diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/events/SDL_mouse.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/events/SDL_mouse.c | 1673 |
1 files changed, 1673 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/events/SDL_mouse.c b/contrib/SDL-3.2.8/src/events/SDL_mouse.c new file mode 100644 index 0000000..2ea5995 --- /dev/null +++ b/contrib/SDL-3.2.8/src/events/SDL_mouse.c | |||
| @@ -0,0 +1,1673 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | // General mouse handling code for SDL | ||
| 24 | |||
| 25 | #include "../SDL_hints_c.h" | ||
| 26 | #include "../video/SDL_sysvideo.h" | ||
| 27 | #include "SDL_events_c.h" | ||
| 28 | #include "SDL_mouse_c.h" | ||
| 29 | #if defined(SDL_PLATFORM_WINDOWS) | ||
| 30 | #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime() | ||
| 31 | #endif | ||
| 32 | |||
| 33 | // #define DEBUG_MOUSE | ||
| 34 | |||
| 35 | #define WARP_EMULATION_THRESHOLD_NS SDL_MS_TO_NS(30) | ||
| 36 | |||
| 37 | typedef struct SDL_MouseInstance | ||
| 38 | { | ||
| 39 | SDL_MouseID instance_id; | ||
| 40 | char *name; | ||
| 41 | } SDL_MouseInstance; | ||
| 42 | |||
| 43 | // The mouse state | ||
| 44 | static SDL_Mouse SDL_mouse; | ||
| 45 | static int SDL_mouse_count; | ||
| 46 | static SDL_MouseInstance *SDL_mice; | ||
| 47 | |||
| 48 | // for mapping mouse events to touch | ||
| 49 | static bool track_mouse_down = false; | ||
| 50 | |||
| 51 | static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y); | ||
| 52 | |||
| 53 | static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 54 | { | ||
| 55 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 56 | |||
| 57 | if (hint && *hint) { | ||
| 58 | mouse->double_click_time = SDL_atoi(hint); | ||
| 59 | } else { | ||
| 60 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) | ||
| 61 | mouse->double_click_time = GetDoubleClickTime(); | ||
| 62 | #else | ||
| 63 | mouse->double_click_time = 500; | ||
| 64 | #endif | ||
| 65 | } | ||
| 66 | } | ||
| 67 | |||
| 68 | static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 69 | { | ||
| 70 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 71 | |||
| 72 | if (hint && *hint) { | ||
| 73 | mouse->double_click_radius = SDL_atoi(hint); | ||
| 74 | } else { | ||
| 75 | mouse->double_click_radius = 32; // 32 pixels seems about right for touch interfaces | ||
| 76 | } | ||
| 77 | } | ||
| 78 | |||
| 79 | static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 80 | { | ||
| 81 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 82 | |||
| 83 | if (hint && *hint) { | ||
| 84 | mouse->enable_normal_speed_scale = true; | ||
| 85 | mouse->normal_speed_scale = (float)SDL_atof(hint); | ||
| 86 | } else { | ||
| 87 | mouse->enable_normal_speed_scale = false; | ||
| 88 | mouse->normal_speed_scale = 1.0f; | ||
| 89 | } | ||
| 90 | } | ||
| 91 | |||
| 92 | static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 93 | { | ||
| 94 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 95 | |||
| 96 | if (hint && *hint) { | ||
| 97 | mouse->enable_relative_speed_scale = true; | ||
| 98 | mouse->relative_speed_scale = (float)SDL_atof(hint); | ||
| 99 | } else { | ||
| 100 | mouse->enable_relative_speed_scale = false; | ||
| 101 | mouse->relative_speed_scale = 1.0f; | ||
| 102 | } | ||
| 103 | } | ||
| 104 | |||
| 105 | static void SDLCALL SDL_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 106 | { | ||
| 107 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 108 | |||
| 109 | mouse->relative_mode_center = SDL_GetStringBoolean(hint, true); | ||
| 110 | } | ||
| 111 | |||
| 112 | static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 113 | { | ||
| 114 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 115 | |||
| 116 | mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, false); | ||
| 117 | } | ||
| 118 | |||
| 119 | static void SDLCALL SDL_MouseWarpEmulationChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 120 | { | ||
| 121 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 122 | |||
| 123 | mouse->warp_emulation_hint = SDL_GetStringBoolean(hint, true); | ||
| 124 | |||
| 125 | if (!mouse->warp_emulation_hint && mouse->warp_emulation_active) { | ||
| 126 | SDL_SetRelativeMouseMode(false); | ||
| 127 | mouse->warp_emulation_active = false; | ||
| 128 | } | ||
| 129 | } | ||
| 130 | |||
| 131 | static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 132 | { | ||
| 133 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 134 | |||
| 135 | mouse->touch_mouse_events = SDL_GetStringBoolean(hint, true); | ||
| 136 | } | ||
| 137 | |||
| 138 | #ifdef SDL_PLATFORM_VITA | ||
| 139 | static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 140 | { | ||
| 141 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 142 | if (hint) { | ||
| 143 | switch (*hint) { | ||
| 144 | default: | ||
| 145 | case '0': | ||
| 146 | mouse->vita_touch_mouse_device = 1; | ||
| 147 | break; | ||
| 148 | case '1': | ||
| 149 | mouse->vita_touch_mouse_device = 2; | ||
| 150 | break; | ||
| 151 | case '2': | ||
| 152 | mouse->vita_touch_mouse_device = 3; | ||
| 153 | break; | ||
| 154 | } | ||
| 155 | } | ||
| 156 | } | ||
| 157 | #endif | ||
| 158 | |||
| 159 | static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 160 | { | ||
| 161 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 162 | bool default_value; | ||
| 163 | |||
| 164 | #if defined(SDL_PLATFORM_ANDROID) || (defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_TVOS)) | ||
| 165 | default_value = true; | ||
| 166 | #else | ||
| 167 | default_value = false; | ||
| 168 | #endif | ||
| 169 | mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value); | ||
| 170 | |||
| 171 | if (mouse->mouse_touch_events) { | ||
| 172 | if (!mouse->added_mouse_touch_device) { | ||
| 173 | SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input"); | ||
| 174 | mouse->added_mouse_touch_device = true; | ||
| 175 | } | ||
| 176 | } else { | ||
| 177 | if (mouse->added_mouse_touch_device) { | ||
| 178 | SDL_DelTouch(SDL_MOUSE_TOUCHID); | ||
| 179 | mouse->added_mouse_touch_device = false; | ||
| 180 | } | ||
| 181 | } | ||
| 182 | } | ||
| 183 | |||
| 184 | static void SDLCALL SDL_PenMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 185 | { | ||
| 186 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 187 | |||
| 188 | mouse->pen_mouse_events = SDL_GetStringBoolean(hint, true); | ||
| 189 | } | ||
| 190 | |||
| 191 | static void SDLCALL SDL_PenTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 192 | { | ||
| 193 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 194 | |||
| 195 | mouse->pen_touch_events = SDL_GetStringBoolean(hint, true); | ||
| 196 | |||
| 197 | if (mouse->pen_touch_events) { | ||
| 198 | if (!mouse->added_pen_touch_device) { | ||
| 199 | SDL_AddTouch(SDL_PEN_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "pen_input"); | ||
| 200 | mouse->added_pen_touch_device = true; | ||
| 201 | } | ||
| 202 | } else { | ||
| 203 | if (mouse->added_pen_touch_device) { | ||
| 204 | SDL_DelTouch(SDL_PEN_TOUCHID); | ||
| 205 | mouse->added_pen_touch_device = false; | ||
| 206 | } | ||
| 207 | } | ||
| 208 | } | ||
| 209 | |||
| 210 | static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 211 | { | ||
| 212 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 213 | bool auto_capture = SDL_GetStringBoolean(hint, true); | ||
| 214 | |||
| 215 | if (auto_capture != mouse->auto_capture) { | ||
| 216 | mouse->auto_capture = auto_capture; | ||
| 217 | SDL_UpdateMouseCapture(false); | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 222 | { | ||
