levelIndex < container->header.info.num_levels; levelIndex += 1) { | ||
| 6251 | SDL_GPUBlitInfo blitInfo; | ||
| 6252 | SDL_zero(blitInfo); | ||
| 6253 | |||
| 6254 | blitInfo.source.texture = texture; | ||
| 6255 | blitInfo.source.mip_level = levelIndex - 1; | ||
| 6256 | blitInfo.source.layer_or_depth_plane = layerOrDepthIndex; | ||
| 6257 | blitInfo.source.x = 0; | ||
| 6258 | blitInfo.source.y = 0; | ||
| 6259 | blitInfo.source.w = SDL_max(container->header.info.width >> (levelIndex - 1), 1); | ||
| 6260 | blitInfo.source.h = SDL_max(container->header.info.height >> (levelIndex - 1), 1); | ||
| 6261 | |||
| 6262 | blitInfo.destination.texture = texture; | ||
| 6263 | blitInfo.destination.mip_level = levelIndex; | ||
| 6264 | blitInfo.destination.layer_or_depth_plane = layerOrDepthIndex; | ||
| 6265 | blitInfo.destination.x = 0; | ||
| 6266 | blitInfo.destination.y = 0; | ||
| 6267 | blitInfo.destination.w = SDL_max(container->header.info.width >> levelIndex, 1); | ||
| 6268 | blitInfo.destination.h = SDL_max(container->header.info.height >> levelIndex, 1); | ||
| 6269 | |||
| 6270 | blitInfo.load_op = SDL_GPU_LOADOP_DONT_CARE; | ||
| 6271 | blitInfo.filter = SDL_GPU_FILTER_LINEAR; | ||
| 6272 | |||
| 6273 | SDL_BlitGPUTexture( | ||
| 6274 | commandBuffer, | ||
| 6275 | &blitInfo); | ||
| 6276 | } | ||
| 6277 | } | ||
| 6278 | |||
| 6279 | D3D12_INTERNAL_TrackTexture(d3d12CommandBuffer, container->activeTexture); | ||
| 6280 | } | ||
| 6281 | |||
| 6282 | static void D3D12_Blit( | ||
| 6283 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 6284 | const SDL_GPUBlitInfo *info) | ||
| 6285 | { | ||
| 6286 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 6287 | D3D12Renderer *renderer = (D3D12Renderer *)d3d12CommandBuffer->renderer; | ||
| 6288 | |||
| 6289 | SDL_GPU_BlitCommon( | ||
| 6290 | commandBuffer, | ||
| 6291 | info, | ||
| 6292 | renderer->blitLinearSampler, | ||
| 6293 | renderer->blitNearestSampler, | ||
| 6294 | renderer->blitVertexShader, | ||
| 6295 | renderer->blitFrom2DShader, | ||
| 6296 | renderer->blitFrom2DArrayShader, | ||
| 6297 | renderer->blitFrom3DShader, | ||
| 6298 | renderer->blitFromCubeShader, | ||
| 6299 | renderer->blitFromCubeArrayShader, | ||
| 6300 | &renderer->blitPipelines, | ||
| 6301 | &renderer->blitPipelineCount, | ||
| 6302 | &renderer->blitPipelineCapacity); | ||
| 6303 | } | ||
| 6304 | |||
| 6305 | // Submission/Presentation | ||
| 6306 | |||
| 6307 | static D3D12WindowData *D3D12_INTERNAL_FetchWindowData( | ||
| 6308 | SDL_Window *window) | ||
| 6309 | { | ||
| 6310 | SDL_PropertiesID properties = SDL_GetWindowProperties(window); | ||
| 6311 | return (D3D12WindowData *)SDL_GetPointerProperty(properties, WINDOW_PROPERTY_DATA, NULL); | ||
| 6312 | } | ||
| 6313 | |||
| 6314 | static bool D3D12_INTERNAL_OnWindowResize(void *userdata, SDL_Event *e) | ||
| 6315 | { | ||
| 6316 | SDL_Window *w = (SDL_Window *)userdata; | ||
| 6317 | D3D12WindowData *data; | ||
| 6318 | if (e->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED && e->window.windowID == SDL_GetWindowID(w)) { | ||
| 6319 | data = D3D12_INTERNAL_FetchWindowData(w); | ||
| 6320 | data->needsSwapchainRecreate = true; | ||
| 6321 | } | ||
| 6322 | |||
| 6323 | return true; | ||
| 6324 | } | ||
| 6325 | |||
| 6326 | static bool D3D12_SupportsSwapchainComposition( | ||
| 6327 | SDL_GPURenderer *driverData, | ||
| 6328 | SDL_Window *window, | ||
| 6329 | SDL_GPUSwapchainComposition swapchainComposition) | ||
| 6330 | { | ||
| 6331 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 6332 | // FIXME: HDR support would be nice to add, but it seems complicated... | ||
| 6333 | return swapchainComposition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR || | ||
| 6334 | swapchainComposition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR; | ||
| 6335 | #else | ||
| 6336 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 6337 | DXGI_FORMAT format; | ||
| 6338 | D3D12_FEATURE_DATA_FORMAT_SUPPORT formatSupport; | ||
| 6339 | Uint32 colorSpaceSupport; | ||
| 6340 | HRESULT res; | ||
| 6341 | |||
| 6342 | format = SwapchainCompositionToTextureFormat[swapchainComposition]; | ||
| 6343 | |||
| 6344 | formatSupport.Format = format; | ||
| 6345 | res = ID3D12Device_CheckFeatureSupport( | ||
| 6346 | renderer->device, | ||
| 6347 | D3D12_FEATURE_FORMAT_SUPPORT, | ||
| 6348 | &formatSupport, | ||
| 6349 | sizeof(formatSupport)); | ||
| 6350 | if (FAILED(res)) { | ||
| 6351 | // Format is apparently unknown | ||
| 6352 | return false; | ||
| 6353 | } | ||
| 6354 | |||
| 6355 | if (!(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_DISPLAY)) { | ||
| 6356 | return false; | ||
| 6357 | } | ||
| 6358 | |||
| 6359 | D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window); | ||
| 6360 | if (windowData == NULL) { | ||
| 6361 | SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false); | ||
| 6362 | } | ||
| 6363 | |||
| 6364 | // Check the color space support if necessary | ||
| 6365 | if (swapchainComposition != SDL_GPU_SWAPCHAINCOMPOSITION_SDR) { | ||
| 6366 | IDXGISwapChain3_CheckColorSpaceSupport( | ||
| 6367 | windowData->swapchain, | ||
| 6368 | SwapchainCompositionToColorSpace[swapchainComposition], | ||
| 6369 | &colorSpaceSupport); | ||
| 6370 | |||
| 6371 | if (!(colorSpaceSupport & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT)) { | ||
| 6372 | return false; | ||
| 6373 | } | ||
| 6374 | } | ||
| 6375 | #endif | ||
| 6376 | |||
| 6377 | return true; | ||
| 6378 | } | ||
| 6379 | |||
| 6380 | static bool D3D12_SupportsPresentMode( | ||
| 6381 | SDL_GPURenderer *driverData, | ||
| 6382 | SDL_Window *window, | ||
| 6383 | SDL_GPUPresentMode presentMode) | ||
| 6384 | { | ||
| 6385 | (void)driverData; | ||
| 6386 | (void)window; | ||
| 6387 | |||
| 6388 | switch (presentMode) { | ||
| 6389 | case SDL_GPU_PRESENTMODE_IMMEDIATE: | ||
| 6390 | case SDL_GPU_PRESENTMODE_VSYNC: | ||
| 6391 | return true; | ||
| 6392 | case SDL_GPU_PRESENTMODE_MAILBOX: | ||
| 6393 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 6394 | return false; | ||
| 6395 | #else | ||
| 6396 | return true; | ||
| 6397 | #endif | ||
| 6398 | default: | ||
| 6399 | SDL_assert(!"Unrecognized present mode"); | ||
| 6400 | return false; | ||
| 6401 | } | ||
| 6402 | } | ||
| 6403 | |||
| 6404 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 6405 | static bool D3D12_INTERNAL_CreateSwapchain( | ||
| 6406 | D3D12Renderer *renderer, | ||
| 6407 | D3D12WindowData *windowData, | ||
| 6408 | SDL_GPUSwapchainComposition swapchain_composition, | ||
| 6409 | SDL_GPUPresentMode present_mode) | ||
| 6410 | { | ||
| 6411 | int width, height; | ||
| 6412 | SDL_GPUTextureCreateInfo createInfo; | ||
| 6413 | D3D12Texture *texture; | ||
| 6414 | |||
| 6415 | // Get the swapchain size | ||
| 6416 | SDL_SyncWindow(windowData->window); | ||
| 6417 | SDL_GetWindowSizeInPixels(windowData->window, &width, &height); | ||
| 6418 | |||
| 6419 | // Min swapchain image count is 2 | ||
| 6420 | windowData->swapchainTextureCount = SDL_clamp(renderer->allowedFramesInFlight, 2, 3); | ||
| 6421 | |||
| 6422 | // Create the swapchain textures | ||
| 6423 | SDL_zero(createInfo); | ||
| 6424 | createInfo.type = SDL_GPU_TEXTURETYPE_2D; | ||
| 6425 | createInfo.width = width; | ||
| 6426 | createInfo.height = height; | ||
| 6427 | createInfo.format = SwapchainCompositionToSDLTextureFormat[swapchain_composition]; | ||
| 6428 | createInfo.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET; | ||
| 6429 | createInfo.layer_count_or_depth = 1; | ||
| 6430 | createInfo.num_levels = 1; | ||
| 6431 | |||
| 6432 | for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { | ||
| 6433 | texture = D3D12_INTERNAL_CreateTexture(renderer, &createInfo, true, "Swapchain"); | ||
| 6434 | texture->container = &windowData->textureContainers[i]; | ||
| 6435 | windowData->textureContainers[i].activeTexture = texture; | ||
| 6436 | windowData->textureContainers[i].canBeCycled = false; | ||
| 6437 | windowData->textureContainers[i].header.info = createInfo; | ||
| 6438 | windowData->textureContainers[i].textureCapacity = 1; | ||
| 6439 | windowData->textureContainers[i].textureCount = 1; | ||
| 6440 | windowData->textureContainers[i].textures = &windowData->textureContainers[i].activeTexture; | ||
| 6441 | } | ||
| 6442 | |||
| 6443 | // Initialize the swapchain data | ||
| 6444 | windowData->present_mode = present_mode; | ||
| 6445 | windowData->swapchainComposition = swapchain_composition; | ||
| 6446 | windowData->swapchainColorSpace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; | ||
| 6447 | windowData->frameCounter = 0; | ||
| 6448 | windowData->width = width; | ||
| 6449 | windowData->height = height; | ||
| 6450 | |||
| 6451 | // Precache blit pipelines for the swapchain format | ||
| 6452 | for (Uint32 i = 0; i < 5; i += 1) { | ||
| 6453 | SDL_GPU_FetchBlitPipeline( | ||
| 6454 | renderer->sdlGPUDevice, | ||
| 6455 | (SDL_GPUTextureType)i, | ||
| 6456 | createInfo.format, | ||
| 6457 | renderer->blitVertexShader, | ||
| 6458 | renderer->blitFrom2DShader, | ||
| 6459 | renderer->blitFrom2DArrayShader, | ||
| 6460 | renderer->blitFrom3DShader, | ||
| 6461 | renderer->blitFromCubeShader, | ||
| 6462 | renderer->blitFromCubeArrayShader, | ||
| 6463 | &renderer->blitPipelines, | ||
| 6464 | &renderer->blitPipelineCount, | ||
| 6465 | &renderer->blitPipelineCapacity); | ||
| 6466 | } | ||
| 6467 | |||
| 6468 | return true; | ||
| 6469 | } | ||
| 6470 | |||
| 6471 | static void D3D12_INTERNAL_DestroySwapchain( | ||
| 6472 | D3D12Renderer *renderer, | ||
| 6473 | D3D12WindowData *windowData) | ||
| 6474 | { | ||
| 6475 | renderer->commandQueue->PresentX(0, NULL, NULL); | ||
| 6476 | for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { | ||
| 6477 | D3D12_INTERNAL_DestroyTexture( | ||
| 6478 | renderer, | ||
| 6479 | windowData->textureContainers[i].activeTexture); | ||
| 6480 | } | ||
| 6481 | } | ||
| 6482 | |||
| 6483 | static bool D3D12_INTERNAL_ResizeSwapchain( | ||
| 6484 | D3D12Renderer *renderer, | ||
| 6485 | D3D12WindowData *windowData) | ||
| 6486 | { | ||
| 6487 | // Wait so we don't release in-flight views | ||
| 6488 | D3D12_Wait((SDL_GPURenderer *)renderer); | ||
| 6489 | |||
| 6490 | // Present a black screen | ||
| 6491 | renderer->commandQueue->PresentX(0, NULL, NULL); | ||
| 6492 | |||
| 6493 | // Clean up the previous swapchain textures | ||
| 6494 | for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { | ||
| 6495 | D3D12_INTERNAL_DestroyTexture( | ||
| 6496 | renderer, | ||
| 6497 | windowData->textureContainers[i].activeTexture); | ||
| 6498 | } | ||
| 6499 | |||
| 6500 | // Create a new swapchain | ||
| 6501 | D3D12_INTERNAL_CreateSwapchain( | ||
| 6502 | renderer, | ||
| 6503 | windowData, | ||
| 6504 | windowData->swapchainComposition, | ||
| 6505 | windowData->present_mode); | ||
| 6506 | |||
| 6507 | windowData->needsSwapchainRecreate = false; | ||
| 6508 | return true; | ||
| 6509 | } | ||
| 6510 | #else | ||
| 6511 | static bool D3D12_INTERNAL_InitializeSwapchainTexture( | ||
| 6512 | D3D12Renderer *renderer, | ||
| 6513 | IDXGISwapChain3 *swapchain, | ||
| 6514 | SDL_GPUSwapchainComposition composition, | ||
| 6515 | Uint32 index, | ||
| 6516 | D3D12TextureContainer *pTextureContainer) | ||
| 6517 | { | ||
| 6518 | D3D12Texture *pTexture; | ||
| 6519 | ID3D12Resource *swapchainTexture; | ||
| 6520 | D3D12_RESOURCE_DESC textureDesc; | ||
| 6521 | D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; | ||
| 6522 | D3D12_RENDER_TARGET_VIEW_DESC rtvDesc; | ||
| 6523 | DXGI_FORMAT swapchainFormat = SwapchainCompositionToTextureFormat[composition]; | ||
| 6524 | HRESULT res; | ||
| 6525 | |||
| 6526 | res = IDXGISwapChain_GetBuffer( | ||
| 6527 | swapchain, | ||
| 6528 | index, | ||
| 6529 | D3D_GUID(D3D_IID_ID3D12Resource), | ||
| 6530 | (void **)&swapchainTexture); | ||
| 6531 | CHECK_D3D12_ERROR_AND_RETURN("Could not get buffer from swapchain!", false); | ||
| 6532 | |||
| 6533 | pTexture = (D3D12Texture *)SDL_calloc(1, sizeof(D3D12Texture)); | ||
| 6534 | if (!pTexture) { | ||
| 6535 | ID3D12Resource_Release(swapchainTexture); | ||
| 6536 | return false; | ||
| 6537 | } | ||
| 6538 | pTexture->resource = NULL; // This will be set in AcquireSwapchainTexture | ||
| 6539 | SDL_SetAtomicInt(&pTexture->referenceCount, 0); | ||
| 6540 | pTexture->subresourceCount = 1; | ||
| 6541 | pTexture->subresources = (D3D12TextureSubresource *)SDL_calloc(1, sizeof(D3D12TextureSubresource)); | ||
| 6542 | if (!pTexture->subresources) { | ||
| 6543 | SDL_free(pTexture); | ||
| 6544 | ID3D12Resource_Release(swapchainTexture); | ||
| 6545 | return false; | ||
| 6546 | } | ||
| 6547 | pTexture->subresources[0].rtvHandles = SDL_calloc(1, sizeof(D3D12StagingDescriptor)); | ||
| 6548 | pTexture->subresources[0].uavHandle.heap = NULL; | ||
| 6549 | pTexture->subresources[0].dsvHandle.heap = NULL; | ||
| 6550 | pTexture->subresources[0].parent = pTexture; | ||
| 6551 | pTexture->subresources[0].index = 0; | ||
| 6552 | pTexture->subresources[0].layer = 0; | ||
| 6553 | pTexture->subresources[0].depth = 1; | ||
| 6554 | pTexture->subresources[0].level = 0; | ||
| 6555 | |||
| 6556 | ID3D12Resource_GetDesc(swapchainTexture, &textureDesc); | ||
| 6557 | pTextureContainer->header.info.width = (Uint32)textureDesc.Width; | ||
| 6558 | pTextureContainer->header.info.height = (Uint32)textureDesc.Height; | ||
| 6559 | pTextureContainer->header.info.layer_count_or_depth = 1; | ||
| 6560 | pTextureContainer->header.info.num_levels = 1; | ||
| 6561 | pTextureContainer->header.info.type = SDL_GPU_TEXTURETYPE_2D; | ||
| 6562 | pTextureContainer->header.info.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET; | ||
| 6563 | pTextureContainer->header.info.sample_count = SDL_GPU_SAMPLECOUNT_1; | ||
| 6564 | pTextureContainer->header.info.format = SwapchainCompositionToSDLTextureFormat[composition]; | ||
| 6565 | |||
| 6566 | pTextureContainer->debugName = NULL; | ||
| 6567 | pTextureContainer->textures = (D3D12Texture **)SDL_calloc(1, sizeof(D3D12Texture *)); | ||
| 6568 | if (!pTextureContainer->textures) { | ||
| 6569 | SDL_free(pTexture->subresources); | ||
| 6570 | SDL_free(pTexture); | ||
| 6571 | ID3D12Resource_Release(swapchainTexture); | ||
| 6572 | return false; | ||
| 6573 | } | ||
| 6574 | |||
| 6575 | pTextureContainer->textureCapacity = 1; | ||
| 6576 | pTextureContainer->textureCount = 1; | ||
| 6577 | pTextureContainer->textures[0] = pTexture; | ||
| 6578 | pTextureContainer->activeTexture = pTexture; | ||
| 6579 | pTextureContainer->canBeCycled = false; | ||
| 6580 | |||
| 6581 | pTexture->container = pTextureContainer; | ||
| 6582 | pTexture->containerIndex = 0; | ||
| 6583 | |||
| 6584 | // Create the SRV for the swapchain | ||
| 6585 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 6586 | renderer, | ||
| 6587 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | ||
| 6588 | &pTexture->srvHandle); | ||
| 6589 | |||
| 6590 | srvDesc.Format = SwapchainCompositionToTextureFormat[composition]; | ||
| 6591 | srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | ||
| 6592 | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; | ||
| 6593 | srvDesc.Texture2D.MipLevels = 1; | ||
| 6594 | srvDesc.Texture2D.MostDetailedMip = 0; | ||
| 6595 | srvDesc.Texture2D.ResourceMinLODClamp = 0; | ||
| 6596 | srvDesc.Texture2D.PlaneSlice = 0; | ||
| 6597 | |||
| 6598 | ID3D12Device_CreateShaderResourceView( | ||
| 6599 | renderer->device, | ||
| 6600 | swapchainTexture, | ||
| 6601 | &srvDesc, | ||
| 6602 | pTexture->srvHandle.cpuHandle); | ||
| 6603 | |||
| 6604 | // Create the RTV for the swapchain | ||
| 6605 | D3D12_INTERNAL_AssignStagingDescriptorHandle( | ||
| 6606 | renderer, | ||
| 6607 | D3D12_DESCRIPTOR_HEAP_TYPE_RTV, | ||
| 6608 | &pTexture->subresources[0].rtvHandles[0]); | ||
| 6609 | |||
