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Diffstat (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_camera.h')
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diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_camera.h b/contrib/SDL-3.2.8/include/SDL3/SDL_camera.h new file mode 100644 index 0000000..5f3911f --- /dev/null +++ b/contrib/SDL-3.2.8/include/SDL3/SDL_camera.h | |||
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| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 | * # CategoryCamera | ||
| 24 | * | ||
| 25 | * Video capture for the SDL library. | ||
| 26 | * | ||
| 27 | * This API lets apps read input from video sources, like webcams. Camera | ||
| 28 | * devices can be enumerated, queried, and opened. Once opened, it will | ||
| 29 | * provide SDL_Surface objects as new frames of video come in. These surfaces | ||
| 30 | * can be uploaded to an SDL_Texture or processed as pixels in memory. | ||
| 31 | * | ||
| 32 | * Several platforms will alert the user if an app tries to access a camera, | ||
| 33 | * and some will present a UI asking the user if your application should be | ||
| 34 | * allowed to obtain images at all, which they can deny. A successfully opened | ||
| 35 | * camera will not provide images until permission is granted. Applications, | ||
| 36 | * after opening a camera device, can see if they were granted access by | ||
| 37 | * either polling with the SDL_GetCameraPermissionState() function, or waiting | ||
| 38 | * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED | ||
| 39 | * event. Platforms that don't have any user approval process will report | ||
| 40 | * approval immediately. | ||
| 41 | * | ||
| 42 | * Note that SDL cameras only provide video as individual frames; they will | ||
| 43 | * not provide full-motion video encoded in a movie file format, although an | ||
| 44 | * app is free to encode the acquired frames into any format it likes. It also | ||
| 45 | * does not provide audio from the camera hardware through this API; not only | ||
| 46 | * do many webcams not have microphones at all, many people--from streamers to | ||
| 47 | * people on Zoom calls--will want to use a separate microphone regardless of | ||
| 48 | * the camera. In any case, recorded audio will be available through SDL's | ||
| 49 | * audio API no matter what hardware provides the microphone. | ||
| 50 | * | ||
| 51 | * ## Camera gotchas | ||
| 52 | * | ||
| 53 | * Consumer-level camera hardware tends to take a little while to warm up, | ||
| 54 | * once the device has been opened. Generally most camera apps have some sort | ||
| 55 | * of UI to take a picture (a button to snap a pic while a preview is showing, | ||
| 56 | * some sort of multi-second countdown for the user to pose, like a photo | ||
| 57 | * booth), which puts control in the users' hands, or they are intended to | ||
| 58 | * stay on for long times (Pokemon Go, etc). | ||
| 59 | * | ||
| 60 | * It's not uncommon that a newly-opened camera will provide a couple of | ||
| 61 | * completely black frames, maybe followed by some under-exposed images. If | ||
| 62 | * taking a single frame automatically, or recording video from a camera's | ||
| 63 | * input without the user initiating it from a preview, it could be wise to | ||
| 64 | * drop the first several frames (if not the first several _seconds_ worth of | ||
| 65 | * frames!) before using images from a camera. | ||
| 66 | */ | ||
| 67 | |||
| 68 | #ifndef SDL_camera_h_ | ||
| 69 | #define SDL_camera_h_ | ||
| 70 | |||
| 71 | #include <SDL3/SDL_stdinc.h> | ||
| 72 | #include <SDL3/SDL_error.h> | ||
| 73 | #include <SDL3/SDL_pixels.h> | ||
| 74 | #include <SDL3/SDL_properties.h> | ||
| 75 | #include <SDL3/SDL_surface.h> | ||
| 76 | |||
| 77 | #include <SDL3/SDL_begin_code.h> | ||
| 78 | /* Set up for C function definitions, even when using C++ */ | ||
| 79 | #ifdef __cplusplus | ||
| 80 | extern "C" { | ||
| 81 | #endif | ||
| 82 | |||
| 83 | /** | ||
| 84 | * This is a unique ID for a camera device for the time it is connected to the | ||
| 85 | * system, and is never reused for the lifetime of the application. | ||
