diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/test/testgl.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/test/testgl.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testgl.c | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testgl.c b/contrib/SDL-3.2.8/test/testgl.c new file mode 100644 index 0000000..4a49b1e --- /dev/null +++ b/contrib/SDL-3.2.8/test/testgl.c | |||
| @@ -0,0 +1,446 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | #include <SDL3/SDL_test_common.h> | ||
| 13 | #include <SDL3/SDL_main.h> | ||
| 14 | |||
| 15 | #ifdef HAVE_OPENGL | ||
| 16 | |||
| 17 | #include <stdlib.h> | ||
| 18 | |||
| 19 | #include <SDL3/SDL_opengl.h> | ||
| 20 | |||
| 21 | typedef struct GL_Context | ||
| 22 | { | ||
| 23 | #define SDL_PROC(ret, func, params) ret (APIENTRY *func) params; | ||
| 24 | #include "../src/render/opengl/SDL_glfuncs.h" | ||
| 25 | #undef SDL_PROC | ||
| 26 | } GL_Context; | ||
| 27 | |||
| 28 | /* Undefine this if you want a flat cube instead of a rainbow cube */ | ||
| 29 | #define SHADED_CUBE | ||
| 30 | |||
| 31 | static SDLTest_CommonState *state; | ||
| 32 | static SDL_GLContext context; | ||
| 33 | static GL_Context ctx; | ||
| 34 | static bool suspend_when_occluded; | ||
| 35 | |||
| 36 | static bool LoadContext(GL_Context *data) | ||
| 37 | { | ||
| 38 | #ifdef SDL_VIDEO_DRIVER_UIKIT | ||
| 39 | #define __SDL_NOGETPROCADDR__ | ||
| 40 | #elif defined(SDL_VIDEO_DRIVER_ANDROID) | ||
| 41 | #define __SDL_NOGETPROCADDR__ | ||
| 42 | #endif | ||
| 43 | |||
| 44 | #if defined __SDL_NOGETPROCADDR__ | ||
| 45 | #define SDL_PROC(ret, func, params) data->func = func; | ||
| 46 | #else | ||
| 47 | #define SDL_PROC(ret, func, params) \ | ||
| 48 | do { \ | ||
| 49 | data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \ | ||
| 50 | if (!data->func) { \ | ||
| 51 | return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ | ||
| 52 | } \ | ||
| 53 | } while (0); | ||
| 54 | #endif /* __SDL_NOGETPROCADDR__ */ | ||
| 55 | |||
| 56 | #include "../src/render/opengl/SDL_glfuncs.h" | ||
| 57 | #undef SDL_PROC | ||
| 58 | return true; | ||
| 59 | } | ||
| 60 | |||
| 61 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
| 62 | static void quit(int rc) | ||
| 63 | { | ||
| 64 | if (context) { | ||
| 65 | /* SDL_GL_MakeCurrent(0, NULL); */ /* doesn't do anything */ | ||
| 66 | SDL_GL_DestroyContext(context); | ||
| 67 | } | ||
| 68 | SDLTest_CommonQuit(state); | ||
| 69 | /* Let 'main()' return normally */ | ||
| 70 | if (rc != 0) { | ||
| 71 | exit(rc); | ||
| 72 | } | ||
| 73 | } | ||
| 74 | |||
| 75 | static void Render(void) | ||
| 76 | { | ||
| 77 | static float color[8][3] = { | ||
| 78 | { 1.0, 1.0, 0.0 }, | ||
| 79 | { 1.0, 0.0, 0.0 }, | ||
| 80 | { 0.0, 0.0, 0.0 }, | ||
| 81 | { 0.0, 1.0, 0.0 }, | ||
| 82 | { 0.0, 1.0, 1.0 }, | ||
| 83 | { 1.0, 1.0, 1.0 }, | ||
| 84 | { 1.0, 0.0, 1.0 }, | ||
| 85 | { 0.0, 0.0, 1.0 } | ||
| 86 | }; | ||
| 87 | static float cube[8][3] = { | ||
| 88 | { 0.5, 0.5, -0.5 }, | ||
| 89 | { 0.5, -0.5, -0.5 }, | ||
| 90 | { -0.5, -0.5, -0.5 }, | ||
| 91 | { -0.5, 0.5, -0.5 }, | ||
| 92 | { -0.5, 0.5, 0.5 }, | ||
| 93 | { 0.5, 0.5, 0.5 }, | ||
| 94 | { 0.5, -0.5, 0.5 }, | ||
| 95 | { -0.5, -0.5, 0.5 } | ||
| 96 | }; | ||
| 97 | |||
| 98 | /* Do our drawing, too. */ | ||
| 99 | ctx.glClearColor(0.0, 0.0, 0.0, 0.0 /* used with --transparent */); | ||
| 100 | ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 101 | |||
| 102 | ctx.glBegin(GL_QUADS); | ||
| 103 | |||
| 104 | #ifdef SHADED_CUBE | ||
| 105 | ctx.glColor3fv(color[0]); | ||
| 106 | ctx.glVertex3fv(cube[0]); | ||
| 107 | ctx.glColor3fv(color[1]); | ||
| 108 | ctx.glVertex3fv(cube[1]); | ||
| 109 | ctx.glColor3fv(color[2]); | ||
| 110 | ctx.glVertex3fv(cube[2]); | ||
| 111 | ctx.glColor3fv(color[3]); | ||
| 112 | ctx.glVertex3fv(cube[3]); | ||
| 113 | |||
| 114 | ctx.glColor3fv(color[3]); | ||
| 115 | ctx.glVertex3fv(cube[3]); | ||
| 116 | ctx.glColor3fv(color[4]); | ||
| 117 | ctx.glVertex3fv(cube[4]); | ||
| 118 | ctx.glColor3fv(color[7]); | ||
| 119 | ctx.glVertex3fv(cube[7]); | ||
| 120 | ctx.glColor3fv(color[2]); | ||
| 121 | ctx.glVertex3fv(cube[2]); | ||
| 122 | |||
| 123 | ctx.glColor3fv(color[0]); | ||
| 124 | ctx.glVertex3fv(cube[0]); | ||
| 125 | ctx.glColor3fv(color[5]); | ||
| 126 | ctx.glVertex3fv(cube[5]); | ||
| 127 | ctx.glColor3fv(color[6]); | ||
| 128 | ctx.glVertex3fv(cube[6]); | ||
| 129 | ctx.glColor3fv(color[1]); | ||
| 130 | ctx.glVertex3fv(cube[1]); | ||
| 131 | |||
| 132 | ctx.glColor3fv(color[5]); | ||
| 133 | ctx.glVertex3fv(cube[5]); | ||
| 134 | ctx.glColor3fv(color[4]); | ||
| 135 | ctx.glVertex3fv(cube[4]); | ||
| 136 | ctx.glColor3fv(color[7]); | ||
| 137 | ctx.glVertex3fv(cube[7]); | ||
| 138 | ctx.glColor3fv(color[6]); | ||
| 139 | ctx.glVertex3fv(cube[6]); | ||
| 140 | |||
| 141 | ctx.glColor3fv(color[5]); | ||
| 142 | ctx.glVertex3fv(cube[5]); | ||
| 143 | ctx.glColor3fv(color[0]); | ||
| 144 | ctx.glVertex3fv(cube[0]); | ||
| 145 | ctx.glColor3fv(color[3]); | ||
| 146 | ctx.glVertex3fv(cube[3]); | ||
| 147 | ctx.glColor3fv(color[4]); | ||
| 148 | ctx.glVertex3fv(cube[4]); | ||
| 149 | |||
| 150 | ctx.glColor3fv(color[6]); | ||
| 151 | ctx.glVertex3fv(cube[6]); | ||
| 152 | ctx.glColor3fv(color[1]); | ||
| 153 | ctx.glVertex3fv(cube[1]); | ||
| 154 | ctx.glColor3fv(color[2]); | ||
| 155 | ctx.glVertex3fv(cube[2]); | ||
| 156 | ctx.glColor3fv(color[7]); | ||
| 157 | ctx.glVertex3fv(cube[7]); | ||
| 158 | #else /* flat cube */ | ||
| 159 | ctx.glColor3f(1.0, 0.0, 0.0); | ||
| 160 | ctx.glVertex3fv(cube[0]); | ||
| 161 | ctx.glVertex3fv(cube[1]); | ||
| 162 | ctx.glVertex3fv(cube[2]); | ||
| 163 | ctx.glVertex3fv(cube[3]); | ||
| 164 | |||
| 165 | ctx.glColor3f(0.0, 1.0, 0.0); | ||
| 166 | ctx.glVertex3fv(cube[3]); | ||
| 167 | ctx.glVertex3fv(cube[4]); | ||
| 168 | ctx.glVertex3fv(cube[7]); | ||
| 169 | ctx.glVertex3fv(cube[2]); | ||
| 170 | |||
| 171 | ctx.glColor3f(0.0, 0.0, 1.0); | ||
| 172 | ctx.glVertex3fv(cube[0]); | ||
| 173 | ctx.glVertex3fv(cube[5]); | ||
| 174 | ctx.glVertex3fv(cube[6]); | ||
| 175 | ctx.glVertex3fv(cube[1]); | ||
| 176 | |||
| 177 | ctx.glColor3f(0.0, 1.0, 1.0); | ||
| 178 | ctx.glVertex3fv(cube[5]); | ||
| 179 | ctx.glVertex3fv(cube[4]); | ||
| 180 | ctx.glVertex3fv(cube[7]); | ||
| 181 | ctx.glVertex3fv(cube[6]); | ||
| 182 | |||
| 183 | ctx.glColor3f(1.0, 1.0, 0.0); | ||
| 184 | ctx.glVertex3fv(cube[5]); | ||
| 185 | ctx.glVertex3fv(cube[0]); | ||
| 186 | ctx.glVertex3fv(cube[3]); | ||
| 187 | ctx.glVertex3fv(cube[4]); | ||
| 188 | |||
| 189 | ctx.glColor3f(1.0, 0.0, 1.0); | ||
| 190 | ctx.glVertex3fv(cube[6]); | ||
| 191 | ctx.glVertex3fv(cube[1]); | ||
| 192 | ctx.glVertex3fv(cube[2]); | ||
| 193 | ctx.glVertex3fv(cube[7]); | ||
| 194 | #endif /* SHADED_CUBE */ | ||
| 195 | |||
| 196 | ctx.glEnd(); | ||
| 197 | |||
| 198 | ctx.glMatrixMode(GL_MODELVIEW); | ||
| 199 | ctx.glRotatef(5.0, 1.0, 1.0, 1.0); | ||
| 200 | } | ||
| 201 | |||
| 202 | static void LogSwapInterval(void) | ||
| 203 | { | ||
| 204 | int interval = 0; | ||
| 205 | if (SDL_GL_GetSwapInterval(&interval)) { | ||
| 206 | SDL_Log("Swap Interval : %d", interval); | ||
| 207 | } else { | ||
| 208 | SDL_Log("Swap Interval : %d error: %s", interval, SDL_GetError()); | ||
| 209 | } | ||
| 210 | } | ||
| 211 | |||
| 212 | int main(int argc, char *argv[]) | ||
| 213 | { | ||
| 214 | int fsaa, accel; | ||
| 215 | int value; | ||
| 216 | int i, done; | ||
| 217 | const SDL_DisplayMode *mode; | ||
| 218 | SDL_Event event; | ||
| 219 | Uint64 then, now; | ||
| 220 | Uint32 frames; | ||
| 221 | int dw, dh; | ||
| 222 | int swap_interval = 0; | ||
| 223 | |||
| 224 | /* Initialize parameters */ | ||
| 225 | fsaa = 0; | ||
| 226 | accel = -1; | ||
| 227 | |||
| 228 | /* Initialize test framework */ | ||
| 229 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
| 230 | if (!state) { | ||
| 231 | return 1; | ||
| 232 | } | ||
| 233 | |||
| 234 | for (i = 1; i < argc;) { | ||
| 235 | int consumed; | ||
| 236 | |||
| 237 | consumed = SDLTest_CommonArg(state, i); | ||
| 238 | if (consumed == 0) { | ||
| 239 | if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i + 1 < argc) { | ||
| 240 | fsaa = SDL_atoi(argv[i + 1]); | ||
| 241 | consumed = 2; | ||
| 242 | } else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) { | ||
| 243 | accel = SDL_atoi(argv[i + 1]); | ||
| 244 | consumed = 2; | ||
| 245 | } else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) { | ||
| 246 | suspend_when_occluded = true; | ||
| 247 | consumed = 1; | ||
| 248 | } else { | ||
| 249 | consumed = -1; | ||
| 250 | } | ||
| 251 | } | ||
| 252 | if (consumed < 0) { | ||
| 253 | static const char *options[] = { "[--fsaa n]", "[--accel n]", "[--suspend-when-occluded]", NULL }; | ||
| 254 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 255 | quit(1); | ||
| 256 | } | ||
| 257 | i += consumed; | ||
| 258 | } | ||
| 259 | |||
| 260 | /* Set OpenGL parameters */ | ||
| 261 | state->window_flags |= SDL_WINDOW_OPENGL; | ||
| 262 | state->gl_red_size = 5; | ||
| 263 | state->gl_green_size = 5; | ||
| 264 | state->gl_blue_size = 5; | ||
| 265 | state->gl_depth_size = 16; | ||
| 266 | /* For release_behavior to work, at least on Windows, you'll most likely need to set state->gl_major_version = 3 */ | ||
| 267 | /* state->gl_major_version = 3; */ | ||
| 268 | state->gl_release_behavior = 0; | ||
| 269 | state->gl_double_buffer = 1; | ||
| 270 | if (fsaa) { | ||
| 271 | state->gl_multisamplebuffers = 1; | ||
| 272 | state->gl_multisamplesamples = fsaa; | ||
| 273 | } | ||
| 274 | if (accel >= 0) { | ||
| 275 | state->gl_accelerated = accel; | ||
| 276 | } | ||
| 277 | |||
| 278 | if (!SDLTest_CommonInit(state)) { | ||
| 279 | quit(2); | ||
| 280 | } | ||
| 281 | |||
| 282 | /* Create OpenGL context */ | ||
| 283 | context = SDL_GL_CreateContext(state->windows[0]); | ||
| 284 | if (!context) { | ||
| 285 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s", SDL_GetError()); | ||
| 286 | quit(2); | ||
| 287 | } | ||
| 288 | |||
| 289 | /* Important: call this *after* creating the context */ | ||
| 290 | if (!LoadContext(&ctx)) { | ||
| 291 | SDL_Log("Could not load GL functions"); | ||
| 292 | quit(2); | ||
| 293 | return 0; | ||
| 294 | } | ||
| 295 | |||
| 296 | SDL_GL_SetSwapInterval(state->render_vsync); | ||
| 297 | swap_interval = state->render_vsync; | ||
| 298 | |||
| 299 | mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay()); | ||
| 300 | if (mode) { | ||
| 301 | SDL_Log("Screen BPP : %d", SDL_BITSPERPIXEL(mode->format)); | ||
| 302 | } | ||
| 303 | |||
| 304 | LogSwapInterval(); | ||
| 305 | |||
| 306 | SDL_GetWindowSize(state->windows[0], &dw, &dh); | ||
| 307 | SDL_Log("Window Size : %d,%d", dw, dh); | ||
| 308 | SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh); | ||
| 309 | SDL_Log("Draw Size : %d,%d", dw, dh); | ||
| 310 | SDL_Log("%s", ""); | ||
| 311 | SDL_Log("Vendor : %s", ctx.glGetString(GL_VENDOR)); | ||
| 312 | SDL_Log("Renderer : %s", ctx.glGetString(GL_RENDERER)); | ||
| 313 | SDL_Log("Version : %s", ctx.glGetString(GL_VERSION)); | ||
| 314 | SDL_Log("Extensions : %s", ctx.glGetString(GL_EXTENSIONS)); | ||
| 315 | SDL_Log("%s", ""); | ||
| 316 | |||
| 317 | if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value)) { | ||
| 318 | SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d", 5, value); | ||
| 319 | } else { | ||
| 320 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s", SDL_GetError()); | ||
| 321 | } | ||
| 322 | if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value)) { | ||
| 323 | SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d", 5, value); | ||
| 324 | } else { | ||
| 325 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s", SDL_GetError()); | ||
| 326 | } | ||
| 327 | if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value)) { | ||
| 328 | SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d", 5, value); | ||
| 329 | } else { | ||
| 330 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s", SDL_GetError()); | ||
| 331 | } | ||
| 332 | if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value)) { | ||
| 333 | SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d", 16, value); | ||
| 334 | } else { | ||
| 335 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s", SDL_GetError()); | ||
| 336 | } | ||
| 337 | if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_RELEASE_BEHAVIOR, &value)) { | ||
| 338 | SDL_Log("SDL_GL_CONTEXT_RELEASE_BEHAVIOR: requested %d, got %d", 0, value); | ||
| 339 | } else { | ||
| 340 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_CONTEXT_RELEASE_BEHAVIOR: %s", SDL_GetError()); | ||
| 341 | } | ||
| 342 | if (fsaa) { | ||
| 343 | if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) { | ||
| 344 | SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d", value); | ||
| 345 | } else { | ||
| 346 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s", | ||
| 347 | SDL_GetError()); | ||
| 348 | } | ||
| 349 | if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value)) { | ||
| 350 | SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d", fsaa, | ||
| 351 | value); | ||
| 352 | } else { | ||