| 6610 | rtvDesc.Format = (composition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR) ? DXGI_FORMAT_B8G8R8A8_UNORM_SRGB : swapchainFormat; | ||
| 6611 | rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D; | ||
| 6612 | rtvDesc.Texture2D.MipSlice = 0; | ||
| 6613 | rtvDesc.Texture2D.PlaneSlice = 0; | ||
| 6614 | |||
| 6615 | ID3D12Device_CreateRenderTargetView( | ||
| 6616 | renderer->device, | ||
| 6617 | swapchainTexture, | ||
| 6618 | &rtvDesc, | ||
| 6619 | pTexture->subresources[0].rtvHandles[0].cpuHandle); | ||
| 6620 | |||
| 6621 | ID3D12Resource_Release(swapchainTexture); | ||
| 6622 | |||
| 6623 | return true; | ||
| 6624 | } | ||
| 6625 | |||
| 6626 | static bool D3D12_INTERNAL_ResizeSwapchain( | ||
| 6627 | D3D12Renderer *renderer, | ||
| 6628 | D3D12WindowData *windowData) | ||
| 6629 | { | ||
| 6630 | // Wait so we don't release in-flight views | ||
| 6631 | D3D12_Wait((SDL_GPURenderer *)renderer); | ||
| 6632 | |||
| 6633 | // Release views and clean up | ||
| 6634 | for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { | ||
| 6635 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 6636 | renderer, | ||
| 6637 | &windowData->textureContainers[i].activeTexture->srvHandle); | ||
| 6638 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 6639 | renderer, | ||
| 6640 | &windowData->textureContainers[i].activeTexture->subresources[0].rtvHandles[0]); | ||
| 6641 | |||
| 6642 | SDL_free(windowData->textureContainers[i].activeTexture->subresources[0].rtvHandles); | ||
| 6643 | SDL_free(windowData->textureContainers[i].activeTexture->subresources); | ||
| 6644 | SDL_free(windowData->textureContainers[i].activeTexture); | ||
| 6645 | SDL_free(windowData->textureContainers[i].textures); | ||
| 6646 | } | ||
| 6647 | |||
| 6648 | // Resize the swapchain | ||
| 6649 | HRESULT res = IDXGISwapChain_ResizeBuffers( | ||
| 6650 | windowData->swapchain, | ||
| 6651 | 0, // Keep buffer count the same | ||
| 6652 | 0, // use client window width | ||
| 6653 | 0, // use client window height | ||
| 6654 | DXGI_FORMAT_UNKNOWN, // Keep the old format | ||
| 6655 | renderer->supportsTearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0); | ||
| 6656 | CHECK_D3D12_ERROR_AND_RETURN("Could not resize swapchain buffers", false); | ||
| 6657 | |||
| 6658 | // Create texture object for the swapchain | ||
| 6659 | for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { | ||
| 6660 | if (!D3D12_INTERNAL_InitializeSwapchainTexture( | ||
| 6661 | renderer, | ||
| 6662 | windowData->swapchain, | ||
| 6663 | windowData->swapchainComposition, | ||
| 6664 | i, | ||
| 6665 | &windowData->textureContainers[i])) { | ||
| 6666 | return false; | ||
| 6667 | } | ||
| 6668 | } | ||
| 6669 | |||
| 6670 | DXGI_SWAP_CHAIN_DESC1 swapchainDesc; | ||
| 6671 | IDXGISwapChain3_GetDesc1(windowData->swapchain, &swapchainDesc); | ||
| 6672 | CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false); | ||
| 6673 | |||
| 6674 | windowData->width = swapchainDesc.Width; | ||
| 6675 | windowData->height = swapchainDesc.Height; | ||
| 6676 | windowData->needsSwapchainRecreate = false; | ||
| 6677 | return true; | ||
| 6678 | } | ||
| 6679 | |||
| 6680 | static void D3D12_INTERNAL_DestroySwapchain( | ||
| 6681 | D3D12Renderer *renderer, | ||
| 6682 | D3D12WindowData *windowData) | ||
| 6683 | { | ||
| 6684 | // Release views and clean up | ||
| 6685 | for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { | ||
| 6686 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 6687 | renderer, | ||
| 6688 | &windowData->textureContainers[i].activeTexture->srvHandle); | ||
| 6689 | D3D12_INTERNAL_ReleaseStagingDescriptorHandle( | ||
| 6690 | renderer, | ||
| 6691 | &windowData->textureContainers[i].activeTexture->subresources[0].rtvHandles[0]); | ||
| 6692 | |||
| 6693 | SDL_free(windowData->textureContainers[i].activeTexture->subresources[0].rtvHandles); | ||
| 6694 | SDL_free(windowData->textureContainers[i].activeTexture->subresources); | ||
| 6695 | SDL_free(windowData->textureContainers[i].activeTexture); | ||
| 6696 | SDL_free(windowData->textureContainers[i].textures); | ||
| 6697 | } | ||
| 6698 | |||
| 6699 | IDXGISwapChain_Release(windowData->swapchain); | ||
| 6700 | windowData->swapchain = NULL; | ||
| 6701 | } | ||
| 6702 | |||
| 6703 | static bool D3D12_INTERNAL_CreateSwapchain( | ||
| 6704 | D3D12Renderer *renderer, | ||
| 6705 | D3D12WindowData *windowData, | ||
| 6706 | SDL_GPUSwapchainComposition swapchainComposition, | ||
| 6707 | SDL_GPUPresentMode presentMode) | ||
| 6708 | { | ||
| 6709 | HWND dxgiHandle; | ||
| 6710 | DXGI_SWAP_CHAIN_DESC1 swapchainDesc; | ||
| 6711 | DXGI_SWAP_CHAIN_FULLSCREEN_DESC fullscreenDesc; | ||
| 6712 | DXGI_FORMAT swapchainFormat; | ||
| 6713 | IDXGIFactory1 *pParent; | ||
| 6714 | IDXGISwapChain1 *swapchain; | ||
| 6715 | IDXGISwapChain3 *swapchain3; | ||
| 6716 | HRESULT res; | ||
| 6717 | |||
| 6718 | // Get the DXGI handle | ||
| 6719 | #ifdef _WIN32 | ||
| 6720 | dxgiHandle = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(windowData->window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL); | ||
| 6721 | #else | ||
| 6722 | dxgiHandle = (HWND)windowData->window; | ||
| 6723 | #endif | ||
| 6724 | |||
| 6725 | swapchainFormat = SwapchainCompositionToTextureFormat[swapchainComposition]; | ||
| 6726 | |||
| 6727 | // Min swapchain image count is 2 | ||
| 6728 | windowData->swapchainTextureCount = SDL_clamp(renderer->allowedFramesInFlight, 2, 3); | ||
| 6729 | |||
| 6730 | // Initialize the swapchain buffer descriptor | ||
| 6731 | swapchainDesc.Width = 0; // use client window width | ||
| 6732 | swapchainDesc.Height = 0; // use client window height | ||
| 6733 | swapchainDesc.Format = swapchainFormat; | ||
| 6734 | swapchainDesc.SampleDesc.Count = 1; | ||
| 6735 | swapchainDesc.SampleDesc.Quality = 0; | ||
| 6736 | swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; | ||
| 6737 | swapchainDesc.BufferCount = windowData->swapchainTextureCount; | ||
| 6738 | swapchainDesc.Scaling = DXGI_SCALING_NONE; | ||
| 6739 | swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; | ||
| 6740 | swapchainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; | ||
| 6741 | swapchainDesc.Flags = 0; | ||
| 6742 | swapchainDesc.Stereo = 0; | ||
| 6743 | |||
| 6744 | // Initialize the fullscreen descriptor (if needed) | ||
| 6745 | fullscreenDesc.RefreshRate.Numerator = 0; | ||
| 6746 | fullscreenDesc.RefreshRate.Denominator = 0; | ||
| 6747 | fullscreenDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; | ||
| 6748 | fullscreenDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; | ||
| 6749 | fullscreenDesc.Windowed = true; | ||
| 6750 | |||
| 6751 | if (renderer->supportsTearing) { | ||
| 6752 | swapchainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING; | ||
| 6753 | } else { | ||
| 6754 | swapchainDesc.Flags = 0; | ||
| 6755 | } | ||
| 6756 | |||
| 6757 | if (!IsWindow(dxgiHandle)) { | ||
| 6758 | return false; | ||
| 6759 | } | ||
| 6760 | |||
| 6761 | // Create the swapchain! | ||
| 6762 | res = IDXGIFactory4_CreateSwapChainForHwnd( | ||
| 6763 | renderer->factory, | ||
| 6764 | (IUnknown *)renderer->commandQueue, | ||
| 6765 | dxgiHandle, | ||
| 6766 | &swapchainDesc, | ||
| 6767 | &fullscreenDesc, | ||
| 6768 | NULL, | ||
| 6769 | &swapchain); | ||
| 6770 | CHECK_D3D12_ERROR_AND_RETURN("Could not create swapchain", false); | ||
| 6771 | |||
| 6772 | res = IDXGISwapChain1_QueryInterface( | ||
| 6773 | swapchain, | ||
| 6774 | D3D_GUID(D3D_IID_IDXGISwapChain3), | ||
| 6775 | (void **)&swapchain3); | ||
| 6776 | IDXGISwapChain1_Release(swapchain); | ||
| 6777 | CHECK_D3D12_ERROR_AND_RETURN("Could not create IDXGISwapChain3", false); | ||
| 6778 | |||
| 6779 | if (swapchainComposition != SDL_GPU_SWAPCHAINCOMPOSITION_SDR) { | ||
| 6780 | // Support already verified if we hit this block | ||
| 6781 | IDXGISwapChain3_SetColorSpace1( | ||
| 6782 | swapchain3, | ||
| 6783 | SwapchainCompositionToColorSpace[swapchainComposition]); | ||
| 6784 | } | ||
| 6785 | |||
| 6786 | /* | ||
| 6787 | * The swapchain's parent is a separate factory from the factory that | ||
| 6788 | * we used to create the swapchain, and only that parent can be used to | ||
| 6789 | * set the window association. Trying to set an association on our factory | ||
| 6790 | * will silently fail and doesn't even verify arguments or return errors. | ||
| 6791 | * See https://gamedev.net/forums/topic/634235-dxgidisabling-altenter/4999955/ | ||
| 6792 | */ | ||
| 6793 | res = IDXGISwapChain3_GetParent( | ||
| 6794 | swapchain3, | ||
| 6795 | D3D_GUID(D3D_IID_IDXGIFactory1), | ||
| 6796 | (void **)&pParent); | ||
| 6797 | if (FAILED(res)) { | ||
| 6798 | SDL_LogWarn( | ||
| 6799 | SDL_LOG_CATEGORY_GPU, | ||
| 6800 | "Could not get swapchain parent! Error Code: " HRESULT_FMT, | ||
| 6801 | res); | ||
| 6802 | } else { | ||
| 6803 | // Disable DXGI window crap | ||
| 6804 | res = IDXGIFactory1_MakeWindowAssociation( | ||
| 6805 | pParent, | ||
| 6806 | dxgiHandle, | ||
| 6807 | DXGI_MWA_NO_WINDOW_CHANGES); | ||
| 6808 | if (FAILED(res)) { | ||
| 6809 | SDL_LogWarn( | ||
| 6810 | SDL_LOG_CATEGORY_GPU, | ||
| 6811 | "MakeWindowAssociation failed! Error Code: " HRESULT_FMT, | ||
| 6812 | res); | ||
| 6813 | } | ||
| 6814 | |||
| 6815 | // We're done with the parent now | ||
| 6816 | IDXGIFactory1_Release(pParent); | ||
| 6817 | } | ||
| 6818 | |||
| 6819 | IDXGISwapChain3_GetDesc1(swapchain3, &swapchainDesc); | ||
| 6820 | CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false); | ||
| 6821 | |||
| 6822 | // Initialize the swapchain data | ||
| 6823 | windowData->swapchain = swapchain3; | ||
| 6824 | windowData->present_mode = presentMode; | ||
| 6825 | windowData->swapchainComposition = swapchainComposition; | ||
| 6826 | windowData->swapchainColorSpace = SwapchainCompositionToColorSpace[swapchainComposition]; | ||
| 6827 | windowData->frameCounter = 0; | ||
| 6828 | windowData->width = swapchainDesc.Width; | ||
| 6829 | windowData->height = swapchainDesc.Height; | ||
| 6830 | |||
| 6831 | // Precache blit pipelines for the swapchain format | ||
| 6832 | for (Uint32 i = 0; i < 5; i += 1) { | ||
| 6833 | SDL_GPU_FetchBlitPipeline( | ||
| 6834 | renderer->sdlGPUDevice, | ||
| 6835 | (SDL_GPUTextureType)i, | ||
| 6836 | SwapchainCompositionToSDLTextureFormat[swapchainComposition], | ||
| 6837 | renderer->blitVertexShader, | ||
| 6838 | renderer->blitFrom2DShader, | ||
| 6839 | renderer->blitFrom2DArrayShader, | ||
| 6840 | renderer->blitFrom3DShader, | ||
| 6841 | renderer->blitFromCubeShader, | ||
| 6842 | renderer->blitFromCubeArrayShader, | ||
| 6843 | &renderer->blitPipelines, | ||
| 6844 | &renderer->blitPipelineCount, | ||
| 6845 | &renderer->blitPipelineCapacity); | ||
| 6846 | } | ||
| 6847 | |||
| 6848 | /* If a you are using a FLIP model format you can't create the swapchain as DXGI_FORMAT_B8G8R8A8_UNORM_SRGB. | ||
| 6849 | * You have to create the swapchain as DXGI_FORMAT_B8G8R8A8_UNORM and then set the render target view's format to DXGI_FORMAT_B8G8R8A8_UNORM_SRGB | ||
| 6850 | */ | ||
| 6851 | for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { | ||
| 6852 | if (!D3D12_INTERNAL_InitializeSwapchainTexture( | ||
| 6853 | renderer, | ||
| 6854 | swapchain3, | ||
| 6855 | swapchainComposition, | ||
| 6856 | i, | ||
| 6857 | &windowData->textureContainers[i])) { | ||
| 6858 | IDXGISwapChain3_Release(swapchain3); | ||
| 6859 | return false; | ||
| 6860 | } | ||
| 6861 | } | ||
| 6862 | |||
| 6863 | return true; | ||
| 6864 | } | ||
| 6865 | #endif | ||
| 6866 | |||
| 6867 | static bool D3D12_ClaimWindow( | ||
| 6868 | SDL_GPURenderer *driverData, | ||
| 6869 | SDL_Window *window) | ||
| 6870 | { | ||
| 6871 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 6872 | D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window); | ||
| 6873 | |||
| 6874 | if (windowData == NULL) { | ||
| 6875 | windowData = (D3D12WindowData *)SDL_calloc(1, sizeof(D3D12WindowData)); | ||
| 6876 | if (!windowData) { | ||
| 6877 | return false; | ||
| 6878 | } | ||
| 6879 | windowData->window = window; | ||
| 6880 | |||
| 6881 | if (D3D12_INTERNAL_CreateSwapchain(renderer, windowData, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_PRESENTMODE_VSYNC)) { | ||
| 6882 | SDL_SetPointerProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA, windowData); | ||
| 6883 | |||
| 6884 | SDL_LockMutex(renderer->windowLock); | ||
| 6885 | if (renderer->claimedWindowCount >= renderer->claimedWindowCapacity) { | ||
| 6886 | renderer->claimedWindowCapacity *= 2; | ||
| 6887 | renderer->claimedWindows = (D3D12WindowData **)SDL_realloc( | ||
| 6888 | renderer->claimedWindows, | ||
| 6889 | renderer->claimedWindowCapacity * sizeof(D3D12WindowData *)); | ||
| 6890 | } | ||
| 6891 | renderer->claimedWindows[renderer->claimedWindowCount] = windowData; | ||
| 6892 | renderer->claimedWindowCount += 1; | ||
| 6893 | SDL_UnlockMutex(renderer->windowLock); | ||
| 6894 | |||
| 6895 | SDL_AddEventWatch(D3D12_INTERNAL_OnWindowResize, window); | ||
| 6896 | |||
| 6897 | return true; | ||
| 6898 | } else { | ||
| 6899 | SDL_free(windowData); | ||
| 6900 | SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window!", false); | ||
| 6901 | } | ||
| 6902 | } else { | ||
| 6903 | SET_STRING_ERROR_AND_RETURN("Window already claimed", false); | ||
| 6904 | } | ||
| 6905 | } | ||
| 6906 | |||
| 6907 | static void D3D12_ReleaseWindow( | ||
| 6908 | SDL_GPURenderer *driverData, | ||
| 6909 | SDL_Window *window) | ||
| 6910 | { | ||
| 6911 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 6912 | D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window); | ||
| 6913 | |||
| 6914 | if (windowData == NULL) { | ||
| 6915 | SET_STRING_ERROR_AND_RETURN("Window already unclaimed!", ); | ||
| 6916 | } | ||
| 6917 | |||
| 6918 | D3D12_Wait(driverData); | ||
| 6919 | |||
| 6920 | for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) { | ||
| 6921 | if (windowData->inFlightFences[i] != NULL) { | ||
| 6922 | D3D12_ReleaseFence( | ||
| 6923 | driverData, | ||
| 6924 | windowData->inFlightFences[i]); | ||
| 6925 | windowData->inFlightFences[i] = NULL; | ||
| 6926 | } | ||
| 6927 | } | ||
| 6928 | |||
| 6929 | D3D12_INTERNAL_DestroySwapchain(renderer, windowData); | ||
| 6930 | |||
| 6931 | SDL_LockMutex(renderer->windowLock); | ||
| 6932 | for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) { | ||
| 6933 | if (renderer->claimedWindows[i]->window == window) { | ||
| 6934 | renderer->claimedWindows[i] = renderer->claimedWindows[renderer->claimedWindowCount - 1]; | ||
| 6935 | renderer->claimedWindowCount -= 1; | ||
| 6936 | break; | ||
| 6937 | } | ||
| 6938 | } | ||
| 6939 | SDL_UnlockMutex(renderer->windowLock); | ||
| 6940 | |||
| 6941 | SDL_free(windowData); | ||
| 6942 | SDL_ClearProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA); | ||
| 6943 | SDL_RemoveEventWatch(D3D12_INTERNAL_OnWindowResize, window); | ||
| 6944 | } | ||
| 6945 | |||
| 6946 | static bool D3D12_SetSwapchainParameters( | ||
| 6947 | SDL_GPURenderer *driverData, | ||
| 6948 | SDL_Window *window, | ||
| 6949 | SDL_GPUSwapchainComposition swapchainComposition, | ||
| 6950 | SDL_GPUPresentMode presentMode) | ||
| 6951 | { | ||
| 6952 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 6953 | D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window); | ||
| 6954 | |||
| 6955 | if (windowData == NULL) { | ||
| 6956 | SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false); | ||
| 6957 | } | ||
| 6958 | |||
| 6959 | if (!D3D12_SupportsSwapchainComposition(driverData, window, swapchainComposition)) { | ||
| 6960 | SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false); | ||
| 6961 | } | ||
| 6962 | |||
| 6963 | if (!D3D12_SupportsPresentMode(driverData, window, presentMode)) { | ||
| 6964 | SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false); | ||
| 6965 | } | ||
| 6966 | |||
| 6967 | if ( | ||