| 223 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 224 | |||
| 225 | mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, false); | ||
| 226 | } | ||
| 227 | |||
| 228 | static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 229 | { | ||
| 230 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; | ||
| 231 | |||
| 232 | mouse->relative_mode_cursor_visible = SDL_GetStringBoolean(hint, false); | ||
| 233 | |||
| 234 | SDL_SetCursor(NULL); // Update cursor visibility | ||
| 235 | } | ||
| 236 | |||
| 237 | // Public functions | ||
| 238 | bool SDL_PreInitMouse(void) | ||
| 239 | { | ||
| 240 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 241 | |||
| 242 | SDL_zerop(mouse); | ||
| 243 | |||
| 244 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, | ||
| 245 | SDL_MouseDoubleClickTimeChanged, mouse); | ||
| 246 | |||
| 247 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, | ||
| 248 | SDL_MouseDoubleClickRadiusChanged, mouse); | ||
| 249 | |||
| 250 | SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, | ||
| 251 | SDL_MouseNormalSpeedScaleChanged, mouse); | ||
| 252 | |||
| 253 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, | ||
| 254 | SDL_MouseRelativeSpeedScaleChanged, mouse); | ||
| 255 | |||
| 256 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, | ||
| 257 | SDL_MouseRelativeSystemScaleChanged, mouse); | ||
| 258 | |||
| 259 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, | ||
| 260 | SDL_MouseRelativeModeCenterChanged, mouse); | ||
| 261 | |||
| 262 | SDL_AddHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, | ||
| 263 | SDL_MouseWarpEmulationChanged, mouse); | ||
| 264 | |||
| 265 | SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, | ||
| 266 | SDL_TouchMouseEventsChanged, mouse); | ||
| 267 | |||
| 268 | #ifdef SDL_PLATFORM_VITA | ||
| 269 | SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE, | ||
| 270 | SDL_VitaTouchMouseDeviceChanged, mouse); | ||
| 271 | #endif | ||
| 272 | |||
| 273 | SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, | ||
| 274 | SDL_MouseTouchEventsChanged, mouse); | ||
| 275 | |||
| 276 | SDL_AddHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, | ||
| 277 | SDL_PenMouseEventsChanged, mouse); | ||
| 278 | |||
| 279 | SDL_AddHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, | ||
| 280 | SDL_PenTouchEventsChanged, mouse); | ||
| 281 | |||
| 282 | SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, | ||
| 283 | SDL_MouseAutoCaptureChanged, mouse); | ||
| 284 | |||
| 285 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, | ||
| 286 | SDL_MouseRelativeWarpMotionChanged, mouse); | ||
| 287 | |||
| 288 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, | ||
| 289 | SDL_MouseRelativeCursorVisibleChanged, mouse); | ||
| 290 | |||
| 291 | mouse->was_touch_mouse_events = false; // no touch to mouse movement event pending | ||
| 292 | |||
| 293 | mouse->cursor_shown = true; | ||
| 294 | |||
| 295 | return true; | ||
| 296 | } | ||
| 297 | |||
| 298 | void SDL_PostInitMouse(void) | ||
| 299 | { | ||
| 300 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 301 | |||
| 302 | /* Create a dummy mouse cursor for video backends that don't support true cursors, | ||
| 303 | * so that mouse grab and focus functionality will work. | ||
| 304 | */ | ||
| 305 | if (!mouse->def_cursor) { | ||
| 306 | SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888); | ||
| 307 | if (surface) { | ||
| 308 | SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch); | ||
| 309 | SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0)); | ||
| 310 | SDL_DestroySurface(surface); | ||
| 311 | } | ||
| 312 | } | ||
| 313 | } | ||
| 314 | |||
| 315 | bool SDL_IsMouse(Uint16 vendor, Uint16 product) | ||
| 316 | { | ||
| 317 | // Eventually we'll have a blacklist of devices that enumerate as mice but aren't really | ||
| 318 | return true; | ||
| 319 | } | ||
| 320 | |||
| 321 | static int SDL_GetMouseIndex(SDL_MouseID mouseID) | ||
| 322 | { | ||
| 323 | for (int i = 0; i < SDL_mouse_count; ++i) { | ||
| 324 | if (mouseID == SDL_mice[i].instance_id) { | ||
| 325 | return i; | ||
| 326 | } | ||
| 327 | } | ||
| 328 | return -1; | ||
| 329 | } | ||
| 330 | |||
| 331 | void SDL_AddMouse(SDL_MouseID mouseID, const char *name, bool send_event) | ||
| 332 | { | ||
| 333 | int mouse_index = SDL_GetMouseIndex(mouseID); | ||
| 334 | if (mouse_index >= 0) { | ||
| 335 | // We already know about this mouse | ||
| 336 | return; | ||
| 337 | } | ||
| 338 | |||
| 339 | SDL_assert(mouseID != 0); | ||
| 340 | |||
| 341 | SDL_MouseInstance *mice = (SDL_MouseInstance *)SDL_realloc(SDL_mice, (SDL_mouse_count + 1) * sizeof(*mice)); | ||
| 342 | if (!mice) { | ||
| 343 | return; | ||
| 344 | } | ||
| 345 | SDL_MouseInstance *instance = &mice[SDL_mouse_count]; | ||
| 346 | instance->instance_id = mouseID; | ||
| 347 | instance->name = SDL_strdup(name ? name : ""); | ||
| 348 | SDL_mice = mice; | ||
| 349 | ++SDL_mouse_count; | ||
| 350 | |||
| 351 | if (send_event) { | ||
| 352 | SDL_Event event; | ||
| 353 | SDL_zero(event); | ||
| 354 | event.type = SDL_EVENT_MOUSE_ADDED; | ||
| 355 | event.mdevice.which = mouseID; | ||
| 356 | SDL_PushEvent(&event); | ||
| 357 | } | ||
| 358 | } | ||
| 359 | |||
| 360 | void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event) | ||
| 361 | { | ||
| 362 | int mouse_index = SDL_GetMouseIndex(mouseID); | ||
| 363 | if (mouse_index < 0) { | ||
| 364 | // We don't know about this mouse | ||
| 365 | return; | ||
| 366 | } | ||
| 367 | |||
| 368 | SDL_free(SDL_mice[mouse_index].name); | ||
| 369 | |||
| 370 | if (mouse_index != SDL_mouse_count - 1) { | ||
| 371 | SDL_memmove(&SDL_mice[mouse_index], &SDL_mice[mouse_index + 1], (SDL_mouse_count - mouse_index - 1) * sizeof(SDL_mice[mouse_index])); | ||
| 372 | } | ||
| 373 | --SDL_mouse_count; | ||
| 374 | |||
| 375 | // Remove any mouse input sources for this mouseID | ||
| 376 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 377 | for (int i = 0; i < mouse->num_sources; ++i) { | ||
| 378 | SDL_MouseInputSource *source = &mouse->sources[i]; | ||
| 379 | if (source->mouseID == mouseID) { | ||
| 380 | SDL_free(source->clickstate); | ||
| 381 | if (i != mouse->num_sources - 1) { | ||
| 382 | SDL_memmove(&mouse->sources[i], &mouse->sources[i + 1], (mouse->num_sources - i - 1) * sizeof(mouse->sources[i])); | ||
| 383 | } | ||
| 384 | --mouse->num_sources; | ||
| 385 | break; | ||
| 386 | } | ||
| 387 | } | ||
| 388 | |||
| 389 | if (send_event) { | ||
| 390 | SDL_Event event; | ||
| 391 | SDL_zero(event); | ||
| 392 | event.type = SDL_EVENT_MOUSE_REMOVED; | ||
| 393 | event.mdevice.which = mouseID; | ||
| 394 | SDL_PushEvent(&event); | ||
| 395 | } | ||
| 396 | } | ||
| 397 | |||
| 398 | bool SDL_HasMouse(void) | ||
| 399 | { | ||
| 400 | return (SDL_mouse_count > 0); | ||
| 401 | } | ||
| 402 | |||
| 403 | SDL_MouseID *SDL_GetMice(int *count) | ||
| 404 | { | ||
| 405 | int i; | ||
| 406 | SDL_MouseID *mice; | ||
| 407 | |||
| 408 | mice = (SDL_JoystickID *)SDL_malloc((SDL_mouse_count + 1) * sizeof(*mice)); | ||
| 409 | if (mice) { | ||
| 410 | if (count) { | ||
| 411 | *count = SDL_mouse_count; | ||
| 412 | } | ||
| 413 | |||
| 414 | for (i = 0; i < SDL_mouse_count; ++i) { | ||
| 415 | mice[i] = SDL_mice[i].instance_id; | ||
| 416 | } | ||
| 417 | mice[i] = 0; | ||
| 418 | } else { | ||
| 419 | if (count) { | ||
| 420 | *count = 0; | ||
| 421 | } | ||
| 422 | } | ||
| 423 | |||
| 424 | return mice; | ||
| 425 | } | ||
| 426 | |||
| 427 | const char *SDL_GetMouseNameForID(SDL_MouseID instance_id) | ||
| 428 | { | ||