| 86 | * | ||
| 87 | * If the device is disconnected and reconnected, it will get a new ID. | ||
| 88 | * | ||
| 89 | * The value 0 is an invalid ID. | ||
| 90 | * | ||
| 91 | * \since This datatype is available since SDL 3.2.0. | ||
| 92 | * | ||
| 93 | * \sa SDL_GetCameras | ||
| 94 | */ | ||
| 95 | typedef Uint32 SDL_CameraID; | ||
| 96 | |||
| 97 | /** | ||
| 98 | * The opaque structure used to identify an opened SDL camera. | ||
| 99 | * | ||
| 100 | * \since This struct is available since SDL 3.2.0. | ||
| 101 | */ | ||
| 102 | typedef struct SDL_Camera SDL_Camera; | ||
| 103 | |||
| 104 | /** | ||
| 105 | * The details of an output format for a camera device. | ||
| 106 | * | ||
| 107 | * Cameras often support multiple formats; each one will be encapsulated in | ||
| 108 | * this struct. | ||
| 109 | * | ||
| 110 | * \since This struct is available since SDL 3.2.0. | ||
| 111 | * | ||
| 112 | * \sa SDL_GetCameraSupportedFormats | ||
| 113 | * \sa SDL_GetCameraFormat | ||
| 114 | */ | ||
| 115 | typedef struct SDL_CameraSpec | ||
| 116 | { | ||
| 117 | SDL_PixelFormat format; /**< Frame format */ | ||
| 118 | SDL_Colorspace colorspace; /**< Frame colorspace */ | ||
| 119 | int width; /**< Frame width */ | ||
| 120 | int height; /**< Frame height */ | ||
| 121 | int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ | ||
| 122 | int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */ | ||
| 123 | } SDL_CameraSpec; | ||
| 124 | |||
| 125 | /** | ||
| 126 | * The position of camera in relation to system device. | ||
| 127 | * | ||
| 128 | * \since This enum is available since SDL 3.2.0. | ||
| 129 | * | ||
| 130 | * \sa SDL_GetCameraPosition | ||
| 131 | */ | ||
| 132 | typedef enum SDL_CameraPosition | ||
| 133 | { | ||
| 134 | SDL_CAMERA_POSITION_UNKNOWN, | ||
| 135 | SDL_CAMERA_POSITION_FRONT_FACING, | ||
| 136 | SDL_CAMERA_POSITION_BACK_FACING | ||
| 137 | } SDL_CameraPosition; | ||
| 138 | |||
| 139 | |||
| 140 | /** | ||
| 141 | * Use this function to get the number of built-in camera drivers. | ||
| 142 | * | ||
| 143 | * This function returns a hardcoded number. This never returns a negative | ||
| 144 | * value; if there are no drivers compiled into this build of SDL, this | ||
| 145 | * function returns zero. The presence of a driver in this list does not mean | ||
| 146 | * it will function, it just means SDL is capable of interacting with that | ||
| 147 | * interface. For example, a build of SDL might have v4l2 support, but if | ||
| 148 | * there's no kernel support available, SDL's v4l2 driver would fail if used. | ||
| 149 | * | ||
| 150 | * By default, SDL tries all drivers, in its preferred order, until one is | ||
| 151 | * found to be usable. | ||
| 152 | * | ||
| 153 | * \returns the number of built-in camera drivers. | ||
| 154 | * | ||
| 155 | * \threadsafety It is safe to call this function from any thread. | ||
| 156 | * | ||
| 157 | * \since This function is available since SDL 3.2.0. | ||
| 158 | * | ||
| 159 | * \sa SDL_GetCameraDriver | ||
| 160 | */ | ||
| 161 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); | ||
| 162 | |||
| 163 | /** | ||
| 164 | * Use this function to get the name of a built in camera driver. | ||
| 165 | * | ||
| 166 | * The list of camera drivers is given in the order that they are normally | ||
| 167 | * initialized by default; the drivers that seem more reasonable to choose | ||
| 168 | * first (as far as the SDL developers believe) are earlier in the list. | ||
| 169 | * | ||
| 170 | * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", | ||
| 171 | * "coremedia" or "android". These never have Unicode characters, and are not | ||
| 172 | * meant to be proper names. | ||
| 173 | * | ||
| 174 | * \param index the index of the camera driver; the value ranges from 0 to | ||
| 175 | * SDL_GetNumCameraDrivers() - 1. | ||
| 176 | * \returns the name of the camera driver at the requested index, or NULL if | ||
| 177 | * an invalid index was specified. | ||
| 178 | * | ||
| 179 | * \threadsafety It is safe to call this function from any thread. | ||
| 180 | * | ||
| 181 | * \since This function is available since SDL 3.2.0. | ||