| 6968 | swapchainComposition != windowData->swapchainComposition || | ||
| 6969 | presentMode != windowData->present_mode) { | ||
| 6970 | D3D12_Wait(driverData); | ||
| 6971 | |||
| 6972 | // Recreate the swapchain | ||
| 6973 | D3D12_INTERNAL_DestroySwapchain( | ||
| 6974 | renderer, | ||
| 6975 | windowData); | ||
| 6976 | |||
| 6977 | return D3D12_INTERNAL_CreateSwapchain( | ||
| 6978 | renderer, | ||
| 6979 | windowData, | ||
| 6980 | swapchainComposition, | ||
| 6981 | presentMode); | ||
| 6982 | } | ||
| 6983 | |||
| 6984 | return true; | ||
| 6985 | } | ||
| 6986 | |||
| 6987 | static bool D3D12_SetAllowedFramesInFlight( | ||
| 6988 | SDL_GPURenderer *driverData, | ||
| 6989 | Uint32 allowedFramesInFlight) | ||
| 6990 | { | ||
| 6991 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 6992 | |||
| 6993 | if (!D3D12_Wait(driverData)) { | ||
| 6994 | return false; | ||
| 6995 | } | ||
| 6996 | |||
| 6997 | // Destroy all swapchains | ||
| 6998 | for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) { | ||
| 6999 | D3D12WindowData *windowData = renderer->claimedWindows[i]; | ||
| 7000 | |||
| 7001 | D3D12_INTERNAL_DestroySwapchain(renderer, windowData); | ||
| 7002 | } | ||
| 7003 | |||
| 7004 | // Set the frames in flight value | ||
| 7005 | renderer->allowedFramesInFlight = allowedFramesInFlight; | ||
| 7006 | |||
| 7007 | // Recreate all swapchains | ||
| 7008 | for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) { | ||
| 7009 | D3D12WindowData *windowData = renderer->claimedWindows[i]; | ||
| 7010 | |||
| 7011 | if (!D3D12_INTERNAL_CreateSwapchain( | ||
| 7012 | renderer, | ||
| 7013 | windowData, | ||
| 7014 | windowData->swapchainComposition, | ||
| 7015 | windowData->present_mode)) { | ||
| 7016 | return false; | ||
| 7017 | } | ||
| 7018 | } | ||
| 7019 | |||
| 7020 | return true; | ||
| 7021 | } | ||
| 7022 | |||
| 7023 | static SDL_GPUTextureFormat D3D12_GetSwapchainTextureFormat( | ||
| 7024 | SDL_GPURenderer *driverData, | ||
| 7025 | SDL_Window *window) | ||
| 7026 | { | ||
| 7027 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 7028 | D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window); | ||
| 7029 | |||
| 7030 | if (windowData == NULL) { | ||
| 7031 | SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID); | ||
| 7032 | } | ||
| 7033 | |||
| 7034 | return windowData->textureContainers[windowData->frameCounter].header.info.format; | ||
| 7035 | } | ||
| 7036 | |||
| 7037 | static D3D12Fence *D3D12_INTERNAL_AcquireFence( | ||
| 7038 | D3D12Renderer *renderer) | ||
| 7039 | { | ||
| 7040 | D3D12Fence *fence; | ||
| 7041 | ID3D12Fence *handle; | ||
| 7042 | HRESULT res; | ||
| 7043 | |||
| 7044 | SDL_LockMutex(renderer->fenceLock); | ||
| 7045 | |||
| 7046 | if (renderer->availableFenceCount == 0) { | ||
| 7047 | res = ID3D12Device_CreateFence( | ||
| 7048 | renderer->device, | ||
| 7049 | D3D12_FENCE_UNSIGNALED_VALUE, | ||
| 7050 | D3D12_FENCE_FLAG_NONE, | ||
| 7051 | D3D_GUID(D3D_IID_ID3D12Fence), | ||
| 7052 | (void **)&handle); | ||
| 7053 | if (FAILED(res)) { | ||
| 7054 | D3D12_INTERNAL_SetError(renderer, "Failed to create fence!", res); | ||
| 7055 | SDL_UnlockMutex(renderer->fenceLock); | ||
| 7056 | return NULL; | ||
| 7057 | } | ||
| 7058 | |||
| 7059 | fence = (D3D12Fence *)SDL_calloc(1, sizeof(D3D12Fence)); | ||
| 7060 | if (!fence) { | ||
| 7061 | ID3D12Fence_Release(handle); | ||
| 7062 | SDL_UnlockMutex(renderer->fenceLock); | ||
| 7063 | return NULL; | ||
| 7064 | } | ||
| 7065 | fence->handle = handle; | ||
| 7066 | fence->event = CreateEvent(NULL, FALSE, FALSE, NULL); | ||
| 7067 | SDL_SetAtomicInt(&fence->referenceCount, 0); | ||
| 7068 | } else { | ||
| 7069 | fence = renderer->availableFences[renderer->availableFenceCount - 1]; | ||
| 7070 | renderer->availableFenceCount -= 1; | ||
| 7071 | ID3D12Fence_Signal(fence->handle, D3D12_FENCE_UNSIGNALED_VALUE); | ||
| 7072 | } | ||
| 7073 | |||
| 7074 | SDL_UnlockMutex(renderer->fenceLock); | ||
| 7075 | |||
| 7076 | (void)SDL_AtomicIncRef(&fence->referenceCount); | ||
| 7077 | return fence; | ||
| 7078 | } | ||
| 7079 | |||
| 7080 | static bool D3D12_INTERNAL_AllocateCommandBuffer( | ||
| 7081 | D3D12Renderer *renderer) | ||
| 7082 | { | ||
| 7083 | D3D12CommandBuffer *commandBuffer; | ||
| 7084 | HRESULT res; | ||
| 7085 | ID3D12CommandAllocator *commandAllocator; | ||
| 7086 | ID3D12GraphicsCommandList *commandList; | ||
| 7087 | |||
| 7088 | commandBuffer = (D3D12CommandBuffer *)SDL_calloc(1, sizeof(D3D12CommandBuffer)); | ||
| 7089 | if (!commandBuffer) { | ||
| 7090 | SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false); | ||
| 7091 | } | ||
| 7092 | |||
| 7093 | res = ID3D12Device_CreateCommandAllocator( | ||
| 7094 | renderer->device, | ||
| 7095 | D3D12_COMMAND_LIST_TYPE_DIRECT, | ||
| 7096 | D3D_GUID(D3D_IID_ID3D12CommandAllocator), | ||
| 7097 | (void **)&commandAllocator); | ||
| 7098 | if (FAILED(res)) { | ||
| 7099 | D3D12_INTERNAL_SetError(renderer, "Failed to create ID3D12CommandAllocator", res); | ||
| 7100 | D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer); | ||
| 7101 | return false; | ||
| 7102 | } | ||
| 7103 | commandBuffer->commandAllocator = commandAllocator; | ||
| 7104 | |||
| 7105 | res = ID3D12Device_CreateCommandList( | ||
| 7106 | renderer->device, | ||
| 7107 | 0, | ||
| 7108 | D3D12_COMMAND_LIST_TYPE_DIRECT, | ||
| 7109 | commandAllocator, | ||
| 7110 | NULL, | ||
| 7111 | D3D_GUID(D3D_IID_ID3D12GraphicsCommandList), | ||
| 7112 | (void **)&commandList); | ||
| 7113 | |||
| 7114 | if (FAILED(res)) { | ||
| 7115 | D3D12_INTERNAL_SetError(renderer, "Failed to create ID3D12CommandList", res); | ||
| 7116 | D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer); | ||
| 7117 | return false; | ||
| 7118 | } | ||
| 7119 | commandBuffer->graphicsCommandList = commandList; | ||
| 7120 | |||
| 7121 | commandBuffer->renderer = renderer; | ||
| 7122 | commandBuffer->inFlightFence = NULL; | ||
| 7123 | |||
| 7124 | // Window handling | ||
| 7125 | commandBuffer->presentDataCapacity = 1; | ||
| 7126 | commandBuffer->presentDataCount = 0; | ||
| 7127 | commandBuffer->presentDatas = (D3D12PresentData *)SDL_calloc( | ||
| 7128 | commandBuffer->presentDataCapacity, sizeof(D3D12PresentData)); | ||
| 7129 | |||
| 7130 | // Resource tracking | ||
| 7131 | commandBuffer->usedTextureCapacity = 4; | ||
| 7132 | commandBuffer->usedTextureCount = 0; | ||
| 7133 | commandBuffer->usedTextures = (D3D12Texture **)SDL_calloc( | ||
| 7134 | commandBuffer->usedTextureCapacity, sizeof(D3D12Texture *)); | ||
| 7135 | |||
| 7136 | commandBuffer->usedBufferCapacity = 4; | ||
| 7137 | commandBuffer->usedBufferCount = 0; | ||
| 7138 | commandBuffer->usedBuffers = (D3D12Buffer **)SDL_calloc( | ||
| 7139 | commandBuffer->usedBufferCapacity, sizeof(D3D12Buffer *)); | ||
| 7140 | |||
| 7141 | commandBuffer->usedSamplerCapacity = 4; | ||
| 7142 | commandBuffer->usedSamplerCount = 0; | ||
| 7143 | commandBuffer->usedSamplers = (D3D12Sampler **)SDL_calloc( | ||
| 7144 | commandBuffer->usedSamplerCapacity, sizeof(D3D12Sampler *)); | ||
| 7145 | |||
| 7146 | commandBuffer->usedGraphicsPipelineCapacity = 4; | ||
| 7147 | commandBuffer->usedGraphicsPipelineCount = 0; | ||
| 7148 | commandBuffer->usedGraphicsPipelines = (D3D12GraphicsPipeline **)SDL_calloc( | ||
| 7149 | commandBuffer->usedGraphicsPipelineCapacity, sizeof(D3D12GraphicsPipeline *)); | ||
| 7150 | |||
| 7151 | commandBuffer->usedComputePipelineCapacity = 4; | ||
| 7152 | commandBuffer->usedComputePipelineCount = 0; | ||
| 7153 | commandBuffer->usedComputePipelines = (D3D12ComputePipeline **)SDL_calloc( | ||
| 7154 | commandBuffer->usedComputePipelineCapacity, sizeof(D3D12ComputePipeline *)); | ||
| 7155 | |||
| 7156 | commandBuffer->usedUniformBufferCapacity = 4; | ||
| 7157 | commandBuffer->usedUniformBufferCount = 0; | ||
| 7158 | commandBuffer->usedUniformBuffers = (D3D12UniformBuffer **)SDL_calloc( | ||
| 7159 | commandBuffer->usedUniformBufferCapacity, sizeof(D3D12UniformBuffer *)); | ||
| 7160 | |||
| 7161 | commandBuffer->textureDownloadCapacity = 4; | ||
| 7162 | commandBuffer->textureDownloadCount = 0; | ||
| 7163 | commandBuffer->textureDownloads = (D3D12TextureDownload **)SDL_calloc( | ||
| 7164 | commandBuffer->textureDownloadCapacity, sizeof(D3D12TextureDownload *)); | ||
| 7165 | |||
| 7166 | if ( | ||
| 7167 | (!commandBuffer->presentDatas) || | ||
| 7168 | (!commandBuffer->usedTextures) || | ||
| 7169 | (!commandBuffer->usedBuffers) || | ||
| 7170 | (!commandBuffer->usedSamplers) || | ||
| 7171 | (!commandBuffer->usedGraphicsPipelines) || | ||
| 7172 | (!commandBuffer->usedComputePipelines) || | ||
| 7173 | (!commandBuffer->usedUniformBuffers) || | ||
| 7174 | (!commandBuffer->textureDownloads)) { | ||
| 7175 | D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer); | ||
| 7176 | SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false); | ||
| 7177 | } | ||
| 7178 | |||
| 7179 | D3D12CommandBuffer **resizedAvailableCommandBuffers = (D3D12CommandBuffer **)SDL_realloc( | ||
| 7180 | renderer->availableCommandBuffers, | ||
| 7181 | sizeof(D3D12CommandBuffer *) * (renderer->availableCommandBufferCapacity + 1)); | ||
| 7182 | |||
| 7183 | if (!resizedAvailableCommandBuffers) { | ||
| 7184 | D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer); | ||
| 7185 | SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false); | ||
| 7186 | } | ||
| 7187 | // Add to inactive command buffer array | ||
| 7188 | renderer->availableCommandBufferCapacity += 1; | ||
| 7189 | renderer->availableCommandBuffers = resizedAvailableCommandBuffers; | ||
| 7190 | |||
| 7191 | renderer->availableCommandBuffers[renderer->availableCommandBufferCount] = commandBuffer; | ||
| 7192 | renderer->availableCommandBufferCount += 1; | ||
| 7193 | |||
| 7194 | return true; | ||
| 7195 | } | ||
| 7196 | |||
| 7197 | static D3D12CommandBuffer *D3D12_INTERNAL_AcquireCommandBufferFromPool( | ||
| 7198 | D3D12Renderer *renderer) | ||
| 7199 | { | ||
| 7200 | D3D12CommandBuffer *commandBuffer; | ||
| 7201 | |||
| 7202 | if (renderer->availableCommandBufferCount == 0) { | ||
| 7203 | if (!D3D12_INTERNAL_AllocateCommandBuffer(renderer)) { | ||
| 7204 | return NULL; | ||
| 7205 | } | ||
| 7206 | } | ||
| 7207 | |||
| 7208 | commandBuffer = renderer->availableCommandBuffers[renderer->availableCommandBufferCount - 1]; | ||
| 7209 | renderer->availableCommandBufferCount -= 1; | ||
| 7210 | |||
| 7211 | return commandBuffer; | ||
| 7212 | } | ||
| 7213 | |||
| 7214 | static SDL_GPUCommandBuffer *D3D12_AcquireCommandBuffer( | ||
| 7215 | SDL_GPURenderer *driverData) | ||
| 7216 | { | ||
| 7217 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 7218 | D3D12CommandBuffer *commandBuffer; | ||
| 7219 | ID3D12DescriptorHeap *heaps[2]; | ||
| 7220 | SDL_zeroa(heaps); | ||
| 7221 | |||
| 7222 | SDL_LockMutex(renderer->acquireCommandBufferLock); | ||
| 7223 | commandBuffer = D3D12_INTERNAL_AcquireCommandBufferFromPool(renderer); | ||
| 7224 | SDL_UnlockMutex(renderer->acquireCommandBufferLock); | ||
| 7225 | |||
| 7226 | if (commandBuffer == NULL) { | ||
| 7227 | return NULL; | ||
| 7228 | } | ||
| 7229 | |||
| 7230 | // Set the bind state | ||
| 7231 | commandBuffer->currentGraphicsPipeline = NULL; | ||
| 7232 | |||
| 7233 | SDL_zeroa(commandBuffer->colorTargetSubresources); | ||
| 7234 | SDL_zeroa(commandBuffer->colorResolveSubresources); | ||
| 7235 | commandBuffer->depthStencilTextureSubresource = NULL; | ||
| 7236 | |||
| 7237 | SDL_zeroa(commandBuffer->vertexBuffers); | ||
| 7238 | SDL_zeroa(commandBuffer->vertexBufferOffsets); | ||
| 7239 | commandBuffer->vertexBufferCount = 0; | ||
| 7240 | |||
| 7241 | SDL_zeroa(commandBuffer->vertexSamplerTextures); | ||
| 7242 | SDL_zeroa(commandBuffer->vertexSamplers); | ||
| 7243 | SDL_zeroa(commandBuffer->vertexStorageTextures); | ||
| 7244 | SDL_zeroa(commandBuffer->vertexStorageBuffers); | ||
| 7245 | SDL_zeroa(commandBuffer->vertexUniformBuffers); | ||
| 7246 | |||
| 7247 | SDL_zeroa(commandBuffer->fragmentSamplerTextures); | ||
| 7248 | SDL_zeroa(commandBuffer->fragmentSamplers); | ||
| 7249 | SDL_zeroa(commandBuffer->fragmentStorageTextures); | ||
| 7250 | SDL_zeroa(commandBuffer->fragmentStorageBuffers); | ||
| 7251 | SDL_zeroa(commandBuffer->fragmentUniformBuffers); | ||
| 7252 | |||
| 7253 | SDL_zeroa(commandBuffer->computeSamplerTextures); | ||
| 7254 | SDL_zeroa(commandBuffer->computeSamplers); | ||
| 7255 | SDL_zeroa(commandBuffer->computeReadOnlyStorageTextures); | ||
| 7256 | SDL_zeroa(commandBuffer->computeReadOnlyStorageBuffers); | ||
| 7257 | SDL_zeroa(commandBuffer->computeReadWriteStorageTextureSubresources); | ||
| 7258 | SDL_zeroa(commandBuffer->computeReadWriteStorageBuffers); | ||
| 7259 | SDL_zeroa(commandBuffer->computeUniformBuffers); | ||
| 7260 | |||
| 7261 | commandBuffer->autoReleaseFence = true; | ||
| 7262 | |||
| 7263 | return (SDL_GPUCommandBuffer *)commandBuffer; | ||
| 7264 | } | ||
| 7265 | |||
| 7266 | static bool D3D12_WaitForSwapchain( | ||
| 7267 | SDL_GPURenderer *driverData, | ||
| 7268 | SDL_Window *window) | ||
| 7269 | { | ||
| 7270 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 7271 | D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window); | ||
| 7272 | |||
| 7273 | if (windowData == NULL) { | ||
| 7274 | SET_STRING_ERROR_AND_RETURN("Cannot wait for a swapchain from an unclaimed window!", false); | ||
| 7275 | } | ||
| 7276 | |||
| 7277 | if (windowData->inFlightFences[windowData->frameCounter] != NULL) { | ||
| 7278 | if (!D3D12_WaitForFences( | ||
| 7279 | driverData, | ||
| 7280 | true, | ||
| 7281 | &windowData->inFlightFences[windowData->frameCounter], | ||
| 7282 | 1)) { | ||
| 7283 | return false; | ||
| 7284 | } | ||
| 7285 | } | ||
| 7286 | |||
| 7287 | return true; | ||
| 7288 | } | ||
| 7289 | |||
| 7290 | static bool D3D12_INTERNAL_AcquireSwapchainTexture( | ||
| 7291 | bool block, | ||
| 7292 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 7293 | SDL_Window *window, | ||
| 7294 | SDL_GPUTexture **swapchainTexture, | ||
| 7295 | Uint32 *swapchainTextureWidth, | ||
| 7296 | Uint32 *swapchainTextureHeight) | ||
| 7297 | { | ||
| 7298 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 7299 | D3D12Renderer *renderer = d3d12CommandBuffer->renderer; | ||
| 7300 | D3D12WindowData *windowData; | ||
| 7301 | Uint32 swapchainIndex; | ||
| 7302 | HRESULT res; | ||
| 7303 | |||
| 7304 | *swapchainTexture = NULL; | ||
| 7305 | if (swapchainTextureWidth) { | ||
| 7306 | *swapchainTextureWidth = 0; | ||
| 7307 | } | ||
| 7308 | if (swapchainTextureHeight) { | ||
| 7309 | *swapchainTextureHeight = 0; | ||
| 7310 | } | ||
| 7311 | |||
| 7312 | windowData = D3D12_INTERNAL_FetchWindowData(window); | ||
| 7313 | if (windowData == NULL) { | ||
| 7314 | SET_STRING_ERROR_AND_RETURN("Cannot acquire swapchain texture from an unclaimed window!", false); | ||
| 7315 | } | ||
| 7316 | |||
| 7317 | if (windowData->needsSwapchainRecreate) { | ||
| 7318 | if (!D3D12_INTERNAL_ResizeSwapchain(renderer, windowData)) { | ||
| 7319 | return false; | ||
| 7320 | } | ||
| 7321 | } | ||
| 7322 | |||
| 7323 | if (swapchainTextureWidth) { | ||
| 7324 | *swapchainTextureWidth = windowData->width; | ||
| 7325 | } | ||
| 7326 | if (swapchainTextureHeight) { | ||
| 7327 | *swapchainTextureHeight = windowData->height; | ||
| 7328 | } | ||
| 7329 | |||
| 7330 | if (windowData->inFlightFences[windowData->frameCounter] != NULL) { | ||
| 7331 | if (block) { | ||
| 7332 | // In VSYNC mode, block until the least recent presented frame is done | ||
| 7333 | if (!D3D12_WaitForFences( | ||
| 7334 | (SDL_GPURenderer *)renderer, | ||
| 7335 | true, | ||
| 7336 | &windowData->inFlightFences[windowData->frameCounter], | ||
| 7337 | 1)) { | ||
| 7338 | return false; | ||
| 7339 | } | ||
| 7340 | } else { | ||
| 7341 | // If we are not blocking and the least recent fence is not signaled, | ||