| 429 | int mouse_index = SDL_GetMouseIndex(instance_id); | ||
| 430 | if (mouse_index < 0) { | ||
| 431 | SDL_SetError("Mouse %" SDL_PRIu32 " not found", instance_id); | ||
| 432 | return NULL; | ||
| 433 | } | ||
| 434 | return SDL_GetPersistentString(SDL_mice[mouse_index].name); | ||
| 435 | } | ||
| 436 | |||
| 437 | void SDL_SetDefaultCursor(SDL_Cursor *cursor) | ||
| 438 | { | ||
| 439 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 440 | |||
| 441 | if (cursor == mouse->def_cursor) { | ||
| 442 | return; | ||
| 443 | } | ||
| 444 | |||
| 445 | if (mouse->def_cursor) { | ||
| 446 | SDL_Cursor *default_cursor = mouse->def_cursor; | ||
| 447 | SDL_Cursor *prev, *curr; | ||
| 448 | |||
| 449 | if (mouse->cur_cursor == mouse->def_cursor) { | ||
| 450 | mouse->cur_cursor = NULL; | ||
| 451 | } | ||
| 452 | mouse->def_cursor = NULL; | ||
| 453 | |||
| 454 | for (prev = NULL, curr = mouse->cursors; curr; | ||
| 455 | prev = curr, curr = curr->next) { | ||
| 456 | if (curr == default_cursor) { | ||
| 457 | if (prev) { | ||
| 458 | prev->next = curr->next; | ||
| 459 | } else { | ||
| 460 | mouse->cursors = curr->next; | ||
| 461 | } | ||
| 462 | |||
| 463 | break; | ||
| 464 | } | ||
| 465 | } | ||
| 466 | |||
| 467 | if (mouse->FreeCursor && default_cursor->internal) { | ||
| 468 | mouse->FreeCursor(default_cursor); | ||
| 469 | } else { | ||
| 470 | SDL_free(default_cursor); | ||
| 471 | } | ||
| 472 | } | ||
| 473 | |||
| 474 | mouse->def_cursor = cursor; | ||
| 475 | |||
| 476 | if (!mouse->cur_cursor) { | ||
| 477 | SDL_SetCursor(cursor); | ||
| 478 | } | ||
| 479 | } | ||
| 480 | |||
| 481 | SDL_SystemCursor SDL_GetDefaultSystemCursor(void) | ||
| 482 | { | ||
| 483 | SDL_SystemCursor id = SDL_SYSTEM_CURSOR_DEFAULT; | ||
| 484 | const char *value = SDL_GetHint(SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR); | ||
| 485 | if (value) { | ||
| 486 | int index = SDL_atoi(value); | ||
| 487 | if (0 <= index && index < SDL_SYSTEM_CURSOR_COUNT) { | ||
| 488 | id = (SDL_SystemCursor)index; | ||
| 489 | } | ||
| 490 | } | ||
| 491 | return id; | ||
| 492 | } | ||
| 493 | |||
| 494 | SDL_Mouse *SDL_GetMouse(void) | ||
| 495 | { | ||
| 496 | return &SDL_mouse; | ||
| 497 | } | ||
| 498 | |||
| 499 | static SDL_MouseButtonFlags SDL_GetMouseButtonState(SDL_Mouse *mouse, SDL_MouseID mouseID, bool include_touch) | ||
| 500 | { | ||
| 501 | int i; | ||
| 502 | SDL_MouseButtonFlags buttonstate = 0; | ||
| 503 | |||
| 504 | for (i = 0; i < mouse->num_sources; ++i) { | ||
| 505 | if (mouseID == SDL_GLOBAL_MOUSE_ID || mouseID == SDL_TOUCH_MOUSEID) { | ||
| 506 | if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) { | ||
| 507 | buttonstate |= mouse->sources[i].buttonstate; | ||
| 508 | } | ||
| 509 | } else { | ||
| 510 | if (mouseID == mouse->sources[i].mouseID) { | ||
| 511 | buttonstate |= mouse->sources[i].buttonstate; | ||
| 512 | break; | ||
| 513 | } | ||
| 514 | } | ||
| 515 | } | ||
| 516 | return buttonstate; | ||
| 517 | } | ||
| 518 | |||
| 519 | SDL_Window *SDL_GetMouseFocus(void) | ||
| 520 | { | ||
| 521 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 522 | |||
| 523 | return mouse->focus; | ||
| 524 | } | ||
| 525 | |||
| 526 | /* TODO RECONNECT: Hello from the Wayland video driver! | ||
| 527 | * This was once removed from SDL, but it's been added back in comment form | ||
| 528 | * because we will need it when Wayland adds compositor reconnect support. | ||
| 529 | * If you need this before we do, great! Otherwise, leave this alone, we'll | ||
| 530 | * uncomment it at the right time. | ||
| 531 | * -flibit | ||
| 532 | */ | ||
| 533 | #if 0 | ||
| 534 | void SDL_ResetMouse(void) | ||
| 535 | { | ||
| 536 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 537 | Uint32 buttonState = SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false); | ||
| 538 | int i; | ||
| 539 | |||
| 540 | for (i = 1; i <= sizeof(buttonState)*8; ++i) { | ||
| 541 | if (buttonState & SDL_BUTTON_MASK(i)) { | ||
| 542 | SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, i, false); | ||
| 543 | } | ||
| 544 | } | ||
| 545 | SDL_assert(SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) == 0); | ||
| 546 | } | ||
| 547 | #endif // 0 | ||
| 548 | |||
| 549 | void SDL_SetMouseFocus(SDL_Window *window) | ||
| 550 | { | ||
| 551 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 552 | |||
| 553 | if (mouse->focus == window) { | ||
| 554 | return; | ||
| 555 | } | ||
| 556 | |||
| 557 | /* Actually, this ends up being a bad idea, because most operating | ||
| 558 | systems have an implicit grab when you press the mouse button down | ||
| 559 | so you can drag things out of the window and then get the mouse up | ||
| 560 | when it happens. So, #if 0... | ||
| 561 | */ | ||
| 562 | #if 0 | ||
| 563 | if (mouse->focus && !window) { | ||
| 564 | // We won't get anymore mouse messages, so reset mouse state | ||
| 565 | SDL_ResetMouse(); | ||
| 566 | } | ||
| 567 | #endif | ||
| 568 | |||
| 569 | // See if the current window has lost focus | ||
| 570 | if (mouse->focus) { | ||
| 571 | SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0); | ||
| 572 | } | ||
| 573 | |||
| 574 | mouse->focus = window; | ||
| 575 | mouse->has_position = false; | ||
| 576 | |||
| 577 | if (mouse->focus) { | ||
| 578 | SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0); | ||
| 579 | } | ||
| 580 | |||
| 581 | // Update cursor visibility | ||
| 582 | SDL_SetCursor(NULL); | ||
| 583 | } | ||
| 584 | |||
| 585 | bool SDL_MousePositionInWindow(SDL_Window *window, float x, float y) | ||
| 586 | { | ||
| 587 | if (!window) { | ||
| 588 | return false; | ||
| 589 | } | ||
| 590 | |||
| 591 | if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { | ||
| 592 | if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) { | ||
| 593 | return false; | ||
| 594 | } | ||
| 595 | } | ||
| 596 | return true; | ||
| 597 | } | ||
| 598 | |||
| 599 | // Check to see if we need to synthesize focus events | ||
| 600 | static bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, bool send_mouse_motion) | ||
| 601 | { | ||
| 602 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 603 | bool inWindow = SDL_MousePositionInWindow(window, x, y); | ||
| 604 | |||
| 605 | if (!inWindow) { | ||
| 606 | if (window == mouse->focus) { | ||
| 607 | #ifdef DEBUG_MOUSE | ||
| 608 | SDL_Log("Mouse left window, synthesizing move & focus lost event"); | ||
| 609 | #endif | ||
| 610 | if (send_mouse_motion) { | ||
| 611 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); | ||
| 612 | } | ||
| 613 | SDL_SetMouseFocus(NULL); | ||
| 614 | } | ||
| 615 | return false; | ||
| 616 | } | ||
| 617 | |||
| 618 | if (window != mouse->focus) { | ||
| 619 | #ifdef DEBUG_MOUSE | ||
| 620 | SDL_Log("Mouse entered window, synthesizing focus gain & move event"); | ||
| 621 | #endif | ||
| 622 | SDL_SetMouseFocus(window); | ||
| 623 | if (send_mouse_motion) { | ||
| 624 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); | ||
| 625 | } | ||
| 626 | } | ||
| 627 | return true; | ||
| 628 | } | ||
| 629 | |||
| 630 | void SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) | ||
| 631 | { | ||
| 632 | if (window && !relative) { | ||
| 633 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 634 | if (!SDL_UpdateMouseFocus(window, x, y, SDL_GetMouseButtonState(mouse, mouseID, true), (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID))) { | ||
| 635 | return; | ||
| 636 | } | ||
| 637 | } | ||
| 638 | |||
| 639 | SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y); | ||
| 640 | } | ||
| 641 | |||