| 182 | * | ||
| 183 | * \sa SDL_GetNumCameraDrivers | ||
| 184 | */ | ||
| 185 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); | ||
| 186 | |||
| 187 | /** | ||
| 188 | * Get the name of the current camera driver. | ||
| 189 | * | ||
| 190 | * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", | ||
| 191 | * "coremedia" or "android". These never have Unicode characters, and are not | ||
| 192 | * meant to be proper names. | ||
| 193 | * | ||
| 194 | * \returns the name of the current camera driver or NULL if no driver has | ||
| 195 | * been initialized. | ||
| 196 | * | ||
| 197 | * \threadsafety It is safe to call this function from any thread. | ||
| 198 | * | ||
| 199 | * \since This function is available since SDL 3.2.0. | ||
| 200 | */ | ||
| 201 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); | ||
| 202 | |||
| 203 | /** | ||
| 204 | * Get a list of currently connected camera devices. | ||
| 205 | * | ||
| 206 | * \param count a pointer filled in with the number of cameras returned, may | ||
| 207 | * be NULL. | ||
| 208 | * \returns a 0 terminated array of camera instance IDs or NULL on failure; | ||
| 209 | * call SDL_GetError() for more information. This should be freed | ||
| 210 | * with SDL_free() when it is no longer needed. | ||
| 211 | * | ||
| 212 | * \threadsafety It is safe to call this function from any thread. | ||
| 213 | * | ||
| 214 | * \since This function is available since SDL 3.2.0. | ||
| 215 | * | ||
| 216 | * \sa SDL_OpenCamera | ||
| 217 | */ | ||
| 218 | extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); | ||
| 219 | |||
| 220 | /** | ||
| 221 | * Get the list of native formats/sizes a camera supports. | ||
| 222 | * | ||
| 223 | * This returns a list of all formats and frame sizes that a specific camera | ||
| 224 | * can offer. This is useful if your app can accept a variety of image formats | ||
| 225 | * and sizes and so want to find the optimal spec that doesn't require | ||
| 226 | * conversion. | ||
| 227 | * | ||
| 228 | * This function isn't strictly required; if you call SDL_OpenCamera with a | ||
| 229 | * NULL spec, SDL will choose a native format for you, and if you instead | ||
| 230 | * specify a desired format, it will transparently convert to the requested | ||
| 231 | * format on your behalf. | ||
| 232 | * | ||
| 233 | * If `count` is not NULL, it will be filled with the number of elements in | ||
| 234 | * the returned array. | ||
| 235 | * | ||
| 236 | * Note that it's legal for a camera to supply an empty list. This is what | ||
| 237 | * will happen on Emscripten builds, since that platform won't tell _anything_ | ||
| 238 | * about available cameras until you've opened one, and won't even tell if | ||
| 239 | * there _is_ a camera until the user has given you permission to check | ||
| 240 | * through a scary warning popup. | ||
| 241 | * | ||
| 242 | * \param instance_id the camera device instance ID. | ||
| 243 | * \param count a pointer filled in with the number of elements in the list, | ||
| 244 | * may be NULL. | ||
| 245 | * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on | ||
| 246 | * failure; call SDL_GetError() for more information. This is a | ||
| 247 | * single allocation that should be freed with SDL_free() when it is | ||
| 248 | * no longer needed. | ||
| 249 | * | ||
| 250 | * \threadsafety It is safe to call this function from any thread. | ||
| 251 | * | ||
| 252 | * \since This function is available since SDL 3.2.0. | ||
| 253 | * | ||
| 254 | * \sa SDL_GetCameras | ||
| 255 | * \sa SDL_OpenCamera | ||
| 256 | */ | ||
| 257 | extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); | ||
| 258 | |||
| 259 | /** | ||
| 260 | * Get the human-readable device name for a camera. | ||
| 261 | * | ||
| 262 | * \param instance_id the camera device instance ID. | ||
| 263 | * \returns a human-readable device name or NULL on failure; call | ||
| 264 | * SDL_GetError() for more information. | ||
| 265 | * | ||
| 266 | * \threadsafety It is safe to call this function from any thread. | ||
| 267 | * | ||
| 268 | * \since This function is available since SDL 3.2.0. | ||
| 269 | * | ||