| 7342 | // return true to indicate that there is no error but rendering should be skipped. | ||
| 7343 | if (!D3D12_QueryFence( | ||
| 7344 | (SDL_GPURenderer *)renderer, | ||
| 7345 | windowData->inFlightFences[windowData->frameCounter])) { | ||
| 7346 | return true; | ||
| 7347 | } | ||
| 7348 | } | ||
| 7349 | |||
| 7350 | D3D12_ReleaseFence( | ||
| 7351 | (SDL_GPURenderer *)renderer, | ||
| 7352 | windowData->inFlightFences[windowData->frameCounter]); | ||
| 7353 | |||
| 7354 | windowData->inFlightFences[windowData->frameCounter] = NULL; | ||
| 7355 | } | ||
| 7356 | |||
| 7357 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 7358 | // FIXME: Should this happen before the inFlightFences stuff above? | ||
| 7359 | windowData->frameToken = D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL; | ||
| 7360 | renderer->device->WaitFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, INFINITE, NULL, D3D12XBOX_WAIT_FRAME_EVENT_FLAG_NONE, &windowData->frameToken); | ||
| 7361 | swapchainIndex = windowData->frameCounter; | ||
| 7362 | #else | ||
| 7363 | swapchainIndex = IDXGISwapChain3_GetCurrentBackBufferIndex(windowData->swapchain); | ||
| 7364 | |||
| 7365 | // Set the handle on the windowData texture data. | ||
| 7366 | res = IDXGISwapChain_GetBuffer( | ||
| 7367 | windowData->swapchain, | ||
| 7368 | swapchainIndex, | ||
| 7369 | D3D_GUID(D3D_IID_ID3D12Resource), | ||
| 7370 | (void **)&windowData->textureContainers[swapchainIndex].activeTexture->resource); | ||
| 7371 | CHECK_D3D12_ERROR_AND_RETURN("Could not acquire swapchain!", false); | ||
| 7372 | #endif | ||
| 7373 | |||
| 7374 | // Set up presentation | ||
| 7375 | if (d3d12CommandBuffer->presentDataCount == d3d12CommandBuffer->presentDataCapacity) { | ||
| 7376 | d3d12CommandBuffer->presentDataCapacity += 1; | ||
| 7377 | d3d12CommandBuffer->presentDatas = (D3D12PresentData *)SDL_realloc( | ||
| 7378 | d3d12CommandBuffer->presentDatas, | ||
| 7379 | d3d12CommandBuffer->presentDataCapacity * sizeof(D3D12PresentData)); | ||
| 7380 | } | ||
| 7381 | d3d12CommandBuffer->presentDatas[d3d12CommandBuffer->presentDataCount].windowData = windowData; | ||
| 7382 | d3d12CommandBuffer->presentDatas[d3d12CommandBuffer->presentDataCount].swapchainImageIndex = swapchainIndex; | ||
| 7383 | d3d12CommandBuffer->presentDataCount += 1; | ||
| 7384 | |||
| 7385 | // Set up resource barrier | ||
| 7386 | D3D12_RESOURCE_BARRIER barrierDesc; | ||
| 7387 | barrierDesc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; | ||
| 7388 | barrierDesc.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; | ||
| 7389 | barrierDesc.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; | ||
| 7390 | barrierDesc.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; | ||
| 7391 | barrierDesc.Transition.pResource = windowData->textureContainers[swapchainIndex].activeTexture->resource; | ||
| 7392 | barrierDesc.Transition.Subresource = 0; | ||
| 7393 | |||
| 7394 | ID3D12GraphicsCommandList_ResourceBarrier( | ||
| 7395 | d3d12CommandBuffer->graphicsCommandList, | ||
| 7396 | 1, | ||
| 7397 | &barrierDesc); | ||
| 7398 | |||
| 7399 | *swapchainTexture = (SDL_GPUTexture*)&windowData->textureContainers[swapchainIndex]; | ||
| 7400 | return true; | ||
| 7401 | } | ||
| 7402 | |||
| 7403 | static bool D3D12_AcquireSwapchainTexture( | ||
| 7404 | SDL_GPUCommandBuffer *command_buffer, | ||
| 7405 | SDL_Window *window, | ||
| 7406 | SDL_GPUTexture **swapchain_texture, | ||
| 7407 | Uint32 *swapchain_texture_width, | ||
| 7408 | Uint32 *swapchain_texture_height | ||
| 7409 | ) { | ||
| 7410 | return D3D12_INTERNAL_AcquireSwapchainTexture( | ||
| 7411 | false, | ||
| 7412 | command_buffer, | ||
| 7413 | window, | ||
| 7414 | swapchain_texture, | ||
| 7415 | swapchain_texture_width, | ||
| 7416 | swapchain_texture_height); | ||
| 7417 | } | ||
| 7418 | |||
| 7419 | static bool D3D12_WaitAndAcquireSwapchainTexture( | ||
| 7420 | SDL_GPUCommandBuffer *command_buffer, | ||
| 7421 | SDL_Window *window, | ||
| 7422 | SDL_GPUTexture **swapchain_texture, | ||
| 7423 | Uint32 *swapchain_texture_width, | ||
| 7424 | Uint32 *swapchain_texture_height | ||
| 7425 | ) { | ||
| 7426 | return D3D12_INTERNAL_AcquireSwapchainTexture( | ||
| 7427 | true, | ||
| 7428 | command_buffer, | ||
| 7429 | window, | ||
| 7430 | swapchain_texture, | ||
| 7431 | swapchain_texture_width, | ||
| 7432 | swapchain_texture_height); | ||
| 7433 | } | ||
| 7434 | |||
| 7435 | static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer) | ||
| 7436 | { | ||
| 7437 | SDL_LockMutex(renderer->disposeLock); | ||
| 7438 | |||
| 7439 | for (Sint32 i = renderer->buffersToDestroyCount - 1; i >= 0; i -= 1) { | ||
| 7440 | if (SDL_GetAtomicInt(&renderer->buffersToDestroy[i]->referenceCount) == 0) { | ||
| 7441 | D3D12_INTERNAL_DestroyBuffer( | ||
| 7442 | renderer, | ||
| 7443 | renderer->buffersToDestroy[i]); | ||
| 7444 | |||
| 7445 | renderer->buffersToDestroy[i] = renderer->buffersToDestroy[renderer->buffersToDestroyCount - 1]; | ||
| 7446 | renderer->buffersToDestroyCount -= 1; | ||
| 7447 | } | ||
| 7448 | } | ||
| 7449 | |||
| 7450 | for (Sint32 i = renderer->texturesToDestroyCount - 1; i >= 0; i -= 1) { | ||
| 7451 | if (SDL_GetAtomicInt(&renderer->texturesToDestroy[i]->referenceCount) == 0) { | ||
| 7452 | D3D12_INTERNAL_DestroyTexture( | ||
| 7453 | renderer, | ||
| 7454 | renderer->texturesToDestroy[i]); | ||
| 7455 | |||
| 7456 | renderer->texturesToDestroy[i] = renderer->texturesToDestroy[renderer->texturesToDestroyCount - 1]; | ||
| 7457 | renderer->texturesToDestroyCount -= 1; | ||
| 7458 | } | ||
| 7459 | } | ||
| 7460 | |||
| 7461 | for (Sint32 i = renderer->samplersToDestroyCount - 1; i >= 0; i -= 1) { | ||
| 7462 | if (SDL_GetAtomicInt(&renderer->samplersToDestroy[i]->referenceCount) == 0) { | ||
| 7463 | D3D12_INTERNAL_DestroySampler( | ||
| 7464 | renderer, | ||
| 7465 | renderer->samplersToDestroy[i]); | ||
| 7466 | |||
| 7467 | renderer->samplersToDestroy[i] = renderer->samplersToDestroy[renderer->samplersToDestroyCount - 1]; | ||
| 7468 | renderer->samplersToDestroyCount -= 1; | ||
| 7469 | } | ||
| 7470 | } | ||
| 7471 | |||
| 7472 | for (Sint32 i = renderer->graphicsPipelinesToDestroyCount - 1; i >= 0; i -= 1) { | ||
| 7473 | if (SDL_GetAtomicInt(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) { | ||
| 7474 | D3D12_INTERNAL_DestroyGraphicsPipeline( | ||
| 7475 | renderer->graphicsPipelinesToDestroy[i]); | ||
| 7476 | |||
| 7477 | renderer->graphicsPipelinesToDestroy[i] = renderer->graphicsPipelinesToDestroy[renderer->graphicsPipelinesToDestroyCount - 1]; | ||
| 7478 | renderer->graphicsPipelinesToDestroyCount -= 1; | ||
| 7479 | } | ||
| 7480 | } | ||
| 7481 | |||
| 7482 | for (Sint32 i = renderer->computePipelinesToDestroyCount - 1; i >= 0; i -= 1) { | ||
| 7483 | if (SDL_GetAtomicInt(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) { | ||
| 7484 | D3D12_INTERNAL_DestroyComputePipeline( | ||
| 7485 | renderer->computePipelinesToDestroy[i]); | ||
| 7486 | |||
| 7487 | renderer->computePipelinesToDestroy[i] = renderer->computePipelinesToDestroy[renderer->computePipelinesToDestroyCount - 1]; | ||
| 7488 | renderer->computePipelinesToDestroyCount -= 1; | ||
| 7489 | } | ||
| 7490 | } | ||
| 7491 | |||
| 7492 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 7493 | } | ||
| 7494 | |||
| 7495 | static bool D3D12_INTERNAL_CopyTextureDownload( | ||
| 7496 | D3D12CommandBuffer *commandBuffer, | ||
| 7497 | D3D12TextureDownload *download) | ||
| 7498 | { | ||
| 7499 | D3D12Renderer *renderer = commandBuffer->renderer; | ||
| 7500 | Uint8 *sourcePtr; | ||
| 7501 | Uint8 *destPtr; | ||
| 7502 | HRESULT res; | ||
| 7503 | |||
| 7504 | res = ID3D12Resource_Map( | ||
| 7505 | download->temporaryBuffer->handle, | ||
| 7506 | 0, | ||
| 7507 | NULL, | ||
| 7508 | (void **)&sourcePtr); | ||
| 7509 | |||
| 7510 | CHECK_D3D12_ERROR_AND_RETURN("Failed to map temporary buffer", false); | ||
| 7511 | |||
| 7512 | res = ID3D12Resource_Map( | ||
| 7513 | download->destinationBuffer->handle, | ||
| 7514 | 0, | ||
| 7515 | NULL, | ||
| 7516 | (void **)&destPtr); | ||
| 7517 | |||
| 7518 | CHECK_D3D12_ERROR_AND_RETURN("Failed to map destination buffer", false); | ||
| 7519 | |||
| 7520 | for (Uint32 sliceIndex = 0; sliceIndex < download->depth; sliceIndex += 1) { | ||
| 7521 | for (Uint32 rowIndex = 0; rowIndex < download->height; rowIndex += 1) { | ||
| 7522 | SDL_memcpy( | ||
| 7523 | destPtr + download->bufferOffset + (sliceIndex * download->bytesPerDepthSlice) + (rowIndex * download->bytesPerRow), | ||
| 7524 | sourcePtr + (sliceIndex * download->height) + (rowIndex * download->alignedBytesPerRow), | ||
| 7525 | download->bytesPerRow); | ||
| 7526 | } | ||
| 7527 | } | ||
| 7528 | |||
| 7529 | ID3D12Resource_Unmap( | ||
| 7530 | download->temporaryBuffer->handle, | ||
| 7531 | 0, | ||
| 7532 | NULL); | ||
| 7533 | |||
| 7534 | ID3D12Resource_Unmap( | ||
| 7535 | download->destinationBuffer->handle, | ||
| 7536 | 0, | ||
| 7537 | NULL); | ||
| 7538 | |||
| 7539 | return true; | ||
| 7540 | } | ||
| 7541 | |||
| 7542 | static bool D3D12_INTERNAL_CleanCommandBuffer( | ||
| 7543 | D3D12Renderer *renderer, | ||
| 7544 | D3D12CommandBuffer *commandBuffer, | ||
| 7545 | bool cancel) | ||
| 7546 | { | ||
| 7547 | Uint32 i; | ||
| 7548 | HRESULT res; | ||
| 7549 | bool result = true; | ||
| 7550 | |||
| 7551 | // Perform deferred texture data copies | ||
| 7552 | for (i = 0; i < commandBuffer->textureDownloadCount; i += 1) { | ||
| 7553 | if (!cancel) { | ||
| 7554 | result &= D3D12_INTERNAL_CopyTextureDownload( | ||
| 7555 | commandBuffer, | ||
| 7556 | commandBuffer->textureDownloads[i]); | ||
| 7557 | } | ||
| 7558 | SDL_free(commandBuffer->textureDownloads[i]); | ||
| 7559 | } | ||
| 7560 | commandBuffer->textureDownloadCount = 0; | ||
| 7561 | |||
| 7562 | if (!result) { | ||
| 7563 | return false; | ||
| 7564 | } | ||
| 7565 | |||
| 7566 | res = ID3D12CommandAllocator_Reset(commandBuffer->commandAllocator); | ||
| 7567 | CHECK_D3D12_ERROR_AND_RETURN("Could not reset command allocator", false); | ||
| 7568 | |||
| 7569 | res = ID3D12GraphicsCommandList_Reset( | ||
| 7570 | commandBuffer->graphicsCommandList, | ||
| 7571 | commandBuffer->commandAllocator, | ||
| 7572 | NULL); | ||
| 7573 | CHECK_D3D12_ERROR_AND_RETURN("Could not reset command list", false); | ||
| 7574 | |||
| 7575 | // Return descriptor heaps to pool | ||
| 7576 | D3D12_INTERNAL_ReturnGPUDescriptorHeapToPool( | ||
| 7577 | renderer, | ||
| 7578 | commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV]); | ||
| 7579 | D3D12_INTERNAL_ReturnGPUDescriptorHeapToPool( | ||
| 7580 | renderer, | ||
| 7581 | commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER]); | ||
| 7582 | |||
| 7583 | commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] = NULL; | ||
| 7584 | commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER] = NULL; | ||
| 7585 | |||
| 7586 | // Uniform buffers are now available | ||
| 7587 | SDL_LockMutex(renderer->acquireUniformBufferLock); | ||
| 7588 | |||
| 7589 | for (i = 0; i < commandBuffer->usedUniformBufferCount; i += 1) { | ||
| 7590 | D3D12_INTERNAL_ReturnUniformBufferToPool( | ||
| 7591 | renderer, | ||
| 7592 | commandBuffer->usedUniformBuffers[i]); | ||
| 7593 | } | ||
| 7594 | commandBuffer->usedUniformBufferCount = 0; | ||
| 7595 | |||
| 7596 | SDL_UnlockMutex(renderer->acquireUniformBufferLock); | ||
| 7597 | |||
| 7598 | // TODO: More reference counting | ||
| 7599 | |||
| 7600 | for (i = 0; i < commandBuffer->usedTextureCount; i += 1) { | ||
| 7601 | (void)SDL_AtomicDecRef(&commandBuffer->usedTextures[i]->referenceCount); | ||
| 7602 | } | ||
| 7603 | commandBuffer->usedTextureCount = 0; | ||
| 7604 | |||
| 7605 | for (i = 0; i < commandBuffer->usedBufferCount; i += 1) { | ||
| 7606 | (void)SDL_AtomicDecRef(&commandBuffer->usedBuffers[i]->referenceCount); | ||
| 7607 | } | ||
| 7608 | commandBuffer->usedBufferCount = 0; | ||
| 7609 | |||
| 7610 | for (i = 0; i < commandBuffer->usedSamplerCount; i += 1) { | ||
| 7611 | (void)SDL_AtomicDecRef(&commandBuffer->usedSamplers[i]->referenceCount); | ||
| 7612 | } | ||
| 7613 | commandBuffer->usedSamplerCount = 0; | ||
| 7614 | |||
| 7615 | for (i = 0; i < commandBuffer->usedGraphicsPipelineCount; i += 1) { | ||
| 7616 | (void)SDL_AtomicDecRef(&commandBuffer->usedGraphicsPipelines[i]->referenceCount); | ||
| 7617 | } | ||
| 7618 | commandBuffer->usedGraphicsPipelineCount = 0; | ||
| 7619 | |||
| 7620 | for (i = 0; i < commandBuffer->usedComputePipelineCount; i += 1) { | ||
| 7621 | (void)SDL_AtomicDecRef(&commandBuffer->usedComputePipelines[i]->referenceCount); | ||
| 7622 | } | ||
| 7623 | commandBuffer->usedComputePipelineCount = 0; | ||
| 7624 | |||
| 7625 | // Reset presentation | ||
| 7626 | commandBuffer->presentDataCount = 0; | ||
| 7627 | |||
| 7628 | // The fence is now available (unless SubmitAndAcquireFence was called) | ||
| 7629 | if (commandBuffer->autoReleaseFence) { | ||
| 7630 | D3D12_ReleaseFence( | ||
| 7631 | (SDL_GPURenderer *)renderer, | ||
| 7632 | (SDL_GPUFence *)commandBuffer->inFlightFence); | ||
| 7633 | |||
| 7634 | commandBuffer->inFlightFence = NULL; | ||
| 7635 | } | ||
| 7636 | |||
| 7637 | // Return command buffer to pool | ||
| 7638 | SDL_LockMutex(renderer->acquireCommandBufferLock); | ||
| 7639 | |||
| 7640 | if (renderer->availableCommandBufferCount == renderer->availableCommandBufferCapacity) { | ||
| 7641 | renderer->availableCommandBufferCapacity += 1; | ||
| 7642 | renderer->availableCommandBuffers = (D3D12CommandBuffer **)SDL_realloc( | ||
| 7643 | renderer->availableCommandBuffers, | ||
| 7644 | renderer->availableCommandBufferCapacity * sizeof(D3D12CommandBuffer *)); | ||
| 7645 | } | ||
| 7646 | |||
| 7647 | renderer->availableCommandBuffers[renderer->availableCommandBufferCount] = commandBuffer; | ||
| 7648 | renderer->availableCommandBufferCount += 1; | ||
| 7649 | |||
| 7650 | SDL_UnlockMutex(renderer->acquireCommandBufferLock); | ||
| 7651 | |||
| 7652 | // Remove this command buffer from the submitted list | ||
| 7653 | if (!cancel) { | ||
| 7654 | for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) { | ||
| 7655 | if (renderer->submittedCommandBuffers[i] == commandBuffer) { | ||
| 7656 | renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1]; | ||
| 7657 | renderer->submittedCommandBufferCount -= 1; | ||
| 7658 | } | ||
| 7659 | } | ||
| 7660 | } | ||
| 7661 | |||
| 7662 | return true; | ||
| 7663 | } | ||
| 7664 | |||
| 7665 | static bool D3D12_Submit( | ||
| 7666 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 7667 | { | ||
| 7668 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 7669 | D3D12Renderer *renderer = d3d12CommandBuffer->renderer; | ||
| 7670 | ID3D12CommandList *commandLists[1]; | ||
| 7671 | HRESULT res; | ||
| 7672 | |||
| 7673 | SDL_LockMutex(renderer->submitLock); | ||
| 7674 | |||
| 7675 | // Unmap uniform buffers | ||
| 7676 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 7677 | if (d3d12CommandBuffer->vertexUniformBuffers[i] != NULL) { | ||
| 7678 | ID3D12Resource_Unmap( | ||
| 7679 | d3d12CommandBuffer->vertexUniformBuffers[i]->buffer->handle, | ||
| 7680 | 0, | ||
| 7681 | NULL); | ||
| 7682 | d3d12CommandBuffer->vertexUniformBuffers[i]->buffer->mapPointer = NULL; | ||
| 7683 | } | ||
| 7684 | |||
| 7685 | if (d3d12CommandBuffer->fragmentUniformBuffers[i] != NULL) { | ||
| 7686 | ID3D12Resource_Unmap( | ||
| 7687 | d3d12CommandBuffer->fragmentUniformBuffers[i]->buffer->handle, | ||
| 7688 | 0, | ||
| 7689 | NULL); | ||
| 7690 | d3d12CommandBuffer->fragmentUniformBuffers[i]->buffer->mapPointer = NULL; | ||
| 7691 | } | ||
| 7692 | |||
| 7693 | // TODO: compute uniforms | ||
| 7694 | } | ||
| 7695 | |||
| 7696 | // Transition present textures to present mode | ||
| 7697 | for (Uint32 i = 0; i < d3d12CommandBuffer->presentDataCount; i += 1) { | ||