| 642 | static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y) | ||
| 643 | { | ||
| 644 | /* make sure that the pointers find themselves inside the windows, | ||
| 645 | unless we have the mouse captured. */ | ||
| 646 | if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { | ||
| 647 | int x_min = 0, x_max = window->w - 1; | ||
| 648 | int y_min = 0, y_max = window->h - 1; | ||
| 649 | const SDL_Rect *confine = SDL_GetWindowMouseRect(window); | ||
| 650 | |||
| 651 | if (confine) { | ||
| 652 | SDL_Rect window_rect; | ||
| 653 | SDL_Rect mouse_rect; | ||
| 654 | |||
| 655 | window_rect.x = 0; | ||
| 656 | window_rect.y = 0; | ||
| 657 | window_rect.w = x_max + 1; | ||
| 658 | window_rect.h = y_max + 1; | ||
| 659 | if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) { | ||
| 660 | x_min = mouse_rect.x; | ||
| 661 | y_min = mouse_rect.y; | ||
| 662 | x_max = x_min + mouse_rect.w - 1; | ||
| 663 | y_max = y_min + mouse_rect.h - 1; | ||
| 664 | } | ||
| 665 | } | ||
| 666 | |||
| 667 | if (*x >= (float)(x_max + 1)) { | ||
| 668 | *x = SDL_max((float)x_max, mouse->last_x); | ||
| 669 | } | ||
| 670 | if (*x < (float)x_min) { | ||
| 671 | *x = (float)x_min; | ||
| 672 | } | ||
| 673 | |||
| 674 | if (*y >= (float)(y_max + 1)) { | ||
| 675 | *y = SDL_max((float)y_max, mouse->last_y); | ||
| 676 | } | ||
| 677 | if (*y < (float)y_min) { | ||
| 678 | *y = (float)y_min; | ||
| 679 | } | ||
| 680 | } | ||
| 681 | } | ||
| 682 | |||
| 683 | static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) | ||
| 684 | { | ||
| 685 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 686 | float xrel = 0.0f; | ||
| 687 | float yrel = 0.0f; | ||
| 688 | bool window_is_relative = mouse->focus && (mouse->focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE); | ||
| 689 | |||
| 690 | // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events | ||
| 691 | if (mouse->mouse_touch_events) { | ||
| 692 | if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && !relative && track_mouse_down) { | ||
| 693 | if (window) { | ||
| 694 | float normalized_x = x / (float)window->w; | ||
| 695 | float normalized_y = y / (float)window->h; | ||
| 696 | SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, 1.0f); | ||
| 697 | } | ||
| 698 | } | ||
| 699 | } | ||
| 700 | |||
| 701 | // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer | ||
| 702 | if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) { | ||
| 703 | return; | ||
| 704 | } | ||
| 705 | |||
| 706 | if (relative) { | ||
| 707 | if (mouse->relative_mode) { | ||
| 708 | if (mouse->enable_relative_system_scale) { | ||
| 709 | if (mouse->ApplySystemScale) { | ||
| 710 | mouse->ApplySystemScale(mouse->system_scale_data, timestamp, window, mouseID, &x, &y); | ||
| 711 | } | ||
| 712 | } | ||
| 713 | if (mouse->enable_relative_speed_scale) { | ||
| 714 | x *= mouse->relative_speed_scale; | ||
| 715 | y *= mouse->relative_speed_scale; | ||
| 716 | } | ||
| 717 | } else { | ||
| 718 | if (mouse->enable_normal_speed_scale) { | ||
| 719 | x *= mouse->normal_speed_scale; | ||
| 720 | y *= mouse->normal_speed_scale; | ||
| 721 | } | ||
| 722 | } | ||
| 723 | xrel = x; | ||
| 724 | yrel = y; | ||
| 725 | x = (mouse->last_x + xrel); | ||
| 726 | y = (mouse->last_y + yrel); | ||
| 727 | ConstrainMousePosition(mouse, window, &x, &y); | ||
| 728 | } else { | ||
| 729 | ConstrainMousePosition(mouse, window, &x, &y); | ||
| 730 | if (mouse->has_position) { | ||
| 731 | xrel = x - mouse->last_x; | ||
| 732 | yrel = y - mouse->last_y; | ||
| 733 | } | ||
| 734 | } | ||
| 735 | |||
| 736 | if (mouse->has_position && xrel == 0.0f && yrel == 0.0f) { // Drop events that don't change state | ||
| 737 | #ifdef DEBUG_MOUSE | ||
| 738 | SDL_Log("Mouse event didn't change state - dropped!"); | ||
| 739 | #endif | ||
| 740 | return; | ||
| 741 | } | ||
| 742 | |||
| 743 | // Ignore relative motion positioning the first touch | ||
| 744 | if (mouseID == SDL_TOUCH_MOUSEID && !SDL_GetMouseButtonState(mouse, mouseID, true)) { | ||
| 745 | xrel = 0.0f; | ||
| 746 | yrel = 0.0f; | ||
| 747 | } | ||
| 748 | |||
| 749 | // modify internal state | ||
| 750 | { | ||
| 751 | mouse->x_accu += xrel; | ||
| 752 | mouse->y_accu += yrel; | ||
| 753 | |||
| 754 | if (relative && mouse->has_position) { | ||
| 755 | mouse->x += xrel; | ||
| 756 | mouse->y += yrel; | ||
| 757 | ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y); | ||
| 758 | } else { | ||
| 759 | mouse->x = x; | ||
| 760 | mouse->y = y; | ||
| 761 | } | ||
| 762 | mouse->has_position = true; | ||
| 763 | |||
| 764 | // Use unclamped values if we're getting events outside the window | ||
| 765 | mouse->last_x = relative ? mouse->x : x; | ||
| 766 | mouse->last_y = relative ? mouse->y : y; | ||
| 767 | |||
| 768 | mouse->click_motion_x += xrel; | ||
| 769 | mouse->click_motion_y += yrel; | ||
| 770 | } | ||
| 771 | |||
| 772 | // Move the mouse cursor, if needed | ||
| 773 | if (mouse->cursor_shown && !mouse->relative_mode && | ||
| 774 | mouse->MoveCursor && mouse->cur_cursor) { | ||
| 775 | mouse->MoveCursor(mouse->cur_cursor); | ||
| 776 | } | ||
| 777 | |||
| 778 | // Post the event, if desired | ||
| 779 | if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) { | ||
| 780 | if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { | ||
| 781 | // We're not in relative mode, so all mouse events are global mouse events | ||
| 782 | mouseID = SDL_GLOBAL_MOUSE_ID; | ||
| 783 | } | ||
| 784 | |||
| 785 | if (!relative && window_is_relative) { | ||
| 786 | if (!mouse->relative_mode_warp_motion) { | ||
| 787 | return; | ||
| 788 | } | ||
| 789 | xrel = 0.0f; | ||
| 790 | yrel = 0.0f; | ||
| 791 | } | ||
| 792 | |||
| 793 | SDL_Event event; | ||
| 794 | event.type = SDL_EVENT_MOUSE_MOTION; | ||
| 795 | event.common.timestamp = timestamp; | ||
| 796 | event.motion.windowID = mouse->focus ? mouse->focus->id : 0; | ||
| 797 | event.motion.which = mouseID; | ||
| 798 | // Set us pending (or clear during a normal mouse movement event) as having triggered | ||
| 799 | mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID); | ||
| 800 | event.motion.state = SDL_GetMouseButtonState(mouse, mouseID, true); | ||
| 801 | event.motion.x = mouse->x; | ||
| 802 | event.motion.y = mouse->y; | ||
| 803 | event.motion.xrel = xrel; | ||
| 804 | event.motion.yrel = yrel; | ||
| 805 | SDL_PushEvent(&event); | ||
| 806 | } | ||
| 807 | } | ||
| 808 | |||
| 809 | static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, bool down, Uint8 button) | ||
| 810 | { | ||
| 811 | SDL_MouseInputSource *source, *match = NULL, *sources; | ||
| 812 | int i; | ||
| 813 | |||
| 814 | for (i = 0; i < mouse->num_sources; ++i) { | ||
| 815 | source = &mouse->sources[i]; | ||
| 816 | if (source->mouseID == mouseID) { | ||
| 817 | match = source; | ||
| 818 | break; | ||
| 819 | } | ||
| 820 | } | ||
| 821 | |||
| 822 | if (!down && (!match || !(match->buttonstate & SDL_BUTTON_MASK(button)))) { | ||
| 823 | /* This might be a button release from a transition between mouse messages and raw input. | ||
| 824 | * See if there's another mouse source that already has that button down and use that. | ||
| 825 | */ | ||
| 826 | for (i = 0; i < mouse->num_sources; ++i) { | ||
| 827 | source = &mouse->sources[i]; | ||
| 828 | if ((source->buttonstate & SDL_BUTTON_MASK(button))) { | ||
| 829 | match = source; | ||
| 830 | break; | ||
| 831 | } | ||
| 832 | } | ||
| 833 | } | ||
| 834 | if (match) { | ||
| 835 | return match; | ||
| 836 | } | ||
| 837 | |||
| 838 | sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources)); | ||
| 839 | if (sources) { | ||
