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Diffstat (limited to 'contrib/SDL-3.2.8/examples/template.c')
| -rw-r--r-- | contrib/SDL-3.2.8/examples/template.c | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/examples/template.c b/contrib/SDL-3.2.8/examples/template.c new file mode 100644 index 0000000..6719cc9 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/template.c | |||
| @@ -0,0 +1,53 @@ | |||
| 1 | /* | ||
| 2 | * This example code $WHAT_IT_DOES. | ||
| 3 | * | ||
| 4 | * This code is public domain. Feel free to use it for any purpose! | ||
| 5 | */ | ||
| 6 | |||
| 7 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
| 8 | #include <SDL3/SDL.h> | ||
| 9 | #include <SDL3/SDL_main.h> | ||
| 10 | |||
| 11 | /* We will use this renderer to draw into this window every frame. */ | ||
| 12 | static SDL_Window *window = NULL; | ||
| 13 | static SDL_Renderer *renderer = NULL; | ||
| 14 | |||
| 15 | |||
| 16 | /* This function runs once at startup. */ | ||
| 17 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
| 18 | { | ||
| 19 | SDL_SetAppMetadata("Example HUMAN READABLE NAME", "1.0", "com.example.CATEGORY-NAME"); | ||
| 20 | |||
| 21 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
| 22 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
| 23 | return SDL_APP_FAILURE; | ||
| 24 | } | ||
| 25 | |||
| 26 | if (!SDL_CreateWindowAndRenderer("examples/CATEGORY/NAME", 640, 480, 0, &window, &renderer)) { | ||
| 27 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
| 28 | return SDL_APP_FAILURE; | ||
| 29 | } | ||
| 30 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 31 | } | ||
| 32 | |||
| 33 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
| 34 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 35 | { | ||
| 36 | if (event->type == SDL_EVENT_QUIT) { | ||
| 37 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
| 38 | } | ||
| 39 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 40 | } | ||
| 41 | |||
| 42 | /* This function runs once per frame, and is the heart of the program. */ | ||
| 43 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 44 | { | ||
| 45 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 46 | } | ||
| 47 | |||
| 48 | /* This function runs once at shutdown. */ | ||
| 49 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 50 | { | ||
| 51 | /* SDL will clean up the window/renderer for us. */ | ||
| 52 | } | ||
| 53 | |||