| 7698 | Uint32 swapchainIndex = d3d12CommandBuffer->presentDatas[i].swapchainImageIndex; | ||
| 7699 | D3D12TextureContainer *container = &d3d12CommandBuffer->presentDatas[i].windowData->textureContainers[swapchainIndex]; | ||
| 7700 | D3D12TextureSubresource *subresource = D3D12_INTERNAL_FetchTextureSubresource(container, 0, 0); | ||
| 7701 | |||
| 7702 | D3D12_RESOURCE_BARRIER barrierDesc; | ||
| 7703 | barrierDesc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; | ||
| 7704 | barrierDesc.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; | ||
| 7705 | barrierDesc.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; | ||
| 7706 | barrierDesc.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; | ||
| 7707 | barrierDesc.Transition.pResource = subresource->parent->resource; | ||
| 7708 | barrierDesc.Transition.Subresource = subresource->index; | ||
| 7709 | |||
| 7710 | ID3D12GraphicsCommandList_ResourceBarrier( | ||
| 7711 | d3d12CommandBuffer->graphicsCommandList, | ||
| 7712 | 1, | ||
| 7713 | &barrierDesc); | ||
| 7714 | } | ||
| 7715 | |||
| 7716 | // Notify the command buffer that we have completed recording | ||
| 7717 | res = ID3D12GraphicsCommandList_Close(d3d12CommandBuffer->graphicsCommandList); | ||
| 7718 | CHECK_D3D12_ERROR_AND_RETURN("Failed to close command list!", false); | ||
| 7719 | |||
| 7720 | res = ID3D12GraphicsCommandList_QueryInterface( | ||
| 7721 | d3d12CommandBuffer->graphicsCommandList, | ||
| 7722 | D3D_GUID(D3D_IID_ID3D12CommandList), | ||
| 7723 | (void **)&commandLists[0]); | ||
| 7724 | if (FAILED(res)) { | ||
| 7725 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7726 | CHECK_D3D12_ERROR_AND_RETURN("Failed to convert command list!", false); | ||
| 7727 | } | ||
| 7728 | |||
| 7729 | // Submit the command list to the queue | ||
| 7730 | ID3D12CommandQueue_ExecuteCommandLists( | ||
| 7731 | renderer->commandQueue, | ||
| 7732 | 1, | ||
| 7733 | commandLists); | ||
| 7734 | |||
| 7735 | ID3D12CommandList_Release(commandLists[0]); | ||
| 7736 | |||
| 7737 | // Acquire a fence and set it to the in-flight fence | ||
| 7738 | d3d12CommandBuffer->inFlightFence = D3D12_INTERNAL_AcquireFence(renderer); | ||
| 7739 | if (!d3d12CommandBuffer->inFlightFence) { | ||
| 7740 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7741 | return false; | ||
| 7742 | } | ||
| 7743 | |||
| 7744 | // Mark that a fence should be signaled after command list execution | ||
| 7745 | res = ID3D12CommandQueue_Signal( | ||
| 7746 | renderer->commandQueue, | ||
| 7747 | d3d12CommandBuffer->inFlightFence->handle, | ||
| 7748 | D3D12_FENCE_SIGNAL_VALUE); | ||
| 7749 | if (FAILED(res)) { | ||
| 7750 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7751 | CHECK_D3D12_ERROR_AND_RETURN("Failed to enqueue fence signal!", false); | ||
| 7752 | } | ||
| 7753 | |||
| 7754 | // Mark the command buffer as submitted | ||
| 7755 | if (renderer->submittedCommandBufferCount + 1 >= renderer->submittedCommandBufferCapacity) { | ||
| 7756 | renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1; | ||
| 7757 | |||
| 7758 | renderer->submittedCommandBuffers = (D3D12CommandBuffer **)SDL_realloc( | ||
| 7759 | renderer->submittedCommandBuffers, | ||
| 7760 | sizeof(D3D12CommandBuffer *) * renderer->submittedCommandBufferCapacity); | ||
| 7761 | } | ||
| 7762 | |||
| 7763 | renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = d3d12CommandBuffer; | ||
| 7764 | renderer->submittedCommandBufferCount += 1; | ||
| 7765 | |||
| 7766 | bool result = true; | ||
| 7767 | |||
| 7768 | // Present, if applicable | ||
| 7769 | for (Uint32 i = 0; i < d3d12CommandBuffer->presentDataCount; i += 1) { | ||
| 7770 | D3D12PresentData *presentData = &d3d12CommandBuffer->presentDatas[i]; | ||
| 7771 | D3D12WindowData *windowData = presentData->windowData; | ||
| 7772 | |||
| 7773 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 7774 | D3D12XBOX_PRESENT_PLANE_PARAMETERS planeParams; | ||
| 7775 | SDL_zero(planeParams); | ||
| 7776 | planeParams.Token = windowData->frameToken; | ||
| 7777 | planeParams.ResourceCount = 1; | ||
| 7778 | planeParams.ppResources = &windowData->textureContainers[windowData->frameCounter].activeTexture->resource; | ||
| 7779 | planeParams.ColorSpace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; // FIXME | ||
| 7780 | |||
| 7781 | D3D12XBOX_PRESENT_PARAMETERS presentParams; | ||
| 7782 | SDL_zero(presentParams); | ||
| 7783 | presentParams.Flags = (windowData->present_mode == SDL_GPU_PRESENTMODE_IMMEDIATE) ? D3D12XBOX_PRESENT_FLAG_IMMEDIATE : D3D12XBOX_PRESENT_FLAG_NONE; | ||
| 7784 | |||
| 7785 | renderer->commandQueue->PresentX(1, &planeParams, &presentParams); | ||
| 7786 | if (FAILED(res)) { | ||
| 7787 | result = false; | ||
| 7788 | } | ||
| 7789 | #else | ||
| 7790 | // NOTE: flip discard always supported since DXGI 1.4 is required | ||
| 7791 | Uint32 syncInterval = 1; | ||
| 7792 | if (windowData->present_mode == SDL_GPU_PRESENTMODE_IMMEDIATE || | ||
| 7793 | windowData->present_mode == SDL_GPU_PRESENTMODE_MAILBOX) { | ||
| 7794 | syncInterval = 0; | ||
| 7795 | } | ||
| 7796 | |||
| 7797 | Uint32 presentFlags = 0; | ||
| 7798 | if (renderer->supportsTearing && | ||
| 7799 | windowData->present_mode == SDL_GPU_PRESENTMODE_IMMEDIATE) { | ||
| 7800 | presentFlags = DXGI_PRESENT_ALLOW_TEARING; | ||
| 7801 | } | ||
| 7802 | |||
| 7803 | res = IDXGISwapChain_Present( | ||
| 7804 | windowData->swapchain, | ||
| 7805 | syncInterval, | ||
| 7806 | presentFlags); | ||
| 7807 | if (FAILED(res)) { | ||
| 7808 | result = false; | ||
| 7809 | } | ||
| 7810 | |||
| 7811 | ID3D12Resource_Release(windowData->textureContainers[presentData->swapchainImageIndex].activeTexture->resource); | ||
| 7812 | #endif | ||
| 7813 | |||
| 7814 | windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence*)d3d12CommandBuffer->inFlightFence; | ||
| 7815 | (void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount); | ||
| 7816 | windowData->frameCounter = (windowData->frameCounter + 1) % renderer->allowedFramesInFlight; | ||
| 7817 | } | ||
| 7818 | |||
| 7819 | // Check for cleanups | ||
| 7820 | for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) { | ||
| 7821 | Uint64 fenceValue = ID3D12Fence_GetCompletedValue( | ||
| 7822 | renderer->submittedCommandBuffers[i]->inFlightFence->handle); | ||
| 7823 | |||
| 7824 | if (fenceValue == D3D12_FENCE_SIGNAL_VALUE) { | ||
| 7825 | result &= D3D12_INTERNAL_CleanCommandBuffer( | ||
| 7826 | renderer, | ||
| 7827 | renderer->submittedCommandBuffers[i], | ||
| 7828 | false); | ||
| 7829 | } | ||
| 7830 | } | ||
| 7831 | |||
| 7832 | D3D12_INTERNAL_PerformPendingDestroys(renderer); | ||
| 7833 | |||
| 7834 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7835 | |||
| 7836 | return result; | ||
| 7837 | } | ||
| 7838 | |||
| 7839 | static SDL_GPUFence *D3D12_SubmitAndAcquireFence( | ||
| 7840 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 7841 | { | ||
| 7842 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 7843 | d3d12CommandBuffer->autoReleaseFence = false; | ||
| 7844 | if (!D3D12_Submit(commandBuffer)) { | ||
| 7845 | return NULL; | ||
| 7846 | } | ||
| 7847 | return (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence; | ||
| 7848 | } | ||
| 7849 | |||
| 7850 | static bool D3D12_Cancel( | ||
| 7851 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 7852 | { | ||
| 7853 | D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; | ||
| 7854 | D3D12Renderer *renderer = d3d12CommandBuffer->renderer; | ||
| 7855 | bool result; | ||
| 7856 | HRESULT res; | ||
| 7857 | |||
| 7858 | // Notify the command buffer that we have completed recording | ||
| 7859 | res = ID3D12GraphicsCommandList_Close(d3d12CommandBuffer->graphicsCommandList); | ||
| 7860 | CHECK_D3D12_ERROR_AND_RETURN("Failed to close command list!", false); | ||
| 7861 | |||
| 7862 | d3d12CommandBuffer->autoReleaseFence = false; | ||
| 7863 | SDL_LockMutex(renderer->submitLock); | ||
| 7864 | result = D3D12_INTERNAL_CleanCommandBuffer(renderer, d3d12CommandBuffer, true); | ||
| 7865 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7866 | |||
| 7867 | return result; | ||
| 7868 | } | ||
| 7869 | |||
| 7870 | static bool D3D12_Wait( | ||
| 7871 | SDL_GPURenderer *driverData) | ||
| 7872 | { | ||
| 7873 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 7874 | D3D12Fence *fence = D3D12_INTERNAL_AcquireFence(renderer); | ||
| 7875 | if (!fence) { | ||
| 7876 | return false; | ||
| 7877 | } | ||
| 7878 | HRESULT res; | ||
| 7879 | |||
| 7880 | SDL_LockMutex(renderer->submitLock); | ||
| 7881 | |||
| 7882 | if (renderer->commandQueue) { | ||
| 7883 | // Insert a signal into the end of the command queue... | ||
| 7884 | ID3D12CommandQueue_Signal( | ||
| 7885 | renderer->commandQueue, | ||
| 7886 | fence->handle, | ||
| 7887 | D3D12_FENCE_SIGNAL_VALUE); | ||
| 7888 | |||
| 7889 | // ...and then block on it. | ||
| 7890 | if (ID3D12Fence_GetCompletedValue(fence->handle) != D3D12_FENCE_SIGNAL_VALUE) { | ||
| 7891 | res = ID3D12Fence_SetEventOnCompletion( | ||
| 7892 | fence->handle, | ||
| 7893 | D3D12_FENCE_SIGNAL_VALUE, | ||
| 7894 | fence->event); | ||
| 7895 | CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false); | ||
| 7896 | |||
| 7897 | DWORD waitResult = WaitForSingleObject(fence->event, INFINITE); | ||
| 7898 | if (waitResult == WAIT_FAILED) { | ||
| 7899 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7900 | SET_STRING_ERROR_AND_RETURN("Wait failed", false); // TODO: is there a better way to report this? | ||
| 7901 | } | ||
| 7902 | } | ||
| 7903 | } | ||
| 7904 | |||
| 7905 | D3D12_ReleaseFence( | ||
| 7906 | (SDL_GPURenderer *)renderer, | ||
| 7907 | (SDL_GPUFence *)fence); | ||
| 7908 | |||
| 7909 | bool result = true; | ||
| 7910 | |||
| 7911 | // Clean up | ||
| 7912 | for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) { | ||
| 7913 | result &= D3D12_INTERNAL_CleanCommandBuffer(renderer, renderer->submittedCommandBuffers[i], false); | ||
| 7914 | } | ||
| 7915 | |||
| 7916 | D3D12_INTERNAL_PerformPendingDestroys(renderer); | ||
| 7917 | |||
| 7918 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7919 | |||
| 7920 | return result; | ||
| 7921 | } | ||
| 7922 | |||
| 7923 | static bool D3D12_WaitForFences( | ||
| 7924 | SDL_GPURenderer *driverData, | ||
| 7925 | bool waitAll, | ||
| 7926 | SDL_GPUFence *const *fences, | ||
| 7927 | Uint32 numFences) | ||
| 7928 | { | ||
| 7929 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 7930 | D3D12Fence *fence; | ||
| 7931 | HANDLE *events = SDL_stack_alloc(HANDLE, numFences); | ||
| 7932 | HRESULT res; | ||
| 7933 | |||
| 7934 | SDL_LockMutex(renderer->submitLock); | ||
| 7935 | |||
| 7936 | for (Uint32 i = 0; i < numFences; i += 1) { | ||
| 7937 | fence = (D3D12Fence *)fences[i]; | ||
| 7938 | |||
| 7939 | res = ID3D12Fence_SetEventOnCompletion( | ||
| 7940 | fence->handle, | ||
| 7941 | D3D12_FENCE_SIGNAL_VALUE, | ||
| 7942 | fence->event); | ||
| 7943 | CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false); | ||
| 7944 | |||
| 7945 | events[i] = fence->event; | ||
| 7946 | } | ||
| 7947 | |||
| 7948 | DWORD waitResult = WaitForMultipleObjects( | ||
| 7949 | numFences, | ||
| 7950 | events, | ||
| 7951 | waitAll, | ||
| 7952 | INFINITE); | ||
| 7953 | |||
| 7954 | if (waitResult == WAIT_FAILED) { | ||
| 7955 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7956 | SET_STRING_ERROR_AND_RETURN("Wait failed", false); // TODO: is there a better way to report this? | ||
| 7957 | } | ||
| 7958 | |||
| 7959 | bool result = true; | ||
| 7960 | |||
| 7961 | // Check for cleanups | ||
| 7962 | for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) { | ||
| 7963 | Uint64 fenceValue = ID3D12Fence_GetCompletedValue( | ||
| 7964 | renderer->submittedCommandBuffers[i]->inFlightFence->handle); | ||
| 7965 | |||
| 7966 | if (fenceValue == D3D12_FENCE_SIGNAL_VALUE) { | ||
| 7967 | result &= D3D12_INTERNAL_CleanCommandBuffer( | ||
| 7968 | renderer, | ||
| 7969 | renderer->submittedCommandBuffers[i], | ||
| 7970 | false); | ||
| 7971 | } | ||
| 7972 | } | ||
| 7973 | |||
| 7974 | D3D12_INTERNAL_PerformPendingDestroys(renderer); | ||
| 7975 | |||
| 7976 | SDL_stack_free(events); | ||
| 7977 | |||
| 7978 | SDL_UnlockMutex(renderer->submitLock); | ||
| 7979 | |||
| 7980 | return result; | ||
| 7981 | } | ||
| 7982 | |||
| 7983 | // Feature Queries | ||
| 7984 | |||
| 7985 | static bool D3D12_SupportsTextureFormat( | ||
| 7986 | SDL_GPURenderer *driverData, | ||
| 7987 | SDL_GPUTextureFormat format, | ||
| 7988 | SDL_GPUTextureType type, | ||
| 7989 | SDL_GPUTextureUsageFlags usage) | ||
| 7990 | { | ||
| 7991 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 7992 | DXGI_FORMAT dxgiFormat = SDLToD3D12_TextureFormat[format]; | ||
| 7993 | D3D12_FEATURE_DATA_FORMAT_SUPPORT formatSupport = { dxgiFormat, D3D12_FORMAT_SUPPORT1_NONE, D3D12_FORMAT_SUPPORT2_NONE }; | ||
| 7994 | HRESULT res; | ||
| 7995 | |||
| 7996 | res = ID3D12Device_CheckFeatureSupport( | ||
| 7997 | renderer->device, | ||
| 7998 | D3D12_FEATURE_FORMAT_SUPPORT, | ||
| 7999 | &formatSupport, | ||
| 8000 | sizeof(formatSupport)); | ||
| 8001 | if (FAILED(res)) { | ||
| 8002 | // Format is apparently unknown | ||
| 8003 | return false; | ||
| 8004 | } | ||
| 8005 | |||
| 8006 | // Is the texture type supported? | ||
| 8007 | if (type == SDL_GPU_TEXTURETYPE_2D && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D)) { | ||
| 8008 | return false; | ||
| 8009 | } | ||
| 8010 | if (type == SDL_GPU_TEXTURETYPE_2D_ARRAY && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D)) { | ||
| 8011 | return false; | ||
| 8012 | } | ||
| 8013 | if (type == SDL_GPU_TEXTURETYPE_3D && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE3D)) { | ||
| 8014 | return false; | ||
| 8015 | } | ||
| 8016 | if (type == SDL_GPU_TEXTURETYPE_CUBE && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURECUBE)) { | ||
| 8017 | return false; | ||
| 8018 | } | ||
| 8019 | if (type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURECUBE)) { | ||
| 8020 | return false; | ||
| 8021 | } | ||
| 8022 | |||
| 8023 | // Are the usage flags supported? | ||
| 8024 | if ((usage & SDL_GPU_TEXTUREUSAGE_SAMPLER) && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE)) { | ||
| 8025 | return false; | ||
| 8026 | } | ||
| 8027 | if ((usage & (SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ | SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ)) && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD)) { | ||
| 8028 | return false; | ||
| 8029 | } | ||
| 8030 | if ((usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE) && !(formatSupport.Support2 & D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE)) { | ||
| 8031 | return false; | ||
| 8032 | } | ||
| 8033 | if ((usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE) && !(formatSupport.Support2 & D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD)) { | ||
| 8034 | return false; | ||
| 8035 | } | ||
| 8036 | if ((usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET) && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET)) { | ||
| 8037 | return false; | ||
| 8038 | } | ||
| 8039 | |||
| 8040 | // Special case check for depth, because D3D12 is great. | ||
| 8041 | formatSupport.Format = SDLToD3D12_DepthFormat[format]; | ||
| 8042 | formatSupport.Support1 = D3D12_FORMAT_SUPPORT1_NONE; | ||
| 8043 | formatSupport.Support2 = D3D12_FORMAT_SUPPORT2_NONE; | ||
| 8044 | |||
| 8045 | res = ID3D12Device_CheckFeatureSupport( | ||
| 8046 | renderer->device, | ||
| 8047 | D3D12_FEATURE_FORMAT_SUPPORT, | ||
| 8048 | &formatSupport, | ||
| 8049 | sizeof(formatSupport)); | ||
| 8050 | if (FAILED(res)) { | ||
| 8051 | // Format is apparently unknown | ||
| 8052 | return false; | ||
| 8053 | } | ||
| 8054 | |||
| 8055 | if ((usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) && !(formatSupport.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL)) { | ||