| 270 | * \sa SDL_GetCameras | ||
| 271 | */ | ||
| 272 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); | ||
| 273 | |||
| 274 | /** | ||
| 275 | * Get the position of the camera in relation to the system. | ||
| 276 | * | ||
| 277 | * Most platforms will report UNKNOWN, but mobile devices, like phones, can | ||
| 278 | * often make a distinction between cameras on the front of the device (that | ||
| 279 | * points towards the user, for taking "selfies") and cameras on the back (for | ||
| 280 | * filming in the direction the user is facing). | ||
| 281 | * | ||
| 282 | * \param instance_id the camera device instance ID. | ||
| 283 | * \returns the position of the camera on the system hardware. | ||
| 284 | * | ||
| 285 | * \threadsafety It is safe to call this function from any thread. | ||
| 286 | * | ||
| 287 | * \since This function is available since SDL 3.2.0. | ||
| 288 | * | ||
| 289 | * \sa SDL_GetCameras | ||
| 290 | */ | ||
| 291 | extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); | ||
| 292 | |||
| 293 | /** | ||
| 294 | * Open a video recording device (a "camera"). | ||
| 295 | * | ||
| 296 | * You can open the device with any reasonable spec, and if the hardware can't | ||
| 297 | * directly support it, it will convert data seamlessly to the requested | ||
| 298 | * format. This might incur overhead, including scaling of image data. | ||
| 299 | * | ||
| 300 | * If you would rather accept whatever format the device offers, you can pass | ||
| 301 | * a NULL spec here and it will choose one for you (and you can use | ||
| 302 | * SDL_Surface's conversion/scaling functions directly if necessary). | ||
| 303 | * | ||
| 304 | * You can call SDL_GetCameraFormat() to get the actual data format if passing | ||
| 305 | * a NULL spec here. You can see the exact specs a device can support without | ||
| 306 | * conversion with SDL_GetCameraSupportedFormats(). | ||
| 307 | * | ||
| 308 | * SDL will not attempt to emulate framerate; it will try to set the hardware | ||
| 309 | * to the rate closest to the requested speed, but it won't attempt to limit | ||
| 310 | * or duplicate frames artificially; call SDL_GetCameraFormat() to see the | ||
| 311 | * actual framerate of the opened the device, and check your timestamps if | ||
| 312 | * this is crucial to your app! | ||
| 313 | * | ||
| 314 | * Note that the camera is not usable until the user approves its use! On some | ||
| 315 | * platforms, the operating system will prompt the user to permit access to | ||
| 316 | * the camera, and they can choose Yes or No at that point. Until they do, the | ||
| 317 | * camera will not be usable. The app should either wait for an | ||
| 318 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, | ||
| 319 | * or poll SDL_GetCameraPermissionState() occasionally until it returns | ||
| 320 | * non-zero. On platforms that don't require explicit user approval (and | ||
| 321 | * perhaps in places where the user previously permitted access), the approval | ||
| 322 | * event might come immediately, but it might come seconds, minutes, or hours | ||
| 323 | * later! | ||
| 324 | * | ||
| 325 | * \param instance_id the camera device instance ID. | ||
| 326 | * \param spec the desired format for data the device will provide. Can be | ||
| 327 | * NULL. | ||
| 328 | * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for | ||
| 329 | * more information. | ||
| 330 | * | ||
| 331 | * \threadsafety It is safe to call this function from any thread. | ||
| 332 | * | ||
| 333 | * \since This function is available since SDL 3.2.0. | ||
| 334 | * | ||
| 335 | * \sa SDL_GetCameras | ||
| 336 | * \sa SDL_GetCameraFormat | ||
| 337 | */ | ||
| 338 | extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); | ||
| 339 | |||
| 340 | /** | ||
| 341 | * Query if camera access has been approved by the user. | ||
| 342 | * | ||
| 343 | * Cameras will not function between when the device is opened by the app and | ||
| 344 | * when the user permits access to the hardware. On some platforms, this | ||
| 345 | * presents as a popup dialog where the user has to explicitly approve access; | ||