| 840 | mouse->sources = sources; | ||
| 841 | ++mouse->num_sources; | ||
| 842 | source = &sources[mouse->num_sources - 1]; | ||
| 843 | SDL_zerop(source); | ||
| 844 | source->mouseID = mouseID; | ||
| 845 | return source; | ||
| 846 | } | ||
| 847 | return NULL; | ||
| 848 | } | ||
| 849 | |||
| 850 | static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uint8 button) | ||
| 851 | { | ||
| 852 | if (button >= source->num_clickstates) { | ||
| 853 | int i, count = button + 1; | ||
| 854 | SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(source->clickstate, count * sizeof(*source->clickstate)); | ||
| 855 | if (!clickstate) { | ||
| 856 | return NULL; | ||
| 857 | } | ||
| 858 | source->clickstate = clickstate; | ||
| 859 | |||
| 860 | for (i = source->num_clickstates; i < count; ++i) { | ||
| 861 | SDL_zero(source->clickstate[i]); | ||
| 862 | } | ||
| 863 | source->num_clickstates = count; | ||
| 864 | } | ||
| 865 | return &source->clickstate[button]; | ||
| 866 | } | ||
| 867 | |||
| 868 | static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) | ||
| 869 | { | ||
| 870 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 871 | SDL_EventType type; | ||
| 872 | Uint32 buttonstate; | ||
| 873 | SDL_MouseInputSource *source; | ||
| 874 | |||
| 875 | source = GetMouseInputSource(mouse, mouseID, down, button); | ||
| 876 | if (!source) { | ||
| 877 | return; | ||
| 878 | } | ||
| 879 | buttonstate = source->buttonstate; | ||
| 880 | |||
| 881 | // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events | ||
| 882 | if (mouse->mouse_touch_events) { | ||
| 883 | if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && button == SDL_BUTTON_LEFT) { | ||
| 884 | if (down) { | ||
| 885 | track_mouse_down = true; | ||
| 886 | } else { | ||
| 887 | track_mouse_down = false; | ||
| 888 | } | ||
| 889 | if (window) { | ||
| 890 | type = track_mouse_down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP; | ||
| 891 | float normalized_x = mouse->x / (float)window->w; | ||
| 892 | float normalized_y = mouse->y / (float)window->h; | ||
| 893 | SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, type, normalized_x, normalized_y, 1.0f); | ||
| 894 | } | ||
| 895 | } | ||
| 896 | } | ||
| 897 | |||
| 898 | // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer | ||
| 899 | if (mouse->touch_mouse_events == 0) { | ||
| 900 | if (mouseID == SDL_TOUCH_MOUSEID) { | ||
| 901 | return; | ||
| 902 | } | ||
| 903 | } | ||
| 904 | |||
| 905 | // Figure out which event to perform | ||
| 906 | if (down) { | ||
| 907 | type = SDL_EVENT_MOUSE_BUTTON_DOWN; | ||
| 908 | buttonstate |= SDL_BUTTON_MASK(button); | ||
| 909 | } else { | ||
| 910 | type = SDL_EVENT_MOUSE_BUTTON_UP; | ||
| 911 | buttonstate &= ~SDL_BUTTON_MASK(button); | ||
| 912 | } | ||
| 913 | |||
| 914 | // We do this after calculating buttonstate so button presses gain focus | ||
| 915 | if (window && down) { | ||
| 916 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); | ||
| 917 | } | ||
| 918 | |||
| 919 | if (buttonstate == source->buttonstate) { | ||
| 920 | // Ignore this event, no state change | ||
| 921 | return; | ||
| 922 | } | ||
| 923 | source->buttonstate = buttonstate; | ||
| 924 | |||
| 925 | if (clicks < 0) { | ||
| 926 | SDL_MouseClickState *clickstate = GetMouseClickState(source, button); | ||
| 927 | if (clickstate) { | ||
| 928 | if (down) { | ||
| 929 | Uint64 now = SDL_GetTicks(); | ||
| 930 | |||
| 931 | if (now >= (clickstate->last_timestamp + mouse->double_click_time) || | ||
| 932 | SDL_fabs(mouse->click_motion_x - clickstate->click_motion_x) > mouse->double_click_radius || | ||
| 933 | SDL_fabs(mouse->click_motion_y - clickstate->click_motion_y) > mouse->double_click_radius) { | ||
| 934 | clickstate->click_count = 0; | ||
| 935 | } | ||
| 936 | clickstate->last_timestamp = now; | ||
| 937 | clickstate->click_motion_x = mouse->click_motion_x; | ||
| 938 | clickstate->click_motion_y = mouse->click_motion_y; | ||
| 939 | if (clickstate->click_count < 255) { | ||
| 940 | ++clickstate->click_count; | ||
| 941 | } | ||
| 942 | } | ||
| 943 | clicks = clickstate->click_count; | ||
| 944 | } else { | ||
| 945 | clicks = 1; | ||
| 946 | } | ||
| 947 | } | ||
| 948 | |||
| 949 | // Post the event, if desired | ||
| 950 | if (SDL_EventEnabled(type)) { | ||
| 951 | if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { | ||
| 952 | // We're not in relative mode, so all mouse events are global mouse events | ||
| 953 | mouseID = SDL_GLOBAL_MOUSE_ID; | ||
| 954 | } else { | ||
| 955 | mouseID = source->mouseID; | ||
| 956 | } | ||
| 957 | |||
| 958 | SDL_Event event; | ||
| 959 | event.type = type; | ||
| 960 | event.common.timestamp = timestamp; | ||
| 961 | event.button.windowID = mouse->focus ? mouse->focus->id : 0; | ||
| 962 | event.button.which = mouseID; | ||
| 963 | event.button.down = down; | ||
| 964 | event.button.button = button; | ||
| 965 | event.button.clicks = (Uint8)SDL_min(clicks, 255); | ||
| 966 | event.button.x = mouse->x; | ||
| 967 | event.button.y = mouse->y; | ||
| 968 | SDL_PushEvent(&event); | ||
| 969 | } | ||
| 970 | |||
| 971 | // We do this after dispatching event so button releases can lose focus | ||
| 972 | if (window && !down) { | ||
| 973 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); | ||
| 974 | } | ||
| 975 | |||
| 976 | // Automatically capture the mouse while buttons are pressed | ||
| 977 | if (mouse->auto_capture) { | ||
| 978 | SDL_UpdateMouseCapture(false); | ||
| 979 | } | ||
| 980 | } | ||
| 981 | |||
| 982 | void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) | ||
| 983 | { | ||
| 984 | clicks = SDL_max(clicks, 0); | ||
| 985 | SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, clicks); | ||
| 986 | } | ||
| 987 | |||
| 988 | void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down) | ||
| 989 | { | ||
| 990 | SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, -1); | ||
| 991 | } | ||
| 992 | |||
| 993 | void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction) | ||
| 994 | { | ||
| 995 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 996 | |||
| 997 | if (window) { | ||
| 998 | SDL_SetMouseFocus(window); | ||
| 999 | } | ||
| 1000 | |||
| 1001 | if (x == 0.0f && y == 0.0f) { | ||
| 1002 | return; | ||
| 1003 | } | ||
| 1004 | |||
| 1005 | // Post the event, if desired | ||
| 1006 | if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) { | ||
| 1007 | if (!mouse->relative_mode || mouse->warp_emulation_active) { | ||
| 1008 | // We're not in relative mode, so all mouse events are global mouse events | ||
| 1009 | mouseID = SDL_GLOBAL_MOUSE_ID; | ||
| 1010 | } | ||
| 1011 | |||
| 1012 | SDL_Event event; | ||
| 1013 | event.type = SDL_EVENT_MOUSE_WHEEL; | ||
| 1014 | event.common.timestamp = timestamp; | ||
| 1015 | event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; | ||
| 1016 | event.wheel.which = mouseID; | ||
| 1017 | event.wheel.x = x; | ||
| 1018 | event.wheel.y = y; | ||
| 1019 | event.wheel.direction = direction; | ||
| 1020 | event.wheel.mouse_x = mouse->x; | ||
| 1021 | event.wheel.mouse_y = mouse->y; | ||
| 1022 | SDL_PushEvent(&event); | ||
| 1023 | } | ||
| 1024 | } | ||
| 1025 | |||
| 1026 | void SDL_QuitMouse(void) | ||
| 1027 | { | ||
| 1028 | SDL_Cursor *cursor, *next; | ||
| 1029 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1030 | |||
| 1031 | if (mouse->added_mouse_touch_device) { | ||
| 1032 | SDL_DelTouch(SDL_MOUSE_TOUCHID); | ||
| 1033 | } | ||
| 1034 | |||
| 1035 | if (mouse->added_pen_touch_device) { | ||
| 1036 | SDL_DelTouch(SDL_PEN_TOUCHID); | ||
| 1037 | } | ||