| 8056 | return false; | ||
| 8057 | } | ||
| 8058 | |||
| 8059 | return true; | ||
| 8060 | } | ||
| 8061 | |||
| 8062 | static bool D3D12_SupportsSampleCount( | ||
| 8063 | SDL_GPURenderer *driverData, | ||
| 8064 | SDL_GPUTextureFormat format, | ||
| 8065 | SDL_GPUSampleCount sampleCount) | ||
| 8066 | { | ||
| 8067 | D3D12Renderer *renderer = (D3D12Renderer *)driverData; | ||
| 8068 | D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS featureData; | ||
| 8069 | HRESULT res; | ||
| 8070 | |||
| 8071 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 8072 | featureData.Flags = (D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG)0; | ||
| 8073 | #else | ||
| 8074 | featureData.Flags = (D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS)0; | ||
| 8075 | #endif | ||
| 8076 | featureData.Format = SDLToD3D12_TextureFormat[format]; | ||
| 8077 | featureData.SampleCount = SDLToD3D12_SampleCount[sampleCount]; | ||
| 8078 | res = ID3D12Device_CheckFeatureSupport( | ||
| 8079 | renderer->device, | ||
| 8080 | D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, | ||
| 8081 | &featureData, | ||
| 8082 | sizeof(featureData)); | ||
| 8083 | |||
| 8084 | return SUCCEEDED(res) && featureData.NumQualityLevels > 0; | ||
| 8085 | } | ||
| 8086 | |||
| 8087 | static void D3D12_INTERNAL_InitBlitResources( | ||
| 8088 | D3D12Renderer *renderer) | ||
| 8089 | { | ||
| 8090 | SDL_GPUShaderCreateInfo shaderCreateInfo; | ||
| 8091 | SDL_GPUSamplerCreateInfo samplerCreateInfo; | ||
| 8092 | |||
| 8093 | renderer->blitPipelineCapacity = 2; | ||
| 8094 | renderer->blitPipelineCount = 0; | ||
| 8095 | renderer->blitPipelines = (BlitPipelineCacheEntry *)SDL_malloc( | ||
| 8096 | renderer->blitPipelineCapacity * sizeof(BlitPipelineCacheEntry)); | ||
| 8097 | |||
| 8098 | // Fullscreen vertex shader | ||
| 8099 | SDL_zero(shaderCreateInfo); | ||
| 8100 | shaderCreateInfo.code = (Uint8 *)D3D12_FullscreenVert; | ||
| 8101 | shaderCreateInfo.code_size = sizeof(D3D12_FullscreenVert); | ||
| 8102 | shaderCreateInfo.stage = SDL_GPU_SHADERSTAGE_VERTEX; | ||
| 8103 | shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXBC; | ||
| 8104 | shaderCreateInfo.entrypoint = "main"; | ||
| 8105 | |||
| 8106 | renderer->blitVertexShader = D3D12_CreateShader( | ||
| 8107 | (SDL_GPURenderer *)renderer, | ||
| 8108 | &shaderCreateInfo); | ||
| 8109 | |||
| 8110 | if (renderer->blitVertexShader == NULL) { | ||
| 8111 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile vertex shader for blit!"); | ||
| 8112 | } | ||
| 8113 | |||
| 8114 | // BlitFrom2D pixel shader | ||
| 8115 | shaderCreateInfo.code = (Uint8 *)D3D12_BlitFrom2D; | ||
| 8116 | shaderCreateInfo.code_size = sizeof(D3D12_BlitFrom2D); | ||
| 8117 | shaderCreateInfo.stage = SDL_GPU_SHADERSTAGE_FRAGMENT; | ||
| 8118 | shaderCreateInfo.num_samplers = 1; | ||
| 8119 | shaderCreateInfo.num_uniform_buffers = 1; | ||
| 8120 | |||
| 8121 | renderer->blitFrom2DShader = D3D12_CreateShader( | ||
| 8122 | (SDL_GPURenderer *)renderer, | ||
| 8123 | &shaderCreateInfo); | ||
| 8124 | |||
| 8125 | if (renderer->blitFrom2DShader == NULL) { | ||
| 8126 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFrom2D pixel shader!"); | ||
| 8127 | } | ||
| 8128 | |||
| 8129 | // BlitFrom2DArray pixel shader | ||
| 8130 | shaderCreateInfo.code = (Uint8 *)D3D12_BlitFrom2DArray; | ||
| 8131 | shaderCreateInfo.code_size = sizeof(D3D12_BlitFrom2DArray); | ||
| 8132 | |||
| 8133 | renderer->blitFrom2DArrayShader = D3D12_CreateShader( | ||
| 8134 | (SDL_GPURenderer *)renderer, | ||
| 8135 | &shaderCreateInfo); | ||
| 8136 | |||
| 8137 | if (renderer->blitFrom2DArrayShader == NULL) { | ||
| 8138 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFrom2DArray pixel shader!"); | ||
| 8139 | } | ||
| 8140 | |||
| 8141 | // BlitFrom3D pixel shader | ||
| 8142 | shaderCreateInfo.code = (Uint8 *)D3D12_BlitFrom3D; | ||
| 8143 | shaderCreateInfo.code_size = sizeof(D3D12_BlitFrom3D); | ||
| 8144 | |||
| 8145 | renderer->blitFrom3DShader = D3D12_CreateShader( | ||
| 8146 | (SDL_GPURenderer *)renderer, | ||
| 8147 | &shaderCreateInfo); | ||
| 8148 | |||
| 8149 | if (renderer->blitFrom3DShader == NULL) { | ||
| 8150 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFrom3D pixel shader!"); | ||
| 8151 | } | ||
| 8152 | |||
| 8153 | // BlitFromCube pixel shader | ||
| 8154 | shaderCreateInfo.code = (Uint8 *)D3D12_BlitFromCube; | ||
| 8155 | shaderCreateInfo.code_size = sizeof(D3D12_BlitFromCube); | ||
| 8156 | |||
| 8157 | renderer->blitFromCubeShader = D3D12_CreateShader( | ||
| 8158 | (SDL_GPURenderer *)renderer, | ||
| 8159 | &shaderCreateInfo); | ||
| 8160 | |||
| 8161 | if (renderer->blitFromCubeShader == NULL) { | ||
| 8162 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFromCube pixel shader!"); | ||
| 8163 | } | ||
| 8164 | |||
| 8165 | // BlitFromCubeArray pixel shader | ||
| 8166 | shaderCreateInfo.code = (Uint8 *)D3D12_BlitFromCubeArray; | ||
| 8167 | shaderCreateInfo.code_size = sizeof(D3D12_BlitFromCubeArray); | ||
| 8168 | |||
| 8169 | renderer->blitFromCubeArrayShader = D3D12_CreateShader( | ||
| 8170 | (SDL_GPURenderer *)renderer, | ||
| 8171 | &shaderCreateInfo); | ||
| 8172 | |||
| 8173 | if (renderer->blitFromCubeArrayShader == NULL) { | ||
| 8174 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFromCubeArray pixel shader!"); | ||
| 8175 | } | ||
| 8176 | |||
| 8177 | // Create samplers | ||
| 8178 | samplerCreateInfo.address_mode_u = SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE; | ||
| 8179 | samplerCreateInfo.address_mode_v = SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE; | ||
| 8180 | samplerCreateInfo.address_mode_w = SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE; | ||
| 8181 | samplerCreateInfo.enable_anisotropy = 0; | ||
| 8182 | samplerCreateInfo.enable_compare = 0; | ||
| 8183 | samplerCreateInfo.mag_filter = SDL_GPU_FILTER_NEAREST; | ||
| 8184 | samplerCreateInfo.min_filter = SDL_GPU_FILTER_NEAREST; | ||
| 8185 | samplerCreateInfo.mipmap_mode = SDL_GPU_SAMPLERMIPMAPMODE_NEAREST; | ||
| 8186 | samplerCreateInfo.mip_lod_bias = 0.0f; | ||
| 8187 | samplerCreateInfo.min_lod = 0; | ||
| 8188 | samplerCreateInfo.max_lod = 1000; | ||
| 8189 | samplerCreateInfo.max_anisotropy = 1.0f; | ||
| 8190 | samplerCreateInfo.compare_op = SDL_GPU_COMPAREOP_NEVER; | ||
| 8191 | |||
| 8192 | renderer->blitNearestSampler = D3D12_CreateSampler( | ||
| 8193 | (SDL_GPURenderer *)renderer, | ||
| 8194 | &samplerCreateInfo); | ||
| 8195 | |||
| 8196 | if (renderer->blitNearestSampler == NULL) { | ||
| 8197 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create blit nearest sampler!"); | ||
| 8198 | } | ||
| 8199 | |||
| 8200 | samplerCreateInfo.mag_filter = SDL_GPU_FILTER_LINEAR; | ||
| 8201 | samplerCreateInfo.min_filter = SDL_GPU_FILTER_LINEAR; | ||
| 8202 | samplerCreateInfo.mipmap_mode = SDL_GPU_SAMPLERMIPMAPMODE_LINEAR; | ||
| 8203 | |||
| 8204 | renderer->blitLinearSampler = D3D12_CreateSampler( | ||
| 8205 | (SDL_GPURenderer *)renderer, | ||
| 8206 | &samplerCreateInfo); | ||
| 8207 | |||
| 8208 | if (renderer->blitLinearSampler == NULL) { | ||
| 8209 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create blit linear sampler!"); | ||
| 8210 | } | ||
| 8211 | } | ||
| 8212 | |||
| 8213 | static bool D3D12_PrepareDriver(SDL_VideoDevice *_this) | ||
| 8214 | { | ||
| 8215 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 8216 | return true; | ||
| 8217 | #else | ||
| 8218 | SDL_SharedObject *d3d12Dll; | ||
| 8219 | SDL_SharedObject *dxgiDll; | ||
| 8220 | PFN_D3D12_CREATE_DEVICE D3D12CreateDeviceFunc; | ||
| 8221 | PFN_CREATE_DXGI_FACTORY1 CreateDXGIFactoryFunc; | ||
| 8222 | HRESULT res; | ||
| 8223 | ID3D12Device *device; | ||
| 8224 | IDXGIFactory1 *factory; | ||
| 8225 | IDXGIFactory4 *factory4; | ||
| 8226 | IDXGIFactory6 *factory6; | ||
| 8227 | IDXGIAdapter1 *adapter; | ||
| 8228 | |||
| 8229 | // Can we load D3D12? | ||
| 8230 | |||
| 8231 | d3d12Dll = SDL_LoadObject(D3D12_DLL); | ||
| 8232 | if (d3d12Dll == NULL) { | ||
| 8233 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find " D3D12_DLL); | ||
| 8234 | return false; | ||
| 8235 | } | ||
| 8236 | |||
| 8237 | D3D12CreateDeviceFunc = (PFN_D3D12_CREATE_DEVICE)SDL_LoadFunction( | ||
| 8238 | d3d12Dll, | ||
| 8239 | D3D12_CREATE_DEVICE_FUNC); | ||
| 8240 | if (D3D12CreateDeviceFunc == NULL) { | ||
| 8241 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find function " D3D12_CREATE_DEVICE_FUNC " in " D3D12_DLL); | ||
| 8242 | SDL_UnloadObject(d3d12Dll); | ||
| 8243 | return false; | ||
| 8244 | } | ||
| 8245 | |||
| 8246 | // Can we load DXGI? | ||
| 8247 | |||
| 8248 | dxgiDll = SDL_LoadObject(DXGI_DLL); | ||
| 8249 | if (dxgiDll == NULL) { | ||
| 8250 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find " DXGI_DLL); | ||
| 8251 | return false; | ||
| 8252 | } | ||
| 8253 | |||
| 8254 | CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY1)SDL_LoadFunction( | ||
| 8255 | dxgiDll, | ||
| 8256 | CREATE_DXGI_FACTORY1_FUNC); | ||
| 8257 | if (CreateDXGIFactoryFunc == NULL) { | ||
| 8258 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find function " CREATE_DXGI_FACTORY1_FUNC " in " DXGI_DLL); | ||
| 8259 | SDL_UnloadObject(dxgiDll); | ||
| 8260 | return false; | ||
| 8261 | } | ||
| 8262 | |||
| 8263 | // Can we create a device? | ||
| 8264 | |||
| 8265 | // Create the DXGI factory | ||
| 8266 | res = CreateDXGIFactoryFunc( | ||
| 8267 | &D3D_IID_IDXGIFactory1, | ||
| 8268 | (void **)&factory); | ||
| 8269 | if (FAILED(res)) { | ||
| 8270 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not create DXGIFactory"); | ||
| 8271 | SDL_UnloadObject(d3d12Dll); | ||
| 8272 | SDL_UnloadObject(dxgiDll); | ||
| 8273 | return false; | ||
| 8274 | } | ||
| 8275 | |||
| 8276 | // Check for DXGI 1.4 support | ||
| 8277 | res = IDXGIFactory1_QueryInterface( | ||
| 8278 | factory, | ||
| 8279 | D3D_GUID(D3D_IID_IDXGIFactory4), | ||
| 8280 | (void **)&factory4); | ||
| 8281 | if (FAILED(res)) { | ||
| 8282 | IDXGIFactory1_Release(factory); | ||
| 8283 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Failed to find DXGI1.4 support, required for DX12"); | ||
| 8284 | SDL_UnloadObject(d3d12Dll); | ||
| 8285 | SDL_UnloadObject(dxgiDll); | ||
| 8286 | return false; | ||
| 8287 | } | ||
| 8288 | IDXGIFactory4_Release(factory4); | ||
| 8289 | |||
| 8290 | res = IDXGIFactory1_QueryInterface( | ||
| 8291 | factory, | ||
| 8292 | D3D_GUID(D3D_IID_IDXGIFactory6), | ||
| 8293 | (void **)&factory6); | ||
| 8294 | if (SUCCEEDED(res)) { | ||
| 8295 | res = IDXGIFactory6_EnumAdapterByGpuPreference( | ||
| 8296 | factory6, | ||
| 8297 | 0, | ||
| 8298 | DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, | ||
| 8299 | D3D_GUID(D3D_IID_IDXGIAdapter1), | ||
| 8300 | (void **)&adapter); | ||
| 8301 | IDXGIFactory6_Release(factory6); | ||
| 8302 | } else { | ||
| 8303 | res = IDXGIFactory1_EnumAdapters1( | ||
| 8304 | factory, | ||
| 8305 | 0, | ||
| 8306 | &adapter); | ||
| 8307 | } | ||
| 8308 | if (FAILED(res)) { | ||
| 8309 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Failed to find adapter for D3D12Device"); | ||
| 8310 | IDXGIFactory1_Release(factory); | ||
| 8311 | SDL_UnloadObject(d3d12Dll); | ||
| 8312 | SDL_UnloadObject(dxgiDll); | ||
| 8313 | return false; | ||
| 8314 | } | ||
| 8315 | |||
| 8316 | res = D3D12CreateDeviceFunc( | ||
| 8317 | (IUnknown *)adapter, | ||
| 8318 | D3D_FEATURE_LEVEL_CHOICE, | ||
| 8319 | D3D_GUID(D3D_IID_ID3D12Device), | ||
| 8320 | (void **)&device); | ||
| 8321 | |||
| 8322 | if (SUCCEEDED(res)) { | ||
| 8323 | ID3D12Device_Release(device); | ||
| 8324 | } | ||
| 8325 | IDXGIAdapter1_Release(adapter); | ||
| 8326 | IDXGIFactory1_Release(factory); | ||
| 8327 | |||
| 8328 | SDL_UnloadObject(d3d12Dll); | ||
| 8329 | SDL_UnloadObject(dxgiDll); | ||
| 8330 | |||
| 8331 | if (FAILED(res)) { | ||
| 8332 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not create D3D12Device with feature level " D3D_FEATURE_LEVEL_CHOICE_STR); | ||
| 8333 | return false; | ||
| 8334 | } | ||
| 8335 | |||
| 8336 | return true; | ||
| 8337 | #endif | ||
| 8338 | } | ||
| 8339 | |||
| 8340 | #if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) && defined(HAVE_IDXGIINFOQUEUE) | ||
| 8341 | static void D3D12_INTERNAL_TryInitializeDXGIDebug(D3D12Renderer *renderer) | ||
| 8342 | { | ||
| 8343 | PFN_DXGI_GET_DEBUG_INTERFACE DXGIGetDebugInterfaceFunc; | ||
| 8344 | HRESULT res; | ||
| 8345 | |||
| 8346 | renderer->dxgidebug_dll = SDL_LoadObject(DXGIDEBUG_DLL); | ||
| 8347 | if (renderer->dxgidebug_dll == NULL) { | ||
| 8348 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not find " DXGIDEBUG_DLL); | ||
| 8349 | return; | ||
| 8350 | } | ||
| 8351 | |||
| 8352 | DXGIGetDebugInterfaceFunc = (PFN_DXGI_GET_DEBUG_INTERFACE)SDL_LoadFunction( | ||
| 8353 | renderer->dxgidebug_dll, | ||
| 8354 | DXGI_GET_DEBUG_INTERFACE_FUNC); | ||
| 8355 | if (DXGIGetDebugInterfaceFunc == NULL) { | ||
| 8356 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not load function: " DXGI_GET_DEBUG_INTERFACE_FUNC); | ||
| 8357 | return; | ||
| 8358 | } | ||
| 8359 | |||
| 8360 | res = DXGIGetDebugInterfaceFunc(&D3D_IID_IDXGIDebug, (void **)&renderer->dxgiDebug); | ||
| 8361 | if (FAILED(res)) { | ||
| 8362 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not get IDXGIDebug interface"); | ||
| 8363 | } | ||
| 8364 | |||
| 8365 | res = DXGIGetDebugInterfaceFunc(&D3D_IID_IDXGIInfoQueue, (void **)&renderer->dxgiInfoQueue); | ||
| 8366 | if (FAILED(res)) { | ||
| 8367 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not get IDXGIInfoQueue interface"); | ||
| 8368 | } | ||
| 8369 | } | ||
| 8370 | #endif | ||
| 8371 | |||
| 8372 | static void D3D12_INTERNAL_TryInitializeD3D12Debug(D3D12Renderer *renderer) | ||
| 8373 | { | ||
| 8374 | PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterfaceFunc; | ||
| 8375 | HRESULT res; | ||
| 8376 | |||
| 8377 | D3D12GetDebugInterfaceFunc = (PFN_D3D12_GET_DEBUG_INTERFACE)SDL_LoadFunction( | ||
| 8378 | renderer->d3d12_dll, | ||
| 8379 | D3D12_GET_DEBUG_INTERFACE_FUNC); | ||
| 8380 | if (D3D12GetDebugInterfaceFunc == NULL) { | ||
| 8381 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not load function: " D3D12_GET_DEBUG_INTERFACE_FUNC); | ||
| 8382 | return; | ||
| 8383 | } | ||
| 8384 | |||
| 8385 | res = D3D12GetDebugInterfaceFunc(D3D_GUID(D3D_IID_ID3D12Debug), (void **)&renderer->d3d12Debug); | ||
| 8386 | if (FAILED(res)) { | ||
| 8387 | SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not get ID3D12Debug interface"); | ||
| 8388 | return; | ||
| 8389 | } | ||
| 8390 | |||
| 8391 | ID3D12Debug_EnableDebugLayer(renderer->d3d12Debug); | ||
| 8392 | } | ||
| 8393 | |||
| 8394 | #if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8395 | static bool D3D12_INTERNAL_TryInitializeD3D12DebugInfoQueue(D3D12Renderer *renderer) | ||
| 8396 | { | ||
| 8397 | ID3D12InfoQueue *infoQueue = NULL; | ||
| 8398 | D3D12_MESSAGE_SEVERITY severities[] = { D3D12_MESSAGE_SEVERITY_INFO }; | ||
| 8399 | D3D12_INFO_QUEUE_FILTER filter; | ||
| 8400 | HRESULT res; | ||
| 8401 | |||
| 8402 | res = ID3D12Device_QueryInterface( | ||
| 8403 | renderer->device, | ||
| 8404 | D3D_GUID(D3D_IID_ID3D12InfoQueue), | ||
| 8405 | (void **)&infoQueue); | ||
| 8406 | if (FAILED(res)) { | ||
| 8407 | CHECK_D3D12_ERROR_AND_RETURN("Failed to convert ID3D12Device to ID3D12InfoQueue", false); | ||
| 8408 | } | ||
| 8409 | |||
| 8410 | SDL_zero(filter); | ||
| 8411 | filter.DenyList.NumSeverities = 1; | ||
| 8412 | filter.DenyList.pSeverityList = severities; | ||
| 8413 | ID3D12InfoQueue_PushStorageFilter( | ||
| 8414 | infoQueue, | ||
| 8415 | &filter); | ||
| 8416 | |||
| 8417 | ID3D12InfoQueue_SetBreakOnSeverity( | ||
| 8418 | infoQueue, | ||
| 8419 | D3D12_MESSAGE_SEVERITY_CORRUPTION, | ||
| 8420 | true); | ||
| 8421 | |||
