diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/test/loopwave.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/test/loopwave.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/loopwave.c | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/loopwave.c b/contrib/SDL-3.2.8/test/loopwave.c new file mode 100644 index 0000000..8a2d7a0 --- /dev/null +++ b/contrib/SDL-3.2.8/test/loopwave.c | |||
| @@ -0,0 +1,137 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | |||
| 13 | /* Program to load a wave file and loop playing it using SDL audio */ | ||
| 14 | |||
| 15 | /* loopwaves.c is much more robust in handling WAVE files -- | ||
| 16 | This is only for simple WAVEs | ||
| 17 | */ | ||
| 18 | #include <stdlib.h> | ||
| 19 | |||
| 20 | #define SDL_MAIN_USE_CALLBACKS 1 | ||
| 21 | #include <SDL3/SDL.h> | ||
| 22 | #include <SDL3/SDL_main.h> | ||
| 23 | #include <SDL3/SDL_test.h> | ||
| 24 | #include "testutils.h" | ||
| 25 | |||
| 26 | static struct | ||
| 27 | { | ||
| 28 | SDL_AudioSpec spec; | ||
| 29 | Uint8 *sound; /* Pointer to wave data */ | ||
| 30 | Uint32 soundlen; /* Length of wave data */ | ||
| 31 | } wave; | ||
| 32 | |||
| 33 | static SDL_AudioStream *stream; | ||
| 34 | static SDLTest_CommonState *state; | ||
| 35 | |||
| 36 | static int fillerup(void) | ||
| 37 | { | ||
| 38 | const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2; | ||
| 39 | if (SDL_GetAudioStreamQueued(stream) < minimum) { | ||
| 40 | SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen); | ||
| 41 | } | ||
| 42 | return SDL_APP_CONTINUE; | ||
| 43 | } | ||
| 44 | |||
| 45 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
| 46 | { | ||
| 47 | int i; | ||
| 48 | char *filename = NULL; | ||
| 49 | |||
| 50 | /* this doesn't have to run very much, so give up tons of CPU time between iterations. */ | ||
| 51 | SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); | ||
| 52 | |||
| 53 | /* Initialize test framework */ | ||
| 54 | state = SDLTest_CommonCreateState(argv, 0); | ||
| 55 | if (!state) { | ||
| 56 | return SDL_APP_SUCCESS; | ||
| 57 | } | ||
| 58 | |||
| 59 | /* Parse commandline */ | ||
| 60 | for (i = 1; i < argc;) { | ||
| 61 | int consumed; | ||
| 62 | |||
| 63 | consumed = SDLTest_CommonArg(state, i); | ||
| 64 | if (!consumed) { | ||
| 65 | if (!filename) { | ||
| 66 | filename = argv[i]; | ||
| 67 | consumed = 1; | ||
| 68 | } | ||
| 69 | } | ||
| 70 | if (consumed <= 0) { | ||
| 71 | static const char *options[] = { "[sample.wav]", NULL }; | ||
| 72 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
| 73 | exit(1); | ||
| 74 | } | ||
| 75 | |||
| 76 | i += consumed; | ||
| 77 | } | ||
| 78 | |||
| 79 | /* Load the SDL library */ | ||
| 80 | if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS)) { | ||
| 81 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); | ||
| 82 | return SDL_APP_FAILURE; | ||
| 83 | } | ||
| 84 | |||
| 85 | filename = GetResourceFilename(filename, "sample.wav"); | ||
| 86 | |||
| 87 | if (!filename) { | ||
| 88 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError()); | ||
| 89 | return SDL_APP_FAILURE; | ||
| 90 | } | ||
| 91 | |||
| 92 | /* Load the wave file into memory */ | ||
| 93 | if (!SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen)) { | ||
| 94 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", filename, SDL_GetError()); | ||
| 95 | SDL_free(filename); | ||
| 96 | return SDL_APP_FAILURE; | ||
| 97 | } | ||
| 98 | |||
| 99 | SDL_free(filename); | ||
| 100 | |||
| 101 | /* Show the list of available drivers */ | ||
| 102 | SDL_Log("Available audio drivers:"); | ||
| 103 | for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { | ||
| 104 | SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); | ||
| 105 | } | ||
| 106 | |||
| 107 | SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver()); | ||
| 108 | |||
| 109 | stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL); | ||
| 110 | if (!stream) { | ||
| 111 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s", SDL_GetError()); | ||
| 112 | return SDL_APP_FAILURE; | ||
| 113 | } | ||
| 114 | |||
| 115 | SDL_ResumeAudioStreamDevice(stream); | ||
| 116 | |||
| 117 | return SDL_APP_CONTINUE; | ||
| 118 | } | ||
| 119 | |||
| 120 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 121 | { | ||
| 122 | return (event->type == SDL_EVENT_QUIT) ? SDL_APP_SUCCESS : SDL_APP_CONTINUE; | ||
| 123 | } | ||
| 124 | |||
| 125 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 126 | { | ||
| 127 | return fillerup(); | ||
| 128 | } | ||
| 129 | |||
| 130 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 131 | { | ||
| 132 | SDL_DestroyAudioStream(stream); | ||
| 133 | SDL_free(wave.sound); | ||
| 134 | SDL_Quit(); | ||
| 135 | SDLTest_CommonDestroyState(state); | ||
| 136 | } | ||
| 137 | |||