| 1038 | |||
| 1039 | if (mouse->CaptureMouse) { | ||
| 1040 | SDL_CaptureMouse(false); | ||
| 1041 | SDL_UpdateMouseCapture(true); | ||
| 1042 | } | ||
| 1043 | SDL_SetRelativeMouseMode(false); | ||
| 1044 | SDL_ShowCursor(); | ||
| 1045 | |||
| 1046 | if (mouse->def_cursor) { | ||
| 1047 | SDL_SetDefaultCursor(NULL); | ||
| 1048 | } | ||
| 1049 | |||
| 1050 | cursor = mouse->cursors; | ||
| 1051 | while (cursor) { | ||
| 1052 | next = cursor->next; | ||
| 1053 | SDL_DestroyCursor(cursor); | ||
| 1054 | cursor = next; | ||
| 1055 | } | ||
| 1056 | mouse->cursors = NULL; | ||
| 1057 | mouse->cur_cursor = NULL; | ||
| 1058 | |||
| 1059 | if (mouse->sources) { | ||
| 1060 | for (int i = 0; i < mouse->num_sources; ++i) { | ||
| 1061 | SDL_MouseInputSource *source = &mouse->sources[i]; | ||
| 1062 | SDL_free(source->clickstate); | ||
| 1063 | } | ||
| 1064 | SDL_free(mouse->sources); | ||
| 1065 | mouse->sources = NULL; | ||
| 1066 | } | ||
| 1067 | mouse->num_sources = 0; | ||
| 1068 | |||
| 1069 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, | ||
| 1070 | SDL_MouseDoubleClickTimeChanged, mouse); | ||
| 1071 | |||
| 1072 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, | ||
| 1073 | SDL_MouseDoubleClickRadiusChanged, mouse); | ||
| 1074 | |||
| 1075 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, | ||
| 1076 | SDL_MouseNormalSpeedScaleChanged, mouse); | ||
| 1077 | |||
| 1078 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, | ||
| 1079 | SDL_MouseRelativeSpeedScaleChanged, mouse); | ||
| 1080 | |||
| 1081 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, | ||
| 1082 | SDL_MouseRelativeSystemScaleChanged, mouse); | ||
| 1083 | |||
| 1084 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, | ||
| 1085 | SDL_MouseRelativeModeCenterChanged, mouse); | ||
| 1086 | |||
| 1087 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, | ||
| 1088 | SDL_MouseWarpEmulationChanged, mouse); | ||
| 1089 | |||
| 1090 | SDL_RemoveHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, | ||
| 1091 | SDL_TouchMouseEventsChanged, mouse); | ||
| 1092 | |||
| 1093 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, | ||
| 1094 | SDL_MouseTouchEventsChanged, mouse); | ||
| 1095 | |||
| 1096 | SDL_RemoveHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, | ||
| 1097 | SDL_PenMouseEventsChanged, mouse); | ||
| 1098 | |||
| 1099 | SDL_RemoveHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, | ||
| 1100 | SDL_PenTouchEventsChanged, mouse); | ||
| 1101 | |||
| 1102 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, | ||
| 1103 | SDL_MouseAutoCaptureChanged, mouse); | ||
| 1104 | |||
| 1105 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, | ||
| 1106 | SDL_MouseRelativeWarpMotionChanged, mouse); | ||
| 1107 | |||
| 1108 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, | ||
| 1109 | SDL_MouseRelativeCursorVisibleChanged, mouse); | ||
| 1110 | |||
| 1111 | for (int i = SDL_mouse_count; i--; ) { | ||
| 1112 | SDL_RemoveMouse(SDL_mice[i].instance_id, false); | ||
| 1113 | } | ||
| 1114 | SDL_free(SDL_mice); | ||
| 1115 | SDL_mice = NULL; | ||
| 1116 | } | ||
| 1117 | |||
| 1118 | SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y) | ||
| 1119 | { | ||
| 1120 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1121 | |||
| 1122 | if (x) { | ||
| 1123 | *x = mouse->x; | ||
| 1124 | } | ||
| 1125 | if (y) { | ||
| 1126 | *y = mouse->y; | ||
| 1127 | } | ||
| 1128 | return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); | ||
| 1129 | } | ||
| 1130 | |||
| 1131 | SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y) | ||
| 1132 | { | ||
| 1133 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1134 | |||
| 1135 | if (x) { | ||
| 1136 | *x = mouse->x_accu; | ||
| 1137 | } | ||
| 1138 | if (y) { | ||
| 1139 | *y = mouse->y_accu; | ||
| 1140 | } | ||
| 1141 | mouse->x_accu = 0.0f; | ||
| 1142 | mouse->y_accu = 0.0f; | ||
| 1143 | return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); | ||
| 1144 | } | ||
| 1145 | |||
| 1146 | SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y) | ||
| 1147 | { | ||
| 1148 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1149 | |||
| 1150 | if (mouse->GetGlobalMouseState) { | ||
| 1151 | float tmpx, tmpy; | ||
| 1152 | |||
| 1153 | // make sure these are never NULL for the backend implementations... | ||
| 1154 | if (!x) { | ||
| 1155 | x = &tmpx; | ||
| 1156 | } | ||
| 1157 | if (!y) { | ||
| 1158 | y = &tmpy; | ||
| 1159 | } | ||
| 1160 | |||
| 1161 | *x = *y = 0.0f; | ||
| 1162 | |||
| 1163 | return mouse->GetGlobalMouseState(x, y); | ||
| 1164 | } else { | ||
| 1165 | return SDL_GetMouseState(x, y); | ||
| 1166 | } | ||
| 1167 | } | ||
| 1168 | |||
| 1169 | void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, bool ignore_relative_mode) | ||
| 1170 | { | ||
| 1171 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1172 | |||
| 1173 | if (!window) { | ||
| 1174 | window = mouse->focus; | ||
| 1175 | } | ||
| 1176 | |||
| 1177 | if (!window) { | ||
| 1178 | return; | ||
| 1179 | } | ||
| 1180 | |||
| 1181 | if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) { | ||
| 1182 | return; | ||
| 1183 | } | ||
| 1184 | |||
| 1185 | // Ignore the previous position when we warp | ||
| 1186 | mouse->last_x = x; | ||
| 1187 | mouse->last_y = y; | ||
| 1188 | mouse->has_position = false; | ||
| 1189 | |||
| 1190 | if (mouse->relative_mode && !ignore_relative_mode) { | ||
| 1191 | /* 2.0.22 made warping in relative mode actually functional, which | ||
| 1192 | * surprised many applications that weren't expecting the additional | ||
| 1193 | * mouse motion. | ||
| 1194 | * | ||
| 1195 | * So for now, warping in relative mode adjusts the absolution position | ||
| 1196 | * but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set. | ||
| 1197 | */ | ||
| 1198 | if (!mouse->relative_mode_warp_motion) { | ||
| 1199 | mouse->x = x; | ||
| 1200 | mouse->y = y; | ||
| 1201 | mouse->has_position = true; | ||
| 1202 | return; | ||
| 1203 | } | ||
| 1204 | } | ||
| 1205 | |||
| 1206 | if (mouse->WarpMouse && !mouse->relative_mode) { | ||
| 1207 | mouse->WarpMouse(window, x, y); | ||
| 1208 | } else { | ||
| 1209 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); | ||
| 1210 | } | ||
| 1211 | } | ||
| 1212 | |||
| 1213 | void SDL_DisableMouseWarpEmulation(void) | ||
| 1214 | { | ||
| 1215 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1216 | |||
| 1217 | if (mouse->warp_emulation_active) { | ||
| 1218 | SDL_SetRelativeMouseMode(false); | ||
| 1219 | } | ||
| 1220 | |||
| 1221 | mouse->warp_emulation_prohibited = true; | ||
| 1222 | } | ||
| 1223 | |||
| 1224 | static void SDL_MaybeEnableWarpEmulation(SDL_Window *window, float x, float y) | ||
| 1225 | { | ||
| 1226 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1227 | |||
| 1228 | if (!mouse->warp_emulation_prohibited && mouse->warp_emulation_hint && !mouse->cursor_shown && !mouse->warp_emulation_active) { | ||
| 1229 | if (!window) { | ||
| 1230 | window = mouse->focus; | ||
| 1231 | } | ||
| 1232 | |||
| 1233 | if (window) { | ||
| 1234 | const float cx = window->w / 2.f; | ||
| 1235 | const float cy = window->h / 2.f; | ||
| 1236 | if (x >= SDL_floorf(cx) && x <= SDL_ceilf(cx) && | ||
| 1237 | y >= SDL_floorf(cy) && y <= SDL_ceilf(cy)) { | ||
| 1238 | |||
| 1239 | // Require two consecutive warps to the center within a certain timespan to enter warp emulation mode. | ||
| 1240 | const Uint64 now = SDL_GetTicksNS(); | ||
| 1241 | if (now - mouse->last_center_warp_time_ns < WARP_EMULATION_THRESHOLD_NS) { | ||
