diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/test/testrendertarget.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/test/testrendertarget.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testrendertarget.c | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testrendertarget.c b/contrib/SDL-3.2.8/test/testrendertarget.c new file mode 100644 index 0000000..bad57fd --- /dev/null +++ b/contrib/SDL-3.2.8/test/testrendertarget.c | |||
| @@ -0,0 +1,293 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | /* Simple program: Move N sprites around on the screen as fast as possible */ | ||
| 13 | |||
| 14 | #include <SDL3/SDL_test_common.h> | ||
| 15 | #include <SDL3/SDL_main.h> | ||
| 16 | #include "testutils.h" | ||
| 17 | |||
| 18 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 19 | #include <emscripten/emscripten.h> | ||
| 20 | #endif | ||
| 21 | |||
| 22 | #include <stdlib.h> | ||
| 23 | |||
| 24 | static SDLTest_CommonState *state; | ||
| 25 | |||
| 26 | typedef struct | ||
| 27 | { | ||
| 28 | SDL_Window *window; | ||
| 29 | SDL_Renderer *renderer; | ||
| 30 | SDL_Texture *background; | ||
| 31 | SDL_Texture *sprite; | ||
| 32 | SDL_FRect sprite_rect; | ||
| 33 | int scale_direction; | ||
| 34 | } DrawState; | ||
| 35 | |||
| 36 | static DrawState *drawstates; | ||
| 37 | static int done; | ||
| 38 | static bool test_composite = false; | ||
| 39 | |||
| 40 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
| 41 | static void | ||
| 42 | quit(int rc) | ||
| 43 | { | ||
| 44 | SDLTest_CommonQuit(state); | ||
| 45 | /* Let 'main()' return normally */ | ||
| 46 | if (rc != 0) { | ||
| 47 | exit(rc); | ||
| 48 | } | ||
| 49 | } | ||
| 50 | |||
| 51 | static bool | ||
| 52 | DrawComposite(DrawState *s) | ||
| 53 | { | ||
| 54 | SDL_Rect viewport; | ||
| 55 | SDL_FRect R; | ||
| 56 | SDL_Texture *target; | ||
| 57 | SDL_Surface *surface; | ||
| 58 | |||
| 59 | static bool blend_tested = false; | ||
| 60 | if (!blend_tested) { | ||
| 61 | SDL_Texture *A, *B; | ||
| 62 | |||
| 63 | A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); | ||
| 64 | SDL_SetTextureBlendMode(A, SDL_BLENDMODE_BLEND); | ||
| 65 | |||
| 66 | B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); | ||
| 67 | SDL_SetTextureBlendMode(B, SDL_BLENDMODE_BLEND); | ||
| 68 | |||
| 69 | SDL_SetRenderTarget(s->renderer, A); | ||
| 70 | SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x80); | ||
| 71 | SDL_RenderFillRect(s->renderer, NULL); | ||
| 72 | |||
| 73 | SDL_SetRenderTarget(s->renderer, B); | ||
| 74 | SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); | ||
| 75 | SDL_RenderFillRect(s->renderer, NULL); | ||
| 76 | SDL_RenderTexture(s->renderer, A, NULL, NULL); | ||
| 77 | |||
| 78 | surface = SDL_RenderReadPixels(s->renderer, NULL); | ||
| 79 | if (surface) { | ||
| 80 | Uint8 r, g, b, a; | ||
| 81 | if (SDL_ReadSurfacePixel(surface, 0, 0, &r, &g, &b, &a)) { | ||
| 82 | SDL_Log("Blended pixel: 0x%.2x%.2x%.2x%.2x", r, g, b, a); | ||
| 83 | } | ||
| 84 | SDL_DestroySurface(surface); | ||
| 85 | } | ||
| 86 | |||
| 87 | SDL_DestroyTexture(A); | ||
| 88 | SDL_DestroyTexture(B); | ||
| 89 | blend_tested = true; | ||
| 90 | } | ||
| 91 | |||
| 92 | SDL_GetRenderViewport(s->renderer, &viewport); | ||
| 93 | |||
| 94 | target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h); | ||
| 95 | SDL_SetTextureBlendMode(target, SDL_BLENDMODE_BLEND); | ||
| 96 | SDL_SetRenderTarget(s->renderer, target); | ||