| 346 | * on others the approval might be implicit and not alert the user at all. | ||
| 347 | * | ||
| 348 | * This function can be used to check the status of that approval. It will | ||
| 349 | * return 0 if still waiting for user response, 1 if the camera is approved | ||
| 350 | * for use, and -1 if the user denied access. | ||
| 351 | * | ||
| 352 | * Instead of polling with this function, you can wait for a | ||
| 353 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event | ||
| 354 | * in the standard SDL event loop, which is guaranteed to be sent once when | ||
| 355 | * permission to use the camera is decided. | ||
| 356 | * | ||
| 357 | * If a camera is declined, there's nothing to be done but call | ||
| 358 | * SDL_CloseCamera() to dispose of it. | ||
| 359 | * | ||
| 360 | * \param camera the opened camera device to query. | ||
| 361 | * \returns -1 if user denied access to the camera, 1 if user approved access, | ||
| 362 | * 0 if no decision has been made yet. | ||
| 363 | * | ||
| 364 | * \threadsafety It is safe to call this function from any thread. | ||
| 365 | * | ||
| 366 | * \since This function is available since SDL 3.2.0. | ||
| 367 | * | ||
| 368 | * \sa SDL_OpenCamera | ||
| 369 | * \sa SDL_CloseCamera | ||
| 370 | */ | ||
| 371 | extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); | ||
| 372 | |||
| 373 | /** | ||
| 374 | * Get the instance ID of an opened camera. | ||
| 375 | * | ||
| 376 | * \param camera an SDL_Camera to query. | ||
| 377 | * \returns the instance ID of the specified camera on success or 0 on | ||
| 378 | * failure; call SDL_GetError() for more information. | ||
| 379 | * | ||
| 380 | * \threadsafety It is safe to call this function from any thread. | ||
| 381 | * | ||
| 382 | * \since This function is available since SDL 3.2.0. | ||
| 383 | * | ||
| 384 | * \sa SDL_OpenCamera | ||
| 385 | */ | ||
| 386 | extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); | ||
| 387 | |||
| 388 | /** | ||
| 389 | * Get the properties associated with an opened camera. | ||
| 390 | * | ||
| 391 | * \param camera the SDL_Camera obtained from SDL_OpenCamera(). | ||
| 392 | * \returns a valid property ID on success or 0 on failure; call | ||
| 393 | * SDL_GetError() for more information. | ||
| 394 | * | ||
| 395 | * \threadsafety It is safe to call this function from any thread. | ||
| 396 | * | ||
| 397 | * \since This function is available since SDL 3.2.0. | ||
| 398 | */ | ||
| 399 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); | ||
| 400 | |||
| 401 | /** | ||
| 402 | * Get the spec that a camera is using when generating images. | ||
| 403 | * | ||
| 404 | * Note that this might not be the native format of the hardware, as SDL might | ||
| 405 | * be converting to this format behind the scenes. | ||
| 406 | * | ||
| 407 | * If the system is waiting for the user to approve access to the camera, as | ||
| 408 | * some platforms require, this will return false, but this isn't necessarily | ||
| 409 | * a fatal error; you should either wait for an | ||
| 410 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, | ||
| 411 | * or poll SDL_GetCameraPermissionState() occasionally until it returns | ||
| 412 | * non-zero. | ||
| 413 | * | ||
| 414 | * \param camera opened camera device. | ||
| 415 | * \param spec the SDL_CameraSpec to be initialized by this function. | ||
| 416 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
| 417 | * information. | ||
| 418 | * | ||
| 419 | * \threadsafety It is safe to call this function from any thread. | ||
| 420 | * | ||
| 421 | * \since This function is available since SDL 3.2.0. | ||
| 422 | * | ||
| 423 | * \sa SDL_OpenCamera | ||
| 424 | */ | ||
| 425 | extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); | ||
| 426 | |||
| 427 | /** | ||
| 428 | * Acquire a frame. | ||
| 429 | * | ||
| 430 | * The frame is a memory pointer to the image data, whose size and format are | ||
| 431 | * given by the spec requested when opening the device. | ||
| 432 | * | ||
| 433 | * This is a non blocking API. If there is a frame available, a non-NULL | ||
| 434 | * surface is returned, and timestampNS will be filled with a non-zero value. | ||