| 1242 | if (SDL_SetRelativeMouseMode(true)) { | ||
| 1243 | mouse->warp_emulation_active = true; | ||
| 1244 | } | ||
| 1245 | } | ||
| 1246 | |||
| 1247 | mouse->last_center_warp_time_ns = now; | ||
| 1248 | return; | ||
| 1249 | } | ||
| 1250 | } | ||
| 1251 | |||
| 1252 | mouse->last_center_warp_time_ns = 0; | ||
| 1253 | } | ||
| 1254 | } | ||
| 1255 | |||
| 1256 | void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y) | ||
| 1257 | { | ||
| 1258 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1259 | SDL_MaybeEnableWarpEmulation(window, x, y); | ||
| 1260 | |||
| 1261 | SDL_PerformWarpMouseInWindow(window, x, y, mouse->warp_emulation_active); | ||
| 1262 | } | ||
| 1263 | |||
| 1264 | bool SDL_WarpMouseGlobal(float x, float y) | ||
| 1265 | { | ||
| 1266 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1267 | |||
| 1268 | if (mouse->WarpMouseGlobal) { | ||
| 1269 | return mouse->WarpMouseGlobal(x, y); | ||
| 1270 | } | ||
| 1271 | |||
| 1272 | return SDL_Unsupported(); | ||
| 1273 | } | ||
| 1274 | |||
| 1275 | bool SDL_SetRelativeMouseMode(bool enabled) | ||
| 1276 | { | ||
| 1277 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1278 | SDL_Window *focusWindow = SDL_GetKeyboardFocus(); | ||
| 1279 | |||
| 1280 | if (!enabled) { | ||
| 1281 | // If warps were being emulated, reset the flag. | ||
| 1282 | mouse->warp_emulation_active = false; | ||
| 1283 | } | ||
| 1284 | |||
| 1285 | if (enabled == mouse->relative_mode) { | ||
| 1286 | return true; | ||
| 1287 | } | ||
| 1288 | |||
| 1289 | // Set the relative mode | ||
| 1290 | if (!mouse->SetRelativeMouseMode || !mouse->SetRelativeMouseMode(enabled)) { | ||
| 1291 | if (enabled) { | ||
| 1292 | return SDL_SetError("No relative mode implementation available"); | ||
| 1293 | } | ||
| 1294 | } | ||
| 1295 | mouse->relative_mode = enabled; | ||
| 1296 | |||
| 1297 | if (enabled) { | ||
| 1298 | // Update cursor visibility before we potentially warp the mouse | ||
| 1299 | SDL_SetCursor(NULL); | ||
| 1300 | } | ||
| 1301 | |||
| 1302 | if (enabled && focusWindow) { | ||
| 1303 | SDL_SetMouseFocus(focusWindow); | ||
| 1304 | } | ||
| 1305 | |||
| 1306 | if (focusWindow) { | ||
| 1307 | SDL_UpdateWindowGrab(focusWindow); | ||
| 1308 | |||
| 1309 | // Put the cursor back to where the application expects it | ||
| 1310 | if (!enabled) { | ||
| 1311 | SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, true); | ||
| 1312 | } | ||
| 1313 | |||
| 1314 | SDL_UpdateMouseCapture(false); | ||
| 1315 | } | ||
| 1316 | |||
| 1317 | if (!enabled) { | ||
| 1318 | // Update cursor visibility after we restore the mouse position | ||
| 1319 | SDL_SetCursor(NULL); | ||
| 1320 | } | ||
| 1321 | |||
| 1322 | // Flush pending mouse motion - ideally we would pump events, but that's not always safe | ||
| 1323 | SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION); | ||
| 1324 | |||
| 1325 | return true; | ||
| 1326 | } | ||
| 1327 | |||
| 1328 | bool SDL_GetRelativeMouseMode(void) | ||
| 1329 | { | ||
| 1330 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1331 | |||
| 1332 | return mouse->relative_mode; | ||
| 1333 | } | ||
| 1334 | |||
| 1335 | void SDL_UpdateRelativeMouseMode(void) | ||
| 1336 | { | ||
| 1337 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1338 | SDL_Window *focus = SDL_GetKeyboardFocus(); | ||
| 1339 | bool relative_mode = (focus && (focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE)); | ||
| 1340 | |||
| 1341 | if (relative_mode != mouse->relative_mode) { | ||
| 1342 | SDL_SetRelativeMouseMode(relative_mode); | ||
| 1343 | } | ||
| 1344 | } | ||
| 1345 | |||
| 1346 | bool SDL_UpdateMouseCapture(bool force_release) | ||
| 1347 | { | ||
| 1348 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1349 | SDL_Window *capture_window = NULL; | ||
| 1350 | |||
| 1351 | if (!mouse->CaptureMouse) { | ||
| 1352 | return true; | ||
| 1353 | } | ||
| 1354 | |||
| 1355 | if (!force_release) { | ||
| 1356 | if (SDL_GetMessageBoxCount() == 0 && | ||
| 1357 | (mouse->capture_desired || (mouse->auto_capture && SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) != 0))) { | ||
| 1358 | if (!mouse->relative_mode) { | ||
| 1359 | capture_window = mouse->focus; | ||
| 1360 | } | ||
| 1361 | } | ||
| 1362 | } | ||
| 1363 | |||
| 1364 | if (capture_window != mouse->capture_window) { | ||
| 1365 | /* We can get here recursively on Windows, so make sure we complete | ||
| 1366 | * all of the window state operations before we change the capture state | ||
| 1367 | * (e.g. https://github.com/libsdl-org/SDL/pull/5608) | ||
| 1368 | */ | ||
| 1369 | SDL_Window *previous_capture = mouse->capture_window; | ||
| 1370 | |||
| 1371 | if (previous_capture) { | ||
| 1372 | previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; | ||
| 1373 | } | ||
| 1374 | |||
| 1375 | if (capture_window) { | ||
| 1376 | capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE; | ||
| 1377 | } | ||
| 1378 | |||
| 1379 | mouse->capture_window = capture_window; | ||
| 1380 | |||
| 1381 | if (!mouse->CaptureMouse(capture_window)) { | ||
| 1382 | // CaptureMouse() will have set an error, just restore the state | ||
| 1383 | if (previous_capture) { | ||
| 1384 | previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE; | ||
| 1385 | } | ||
| 1386 | if (capture_window) { | ||
| 1387 | capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; | ||
| 1388 | } | ||
| 1389 | mouse->capture_window = previous_capture; | ||
| 1390 | |||
| 1391 | return false; | ||
| 1392 | } | ||
| 1393 | } | ||
| 1394 | return true; | ||
| 1395 | } | ||
| 1396 | |||
| 1397 | bool SDL_CaptureMouse(bool enabled) | ||
| 1398 | { | ||
| 1399 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1400 | |||
| 1401 | if (!mouse->CaptureMouse) { | ||
| 1402 | return SDL_Unsupported(); | ||
| 1403 | } | ||
| 1404 | |||
| 1405 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) | ||
| 1406 | /* Windows mouse capture is tied to the current thread, and must be called | ||
| 1407 | * from the thread that created the window being captured. Since we update | ||
| 1408 | * the mouse capture state from the event processing, any application state | ||
| 1409 | * changes must be processed on that thread as well. | ||
| 1410 | */ | ||
| 1411 | if (!SDL_OnVideoThread()) { | ||
| 1412 | return SDL_SetError("SDL_CaptureMouse() must be called on the main thread"); | ||
| 1413 | } | ||
| 1414 | #endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) | ||
| 1415 | |||
| 1416 | if (enabled && SDL_GetKeyboardFocus() == NULL) { | ||
| 1417 | return SDL_SetError("No window has focus"); | ||
| 1418 | } | ||
| 1419 | mouse->capture_desired = enabled; | ||
| 1420 | |||
| 1421 | return SDL_UpdateMouseCapture(false); | ||
| 1422 | } | ||
| 1423 | |||
| 1424 | SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y) | ||
| 1425 | { | ||
| 1426 | SDL_Surface *surface; | ||
| 1427 | SDL_Cursor *cursor; | ||
| 1428 | int x, y; | ||
| 1429 | Uint32 *pixel; | ||
| 1430 | Uint8 datab = 0, maskb = 0; | ||
| 1431 | const Uint32 black = 0xFF000000; | ||
| 1432 | const Uint32 white = 0xFFFFFFFF; | ||
| 1433 | const Uint32 transparent = 0x00000000; | ||
| 1434 | #if defined(SDL_PLATFORM_WIN32) | ||
| 1435 | // Only Windows backend supports inverted pixels in mono cursors. | ||
| 1436 | const Uint32 inverted = 0x00FFFFFF; | ||
| 1437 | #else | ||
| 1438 | const Uint32 inverted = 0xFF000000; | ||
| 1439 | #endif // defined(SDL_PLATFORM_WIN32) | ||
| 1440 | |||
| 1441 | // Make sure the width is a multiple of 8 | ||
| 1442 | w = ((w + 7) & ~7); | ||
| 1443 | |||
| 1444 | // Create the surface from a bitmap | ||
