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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c')
-rw-r--r--contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c142
1 files changed, 142 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c
new file mode 100644
index 0000000..46f8ea3
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c
@@ -0,0 +1,142 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#if defined(SDL_VIDEO_DRIVER_WINDOWS) && defined(SDL_VIDEO_OPENGL_EGL) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
24
25#include "SDL_windowsvideo.h"
26#include "SDL_windowsopengles.h"
27#include "SDL_windowsopengl.h"
28#include "SDL_windowswindow.h"
29
30// EGL implementation of SDL OpenGL support
31
32bool WIN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
33{
34
35 // If the profile requested is not GL ES, switch over to WIN_GL functions
36 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES &&
37 !SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
38#ifdef SDL_VIDEO_OPENGL_WGL
39 WIN_GLES_UnloadLibrary(_this);
40 _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
41 _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
42 _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
43 _this->GL_CreateContext = WIN_GL_CreateContext;
44 _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
45 _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
46 _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
47 _this->GL_SwapWindow = WIN_GL_SwapWindow;
48 _this->GL_DestroyContext = WIN_GL_DestroyContext;
49 _this->GL_GetEGLSurface = NULL;
50 return WIN_GL_LoadLibrary(_this, path);
51#else
52 return SDL_SetError("SDL not configured with OpenGL/WGL support");
53#endif
54 }
55
56 if (!_this->egl_data) {
57 return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform);
58 }
59
60 return true;
61}
62
63SDL_GLContext WIN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
64{
65 SDL_GLContext context;
66 SDL_WindowData *data = window->internal;
67
68#ifdef SDL_VIDEO_OPENGL_WGL
69 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES &&
70 !SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
71 // Switch to WGL based functions
72 WIN_GLES_UnloadLibrary(_this);
73 _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
74 _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
75 _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
76 _this->GL_CreateContext = WIN_GL_CreateContext;
77 _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
78 _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
79 _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
80 _this->GL_SwapWindow = WIN_GL_SwapWindow;
81 _this->GL_DestroyContext = WIN_GL_DestroyContext;
82 _this->GL_GetEGLSurface = NULL;
83
84 if (!WIN_GL_LoadLibrary(_this, NULL)) {
85 return NULL;
86 }
87
88 return WIN_GL_CreateContext(_this, window);
89 }
90#endif
91
92 context = SDL_EGL_CreateContext(_this, data->egl_surface);
93 return context;
94}
95
96bool WIN_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context)
97{
98 return SDL_EGL_DestroyContext(_this, context);
99}
100
101/* *INDENT-OFF* */ // clang-format off
102SDL_EGL_SwapWindow_impl(WIN)
103SDL_EGL_MakeCurrent_impl(WIN)
104/* *INDENT-ON* */ // clang-format on
105
106bool WIN_GLES_SetupWindow(SDL_VideoDevice *_this, SDL_Window *window)
107{
108 // The current context is lost in here; save it and reset it.
109 SDL_WindowData *windowdata = window->internal;
110 SDL_Window *current_win = SDL_GL_GetCurrentWindow();
111 SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
112
113 if (!_this->egl_data) {
114// !!! FIXME: commenting out this assertion is (I think) incorrect; figure out why driver_loaded is wrong for ANGLE instead. --ryan.
115#if 0 // When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function.
116 SDL_assert(!_this->gl_config.driver_loaded);
117#endif
118 if (!SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform)) {
119 SDL_EGL_UnloadLibrary(_this);
120 return false;
121 }
122 _this->gl_config.driver_loaded = 1;
123 }
124
125 // Create the GLES window surface
126 windowdata->egl_surface = SDL_EGL_CreateSurface(_this, window, (NativeWindowType)windowdata->hwnd);
127
128 if (windowdata->egl_surface == EGL_NO_SURFACE) {
129 return SDL_SetError("Could not create GLES window surface");
130 }
131
132 return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
133}
134
135EGLSurface WIN_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window)
136{
137 SDL_WindowData *windowdata = window->internal;
138
139 return windowdata->egl_surface;
140}
141
142#endif // SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL