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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c')
-rw-r--r--contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c125
1 files changed, 125 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c
new file mode 100644
index 0000000..db4e4a0
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c
@@ -0,0 +1,125 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#if defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
24
25#include "SDL_windowsvideo.h"
26#include "SDL_windowsshape.h"
27
28
29static void AddRegion(HRGN *mask, int x1, int y1, int x2, int y2)
30{
31 HRGN region = CreateRectRgn(x1, y1, x2, y2);
32 if (*mask) {
33 CombineRgn(*mask, *mask, region, RGN_OR);
34 DeleteObject(region);
35 } else {
36 *mask = region;
37 }
38}
39
40static HRGN GenerateSpanListRegion(SDL_Surface *shape, int offset_x, int offset_y)
41{
42 HRGN mask = NULL;
43 int x, y;
44 int span_start = -1;
45
46 for (y = 0; y < shape->h; ++y) {
47 const Uint8 *a = (const Uint8 *)shape->pixels + y * shape->pitch;
48 for (x = 0; x < shape->w; ++x) {
49 if (*a == SDL_ALPHA_TRANSPARENT) {
50 if (span_start != -1) {
51 AddRegion(&mask, offset_x + span_start, offset_y + y, offset_x + x, offset_y + y + 1);
52 span_start = -1;
53 }
54 } else {
55 if (span_start == -1) {
56 span_start = x;
57 }
58 }
59 a += 4;
60 }
61 if (span_start != -1) {
62 // Add the final span
63 AddRegion(&mask, offset_x + span_start, offset_y + y, offset_x + x, offset_y + y + 1);
64 span_start = -1;
65 }
66 }
67 return mask;
68}
69
70bool WIN_UpdateWindowShape(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *shape)
71{
72 SDL_WindowData *data = window->internal;
73 HRGN mask = NULL;
74
75 // Generate a set of spans for the region
76 if (shape) {
77 SDL_Surface *stretched = NULL;
78 RECT rect;
79
80 if (shape->w != window->w || shape->h != window->h) {
81 stretched = SDL_CreateSurface(window->w, window->h, SDL_PIXELFORMAT_ARGB32);
82 if (!stretched) {
83 return false;
84 }
85 if (!SDL_StretchSurface(shape, NULL, stretched, NULL, SDL_SCALEMODE_LINEAR)) {
86 SDL_DestroySurface(stretched);
87 return false;
88 }
89 shape = stretched;
90 }
91
92 rect.top = 0;
93 rect.left = 0;
94 rect.bottom = 0;
95 rect.right = 0;
96 if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) {
97 WIN_AdjustWindowRectForHWND(data->hwnd, &rect, 0);
98 }
99
100 mask = GenerateSpanListRegion(shape, -rect.left, -rect.top);
101
102 if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) {
103 // Add the window borders
104 // top
105 AddRegion(&mask, 0, 0, -rect.left + shape->w + rect.right + 1, -rect.top + 1);
106 // left
107 AddRegion(&mask, 0, -rect.top, -rect.left + 1, -rect.top + shape->h + 1);
108 // right
109 AddRegion(&mask, -rect.left + shape->w, -rect.top, -rect.left + shape->w + rect.right + 1, -rect.top + shape->h + 1);
110 // bottom
111 AddRegion(&mask, 0, -rect.top + shape->h, -rect.left + shape->w + rect.right + 1, -rect.top + shape->h + rect.bottom + 1);
112 }
113
114 if (stretched) {
115 SDL_DestroySurface(stretched);
116 }
117 }
118 if (!SetWindowRgn(data->hwnd, mask, TRUE)) {
119 DeleteObject(mask);
120 return WIN_SetError("SetWindowRgn failed");
121 }
122 return true;
123}
124
125#endif // defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)