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Diffstat (limited to 'contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt')
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diff --git a/contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt b/contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt deleted file mode 100644 index dd474e6..0000000 --- a/contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt +++ /dev/null | |||
| @@ -1,12 +0,0 @@ | |||
| 1 | This example creates an SDL window and renderer, and draws a | ||
| 2 | rotating texture to it, reads back the rendered pixels, converts them to | ||
| 3 | black and white, and then draws the converted image to a corner of the | ||
| 4 | screen. | ||
| 5 | |||
| 6 | This isn't necessarily an efficient thing to do--in real life one might | ||
| 7 | want to do this sort of thing with a render target--but it's just a visual | ||
| 8 | example of how to use SDL_RenderReadPixels(). | ||
| 9 | |||
| 10 | A better, but less visual, use of SDL_RenderReadPixels() is to make | ||
| 11 | screenshots: you grab the current contents of the screen, and save the pixels | ||
| 12 | as a bitmap file or whatever. | ||