| 353 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s", | ||
| 354 | SDL_GetError()); | ||
| 355 | } | ||
| 356 | } | ||
| 357 | if (accel >= 0) { | ||
| 358 | if (SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value)) { | ||
| 359 | SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d", accel, | ||
| 360 | value); | ||
| 361 | } else { | ||
| 362 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s", | ||
| 363 | SDL_GetError()); | ||
| 364 | } | ||
| 365 | } | ||
| 366 | |||
| 367 | /* Set rendering settings */ | ||
| 368 | ctx.glMatrixMode(GL_PROJECTION); | ||
| 369 | ctx.glLoadIdentity(); | ||
| 370 | ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); | ||
| 371 | ctx.glMatrixMode(GL_MODELVIEW); | ||
| 372 | ctx.glLoadIdentity(); | ||
| 373 | ctx.glEnable(GL_DEPTH_TEST); | ||
| 374 | ctx.glDepthFunc(GL_LESS); | ||
| 375 | ctx.glShadeModel(GL_SMOOTH); | ||
| 376 | |||
| 377 | /* Main render loop */ | ||
| 378 | frames = 0; | ||
| 379 | then = SDL_GetTicks(); | ||
| 380 | done = 0; | ||
| 381 | while (!done) { | ||
| 382 | bool update_swap_interval = false; | ||
| 383 | int active_windows = 0; | ||
| 384 | |||
| 385 | /* Check for events */ | ||
| 386 | ++frames; | ||
| 387 | while (SDL_PollEvent(&event)) { | ||
| 388 | SDLTest_CommonEvent(state, &event, &done); | ||
| 389 | if (event.type == SDL_EVENT_KEY_DOWN) { | ||
| 390 | if (event.key.key == SDLK_O) { | ||
| 391 | swap_interval--; | ||
| 392 | update_swap_interval = true; | ||
| 393 | } else if (event.key.key == SDLK_P) { | ||
| 394 | swap_interval++; | ||
| 395 | update_swap_interval = true; | ||
| 396 | } | ||
| 397 | } | ||
| 398 | } | ||
| 399 | |||
| 400 | if (update_swap_interval) { | ||
| 401 | SDL_Log("Swap interval to be set to %d", swap_interval); | ||
| 402 | } | ||
| 403 | |||
| 404 | for (i = 0; i < state->num_windows; ++i) { | ||
| 405 | int w, h; | ||
| 406 | if (state->windows[i] == NULL || | ||
| 407 | (suspend_when_occluded && (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_OCCLUDED))) { | ||
| 408 | continue; | ||
| 409 | } | ||
| 410 | ++active_windows; | ||
| 411 | SDL_GL_MakeCurrent(state->windows[i], context); | ||
| 412 | if (update_swap_interval) { | ||
| 413 | SDL_GL_SetSwapInterval(swap_interval); | ||
| 414 | LogSwapInterval(); | ||
| 415 | } | ||
| 416 | SDL_GetWindowSizeInPixels(state->windows[i], &w, &h); | ||
| 417 | ctx.glViewport(0, 0, w, h); | ||
| 418 | Render(); | ||
| 419 | SDL_GL_SwapWindow(state->windows[i]); | ||
| 420 | } | ||
| 421 | |||
| 422 | /* If all windows are occluded, throttle event polling to 15hz. */ | ||
| 423 | if (!active_windows) { | ||
| 424 | SDL_DelayNS(SDL_NS_PER_SECOND / 15); | ||
| 425 | } | ||
| 426 | } | ||
| 427 | |||
| 428 | /* Print out some timing information */ | ||
| 429 | now = SDL_GetTicks(); | ||
| 430 | if (now > then) { | ||
| 431 | SDL_Log("%2.2f frames per second", | ||
| 432 | ((double)frames * 1000) / (now - then)); | ||
| 433 | } | ||
| 434 | quit(0); | ||
| 435 | return 0; | ||
| 436 | } | ||
| 437 | |||
| 438 | #else /* HAVE_OPENGL */ | ||
| 439 | |||
| 440 | int main(int argc, char *argv[]) | ||
| 441 | { | ||
| 442 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system"); | ||
| 443 | return 1; | ||
| 444 | } | ||
| 445 | |||
| 446 | #endif /* HAVE_OPENGL */ | ||