| 1445 | surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888); | ||
| 1446 | if (!surface) { | ||
| 1447 | return NULL; | ||
| 1448 | } | ||
| 1449 | for (y = 0; y < h; ++y) { | ||
| 1450 | pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch); | ||
| 1451 | for (x = 0; x < w; ++x) { | ||
| 1452 | if ((x % 8) == 0) { | ||
| 1453 | datab = *data++; | ||
| 1454 | maskb = *mask++; | ||
| 1455 | } | ||
| 1456 | if (maskb & 0x80) { | ||
| 1457 | *pixel++ = (datab & 0x80) ? black : white; | ||
| 1458 | } else { | ||
| 1459 | *pixel++ = (datab & 0x80) ? inverted : transparent; | ||
| 1460 | } | ||
| 1461 | datab <<= 1; | ||
| 1462 | maskb <<= 1; | ||
| 1463 | } | ||
| 1464 | } | ||
| 1465 | |||
| 1466 | cursor = SDL_CreateColorCursor(surface, hot_x, hot_y); | ||
| 1467 | |||
| 1468 | SDL_DestroySurface(surface); | ||
| 1469 | |||
| 1470 | return cursor; | ||
| 1471 | } | ||
| 1472 | |||
| 1473 | SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y) | ||
| 1474 | { | ||
| 1475 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1476 | SDL_Surface *temp = NULL; | ||
| 1477 | SDL_Cursor *cursor; | ||
| 1478 | |||
| 1479 | if (!surface) { | ||
| 1480 | SDL_InvalidParamError("surface"); | ||
| 1481 | return NULL; | ||
| 1482 | } | ||
| 1483 | |||
| 1484 | // Allow specifying the hot spot via properties on the surface | ||
| 1485 | SDL_PropertiesID props = SDL_GetSurfaceProperties(surface); | ||
| 1486 | hot_x = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_X_NUMBER, hot_x); | ||
| 1487 | hot_y = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER, hot_y); | ||
| 1488 | |||
| 1489 | // Sanity check the hot spot | ||
| 1490 | if ((hot_x < 0) || (hot_y < 0) || | ||
| 1491 | (hot_x >= surface->w) || (hot_y >= surface->h)) { | ||
| 1492 | SDL_SetError("Cursor hot spot doesn't lie within cursor"); | ||
| 1493 | return NULL; | ||
| 1494 | } | ||
| 1495 | |||
| 1496 | if (surface->format != SDL_PIXELFORMAT_ARGB8888) { | ||
| 1497 | temp = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888); | ||
| 1498 | if (!temp) { | ||
| 1499 | return NULL; | ||
| 1500 | } | ||
| 1501 | surface = temp; | ||
| 1502 | } | ||
| 1503 | |||
| 1504 | if (mouse->CreateCursor) { | ||
| 1505 | cursor = mouse->CreateCursor(surface, hot_x, hot_y); | ||
| 1506 | } else { | ||
| 1507 | cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor)); | ||
| 1508 | } | ||
| 1509 | if (cursor) { | ||
| 1510 | cursor->next = mouse->cursors; | ||
| 1511 | mouse->cursors = cursor; | ||
| 1512 | } | ||
| 1513 | |||
| 1514 | SDL_DestroySurface(temp); | ||
| 1515 | |||
| 1516 | return cursor; | ||
| 1517 | } | ||
| 1518 | |||
| 1519 | SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id) | ||
| 1520 | { | ||
| 1521 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1522 | SDL_Cursor *cursor; | ||
| 1523 | |||
| 1524 | if (!mouse->CreateSystemCursor) { | ||
| 1525 | SDL_SetError("CreateSystemCursor is not currently supported"); | ||
| 1526 | return NULL; | ||
| 1527 | } | ||
| 1528 | |||
| 1529 | cursor = mouse->CreateSystemCursor(id); | ||
| 1530 | if (cursor) { | ||
| 1531 | cursor->next = mouse->cursors; | ||
| 1532 | mouse->cursors = cursor; | ||
| 1533 | } | ||
| 1534 | |||
| 1535 | return cursor; | ||
| 1536 | } | ||
| 1537 | |||
| 1538 | /* SDL_SetCursor(NULL) can be used to force the cursor redraw, | ||
| 1539 | if this is desired for any reason. This is used when setting | ||
| 1540 | the video mode and when the SDL window gains the mouse focus. | ||
| 1541 | */ | ||
| 1542 | bool SDL_SetCursor(SDL_Cursor *cursor) | ||
| 1543 | { | ||
| 1544 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1545 | |||
| 1546 | // Return immediately if setting the cursor to the currently set one (fixes #7151) | ||
| 1547 | if (cursor == mouse->cur_cursor) { | ||
| 1548 | return true; | ||
| 1549 | } | ||
| 1550 | |||
| 1551 | // Set the new cursor | ||
| 1552 | if (cursor) { | ||
| 1553 | // Make sure the cursor is still valid for this mouse | ||
| 1554 | if (cursor != mouse->def_cursor) { | ||
| 1555 | SDL_Cursor *found; | ||
| 1556 | for (found = mouse->cursors; found; found = found->next) { | ||
| 1557 | if (found == cursor) { | ||
| 1558 | break; | ||
| 1559 | } | ||
| 1560 | } | ||
| 1561 | if (!found) { | ||
| 1562 | return SDL_SetError("Cursor not associated with the current mouse"); | ||
| 1563 | } | ||
| 1564 | } | ||
| 1565 | mouse->cur_cursor = cursor; | ||
| 1566 | } else { | ||
| 1567 | if (mouse->focus) { | ||
| 1568 | cursor = mouse->cur_cursor; | ||
| 1569 | } else { | ||
| 1570 | cursor = mouse->def_cursor; | ||
| 1571 | } | ||
| 1572 | } | ||
| 1573 | |||
| 1574 | if (cursor && (!mouse->focus || (mouse->cursor_shown && (!mouse->relative_mode || mouse->relative_mode_cursor_visible)))) { | ||
| 1575 | if (mouse->ShowCursor) { | ||
| 1576 | mouse->ShowCursor(cursor); | ||
| 1577 | } | ||
| 1578 | } else { | ||
| 1579 | if (mouse->ShowCursor) { | ||
| 1580 | mouse->ShowCursor(NULL); | ||
| 1581 | } | ||
| 1582 | } | ||
| 1583 | return true; | ||
| 1584 | } | ||
| 1585 | |||
| 1586 | SDL_Cursor *SDL_GetCursor(void) | ||
| 1587 | { | ||
| 1588 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1589 | |||
| 1590 | if (!mouse) { | ||
| 1591 | return NULL; | ||
| 1592 | } | ||
| 1593 | return mouse->cur_cursor; | ||
| 1594 | } | ||
| 1595 | |||
| 1596 | SDL_Cursor *SDL_GetDefaultCursor(void) | ||
| 1597 | { | ||
| 1598 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1599 | |||
| 1600 | if (!mouse) { | ||
| 1601 | return NULL; | ||
| 1602 | } | ||
| 1603 | return mouse->def_cursor; | ||
| 1604 | } | ||
| 1605 | |||
| 1606 | void SDL_DestroyCursor(SDL_Cursor *cursor) | ||
| 1607 | { | ||
| 1608 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1609 | SDL_Cursor *curr, *prev; | ||
| 1610 | |||
| 1611 | if (!cursor) { | ||
| 1612 | return; | ||
| 1613 | } | ||
| 1614 | |||
| 1615 | if (cursor == mouse->def_cursor) { | ||
| 1616 | return; | ||
| 1617 | } | ||
| 1618 | if (cursor == mouse->cur_cursor) { | ||
| 1619 | SDL_SetCursor(mouse->def_cursor); | ||
| 1620 | } | ||
| 1621 | |||
| 1622 | for (prev = NULL, curr = mouse->cursors; curr; | ||
| 1623 | prev = curr, curr = curr->next) { | ||
| 1624 | if (curr == cursor) { | ||
| 1625 | if (prev) { | ||
| 1626 | prev->next = curr->next; | ||
| 1627 | } else { | ||
| 1628 | mouse->cursors = curr->next; | ||
| 1629 | } | ||
| 1630 | |||
| 1631 | if (mouse->FreeCursor && curr->internal) { | ||
| 1632 | mouse->FreeCursor(curr); | ||
| 1633 | } else { | ||
| 1634 | SDL_free(curr); | ||
| 1635 | } | ||
| 1636 | return; | ||
| 1637 | } | ||
| 1638 | } | ||
| 1639 | } | ||
| 1640 | |||
| 1641 | bool SDL_ShowCursor(void) | ||
| 1642 | { | ||
| 1643 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1644 | |||
| 1645 | if (mouse->warp_emulation_active) { | ||
| 1646 | SDL_SetRelativeMouseMode(false); | ||
| 1647 | mouse->warp_emulation_active = false; | ||
| 1648 | } | ||
| 1649 | |||
| 1650 | if (!mouse->cursor_shown) { | ||
| 1651 | mouse->cursor_shown = true; | ||
| 1652 | SDL_SetCursor(NULL); | ||
| 1653 | } | ||
| 1654 | return true; | ||
| 1655 | } | ||
| 1656 | |||
| 1657 | bool SDL_HideCursor(void) | ||
| 1658 | { | ||
| 1659 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1660 | |||
| 1661 | if (mouse->cursor_shown) { | ||
| 1662 | mouse->cursor_shown = false; | ||
| 1663 | SDL_SetCursor(NULL); | ||
| 1664 | } | ||
| 1665 | return true; | ||
| 1666 | } | ||
| 1667 | |||
| 1668 | bool SDL_CursorVisible(void) | ||
| 1669 | { | ||
| 1670 | SDL_Mouse *mouse = SDL_GetMouse(); | ||
| 1671 | |||
| 1672 | return mouse->cursor_shown; | ||
| 1673 | } | ||
