diff options
Diffstat (limited to 'contrib/SDL-3.2.8/examples/renderer/01-clear/clear.c')
| -rw-r--r-- | contrib/SDL-3.2.8/examples/renderer/01-clear/clear.c | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/examples/renderer/01-clear/clear.c b/contrib/SDL-3.2.8/examples/renderer/01-clear/clear.c new file mode 100644 index 0000000..5b2b7dc --- /dev/null +++ b/contrib/SDL-3.2.8/examples/renderer/01-clear/clear.c | |||
| @@ -0,0 +1,68 @@ | |||
| 1 | /* | ||
| 2 | * This example code creates an SDL window and renderer, and then clears the | ||
| 3 | * window to a different color every frame, so you'll effectively get a window | ||
| 4 | * that's smoothly fading between colors. | ||
| 5 | * | ||
| 6 | * This code is public domain. Feel free to use it for any purpose! | ||
| 7 | */ | ||
| 8 | |||
| 9 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
| 10 | #include <SDL3/SDL.h> | ||
| 11 | #include <SDL3/SDL_main.h> | ||
| 12 | |||
| 13 | /* We will use this renderer to draw into this window every frame. */ | ||
| 14 | static SDL_Window *window = NULL; | ||
| 15 | static SDL_Renderer *renderer = NULL; | ||
| 16 | |||
| 17 | /* This function runs once at startup. */ | ||
| 18 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
| 19 | { | ||
| 20 | SDL_SetAppMetadata("Example Renderer Clear", "1.0", "com.example.renderer-clear"); | ||
| 21 | |||
| 22 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
| 23 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
| 24 | return SDL_APP_FAILURE; | ||
| 25 | } | ||
| 26 | |||
| 27 | if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer)) { | ||
| 28 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
| 29 | return SDL_APP_FAILURE; | ||
| 30 | } | ||
| 31 | |||
| 32 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 33 | } | ||
| 34 | |||
| 35 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
| 36 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 37 | { | ||
| 38 | if (event->type == SDL_EVENT_QUIT) { | ||
| 39 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
| 40 | } | ||
| 41 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 42 | } | ||
| 43 | |||
| 44 | /* This function runs once per frame, and is the heart of the program. */ | ||
| 45 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 46 | { | ||
| 47 | const double now = ((double)SDL_GetTicks()) / 1000.0; /* convert from milliseconds to seconds. */ | ||
| 48 | /* choose the color for the frame we will draw. The sine wave trick makes it fade between colors smoothly. */ | ||
| 49 | const float red = (float) (0.5 + 0.5 * SDL_sin(now)); | ||
| 50 | const float green = (float) (0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 2 / 3)); | ||
| 51 | const float blue = (float) (0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 4 / 3)); | ||
| 52 | SDL_SetRenderDrawColorFloat(renderer, red, green, blue, SDL_ALPHA_OPAQUE_FLOAT); /* new color, full alpha. */ | ||
| 53 | |||
| 54 | /* clear the window to the draw color. */ | ||
| 55 | SDL_RenderClear(renderer); | ||
| 56 | |||
| 57 | /* put the newly-cleared rendering on the screen. */ | ||
| 58 | SDL_RenderPresent(renderer); | ||
| 59 | |||
| 60 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 61 | } | ||
| 62 | |||
| 63 | /* This function runs once at shutdown. */ | ||
| 64 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 65 | { | ||
| 66 | /* SDL will clean up the window/renderer for us. */ | ||
| 67 | } | ||
| 68 | |||