| 8422 | ID3D12InfoQueue_Release(infoQueue); | ||
| 8423 | |||
| 8424 | return true; | ||
| 8425 | } | ||
| 8426 | |||
| 8427 | static void WINAPI D3D12_INTERNAL_OnD3D12DebugInfoMsg( | ||
| 8428 | D3D12_MESSAGE_CATEGORY category, | ||
| 8429 | D3D12_MESSAGE_SEVERITY severity, | ||
| 8430 | D3D12_MESSAGE_ID id, | ||
| 8431 | LPCSTR description, | ||
| 8432 | void *context) | ||
| 8433 | { | ||
| 8434 | char *catStr; | ||
| 8435 | char *sevStr; | ||
| 8436 | |||
| 8437 | switch (category) { | ||
| 8438 | case D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED: | ||
| 8439 | catStr = "APPLICATION_DEFINED"; | ||
| 8440 | break; | ||
| 8441 | case D3D12_MESSAGE_CATEGORY_MISCELLANEOUS: | ||
| 8442 | catStr = "MISCELLANEOUS"; | ||
| 8443 | break; | ||
| 8444 | case D3D12_MESSAGE_CATEGORY_INITIALIZATION: | ||
| 8445 | catStr = "INITIALIZATION"; | ||
| 8446 | break; | ||
| 8447 | case D3D12_MESSAGE_CATEGORY_CLEANUP: | ||
| 8448 | catStr = "CLEANUP"; | ||
| 8449 | break; | ||
| 8450 | case D3D12_MESSAGE_CATEGORY_COMPILATION: | ||
| 8451 | catStr = "COMPILATION"; | ||
| 8452 | break; | ||
| 8453 | case D3D12_MESSAGE_CATEGORY_STATE_CREATION: | ||
| 8454 | catStr = "STATE_CREATION"; | ||
| 8455 | break; | ||
| 8456 | case D3D12_MESSAGE_CATEGORY_STATE_SETTING: | ||
| 8457 | catStr = "STATE_SETTING"; | ||
| 8458 | break; | ||
| 8459 | case D3D12_MESSAGE_CATEGORY_STATE_GETTING: | ||
| 8460 | catStr = "STATE_GETTING"; | ||
| 8461 | break; | ||
| 8462 | case D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION: | ||
| 8463 | catStr = "RESOURCE_MANIPULATION"; | ||
| 8464 | break; | ||
| 8465 | case D3D12_MESSAGE_CATEGORY_EXECUTION: | ||
| 8466 | catStr = "EXECUTION"; | ||
| 8467 | break; | ||
| 8468 | case D3D12_MESSAGE_CATEGORY_SHADER: | ||
| 8469 | catStr = "SHADER"; | ||
| 8470 | break; | ||
| 8471 | default: | ||
| 8472 | catStr = "UNKNOWN"; | ||
| 8473 | break; | ||
| 8474 | } | ||
| 8475 | |||
| 8476 | switch (severity) { | ||
| 8477 | case D3D12_MESSAGE_SEVERITY_CORRUPTION: | ||
| 8478 | sevStr = "CORRUPTION"; | ||
| 8479 | break; | ||
| 8480 | case D3D12_MESSAGE_SEVERITY_ERROR: | ||
| 8481 | sevStr = "ERROR"; | ||
| 8482 | break; | ||
| 8483 | case D3D12_MESSAGE_SEVERITY_WARNING: | ||
| 8484 | sevStr = "WARNING"; | ||
| 8485 | break; | ||
| 8486 | case D3D12_MESSAGE_SEVERITY_INFO: | ||
| 8487 | sevStr = "INFO"; | ||
| 8488 | break; | ||
| 8489 | case D3D12_MESSAGE_SEVERITY_MESSAGE: | ||
| 8490 | sevStr = "MESSAGE"; | ||
| 8491 | break; | ||
| 8492 | default: | ||
| 8493 | sevStr = "UNKNOWN"; | ||
| 8494 | break; | ||
| 8495 | } | ||
| 8496 | |||
| 8497 | if (severity <= D3D12_MESSAGE_SEVERITY_ERROR) { | ||
| 8498 | SDL_LogError( | ||
| 8499 | SDL_LOG_CATEGORY_GPU, | ||
| 8500 | "D3D12 ERROR: %s [%s %s #%d]", | ||
| 8501 | description, | ||
| 8502 | catStr, | ||
| 8503 | sevStr, | ||
| 8504 | id); | ||
| 8505 | } else { | ||
| 8506 | SDL_LogWarn( | ||
| 8507 | SDL_LOG_CATEGORY_GPU, | ||
| 8508 | "D3D12 WARNING: %s [%s %s #%d]", | ||
| 8509 | description, | ||
| 8510 | catStr, | ||
| 8511 | sevStr, | ||
| 8512 | id); | ||
| 8513 | } | ||
| 8514 | } | ||
| 8515 | |||
| 8516 | static void D3D12_INTERNAL_TryInitializeD3D12DebugInfoLogger(D3D12Renderer *renderer) | ||
| 8517 | { | ||
| 8518 | ID3D12InfoQueue1 *infoQueue = NULL; | ||
| 8519 | HRESULT res; | ||
| 8520 | |||
| 8521 | res = ID3D12Device_QueryInterface( | ||
| 8522 | renderer->device, | ||
| 8523 | D3D_GUID(D3D_IID_ID3D12InfoQueue1), | ||
| 8524 | (void **)&infoQueue); | ||
| 8525 | if (FAILED(res)) { | ||
| 8526 | return; | ||
| 8527 | } | ||
| 8528 | |||
| 8529 | ID3D12InfoQueue1_RegisterMessageCallback( | ||
| 8530 | infoQueue, | ||
| 8531 | D3D12_INTERNAL_OnD3D12DebugInfoMsg, | ||
| 8532 | D3D12_MESSAGE_CALLBACK_FLAG_NONE, | ||
| 8533 | NULL, | ||
| 8534 | NULL); | ||
| 8535 | |||
| 8536 | ID3D12InfoQueue1_Release(infoQueue); | ||
| 8537 | } | ||
| 8538 | #endif | ||
| 8539 | |||
| 8540 | static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SDL_PropertiesID props) | ||
| 8541 | { | ||
| 8542 | SDL_GPUDevice *result; | ||
| 8543 | D3D12Renderer *renderer; | ||
| 8544 | HRESULT res; | ||
| 8545 | |||
| 8546 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8547 | PFN_D3D12_XBOX_CREATE_DEVICE D3D12XboxCreateDeviceFunc; | ||
| 8548 | D3D12XBOX_CREATE_DEVICE_PARAMETERS createDeviceParams; | ||
| 8549 | #else | ||
| 8550 | PFN_CREATE_DXGI_FACTORY1 CreateDXGIFactoryFunc; | ||
| 8551 | IDXGIFactory1 *factory1; | ||
| 8552 | IDXGIFactory5 *factory5; | ||
| 8553 | IDXGIFactory6 *factory6; | ||
| 8554 | DXGI_ADAPTER_DESC1 adapterDesc; | ||
| 8555 | LARGE_INTEGER umdVersion; | ||
| 8556 | PFN_D3D12_CREATE_DEVICE D3D12CreateDeviceFunc; | ||
| 8557 | #endif | ||
| 8558 | D3D12_FEATURE_DATA_ARCHITECTURE architecture; | ||
| 8559 | D3D12_COMMAND_QUEUE_DESC queueDesc; | ||
| 8560 | |||
| 8561 | renderer = (D3D12Renderer *)SDL_calloc(1, sizeof(D3D12Renderer)); | ||
| 8562 | |||
| 8563 | #if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8564 | // Load the DXGI library | ||
| 8565 | renderer->dxgi_dll = SDL_LoadObject(DXGI_DLL); | ||
| 8566 | if (renderer->dxgi_dll == NULL) { | ||
| 8567 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8568 | SET_STRING_ERROR_AND_RETURN("Could not find " DXGI_DLL, NULL); | ||
| 8569 | } | ||
| 8570 | |||
| 8571 | #ifdef HAVE_IDXGIINFOQUEUE | ||
| 8572 | // Initialize the DXGI debug layer, if applicable | ||
| 8573 | if (debugMode) { | ||
| 8574 | D3D12_INTERNAL_TryInitializeDXGIDebug(renderer); | ||
| 8575 | } | ||
| 8576 | #endif | ||
| 8577 | |||
| 8578 | // Load the CreateDXGIFactory1 function | ||
| 8579 | CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY1)SDL_LoadFunction( | ||
| 8580 | renderer->dxgi_dll, | ||
| 8581 | CREATE_DXGI_FACTORY1_FUNC); | ||
| 8582 | if (CreateDXGIFactoryFunc == NULL) { | ||
| 8583 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8584 | SET_STRING_ERROR_AND_RETURN("Could not load function: " CREATE_DXGI_FACTORY1_FUNC, NULL); | ||
| 8585 | } | ||
| 8586 | |||
| 8587 | // Create the DXGI factory | ||
| 8588 | res = CreateDXGIFactoryFunc( | ||
| 8589 | &D3D_IID_IDXGIFactory1, | ||
| 8590 | (void **)&factory1); | ||
| 8591 | if (FAILED(res)) { | ||
| 8592 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8593 | CHECK_D3D12_ERROR_AND_RETURN("Could not create DXGIFactory", NULL); | ||
| 8594 | } | ||
| 8595 | |||
| 8596 | // Check for DXGI 1.4 support | ||
| 8597 | res = IDXGIFactory1_QueryInterface( | ||
| 8598 | factory1, | ||
| 8599 | D3D_GUID(D3D_IID_IDXGIFactory4), | ||
| 8600 | (void **)&renderer->factory); | ||
| 8601 | if (FAILED(res)) { | ||
| 8602 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8603 | CHECK_D3D12_ERROR_AND_RETURN("DXGI1.4 support not found, required for DX12", NULL); | ||
| 8604 | } | ||
| 8605 | IDXGIFactory1_Release(factory1); | ||
| 8606 | |||
| 8607 | // Check for explicit tearing support | ||
| 8608 | res = IDXGIFactory4_QueryInterface( | ||
| 8609 | renderer->factory, | ||
| 8610 | D3D_GUID(D3D_IID_IDXGIFactory5), | ||
| 8611 | (void **)&factory5); | ||
| 8612 | if (SUCCEEDED(res)) { | ||
| 8613 | res = IDXGIFactory5_CheckFeatureSupport( | ||
| 8614 | factory5, | ||
| 8615 | DXGI_FEATURE_PRESENT_ALLOW_TEARING, | ||
| 8616 | &renderer->supportsTearing, | ||
| 8617 | sizeof(renderer->supportsTearing)); | ||
| 8618 | if (FAILED(res)) { | ||
| 8619 | renderer->supportsTearing = false; | ||
| 8620 | } | ||
| 8621 | IDXGIFactory5_Release(factory5); | ||
| 8622 | } | ||
| 8623 | |||
| 8624 | // Select the appropriate device for rendering | ||
| 8625 | res = IDXGIFactory4_QueryInterface( | ||
| 8626 | renderer->factory, | ||
| 8627 | D3D_GUID(D3D_IID_IDXGIFactory6), | ||
| 8628 | (void **)&factory6); | ||
| 8629 | if (SUCCEEDED(res)) { | ||
| 8630 | res = IDXGIFactory6_EnumAdapterByGpuPreference( | ||
| 8631 | factory6, | ||
| 8632 | 0, | ||
| 8633 | preferLowPower ? DXGI_GPU_PREFERENCE_MINIMUM_POWER : DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, | ||
| 8634 | D3D_GUID(D3D_IID_IDXGIAdapter1), | ||
| 8635 | (void **)&renderer->adapter); | ||
| 8636 | IDXGIFactory6_Release(factory6); | ||
| 8637 | } else { | ||
| 8638 | res = IDXGIFactory4_EnumAdapters1( | ||
| 8639 | renderer->factory, | ||
| 8640 | 0, | ||
| 8641 | &renderer->adapter); | ||
| 8642 | } | ||
| 8643 | |||
| 8644 | if (FAILED(res)) { | ||
| 8645 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8646 | CHECK_D3D12_ERROR_AND_RETURN("Could not find adapter for D3D12Device", NULL); | ||
| 8647 | } | ||
| 8648 | |||
| 8649 | // Get information about the selected adapter. Used for logging info. | ||
| 8650 | res = IDXGIAdapter1_GetDesc1(renderer->adapter, &adapterDesc); | ||
| 8651 | if (FAILED(res)) { | ||
| 8652 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8653 | CHECK_D3D12_ERROR_AND_RETURN("Could not get adapter description", NULL); | ||
| 8654 | } | ||
| 8655 | res = IDXGIAdapter1_CheckInterfaceSupport(renderer->adapter, D3D_GUID(D3D_IID_IDXGIDevice), &umdVersion); | ||
| 8656 | if (FAILED(res)) { | ||
| 8657 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8658 | CHECK_D3D12_ERROR_AND_RETURN("Could not get adapter driver version", NULL); | ||
| 8659 | } | ||
| 8660 | |||
| 8661 | SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: D3D12"); | ||
| 8662 | SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "D3D12 Adapter: %S", adapterDesc.Description); | ||
| 8663 | SDL_LogInfo( | ||
| 8664 | SDL_LOG_CATEGORY_GPU, | ||
| 8665 | "D3D12 Driver: %d.%d.%d.%d", | ||
| 8666 | HIWORD(umdVersion.HighPart), | ||
| 8667 | LOWORD(umdVersion.HighPart), | ||
| 8668 | HIWORD(umdVersion.LowPart), | ||
| 8669 | LOWORD(umdVersion.LowPart)); | ||
| 8670 | #endif | ||
| 8671 | |||
| 8672 | // Load the D3D library | ||
| 8673 | renderer->d3d12_dll = SDL_LoadObject(D3D12_DLL); | ||
| 8674 | if (renderer->d3d12_dll == NULL) { | ||
| 8675 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8676 | SET_STRING_ERROR_AND_RETURN("Could not find " D3D12_DLL, NULL); | ||
| 8677 | } | ||
| 8678 | |||
| 8679 | // Load the CreateDevice function | ||
| 8680 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8681 | D3D12XboxCreateDeviceFunc = (PFN_D3D12_XBOX_CREATE_DEVICE)SDL_LoadFunction( | ||
| 8682 | renderer->d3d12_dll, | ||
| 8683 | "D3D12XboxCreateDevice"); | ||
| 8684 | if (D3D12XboxCreateDeviceFunc == NULL) { | ||
| 8685 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8686 | SET_STRING_ERROR_AND_RETURN("Could not load function: D3D12XboxCreateDevice", NULL); | ||
| 8687 | } | ||
| 8688 | #else | ||
| 8689 | D3D12CreateDeviceFunc = (PFN_D3D12_CREATE_DEVICE)SDL_LoadFunction( | ||
| 8690 | renderer->d3d12_dll, | ||
| 8691 | D3D12_CREATE_DEVICE_FUNC); | ||
| 8692 | if (D3D12CreateDeviceFunc == NULL) { | ||
| 8693 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8694 | SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_CREATE_DEVICE_FUNC, NULL); | ||
| 8695 | } | ||
| 8696 | #endif | ||
| 8697 | |||
| 8698 | renderer->D3D12SerializeRootSignature_func = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)SDL_LoadFunction( | ||
| 8699 | renderer->d3d12_dll, | ||
| 8700 | D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC); | ||
| 8701 | if (renderer->D3D12SerializeRootSignature_func == NULL) { | ||
| 8702 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8703 | SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC, NULL); | ||
| 8704 | } | ||
| 8705 | |||
| 8706 | // Initialize the D3D12 debug layer, if applicable | ||
| 8707 | if (debugMode) { | ||
| 8708 | D3D12_INTERNAL_TryInitializeD3D12Debug(renderer); | ||
| 8709 | } | ||
| 8710 | |||
| 8711 | // Create the D3D12Device | ||
| 8712 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8713 | if (s_Device != NULL) { | ||
| 8714 | renderer->device = s_Device; | ||
| 8715 | } else { | ||
| 8716 | SDL_zero(createDeviceParams); | ||
| 8717 | createDeviceParams.Version = D3D12_SDK_VERSION; | ||
| 8718 | createDeviceParams.GraphicsCommandQueueRingSizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES; | ||
| 8719 | createDeviceParams.GraphicsScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES; | ||
| 8720 | createDeviceParams.ComputeScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES; | ||
| 8721 | createDeviceParams.DisableGeometryShaderAllocations = TRUE; | ||
| 8722 | createDeviceParams.DisableTessellationShaderAllocations = TRUE; | ||
| 8723 | #if defined(SDL_PLATFORM_XBOXSERIES) | ||
| 8724 | createDeviceParams.DisableDXR = TRUE; | ||
| 8725 | #endif | ||
| 8726 | if (debugMode) { | ||
| 8727 | createDeviceParams.ProcessDebugFlags = D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG; | ||
| 8728 | } | ||
| 8729 | |||
| 8730 | res = D3D12XboxCreateDeviceFunc( | ||
| 8731 | NULL, | ||
| 8732 | &createDeviceParams, | ||
| 8733 | IID_GRAPHICS_PPV_ARGS(&renderer->device)); | ||
| 8734 | if (FAILED(res)) { | ||
| 8735 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8736 | CHECK_D3D12_ERROR_AND_RETURN("Could not create D3D12Device", NULL); | ||
| 8737 | } | ||
| 8738 | |||
| 8739 | s_Device = renderer->device; | ||
| 8740 | } | ||
| 8741 | #else | ||
| 8742 | res = D3D12CreateDeviceFunc( | ||
| 8743 | (IUnknown *)renderer->adapter, | ||
| 8744 | D3D_FEATURE_LEVEL_CHOICE, | ||
| 8745 | D3D_GUID(D3D_IID_ID3D12Device), | ||
| 8746 | (void **)&renderer->device); | ||
| 8747 | |||
| 8748 | if (FAILED(res)) { | ||
| 8749 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8750 | CHECK_D3D12_ERROR_AND_RETURN("Could not create D3D12Device", NULL); | ||
| 8751 | } | ||
| 8752 | |||
| 8753 | // Initialize the D3D12 debug info queue, if applicable | ||
| 8754 | if (debugMode) { | ||
| 8755 | if (!D3D12_INTERNAL_TryInitializeD3D12DebugInfoQueue(renderer)) { | ||
| 8756 | return NULL; | ||
| 8757 | } | ||
| 8758 | D3D12_INTERNAL_TryInitializeD3D12DebugInfoLogger(renderer); | ||
| 8759 | } | ||
| 8760 | #endif | ||
| 8761 | |||
| 8762 | // Check UMA | ||
| 8763 | architecture.NodeIndex = 0; | ||
| 8764 | res = ID3D12Device_CheckFeatureSupport( | ||
| 8765 | renderer->device, | ||
| 8766 | D3D12_FEATURE_ARCHITECTURE, | ||
| 8767 | &architecture, | ||
| 8768 | sizeof(D3D12_FEATURE_DATA_ARCHITECTURE)); | ||
| 8769 | if (FAILED(res)) { | ||
| 8770 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8771 | CHECK_D3D12_ERROR_AND_RETURN("Could not get device architecture", NULL); | ||
| 8772 | } | ||
| 8773 | |||
| 8774 | renderer->UMA = (bool)architecture.UMA; | ||
| 8775 | renderer->UMACacheCoherent = (bool)architecture.CacheCoherentUMA; | ||
| 8776 | |||
| 8777 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8778 | renderer->GPUUploadHeapSupported = false; | ||
| 8779 | #else | ||
| 8780 | // Check "GPU Upload Heap" support (for fast uniform buffers) | ||
| 8781 | D3D12_FEATURE_DATA_D3D12_OPTIONS16 options16; // 15 wasn't enough, huh? | ||
| 8782 | renderer->GPUUploadHeapSupported = false; | ||
| 8783 | res = ID3D12Device_CheckFeatureSupport( | ||
| 8784 | renderer->device, | ||
| 8785 | D3D12_FEATURE_D3D12_OPTIONS16, | ||
| 8786 | &options16, | ||
| 8787 | sizeof(options16)); | ||
| 8788 | |||
| 8789 | if (SUCCEEDED(res)) { | ||
| 8790 | renderer->GPUUploadHeapSupported = options16.GPUUploadHeapSupported; | ||
| 8791 | } | ||
| 8792 | #endif | ||
| 8793 | |||
| 8794 | // Create command queue | ||
| 8795 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8796 | if (s_CommandQueue != NULL) { | ||
| 8797 | renderer->commandQueue = s_CommandQueue; | ||
| 8798 | } else { | ||
| 8799 | #endif | ||
| 8800 | queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; | ||
| 8801 | queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; | ||
| 8802 | queueDesc.NodeMask = 0; | ||
| 8803 | queueDesc.Priority = 0; | ||
| 8804 | |||
| 8805 | res = ID3D12Device_CreateCommandQueue( | ||
| 8806 | renderer->device, | ||
| 8807 | &queueDesc, | ||
| 8808 | D3D_GUID(D3D_IID_ID3D12CommandQueue), | ||