| 97 | |||
| 98 | /* Draw the background. | ||
| 99 | This is solid black so when the sprite is copied to it, any per-pixel alpha will be blended through. | ||
| 100 | */ | ||
| 101 | SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); | ||
| 102 | SDL_RenderFillRect(s->renderer, NULL); | ||
| 103 | |||
| 104 | /* Scale and draw the sprite */ | ||
| 105 | s->sprite_rect.w += s->scale_direction; | ||
| 106 | s->sprite_rect.h += s->scale_direction; | ||
| 107 | if (s->scale_direction > 0) { | ||
| 108 | if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { | ||
| 109 | s->scale_direction = -1; | ||
| 110 | } | ||
| 111 | } else { | ||
| 112 | if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { | ||
| 113 | s->scale_direction = 1; | ||
| 114 | } | ||
| 115 | } | ||
| 116 | s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; | ||
| 117 | s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; | ||
| 118 | |||
| 119 | SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect); | ||
| 120 | |||
| 121 | SDL_SetRenderTarget(s->renderer, NULL); | ||
| 122 | SDL_RenderTexture(s->renderer, s->background, NULL, NULL); | ||
| 123 | |||
| 124 | SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_BLEND); | ||
| 125 | SDL_SetRenderDrawColor(s->renderer, 0xff, 0x00, 0x00, 0x80); | ||
| 126 | R.x = 0.0f; | ||
| 127 | R.y = 0.0f; | ||
| 128 | R.w = 100.0f; | ||
| 129 | R.h = 100.0f; | ||
| 130 | SDL_RenderFillRect(s->renderer, &R); | ||
| 131 | SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_NONE); | ||
| 132 | |||
| 133 | SDL_RenderTexture(s->renderer, target, NULL, NULL); | ||
| 134 | SDL_DestroyTexture(target); | ||
| 135 | |||
| 136 | /* Update the screen! */ | ||
| 137 | SDL_RenderPresent(s->renderer); | ||
| 138 | return true; | ||
| 139 | } | ||
| 140 | |||
| 141 | static bool | ||
| 142 | Draw(DrawState *s) | ||
| 143 | { | ||
| 144 | SDL_Rect viewport; | ||
| 145 | SDL_Texture *target; | ||
| 146 | |||
| 147 | SDL_GetRenderViewport(s->renderer, &viewport); | ||
| 148 | |||
| 149 | target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h); | ||
| 150 | if (!target) { | ||
| 151 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s", SDL_GetError()); | ||
| 152 | return false; | ||
| 153 | } | ||
| 154 | SDL_SetRenderTarget(s->renderer, target); | ||
| 155 | |||
| 156 | /* Draw the background */ | ||
| 157 | SDL_RenderTexture(s->renderer, s->background, NULL, NULL); | ||
| 158 | |||
| 159 | /* Scale and draw the sprite */ | ||
| 160 | s->sprite_rect.w += s->scale_direction; | ||
| 161 | s->sprite_rect.h += s->scale_direction; | ||
| 162 | if (s->scale_direction > 0) { | ||
| 163 | if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { | ||
| 164 | s->scale_direction = -1; | ||
| 165 | } | ||
| 166 | } else { | ||
| 167 | if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { | ||
| 168 | s->scale_direction = 1; | ||
| 169 | } | ||
| 170 | } | ||
| 171 | s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; | ||
| 172 | s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; | ||
| 173 | |||
| 174 | SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect); | ||
| 175 | |||
| 176 | SDL_SetRenderTarget(s->renderer, NULL); | ||
| 177 | SDL_RenderTexture(s->renderer, target, NULL, NULL); | ||
| 178 | SDL_DestroyTexture(target); | ||
| 179 | |||
| 180 | /* Update the screen! */ | ||
| 181 | SDL_RenderPresent(s->renderer); | ||
| 182 | return true; | ||
| 183 | } | ||
| 184 | |||
| 185 | static void loop(void) | ||
| 186 | { | ||
| 187 | int i; | ||
| 188 | SDL_Event event; | ||
| 189 | |||
| 190 | /* Check for events */ | ||
| 191 | while (SDL_PollEvent(&event)) { | ||
| 192 | SDLTest_CommonEvent(state, &event, &done); | ||
| 193 | } | ||
| 194 | for (i = 0; i < state->num_windows; ++i) { | ||
| 195 | if (state->windows[i] == NULL) { | ||
| 196 | continue; | ||
| 197 | } | ||
| 198 | if (test_composite) { | ||
| 199 | if (!DrawComposite(&drawstates[i])) { | ||
| 200 | done = 1; | ||
| 201 | } | ||
| 202 | } else { | ||
| 203 | if (!Draw(&drawstates[i])) { | ||
| 204 | done = 1; | ||
| 205 | } | ||
| 206 | } | ||
| 207 | } | ||
| 208 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 209 | if (done) { | ||
| 210 | emscripten_cancel_main_loop(); | ||
| 211 | } | ||
| 212 | #endif | ||
| 213 | } | ||
| 214 | |||
| 215 | int main(int argc, char *argv[]) | ||
| 216 | { | ||
| 217 | int i; | ||
| 218 | int frames; | ||
| 219 | Uint64 then, now; | ||
| 220 | |||
| 221 | /* Initialize test framework */ | ||
| 222 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
| 223 | if (!state) { | ||
| 224 | return 1; | ||
| 225 | } | ||
| 226 | |||
| 227 | for (i = 1; i < argc;) { | ||
| 228 | int consumed; | ||
| 229 | |||
| 230 | consumed = SDLTest_CommonArg(state, i); | ||
| 231 | if (consumed == 0) { | ||
| 232 | consumed = -1; | ||
| 233 | if (SDL_strcasecmp(argv[i], "--composite") == 0) { | ||
| 234 | test_composite = true; | ||
| 235 | consumed = 1; | ||
| 236 | } | ||
| 237 | } | ||
| 238 | if (consumed < 0) { | ||
| 239 | static const char *options[] = { "[--composite]", NULL }; | ||
| 240 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 241 | quit(1); | ||
| 242 | } | ||
| 243 | i += consumed; | ||
| 244 | } | ||
| 245 | if (!SDLTest_CommonInit(state)) { | ||
| 246 | quit(2); | ||
| 247 | } | ||
| 248 | |||
| 249 | drawstates = SDL_stack_alloc(DrawState, state->num_windows); | ||
| 250 | for (i = 0; i < state->num_windows; ++i) { | ||
| 251 | DrawState *drawstate = &drawstates[i]; | ||
| 252 | |||
| 253 | drawstate->window = state->windows[i]; | ||
| 254 | drawstate->renderer = state->renderers[i]; | ||
| 255 | if (test_composite) { | ||
| 256 | drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true, NULL, NULL); | ||
| 257 | } else { | ||
| 258 | drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL); | ||
| 259 | } | ||
| 260 | drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL); | ||
| 261 | if (!drawstate->sprite || !drawstate->background) { | ||
| 262 | quit(2); | ||
| 263 | } | ||
| 264 | SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); | ||
| 265 | drawstate->scale_direction = 1; | ||
| 266 | } | ||
| 267 | |||
| 268 | /* Main render loop */ | ||
| 269 | frames = 0; | ||
| 270 | then = SDL_GetTicks(); | ||
| 271 | done = 0; | ||
| 272 | |||
| 273 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 274 | emscripten_set_main_loop(loop, 0, 1); | ||
| 275 | #else | ||
| 276 | while (!done) { | ||
| 277 | ++frames; | ||
| 278 | loop(); | ||
| 279 | } | ||
| 280 | #endif | ||
| 281 | |||
| 282 | /* Print out some timing information */ | ||
| 283 | now = SDL_GetTicks(); | ||
| 284 | if (now > then) { | ||
| 285 | double fps = ((double)frames * 1000) / (now - then); | ||
| 286 | SDL_Log("%2.2f frames per second", fps); | ||
| 287 | } | ||
| 288 | |||
| 289 | SDL_stack_free(drawstates); | ||
| 290 | |||
| 291 | quit(0); | ||
| 292 | return 0; | ||
| 293 | } | ||