| 435 | * | ||
| 436 | * Note that an error case can also return NULL, but a NULL by itself is | ||
| 437 | * normal and just signifies that a new frame is not yet available. Note that | ||
| 438 | * even if a camera device fails outright (a USB camera is unplugged while in | ||
| 439 | * use, etc), SDL will send an event separately to notify the app, but | ||
| 440 | * continue to provide blank frames at ongoing intervals until | ||
| 441 | * SDL_CloseCamera() is called, so real failure here is almost always an out | ||
| 442 | * of memory condition. | ||
| 443 | * | ||
| 444 | * After use, the frame should be released with SDL_ReleaseCameraFrame(). If | ||
| 445 | * you don't do this, the system may stop providing more video! | ||
| 446 | * | ||
| 447 | * Do not call SDL_DestroySurface() on the returned surface! It must be given | ||
| 448 | * back to the camera subsystem with SDL_ReleaseCameraFrame! | ||
| 449 | * | ||
| 450 | * If the system is waiting for the user to approve access to the camera, as | ||
| 451 | * some platforms require, this will return NULL (no frames available); you | ||
| 452 | * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or | ||
| 453 | * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll | ||
| 454 | * SDL_GetCameraPermissionState() occasionally until it returns non-zero. | ||
| 455 | * | ||
| 456 | * \param camera opened camera device. | ||
| 457 | * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on | ||
| 458 | * error. Can be NULL. | ||
| 459 | * \returns a new frame of video on success, NULL if none is currently | ||
| 460 | * available. | ||
| 461 | * | ||
| 462 | * \threadsafety It is safe to call this function from any thread. | ||
| 463 | * | ||
| 464 | * \since This function is available since SDL 3.2.0. | ||
| 465 | * | ||
| 466 | * \sa SDL_ReleaseCameraFrame | ||
| 467 | */ | ||
| 468 | extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); | ||
| 469 | |||
| 470 | /** | ||
| 471 | * Release a frame of video acquired from a camera. | ||
| 472 | * | ||
| 473 | * Let the back-end re-use the internal buffer for camera. | ||
| 474 | * | ||
| 475 | * This function _must_ be called only on surface objects returned by | ||
| 476 | * SDL_AcquireCameraFrame(). This function should be called as quickly as | ||
| 477 | * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for | ||
| 478 | * video frames; if surfaces aren't released in a timely manner, SDL may drop | ||
| 479 | * upcoming video frames from the camera. | ||
| 480 | * | ||
| 481 | * If the app needs to keep the surface for a significant time, they should | ||
| 482 | * make a copy of it and release the original. | ||
| 483 | * | ||
| 484 | * The app should not use the surface again after calling this function; | ||
| 485 | * assume the surface is freed and the pointer is invalid. | ||
| 486 | * | ||
| 487 | * \param camera opened camera device. | ||
| 488 | * \param frame the video frame surface to release. | ||
| 489 | * | ||
| 490 | * \threadsafety It is safe to call this function from any thread. | ||
| 491 | * | ||
| 492 | * \since This function is available since SDL 3.2.0. | ||
| 493 | * | ||
| 494 | * \sa SDL_AcquireCameraFrame | ||
| 495 | */ | ||
| 496 | extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); | ||
| 497 | |||
| 498 | /** | ||
| 499 | * Use this function to shut down camera processing and close the camera | ||
| 500 | * device. | ||
| 501 | * | ||
| 502 | * \param camera opened camera device. | ||
| 503 | * | ||
| 504 | * \threadsafety It is safe to call this function from any thread, but no | ||
| 505 | * thread may reference `device` once this function is called. | ||
| 506 | * | ||
| 507 | * \since This function is available since SDL 3.2.0. | ||
| 508 | * | ||
| 509 | * \sa SDL_OpenCamera | ||
| 510 | */ | ||
| 511 | extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); | ||
| 512 | |||
| 513 | /* Ends C function definitions when using C++ */ | ||
| 514 | #ifdef __cplusplus | ||
| 515 | } | ||
| 516 | #endif | ||
| 517 | #include <SDL3/SDL_close_code.h> | ||
| 518 | |||
| 519 | #endif /* SDL_camera_h_ */ | ||