| 8809 | (void **)&renderer->commandQueue); | ||
| 8810 | |||
| 8811 | if (FAILED(res)) { | ||
| 8812 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8813 | CHECK_D3D12_ERROR_AND_RETURN("Could not create D3D12CommandQueue", NULL); | ||
| 8814 | } | ||
| 8815 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 8816 | s_CommandQueue = renderer->commandQueue; | ||
| 8817 | } | ||
| 8818 | #endif | ||
| 8819 | |||
| 8820 | // Create indirect command signatures | ||
| 8821 | |||
| 8822 | D3D12_COMMAND_SIGNATURE_DESC commandSignatureDesc; | ||
| 8823 | D3D12_INDIRECT_ARGUMENT_DESC indirectArgumentDesc; | ||
| 8824 | SDL_zero(indirectArgumentDesc); | ||
| 8825 | |||
| 8826 | indirectArgumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW; | ||
| 8827 | commandSignatureDesc.NodeMask = 0; | ||
| 8828 | commandSignatureDesc.ByteStride = sizeof(SDL_GPUIndirectDrawCommand); | ||
| 8829 | commandSignatureDesc.NumArgumentDescs = 1; | ||
| 8830 | commandSignatureDesc.pArgumentDescs = &indirectArgumentDesc; | ||
| 8831 | |||
| 8832 | res = ID3D12Device_CreateCommandSignature( | ||
| 8833 | renderer->device, | ||
| 8834 | &commandSignatureDesc, | ||
| 8835 | NULL, | ||
| 8836 | D3D_GUID(D3D_IID_ID3D12CommandSignature), | ||
| 8837 | (void **)&renderer->indirectDrawCommandSignature); | ||
| 8838 | if (FAILED(res)) { | ||
| 8839 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8840 | CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect draw command signature", NULL); | ||
| 8841 | } | ||
| 8842 | |||
| 8843 | indirectArgumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED; | ||
| 8844 | commandSignatureDesc.ByteStride = sizeof(SDL_GPUIndexedIndirectDrawCommand); | ||
| 8845 | commandSignatureDesc.pArgumentDescs = &indirectArgumentDesc; | ||
| 8846 | |||
| 8847 | res = ID3D12Device_CreateCommandSignature( | ||
| 8848 | renderer->device, | ||
| 8849 | &commandSignatureDesc, | ||
| 8850 | NULL, | ||
| 8851 | D3D_GUID(D3D_IID_ID3D12CommandSignature), | ||
| 8852 | (void **)&renderer->indirectIndexedDrawCommandSignature); | ||
| 8853 | if (FAILED(res)) { | ||
| 8854 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8855 | CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect indexed draw command signature", NULL); | ||
| 8856 | } | ||
| 8857 | |||
| 8858 | indirectArgumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH; | ||
| 8859 | commandSignatureDesc.ByteStride = sizeof(SDL_GPUIndirectDispatchCommand); | ||
| 8860 | commandSignatureDesc.pArgumentDescs = &indirectArgumentDesc; | ||
| 8861 | |||
| 8862 | res = ID3D12Device_CreateCommandSignature( | ||
| 8863 | renderer->device, | ||
| 8864 | &commandSignatureDesc, | ||
| 8865 | NULL, | ||
| 8866 | D3D_GUID(D3D_IID_ID3D12CommandSignature), | ||
| 8867 | (void **)&renderer->indirectDispatchCommandSignature); | ||
| 8868 | if (FAILED(res)) { | ||
| 8869 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8870 | CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect dispatch command signature", NULL); | ||
| 8871 | } | ||
| 8872 | |||
| 8873 | // Initialize pools | ||
| 8874 | |||
| 8875 | renderer->submittedCommandBufferCapacity = 4; | ||
| 8876 | renderer->submittedCommandBufferCount = 0; | ||
| 8877 | renderer->submittedCommandBuffers = (D3D12CommandBuffer **)SDL_calloc( | ||
| 8878 | renderer->submittedCommandBufferCapacity, sizeof(D3D12CommandBuffer *)); | ||
| 8879 | if (!renderer->submittedCommandBuffers) { | ||
| 8880 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8881 | return NULL; | ||
| 8882 | } | ||
| 8883 | |||
| 8884 | renderer->uniformBufferPoolCapacity = 4; | ||
| 8885 | renderer->uniformBufferPoolCount = 0; | ||
| 8886 | renderer->uniformBufferPool = (D3D12UniformBuffer **)SDL_calloc( | ||
| 8887 | renderer->uniformBufferPoolCapacity, sizeof(D3D12UniformBuffer *)); | ||
| 8888 | if (!renderer->uniformBufferPool) { | ||
| 8889 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8890 | return NULL; | ||
| 8891 | } | ||
| 8892 | |||
| 8893 | renderer->claimedWindowCapacity = 4; | ||
| 8894 | renderer->claimedWindowCount = 0; | ||
| 8895 | renderer->claimedWindows = (D3D12WindowData **)SDL_calloc( | ||
| 8896 | renderer->claimedWindowCapacity, sizeof(D3D12WindowData *)); | ||
| 8897 | if (!renderer->claimedWindows) { | ||
| 8898 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8899 | return NULL; | ||
| 8900 | } | ||
| 8901 | |||
| 8902 | renderer->availableFenceCapacity = 4; | ||
| 8903 | renderer->availableFenceCount = 0; | ||
| 8904 | renderer->availableFences = (D3D12Fence **)SDL_calloc( | ||
| 8905 | renderer->availableFenceCapacity, sizeof(D3D12Fence *)); | ||
| 8906 | if (!renderer->availableFences) { | ||
| 8907 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8908 | return NULL; | ||
| 8909 | } | ||
| 8910 | |||
| 8911 | // Initialize staging descriptor pools | ||
| 8912 | for (Uint32 i = 0; i < D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES; i += 1) { | ||
| 8913 | renderer->stagingDescriptorPools[i] = D3D12_INTERNAL_CreateStagingDescriptorPool( | ||
| 8914 | renderer, | ||
| 8915 | (D3D12_DESCRIPTOR_HEAP_TYPE)i); | ||
| 8916 | |||
| 8917 | if (renderer->stagingDescriptorPools[i] == NULL) { | ||
| 8918 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8919 | return NULL; | ||
| 8920 | } | ||
| 8921 | } | ||
| 8922 | |||
| 8923 | // Initialize GPU descriptor heaps | ||
| 8924 | for (Uint32 i = 0; i < 2; i += 1) { | ||
| 8925 | renderer->gpuDescriptorHeapPools[i].lock = SDL_CreateMutex(); | ||
| 8926 | renderer->gpuDescriptorHeapPools[i].capacity = 4; | ||
| 8927 | renderer->gpuDescriptorHeapPools[i].count = 4; | ||
| 8928 | renderer->gpuDescriptorHeapPools[i].heaps = (D3D12DescriptorHeap **)SDL_calloc( | ||
| 8929 | renderer->gpuDescriptorHeapPools[i].capacity, sizeof(D3D12DescriptorHeap *)); | ||
| 8930 | |||
| 8931 | for (Uint32 j = 0; j < renderer->gpuDescriptorHeapPools[i].capacity; j += 1) { | ||
| 8932 | renderer->gpuDescriptorHeapPools[i].heaps[j] = D3D12_INTERNAL_CreateDescriptorHeap( | ||
| 8933 | renderer, | ||
| 8934 | (D3D12_DESCRIPTOR_HEAP_TYPE)i, | ||
| 8935 | i == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV ? VIEW_GPU_DESCRIPTOR_COUNT : SAMPLER_GPU_DESCRIPTOR_COUNT, | ||
| 8936 | false); | ||
| 8937 | |||
| 8938 | if (renderer->gpuDescriptorHeapPools[i].heaps[j] == NULL) { | ||
| 8939 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8940 | return NULL; | ||
| 8941 | } | ||
| 8942 | } | ||
| 8943 | } | ||
| 8944 | |||
| 8945 | // Deferred resource releasing | ||
| 8946 | |||
| 8947 | renderer->buffersToDestroyCapacity = 4; | ||
| 8948 | renderer->buffersToDestroyCount = 0; | ||
| 8949 | renderer->buffersToDestroy = (D3D12Buffer **)SDL_calloc( | ||
| 8950 | renderer->buffersToDestroyCapacity, sizeof(D3D12Buffer *)); | ||
| 8951 | if (!renderer->buffersToDestroy) { | ||
| 8952 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8953 | return NULL; | ||
| 8954 | } | ||
| 8955 | |||
| 8956 | renderer->texturesToDestroyCapacity = 4; | ||
| 8957 | renderer->texturesToDestroyCount = 0; | ||
| 8958 | renderer->texturesToDestroy = (D3D12Texture **)SDL_calloc( | ||
| 8959 | renderer->texturesToDestroyCapacity, sizeof(D3D12Texture *)); | ||
| 8960 | if (!renderer->texturesToDestroy) { | ||
| 8961 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8962 | return NULL; | ||
| 8963 | } | ||
| 8964 | |||
| 8965 | renderer->samplersToDestroyCapacity = 4; | ||
| 8966 | renderer->samplersToDestroyCount = 0; | ||
| 8967 | renderer->samplersToDestroy = (D3D12Sampler **)SDL_calloc( | ||
| 8968 | renderer->samplersToDestroyCapacity, sizeof(D3D12Sampler *)); | ||
| 8969 | if (!renderer->samplersToDestroy) { | ||
| 8970 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8971 | return NULL; | ||
| 8972 | } | ||
| 8973 | |||
| 8974 | renderer->graphicsPipelinesToDestroyCapacity = 4; | ||
| 8975 | renderer->graphicsPipelinesToDestroyCount = 0; | ||
| 8976 | renderer->graphicsPipelinesToDestroy = (D3D12GraphicsPipeline **)SDL_calloc( | ||
| 8977 | renderer->graphicsPipelinesToDestroyCapacity, sizeof(D3D12GraphicsPipeline *)); | ||
| 8978 | if (!renderer->graphicsPipelinesToDestroy) { | ||
| 8979 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8980 | return NULL; | ||
| 8981 | } | ||
| 8982 | |||
| 8983 | renderer->computePipelinesToDestroyCapacity = 4; | ||
| 8984 | renderer->computePipelinesToDestroyCount = 0; | ||
| 8985 | renderer->computePipelinesToDestroy = (D3D12ComputePipeline **)SDL_calloc( | ||
| 8986 | renderer->computePipelinesToDestroyCapacity, sizeof(D3D12ComputePipeline *)); | ||
| 8987 | if (!renderer->computePipelinesToDestroy) { | ||
| 8988 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 8989 | return NULL; | ||
| 8990 | } | ||
| 8991 | |||
| 8992 | // Locks | ||
| 8993 | renderer->acquireCommandBufferLock = SDL_CreateMutex(); | ||
| 8994 | renderer->acquireUniformBufferLock = SDL_CreateMutex(); | ||
| 8995 | renderer->submitLock = SDL_CreateMutex(); | ||
| 8996 | renderer->windowLock = SDL_CreateMutex(); | ||
| 8997 | renderer->fenceLock = SDL_CreateMutex(); | ||
| 8998 | renderer->disposeLock = SDL_CreateMutex(); | ||
| 8999 | |||
| 9000 | renderer->debug_mode = debugMode; | ||
| 9001 | renderer->allowedFramesInFlight = 2; | ||
| 9002 | |||
| 9003 | renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD"); | ||
| 9004 | |||
| 9005 | // Blit resources | ||
| 9006 | D3D12_INTERNAL_InitBlitResources(renderer); | ||
| 9007 | |||
| 9008 | #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 9009 | res = renderer->device->SetFrameIntervalX( | ||
| 9010 | NULL, | ||
| 9011 | D3D12XBOX_FRAME_INTERVAL_60_HZ, | ||
| 9012 | renderer->allowedFramesInFlight - 1, | ||
| 9013 | D3D12XBOX_FRAME_INTERVAL_FLAG_NONE); | ||
| 9014 | if (FAILED(res)) { | ||
| 9015 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 9016 | CHECK_D3D12_ERROR_AND_RETURN("Could not get set frame interval", NULL); | ||
| 9017 | } | ||
| 9018 | |||
| 9019 | res = renderer->device->ScheduleFrameEventX( | ||
| 9020 | D3D12XBOX_FRAME_EVENT_ORIGIN, | ||
| 9021 | 0, | ||
| 9022 | NULL, | ||
| 9023 | D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE); | ||
| 9024 | if (FAILED(res)) { | ||
| 9025 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 9026 | CHECK_D3D12_ERROR_AND_RETURN("Could not schedule frame events", NULL); | ||
| 9027 | } | ||
| 9028 | #endif | ||
| 9029 | |||
| 9030 | // Create the SDL_GPU Device | ||
| 9031 | result = (SDL_GPUDevice *)SDL_calloc(1, sizeof(SDL_GPUDevice)); | ||
| 9032 | |||
| 9033 | if (!result) { | ||
| 9034 | D3D12_INTERNAL_DestroyRenderer(renderer); | ||
| 9035 | return NULL; | ||
| 9036 | } | ||
| 9037 | |||
| 9038 | ASSIGN_DRIVER(D3D12) | ||
| 9039 | result->driverData = (SDL_GPURenderer *)renderer; | ||
| 9040 | result->debug_mode = debugMode; | ||
| 9041 | renderer->sdlGPUDevice = result; | ||
| 9042 | |||
| 9043 | return result; | ||
| 9044 | } | ||
| 9045 | |||
| 9046 | SDL_GPUBootstrap D3D12Driver = { | ||
| 9047 | "direct3d12", | ||
| 9048 | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_DXBC, | ||
| 9049 | D3D12_PrepareDriver, | ||
| 9050 | D3D12_CreateDevice | ||
| 9051 | }; | ||
| 9052 | |||
| 9053 | #endif // SDL_GPU_D3D12 | ||
| 9054 | |||
| 9055 | // GDK-specific APIs | ||
| 9056 | |||
| 9057 | #ifdef SDL_PLATFORM_GDK | ||
| 9058 | |||
| 9059 | void SDL_GDKSuspendGPU(SDL_GPUDevice *device) | ||
| 9060 | { | ||
| 9061 | #if defined(SDL_GPU_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 9062 | D3D12Renderer *renderer = (D3D12Renderer *)device->driverData; | ||
| 9063 | HRESULT res; | ||
| 9064 | if (device == NULL) { | ||
| 9065 | SET_STRING_ERROR_AND_RETURN("Invalid GPU device", ); | ||
| 9066 | } | ||
| 9067 | |||
| 9068 | SDL_LockMutex(renderer->submitLock); | ||
| 9069 | res = renderer->commandQueue->SuspendX(0); | ||
| 9070 | if (FAILED(res)) { | ||
| 9071 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "SuspendX failed: %X", res); | ||
| 9072 | } | ||
| 9073 | SDL_UnlockMutex(renderer->submitLock); | ||
| 9074 | #endif | ||
| 9075 | } | ||
| 9076 | |||
| 9077 | void SDL_GDKResumeGPU(SDL_GPUDevice *device) | ||
| 9078 | { | ||
| 9079 | #if defined(SDL_GPU_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) | ||
| 9080 | D3D12Renderer *renderer = (D3D12Renderer *)device->driverData; | ||
| 9081 | HRESULT res; | ||
| 9082 | if (device == NULL) { | ||
| 9083 | SET_STRING_ERROR_AND_RETURN("Invalid GPU device", ); | ||
| 9084 | } | ||
| 9085 | |||
| 9086 | SDL_LockMutex(renderer->submitLock); | ||
| 9087 | res = renderer->commandQueue->ResumeX(); | ||
| 9088 | if (FAILED(res)) { | ||
| 9089 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "ResumeX failed: %X", res); | ||
| 9090 | } | ||
| 9091 | SDL_UnlockMutex(renderer->submitLock); | ||
| 9092 | |||
| 9093 | res = renderer->device->SetFrameIntervalX( | ||
| 9094 | NULL, | ||
| 9095 | D3D12XBOX_FRAME_INTERVAL_60_HZ, | ||
| 9096 | renderer->allowedFramesInFlight - 1, | ||
| 9097 | D3D12XBOX_FRAME_INTERVAL_FLAG_NONE); | ||
| 9098 | if (FAILED(res)) { | ||
| 9099 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Could not set frame interval: %X", res); | ||
| 9100 | } | ||
| 9101 | |||
| 9102 | res = renderer->device->ScheduleFrameEventX( | ||
| 9103 | D3D12XBOX_FRAME_EVENT_ORIGIN, | ||
| 9104 | 0, | ||
| 9105 | NULL, | ||
| 9106 | D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE); | ||
| 9107 | if (FAILED(res)) { | ||
| 9108 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Could not schedule frame events: %X", res); | ||
| 9109 | } | ||
| 9110 | #endif | ||
| 9111 | } | ||
| 9112 | |||
| 9113 | #endif // SDL_PLATFORM_GDK | ||
diff --git a/contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders.bat b/contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders.bat new file mode 100644 index 0000000..7aa78ef --- /dev/null +++ b/contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders.bat | |||
| @@ -0,0 +1,18 @@ | |||
| 1 | rem This script runs for the Windows build, but also via the _xbox variant with these vars set. | ||
| 2 | rem Make sure to default to building for Windows if they're not set. | ||
| 3 | if %DXC%.==. set DXC=dxc | ||
| 4 | if %SUFFIX%.==. set SUFFIX=.h | ||
| 5 | |||
| 6 | echo Building with %DXC% | ||
| 7 | echo Suffix %SUFFIX% | ||
| 8 | |||
| 9 | cd "%~dp0" | ||
| 10 | |||
| 11 | %DXC% -E FullscreenVert -T vs_6_0 -Fh D3D12_FullscreenVert.h D3D_Blit.hlsl | ||
| 12 | %DXC% -E BlitFrom2D -T ps_6_0 -Fh D3D12_BlitFrom2D.h D3D_Blit.hlsl | ||
| 13 | %DXC% -E BlitFrom2DArray -T ps_6_0 -Fh D3D12_BlitFrom2DArray.h D3D_Blit.hlsl | ||
| 14 | %DXC% -E BlitFrom3D -T ps_6_0 -Fh D3D12_BlitFrom3D.h D3D_Blit.hlsl | ||
| 15 | %DXC% -E BlitFromCube -T ps_6_0 -Fh D3D12_BlitFromCube.h D3D_Blit.hlsl | ||
| 16 | %DXC% -E BlitFromCubeArray -T ps_6_0 -Fh D3D12_BlitFromCubeArray.h D3D_Blit.hlsl | ||
| 17 | copy /b D3D12_FullscreenVert.h+D3D12_BlitFrom2D.h+D3D12_BlitFrom2DArray.h+D3D12_BlitFrom3D.h+D3D12_BlitFromCube.h+D3D12_BlitFromCubeArray.h D3D12_Blit%SUFFIX% | ||
| 18 | del D3D12_FullscreenVert.h D3D12_BlitFrom2D.h D3D12_BlitFrom2DArray.h D3D12_BlitFrom3D.h D3D12_BlitFromCube.h D3D12_BlitFromCubeArray.h | ||
diff --git a/contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders_xbox.bat b/contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders_xbox.bat new file mode 100644 index 0000000..311b172 --- /dev/null +++ b/contrib/SDL-3.2.8/src/gpu/d3d12/compile_shaders_xbox.bat | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | if %2.==one. goto setxboxone | ||
| 2 | rem Xbox Series compile | ||
| 3 | set DXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe" | ||
| 4 | set SUFFIX=_Series.h | ||
| 5 | goto startbuild | ||
| 6 | |||
| 7 | :setxboxone | ||
| 8 | set DXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe" | ||
| 9 | set SUFFIX=_One.h | ||
| 10 | |||
| 11 | :startbuild | ||
| 12 | |||
| 13 | call "%~dp0\compile_shaders.bat" | ||
